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@ryanfb
Created May 21, 2020 12:48
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Blender Python script for converting a mesh to GLB with Draco compression
# Blender Python script for converting a mesh to GLB with Draco compression.
# Tested on Blender 2.82
# Usage:
# blender --background --factory-startup --addons io_scene_gltf2 --python blender_compress_mesh.py -- -i #{source_path} -o #{out_path}
from os import path
from contextlib import redirect_stdout
from sys import argv
import argparse
import io
import bpy
import bpy_types
def file_name(filepath):
return path.split(filepath)[1]
def dir_path(filepath):
return path.split(filepath)[0]
def file_suffix(filepath):
return path.splitext(file_name(filepath))[1]
def import_func_wrapper(func, filepath):
func(filepath=filepath)
def import_mesh(filepath):
import_func = {
'.obj': bpy.ops.import_scene.obj,
'.ply': bpy.ops.import_mesh.ply,
'.stl': bpy.ops.import_mesh.stl,
'.wrl': bpy.ops.import_scene.x3d,
'.x3d': bpy.ops.import_scene.x3d,
'.glb': bpy.ops.import_scene.gltf,
'.gltf': bpy.ops.import_scene.gltf
}
stdout = io.StringIO()
with redirect_stdout(stdout):
import_func_wrapper(import_func[file_suffix(filepath)], filepath=filepath)
stdout.seek(0)
return stdout.read()
if "--" not in argv:
argv = [] # as if no args are passed
else:
argv = argv[argv.index("--") + 1:]
parser = argparse.ArgumentParser(description='Blender mesh file to GLB conversion tool')
parser.add_argument('-i', '--input', help='mesh file to be converted')
parser.add_argument('-o', '--output', help='output GLB file')
args = parser.parse_args(argv)
if (args.input and args.output):
ifile = args.input
ofile = args.output
err_msg = ''
try:
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete()
if len(bpy.data.objects) == 0:
stdout = import_mesh(ifile)
if len(bpy.data.objects) != 0:
for obj in bpy.data.objects:
if type(obj.data) == bpy_types.Mesh:
# Apply material (only works in Blender 2.8)
# if not obj.data.materials:
# mat = bpy.data.materials.new(name="Material")
# mat.use_nodes = True
# obj.data.materials.append(mat)
bpy.context.view_layer.objects.active = obj
bpy.ops.object.convert(target='MESH')
bpy.ops.object.origin_set()
bpy.ops.export_scene.gltf(filepath=ofile,export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=7)
else:
# likely invalid file error, not an easy way to capture this from Blender
err_msg = stdout.replace("\n", "; ")
else:
err_msg = 'Error deleting Blender scene objects'
except Exception as e:
err_msg = str(e).replace("\n", "; ")
else:
err_msg = 'Command line arguments not supplied or inappropriate'
if err_msg:
raise ValueError(err_msg)
else:
print('Successfully converted')
@juanjosse
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How is it supposed to be run? My console does not recognize the "blender" command.

@alter-sachin
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blender scripting happens inside blender, run it using the python console
Docs : https://docs.blender.org/api/current/info_quickstart.html#

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