Created
May 21, 2020 12:48
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Blender Python script for converting a mesh to GLB with Draco compression
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# Blender Python script for converting a mesh to GLB with Draco compression. | |
# Tested on Blender 2.82 | |
# Usage: | |
# blender --background --factory-startup --addons io_scene_gltf2 --python blender_compress_mesh.py -- -i #{source_path} -o #{out_path} | |
from os import path | |
from contextlib import redirect_stdout | |
from sys import argv | |
import argparse | |
import io | |
import bpy | |
import bpy_types | |
def file_name(filepath): | |
return path.split(filepath)[1] | |
def dir_path(filepath): | |
return path.split(filepath)[0] | |
def file_suffix(filepath): | |
return path.splitext(file_name(filepath))[1] | |
def import_func_wrapper(func, filepath): | |
func(filepath=filepath) | |
def import_mesh(filepath): | |
import_func = { | |
'.obj': bpy.ops.import_scene.obj, | |
'.ply': bpy.ops.import_mesh.ply, | |
'.stl': bpy.ops.import_mesh.stl, | |
'.wrl': bpy.ops.import_scene.x3d, | |
'.x3d': bpy.ops.import_scene.x3d, | |
'.glb': bpy.ops.import_scene.gltf, | |
'.gltf': bpy.ops.import_scene.gltf | |
} | |
stdout = io.StringIO() | |
with redirect_stdout(stdout): | |
import_func_wrapper(import_func[file_suffix(filepath)], filepath=filepath) | |
stdout.seek(0) | |
return stdout.read() | |
if "--" not in argv: | |
argv = [] # as if no args are passed | |
else: | |
argv = argv[argv.index("--") + 1:] | |
parser = argparse.ArgumentParser(description='Blender mesh file to GLB conversion tool') | |
parser.add_argument('-i', '--input', help='mesh file to be converted') | |
parser.add_argument('-o', '--output', help='output GLB file') | |
args = parser.parse_args(argv) | |
if (args.input and args.output): | |
ifile = args.input | |
ofile = args.output | |
err_msg = '' | |
try: | |
bpy.ops.object.select_all(action='SELECT') | |
bpy.ops.object.delete() | |
if len(bpy.data.objects) == 0: | |
stdout = import_mesh(ifile) | |
if len(bpy.data.objects) != 0: | |
for obj in bpy.data.objects: | |
if type(obj.data) == bpy_types.Mesh: | |
# Apply material (only works in Blender 2.8) | |
# if not obj.data.materials: | |
# mat = bpy.data.materials.new(name="Material") | |
# mat.use_nodes = True | |
# obj.data.materials.append(mat) | |
bpy.context.view_layer.objects.active = obj | |
bpy.ops.object.convert(target='MESH') | |
bpy.ops.object.origin_set() | |
bpy.ops.export_scene.gltf(filepath=ofile,export_draco_mesh_compression_enable=True,export_draco_mesh_compression_level=7) | |
else: | |
# likely invalid file error, not an easy way to capture this from Blender | |
err_msg = stdout.replace("\n", "; ") | |
else: | |
err_msg = 'Error deleting Blender scene objects' | |
except Exception as e: | |
err_msg = str(e).replace("\n", "; ") | |
else: | |
err_msg = 'Command line arguments not supplied or inappropriate' | |
if err_msg: | |
raise ValueError(err_msg) | |
else: | |
print('Successfully converted') |
blender scripting happens inside blender, run it using the python console
Docs : https://docs.blender.org/api/current/info_quickstart.html#
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How is it supposed to be run? My console does not recognize the "blender" command.