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@ryleu
Last active May 31, 2023 07:44
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OW 2 on Linux

This guide is completely irrelevant! You no longer need to follow anything here—doing so may actually harm performance rather than helping it. Please tell whoever linked you here that they need to maintain their own guide, if they want to help people set up newer versions of DXVK / etc.

@Miltonr87
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Miltonr87 commented Oct 30, 2022

Oh boy, no way, I'm switching to Windows to play in this time

@ryleu
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ryleu commented Nov 1, 2022

@Miltonr87 it has been working for a while. the guide is actually fairly straightforward at this point, you only need to download and extract one extra thing.

@darkuni
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darkuni commented Nov 1, 2022

BTW, this is fixed with GE. Right now, only Wine (Lutris) version is available, but I tested it myself. It works. No shader issues for 13 minutes, no crash. I'm waiting, personally, for the Steam GE Proton version to be released this weekend so I don't have to use Lutris, Bottles or anything other than a simple non-steam game entry.

@Miltonr87
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it has been working for a while. the guide is actually fairly straightforward at this point, you only need to download and extract one extra thing.

Thanx mate!

@ryleu
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ryleu commented Nov 2, 2022

@darkuni fixed

@Miltonr87 you now pretty much don't have to do anything extra

@ziomek64
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Is it normal to have cache recompiling each time I start the game? dxvk 2.0 async

Is there something worked on to fix launcher startup to have it launch each time normally?

@bruwyvn
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bruwyvn commented Nov 20, 2022

It seems that async shader compiling do not work with this setup, did it on Bottles and its running much better

@bruwyvn
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bruwyvn commented Nov 21, 2022

I think its not supposed to stutter when async is working, just is to pop the shaded models in the screen instead.
If the message "Compiling shaders" appears on the game, then dxvk-async needs to reinstalled/troubleshooted

@ryleu
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ryleu commented Nov 22, 2022

@bruwyvn that is correct. You can use the environment variable mentioned in the guide to make sure DXVK Async is working. Make sure you also have DXVK_ASYNC=1

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