Created
June 17, 2023 18:41
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Unity Toolbar Error when clicking on Prefab -> Open
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Assertion failed | |
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) | |
ArgumentNullException: Value cannot be null. | |
Parameter name: value | |
UnityEngine.Object+MarshalledUnityObject.ThrowException[TException] (System.String message) (at <1543847fd92d461d999f9d8198ea8524>:0) | |
UnityEngine.MaterialPropertyBlock.SetTextureImpl (System.Int32 name, UnityEngine.Texture value) (at <1543847fd92d461d999f9d8198ea8524>:0) | |
UnityEngine.MaterialPropertyBlock.SetTexture (System.Int32 nameID, UnityEngine.Texture value) (at <1543847fd92d461d999f9d8198ea8524>:0) | |
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) (at ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/Utilities/Blitter.cs:268) | |
UnityEngine.Rendering.Blitter.BlitTexture (UnityEngine.Experimental.Rendering.RasterCommandBuffer cmd, UnityEngine.Rendering.RTHandle source, UnityEngine.Vector4 scaleBias, UnityEngine.Material material, System.Int32 pass) (at ./Library/PackageCache/com.unity.render-pipelines.core@15.0.6/Runtime/Utilities/Blitter.cs:262) | |
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass.ExecutePass (UnityEngine.Experimental.Rendering.RasterCommandBuffer cmd, UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass+PassData passData, UnityEngine.Rendering.Universal.RenderingData& renderingData, UnityEngine.Rendering.RTHandle internalLutTarget) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/Passes/ColorGradingLutPass.cs:247) | |
UnityEngine.Rendering.Universal.Internal.ColorGradingLutPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/Passes/ColorGradingLutPass.cs:109) | |
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1581) | |
UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1537) | |
UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/ScriptableRenderer.cs:1313) | |
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData& cameraData, System.Boolean anyPostProcessingEnabled) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:714) | |
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:573) | |
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/Runtime/UniversalRenderPipeline.cs:415) | |
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <1543847fd92d461d999f9d8198ea8524>:0) | |
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <1543847fd92d461d999f9d8198ea8524>:0) | |
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) |
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