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@rynti
Created June 17, 2023 18:41
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Save rynti/b9f5b5b94135bd6f4e34a61d08c325df to your computer and use it in GitHub Desktop.
Unity Toolbar Error when clicking on Prefab -> Open
Assertion failed
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
ArgumentNullException: Value cannot be null.
Parameter name: value
UnityEngine.Object+MarshalledUnityObject.ThrowException[TException] (System.String message) (at <1543847fd92d461d999f9d8198ea8524>:0)
UnityEngine.MaterialPropertyBlock.SetTextureImpl (System.Int32 name, UnityEngine.Texture value) (at <1543847fd92d461d999f9d8198ea8524>:0)
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at <1543847fd92d461d999f9d8198ea8524>:0)
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) (at ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/Utilities/Blitter.cs:268)
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Experimental.Rendering.RasterCommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) (at ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/Utilities/Blitter.cs:262)
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass.ExecutePass (UnityEngine.Experimental.Rendering.RasterCommandBuffer cmd, UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass+PassData passData, UnityEngine.Rendering.Universal.RenderingData& renderingData, UnityEngine.Rendering.RTHandle internalLutTarget) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/Passes/ColorGradingLutPass.cs:247)
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/Passes/ColorGradingLutPass.cs:109)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1581)
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1537)
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1313)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:714)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:573)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:415)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <1543847fd92d461d999f9d8198ea8524>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <1543847fd92d461d999f9d8198ea8524>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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