Created
May 9, 2010 03:36
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Abstract MooTools Class Basics
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var Human = new Class({ | |
initialize: function(name, age){ | |
this.name = name; | |
this.age = age; | |
}, | |
isAlive: true, | |
energy: 1, | |
eat: function(){ | |
this.energy++; | |
} | |
}); | |
// usage | |
var bob = new Human('Bob Ross', 50); | |
bob.energy; // 1, from the prototype | |
bob.eat(); // assigns bobs own energy to 2 | |
bob.energy; // 2, prototype not checked anymore | |
bob.name; // Bob Ross, nothing to do with prototype |
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var Ninja = new Class({ | |
Extends: Human, | |
Implements: [Warrior], | |
initialize: function(side, name, age){ | |
this.side = side; | |
this.parent(name, age); | |
} | |
}); | |
var blackNinja = new Ninja('evil', 'Nin Tendo', 'unknown'); | |
blackNinja.eat(); // inherited from Human | |
blackNinja.attack(bob); // copied from Warrior | |
bob.isAlive; // false, bob never had a chance | |
blackNinja.kills; // 1, from Warrior |
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var Samurai = new Class({ | |
Extends: Human, | |
Implements: [Warrior], | |
side: 'good', | |
energy: 1000 | |
}); |
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// assuming #jack is an element | |
// and our samurai class takes | |
// a jQuery selector for the first | |
// argument in the initialize method | |
// instantiate a class instance | |
$('#jack').samurai(); // new Samurai('#jack') | |
// call a method | |
$('#jack').samurai('eat') // jack.eat() | |
// get a property | |
$('#jack').samurai('isAlive'); // jack.isAlive | |
// set a property | |
$('#jack').samurai('kills', 2); // jack.kills = 2 | |
// chain stuff | |
$('#jack').samurai('attack', bob).animate().css(); |
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var Warrior = new Class({ | |
energy: 100, | |
kills: 0, | |
attack: function(target){ | |
if (target.energy < this.energy){ | |
target.isAlive = false; | |
this.kills++; | |
} | |
this.energy = this.energy - 5; | |
} | |
}); |
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Nice example!