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Change the main color of the color used in Undraw SVG images.
import 'dart:async' show Future;
import 'package:flutter/material.dart';
import 'package:flutter/services.dart' show rootBundle;
import 'package:flutter_svg/flutter_svg.dart';
/// Displays an SVG image provided in the applications asset bundle.
///
/// The [assetName] is the path and name of the SVG file in the asset bundle.
/// This SVG asset display widget is tuned for usage with the Undraw images
/// by Katerina Limpitsouni found at https://undraw.co/
/// The [color] property can be used to change the main color theme in the
/// drawing and thus theme the image to fit with colors used in the application.
class SvgAssetImage extends StatelessWidget {
const SvgAssetImage({
Key? key,
required this.assetName,
required this.color,
this.semanticLabel,
this.alignment = Alignment.topCenter,
this.fit = BoxFit.contain,
this.colorBlendMode = BlendMode.srcIn,
this.height,
this.width,
this.placeholder,
this.errorWidget,
this.padding,
}) : super(key: key);
final String assetName;
final Color color;
final String? semanticLabel;
final Alignment alignment;
final BoxFit fit;
final BlendMode colorBlendMode;
final double? height;
final double? width;
final Widget? placeholder;
final Widget? errorWidget;
final EdgeInsets? padding;
Future<SvgPicture> renderIllustration(String name, Color changeColor) async {
String image = await loadAsset();
String valueString = changeColor.toString().split('(0x')[1].split(')')[0];
valueString = valueString.substring(2, valueString.length);
// Find the default image 'theme' color in the Undraw SVG, and replace
// the color with another color string value we want to use instead.
image = image.replaceAll('#6c63ff', '#$valueString');
return SvgPicture.string(
image,
height: height,
width: width,
alignment: alignment,
colorBlendMode: colorBlendMode,
fit: fit,
semanticsLabel: semanticLabel,
);
}
Future<String> loadAsset() async {
return rootBundle.loadString(assetName);
}
@override
Widget build(BuildContext context) {
return FutureBuilder<SvgPicture>(
future: renderIllustration(assetName, color),
builder: (BuildContext context, AsyncSnapshot<Widget> snapshot) {
if (snapshot.hasData) {
return Padding(
padding: padding ?? const EdgeInsets.all(16),
child: snapshot.data,
);
} else if (snapshot.hasError) {
return ConstrainedBox(
constraints: BoxConstraints.tightFor(
height: height,
width: width,
),
child: Center(
child: errorWidget ?? const Text('Could not load asset image!'),
),
);
} else {
return Center(
child: placeholder ?? const CircularProgressIndicator(),
);
}
},
);
}
}
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