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@ryanbartley
Created August 12, 2016 14:33
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<animation id="Cube_location_X">
<source id="Cube_location_X-input">
<float_array id="Cube_location_X-input-array" count="4">0.04166662 0.5416667 1.083333 1.666667</float_array>
<technique_common>
<accessor source="#Cube_location_X-input-array" count="4" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube_location_X-output">
<float_array id="Cube_location_X-output-array" count="4">0 4.824815 -8.336062 -3.354299</float_array>
<technique_common>
<accessor source="#Cube_location_X-output-array" count="4" stride="1">
<param name="X" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube_location_X-interpolation">
<Name_array id="Cube_location_X-interpolation-array" count="4">BEZIER BEZIER BEZIER BEZIER</Name_array>
<technique_common>
<accessor source="#Cube_location_X-interpolation-array" count="4" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="Cube_location_X-intangent">
<float_array id="Cube_location_X-intangent-array" count="8">-0.1535391 0 0.3464609 4.824815 0.8718605 -8.336062 1.438927 -3.354299</float_array>
<technique_common>
<accessor source="#Cube_location_X-intangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cube_location_X-outtangent">
<float_array id="Cube_location_X-outtangent-array" count="8">0.2368724 0 0.7531396 4.824815 1.311073 -8.336062 1.894407 -3.354299</float_array>
<technique_common>
<accessor source="#Cube_location_X-outtangent-array" count="4" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="Cube_location_X-sampler">
<input semantic="INPUT" source="#Cube_location_X-input"/>
<input semantic="OUTPUT" source="#Cube_location_X-output"/>
<input semantic="INTERPOLATION" source="#Cube_location_X-interpolation"/>
<input semantic="IN_TANGENT" source="#Cube_location_X-intangent"/>
<input semantic="OUT_TANGENT" source="#Cube_location_X-outtangent"/>
</sampler>
<channel source="#Cube_location_X-sampler" target="Cube/location.X"/>
</animation>
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