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Sandbox_script ver2.15 by Ruzli #0001, If you liked my sandbox and want say big thanks, or want support my team, you can make donation to our team here - [1GAMw83k1KcrZrj2eorEEDdSnCoWEGpnz3]
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var config = { | |
//******************COMMON****************** */ | |
PASTE_CASE: { label: "Paste", type: "text", value: "Paste raw text [see F12]" }, | |
cb_globals: { | |
label: "Sandbox", type: "radio", value: "SETUP", options: { | |
sandbox_mode: { label: "Sandbox Mode (if you set it to true will trigger below configuration to be used)", type: "noop", value: "" }, | |
SETUP: { label: "Configuration Launch Case", type: "number", value: 20 }, | |
merged: { label: "Run both in sandbox and configuration launch", type: "noop", value: "" }, | |
} | |
}, | |
//******************GLOBAL****************** */ | |
riskHeader: { label: "Global Risk's Settings", type: "noop", value: "" }, | |
RISK_FACTOR: { label: "Risk Factor (skipping amount - 1.0 = 100%, no skipping - 0.0 = 0%)", type: "multiplier", value: 1.3 }, | |
RISK_MULTIPLIER: { label: "Risk Multiplier (multiplier amount - Add)", type: "multiplier", value: 0.001 }, | |
RISK_BASE: { label: "Risk Base (overall base bet regulation)", type: "multiplier", value: 2.0 }, | |
dynamic_risk_factor: { label: "Dynamic risk factor, based on median", type: "checkbox", value: false }, | |
globalHeader: { label: "Global Settings (-1 = disable, 0 = auto)", type: "noop", value: "" }, | |
sb_stw: { label: "STW - Streak To Wait", type: "number", value: 25 }, | |
sb_increase_bb_on_streak: { label: "Increase basebet after streak happen(rolls)", type: "number", value: -1 }, | |
//******************BETS****************** */ | |
bettingHeader: { label: "Bets", type: "noop", value: "" }, | |
sb_base_bet: { label: "Base Bet", type: "balance", value: 300 }, | |
sb_cb_base_bet_percent: { label: "Base Bet in percent", type: "checkbox", value: false }, | |
sb_base_bet_percent: { label: "Bet in percent(from balance)", type: "number", value: 1 }, | |
sb_max_bet_turns: { label: "Max Bet turns (set to -1 to play infinity amount of rolls until hit)", type: "number", value: 27 }, | |
sb_increase_bb_on_wins: { label: "Increase basebet after hit win(satoshi)", type: "number", value: 20 }, | |
sb_increase_bb_times: { label: "Increase basebet after hit win amount times", type: "number", value: 0 }, | |
sb_max_bk_percent: { label: "Max percent bet of balance usage", type: "number", value: 100 }, | |
cb_bets_modes: { | |
label: "Bet Change [sub, mul, add][1 = flat, 0 = auto]", type: "radio", value: "mul", options: { | |
mul: { label: "Bet Multiplier", type: "multiplier", value: 1.08 }, | |
add: { label: "Static Change", type: "balance", value: 100 }, | |
} | |
}, | |
//***************BETS CONDITIONS**************** */ | |
bets_conditionHeader: { label: "Bets Conditions", type: "noop", value: "" }, | |
sb_bets_maximal: { label: "Bet Maximal", type: "balance", value: 10000000 }, | |
sb_bets_minimal: { label: "Bet Minimal", type: "balance", value: 100 }, | |
sb_return_base: { label: "Return to base bet", type: "checkbox", value: true }, | |
sb_return_on_win: { label: "Return on win", type: "checkbox", value: true }, | |
sb_return_on_lose: { label: "Return on lose", type: "checkbox", value: false }, | |
//******************TARGETS****************** */ | |
cb_targets: { | |
label: "Targets", type: "radio", value: "sb_array", options: { | |
sb_base_target: { label: "Single Strategy", type: "number", value: 10 }, | |
sb_array: { label: "List of Strategies", type: "text", value: "100, 150, 100, 200, 100, 350, 100, 500, 100, 1000" }, // 3, 5, 10, 14, 19, 35, 75, 100, 250 | |
} | |
}, | |
cb_target_modes: { | |
label: "Target Change [sub, mul, add]", type: "radio", value: "mul", options: { | |
mul: { label: "Target Multiplier", type: "multiplier", value: 1.0 }, | |
add: { label: "Static Change", type: "number", value: 0.30 } | |
} | |
}, | |
//**************TARGET CONDITIONS*************** */ | |
targets_conditionHeader: { label: "Targets Conditions", type: "noop", value: "" }, | |
sb_target_minimal: { label: "Minimal Target", type: "number", value: 2 }, | |
sb_target_maximal: { label: "Maximal Target", type: "number", value: 10000 }, | |
sb_target_return_base: { label: "Return to base target", type: "checkbox", value: false }, | |
sb_target_return_on_win: { label: "Return on win", type: "checkbox", value: true }, | |
sb_target_return_on_lose: { label: "Return on lose", type: "checkbox", value: false }, | |
//******************GAMEPLAY MODIFICATIONS****************** Gameplay modifications (-1 = Disabled, 0 = Automatic fill) */ | |
att_mod_cc_Header: { label: "Gameplay Feature - Chain chase", type: "noop", value: "" }, | |
sb_chain_chase: { label: "Chain chase enabled", type: "checkbox", value: false }, | |
sb_chain_chase_queue: { label: "Chain chase queue", type: "number", value: 3 }, | |
/****************** GAMEPLAY MODIFICATIONS - Fast Betting ******************/ | |
att_ff__betsHeader: { label: "Gameplay Feature - Fast Betting", type: "noop", value: "" }, | |
fast_betting_enabled: { label: "Use Fast Betting", type: "checkbox", value: false }, | |
fast_betting_chase: { label: "Target", type: "multiplier", value: 1.01 }, | |
fast_betting_wager: { label: "Flat bets", type: "balance", value: 100 }, | |
/****************** GAMEPLAY MODIFICATIONS - Median ******************/ | |
att_mod_median_Header: { label: "Gameplay Feature - Median", type: "noop", value: "" }, | |
sb_median_enabled: { label: "Use Median", type: "checkbox", value: false }, | |
sb_median_bettable: { label: "Bettable bet", type: "multiplier", value: 0.1 }, | |
sb_median_min_cut: { label: "Min cut", type: "multiplier", value: 1.5 }, | |
sb_median_max_cut: { label: "Max cut", type: "multiplier", value: 2.0 }, | |
sb_median_skips: { label: "Cargo size", type: "number", value: 3 }, | |
/****************** GAMEPLAY MODIFICATIONS - Pullee ******************/ | |
att_mod_pullee_Header: { label: "Gameplay Feature - Pullee(Bet/Target: Maximal, Minimal, Multiplier)", type: "noop", value: "" }, | |
sb_pullee_enabled: { label: "Use Pullee", type: "checkbox", value: false }, | |
sb_pullee: { label: "Target Power", type: "multiplier", value: 0.1 }, | |
//******************CONDITIONS****************** */ | |
conditionHeader: { label: "Stop if", type: "noop", value: "" }, | |
maxProfit: { label: "Profit is above", type: "balance", value: 3000000 }, | |
minProfit: { label: "Profit is below", type: "balance", value: -3000000 }, | |
conditionHeader: { label: "Condition Regulations", type: "noop", value: "" }, | |
sb_stop_on_catch: { label: "Stop script on streak catch", type: "checkbox", value: false }, | |
sb_disable_target_at_bust: { label: "Kill busted targets, life set in amount allow to lose", type: "checkbox", value: false }, | |
sb_FORCE_STOP_IF_LOWER: { label: "Force stop if balance lower than specified amount(0 to disable feature)", type: "number", value: 0 }, | |
sb_HIT_MIN_PROFIT_TIMES: { label: "HIT MIN PROFIT TIMES", type: "number", value: 1 }, | |
sb_HIT_MAX_PROFIT_TIMES: { label: "HIT MAX PROFIT TIMES", type: "number", value: 1 }, | |
//******************OTHER*********************** */ | |
otherHeader: { label: "Other Settings", type: "noop", value: "" }, | |
sb_debug: { label: "Minimize output in logging", type: "checkbox", value: true }, | |
sb_debug_common: { label: "Show debug logging", type: "checkbox", value: false }, | |
sb_test_rolling: { label: "Test mode [rolling speed ms]", type: "number", value: 500 }, | |
sb_simulation_balance: { label: "Simulation Balance", type: "balance", value: 10000000 }, | |
sb_simulation_mode: { label: "Simulation Mode", type: "checkbox", value: false }, | |
sb_emulate_rolls: { label: "Emulate rolls", type: "checkbox", value: false }, | |
sb_save_script: { label: "Save Script in txt format", type: "checkbox", value: false }, | |
}; | |
/* For advanced use. Read documentation to learn how to use it */ | |
var NonGUILaunchConfig = (context) => { | |
ex.stats_logging.median = true; | |
//ex.stop_on_streak_catch = true; | |
ex.game_sounds = true; | |
ex.interval_rolls = 1; | |
}; | |
var ver = 2.15; | |
/************************************************************************************************** */ | |
var RISK_FACTOR = config.RISK_FACTOR.value; /* Overall change for every target. Set to 0.0 to run without Streak To Wait(STW), set 1.0(100%, i.o. normal) to run with STW feature */ | |
var RISK_MULTIPLIER = config.RISK_MULTIPLIER.value; /* Overall change for all bets size after lose bet, value is added to base multiplier for every target */ | |
var RISK_BASE = config.RISK_BASE.value; /* Overall change for all targets base bet, if value set to 1, then basebet = 1, if value set to 0.2, then basebet = 20 satoshi */ | |
var minProfit = config.minProfit.value; /* max lose before stop. In bits */ | |
var maxProfit = config.maxProfit.value; /* max profit before stop. In bits */ | |
var BET_PERCENT_FROM_BK = config.sb_max_bk_percent.value; /* 100 = 100%, i.o use all balance to bet size */ | |
var FORCE_STOP_IF_LOWER = config.sb_FORCE_STOP_IF_LOWER.value; /* Don't allow balance drop lower than this value. 0 to disable this feature. */ | |
const FULL = 1, NORMAL = 0; | |
var setup = config.cb_globals.options.SETUP.value; /** Number you set must be in function load_pattern() > switch statement > case with number. */ | |
var ex = { /* Global settings to game */ /*(990000 / ( 100 * (multiplier + 0.01) * 100 - 1))*/ | |
calculate_base: false, /* For big balances, automatically calculates effecient multiplier and STW */ | |
analyze_streaks: true, /* STW mechanism */ | |
winning_frequency: false, // BETA | |
luck_usage: false, // BETA | |
dynamic_risk_factor: config.dynamic_risk_factor.value, | |
reset_to_first_on_hit_win: false, /* Reset all memory bets to base bets after one of targets has won */ | |
increase_STW_by_same_targets: false, /* Increases STW by one with same target and STW amount */ | |
reset_STW_after_game_pass: true, | |
disable_target_at_bust: config.sb_disable_target_at_bust.value, /* Make current playing target at bust go offline till it ressurect's */ | |
increasing_bets_at_peak: false, /* If tactic have memorized bets, and loses 2 full cycles, it will increase and decrease base bets */ | |
increasing_bets_at_peak_value: 2, /* Multiply base bet on that amount */ | |
mul_target: 1.0, | |
stop_on_streak_catch: config.sb_stop_on_catch.value, | |
game_sounds: true, /* Set rule for seed being reset only when all tactics have ended their period */ | |
interval_rolls: 0, /* Pause between rolls */ | |
allow_seed_reset: true, | |
debug: config.sb_debug_common.value, /* Logging output enabled or disabled */ | |
fast_loading_config: true, | |
advanced_log: !config.sb_debug.value, /* Logging output for more detailed information, ignores debug value */ | |
reset_browser_stats: true, /* Reset static client stats on script launch */ | |
increase_basebet_after_streak: config.sb_increase_bb_on_streak.value, // Increase basebet after reach streak amount you set in GUI | |
increase_basebet_on_wins: config.sb_increase_bb_on_wins.value, // Increase basebet on amount of satoshi you set each time you win unless increase_times more than 0 | |
increase_basebet_times: config.sb_increase_bb_times.value, // Specify for streaks/wins (two values above) amount of times to repeat this, 0 to disable, more than 1 will activate it(each trigger decreases this value) | |
session_game: { | |
enabled: false, /* SessionProfit will risk profit after reach this amount of overall profit */ | |
sessionProfit: 500, /* Amount in bits to risk while chase high multipliers after accuiring that amount of overall profit */ | |
sessionBet: 10, /* Amount to bet while chasing high multipliers after sessionProfit triggered */ | |
sessionTarget: 5, /* Target and higher will trigger sessionProfit to start */ | |
sessionMode: true, /* Single bet session profit or multiple */ | |
}, | |
seed: {change_seed_stw: 100000, change_seed: 20000}, | |
hard_style: {enabled: false, max_loss: -25000, multiplier: 0.08, streak_range: 2}, | |
globals: {LONGEST_DIFFCULTY: 16, PLAY_IN_RANGE: 4, HIT_MIN_PROFIT_TIMES: config.sb_HIT_MIN_PROFIT_TIMES.value, HIT_MAX_PROFIT_TIMES: config.sb_HIT_MAX_PROFIT_TIMES.value }, /* Global properties, which may be a constant value or to change all behavior way Sandbox work */ | |
fast_betting: {enabled: config.fast_betting_enabled.value, wager: config.fast_betting_wager.value, chase: config.fast_betting_chase.value}, | |
stats_logging: {median: false, median_cargo: -1, median_history: false}, | |
testing: { | |
simulation: config.sb_simulation_mode.value, | |
simulation_MODE: NORMAL, /* NORMAL - DON'T SHOW TARGET / FULL - SHOW PLACE TARGET */ | |
simulation_balance: config.sb_simulation_balance.value, | |
clientSeed: "b12cd3se41d600657a59590fb07e78e12a45075aec492061e3a52sa5c0f6057i", | |
auditSeed: "469cd022ade40d200fded1da1704709db25bba932ca1bf9c74516b4babc61e6e", | |
gameSeed: "glorious subdued berrys", | |
}, | |
}; | |
var engine = this | |
var change_seed_next = setSeed_rules() | |
var game_array = [], patterns = [], cases = [], history = [], queue = [], log_history = [], rolls_history = []; | |
var PLAY_HARD = false, skip_enabled = true, downloaded = false; | |
const RISK_MULTIPLIER_DEFAULT = config.RISK_MULTIPLIER.value; | |
const RISK_FACTOR_DEFAULT = config.RISK_FACTOR.value; | |
const RISK_BASE_DEFAULT = config.RISK_BASE.value; | |
var nonce = 0, PROFIT = 0, TOTAL_BETS = 0, TOTAL_ROLLS = 0, times_won = 0, times_lost = 0, | |
WINS_OVERALL = 0, session_value = 0, STREAK_ROLL = 0, luck_activation = 0, last_strategy = null, | |
emulation, queueSize = 5, RUNNING = false, active_playing = 0, cool_down = 10, skipStep = 1; /* 0 = skip | 1 = bet */ | |
var output_message = ``, output_msg = ``, luck_output = ``, output_features = ``; | |
var median_skips = 8, median_results = [], median_loses = [], vectorApex, median_nextBet, MEDIAN_DEBUG = true, MEDIAN_BET_BALANCE = 0.2; | |
var diffculty_sleep = ex.interval_rolls; | |
var _nonce = get_random_nonce(); | |
let nonce_x = async () => { _nonce = _nonce + 1; await sleep(config.sb_test_rolling.value); return _nonce }; | |
//****************************ASSIGN AREA**************************************** */ | |
const origLog = this.log; | |
const origBet = this.bet; | |
const origSkip = this.skip; | |
const origBalance = this.balance; | |
this.log = function() { | |
console.log(arguments); | |
return origLog.apply(this, arguments); | |
} | |
this.bet = async function () { | |
Console.prototype.main(); | |
if (config.sb_emulate_rolls.value) { | |
emulation = await gameResult(await nonce_x()) / 100; | |
return { multiplier: emulation }; | |
} else { | |
return origBet.apply(this, arguments); | |
} | |
}; | |
this.skip = async function () { | |
Console.prototype.main(); | |
if (config.sb_emulate_rolls.value) { | |
emulation = await gameResult(await nonce_x()) / 100; | |
return { multiplier: emulation }; | |
} else { | |
return origSkip.apply(this, arguments); | |
}; | |
}; | |
this.balance = async function () { | |
if (config.sb_emulate_rolls.value || ex.testing.simulation) { | |
return ex.testing.simulation_balance; | |
} else { | |
return origBalance.apply(this, arguments); | |
} | |
}; | |
const binomialCoefficient = (n, k) => { | |
if (Number.isNaN(n) || Number.isNaN(k)) return NaN; | |
if (k < 0 || k > n) return 0; | |
if (k === 0 || k === n) return 1; | |
if (k === 1 || k === n - 1) return n; | |
if (n - k < k) k = n - k; | |
let res = n; | |
for (let j = 2; j <= k; j++) res *= (n - j + 1) / j; | |
return Math.round(res); | |
}; | |
function get_odds(chance){ | |
return (100 / chance).toFixed(2) | |
} | |
//****************************************************************************** */ | |
/* List of launch cases which can be accessed in [F12] > Sandbox Launch cases */ | |
function form_cases() { | |
new TheCase(0, "Sandbox Script", 0) | |
new TheCase(1, "RND targets/bets", 50000) | |
new TheCase(2, "Segmentar for 9.44 with 8 max turns and 8 stw and high various Math.pow", 50000) | |
new TheCase(3, "For 9.44 with 8 max turns and 8 stw", 50000) | |
new TheCase(4, "Single safe 4.72x play", 15000) | |
new TheCase(5, "Many multiplier targets with high multipliers play and risk_multiplier set to 0", 30000) | |
new TheCase(7, "26.6x playing with chains", 30000) | |
new TheCase(8, "Target manipulation: 20x to 5x; 5x to 20x; 100x to 35x", 5000) | |
new TheCase(9, "Target manipulation: 20x to 5x", 5000) | |
new TheCase(10, "Target 10x with skips", 3000) | |
new TheCase(11, "Chase nyans of 1000x with changeable basebet on hit wins", 35000) | |
new TheCase(12, "Chase 10x, 15x, 20x for low balances, non-martingale, 80% of success", 1500) | |
new TheCase(13, "Chase 5x, 10x, 5x 15x, 5x, 20x, 5x for normal balances, non-martingale, 70% of success", 10000) | |
new TheCase(14, "Chase 10x, 20x, very risky and insane profiting, increases on hits base bet, 20% of success", 20000) | |
new TheCase(19, "Soft-play(no chain-chase) for targets 1.3x, 1.5x, 3x.... 10x", 3000) | |
new TheCase(20, "Soft-play for targets 3x.... 10x", 5000) | |
new TheCase(21, "Soft-play flat bet with chain-chase for targets 1.3x, 1.5x, 3x.... 10x", 3000) | |
new TheCase(22, "1.24x playing after 7 in a row", 5000) | |
new TheCase(100, "100x playing with chain-chase and proximity", 10000) | |
new TheCase(1000, "From 3x to 1000x targets play with step 1x", 25000) | |
new TheCase(9999, "Search manual spot with 1.5x under 7 in a row and stop then", 0) | |
}; | |
/* Syntax to use new Strategy(TARGET, basebet, max turns, STW, multiplier, return_to_base) */ | |
async function load_pattern() { | |
Sandbox_delete_strategies(); | |
engine.clearLog(); | |
var description = ``; | |
var cost = `0`; | |
var listing = ``; | |
let targets = 9.44; // for some cases common targets setting | |
let multipliers = 1.2; // for some cases common multipliers setting | |
let segmentar_betting_sectors = 6; | |
var base_bets, nyan_target, nyan_bet, chains; | |
form_cases(); | |
for (let i = 0; i < cases.length; i++){ | |
if (config.cb_globals.options.SETUP.value == cases[i][0]){ | |
description = cases[i][1]; | |
cost = cases[i][2]; | |
engine.log(description); | |
sleep(1000); | |
break; | |
}; | |
}; | |
if (config.cb_globals.value == "sandbox_mode" || config.cb_globals.value == "merged") { | |
description = `Sandbox mode` | |
engine.log(description) | |
await ScriptConstructorArea() | |
engine.log(`Reading GUI`) | |
} | |
if (config.cb_globals.value == "SETUP" || config.cb_globals.value == "merged") { | |
switch (config.cb_globals.options.SETUP.value){ | |
case 1: | |
ex.disable_target_at_bust = true | |
ex.increase_STW_by_same_targets = false | |
ex.increasing_bets_at_peak = true | |
ex.reset_STW_after_game_pass = false | |
ex.reset_to_first_on_hit_win = true | |
RISK_BASE = 1.0 | |
RISK_FACTOR = 1.0 | |
minProfit = 500 * 100 | |
maxProfit = 500 * 100 | |
ex.globals.HIT_MAX_PROFIT_TIMES = 30 | |
ex.globals.HIT_MIN_PROFIT_TIMES = 30 | |
for (let i = 1; i < segmentar_betting_sectors; i++) { | |
let rnd_bet = 5 | |
let rnd_target = 16 | |
let rnd_turn = 5 | |
let temp = get_random(1.2) * rnd_target | |
new Strategy(temp, get_random(1.5) * rnd_bet, get_random(1.2) * rnd_turn, 0, get_formula_multiplier(temp) + RISK_MULTIPLIER, true) | |
} | |
Sandbox_do_sort_random() | |
break; | |
case 2: | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.6), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.8), 6, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.4), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.7), 6, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.1), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.3), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.5), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(1 * RISK_BASE, 2.72), 6, 8, multipliers) | |
break; | |
case 3: | |
new Strategy(targets, Math.pow(5, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(6, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(7, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(8, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(9, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(10, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(11, 2.72), 8, 8, multipliers) | |
new Strategy(targets, Math.pow(12, 2.72), 8, 8, multipliers) | |
break; | |
case 4: | |
RISK_BASE = 1.0 | |
RISK_FACTOR = 1.0 | |
RISK_MULTIPLIER = 0.01 | |
new Strategy(4.72, 2) | |
break; | |
case 5: | |
/* Target arrays: 5x - 25x, risk: multiplier 0.0, base 3.0, factor 0.7 */ | |
for (let i = 0; i < 5; i++) { | |
RISK_BASE = 1.0 | |
RISK_FACTOR = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
let lower_chase_target = i * 5 + 5 | |
let lower_chase_max_turns = 3 * lower_chase_target // To disable max turns, change value to 0. | |
new Strategy(lower_chase_target, 1, lower_chase_max_turns, get_stw(lower_chase_target), get_formula_multiplier(lower_chase_target), true) | |
} | |
/* Target arrays: 30x - 45x, risk: multiplier 0.0, base 1.0, factor 0.8 */ | |
for (let i = 5; i < 10; i++) { | |
RISK_BASE = 1.0 | |
RISK_FACTOR = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 5 + 5) | |
} | |
/* Target arrays: 50x - 95x, risk: multiplier 0.0, base 1.0, factor 1.2 */ | |
for (let i = 0; i < 9; i++) { | |
RISK_FACTOR = 1.1 | |
RISK_BASE = 1 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 5 + 50) | |
} | |
/* Target arrays: 100x - 200x, risk: multiplier 0.0, base 1.0, factor 1.0 */ | |
for (let i = 0; i < 10; i++) { | |
RISK_FACTOR = 1.2 | |
RISK_BASE = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 10 + 100) | |
} | |
/* Target arrays: 200x - 450x, risk: multiplier 0.0, base 1.0, factor 1.0 */ | |
for (let i = 0; i < 10; i++) { | |
RISK_FACTOR = 1.35 | |
RISK_BASE = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 25 + 200) | |
} | |
/* Target arrays: 500x - 1000x, risk: multiplier 0.0, base 1.0, factor 1.2 */ | |
for (let i = 0; i < 10; i++) { | |
RISK_FACTOR = 1.5 | |
RISK_BASE = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 50 + 500) | |
} | |
/* Target arrays: 5000x - 10000x, risk: multiplier 0.0, base 1.0, factor 1.3 */ | |
for (let i = 0; i < 10; i++) { | |
RISK_FACTOR = 2.0 | |
RISK_BASE = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
new Strategy(i * 500 + 5000) | |
} | |
RISK_FACTOR = 1.0 | |
RISK_BASE = 1.0 | |
RISK_MULTIPLIER = 0.0 | |
break; | |
case 7: | |
ex.analyze_streaks = true | |
new Strategy(26, 1) | |
game_array[ 0 ].Settings.modifications.chain_chase.enabled = true | |
game_array[ 0 ].Settings.modifications.chain_chase.queue_base = 1 | |
break; | |
case 8: | |
ex.analyze_streaks = false | |
RISK_FACTOR = 0.0 | |
let play_20x = true; | |
let play_5x = true; | |
let play_100x = false; | |
if (play_20x) { | |
new Strategy(20, 1) | |
game_array[ 0 ].Settings.target.multiplier = 0.95 | |
game_array[ 0 ].Settings.target.maximal = 20 | |
game_array[ 0 ].Settings.target.minimal = 5 | |
game_array[ 0 ].Settings.target.digits_round = 0 | |
game_array[ 0 ].Settings.bet.maximal = 1.2 | |
game_array[ 0 ].Settings.bet.base = 1 | |
game_array[ 0 ].Settings.bet.multiplier = 1.113 | |
game_array[ 0 ].Settings.target.return_at.on_win = true | |
} | |
if (play_5x) { | |
new Strategy(5, 1) | |
game_array[ 1 ].Settings.target.multiplier = 1.0 | |
game_array[ 1 ].Settings.target.maximal = 4 | |
game_array[ 1 ].Settings.target.minimal = 4 | |
game_array[ 1 ].Settings.target.base = 4 | |
game_array[ 1 ].Settings.bet.maximal = 1.2 | |
game_array[ 1 ].Settings.bet.base = 1 | |
game_array[ 1 ].Settings.bet.multiplier = 1.3 | |
game_array[ 1 ].Settings.target.return_at.on_win = true | |
} | |
if (play_100x) { | |
new Strategy(100, 1) | |
game_array[ 2 ].Settings.target.multiplier = 0.98 | |
game_array[ 2 ].Settings.target.maximal = 100 | |
game_array[ 2 ].Settings.target.minimal = 35 | |
game_array[ 2 ].Settings.target.digits_round = 0 | |
game_array[ 2 ].Settings.bet.maximal = 0.35 | |
game_array[ 2 ].Settings.bet.base = 1 | |
game_array[ 2 ].Settings.bet.multiplier = 1.015 | |
game_array[ 2 ].Settings.target.return_at.on_win = true | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].Settings.modifications.chain_chase.enabled = true | |
if (game_array[ i ].target > 40) { | |
game_array[ i ].Settings.modifications.chain_chase.queue = 1 | |
game_array[ i ].Settings.modifications.chain_chase.queue_base = 1 | |
} else { | |
game_array[ i ].Settings.modifications.chain_chase.queue = 2 | |
game_array[ i ].Settings.modifications.chain_chase.queue_base = 2 | |
} | |
} | |
break; | |
case 9: | |
ex.analyze_streaks = false; | |
RISK_FACTOR = 0.0; | |
new Strategy(20, 1); | |
game_array[ 0 ].Settings.bet.base = 1; | |
game_array[ 0 ].Settings.bet.multiplier = 1.1; | |
game_array[ 0 ].Settings.target.mode = "add"; | |
game_array[ 0 ].Settings.target.multiplier = -1; | |
game_array[ 0 ].Settings.target.minimal = 5; | |
game_array[ 0 ].Settings.target.maximal = 20; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
break; | |
case 10: | |
ex.analyze_streaks = true; | |
RISK_FACTOR = 1; | |
RISK_MULTIPLIER = 0; | |
RISK_BASE = 1; | |
BET_PERCENT_FROM_BK = 100; | |
ex.increase_basebet_after_streak = -1; | |
ex.increase_basebet_on_wins = 0; | |
ex.increase_basebet_times = 0; | |
new Strategy(10, 100, 35, 7, 1.12, true); | |
game_array[ 0 ].target = 10; | |
game_array[ 0 ].basebet = 100; | |
game_array[ 0 ].basebet_default = 100; | |
game_array[ 0 ].bet = 100; | |
game_array[ 0 ].MAX_BET_TURNS = 35; | |
game_array[ 0 ].STW = 7; | |
game_array[ 0 ].enabled = true; | |
game_array[ 0 ].Settings.bet.multiplier = 1.12; | |
game_array[ 0 ].Settings.bet.base = 100; | |
game_array[ 0 ].Settings.bet.mode = "mul"; | |
game_array[ 0 ].Settings.bet.minimal = 100; | |
game_array[ 0 ].Settings.bet.maximal = 4800; | |
game_array[ 0 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 0 ].Settings.bet.return_at.on_win = true; | |
game_array[ 0 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 0 ].Settings.target.multiplier = 1; | |
game_array[ 0 ].Settings.target.base = 10; | |
game_array[ 0 ].Settings.target.mode = "mul"; | |
game_array[ 0 ].Settings.target.minimal = 1.01; | |
game_array[ 0 ].Settings.target.maximal = 10000; | |
game_array[ 0 ].Settings.target.return_at.return = false; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
game_array[ 0 ].Settings.target.return_at.on_lose = false; | |
break; | |
case 11: | |
ex.analyze_streaks = false; | |
RISK_FACTOR = 0.7; | |
RISK_MULTIPLIER = 0; | |
RISK_BASE = 1; | |
BET_PERCENT_FROM_BK = 100; | |
minProfit = -10000000; | |
maxProfit = 10000000; | |
ex.increase_basebet_after_streak = -1; | |
ex.increase_basebet_on_wins = 200; | |
ex.increase_basebet_times = 464; | |
new Strategy(1000, 100, 0, 0, 1, true); | |
game_array[ 0 ].target = 1000; | |
game_array[ 0 ].basebet = 300; | |
game_array[ 0 ].basebet_default = 300; | |
game_array[ 0 ].bet = 300; | |
game_array[ 0 ].MAX_BET_TURNS = 0; | |
game_array[ 0 ].STW = 0; | |
game_array[ 0 ].enabled = true; | |
game_array[ 0 ].Settings.bet.multiplier = 1; | |
game_array[ 0 ].Settings.bet.base = 300; | |
game_array[ 0 ].Settings.bet.mode = "mul"; | |
game_array[ 0 ].Settings.bet.minimal = 100; | |
game_array[ 0 ].Settings.bet.maximal = 1000000000; | |
game_array[ 0 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 0 ].Settings.bet.return_at.on_win = true; | |
game_array[ 0 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 0 ].Settings.target.multiplier = 1; | |
game_array[ 0 ].Settings.target.base = 1000; | |
game_array[ 0 ].Settings.target.mode = "mul"; | |
game_array[ 0 ].Settings.target.minimal = 2; | |
game_array[ 0 ].Settings.target.maximal = 10000; | |
game_array[ 0 ].Settings.target.return_at.return = false; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
game_array[ 0 ].Settings.target.return_at.on_lose = false; | |
game_array[ 0 ].ACTION = async function () { await strategy_play(this) }; | |
break; | |
case 12: | |
ex.analyze_streaks = false; | |
RISK_FACTOR = 0.7; | |
RISK_MULTIPLIER = 0; | |
RISK_BASE = 1; | |
BET_PERCENT_FROM_BK = 100; | |
minProfit = -150000; | |
maxProfit = 200000; | |
ex.increase_basebet_after_streak = -1; | |
ex.increase_basebet_on_wins = 40; | |
ex.increase_basebet_times = 100; | |
new Strategy(10, 100, 6, 0, 1.2, true); | |
new Strategy(15, 100, 6, 0, 1.2, true); | |
new Strategy(20, 100, 6, 0, 1.2, true); | |
game_array[ 0 ].target = 10; | |
game_array[ 0 ].basebet = 100; | |
game_array[ 0 ].basebet_default = 100; | |
game_array[ 0 ].bet = 100; | |
game_array[ 0 ].MAX_BET_TURNS = 6; | |
game_array[ 0 ].STW = 0; | |
game_array[ 0 ].enabled = true; | |
game_array[ 0 ].Settings.bet.multiplier = 1.2; | |
game_array[ 0 ].Settings.bet.base = 100; | |
game_array[ 0 ].Settings.bet.mode = "mul"; | |
game_array[ 0 ].Settings.bet.minimal = 100; | |
game_array[ 0 ].Settings.bet.maximal = 1000000000; | |
game_array[ 0 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 0 ].Settings.bet.return_at.on_win = true; | |
game_array[ 0 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 0 ].Settings.target.multiplier = 1; | |
game_array[ 0 ].Settings.target.base = 10; | |
game_array[ 0 ].Settings.target.mode = "mul"; | |
game_array[ 0 ].Settings.target.minimal = 2; | |
game_array[ 0 ].Settings.target.maximal = 10000; | |
game_array[ 0 ].Settings.target.return_at.return = false; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
game_array[ 0 ].Settings.target.return_at.on_lose = false; | |
game_array[ 0 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 1 ].target = 15; | |
game_array[ 1 ].basebet = 100; | |
game_array[ 1 ].basebet_default = 100; | |
game_array[ 1 ].bet = 100; | |
game_array[ 1 ].MAX_BET_TURNS = 6; | |
game_array[ 1 ].STW = 0; | |
game_array[ 1 ].enabled = true; | |
game_array[ 1 ].Settings.bet.multiplier = 1.2; | |
game_array[ 1 ].Settings.bet.base = 100; | |
game_array[ 1 ].Settings.bet.mode = "mul"; | |
game_array[ 1 ].Settings.bet.minimal = 100; | |
game_array[ 1 ].Settings.bet.maximal = 1000000000; | |
game_array[ 1 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 1 ].Settings.bet.return_at.on_win = true; | |
game_array[ 1 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 1 ].Settings.target.multiplier = 1; | |
game_array[ 1 ].Settings.target.base = 15; | |
game_array[ 1 ].Settings.target.mode = "mul"; | |
game_array[ 1 ].Settings.target.minimal = 2; | |
game_array[ 1 ].Settings.target.maximal = 10000; | |
game_array[ 1 ].Settings.target.return_at.return = false; | |
game_array[ 1 ].Settings.target.return_at.on_win = true; | |
game_array[ 1 ].Settings.target.return_at.on_lose = false; | |
game_array[ 1 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 2 ].target = 20; | |
game_array[ 2 ].basebet = 100; | |
game_array[ 2 ].basebet_default = 100; | |
game_array[ 2 ].bet = 100; | |
game_array[ 2 ].MAX_BET_TURNS = 6; | |
game_array[ 2 ].STW = 0; | |
game_array[ 2 ].enabled = true; | |
game_array[ 2 ].Settings.bet.multiplier = 1.2; | |
game_array[ 2 ].Settings.bet.base = 100; | |
game_array[ 2 ].Settings.bet.mode = "mul"; | |
game_array[ 2 ].Settings.bet.minimal = 100; | |
game_array[ 2 ].Settings.bet.maximal = 1000000000; | |
game_array[ 2 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 2 ].Settings.bet.return_at.on_win = true; | |
game_array[ 2 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 2 ].Settings.target.multiplier = 1; | |
game_array[ 2 ].Settings.target.base = 20; | |
game_array[ 2 ].Settings.target.mode = "mul"; | |
game_array[ 2 ].Settings.target.minimal = 2; | |
game_array[ 2 ].Settings.target.maximal = 10000; | |
game_array[ 2 ].Settings.target.return_at.return = false; | |
game_array[ 2 ].Settings.target.return_at.on_win = true; | |
game_array[ 2 ].Settings.target.return_at.on_lose = false; | |
game_array[ 2 ].ACTION = async function () { await strategy_play(this) }; | |
break; | |
case 13: | |
ex.analyze_streaks = false; | |
RISK_FACTOR = 0.7; | |
RISK_MULTIPLIER = 0; | |
RISK_BASE = 1; | |
BET_PERCENT_FROM_BK = 100; | |
minProfit = -1000000; | |
maxProfit = 1000000; | |
ex.increase_basebet_after_streak = -1; | |
ex.increase_basebet_on_wins = 1600; | |
ex.increase_basebet_times = 1001; | |
new Strategy(5, 100, 3, 0, 1, true); | |
new Strategy(10, 100, 3, 0, 1, true); | |
new Strategy(15, 100, 3, 0, 1, true); | |
new Strategy(10, 100, 3, 0, 1, true); | |
new Strategy(5, 100, 3, 0, 1, true); | |
new Strategy(15, 100, 3, 0, 1, true); | |
new Strategy(15, 100, 3, 0, 1, true); | |
new Strategy(15, 100, 3, 0, 1, true); | |
new Strategy(5, 100, 3, 0, 1, true); | |
new Strategy(20, 100, 3, 0, 1, true); | |
new Strategy(15, 100, 3, 0, 1, true); | |
new Strategy(20, 100, 3, 0, 1, true); | |
game_array[ 0 ].target = 5; | |
game_array[ 0 ].basebet = 100; | |
game_array[ 0 ].basebet_default = 100; | |
game_array[ 0 ].bet = 100; | |
game_array[ 0 ].MAX_BET_TURNS = 3; | |
game_array[ 0 ].STW = 0; | |
game_array[ 0 ].enabled = true; | |
game_array[ 0 ].Settings.bet.multiplier = 1; | |
game_array[ 0 ].Settings.bet.base = 100; | |
game_array[ 0 ].Settings.bet.mode = "mul"; | |
game_array[ 0 ].Settings.bet.minimal = 100; | |
game_array[ 0 ].Settings.bet.maximal = 1000000000; | |
game_array[ 0 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 0 ].Settings.bet.return_at.on_win = true; | |
game_array[ 0 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 0 ].Settings.target.multiplier = 1; | |
game_array[ 0 ].Settings.target.base = 5; | |
game_array[ 0 ].Settings.target.mode = "mul"; | |
game_array[ 0 ].Settings.target.minimal = 2; | |
game_array[ 0 ].Settings.target.maximal = 10000; | |
game_array[ 0 ].Settings.target.return_at.return = false; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
game_array[ 0 ].Settings.target.return_at.on_lose = false; | |
game_array[ 0 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 1 ].target = 10; | |
game_array[ 1 ].basebet = 100; | |
game_array[ 1 ].basebet_default = 100; | |
game_array[ 1 ].bet = 100; | |
game_array[ 1 ].MAX_BET_TURNS = 3; | |
game_array[ 1 ].STW = 0; | |
game_array[ 1 ].enabled = true; | |
game_array[ 1 ].Settings.bet.multiplier = 1; | |
game_array[ 1 ].Settings.bet.base = 100; | |
game_array[ 1 ].Settings.bet.mode = "mul"; | |
game_array[ 1 ].Settings.bet.minimal = 100; | |
game_array[ 1 ].Settings.bet.maximal = 1000000000; | |
game_array[ 1 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 1 ].Settings.bet.return_at.on_win = true; | |
game_array[ 1 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 1 ].Settings.target.multiplier = 1; | |
game_array[ 1 ].Settings.target.base = 10; | |
game_array[ 1 ].Settings.target.mode = "mul"; | |
game_array[ 1 ].Settings.target.minimal = 2; | |
game_array[ 1 ].Settings.target.maximal = 10000; | |
game_array[ 1 ].Settings.target.return_at.return = false; | |
game_array[ 1 ].Settings.target.return_at.on_win = true; | |
game_array[ 1 ].Settings.target.return_at.on_lose = false; | |
game_array[ 1 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 2 ].target = 15; | |
game_array[ 2 ].basebet = 100; | |
game_array[ 2 ].basebet_default = 100; | |
game_array[ 2 ].bet = 100; | |
game_array[ 2 ].MAX_BET_TURNS = 3; | |
game_array[ 2 ].STW = 0; | |
game_array[ 2 ].enabled = true; | |
game_array[ 2 ].Settings.bet.multiplier = 1; | |
game_array[ 2 ].Settings.bet.base = 100; | |
game_array[ 2 ].Settings.bet.mode = "mul"; | |
game_array[ 2 ].Settings.bet.minimal = 100; | |
game_array[ 2 ].Settings.bet.maximal = 1000000000; | |
game_array[ 2 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 2 ].Settings.bet.return_at.on_win = true; | |
game_array[ 2 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 2 ].Settings.target.multiplier = 1; | |
game_array[ 2 ].Settings.target.base = 15; | |
game_array[ 2 ].Settings.target.mode = "mul"; | |
game_array[ 2 ].Settings.target.minimal = 2; | |
game_array[ 2 ].Settings.target.maximal = 10000; | |
game_array[ 2 ].Settings.target.return_at.return = false; | |
game_array[ 2 ].Settings.target.return_at.on_win = true; | |
game_array[ 2 ].Settings.target.return_at.on_lose = false; | |
game_array[ 2 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 3 ].target = 10; | |
game_array[ 3 ].basebet = 100; | |
game_array[ 3 ].basebet_default = 100; | |
game_array[ 3 ].bet = 100; | |
game_array[ 3 ].MAX_BET_TURNS = 3; | |
game_array[ 3 ].STW = 0; | |
game_array[ 3 ].enabled = true; | |
game_array[ 3 ].Settings.bet.multiplier = 1; | |
game_array[ 3 ].Settings.bet.base = 100; | |
game_array[ 3 ].Settings.bet.mode = "mul"; | |
game_array[ 3 ].Settings.bet.minimal = 100; | |
game_array[ 3 ].Settings.bet.maximal = 1000000000; | |
game_array[ 3 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 3 ].Settings.bet.return_at.on_win = true; | |
game_array[ 3 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 3 ].Settings.target.multiplier = 1; | |
game_array[ 3 ].Settings.target.base = 10; | |
game_array[ 3 ].Settings.target.mode = "mul"; | |
game_array[ 3 ].Settings.target.minimal = 2; | |
game_array[ 3 ].Settings.target.maximal = 10000; | |
game_array[ 3 ].Settings.target.return_at.return = false; | |
game_array[ 3 ].Settings.target.return_at.on_win = true; | |
game_array[ 3 ].Settings.target.return_at.on_lose = false; | |
game_array[ 3 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 4 ].target = 5; | |
game_array[ 4 ].basebet = 100; | |
game_array[ 4 ].basebet_default = 100; | |
game_array[ 4 ].bet = 100; | |
game_array[ 4 ].MAX_BET_TURNS = 3; | |
game_array[ 4 ].STW = 0; | |
game_array[ 4 ].enabled = true; | |
game_array[ 4 ].Settings.bet.multiplier = 1; | |
game_array[ 4 ].Settings.bet.base = 100; | |
game_array[ 4 ].Settings.bet.mode = "mul"; | |
game_array[ 4 ].Settings.bet.minimal = 100; | |
game_array[ 4 ].Settings.bet.maximal = 1000000000; | |
game_array[ 4 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 4 ].Settings.bet.return_at.on_win = true; | |
game_array[ 4 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 4 ].Settings.target.multiplier = 1; | |
game_array[ 4 ].Settings.target.base = 5; | |
game_array[ 4 ].Settings.target.mode = "mul"; | |
game_array[ 4 ].Settings.target.minimal = 2; | |
game_array[ 4 ].Settings.target.maximal = 10000; | |
game_array[ 4 ].Settings.target.return_at.return = false; | |
game_array[ 4 ].Settings.target.return_at.on_win = true; | |
game_array[ 4 ].Settings.target.return_at.on_lose = false; | |
game_array[ 4 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 5 ].target = 15; | |
game_array[ 5 ].basebet = 100; | |
game_array[ 5 ].basebet_default = 100; | |
game_array[ 5 ].bet = 100; | |
game_array[ 5 ].MAX_BET_TURNS = 3; | |
game_array[ 5 ].STW = 0; | |
game_array[ 5 ].enabled = true; | |
game_array[ 5 ].Settings.bet.multiplier = 1; | |
game_array[ 5 ].Settings.bet.base = 100; | |
game_array[ 5 ].Settings.bet.mode = "mul"; | |
game_array[ 5 ].Settings.bet.minimal = 100; | |
game_array[ 5 ].Settings.bet.maximal = 1000000000; | |
game_array[ 5 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 5 ].Settings.bet.return_at.on_win = true; | |
game_array[ 5 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 5 ].Settings.target.multiplier = 1; | |
game_array[ 5 ].Settings.target.base = 15; | |
game_array[ 5 ].Settings.target.mode = "mul"; | |
game_array[ 5 ].Settings.target.minimal = 2; | |
game_array[ 5 ].Settings.target.maximal = 10000; | |
game_array[ 5 ].Settings.target.return_at.return = false; | |
game_array[ 5 ].Settings.target.return_at.on_win = true; | |
game_array[ 5 ].Settings.target.return_at.on_lose = false; | |
game_array[ 5 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 6 ].target = 15; | |
game_array[ 6 ].basebet = 100; | |
game_array[ 6 ].basebet_default = 100; | |
game_array[ 6 ].bet = 100; | |
game_array[ 6 ].MAX_BET_TURNS = 3; | |
game_array[ 6 ].STW = 0; | |
game_array[ 6 ].enabled = true; | |
game_array[ 6 ].Settings.bet.multiplier = 1; | |
game_array[ 6 ].Settings.bet.base = 100; | |
game_array[ 6 ].Settings.bet.mode = "mul"; | |
game_array[ 6 ].Settings.bet.minimal = 100; | |
game_array[ 6 ].Settings.bet.maximal = 1000000000; | |
game_array[ 6 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 6 ].Settings.bet.return_at.on_win = true; | |
game_array[ 6 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 6 ].Settings.target.multiplier = 1; | |
game_array[ 6 ].Settings.target.base = 15; | |
game_array[ 6 ].Settings.target.mode = "mul"; | |
game_array[ 6 ].Settings.target.minimal = 2; | |
game_array[ 6 ].Settings.target.maximal = 10000; | |
game_array[ 6 ].Settings.target.return_at.return = false; | |
game_array[ 6 ].Settings.target.return_at.on_win = true; | |
game_array[ 6 ].Settings.target.return_at.on_lose = false; | |
game_array[ 6 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 7 ].target = 15; | |
game_array[ 7 ].basebet = 100; | |
game_array[ 7 ].basebet_default = 100; | |
game_array[ 7 ].bet = 100; | |
game_array[ 7 ].MAX_BET_TURNS = 3; | |
game_array[ 7 ].STW = 0; | |
game_array[ 7 ].enabled = true; | |
game_array[ 7 ].Settings.bet.multiplier = 1; | |
game_array[ 7 ].Settings.bet.base = 100; | |
game_array[ 7 ].Settings.bet.mode = "mul"; | |
game_array[ 7 ].Settings.bet.minimal = 100; | |
game_array[ 7 ].Settings.bet.maximal = 1000000000; | |
game_array[ 7 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 7 ].Settings.bet.return_at.on_win = true; | |
game_array[ 7 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 7 ].Settings.target.multiplier = 1; | |
game_array[ 7 ].Settings.target.base = 15; | |
game_array[ 7 ].Settings.target.mode = "mul"; | |
game_array[ 7 ].Settings.target.minimal = 2; | |
game_array[ 7 ].Settings.target.maximal = 10000; | |
game_array[ 7 ].Settings.target.return_at.return = false; | |
game_array[ 7 ].Settings.target.return_at.on_win = true; | |
game_array[ 7 ].Settings.target.return_at.on_lose = false; | |
game_array[ 7 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 8 ].target = 5; | |
game_array[ 8 ].basebet = 100; | |
game_array[ 8 ].basebet_default = 100; | |
game_array[ 8 ].bet = 100; | |
game_array[ 8 ].MAX_BET_TURNS = 3; | |
game_array[ 8 ].STW = 0; | |
game_array[ 8 ].enabled = true; | |
game_array[ 8 ].Settings.bet.multiplier = 1; | |
game_array[ 8 ].Settings.bet.base = 100; | |
game_array[ 8 ].Settings.bet.mode = "mul"; | |
game_array[ 8 ].Settings.bet.minimal = 100; | |
game_array[ 8 ].Settings.bet.maximal = 1000000000; | |
game_array[ 8 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 8 ].Settings.bet.return_at.on_win = true; | |
game_array[ 8 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 8 ].Settings.target.multiplier = 1; | |
game_array[ 8 ].Settings.target.base = 5; | |
game_array[ 8 ].Settings.target.mode = "mul"; | |
game_array[ 8 ].Settings.target.minimal = 2; | |
game_array[ 8 ].Settings.target.maximal = 10000; | |
game_array[ 8 ].Settings.target.return_at.return = false; | |
game_array[ 8 ].Settings.target.return_at.on_win = true; | |
game_array[ 8 ].Settings.target.return_at.on_lose = false; | |
game_array[ 8 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 9 ].target = 20; | |
game_array[ 9 ].basebet = 100; | |
game_array[ 9 ].basebet_default = 100; | |
game_array[ 9 ].bet = 100; | |
game_array[ 9 ].MAX_BET_TURNS = 3; | |
game_array[ 9 ].STW = 0; | |
game_array[ 9 ].enabled = true; | |
game_array[ 9 ].Settings.bet.multiplier = 1; | |
game_array[ 9 ].Settings.bet.base = 100; | |
game_array[ 9 ].Settings.bet.mode = "mul"; | |
game_array[ 9 ].Settings.bet.minimal = 100; | |
game_array[ 9 ].Settings.bet.maximal = 1000000000; | |
game_array[ 9 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 9 ].Settings.bet.return_at.on_win = true; | |
game_array[ 9 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 9 ].Settings.target.multiplier = 1; | |
game_array[ 9 ].Settings.target.base = 20; | |
game_array[ 9 ].Settings.target.mode = "mul"; | |
game_array[ 9 ].Settings.target.minimal = 2; | |
game_array[ 9 ].Settings.target.maximal = 10000; | |
game_array[ 9 ].Settings.target.return_at.return = false; | |
game_array[ 9 ].Settings.target.return_at.on_win = true; | |
game_array[ 9 ].Settings.target.return_at.on_lose = false; | |
game_array[ 9 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 10 ].target = 15; | |
game_array[ 10 ].basebet = 100; | |
game_array[ 10 ].basebet_default = 100; | |
game_array[ 10 ].bet = 100; | |
game_array[ 10 ].MAX_BET_TURNS = 3; | |
game_array[ 10 ].STW = 0; | |
game_array[ 10 ].enabled = true; | |
game_array[ 10 ].Settings.bet.multiplier = 1; | |
game_array[ 10 ].Settings.bet.base = 100; | |
game_array[ 10 ].Settings.bet.mode = "mul"; | |
game_array[ 10 ].Settings.bet.minimal = 100; | |
game_array[ 10 ].Settings.bet.maximal = 1000000000; | |
game_array[ 10 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 10 ].Settings.bet.return_at.on_win = true; | |
game_array[ 10 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 10 ].Settings.target.multiplier = 1; | |
game_array[ 10 ].Settings.target.base = 15; | |
game_array[ 10 ].Settings.target.mode = "mul"; | |
game_array[ 10 ].Settings.target.minimal = 2; | |
game_array[ 10 ].Settings.target.maximal = 10000; | |
game_array[ 10 ].Settings.target.return_at.return = false; | |
game_array[ 10 ].Settings.target.return_at.on_win = true; | |
game_array[ 10 ].Settings.target.return_at.on_lose = false; | |
game_array[ 10 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 11 ].target = 20; | |
game_array[ 11 ].basebet = 100; | |
game_array[ 11 ].basebet_default = 100; | |
game_array[ 11 ].bet = 100; | |
game_array[ 11 ].MAX_BET_TURNS = 3; | |
game_array[ 11 ].STW = 0; | |
game_array[ 11 ].enabled = true; | |
game_array[ 11 ].Settings.bet.multiplier = 1; | |
game_array[ 11 ].Settings.bet.base = 100; | |
game_array[ 11 ].Settings.bet.mode = "mul"; | |
game_array[ 11 ].Settings.bet.minimal = 100; | |
game_array[ 11 ].Settings.bet.maximal = 1000000000; | |
game_array[ 11 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 11 ].Settings.bet.return_at.on_win = true; | |
game_array[ 11 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 11 ].Settings.target.multiplier = 1; | |
game_array[ 11 ].Settings.target.base = 20; | |
game_array[ 11 ].Settings.target.mode = "mul"; | |
game_array[ 11 ].Settings.target.minimal = 2; | |
game_array[ 11 ].Settings.target.maximal = 10000; | |
game_array[ 11 ].Settings.target.return_at.return = false; | |
game_array[ 11 ].Settings.target.return_at.on_win = true; | |
game_array[ 11 ].Settings.target.return_at.on_lose = false; | |
game_array[ 11 ].ACTION = async function () { await strategy_play(this) }; | |
break; | |
case 14: | |
ex.analyze_streaks = false; | |
RISK_FACTOR = 0.7; | |
RISK_MULTIPLIER = 0; | |
RISK_BASE = 1; | |
BET_PERCENT_FROM_BK = 100; | |
minProfit = -1500000; | |
maxProfit = 2000000; | |
ex.increase_basebet_after_streak = -1; | |
ex.increase_basebet_on_wins = 800; | |
ex.increase_basebet_times = 1000; | |
new Strategy(10, 100, 9, 0, 1, true); | |
new Strategy(20, 100, 9, 0, 1, true); | |
game_array[ 0 ].target = 10; | |
game_array[ 0 ].basebet = 100; | |
game_array[ 0 ].basebet_default = 100; | |
game_array[ 0 ].bet = 100; | |
game_array[ 0 ].MAX_BET_TURNS = 9; | |
game_array[ 0 ].STW = 0; | |
game_array[ 0 ].enabled = true; | |
game_array[ 0 ].Settings.bet.multiplier = 1; | |
game_array[ 0 ].Settings.bet.base = 100; | |
game_array[ 0 ].Settings.bet.mode = "mul"; | |
game_array[ 0 ].Settings.bet.minimal = 100; | |
game_array[ 0 ].Settings.bet.maximal = 1000000000; | |
game_array[ 0 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 0 ].Settings.bet.return_at.on_win = true; | |
game_array[ 0 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 0 ].Settings.target.multiplier = 1; | |
game_array[ 0 ].Settings.target.base = 10; | |
game_array[ 0 ].Settings.target.mode = "mul"; | |
game_array[ 0 ].Settings.target.minimal = 2; | |
game_array[ 0 ].Settings.target.maximal = 10000; | |
game_array[ 0 ].Settings.target.return_at.return = false; | |
game_array[ 0 ].Settings.target.return_at.on_win = true; | |
game_array[ 0 ].Settings.target.return_at.on_lose = false; | |
game_array[ 0 ].ACTION = async function () { await strategy_play(this) }; | |
game_array[ 1 ].target = 20; | |
game_array[ 1 ].basebet = 100; | |
game_array[ 1 ].basebet_default = 100; | |
game_array[ 1 ].bet = 100; | |
game_array[ 1 ].MAX_BET_TURNS = 9; | |
game_array[ 1 ].STW = 0; | |
game_array[ 1 ].enabled = true; | |
game_array[ 1 ].Settings.bet.multiplier = 1; | |
game_array[ 1 ].Settings.bet.base = 100; | |
game_array[ 1 ].Settings.bet.mode = "mul"; | |
game_array[ 1 ].Settings.bet.minimal = 100; | |
game_array[ 1 ].Settings.bet.maximal = 1000000000; | |
game_array[ 1 ].Settings.bet.return_at.RETURN_BASE = true; | |
game_array[ 1 ].Settings.bet.return_at.on_win = true; | |
game_array[ 1 ].Settings.bet.return_at.on_lose = false; | |
game_array[ 1 ].Settings.target.multiplier = 1; | |
game_array[ 1 ].Settings.target.base = 20; | |
game_array[ 1 ].Settings.target.mode = "mul"; | |
game_array[ 1 ].Settings.target.minimal = 2; | |
game_array[ 1 ].Settings.target.maximal = 10000; | |
game_array[ 1 ].Settings.target.return_at.return = false; | |
game_array[ 1 ].Settings.target.return_at.on_win = true; | |
game_array[ 1 ].Settings.target.return_at.on_lose = false; | |
game_array[ 1 ].ACTION = async function () { await strategy_play(this) }; | |
break; | |
case 19: | |
RISK_BASE = 2 // Next targets will start game with RB: 2 | |
/* Creating Individual properties for current case. */ | |
let base_bet = 100 // Base bet for all targets in satoshi. | |
let nyan_targets = 1000 // Try catch this target, after normal target has finished playing. | |
let nyan_bets = 300 // In satoshi bet amount for specified target after normal target finished playing. | |
let max_bet_multiplier = 1.5 // Amount to multiply to specify max bet in bits for each target by fdormula [max_bet_multiplier * target]. | |
/* Individual STW features for this case. */ | |
ex.analyze_streaks = true; | |
/* Adding low targets [1.1x, 1.2x, 1.3x] */ | |
new Strategy(1.1, base_bet, 1).PRE_ROLL = async function () {await engine.bet(nyan_bets, 20)}; | |
new Strategy(1.2, base_bet, 3).PRE_ROLL = async function () {await engine.bet(nyan_bets, 20)}; | |
new Strategy(1.3, base_bet, 3).PRE_ROLL = async function () {await engine.bet(nyan_bets, 20)}; | |
/* Adding low targets [1.3x, 1.5x] */ | |
new Strategy(1.3, base_bet * 5, 0, 5).PRE_ROLL = async function () {await engine.bet(nyan_bets, 20)}; | |
new Strategy(1.5, base_bet * 10, 0, 7).PRE_ROLL = async function () {await engine.bet(nyan_bets, 20)}; | |
/* Adding low targets [3x, 4x, 5x, 6x, 7x, 8x, 9x, 10x] with also defined property .PRE_ROLL which is executing function, */ | |
/* for betting single bet, with targeting 1000x(or any other if you will set). */ | |
new Strategy(3, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(4, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(5, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(6, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(7, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(8, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(9, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
new Strategy(10, base_bet).PRE_ROLL = async function () {await engine.bet(nyan_bets, nyan_targets)}; | |
/* Looping through game_array(holder of each target strategy we created) */ | |
for (let i = 0; i < game_array.length; i++) { // Get all created target length amount. | |
game_array[ i ].Settings.bet.maximal = max_bet_multiplier * game_array[i].target // In bits we set maximal bet amount with hard-coded formula for each target. | |
}; | |
/* breaking is necessary to say sandbox what we have finished create our build. */ | |
break; | |
case 20: | |
/* Creating Individual properties for current case. */ | |
/* base_bets = 100 // Base bet for all targets in satoshi. | |
nyan_target = 1000 // Try catch this target, after normal target has finished playing. | |
nyan_bet = 500 // In satoshi bet amount for specified target after normal target finished playing. | |
chains = 2 // Chains for targets. | |
/* Individual STW features for this case. */ | |
ex.analyze_streaks = true; | |
/* Adding low targets [1.1x, 1.2x, 1.3x] */ | |
//new Strategy(1.1, base_bets, 1).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
//new Strategy(1.2, base_bets, 3).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
//new Strategy(1.3, base_bets, 3).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
/* Adding low targets [1.3x, 1.5x] */ | |
//new Strategy(1.3, base_bets * 5, 0, 5).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
//new Strategy(1.5, base_bets * 10, 0, 7).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
/* | |
Adding low targets [3x, 4x, 5x, 6x, 7x, 8x] with also defined property .PRE_ROLL which is executing function | |
for betting single bet, with targeting 1000x(or any other if you will set). | |
*/ | |
//RISK_BASE = 2; // Next targets will start game with RB: 0.1 | |
/* | |
new Strategy(3, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(4, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
// RISK_BASE = 0.2; // Next targets will start game with RB: 0.2 | |
new Strategy(5, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(6, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(7, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(8, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
// RISK_BASE = 0.4; // Next targets will start game with RB: 0.4 | |
/* | |
Adding low targets [9x, 10x] with also defined property .PRE_ROLL which is executing function | |
for betting single bet, with targeting 1000x(or any other if you will set). | |
*/ | |
/* | |
new Strategy(9, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(10, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(11, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(12, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(13, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(14, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(15, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(16, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(17, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(18, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(19, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(20, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
/* Looping through game_array(holder of each target strategy we created) */ | |
/* for (let i = 0; i < game_array.length; i++) { // Get all created target length amount. | |
game_array[ i ].Settings.modifications.chain_chase.enabled = false // Enabled chain-chase for element we loop through game_array(which holding all created targets). | |
game_array[ i ].Settings.modifications.chain_chase.queue = chains | |
game_array[ i ].Settings.modifications.chain_chase.queue_base = chains | |
game_array[ i ].Settings.bet.maximal = get_max_bet_size(game_array[ i ]) / 2 // In bits we set maximal bet amount with hard-coded formula for each target. | |
};*/ | |
/* Excluding specified targets from having chain chase feature. IDs = 0, 1, which is same as targets 1.3x, 1.5x */ | |
/* breaking is necessary to say sandbox what we have finished create our build. */ | |
for (let i = 3; i < 10; i++){ | |
new Strategy(i) | |
} | |
break; | |
case 21: | |
/* Creating Individual properties for current case. */ | |
base_bets = 100 // Base bet for all targets in satoshi. | |
nyan_target = 1000 // Try catch this target, after normal target has finished playing. | |
nyan_bet = 1000 // In satoshi bet amount for specified target after normal target finished playing. | |
chains = 5 // Chains for targets. | |
/* Individual STW features for this case. */ | |
ex.analyze_streaks = true; | |
/* Adding low targets [1.3x, 1.5x] */ | |
new Strategy(1.3, base_bets * 5, 0, 5).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
new Strategy(1.5, base_bets * 10, 0, 7).PRE_ROLL = async function () {await engine.bet(nyan_bet, 20)}; | |
/* | |
Adding low targets [3x, 4x, 5x, 6x, 7x, 8x] with also defined property .PRE_ROLL which is executing function | |
for betting single bet, with targeting 1000x(or any other if you will set). | |
*/ | |
RISK_BASE = 0.1; // Next targets will start game with RB: 0.1 | |
new Strategy(3, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(4, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
RISK_BASE = 0.2; // Next targets will start game with RB: 0.2 | |
new Strategy(5, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(6, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(7, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(8, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
RISK_BASE = 0.4; // Next targets will start game with RB: 0.4 | |
/* | |
Adding low targets [9x, 10x] with also defined property .PRE_ROLL which is executing function | |
for betting single bet, with targeting 1000x(or any other if you will set). | |
*/ | |
new Strategy(9, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
new Strategy(10, base_bets).PRE_ROLL = async function () {await engine.bet(nyan_bet, nyan_target)}; | |
/* Looping through game_array(holder of each target strategy we created) */ | |
for (let i = 0; i < game_array.length; i++) { // Get all created target length amount. | |
game_array[ i ].Settings.modifications.chain_chase.enabled = true // Enabled chain-chase for element we loop through game_array(which holding all created targets). | |
game_array[ i ].Settings.modifications.chain_chase.queue = chains | |
game_array[ i ].Settings.modifications.chain_chase.queue_base = chains | |
game_array[ i ].Settings.bet.maximal = 10 // In bits we set maximal bet amount with hard-coded formula for each target. | |
}; | |
/* Excluding specified targets from having chain chase feature. IDs = 0, 1, which is same as targets 1.3x, 1.5x */ | |
game_array[ 0 ].Settings.modifications.chain_chase.enabled = false // No chain-chase for target: 1.3x. | |
game_array[ 1 ].Settings.modifications.chain_chase.enabled = false // No chain-chase for target: 1.5x. | |
/* breaking is necessary to say sandbox what we have finished create our build. */ | |
break; | |
case 22: | |
new Strategy(1.24, 300, 1, 7, get_formula_multiplier(1.24),true) | |
break; | |
case 100: | |
ex.analyze_streaks = true; | |
new Strategy(100, 100, 0, 0); | |
game_array[0].proximity = 0.85; | |
game_array[0].Settings.modifications.chain_chase.enabled = true; | |
game_array[0].Settings.modifications.chain_chase.queue_base = 3; | |
patterns.push(new Pattern([-1.01], 1, async (...[context]) => { | |
strategy_play(game_array[0]) | |
}, this)); | |
break; | |
case 1000: | |
for (let i = 3; i < 1000; i++){ | |
new Strategy(i) | |
} | |
break; | |
case 9999: | |
ex.analyze_streaks = true; | |
ex.stop_on_streak_catch = true; | |
ex.debug = true; | |
ex.advanced_log = true; | |
new Strategy(1.5, 100, 0, 7); | |
break; | |
} | |
} | |
if (description != `Sandbox mode` && !ex.fast_loading_config){ | |
await sleep(200) | |
} | |
/* Launch pasted code in first text field */ | |
if (config.cb_globals.options.SETUP.value == -1 || config.PASTE_CASE.value != `Paste raw text [see F12]`) { | |
eval("{" + config.PASTE_CASE.value + "}") | |
} | |
if (!config.sb_simulation_mode.value && config.sb_emulate_rolls.value) { | |
ex.testing.simulation_balance = engine.balance / 100 | |
} | |
if (!ex.fast_loading_config && config.cb_globals.options.SETUP.value != 0) { | |
engine.log(`Setup [${setup}] [${description}] [${cost}] being initialized.`) | |
engine.log(`There is list of ${game_array.length} strategies will play:`) | |
let arr_tar = [] | |
for (let i = 0; i < game_array.length; i++) { | |
listing = listing + `${game_array[ i ].target}x, ` | |
arr_tar.push(game_array[ i ].target) | |
} | |
console.log(listing) | |
engine.log(listing) | |
} | |
} | |
/* Syntax to use new Strategy(TARGET, basebet, max turns, STW, multiplier, return_to_base)) */ | |
async function ScriptConstructorArea() { | |
var numArray = JSON.parse(`[${config.cb_targets.options.sb_array.value}]`); | |
let len = numArray | |
let sm_bb = config.sb_base_bet.value | |
let sm_t = config.cb_targets.options.sb_base_target.value | |
let sm_mbt = config.sb_max_bet_turns.value | |
let sm_stw = config.sb_stw.value | |
let sm_mul = config.cb_bets_modes.options.mul.value | |
let sm_rb = config.sb_return_base.value | |
let sm_mode = config.cb_target_modes.value | |
if (sm_bb == 0) { sm_bb = 1 }; | |
engine.log(`Constructing Script`) | |
switch (sm_mbt) { | |
case -1: | |
sm_mbt = 0 | |
sm_rb = true | |
break; | |
case 0: | |
sm_mbt = get_max_turns(sm_t) | |
sm_rb = false | |
break; | |
} | |
switch (sm_mul) { | |
case -1: | |
sm_mul = 1.0 | |
break; | |
case 0: | |
sm_mul = get_formula_multiplier(sm_t) | |
break; | |
} | |
switch (sm_stw) { | |
case -1: | |
sm_stw = 0 | |
ex.analyze_streaks = false | |
ex.reset_STW_after_game_pass = false | |
break; | |
case 0: | |
ex.analyze_streaks = true | |
ex.reset_STW_after_game_pass = true | |
sm_stw = get_stw(sm_t) | |
break; | |
case sm_stw > 0: | |
ex.analyze_streaks = true | |
ex.reset_STW_after_game_pass = true | |
break; | |
} | |
if (config.cb_targets.value == `sb_base_target`) { | |
new Strategy(sm_t, sm_bb, sm_mbt, sm_stw, sm_mul, sm_rb) /* Generate tactic */ | |
await ScriptMasterizeArea(0) | |
engine.log(`sm_bb ${sm_bb}; sm_t ${sm_t}; sm_mbt ${sm_mbt}; sm_stw ${sm_stw}; sm_mul ${sm_mul}; sm_rb ${sm_rb}`) | |
} | |
if (config.cb_targets.value == `sb_array`) { | |
for (var i = 0; i < numArray.length; i++) { | |
if (sm_mbt == 0) { | |
sm_rb = false | |
sm_mbt = get_max_turns(numArray[ i ]) | |
} | |
if (config.sb_stw.value == 0) { | |
ex.analyze_streaks = true | |
ex.reset_STW_after_game_pass = true | |
sm_stw = get_stw(numArray[ i ]) | |
} | |
if (config.sb_stw.value == -1) { | |
ex.analyze_streaks = false | |
ex.reset_STW_after_game_pass = false | |
sm_stw = 0 | |
} | |
if (config.cb_bets_modes.options.mul.value == 0) { sm_mul = get_formula_multiplier(numArray[ i ]) } | |
new Strategy(numArray[ i ], sm_bb, sm_mbt, sm_stw, sm_mul, sm_rb) /* Generate tactics */ | |
await ScriptMasterizeArea(i) | |
engine.log(`sm_bb ${sm_bb}; sm_t ${numArray[ i ]}; sm_mbt ${sm_mbt}; sm_stw ${sm_stw}; sm_mul ${sm_mul}; sm_rb ${sm_rb}`) | |
} | |
} | |
//let isBustable = await check_bustable(ex.testing.clientSeed, ex.testing.auditSeed, ex.testing.gameSeed, 200, true, true, 0) | |
}; | |
/* Allign GUI to Script logic. */ | |
async function ScriptMasterizeArea(number) { | |
/* Bet */ | |
game_array[ number ].Settings.bet.base = game_array[ number ].basebet_default | |
game_array[ number ].Settings.bet.maximal = config.sb_bets_maximal.value / 100 | |
game_array[ number ].Settings.bet.minimal = config.sb_bets_minimal.value / 100 | |
game_array[ number ].Settings.bet.mode = config.cb_bets_modes.value // Will show 'mul' or 'add' of string value | |
if (game_array[ number ].Settings.bet.mode == "mul") { | |
let temp_mul = config.cb_bets_modes.options.mul.value | |
if (temp_mul == 0) { | |
temp_mul = get_formula_multiplier(game_array[ number ].target) | |
} | |
game_array[ number ].Settings.bet.multiplier = temp_mul | |
} | |
if (game_array[ number ].Settings.bet.mode == "add") { | |
game_array[ number ].Settings.bet.multiplier = config.cb_bets_modes.options.add.value | |
} | |
game_array[ number ].Settings.bet.return_at.RETURN_BASE = config.sb_return_base.value | |
game_array[ number ].Settings.bet.return_at.on_lose = config.sb_return_on_lose.value | |
game_array[ number ].Settings.bet.return_at.on_win = config.sb_return_on_win.value | |
/* Target */ | |
game_array[ number ].Settings.target.base = game_array[ number ].target | |
game_array[ number ].Settings.target.minimal = config.sb_target_minimal.value | |
game_array[ number ].Settings.target.maximal = config.sb_target_maximal.value | |
game_array[ number ].Settings.target.mode = config.cb_target_modes.value | |
if (game_array[ number ].Settings.target.mode == "mul") { | |
game_array[ number ].Settings.target.multiplier = config.cb_target_modes.options.mul.value | |
} | |
if (game_array[ number ].Settings.target.mode == "add") { | |
game_array[ number ].Settings.target.multiplier = config.cb_target_modes.options.add.value | |
} | |
game_array[ number ].Settings.target.return_at.return = config.sb_target_return_base.value | |
game_array[ number ].Settings.target.return_at.on_win = config.sb_target_return_on_win.value | |
game_array[ number ].Settings.target.return_at.on_lose = config.sb_target_return_on_lose.value | |
//game_array[number].Settings.target.digits_round | |
/* Modifications */ | |
game_array[ number ].Settings.modifications.chain_chase.enabled = config.sb_chain_chase.value | |
game_array[ number ].Settings.modifications.chain_chase.queue_base = config.sb_chain_chase_queue.value | |
game_array[ number ].Settings.modifications.median.enabled = config.sb_median_enabled.value | |
game_array[ number ].Settings.modifications.median.bet_balance = config.sb_median_bettable.value | |
game_array[ number ].Settings.modifications.median.max_cut = config.sb_median_max_cut.value | |
game_array[ number ].Settings.modifications.median.min_cut = config.sb_median_min_cut.value | |
game_array[ number ].Settings.modifications.median.skips_used_by_median = config.sb_median_skips.value | |
game_array[ number ].Settings.modifications.pullee.enabled = config.sb_pullee_enabled.value | |
game_array[ number ].Settings.modifications.pullee.power = config.sb_pullee.value | |
/* Triggers */ | |
if (game_array[ number ].Settings.modifications.median.enabled) { | |
ex.analyze_streaks = true | |
game_array[ number ].ACTION = await median_loop(game_array[ number ]) | |
} | |
if (game_array[ number ].Settings.modifications.pullee.enabled) { | |
ex.analyze_streaks = false | |
let bet_base = config.sb_bets_minimal.value | |
let bet_max = config.sb_bets_minimal.value | |
let bet_power = config.cb_bets_modes.options.mul.value | |
let target_base = config.sb_target_minimal.value | |
let target_max = config.sb_target_maximal.value | |
let target_power = config.sb_pullee.value | |
let target_pull = new Pullee(target_base, target_base, target_max, target_power); | |
let bet_pull = new Pullee(bet_base, bet_base, bet_max, bet_power); | |
game_array[ number ].ACTION = await strategy_pullee(bet_pull, target_pull) | |
}; | |
}; | |
/* Form prompt for save file with selected information. */ | |
function downloadString(text, fileType, fileName) { | |
var blob = new Blob([ text ], { type: fileType }); | |
var a = document.createElement('a'); | |
a.download = fileName; | |
a.href = URL.createObjectURL(blob); | |
a.dataset.downloadurl = [ fileType, a.download, a.href ].join(':'); | |
a.style.display = "none"; | |
document.body.appendChild(a); | |
a.click(); | |
document.body.removeChild(a); | |
setTimeout(function () { URL.revokeObjectURL(a.href); }, 1500); | |
}; | |
/* Download CSV table history of rolls */ | |
function downloadRolls() { | |
let output; | |
for (let item in rolls_history){ | |
output += item.join(`,`) | |
} | |
downloadString(rolls_history.join(), `text/csv`, `rolls_history.csv`) | |
}; | |
/* HARD_STYLE TABLE for maximum profit, ps not using it anymore. */ | |
var bet_levels_hard_hit_mod = { | |
T2_36: { base: 26, prev: 2 }, | |
T4_72: { base: 12, prev: 2 }, | |
T9_44: { base: 3, prev: 3 }, | |
T15: { base: 1, prev: 1 }, | |
T30: { base: 1, prev: 1 }, | |
T60: { base: 16, prev: 6 }, | |
T100: { base: 6, prev: 1 }, | |
}; | |
function check_multiplier(balance, turns, wager = 100, precision = 5) { | |
let num = 0, bal = balance, mul = 1.01, last = mul; | |
let p = 0, inc = 0.1; | |
for (let mul = 1.01; mul < balance; mul += inc) { | |
bal = balance, num = 0 | |
while (bal > 0) { | |
bal -= (wager * Math.pow(mul, num)); | |
num++; | |
} | |
if (num < turns) { | |
if (p >= precision) return last; | |
p++ , mul = last, inc /= 10; | |
} | |
last = mul; | |
} | |
}; | |
async function calculate_bankroll() { | |
let balance = 0 | |
if (!simulation) { | |
engine.log(`Starting calculating max turns for balance ${engine.balance / 100}`) | |
balance = engine.balance | |
} else { | |
engine.log(`Starting calculating max turns for simulated balance ${ex.testing.simulation_balance / 100}`) | |
balance = ex.testing.simulation_balance | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
if (ex.debug) { | |
engine.log(`Calculating bets for ${game_array[ i ].target}x, base bet ${game_array[ i ].basebet / 100}, STW ${game_array[ i ].STW}`) | |
engine.log(`${game_array[ i ].target}x, mul ${game_array[ i ].Settings.bet.multiplier.toFixed(5)}`) | |
} | |
let last_bet_size = 0 | |
let turns = 0 | |
let start_bet_size = game_array[ i ].basebet | |
let bet_size = start_bet_size | |
let cost = 0 | |
let longest = Math.round(game_array[ i ].target * ex.globals.LONGEST_DIFFCULTY) | |
let solution_found = false | |
let multiplier_found = false | |
while (!solution_found) { | |
turns++ | |
last_bet_size = bet_size | |
bet_size *= game_array[ i ].multiplier | |
cost = cost + bet_size | |
if (cost > balance) { | |
turns-- | |
cost = cost - bet_size | |
bet_size = last_bet_size | |
solution_found = true | |
} | |
} | |
game_array[ i ].MAX_BET_TURNS = turns | |
if (!multiplier_found) { | |
if (ex.debug) { engine.log(`Finding effecient multiplier for ${game_array[ i ].target}x...`) } | |
game_array[ i ].Settings.bet.multiplier = check_multiplier(balance, game_array[ i ].MAX_BET_TURNS, 100, 4) | |
if (ex.debug) { engine.log(`Found! Multiplier for ${game_array[ i ].target}x is set to ${game_array[ i ].multiplier.toFixed(6)}`) } | |
multiplier_found = true | |
last_bet_size = 0 | |
turns = 0 | |
start_bet_size = game_array[ i ].basebet | |
bet_size = start_bet_size | |
cost = 0 | |
longest = Math.round(game_array[ i ].target * ex.globals.LONGEST_DIFFCULTY) | |
solution_found = false | |
while (!solution_found) { | |
turns++ | |
last_bet_size = bet_size | |
bet_size *= game_array[ i ].Settings.bet.multiplier | |
cost = cost + bet_size | |
if (cost > balance) { | |
turns-- | |
cost = cost - bet_size | |
bet_size = last_bet_size | |
solution_found = true | |
if (ex.debug) { engine.log(`Final: turn ${turns} cost ${Math.round(cost / 100)}, last bet ${Math.round(last_bet_size / 100)} bits, Reach cap of balance.`) } | |
} else { | |
if (ex.debug) { engine.log(`Turn ${turns} cost ${Math.round(cost / 100)}, last bet ${Math.round(bet_size / 100)} bits`) } | |
} | |
} | |
} | |
let check_stw = false | |
while (!check_stw) { | |
if (game_array[ i ].STW + turns <= longest) { | |
game_array[ i ].STW += 1 | |
} else { | |
check_stw = true | |
} | |
} | |
if (ex.debug || ex.advanced_log) { | |
engine.log(`Strategy ${game_array[ i ].target}x calculation is done.`) | |
} | |
if (ex.debug) { | |
engine.log(`${game_array[ i ].target}x STW: ${game_array[ i ].STW}, max cost ${Math.round(cost / 100)} bits , multiplier ${game_array[ i ].multiplier.toFixed(5)}, max bet ${Math.round(bet_size)}, turns ${turns}(+${game_array[ i ].STW})=${turns + game_array[ i ].STW} safe is ${longest}`) | |
await sleep(10) | |
} | |
} | |
}; | |
(function (I) { | |
function w(c, a, d) { | |
var l = 0, b = [], g = 0, f, n, k, e, h, q, y, p, m = !1, t = [], r = [], u, z = !1; d = d || {}; f = d.encoding || "UTF8"; u = d.numRounds || 1; if (u !== parseInt(u, 10) || 1 > u) throw Error("numRounds must a integer >= 1"); if (0 === c.lastIndexOf("SHA-", 0)) if (q = function (b, a) { return A(b, a, c) }, y = function (b, a, l, f) { | |
var g, e; if ("SHA-224" === c || "SHA-256" === c) g = (a + 65 >>> 9 << 4) + 15, e = 16; else throw Error("Unexpected error in SHA-2 implementation"); for (; b.length <= g;)b.push(0); b[ a >>> 5 ] |= 128 << 24 - a % 32; a = a + l; b[ g ] = a & 4294967295; | |
b[ g - 1 ] = a / 4294967296 | 0; l = b.length; for (a = 0; a < l; a += e)f = A(b.slice(a, a + e), f, c); if ("SHA-224" === c) b = [ f[ 0 ], f[ 1 ], f[ 2 ], f[ 3 ], f[ 4 ], f[ 5 ], f[ 6 ] ]; else if ("SHA-256" === c) b = f; else throw Error("Unexpected error in SHA-2 implementation"); return b | |
}, p = function (b) { return b.slice() }, "SHA-224" === c) h = 512, e = 224; else if ("SHA-256" === c) h = 512, e = 256; else throw Error("Chosen SHA variant is not supported"); else throw Error("Chosen SHA variant is not supported"); k = B(a, f); n = x(c); this.setHMACKey = function (b, a, g) { | |
var e; if (!0 === m) throw Error("HMAC key already set"); | |
if (!0 === z) throw Error("Cannot set HMAC key after calling update"); f = (g || {}).encoding || "UTF8"; a = B(a, f)(b); b = a.binLen; a = a.value; e = h >>> 3; g = e / 4 - 1; if (e < b / 8) { for (a = y(a, b, 0, x(c)); a.length <= g;)a.push(0); a[ g ] &= 4294967040 } else if (e > b / 8) { for (; a.length <= g;)a.push(0); a[ g ] &= 4294967040 } for (b = 0; b <= g; b += 1)t[ b ] = a[ b ] ^ 909522486, r[ b ] = a[ b ] ^ 1549556828; n = q(t, n); l = h; m = !0 | |
}; this.update = function (a) { | |
var c, f, e, d = 0, p = h >>> 5; c = k(a, b, g); a = c.binLen; f = c.value; c = a >>> 5; for (e = 0; e < c; e += p)d + h <= a && (n = q(f.slice(e, e + p), n), d += h); l += d; b = f.slice(d >>> | |
5); g = a % h; z = !0 | |
}; this.getHash = function (a, f) { | |
var d, h, k, q; if (!0 === m) throw Error("Cannot call getHash after setting HMAC key"); k = C(f); switch (a) { | |
case "HEX": d = function (a) { return D(a, e, k) }; break; case "B64": d = function (a) { return E(a, e, k) }; break; case "BYTES": d = function (a) { return F(a, e) }; break; case "ARRAYBUFFER": try { h = new ArrayBuffer(0) } catch (v) { throw Error("ARRAYBUFFER not supported by this environment"); } d = function (a) { return G(a, e) }; break; default: throw Error("format must be HEX, B64, BYTES, or ARRAYBUFFER"); | |
}q = y(b.slice(), g, l, p(n)); for (h = 1; h < u; h += 1)q = y(q, e, 0, x(c)); return d(q) | |
}; this.getHMAC = function (a, f) { | |
var d, k, t, u; if (!1 === m) throw Error("Cannot call getHMAC without first setting HMAC key"); t = C(f); switch (a) { | |
case "HEX": d = function (a) { return D(a, e, t) }; break; case "B64": d = function (a) { return E(a, e, t) }; break; case "BYTES": d = function (a) { return F(a, e) }; break; case "ARRAYBUFFER": try { d = new ArrayBuffer(0) } catch (v) { throw Error("ARRAYBUFFER not supported by this environment"); } d = function (a) { return G(a, e) }; break; default: throw Error("outputFormat must be HEX, B64, BYTES, or ARRAYBUFFER"); | |
}k = y(b.slice(), g, l, p(n)); u = q(r, x(c)); u = y(k, e, h, u); return d(u) | |
} | |
} function m() { } function D(c, a, d) { var l = ""; a /= 8; var b, g; for (b = 0; b < a; b += 1)g = c[ b >>> 2 ] >>> 8 * (3 + b % 4 * -1), l += "0123456789abcdef".charAt(g >>> 4 & 15) + "0123456789abcdef".charAt(g & 15); return d.outputUpper ? l.toUpperCase() : l } function E(c, a, d) { | |
var l = "", b = a / 8, g, f, n; for (g = 0; g < b; g += 3)for (f = g + 1 < b ? c[ g + 1 >>> 2 ] : 0, n = g + 2 < b ? c[ g + 2 >>> 2 ] : 0, n = (c[ g >>> 2 ] >>> 8 * (3 + g % 4 * -1) & 255) << 16 | (f >>> 8 * (3 + (g + 1) % 4 * -1) & 255) << 8 | n >>> 8 * (3 + (g + 2) % 4 * -1) & 255, f = 0; 4 > f; f += 1)8 * g + 6 * f <= a ? l += "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".charAt(n >>> | |
6 * (3 - f) & 63) : l += d.b64Pad; return l | |
} function F(c, a) { var d = "", l = a / 8, b, g; for (b = 0; b < l; b += 1)g = c[ b >>> 2 ] >>> 8 * (3 + b % 4 * -1) & 255, d += String.fromCharCode(g); return d } function G(c, a) { var d = a / 8, l, b = new ArrayBuffer(d), g; g = new Uint8Array(b); for (l = 0; l < d; l += 1)g[ l ] = c[ l >>> 2 ] >>> 8 * (3 + l % 4 * -1) & 255; return b } function C(c) { | |
var a = { outputUpper: !1, b64Pad: "=", shakeLen: -1 }; c = c || {}; a.outputUpper = c.outputUpper || !1; !0 === c.hasOwnProperty("b64Pad") && (a.b64Pad = c.b64Pad); if ("boolean" !== typeof a.outputUpper) throw Error("Invalid outputUpper formatting option"); | |
if ("string" !== typeof a.b64Pad) throw Error("Invalid b64Pad formatting option"); return a | |
} function B(c, a) { | |
var d; switch (a) { case "UTF8": case "UTF16BE": case "UTF16LE": break; default: throw Error("encoding must be UTF8, UTF16BE, or UTF16LE"); }switch (c) { | |
case "HEX": d = function (a, b, c) { | |
var f = a.length, d, k, e, h, q; if (0 !== f % 2) throw Error("String of HEX type must be in byte increments"); b = b || [ 0 ]; c = c || 0; q = c >>> 3; for (d = 0; d < f; d += 2) { | |
k = parseInt(a.substr(d, 2), 16); if (isNaN(k)) throw Error("String of HEX type contains invalid characters"); | |
h = (d >>> 1) + q; for (e = h >>> 2; b.length <= e;)b.push(0); b[ e ] |= k << 8 * (3 + h % 4 * -1) | |
} return { value: b, binLen: 4 * f + c } | |
}; break; case "TEXT": d = function (c, b, d) { | |
var f, n, k = 0, e, h, q, m, p, r; b = b || [ 0 ]; d = d || 0; q = d >>> 3; if ("UTF8" === a) for (r = 3, e = 0; e < c.length; e += 1)for (f = c.charCodeAt(e), n = [], 128 > f ? n.push(f) : 2048 > f ? (n.push(192 | f >>> 6), n.push(128 | f & 63)) : 55296 > f || 57344 <= f ? n.push(224 | f >>> 12, 128 | f >>> 6 & 63, 128 | f & 63) : (e += 1, f = 65536 + ((f & 1023) << 10 | c.charCodeAt(e) & 1023), n.push(240 | f >>> 18, 128 | f >>> 12 & 63, 128 | f >>> 6 & 63, 128 | f & 63)), h = 0; h < n.length; h += 1) { | |
p = k + | |
q; for (m = p >>> 2; b.length <= m;)b.push(0); b[ m ] |= n[ h ] << 8 * (r + p % 4 * -1); k += 1 | |
} else if ("UTF16BE" === a || "UTF16LE" === a) for (r = 2, n = "UTF16LE" === a && !0 || "UTF16LE" !== a && !1, e = 0; e < c.length; e += 1) { f = c.charCodeAt(e); !0 === n && (h = f & 255, f = h << 8 | f >>> 8); p = k + q; for (m = p >>> 2; b.length <= m;)b.push(0); b[ m ] |= f << 8 * (r + p % 4 * -1); k += 2 } return { value: b, binLen: 8 * k + d } | |
}; break; case "B64": d = function (a, b, c) { | |
var f = 0, d, k, e, h, q, m, p; if (-1 === a.search(/^[a-zA-Z0-9=+\/]+$/)) throw Error("Invalid character in base-64 string"); k = a.indexOf("="); a = a.replace(/\=/g, | |
""); if (-1 !== k && k < a.length) throw Error("Invalid '=' found in base-64 string"); b = b || [ 0 ]; c = c || 0; m = c >>> 3; for (k = 0; k < a.length; k += 4) { q = a.substr(k, 4); for (e = h = 0; e < q.length; e += 1)d = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/".indexOf(q[ e ]), h |= d << 18 - 6 * e; for (e = 0; e < q.length - 1; e += 1) { p = f + m; for (d = p >>> 2; b.length <= d;)b.push(0); b[ d ] |= (h >>> 16 - 8 * e & 255) << 8 * (3 + p % 4 * -1); f += 1 } } return { value: b, binLen: 8 * f + c } | |
}; break; case "BYTES": d = function (a, b, c) { | |
var d, n, k, e, h; b = b || [ 0 ]; c = c || 0; k = c >>> 3; for (n = 0; n < a.length; n += | |
1)d = a.charCodeAt(n), h = n + k, e = h >>> 2, b.length <= e && b.push(0), b[ e ] |= d << 8 * (3 + h % 4 * -1); return { value: b, binLen: 8 * a.length + c } | |
}; break; case "ARRAYBUFFER": try { d = new ArrayBuffer(0) } catch (l) { throw Error("ARRAYBUFFER not supported by this environment"); } d = function (a, b, c) { var d, n, k, e, h; b = b || [ 0 ]; c = c || 0; n = c >>> 3; h = new Uint8Array(a); for (d = 0; d < a.byteLength; d += 1)e = d + n, k = e >>> 2, b.length <= k && b.push(0), b[ k ] |= h[ d ] << 8 * (3 + e % 4 * -1); return { value: b, binLen: 8 * a.byteLength + c } }; break; default: throw Error("format must be HEX, TEXT, B64, BYTES, or ARRAYBUFFER"); | |
}return d | |
} function r(c, a) { return c >>> a | c << 32 - a } function J(c, a, d) { return c & a ^ ~c & d } function K(c, a, d) { return c & a ^ c & d ^ a & d } function L(c) { return r(c, 2) ^ r(c, 13) ^ r(c, 22) } function M(c) { return r(c, 6) ^ r(c, 11) ^ r(c, 25) } function N(c) { return r(c, 7) ^ r(c, 18) ^ c >>> 3 } function O(c) { return r(c, 17) ^ r(c, 19) ^ c >>> 10 } function P(c, a) { var d = (c & 65535) + (a & 65535); return ((c >>> 16) + (a >>> 16) + (d >>> 16) & 65535) << 16 | d & 65535 } function Q(c, a, d, l) { | |
var b = (c & 65535) + (a & 65535) + (d & 65535) + (l & 65535); return ((c >>> 16) + (a >>> 16) + (d >>> 16) + (l >>> 16) + (b >>> | |
16) & 65535) << 16 | b & 65535 | |
} function R(c, a, d, l, b) { var g = (c & 65535) + (a & 65535) + (d & 65535) + (l & 65535) + (b & 65535); return ((c >>> 16) + (a >>> 16) + (d >>> 16) + (l >>> 16) + (b >>> 16) + (g >>> 16) & 65535) << 16 | g & 65535 } function x(c) { | |
var a = [], d; if (0 === c.lastIndexOf("SHA-", 0)) switch (a = [ 3238371032, 914150663, 812702999, 4144912697, 4290775857, 1750603025, 1694076839, 3204075428 ], d = [ 1779033703, 3144134277, 1013904242, 2773480762, 1359893119, 2600822924, 528734635, 1541459225 ], c) { | |
case "SHA-224": break; case "SHA-256": a = d; break; case "SHA-384": a = [ new m, new m, | |
new m, new m, new m, new m, new m, new m ]; break; case "SHA-512": a = [ new m, new m, new m, new m, new m, new m, new m, new m ]; break; default: throw Error("Unknown SHA variant"); | |
} else throw Error("No SHA variants supported"); return a | |
} function A(c, a, d) { | |
var l, b, g, f, n, k, e, h, m, r, p, w, t, x, u, z, A, B, C, D, E, F, v = [], G; if ("SHA-224" === d || "SHA-256" === d) r = 64, w = 1, F = Number, t = P, x = Q, u = R, z = N, A = O, B = L, C = M, E = K, D = J, G = H; else throw Error("Unexpected error in SHA-2 implementation"); d = a[ 0 ]; l = a[ 1 ]; b = a[ 2 ]; g = a[ 3 ]; f = a[ 4 ]; n = a[ 5 ]; k = a[ 6 ]; e = a[ 7 ]; for (p = | |
0; p < r; p += 1)16 > p ? (m = p * w, h = c.length <= m ? 0 : c[ m ], m = c.length <= m + 1 ? 0 : c[ m + 1 ], v[ p ] = new F(h, m)) : v[ p ] = x(A(v[ p - 2 ]), v[ p - 7 ], z(v[ p - 15 ]), v[ p - 16 ]), h = u(e, C(f), D(f, n, k), G[ p ], v[ p ]), m = t(B(d), E(d, l, b)), e = k, k = n, n = f, f = t(g, h), g = b, b = l, l = d, d = t(h, m); a[ 0 ] = t(d, a[ 0 ]); a[ 1 ] = t(l, a[ 1 ]); a[ 2 ] = t(b, a[ 2 ]); a[ 3 ] = t(g, a[ 3 ]); a[ 4 ] = t(f, a[ 4 ]); a[ 5 ] = t(n, a[ 5 ]); a[ 6 ] = t(k, a[ 6 ]); a[ 7 ] = t(e, a[ 7 ]); return a | |
} var H; H = [ 1116352408, 1899447441, 3049323471, 3921009573, 961987163, 1508970993, 2453635748, 2870763221, 3624381080, 310598401, 607225278, 1426881987, 1925078388, 2162078206, | |
2614888103, 3248222580, 3835390401, 4022224774, 264347078, 604807628, 770255983, 1249150122, 1555081692, 1996064986, 2554220882, 2821834349, 2952996808, 3210313671, 3336571891, 3584528711, 113926993, 338241895, 666307205, 773529912, 1294757372, 1396182291, 1695183700, 1986661051, 2177026350, 2456956037, 2730485921, 2820302411, 3259730800, 3345764771, 3516065817, 3600352804, 4094571909, 275423344, 430227734, 506948616, 659060556, 883997877, 958139571, 1322822218, 1537002063, 1747873779, 1955562222, 2024104815, 2227730452, 2361852424, 2428436474, | |
2756734187, 3204031479, 3329325298 ]; "function" === typeof define && define.amd ? define(function () { return w }) : "undefined" !== typeof exports ? ("undefined" !== typeof module && module.exports && (module.exports = w), exports = w) : I.jsSHA = w | |
})(window); | |
/* Generate emulated roll. */ | |
async function gameResult(nonce) { | |
let shaObj = new jsSHA("SHA-256", "TEXT"); | |
shaObj.setHMACKey(ex.testing.auditSeed, "HEX"); | |
shaObj.update(`${ex.testing.gameSeed}|${ex.testing.clientSeed}|${nonce}`); | |
let hash = shaObj.getHMAC("HEX"); | |
hash = hash.substr(0, 52 / 4); | |
const X = parseInt(hash, 16) / Math.pow(2, 52); | |
const multiplier = Math.floor(99 / (1 - X)); | |
return Math.max(100, Math.min(multiplier, 100000000)); | |
}; | |
/** | |
* Emulate test for bust. | |
* @param {string} clientSeed | |
* @param {string} auditSeed | |
* @param {string} gameSeed | |
* @param {number} endNonce | |
* @param {boolean} debug_verifier | |
* @param {boolean} debug_stats | |
* @param {number} startNonce | |
*/ | |
async function check_bustable(clientSeed = ex.testing.clientSeed, auditSeed = ex.testing.auditSeed, gameSeed = ex.testing.gameSeed, endNonce = get_random_nonce(), debug_verifier = true, debug_stats = true, startNonce = 1) { | |
if (startNonce == null) { startNonce = 0 } | |
if (endNonce == null || endNonce == 0) { endNonce = 1000 } | |
if (clientSeed == null || clientSeed == ``) { clientSeed = '04097893aa9456880f62b29d4c52cf256935868cf50f0eae7ba9c6c02099b589' } | |
if (auditSeed == null || auditSeed == ``) { auditSeed = 'b27cd3fe415600657a29590fb07e78e12a45075aec492061e3a52ca5c0f6057b' } | |
if (gameSeed == null || gameSeed == ``) { gameSeed = 'glorious subdued berry' } | |
let i_played = 0 | |
let won = 0 | |
let loss = 0 | |
let ATL = 0 | |
let ATH = 0 | |
let net = 0 | |
if (debug_verifier) { | |
engine.log(`Audit Seed: ${auditSeed}`); | |
engine.log(`Game Seed: ${gameSeed}`); | |
engine.log(`Client Seed: ${clientSeed}`); | |
engine.log(); | |
engine.log(`Beginning process of emulation rolls`); | |
engine.log(`Nonce | Outcomes`); | |
} | |
let profit = 0 | |
let gs_num = 0 | |
let gs_bet = config.sb_base_bet.value | |
let gs_balance = 20000 * 100 | |
for (let i = startNonce; i < endNonce; i++) { | |
let result = await gameResult(i) / 100; | |
i_played = i | |
if (debug_verifier) engine.log(`${i} | ${result} | ${(gs_balance / 100).toFixed(2)} bits`); | |
if (result >= game_array[ gs_num ].target) { | |
won++ | |
profit += (game_array[ gs_num ].target - 1) * gs_bet | |
gs_balance += (game_array[ gs_num ].target - 1) * gs_bet | |
gs_bet = config.sb_base_bet.value | |
gs_num++ | |
} else { | |
loss++ | |
profit -= gs_bet | |
gs_balance -= gs_bet | |
gs_bet *= config.cb_bets_modes.options.mul.value | |
} | |
if (gs_num >= game_array.length) { | |
gs_num = 0 | |
} | |
} | |
if (debug_stats) { | |
engine.log(`Net Profit: ${(profit / 100).toFixed(2)}`); | |
engine.log(`Balance: ${(gs_balance / 100).toFixed(2)}`); | |
engine.log(`Games played ${i_played} rolls`); | |
engine.log(`wons = ${won}; loss = ${loss};`) | |
} | |
return true | |
}; | |
/** | |
* Sandbox Constructor - Orders all targets go online. | |
*/ | |
function Sandbox_do_ressurect_disabled_targets() { | |
for (let i = 0; i < game_array.length; i++) { | |
if (game_array[ i ].enabled == false) { | |
game_array[ i ].enabled = true | |
engine.log(`${game_array[ i ].target}x ressurected.`) | |
} | |
} | |
Sandbox_do_sort_decremental() | |
}; | |
/** | |
* Sandbox Constructor - Sort strategies randomly, works only when RISK_FACTOR set to 0. | |
*/ | |
function Sandbox_do_sort_random() { | |
game_array.sort(function (a, b) { return 0.5 - Math.random() }); | |
}; | |
/** | |
* Sandbox Constructor - Sort strategies incremental in amount of target, from low to high, works only when RISK_FACTOR set to 0. | |
*/ | |
function Sandbox_do_sort_incremental() { | |
game_array.sort(function (a, b) { return a.target - b.target }); | |
}; | |
/** | |
* Sandbox Constructor - Sort strategies decremental in amount of target, from high to low, works only when RISK_FACTOR set to 0. | |
*/ | |
function Sandbox_do_sort_decremental() { | |
game_array.sort(function (a, b) { return b.target - a.target }); | |
}; | |
/** | |
* Sandbox Constructor - Sort strategies decremental by bet size in memory, from high to low, works only when RISK_FACTOR set to 0. | |
*/ | |
function Sandbox_do_sort_bet_size_decremental(arr = game_array) { | |
arr.sort(function (a, b) { return b.bet - a.bet }); | |
}; | |
/** | |
* Sandbox Constructor - Erasing list of existing games. | |
*/ | |
function Sandbox_delete_strategies(arr = game_array) { | |
if (arr.length > 0){ | |
engine.log(`List of strategies is erased now.`); | |
arr => { arr = [] } | |
} else { | |
engine.log(`Strategy list already empty.`); | |
}; | |
}; | |
/** | |
* Sandbox Constructor - Orders strategy go to offline. | |
**/ | |
function Sandbox_kill_strategy(game_type) { | |
game_type.enabled = false | |
engine.log(`Strategy ${game_type.target} was set to ${game_type.enabled}`) | |
}; | |
/* Sandbox Constructor - Set all strategies bets return to base. */ | |
function Sandbox_set_return_to_base(isOn = false) { | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].Settings.bet.return_at.RETURN_BASE = isOn; | |
} | |
}; | |
/* Sandbox Constructor - Set max bet turns to infinity amount. */ | |
function Sandbox_off_max_bet_turns() { | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].MAX_BET_TURNS = 0 | |
} | |
}; | |
/* Sandbox Method - Returns current ID of current running strategy. */ | |
function Sandbox_currentPlaying() { | |
if (active_playing === undefined || active_playing == undefined){ | |
return 0 | |
} else { | |
return active_playing | |
} | |
}; | |
function reset_to_first_strategy() { | |
if (ex.reset_to_first_on_hit_win) { | |
RUNNING = true | |
active_playing = 0 | |
} | |
}; | |
Array.prototype.median = function (arr) { | |
arr.sort((a, b) => a - b); | |
var pivot = Math.floor(arr.length / 2); | |
return arr.length % 2 ? arr[ pivot ] : (arr[ pivot - 1 ] + arr[ pivot ]) / 2; | |
}; | |
async function preload_setup_script() { | |
if (ex.reset_browser_stats) {engine.resetStatistics()} | |
await load_pattern(); | |
if (ex.calculate_base) {await calculate_bankroll()}; | |
if (NonGUILaunchConfig != null) {NonGUILaunchConfig(engine)}; | |
//engine.clearLog() | |
engine.log('Script.......OK') | |
}; | |
async function gather_information() { | |
if (ex.interval_rolls != 0) { await sleep(ex.interval_rolls) } | |
if (ex.fast_betting.enabled == true) { | |
await fast_betting(); | |
} else if (ex.fast_betting.enabled == false) { | |
await normal_betting(); | |
} | |
}; | |
async function fastBet() { | |
const result = skip_enabled ? skipStep ? await engine.bet(ex.fast_betting.wager, ex.fast_betting.chase) : await engine.bet(ex.fast_betting.wager, ex.fast_betting.chase) : await engine.bet(ex.fast_betting.wager, ex.fast_betting.chase); | |
skipStep = !skipStep; | |
return result; | |
}; | |
async function analyzeBet() { | |
const result = skip_enabled ? skipStep ? await engine.bet(100, 1.01) : await engine.skip() : await engine.bet(100, 1.01); | |
skipStep = !skipStep; | |
return result; | |
}; | |
/** | |
* Updates STW with multipliers | |
* @param multiplier Outcome of last game result. | |
*/ | |
async function updateStreaks(multiplier) { | |
for (let i = 0; i < game_array.length; i++) { | |
if (multiplier < game_array[ i ].target) { | |
game_array[ i ].LS++ | |
} else if (multiplier > game_array[ i ].target) { | |
game_array[ i ].LS = 0 | |
game_array[ i ].MISSED++ | |
} else { | |
if (ex.reset_STW_after_game_pass) { | |
game_array[ i ].LS = 0 // Reset all while playing | |
} | |
} | |
} | |
// //await updateLog(); | |
}; | |
function Summary(streak_count) { | |
let main_number_who_trigger = 9.44 | |
let current_streak = streak_count | |
let STYLE_PLAY = ex.globals.LONGEST_DIFFCULTY / ex.hard_style.streak_range | |
if (last_strategy == main_number_who_trigger && PLAY_HARD != true) { | |
if (current_streak >= Math.round(main_number_who_trigger * STYLE_PLAY)) { | |
if (PROFIT > 0 && ex.hard_style.enabled == true) { | |
hit_hard(true) | |
} | |
} | |
} | |
if (ex.hard_style.enabled && ex.debug) { | |
engine.log(`Game ended in amount ${current_streak} of streak, to trigger hard play style ${Math.round(main_number_who_trigger * STYLE_PLAY)} on ${main_number_who_trigger}x strategy`) | |
} | |
STREAK_ROLL = current_streak | |
} | |
function log_times_lost() { | |
engine.log(`${output_msg}`) | |
if (ex.globals.HIT_MIN_PROFIT_TIMES > 1) { | |
engine.log(`Script bust ${times_lost}/${ex.globals.HIT_MIN_PROFIT_TIMES} times, Winning ${times_won} times`) | |
} | |
} | |
/** | |
* Updates data to values after switching features like hard play. | |
*/ | |
function updateData(UPDATED_RISK_FACTOR = RISK_FACTOR_DEFAULT) { | |
if (UPDATED_RISK_FACTOR != undefined) { | |
for (let i = 0; i < game_array.length; i++) { | |
if (game_array[ i ].STW == 0) { | |
game_array[ i ].STW = Math.round((game_array[ i ].target * ex.mul_target) * ex.globals.LONGEST_DIFFCULTY / ex.globals.PLAY_IN_RANGE * UPDATED_RISK_FACTOR) | |
} | |
} | |
} else { | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].STW = 0 | |
} | |
} | |
} | |
function getMedian(){ | |
return log_history.median(log_history).toFixed(2) | |
} | |
function UpdateRisksMedian(){ | |
let UPDATED_RISK_FACTOR = config.RISK_FACTOR.value | |
if (ex.dynamic_risk_factor){ | |
if (getMedian() <= 1.94){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR + 0.3 | |
} | |
if (getMedian() > 1.94){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR + 0.2 | |
} | |
if (getMedian() > 1.96){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR + 0.1 | |
} | |
if (getMedian() > 2.0){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR | |
} | |
if (getMedian() > 2.1){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR - 0.1 | |
} | |
if (getMedian() > 2.15){ | |
UPDATED_RISK_FACTOR = UPDATED_RISK_FACTOR - 0.2 | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].STW = Math.round((game_array[ i ].target * ex.mul_target) * ex.globals.LONGEST_DIFFCULTY / ex.globals.PLAY_IN_RANGE * UPDATED_RISK_FACTOR) | |
} | |
} | |
} | |
/** | |
* Updates all output logging. | |
*/ | |
async function updateLog() { | |
let other_output = `` | |
let median_output = `` | |
engine.clearLog() | |
log_times_lost() | |
if (ex.stats_logging.median && log_history != undefined) { | |
if (ex.stats_logging.median_history) { console.log(`History of latest ${ex.stats_logging.median_cargo} games: ${log_history}`) } | |
median_output = ` | Median: ${getMedian()}` | |
if (log_history.length >= ex.stats_logging.median_cargo && ex.stats_logging.median_cargo != -1) { log_history = [] } | |
} | |
if (ex.luck_usage) { engine.log(`Luck: ${get_luck(game_array[active_playing])}% | Activation: ${luck_activation}%`); engine.log(luck_output) } | |
engine.log(`Rolls: ${TOTAL_ROLLS} | Seed: ${nonce}/${change_seed_next} | last run Strategy ${last_strategy}x at streak ${STREAK_ROLL}`) | |
if (ex.advanced_log) { | |
engine.log(output_message) | |
other_output = await stats_show() + ` | ` | |
} | |
engine.log(other_output + `Profit: ${(PROFIT / 100).toFixed(2)} bits` + median_output ) | |
if (ex.advanced_log) { features_logging() } | |
if (ex.debug && ex.hard_style.enabled && PLAY_HARD) engine.log('HARD-PLAY MODE!') | |
if (config.sb_simulation_mode.value || config.sb_emulate_rolls.value) { | |
engine.log(`Balance ${Math.round(ex.testing.simulation_balance / 100)} bits`) | |
if (ex.testing.simulation_balance <= 0) { | |
engine.log(`Game Over`) | |
await engine.stop() | |
} | |
} | |
UpdateRisksMedian() | |
} | |
function get_luck(game_strategy = Strategy()) { | |
let luck = calculateLuck(TOTAL_BETS, WINS_OVERALL, game_strategy.target).toFixed(2) | |
return luck | |
}; | |
function calculateLuck(gamesPlayed, gamesWon, target) { | |
let luck = (gamesWon / (gamesPlayed * (1 / target) * (1 - 0.01)) - 1) * 100; | |
return luck | |
}; | |
function features_logging() { | |
let features_satoshi = `` | |
let features_chains = `` | |
for (let i = 0; i < game_array.length; i++) { | |
if (ex.advanced_log) { | |
if (RISK_BASE != 1.0 || RISK_BASE < 1.0) features_satoshi = `Wager: ${game_array[ i ].bet.toFixed(2)} sats. | Max wager: ${(game_array[ i ].Settings.bet.maximal / 100).toFixed()} bits` | |
if (game_array[ i ].Settings.modifications.chain_chase.enabled) features_chains = `Chaining: ${game_array[ i ].Settings.modifications.chain_chase.queue}/${game_array[ i ].Settings.modifications.chain_chase.queue_base}` | |
output_features = `[${i}] ` + ` ${game_array[ i ].target.toFixed(2)}x, ` + features_chains + ` | ` + features_satoshi | |
if (RISK_BASE != 1.0 || game_array[ i ].Settings.modifications.chain_chase.enabled) { | |
engine.log(output_features) | |
} | |
} | |
} | |
}; | |
/* Returns data as string with updated information for each target multiplier, profit, base bet. */ | |
async function stats_show(limitBroadcast = 50) { | |
let output = `` | |
let status = `` | |
if (game_array.length < limitBroadcast) { | |
for (let i = 0; i < game_array.length; i++) { | |
if (game_array[ i ].enabled == true) { | |
if (ex.debug) { | |
//if (ex.winning_frequency) luck_output = `WinRate: ${Math.round(get_winning_rate(WINS_OVERALL, TOTAL_BETS))} WinProb: ${ProbRun(TOTAL_WINS, game_array[ i ].STREAK_ROLL, 1 / game_array[ i ].target)}, Activation ${luck_activation}, Luck: ${calculateLuck(TOTAL_BETS, WINS_OVERALL, game_array[ i ].target).toFixed(2)}%`; | |
status = `${game_array[ i ].target.toFixed(2)}x base: ${game_array[ i ].basebet}, multiplier ${game_array[ i ].Settings.bet.multiplier.toFixed(5)}, run ${game_array[ i ].RUNS} times. Could catch: ${game_array[ i ].MISSED}, streaks: last ${game_array[ i ].STREAK_ROLL}, max ${game_array[ i ].MAX_STREAK}, PROFIT: ${game_array[ i ].PROFIT.toFixed(2) / 100}` | |
if (game_array[ i ].MAX_BET_TURNS > 0 && !game_array[ i ].Settings.bet.return_at.RETURN_BASE) { status = status + `, cycle ${game_array[ i ].CYCLES_PAST}` } | |
} | |
if (game_array[ i ].STW != 0) { | |
if (ex.advanced_log) { | |
output = output + `${game_array[ i ].target.toFixed(2)}x: ${game_array[ i ].LS}/${game_array[ i ].STW} | ` | |
} | |
} else { | |
output = output + `${game_array[ i ].target.toFixed(2)}x: next bet ${Math.round(game_array[ i ].bet) / 100} bits | ` | |
} | |
} else { | |
status = `Offline. ${game_array[ i ].target.toFixed(2)}x with end bet: ${game_array[ i ].bet / 100} bits` | |
} | |
engine.log(status) | |
} | |
} | |
return output | |
} | |
function max_win_reach() { | |
PROFIT = 0 | |
session_value = 0 | |
times_won++ | |
if (ex.globals.HIT_MIN_PROFIT_TIMES == 0 || times_won >= ex.globals.HIT_MAX_PROFIT_TIMES) { | |
engine.log(`You reached max profit limit, stopping script`) | |
engine.stop() | |
} | |
} | |
/** | |
* When condition was met, do update bust counter and stop script if necessery. | |
*/ | |
async function condition_to_bust(game_strategy) { | |
if (PROFIT > maxProfit) { | |
max_win_reach() | |
} else { | |
times_lost++ | |
if (times_lost >= ex.globals.HIT_MIN_PROFIT_TIMES) { | |
await engine.log(`Script lost ${times_lost} times, so it is stopping`) | |
await engine.stop() | |
} else { | |
output_msg = `Script lost once more and now ${times_lost}/${ex.globals.HIT_MIN_PROFIT_TIMES} before stop` | |
PROFIT = 0 | |
session_value = 0 | |
//await generateSeed() // Dont change seed at target bust | |
if (ex.disable_target_at_bust) Sandbox_kill_strategy(game_strategy) | |
} | |
} | |
} | |
function clampTarget(target) { | |
let clamp_target | |
for (let i = 0; i < game_array.length; i++) { | |
if (game_array[ i ].Settings.modifications.median.enabled) { | |
clamp_target = Math.max(game_array[ i ].Settings.modifications.median.min_cut, Math.min(game_array[ i ].Settings.modifications.median.max_cut, target)); | |
} | |
} | |
return clamp_target | |
} | |
function betSize(bet) { | |
return Math.max(100, Math.round(bet / 100) * 100); | |
} | |
/** | |
* Sandbox Constructor - Returns multiplier with calculated RISK_MULTIPLIER. | |
* @param {number} target | |
*/ | |
function get_formula_multiplier(target) { | |
return (1 / (target - 1) + 1) + (RISK_MULTIPLIER * (1 / (target - 1) + 1)) | |
}; | |
function get_longest_streak(target) { | |
return Math.round(target * ex.globals.LONGEST_DIFFCULTY) | |
}; | |
function get_stw(target) { | |
if (RISK_FACTOR == 0) { | |
return 0 | |
} else { | |
return Math.round(get_longest_streak(target) / ex.globals.PLAY_IN_RANGE * RISK_FACTOR) | |
} | |
}; | |
function get_winning_rate(wins, games) { | |
return Math.round((wins / games) * 100).toFixed(2) | |
}; | |
function get_max_bet_size(game_strategy = Strategy()){ | |
let target = game_strategy.target | |
return (((target * ex.globals.LONGEST_DIFFCULTY) - (((target * ex.globals.LONGEST_DIFFCULTY) / ex.globals.PLAY_IN_RANGE) * RISK_FACTOR)) * target) / game_strategy.Settings.modifications.chain_chase.queue_base | |
}; | |
function get_max_turns(target) { return get_longest_streak(target) - get_stw(target) }; | |
/** | |
* Returns perfect multiplier without additional parameters | |
* @param {Odds to calculate} target | |
* @param {Round multiplier} toFixed | |
*/ | |
function get_multiplier(target, fixit = 7) { return (1 / (target - 1) + 1).toFixed(fixit) } | |
function increase_profit(game_strategy) { return betSize(game_strategy.bet) * (game_strategy.target - 1) } | |
function decrease_profit(game_strategy) { return betSize(game_strategy.bet) } | |
function get_random(power = 1.5) { return power - Math.random() } | |
function get_random_nonce(rnd = 10000000) { | |
return Math.round(Math.random()* rnd) | |
} | |
function turn_all_strategies(isOn = true) { | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].enabled = isOn | |
engine.log(`Strategy ${game_array[ i ].target} was set to ${game_array[ i ].enabled}`) | |
} | |
} | |
/** Not used for now */ | |
async function session_place() { | |
if (ex.session_game.sessionMode && ex.session_game.enabled && session_value > 0) { | |
session_value = 0 | |
if (!ex.testing.simulation) { | |
await engine.bet(ex.session_game.sessionBet, ex.session_game.sessionTarget) | |
} else { | |
if (ex.testing.simulation_MODE == FULL) { | |
var { multiplier } = await engine.bet(100, ex.session_game.sessionTarget) | |
new Roll(100, 1.01, multiplier) | |
} else { | |
var { multiplier } = await engine.bet(100, 1.01) | |
new Roll(100, 1.01, multiplier) | |
} | |
if (multiplier < ex.session_game.sessionTarget) { | |
ex.testing.simulation_balance -= ex.session_game.sessionBet | |
} else { | |
ex.testing.simulation_balance += (ex.session_game.sessionBet * ex.session_game.sessionTarget) | |
} | |
} | |
} | |
} | |
function session_start(game_strategy) { | |
let temp = 0 | |
if (ex.session_game.enabled && game_strategy.target >= ex.session_game.sessionTarget && session_value >= 0) { | |
if (session_value <= 0) { | |
session_value = 0 | |
temp = session_value | |
} else { | |
if (session_value >= ex.session_game.sessionProfit + (ex.session_game.sessionProfit * times_won)) { | |
temp = ex.session_game.sessionBet + (ex.session_game.sessionBet * times_won) | |
} | |
} | |
} | |
return temp | |
} | |
/* Attributes - Target */ | |
function target_attributes(game_strategy, multiplier) { | |
if (game_strategy.Settings.target.multiplier != 1.0) { | |
if (game_strategy.target < game_strategy.Settings.target.minimal || game_strategy.target > game_strategy.Settings.target.maximal) { | |
// if (game_strategy.Settings.target.return_at.return) { | |
game_strategy.target = game_strategy.Settings.target.base | |
// } else { | |
// game_strategy.target = game_strategy.Settings.target.maximal | |
// } | |
} | |
if (game_strategy.target <= multiplier) { //Win behavior | |
if (game_strategy.Settings.target.return_at.on_win) { | |
game_strategy.target = game_strategy.Settings.target.base | |
} else { | |
if (game_strategy.Settings.target.mode == `mul`) { | |
game_strategy.target *= game_strategy.Settings.target.multiplier | |
} | |
if (game_strategy.Settings.target.mode == `add`) { | |
game_strategy.target += game_strategy.Settings.target.multiplier | |
} | |
} | |
} else { // Lose behavior | |
if (game_strategy.Settings.target.return_at.on_lose) { | |
game_strategy.target = game_strategy.Settings.target.base | |
} else { | |
if (game_strategy.Settings.target.mode == `mul`) { | |
game_strategy.target *= game_strategy.Settings.target.multiplier | |
} | |
if (game_strategy.Settings.target.mode == `add`) { | |
game_strategy.target += game_strategy.Settings.target.multiplier | |
} | |
} | |
} | |
// DOUBLE CHECK | |
if (game_strategy.target < game_strategy.Settings.target.minimal || game_strategy.target > game_strategy.Settings.target.maximal) { | |
if (game_strategy.Settings.target.return_at.return) { | |
game_strategy.target = game_strategy.Settings.target.base | |
} else { | |
//game_strategy.target = game_strategy.Settings.target.maximal | |
} | |
} | |
if (game_strategy.target >= 10) { | |
//game_strategy.target = game_strategy.target.toFixed(game_strategy.Settings.target.digits_round) | |
} else if (game_strategy.target >= 50) { | |
//game_strategy.target = game_strategy.target.toFixed(game_strategy.Settings.target.digits_round + 1) | |
} | |
} else { | |
return | |
} | |
} | |
/* Attributes - Betting */ | |
function betting_attribute(game_strategy, multiplier) { | |
if (game_strategy.bet > game_strategy.Settings.bet.maximal || game_strategy.bet < game_strategy.Settings.bet.minimal) { | |
game_strategy.bet = game_strategy.basebet_default | |
} | |
if (game_strategy.Settings.bet.multiplier != 1.0 && config.cb_globals.value == "sandbox_mode") { | |
if (multiplier >= game_strategy.target) { //Win behavior | |
if (game_strategy.Settings.bet.return_at.on_win && !game_strategy.Settings.modifications.chain_chase.enabled && game_strategy.Settings.modifications.chain_chase.queue <= 0) { | |
game_strategy.bet = game_strategy.basebet_default | |
} else { | |
if (game_strategy.Settings.bet.mode == `mul`) { | |
game_strategy.bet *= game_strategy.Settings.bet.multiplier | |
} else if (game_strategy.Settings.bet.mode == `add`) { | |
game_strategy.bet += game_strategy.Settings.bet.multiplier | |
} | |
} | |
} else { // Lose behavior | |
if (game_strategy.Settings.bet.return_at.on_lose) { | |
game_strategy.bet = game_strategy.basebet_default | |
} else { | |
if (game_strategy.Settings.bet.mode == `mul`) { | |
game_strategy.bet *= game_strategy.Settings.bet.multiplier | |
} else if (game_strategy.Settings.bet.mode == `add`) { | |
game_strategy.bet += game_strategy.Settings.bet.multiplier | |
} | |
} | |
} | |
} else { | |
game_strategy.bet *= game_strategy.Settings.bet.multiplier | |
} | |
return | |
} | |
async function passive_phase() { | |
let NOT_TIME = true | |
let out_standing = 0 | |
while (NOT_TIME) { | |
engine.clearLog() | |
engine.log(`---PASSIVE PERIOD---`) | |
engine.log(`${get_luck()}%/${luck_activation}`) | |
engine.log(`--------------------`) | |
TOTAL_BETS++ | |
const { multiplier } = await engine.bet(betSize(game_array[ 0 ].basebet), game_array[ 0 ].target + 5) | |
new Roll(100, 1.01, multiplier) | |
if (multiplier > game_array[ 0 ].target) { //WIN | |
WINS_OVERALL++ | |
} else { //LOSE | |
out_standing++ | |
} | |
if (get_luck() > luck_activation || out_standing >= PASSIVE_PERIOD_NOT_LONGER) { | |
cool_down = PASSIVE_PERIOD_NOT_LONGER | |
NOT_TIME = false | |
} | |
} | |
} | |
class Pullee { | |
constructor(base, base2, max, power) { | |
this.base = base | |
this.base2 = base2 | |
this.max = max | |
this.power = power | |
this.CreatePullee(base, base2, max, power) | |
} | |
/* Power functions modification - Can create using a single number as an argument, and modify later if needed */ | |
CreatePullee(initial, min = undefined, max = undefined, power = 0) { | |
min === undefined ? min = initial : null; | |
max === undefined ? max = initial : null; | |
var pullee = { | |
min: min, | |
max: max, | |
current: initial, | |
puller: "max", | |
reversed: false, | |
initial: initial, | |
power: power | |
} | |
return function () { | |
// yank() will instantly pull the number to the puller (essentially a 100% power pull) | |
pullee.yank = function (puller = pullee.puller) { pullee.current = pullee[ puller ]; return pullee.current; }; | |
// attach the pull function so it can be called as a method | |
pullee.pull = function (puller = undefined) { pullee.current = pull(pullee, puller); return pullee.current; }; | |
// attach a function to reverse the polarity, reversed will become true if false, and false if true | |
pullee.reverse = function () { pullee.reversed = !pullee.reversed; } | |
return pullee; | |
}; | |
}; | |
pull(num = undefined, to_num = undefined, percent = undefined) { | |
var pullee; | |
if (typeof num === "object") { | |
pullee = {}; | |
pullee = Object.create(num); | |
num = pullee.current; | |
if (to_num !== undefined) { | |
if ((typeof to_num === "string") && (to_num === "max" || to_num === "min" || to_num === "reverse")) { | |
if (to_num === "reverse") { | |
let reversable = false; | |
pullee.puller === "max" ? reversable = "min" : null; | |
pullee.puller === "min" ? reversable = "max" : null; | |
if (reversable !== false) { | |
pullee.puller = reversable; | |
} | |
} else { | |
pullee.puller = to_num; | |
} | |
to_num = pullee[ pullee.puller ]; | |
} else if (typeof to_num === "number") { | |
} else if (typeof to_num === "string") { | |
if (pullee[ to_num ] !== undefined) { | |
pullee.puller = to_num; | |
to_num = pullee[ pullee.puller ]; | |
} else { | |
to_num = pullee[ pullee.puller ]; | |
} | |
} else { | |
to_num = pullee[ pullee.puller ]; | |
} | |
} else { | |
if (pullee.reversed === true && (pullee.puller === "max" || pullee.puller === "min")) { | |
let reversable = false; | |
pullee.puller === "max" ? reversable = "min" : null; | |
pullee.puller === "min" ? reversable = "max" : null; | |
if (reversable !== false) { | |
pullee.puller = reversable; | |
} | |
} | |
to_num = pullee[ pullee.puller ]; | |
} | |
if (percent !== undefined) { | |
pullee.power = percent; | |
} else { | |
percent = pullee.power; | |
} | |
} else { | |
} | |
let pull_strength; | |
if (num === undefined || to_num === undefined || percent === undefined) { | |
console.log('PULL() Error, an argument was missing.'); | |
pull_strength = 0; | |
} else if (typeof num !== "number" || typeof to_num !== "number" || typeof percent !== "number") { | |
console.log('PULL() Error, all arguments must be numbers'); | |
pull_strength = 0; | |
} else { | |
percent > 1 ? percent = 1 : null; | |
pull_strength = ((to_num - num) * percent); | |
} | |
return (num + pull_strength); | |
}; | |
}; | |
class TheCase { | |
constructor(ID, description, cost) { | |
this._ID = ID; | |
this._description = description; | |
this._cost = cost; | |
cases.push([ID, description, cost]); | |
} | |
get length(){ | |
return cases.length | |
}; | |
get ID(){ | |
return this._ID | |
}; | |
get description(){ | |
return this._description | |
}; | |
get cost(){ | |
return this._cost | |
}; | |
}; | |
class Roll { | |
constructor(bet, target, multiplier){ | |
this.timestamp = this.currentTime | |
this.bet = Math.round(bet) | |
this.target = target | |
this.outcome = multiplier | |
rolls_history.push([rolls_history.length, this.bet, this.target, this.outcome, this.timestamp]) | |
log_history.push(multiplier) | |
this.update() | |
} | |
get currentTime(){ | |
this.hours = new Date().getHours() | |
this.minutes = new Date().getMinutes() | |
return `${this.hours}:${this.minutes}` | |
} | |
async update(){ | |
await updateLog() | |
} | |
} | |
async function strategy_play(game_strategy = Strategy()) { | |
// INITIALIZATIONS | |
var cycles_activation = 0 | |
let RETRY = true | |
// CONDITIONS | |
if (game_strategy.LS < game_strategy.STW) return | |
// CONDITIONS - INITIALIZATIONS | |
game_strategy.LS = 0 | |
game_strategy.STREAK_ROLL = 0 | |
game_strategy.RUNS++ | |
game_strategy.CYCLES_PAST++ | |
last_strategy = game_strategy.target | |
cycles_activation = game_strategy.CYCLES_PAST | |
if (ex.stop_on_streak_catch) { | |
await SE.sound_loop(9) | |
engine.log(`Stopped due option stop_on_streak_catch = true, catched target ${last_strategy}x.`) | |
engine.stop() | |
} | |
/* Checking conditions before bet and change bet if need */ | |
if (game_strategy.Settings.bet.return_at.RETURN_BASE == true) { | |
game_strategy.bet = game_strategy.basebet | |
} | |
while (RETRY) { | |
// PLAYING PHASE | |
if (game_strategy.STREAK_ROLL >= game_strategy.MAX_BET_TURNS && game_strategy.MAX_BET_TURNS != 0) { | |
/* Checking conditions before bet */ | |
if (game_strategy.Settings.bet.return_at.RETURN_BASE) { | |
game_strategy.bet = game_strategy.basebet | |
} else { | |
RETRY = false | |
await updateLog() | |
return | |
} | |
} | |
/* Checking if game in simulation mode */ | |
if (!ex.testing.simulation) { | |
if (ex.interval_rolls != 0) { await sleep_decreasing_interval() } | |
var { multiplier } = await engine.bet(betSize(game_strategy.bet + session_start(game_strategy)), game_strategy.target); | |
new Roll(game_strategy.bet, game_strategy.target, multiplier); | |
} else { | |
let simulation_target = 1.01 | |
if (ex.testing.simulation_MODE == FULL) { | |
simulation_target = game_strategy.target; | |
} else { | |
simulation_target = 1.01; | |
} | |
var { multiplier } = await engine.bet(100, simulation_target); | |
new Roll(game_strategy.bet, game_strategy.target, multiplier); | |
if (game_strategy.LastGameWon(multiplier)){ | |
//ex.testing.simulation_balance += ((game_strategy.bet + session_start(game_strategy)) * game_strategy.target) | |
ex.testing.simulation_balance += increase_profit(game_strategy) | |
} else { | |
ex.testing.simulation_balance -= decrease_profit(game_strategy) | |
//ex.testing.simulation_balance -= (game_strategy.bet + session_start(game_strategy)) | |
} | |
}; | |
//await this.sound_beat(multiplier, false, game_strategy.target) | |
SE.sound_loop(8) | |
TOTAL_BETS++ | |
TOTAL_ROLLS++ | |
nonce++ | |
/* Logic for winning or losing strategy run */ | |
if (game_strategy.LastGameWon(multiplier)) { | |
/* [Wins] - [Block] */ | |
PROFIT += increase_profit(game_strategy) | |
session_value += increase_profit(game_strategy) | |
if (ex.increase_basebet_on_wins > 0 && ex.increase_basebet_times > 0 && ex.increase_basebet_after_streak <= 0) { | |
game_strategy.basebet = game_strategy.basebet + ex.increase_basebet_on_wins | |
game_strategy.basebet_default = game_strategy.basebet | |
ex.increase_basebet_times-- | |
} | |
game_strategy.PROFIT += increase_profit(game_strategy) | |
if (game_strategy.Settings.modifications.chain_chase.enabled) { | |
if (game_strategy.Settings.modifications.chain_chase.queue > 0) { | |
game_strategy.Settings.modifications.chain_chase.queue-- | |
game_strategy.STREAK_ROLL++ // Possible bug fix if it will be here | |
RETRY = true | |
} else { | |
game_strategy.bet = game_strategy.basebet | |
game_strategy.Settings.modifications.chain_chase.queue = game_strategy.Settings.modifications.chain_chase.queue_base | |
RETRY = false | |
} | |
} else { | |
RETRY = false | |
if (game_strategy.Settings.bet.multiplier == 1.0) { | |
game_strategy.bet = game_strategy.basebet | |
} | |
} | |
if (ex.increasing_bets_at_peak) { | |
if (game_strategy.CYCLES_PAST >= 2) { | |
game_strategy.basebet = game_strategy.basebet / 2 | |
game_strategy.bet = game_strategy.basebet | |
cycles_activation = 0 | |
if (game_strategy.basebet < game_strategy.basebet_default) { | |
game_strategy.basebet = game_strategy.basebet_default | |
game_strategy.bet = game_strategy.basebet | |
} | |
} | |
} | |
game_strategy.CYCLES_PAST = 0 | |
WINS_OVERALL++ | |
if (!game_strategy.Settings.bet.return_at.RETURN_BASE) { | |
ex.allow_seed_reset = true // if return base is set to false, then we allow change seed as period is ended | |
} | |
if (game_strategy.target == game_array[ game_array.length - 1 ].target && ex.increase_STW_by_same_targets) { | |
game_strategy.STW++ | |
} | |
if (PLAY_HARD) hit_hard(false) //if (PLAY_HARD == true && game_array[game_array_get_max()].enabled != true || game_array[game_array_get_max()].target == game_array_target_max() && PLAY_HARD == true) { | |
if (ex.reset_STW_after_game_pass) await updateStreaks(multiplier) | |
reset_to_first_strategy() | |
} else { | |
/* [Lose] - [Block] */ | |
game_strategy.STREAK_ROLL++ | |
PROFIT -= decrease_profit(game_strategy) | |
session_value -= decrease_profit(game_strategy) | |
game_strategy.PROFIT -= decrease_profit(game_strategy) | |
if (PROFIT - game_strategy.bet < ex.hard_style.max_loss && PLAY_HARD || | |
(Math.min(1, (multiplier / game_strategy.target)) >= game_strategy.proximity)) { | |
hit_hard(false) | |
RETRY = false | |
} | |
if (game_strategy.CYCLES_PAST >= 2 && ex.increasing_bets_at_peak) { | |
if (cycles_activation >= 2) { | |
game_strategy.basebet = game_strategy.basebet * ex.increasing_bets_at_peak_value | |
game_strategy.bet = game_strategy.basebet | |
cycles_activation = 0 | |
} | |
} | |
if (!game_strategy.Settings.bet.return_at.RETURN_BASE) { | |
ex.allow_seed_reset = false // if return base is set to false, then we do not allow change seed until this strategy will end its period | |
} | |
} | |
// [Start] [Attribute] Sector | |
// | |
/* [Attribute] - [Betting] */ | |
betting_attribute(game_strategy, multiplier) | |
/* [Attribute] - [Targeting] */ | |
target_attributes(game_strategy, multiplier) | |
/* [Attribute] - Features - [Luck] */ | |
if (ex.winning_frequency) { // Luck Set | |
luck_activation = calculateLuck(TOTAL_BETS, WINS_OVERALL, game_strategy.target).toFixed(2) | |
game_strategy.Settings.bet.base /= 2 | |
} | |
if (get_luck(game_strategy) < luck_activation && cool_down <= 0 && ex.luck_usage) { | |
//game_strategy.bet = game_strategy.basebet * RISK_BASE | |
game_strategy.Settings.bet.maximal = BET_PERCENT_FROM_BK | |
await passive_phase() | |
} | |
// | |
// [Attribute] - Features - [Probability] | |
// | |
//let chance = ProbRun(rolls, game_strategy.STREAK_ROLL, 1 / game_strategy.target) | |
//engine.log(`Probability: ${(chance*100).toFixed(2)}%`) | |
// [Attribute] - Features - [Special] | |
if (!ex.reset_STW_after_game_pass) await updateStreaks(multiplier) | |
Summary(game_strategy.STREAK_ROLL) | |
// [Attribute] - Features - [Conditions] | |
if (PROFIT > maxProfit + (maxProfit * times_won) || PROFIT - game_strategy.bet < minProfit) { | |
RETRY = false | |
condition_to_bust(game_strategy) | |
} | |
if (FORCE_STOP_IF_LOWER != 0 && engine.balance / 100 <= FORCE_STOP_IF_LOWER) engine.stop() | |
if (game_strategy.STREAK_ROLL > game_strategy.MAX_STREAK) { | |
game_strategy.MAX_STREAK = game_strategy.STREAK_ROLL | |
} | |
// | |
// [End] [Attribute] Sector | |
// //await updateLog() | |
}; | |
// AFTER PLAY AREA | |
if (game_strategy.STREAK_ROLL >= ex.increase_basebet_after_streak && ex.increase_basebet_times > 0 && ex.increase_basebet_after_streak != -1) { | |
game_strategy.basebet += ex.increase_basebet_on_wins | |
game_strategy.basebet_default = game_strategy.basebet | |
ex.increase_basebet_times-- | |
} | |
// //await updateLog() | |
// Additional action being executed after main part of logic finished strategy playing | |
await game_strategy.PRE_ROLL(); | |
}; | |
/** | |
* Syntax to use new Strategy(TARGET, basebet, max turns, STW, multiplier, return_to_base) | |
* @type {number} basebet Base bet which from strategy starting to play, amount is set in sats. | |
* @type {number} Target Base target which from strategy starting to play. | |
* @type {number} MaXBettuns Max bet turns allowed nscript to do. | |
* @type {number} StreakToWait Strea k to wwait before strategy will start bet to you. | |
* @type {number} Multiplier Multiply bets on amount you specify, if you leave it blank, itw il automatically. | |
* @type {boolean} return_base Set strategy to reset bet or no, to basebe, if max bet turns was reached. | |
*/ | |
function Strategy(target = 2, basebet = 100, max_bet_turns = 0, STW = get_stw(target), multiplier = get_formula_multiplier(target), return_base = true) { | |
/* Object Main Properties || target, base bet, bet, max bet turns, stw, multiplier || enabled */ | |
this.target = target; | |
this.basebet = basebet * RISK_BASE; | |
/* this.basebet_default = () => { | |
if (config.sb_cb_base_bet_percent.value){ | |
return engine.balance * (config.sb_base_bet_percent.value / 200) | |
} else { | |
return basebet * RISK_BASE; | |
} | |
}*/ | |
this.basebet_default = basebet * RISK_BASE; | |
this.bet = basebet * RISK_BASE; | |
this.MAX_BET_TURNS = max_bet_turns; | |
this.STW = STW; | |
this.enabled = true; | |
/* Object Triggers || ACTION, PRE_ROLL */ | |
this.ACTION = async () => { await strategy_play(this) }; | |
this.PRE_ROLL = async () => { }; // {engine.log(`Luck: ${calculateLuck(this.STREAK_ROLL,this.RUNS,this.target-0.02)}%`);}//{for (let i = 0; i < target; i++){engine.skip()} }; //engine.log(`${probRunMulti(2000, 3, 0.105, 3)}`) | |
/* Object Properties - in future loading/save implementation */ | |
this.CYCLES_PAST = 0; | |
this.proximity = 1.0; | |
this.LS = 0; | |
this.PROFIT = 0; | |
this.RUNS = 0; | |
this.MISSED = 0; | |
this.STREAK_ROLL = 0; | |
this.MAX_STREAK = 0; | |
this.WINS = 0; | |
this.Settings = { | |
/* Object Bet Attributes || bet: multiplier, base, mode(mul/add), minimal, maximal, return_at(RETURN_BASE, on_win, on_lose) */ | |
bet: { | |
multiplier: multiplier, | |
base: basebet * RISK_BASE, | |
mode: `mul`, /* mul - multiply, add - static additional */ | |
minimal: basebet * RISK_BASE, | |
_maximal: engine.balance * BET_PERCENT_FROM_BK / 100, | |
get maximal() { | |
return this._maximal | |
}, | |
set maximal(val) { | |
this._maximal = val * BET_PERCENT_FROM_BK, | |
engine.log(`Strategy ${target}x; Maximal bet size is set to ${Math.floor(this._maximal / 100)} bits`) | |
}, | |
return_at: { | |
RETURN_BASE: return_base, | |
on_win: true, | |
on_lose: false, | |
}, | |
}, | |
/* Object Target Attributes || target: multiplier, base, mode(mul/add), minimal, maximal, return_at(return, on_win, on_lose) */ | |
target: { | |
multiplier: 1.0, | |
base: target, | |
mode: `mul`, /* mul - multiply, add - static additional */ | |
minimal: target, | |
maximal: 100000, | |
digits_round: 2, | |
return_at: { | |
return: true, | |
on_win: true, | |
on_lose: false, | |
}, | |
}, | |
/* Object Modifications || modifications: chain_chase[enabled/queue], median[enabled, bet_balance, skips, min, max cut], pullee[enabled, power] */ | |
modifications: { | |
chain_chase: { | |
enabled: false, | |
_queue_base: 3, | |
queue: 3, | |
get queue_base() { return this._queue_base }, | |
set queue_base(val) { this._queue_base = this.queue = val }, | |
}, | |
median: { | |
enabled: false, | |
bet_balance: 0.1, | |
skips_used_by_median: 3, | |
min_cut: 1.08, | |
max_cut: 1.25, | |
}, | |
pullee: { | |
enabled: false, | |
power: 0.15, | |
} | |
} | |
}; | |
this.printStatus = () => { | |
let status_output = ``; | |
if (Strategy().Settings.modifications.chain_chase.enabled) { | |
status_output += `Modifications/ChainChase/${Strategy().Settings.modifications.chain_chase.enabled}\n`; | |
} | |
if (Strategy().Settings.modifications.median.enabled) { | |
status_output += `Modifications/Median/${Strategy().Settings.modifications.median.enabled}\n`; | |
} | |
if (Strategy().Settings.modifications.pullee.enabled) { | |
status_output += `Modifications/Pullee/${Strategy().Settings.modifications.pullee.enabled}\n`; | |
} | |
console.log(status_output); | |
return status_output; | |
}; | |
this.multiplier = (type_attribute = "bet") => { | |
if (type_attribute == "bet"){ | |
return Strategy().Settings.bet.multiplier; | |
}; | |
if (type_attribute == "target"){ | |
return Strategy().Settings.target.multiplier; | |
}; | |
}; | |
this.LastGameWon = (outcome) => { | |
if (outcome >= target){ | |
return true; | |
} else { | |
return false; | |
}; | |
}; | |
game_array.push(this); | |
}; | |
/* Starting strategy run, should be used only when there is gurantee will be high multipliers. | |
* | |
*/ | |
function hit_hard(isEnabled) { | |
if (ex.hard_style.enabled == false) { | |
return | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
bet_levels_hard_hit_mod[ i ].prev = Math.round(game_array[ i ].basebet) | |
} | |
if (isEnabled == true) { | |
PLAY_HARD = true | |
hard_style_played++ | |
RISK_FACTOR = 0.0 | |
RISK_MULTIPLIER = ex.hard_style.multiplier | |
updateData(RISK_FACTOR) | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].Settings.bet.multiplier = (1 / ((game_array[ i ].target) - 1) + 1) + (ex.hard_style.multiplier * (1 / ((game_array[ i ].target) - 1) + 1)) | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].basebet = Math.round(bet_levels_hard_hit_mod[ i ].base * RISK_BASE) | |
game_array[ i ].bet = Math.round(bet_levels_hard_hit_mod[ i ].base * RISK_BASE) | |
} | |
} else { | |
PLAY_HARD = false | |
RISK_FACTOR = RISK_FACTOR_DEFAULT | |
RISK_MULTIPLIER = RISK_MULTIPLIER_DEFAULT | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].basebet = Math.round(bet_levels_hard_hit_mod[ i ].prev * RISK_BASE) | |
game_array[ i ].bet = Math.round(bet_levels_hard_hit_mod[ i ].prev * RISK_BASE) | |
} | |
for (let i = 0; i < game_array.length; i++) { | |
game_array[ i ].Settings.bet.multiplier = (1 / ((game_array[ i ].target * ex.mul_target) - 1) + 1) + (RISK_MULTIPLIER_DEFAULT * (1 / ((game_array[ i ].target * ex.mul_target) - 1) + 1)) | |
} | |
updateData() | |
} | |
}; | |
/* Set seed rules for various type of games. */ | |
function setSeed_rules() { | |
let new_seed_rule | |
if (RISK_FACTOR == 0) { | |
new_seed_rule = ex.seed.change_seed | |
} else { | |
new_seed_rule = ex.seed.change_seed_stw | |
} | |
engine.log(`Set new rules for seed changing ${new_seed_rule}`) | |
return new_seed_rule | |
}; | |
/* Generate new seed pair for server hash and client seed. */ | |
async function generateSeed() { | |
if (ex.luck_usage) {luck_activation = get_luck()} | |
try { | |
const { server_seed_hash } = await engine.newSeedPair() | |
await engine.setClientSeed(server_seed_hash) | |
} | |
catch (e) { console.log(`Seed Pair is already was set and still not used.`) } | |
}; | |
/* Sleep with changing interval overtime */ | |
var sleep_decreasing_interval_flag_reverse = false; | |
async function sleep_decreasing_interval(mode = false) { | |
if (mode){ | |
if (diffculty_sleep > 0 && sleep_decreasing_interval_flag_reverse){ | |
diffculty_sleep -= 1 | |
} else { | |
sleep_decreasing_interval_flag_reverse = !sleep_decreasing_interval_flag_reverse | |
} | |
if (diffculty_sleep <= 0 && !sleep_decreasing_interval_flag_reverse) { | |
diffculty_sleep += 1 | |
} else { | |
sleep_decreasing_interval_flag_reverse = !sleep_decreasing_interval_flag_reverse | |
} | |
} else { diffculty_sleep = ex.interval_rolls } | |
await sleep(diffculty_sleep) | |
} | |
/* Sleep with set static interval of milliseconds. */ | |
async function sleep(ms = ex.interval_rolls) { | |
if (ms != 0) return new Promise(resolve => setTimeout(resolve, ms)) | |
}; | |
/* Strategy playing of pullee type betting. */ | |
async function strategy_pullee(bet_pull, target_pull) { | |
//let target = target_pull | |
//let bet = bet_pull | |
while (true) { | |
if (nonce >= change_seed_next && change_seed_next != 0) { | |
await generateSeed() | |
nonce = 0 | |
} else { nonce++, TOTAL_ROLLS++ } | |
engine.clearLog() | |
engine.log(`Roll: ${TOTAL_ROLLS}`) | |
engine.log(`Bet: ${Math.round(bet.pull())}`) | |
engine.log(`Target: ${target.pull().toFixed(2)}`) | |
engine.log(`Profit `) | |
const { multiplier } = await this.bet(betSize(bet_pull.current), target_pull.current.toFixed(2) + 1) | |
if (multiplier >= target.current.toFixed(2) + 1) { | |
SE.sound_loop(8) | |
target.pull("min") | |
bet.pull("min") | |
} | |
} | |
}; | |
async function normal_betting() { | |
const { multiplier } = await analyzeBet() | |
new Roll(100, 1.01, multiplier) | |
TOTAL_ROLLS++ | |
nonce++ | |
history.unshift(multiplier); | |
// save the result and update the patterns | |
for (let i = 0; i < patterns.length; i++) { | |
await patterns[ i ].update(history); | |
} | |
if (skipStep == 0) { | |
if (multiplier > 1.00) { | |
if (ex.testing.simulation) ex.testing.simulation_balance += 0.01 | |
PROFIT += 0.01 | |
} else { | |
if (ex.testing.simulation) ex.testing.simulation_balance -= 1 | |
PROFIT -= 1 | |
} | |
} | |
await updateStreaks(multiplier); | |
await updateLog(); | |
return | |
}; | |
async function fast_betting() { | |
if (queue.length < queueSize) { | |
for (let i = 0, m = queueSize - queue.length; i < m; i++) { | |
queue.push(fastBet()); | |
} | |
} | |
let results = []; | |
await Promise.all(queue.map(p => p.catch(e => e))).then(result => result.forEach(r => results.unshift(r))).catch(e => engine.log(e)); | |
results.forEach(async (result) => { | |
TOTAL_ROLLS++ | |
if (result.value) { | |
if (result.multiplier > 1.00) { | |
if (ex.testing.simulation) ex.testing.simulation_balance += 0.01 | |
PROFIT += 0.01 | |
} else { | |
if (ex.testing.simulation) ex.testing.simulation_balance -= 1 | |
PROFIT -= 1 | |
} | |
} | |
nonce++ | |
new Roll(ex.fast_betting.wager, ex.fast_betting.chase, result.multiplier) | |
await updateStreaks(result.multiplier); | |
await updateLog(); | |
}); | |
queue = []; | |
}; | |
function calcTarget(skips_used_by_median, results) { | |
let pLen = results.length | |
if (pLen < skips_used_by_median) { | |
if (MEDIAN_DEBUG) { engine.log("[DEBUG] Not enough input to slice. Returning.. ") } | |
//return | |
} | |
let r = results.slice(pLen - (skips_used_by_median), pLen).sort((a, b) => a - b), | |
len = r.length, | |
mid = Math.floor( r.length / 2) | |
if (MEDIAN_DEBUG) { engine.log(`Target is ${clampTarget((len % 2 ? r[ mid ] : ((r[ mid - 1 ] + r[ mid ]) / 2)))}`) } | |
return clampTarget((len % 2 ? r[ mid ] : ((r[ mid - 1 ] + r[ mid ]) / 2))) / 100 | |
}; | |
function calcBet() { | |
engine.log(`Starting calculate median bet size`) | |
let lossCount = median_loses.length || 0 | |
let baseBet = betSize(engine.balance * (MEDIAN_BET_BALANCE / (200 - lossCount))); | |
engine.log(`base Bet is ${baseBet / 100}`) | |
let vectorApex = calcTarget(median_skips, median_results); | |
if (!lossCount) { | |
if (MEDIAN_DEBUG) { engine.log(`[DEBUG] Base bet ${baseBet / 100}, no losses.`); } | |
return baseBet; | |
} | |
let losses = (median_loses.reduce((a, b) => a + b) * 100); | |
let nextBet = betSize((baseBet + (losses / ((vectorApex * 100) - 1)))); | |
if (MEDIAN_DEBUG) engine.log(`[DEBUG] Next ${betSize(nextBet)}, (base ${betSize(baseBet)}+(${losses / 100}/${vectorApex} losses)`); | |
return nextBet; | |
}; | |
/* Strategy playing of median */ | |
async function median_loop(game_strategy) { | |
while (true) { | |
await sleep_decreasing_interval() | |
//if (results.length < hmrsv) return; | |
median_nextBet = calcBet(), vectorApex = calcTarget(game_strategy.Settings.modifications.median.skips_used_by_median, median_results) | |
if (median_results.length < game_strategy.Settings.modifications.median.skips_used_by_median) { | |
if (MEDIAN_DEBUG) engine.log(`[DEBUG] gathered initial data (${median_results.length}/${game_strategy.Settings.modifications.median.skips_used_by_median} results)`); | |
var { multiplier } = await engine.skip(); | |
} else { | |
engine.log(`[INFO] Balance: ${engine.balance / 100} bits. Betting ${median_nextBet / 100} bits @ ${vectorApex * 100}x next.`) | |
var { multiplier } = await engine.bet(betSize(median_nextBet), vectorApex * 100); | |
log_history.push(multiplier) | |
rolls_history.push(multiplier) | |
SE.sound_loop(6) | |
} | |
median_results.push(multiplier); | |
if (multiplier >= vectorApex * 100) { | |
median_loses = [] | |
let profit = median_nextBet * vectorApex - median_nextBet; | |
engine.log(`[WIN] Won at ${multiplier}x, Cashed at ${vectorApex * 100}x for ${profit / 100} bits profit.`); | |
} else { | |
median_loses.push(median_nextBet / 100) | |
let loss = median_loses.reduce((a, b) => a + b); | |
engine.log(`[LOSS] Bust at ${multiplier}x, Current losses at ${loss} bits`); | |
} | |
engine.log(`Loses: ${median_loses.length}`) | |
} | |
}; | |
class SoundEngine{ | |
constructor() { | |
this.id = -1 | |
this.url = `` | |
this.host = `https://raw.githubusercontent.com/ruzli/misc/master/` | |
this.format = `.wav` | |
this.name = `` | |
this.library = [] | |
this.sound_track = [ `cl_hihat`, `claves`, `conga1`, `cowbell`, `hi_conga`, `hightom`, `rimshot`, `snare`, `tom1`, `sc` ] | |
this.muted = false | |
this.default_sound_betting = 8 | |
this.save(`https://freesound.org/data/previews/274/274178_5123851-lq.mp3`) | |
this.save(`https://freesound.org/data/previews/411/411639_5121236-lq.mp3`) | |
//if (config_hided.play_intro ) this.play_raw(this.song(1)) | |
} | |
get song_library(){ | |
return this.library | |
} | |
/* Playing sound loop by number or by name from sound track listed below. */ | |
async sound_loop(sound_number = default_sound_betting(), name = undefined){ | |
await this.play(sound_number, name) | |
} | |
async sound_beat(multiplier, beat_mode = false, beat_target = undefined) { | |
if (multiplier == undefined) { | |
console.log(`Something is wrong with sound engine.`) | |
await sleep(3000) | |
return | |
} | |
if (beat_mode) { | |
if (multiplier < 5) { | |
SoundEngine.prototype.sound_loop(8) | |
} else if (multiplier < 10) { | |
SoundEngine.prototype.sound_loop(1) | |
} else if (multiplier < 15) { | |
SoundEngine.prototype.sound_loop(2) | |
} else if (multiplier < 20) { | |
SoundEngine.prototype.sound_loop(5) | |
} else if (multiplier < 25) { | |
SoundEngine.prototype.sound_loop(4) | |
} else if (multiplier < 30) { | |
SoundEngine.prototype.sound_loop(6) | |
} else if (multiplier < 35) { | |
SoundEngine.prototype.sound_loop(7) | |
} else if (multiplier < 40) { | |
SoundEngine.prototype.sound_loop(0) | |
} else { | |
SoundEngine.prototype.sound_loop(3) | |
} | |
} else { | |
if (multiplier >= beat_target || beat_target != undefined) { | |
SoundEngine.prototype.sound_loop(8) | |
} else { | |
SoundEngine.prototype.sound_loop(3) | |
} | |
} | |
}; | |
set default_sound_betting(default_sound_number){ | |
this.default_sound = default_sound_number | |
} | |
link(){ | |
if (this.name != ``){ | |
return this.url + this.name + this.format | |
} | |
} | |
song(song_number){ | |
return this.library[song_number] | |
} | |
save(url){ | |
this.library.push(url) | |
} | |
async play(sound_number, name){ | |
let sound_track = this.sound_track | |
let url = this.host | |
let format = this.format | |
let full_string = url + name + format | |
if (name != undefined) { | |
full_string = url + name + format | |
} else if (sound_number != undefined) { | |
full_string = url + sound_track[ sound_number ] + format | |
} else { | |
console.log(`Sound ${sound_number} not found.`) | |
} | |
const audio = new Audio(full_string) | |
if (!this.muted) await audio.play() | |
return new Promise(resolve => audio.onended = resolve) | |
} | |
async play_raw(url){ | |
const audio = new Audio(url) | |
if (!this.muted) await audio.play() | |
return new Promise(resolve => audio.onended = resolve) | |
} | |
}; | |
var SE = new SoundEngine; | |
/* Check current site where sandbox is being launched: | |
Bustadice, Bustabit v2, Bustabit v1 */ | |
const diceCheck = () => { | |
let site = `` | |
try { this.resetStatistics() | |
site = `Bustadice`} catch (e){} | |
try { engine.getState() | |
site = `Bustabit v2`} catch (e){} | |
try { engine.getEngine() | |
site = `Bustabit v1`} catch (e){} | |
if (site == ``) { console.log(`Site not defined`) } | |
console.log(`This is ${site}`); | |
return site | |
}; | |
class Sandbox { | |
get luck(){ | |
} | |
get median(){ | |
} | |
get winning_rate(){ | |
} | |
get random(){ | |
} | |
}; | |
class StrategyObject { | |
constructor(target, baseBet = 100, max_turns = 0, stw = 0, multiplier = null, return_to_basebet = true) { | |
this.target = target; | |
this.basebet = basebet; | |
this.max_turns = max_turns; | |
this.STW = stw; | |
this.multiplier = multiplier; | |
this.return_to_basebet = return_to_basebet; | |
/*this.Settings = { | |
bet: { | |
multiplier: multiplier, | |
bet: baseBet, | |
minimal: baseBet, | |
maximal: max_turns, | |
}, | |
target: {}, | |
modifications: {}, | |
information: {}, | |
};*/ | |
}; | |
/* | |
get longest_streak(){ | |
} | |
get max_turns(){ | |
} | |
get formula_multiplier(){ | |
} | |
get max_bet_size(){ | |
}*/ | |
}; | |
class Pattern { | |
/** Class which gives alot of advantages in pattern finding via rolls manipulation. | |
* constructor - Description | |
* | |
* @param {array} sequence Defines the pattern sequence as 0 for <1.98x and 1 for >1.98x (or equal to 1.98x) | |
* @param {number} [cooldown=0] Time required before pattern can be triggered again. | |
* @param {type} action Function which is called when pattern is found. | |
* @param {array} actionData Additional parameters passed in action calls. | |
*/ | |
constructor (sequence, cooldown = 0, action, ...actionData) { | |
this.enabled = true; | |
this.active = true; | |
this.lastSeen = Date.now(); | |
this.sequence = sequence.reverse(); | |
this.length = sequence.length; | |
this.elapsed = 0; | |
this.cooldown = cooldown; | |
this.action = action; | |
this.actionData = actionData; | |
} | |
/** | |
* update - Description | |
* | |
* @param {Array} results Array of game results | |
*/ | |
async update(results) { | |
if (!this.enabled) { | |
return; | |
} else if (!this.active) { | |
if (this.cooldown) { | |
if (typeof this.cooldown === "number" && this.elapsed > this.cooldown) { | |
// cooldown is over, pattern enabled. | |
console.log(`Cooldown is up for ${this.sequence}`); | |
this.active = true; | |
} else { | |
console.log(`Still on cooldown for ${this.sequence}`); | |
} | |
} | |
} else { | |
let segment = results.slice(0, this.length); | |
console.log(segment); | |
let progress = 0; | |
for (let i = 0; i < this.length; i++) { | |
if ((this.sequence[ i ] < 0 && segment[ i ] <= Math.abs(this.sequence[ i ])) || | |
(this.sequence[ i ] > 0 && segment[ i ] >= this.sequence[ i ]) || this.sequence[ i ] === 0) { | |
// check if game result matches sequence | |
progress++; | |
} else { return; } | |
} | |
// found entire sequence | |
if (progress >= this.length) { | |
if (this.cooldown > 0) { this.active = false; } | |
// update counters | |
this.lastSeen = Date.now(); | |
this.elapsed = 0; | |
console.log(`Found pattern ${this.sequence}!`); | |
if (this.action && typeof this.action == "function") { | |
// call action func | |
await this.action.apply(this, this.actionData); | |
} | |
} | |
} | |
this.elapsed++; | |
} | |
}; | |
class Console { | |
/* Build console menu with groups */ | |
main(){ | |
console.clear() | |
console.warn(`You using v${ver} of Sandbox Script made by Ruzli#7111, if you have questions or suggestions, write me at ruzli999@gmail.com or if you want say thanks me for sandbox simply tip to Ruzli or donate to my team 1GUU7UZLAWUAA58bx9zuJiTM7eLGUoK6wi`) | |
this.menu() | |
this.state() | |
this.strategy() | |
} | |
menu(){ | |
console.group(`Sandbox Script v${ver}`); | |
console.groupCollapsed(`Sandbox - Script Launch Configuration`) | |
this.print_script() | |
console.groupEnd(); | |
console.groupCollapsed(`Sandbox - Available Launch Cases`) | |
this.write_cases() | |
console.groupEnd(); | |
console.groupCollapsed(`Sandbox - Game Preferences`) | |
this.write_game_preferences() | |
console.groupEnd(); | |
console.groupCollapsed(`Sandbox - Changelog`) | |
this.write_updates() | |
console.groupEnd(); | |
console.groupCollapsed(`Sandbox - Documentation`) | |
console.log(`Join https://discord.gg/5R2YvY my discord server.`) | |
console.groupCollapsed(`Sandbox - Addons`) | |
console.log(`Visit https://baecoin.selly.store/ for recent free and not only extentions.`) | |
console.groupEnd(); | |
console.groupCollapsed(`Sandbox - GUI [How to/What for]`) | |
console.table(cases); | |
console.groupEnd() | |
console.groupCollapsed(`Sandbox - Code [Tutorials]`) | |
console.log(`Visit https://github.com/ruzli/script_cases for extentions and future tactics you will able to download.`) | |
console.groupEnd() | |
console.groupCollapsed(`Sandbox - Credits`) | |
this.credits() | |
console.groupEnd() | |
console.groupEnd() | |
} | |
state(){ | |
if (config.sb_simulation_mode.value || config.sb_emulate_rolls.value) { | |
console.log('Running - Simulation'); | |
console.group('Status'); | |
console.log(`[S]Balance: ${(ex.testing.simulation_balance / 100).toFixed(2)} bits`); | |
} else { | |
console.log('%cRunning - Live','color:Purple'); | |
console.group('Status [Live]'); | |
console.log(`Balance: ${engine.balance / 100} bits`); | |
} | |
console.log(`Profit: ${(PROFIT / 100).toFixed(2)} bits`); | |
console.groupEnd(); | |
console.group('Features'); | |
console.log(`Last run Strategy ${last_strategy}x`); | |
console.log(`At streak ${STREAK_ROLL}`); | |
console.log(`Median: ${getMedian()}x`); | |
console.log(`min Profit: ${minProfit / 100} bits`) | |
console.log(`max Profit: ${maxProfit / 100} bits`) | |
console.groupCollapsed(`Rolls: ${TOTAL_ROLLS}`) | |
console.table(rolls_history) | |
console.groupEnd(); | |
} | |
strategy(amount_to_show = 30){ | |
if (game_array.length <= amount_to_show || amount_to_show == -1) { | |
console.group(`Strategies: ${game_array.length}`); | |
for (let i = 0; i < game_array.length; i++) { | |
console.groupCollapsed(`Strategy: ${game_array[ i ].target.toFixed(2)}x - [${game_array[ i ].enabled}]`) | |
console.log(`STW: ${game_array[ i ].LS} / ${Math.round(game_array[ i ].STW)}`); | |
console.log(`Base bet: ${Math.round(game_array[ i ].basebet_default)} sats`); | |
console.log(`Current bet: ${Math.round(game_array[ i ].bet)} sats`); | |
console.log(`Multiplier: ${game_array[ i ].Settings.bet.multiplier.toFixed(5)}`); | |
console.log(`Run times: ${game_array[ i ].RUNS}`); | |
console.log(`Could catch: ${game_array[ i ].MISSED}`); | |
console.log(`Longest streak: ${game_array[ i ].MAX_STREAK}`); | |
console.log(`Profit: ${game_array[ i ].PROFIT.toFixed(2) / 100} bits`); | |
console.log(`Target: ${game_array[ i ].target.toFixed(2)}x`); | |
console.log(`Last streak: ${game_array[ i ].STREAK_ROLL}`); | |
console.log(`Current bet: ${Math.round(game_array[ i ].bet / 100)} bits`); | |
console.groupEnd(); | |
} | |
} | |
console.group(`Active Strategy: ${game_array[ active_playing ].target.toFixed(2)}x`) | |
console.log(`STW: ${game_array[ active_playing ].LS} / ${Math.round(game_array[ active_playing ].STW)}`); | |
console.log(`Base bet: ${Math.round(game_array[ active_playing ].basebet_default)} sats`); | |
console.log(`Current bet: ${Math.round(game_array[ active_playing ].bet)} sats`); | |
console.log(`Multiplier: ${game_array[ active_playing ].Settings.bet.multiplier.toFixed(5)}`); | |
console.log(`Run times: ${game_array[ active_playing ].RUNS}`); | |
console.log(`Could catch: ${game_array[ active_playing ].MISSED}`); | |
console.log(`Longest streak: ${game_array[ active_playing ].MAX_STREAK}`); | |
console.log(`Profit: ${game_array[ active_playing ].PROFIT.toFixed(2) / 100} bits`); | |
console.log(`Target: ${game_array[ active_playing ].target.toFixed(2)}x`); | |
console.log(`Last streak: ${game_array[ active_playing ].STREAK_ROLL}`); | |
console.log(`Current bet: ${Math.round(game_array[ active_playing ].bet / 100)} bits`); | |
console.groupEnd(); | |
console.groupEnd(); | |
console.groupEnd(); | |
} | |
credits(){ | |
//console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold'); | |
console.log('%cSandbox Script made by Ruzli#7111','color:Purple') | |
console.log(`Version of Sandbox v${ver}.\n\n`) | |
//v${ver}.\n\n' | |
//console.log('%c~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~','color:Purple; font-weight:bold'); | |
} | |
write_game_preferences(){ | |
let output = ``; | |
Object.defineProperty(ex, "fast_betting", {enumerable:false}); | |
Object.defineProperty(ex, "session_game", {enumerable:false}); | |
Object.defineProperty(ex, "hard_style", {enumerable:false}); | |
Object.defineProperty(ex, "stats_logging", {enumerable:false}); | |
Object.defineProperty(ex, "globals", {enumerable:false}); | |
Object.defineProperty(ex, "seed", {enumerable:false}); | |
Object.defineProperty(ex, "testing", {enumerable:false}); | |
output += `\n----------------------------------------\n Ex - Game Properties \n----------------------------------------\n` | |
for (let i = 0; i < Object.getOwnPropertyNames(ex).length; i++){ | |
if (Object.keys(ex)[i] != undefined) | |
output += `${Object.getOwnPropertyNames(ex)[i]}: ${Object.values(ex)[i]};\n` | |
} | |
output += `\n----------------------------------------\n Ex - Globals \n----------------------------------------\n` | |
for (let i = 0; i < Object.getOwnPropertyNames(ex.globals).length; i++){ | |
if (Object.keys(ex.globals)[i] != undefined) | |
output += `${Object.getOwnPropertyNames(ex.globals)[i]}: ${Object.values(ex.globals)[i]};\n` | |
} | |
output += `\n----------------------------------------\n Ex - Seed \n----------------------------------------\n` | |
for (let i = 0; i < Object.getOwnPropertyNames(ex.seed).length; i++){ | |
if (Object.keys(ex.seed)[i] != undefined) | |
output += `${Object.getOwnPropertyNames(ex.seed)[i]}: ${Object.values(ex.seed)[i]};\n` | |
} | |
console.log(`${output}\n`) | |
} | |
write_updates(){ | |
let output = ``; | |
output += ` Sandbox changelog:\n\n` | |
output += `- Version 2.0 -\n\n` | |
output += `* New logging system.\n` | |
output += `* Easy loading and saving system.\n` | |
output += `* Prepare for even more easy reading console variables.\n` | |
output += `\n - Version 2.1 -\n\n` | |
output += `* Game preferences also is shown in console group.\n` | |
output += `* Added checkbox as last GUI element for save script in text file.\n` | |
output += `\n - Version 2.11 -\n\n` | |
output += `* Added emulated rolls, to run game checkbox GUI.\n` | |
output += `\n - Version 2.12 -\n\n` | |
output += `* Added full logging to each playing strategy in console.\n` | |
output += `* Added rolls history available in console.\n` | |
output += `\n - Version 2.13 -\n\n` | |
output += `* Many bug fixes and stability improvements.\n` | |
output += `* Added case under number 11 for nyan hunting.\n` | |
output += `* Added case under numbers 12 for low balances(-1500, +2000 bits) and non-martingale tactics.\n` | |
output += `* Added case under numbers 13 for normal balances(-10k +10k bits) and non-martingale tactics(5x, 10x, 15x, 20x).\n` | |
output += `\n - Version 2.14 -\n\n` | |
output += `* Added case under number 1000 for safe run(998 targets play, set in GUI RF, RM, RB).\n` | |
output += `* Added case under number 14 for insane fast and risky profit(10x, 20x).\n` | |
output += `\n - Version 2.15 -\n\n` | |
output += `* Added case under number 20 for safe run and low balance(3000 bits, 4x, 5x, ... 10x).\n\n` | |
console.log(output); | |
} | |
write_cases(){ | |
let output = `` | |
output += `To use just write in launch configuration case number strategy you liked with ID.\n` | |
output += `Total installed cases: ${cases.length}\n\n` | |
console.log(output) | |
console.table(cases); | |
} | |
async print_script(){ | |
let output = `` | |
output += `ex.analyze_streaks = ${ex.analyze_streaks};\n\n` | |
output += `RISK_FACTOR = ${RISK_FACTOR};\n` | |
output += `RISK_MULTIPLIER = ${RISK_MULTIPLIER};\n` | |
output += `RISK_BASE = ${RISK_BASE};\n` | |
output += `BET_PERCENT_FROM_BK = ${BET_PERCENT_FROM_BK};\n\n` | |
output += `minProfit = ${minProfit};\n` | |
output += `maxProfit = ${maxProfit};\n\n` | |
//output+= `ex.testing.simulation = ${ex.testing.simulation};\n` | |
//output+= `ex.testing.simulation_balance = ${ex.testing.simulation_balance};\n\n` | |
output += `ex.increase_basebet_after_streak = ${ex.increase_basebet_after_streak};\n` | |
output += `ex.increase_basebet_on_wins = ${ex.increase_basebet_on_wins};\n` | |
output += `ex.increase_basebet_times = ${ex.increase_basebet_times};\n\n` | |
for (let i = 0; i < game_array.length; i++) { | |
let gs = game_array[ i ] | |
output += `new Strategy(${gs.target}, ${config.sb_base_bet.value}, ${gs.MAX_BET_TURNS}, ${gs.STW}, ${gs.Settings.bet.multiplier.toFixed(7)}, ${gs.Settings.bet.return_at.RETURN_BASE}));\n` | |
} | |
output += `\n` | |
for (let i = 0; i < game_array.length; i++) { | |
let gs = game_array[ i ] | |
output += `game_array[ ${i} ].target = ${gs.target};\n` | |
output += `game_array[ ${i} ].basebet = ${config.sb_base_bet.value};\n` | |
output += `game_array[ ${i} ].basebet_default = ${config.sb_base_bet.value};\n` | |
output += `game_array[ ${i} ].bet = ${config.sb_base_bet.value};\n` | |
output += `game_array[ ${i} ].MAX_BET_TURNS = ${gs.MAX_BET_TURNS};\n` | |
output += `game_array[ ${i} ].STW = ${gs.STW};\n` | |
output += `game_array[ ${i} ].enabled = ${gs.enabled};\n\n` | |
/* Object Bet Attributes || bet: multiplier, base, mode(mul/add), minimal, maximal, return_at(RETURN_BASE, on_win, on_lose) */ | |
let temp_mul = gs.Settings.bet.multiplier | |
if (temp_mul == 0) temp_mul = get_formula_multiplier(gs.Settings.target) | |
output += `game_array[ ${i} ].Settings.bet.multiplier = ${gs.Settings.bet.multiplier.toFixed(7)};\n` | |
output += `game_array[ ${i} ].Settings.bet.base = ${gs.Settings.bet.base};\n` | |
output += `game_array[ ${i} ].Settings.bet.mode = "${gs.Settings.bet.mode}";\n` | |
output += `game_array[ ${i} ].Settings.bet.minimal = ${gs.Settings.bet.minimal};\n` | |
output += `game_array[ ${i} ].Settings.bet.maximal = ${gs.Settings.bet.maximal.toFixed(2)};\n` | |
output += `game_array[ ${i} ].Settings.bet.return_at.RETURN_BASE = ${gs.Settings.bet.return_at.RETURN_BASE};\n` | |
output += `game_array[ ${i} ].Settings.bet.return_at.on_win = ${gs.Settings.bet.return_at.on_win};\n` | |
output += `game_array[ ${i} ].Settings.bet.return_at.on_lose = ${gs.Settings.bet.return_at.on_lose};\n\n` | |
/* Object Target Attributes || target: multiplier, base, mode(mul/add), minimal, maximal, return_at(return, on_win, on_lose) */ | |
output += `game_array[ ${i} ].Settings.target.multiplier = ${gs.Settings.target.multiplier};\n` | |
output += `game_array[ ${i} ].Settings.target.base = ${gs.Settings.target.base};\n` | |
output += `game_array[ ${i} ].Settings.target.mode = "${gs.Settings.target.mode}";\n` | |
output += `game_array[ ${i} ].Settings.target.minimal = ${gs.Settings.target.minimal};\n` | |
output += `game_array[ ${i} ].Settings.target.maximal = ${gs.Settings.target.maximal};\n` | |
output += `game_array[ ${i} ].Settings.target.return_at.return = ${gs.Settings.target.return_at.return};\n` | |
output += `game_array[ ${i} ].Settings.target.return_at.on_win = ${gs.Settings.target.return_at.on_win};\n` | |
output += `game_array[ ${i} ].Settings.target.return_at.on_lose = ${gs.Settings.target.return_at.on_lose};\n\n` | |
/* Object Trigger Attribute */ | |
output += `game_array[ ${i} ].ACTION = async function () { await strategy_play(this) };\n` | |
output += `game_array[ ${i} ].PRE_ROLL = async function () { };\n\n` | |
/* Object Modifications - Chain Chase */ | |
if (gs.Settings.modifications.chain_chase.enabled) { | |
output += `game_array[ ${i} ].Settings.modifications.chain_chase.enabled = ${gs.Settings.modifications.chain_chase.enabled};\n` | |
output += `game_array[ ${i} ].Settings.modifications.chain_chase.queue_base = ${gs.Settings.modifications.chain_chase.queue_base};\n\n` | |
} | |
/* Object Modifications - Median */ | |
if (gs.Settings.modifications.median.enabled) { | |
output += `ex.analyze_streaks = true;\n` | |
output += `game_array[ ${i} ].ACTION = await median_loop(game_array[ ${i} ]);\n` | |
output += `game_array[ ${i} ].Settings.modifications.median.enabled = ${gs.Settings.modifications.median.enabled};\n` | |
output += `game_array[ ${i} ].Settings.modifications.median.min_cut = ${gs.Settings.modifications.median.min_cut};\n` | |
output += `game_array[ ${i} ].Settings.modifications.median.max_cut = ${gs.Settings.modifications.median.max_cut};\n` | |
output += `game_array[ ${i} ].Settings.modifications.median.bet_balance = ${gs.Settings.modifications.median.bet_balance};\n` | |
output += `game_array[ ${i} ].Settings.modifications.median.skips_used_by_median = ${gs.Settings.modifications.median.skips_used_by_median};\n\n` | |
} | |
/* Object Modifications - Pullee */ | |
if (gs.Settings.modifications.pullee.enabled) { | |
output += `ex.analyze_streaks = false;\n` | |
output += `let bet_base = config.sb_bets_minimal.value;\n` | |
output += `let bet_max = config.sb_bets_minimal.value;\n` | |
output += `let bet_power = config.cb_bets_modes.options.mul.value;\n\n` | |
output += `let target_base = config.sb_target_minimal.value;\n` | |
output += `let target_max = config.sb_target_maximal.value;\n` | |
output += `let target_power = config.sb_pullee.value;\n\n` | |
output += `let target_pull = CreatePullee(target_base, target_base, target_max, target_power)();\n` | |
output += `let bet_pull = CreatePullee(bet_base, bet_base, bet_max, bet_power)();\n\n` | |
output += `game_array[ ${i} ].ACTION = await strategy_pullee(bet_pull, target_pull);\n` | |
output += `game_array[ ${i} ].Settings.modifications.pullee.enabled = ${gs.Settings.modifications.pullee.enabled};\n` | |
output += `game_array[ ${i} ].Settings.modifications.pullee.power = ${gs.Settings.modifications.pullee.power};\n` | |
}; | |
}; | |
if (config.PASTE_CASE.value == `Paste raw text [see F12]`) { | |
console.log(output) | |
if (config.sb_save_script.value && !downloaded) { | |
downloaded = true | |
downloadString(output, "txt", "ScriptCase.txt") | |
await sleep(1500) | |
} | |
} else { | |
console.log(config.PASTE_CASE.value) | |
} | |
}; | |
}; | |
/* Main loop is starting from here */ | |
const main = async () => { | |
// CHECK ON WHAT SITE SANDBOX WAS LAUNCHED | |
if (diceCheck() != `Bustadice`){ | |
engine.stop() | |
} | |
// PREINITIALIZATION BEFORE GAME STARTING AREA | |
await preload_setup_script(); | |
while (true) { | |
if (nonce >= change_seed_next) { // && ex.allow_seed_rese | |
// CHECK IF GENERATE SEED IS REQUIRED | |
await generateSeed(); | |
nonce = 0 | |
updateLog() | |
}; | |
// READING ROLLS FOR LOGIC AND SAFETY RUNS | |
if (ex.analyze_streaks || game_array.length == 0) { | |
await gather_information(); // Analyze rolls, with using STW feature(streak to wait). | |
}; | |
// CYCLE OF [STRATEGIES] PLAYING STARTED | |
for (let igo = 0; igo < game_array.length; igo++) { | |
// RESET AND BREAK CHAIN OF TACTICS RUN IF SET IN CONFIG | |
if (ex.reset_to_first_on_hit_win && RUNNING == true) {igo = 0; RUNNING = false; break}; | |
// CHECK IF CURRENT STRATEGY IS ENABLED | |
if (game_array[ igo ].enabled) { | |
// EXECUTE STRATEGY ACTION TO PLAY | |
active_playing = igo | |
await game_array[ igo ].ACTION(); | |
}; | |
}; // CYCLE OF STRATEGIES PLAYING ENDED | |
}; | |
// [GAME ENDING AREA] | |
}; | |
/* Prevent script from lost connection to server */ | |
while (true) { | |
// WATCH FOR ERROR IN MAIN LOOP | |
try {await main()} // MAIN LOOP | |
catch (error) { | |
// ERROR EVENTS TO HANDLE | |
if (error.message === "connection closed") { | |
await this.log("Connection closed. Restarting script"); | |
continue; | |
} else if (error.message === "insufficient balance") { | |
await this.log("Not enough balance to bet"); | |
//downloadRolls(); | |
await this.stop(); | |
} else { | |
//await this.log(error.message); | |
throw error; | |
}; | |
}; | |
}; |
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