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Types | |
Traits[] | |
Data{} | |
Properties<> | |
Types | |
minecraft:leaves //Matches original vanilla leaves. | |
minecraft:leaves,minecraft:leaves2 //Matches new leaves or old leaves. | |
minecraft: //matches any vanilla block | |
buildcraft: // matches any block with buildcraft as the prefix. | |
Any //Matches any blocktype. | |
*leaves //matches any block, with leaves in the blockid. | |
BlockState = BlockType+Trait | |
minecraft:leaves[check_decay=false,decayable=true,variant=birch] //specific example of a single blockstate. | |
Traits | |
[check_decay=false] //Matches only check_decay doesn't care about BlockType. | |
minecraft:leaves,minecraft:leaves2[variant=oak] // Matches either leave type, as long as it's oak. | |
minecraft:leaves[variant=oak|birch] //Matches any original leaves, as long as it's oak or birch. | |
Data. | |
minecraft:redstone_dust{power=0} //matches redstone that power equals 0. | |
Properties | |
minecraft:*<solid=true> //matches any block from vanilla, with the property of being solid. | |
Logical operands. | |
minecraft:redstone_dust{power>2} //matches only where power > 2. | |
minecraft:redstone_dust{power=0|1|2|3|4} //matches if power is 0 or 1 or 2 or 3 or 4. | |
minecraft:redstone_dust{power=0}|minecraft:redstone_dust{west=up} //matches if power is 0 or west is up | |
But what about data... it can have sets or lists.. shit. | |
minecraft:redstone_dust{ConnectedDirections=(north,south,east,west)} //Matches only ConnectedDirections with a Set of (north,south,east,west) no more elements, no less. | |
ConnectedDirection.any(north,south,east,west) | |
ConnectedDirection.all(north,south,east,west) | |
ConnectedDirection.none(up,down) |
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