Created
January 23, 2009 01:44
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require 'rubygems' | |
require 'gosu' | |
class GameWindow < Gosu::Window | |
def initialize | |
super(640, 480, false) | |
self.caption = "Ruby Warrior" | |
@board = Board.new(self, 8, 1) | |
@unit = Unit.new(self) | |
@board.units << @unit | |
end | |
def update | |
end | |
def draw | |
@board.draw | |
end | |
def button_down(id) | |
if id == Gosu::Button::KbEscape | |
close | |
end | |
if id == Gosu::Button::KbLeft | |
@unit.x -= 1 | |
end | |
if id == Gosu::Button::KbRight | |
@unit.x += 1 | |
end | |
end | |
end | |
class Unit | |
attr_accessor :x, :y | |
def initialize(window) | |
@image = Gosu::Image.new(window, "media/warrior.png", false) | |
@x = 0 | |
@y = 0 | |
end | |
def draw(x_offset, y_offset, size) | |
@image.draw(x_offset + @x*size, y_offset + @y*size, 1) | |
end | |
end | |
class Board | |
attr_accessor :units | |
def initialize(window, w, h) | |
@window = window | |
@width = w | |
@height = h | |
@units = [] | |
end | |
def draw | |
draw_rect(0, 0, pixel_width, pixel_height, Gosu::Color.new(0xff555555)) | |
@width.times do |x| | |
@height.times do |y| | |
draw_rect(x*(square_size+padding)+boarder, y*(square_size+padding)+boarder, square_size, square_size) | |
end | |
end | |
@units.each do |unit| | |
unit.draw(x_offset+boarder, y_offset+boarder, square_size+padding) | |
end | |
end | |
def boarder | |
5 | |
end | |
def padding | |
2 | |
end | |
def square_size | |
50 | |
end | |
def pixel_width | |
@width*(square_size+padding)+boarder*2 | |
end | |
def pixel_height | |
@height*(square_size+padding)+boarder*2 | |
end | |
def x_offset | |
@window.width/2 - pixel_width/2 | |
end | |
def y_offset | |
@window.height/2 - pixel_height/2 | |
end | |
def draw_rect(x, y, width, height, color = nil) | |
color ||= Gosu::Color.new(0xffffffff) | |
x += x_offset | |
y += y_offset | |
@window.draw_quad(x, y, color, x+width, y, color, x, y+height, color, x+width, y+height, color) | |
end | |
end | |
window = GameWindow.new | |
window.show | |
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