Created
August 4, 2023 05:15
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import SwiftUI | |
extension View { | |
/// By reducing the hit detection, make it so that tap detection occurs within the range of the frame | |
/// | |
/// In SwiftUI, a View within about 10pt radius from the tap position is detected as touch, | |
/// so we place a contentShape that is just as small. | |
func exactHitArea() -> some View { | |
modifier(ExactHitAreaModifier()) | |
} | |
} | |
private struct ExactHitAreaModifier: ViewModifier { | |
private let hitAreaPadding: CGFloat = 10 | |
@State private var size: CGSize? | |
func body(content: Content) -> some View { | |
let scale = size.map { | |
CGPoint( | |
x: ($0.width - hitAreaPadding * 2) / $0.width, | |
y: ($0.height - hitAreaPadding * 2) / $0.height | |
) | |
} ?? .zero | |
content | |
.contentShape(Rectangle().scale(x: scale.x, y: scale.y)) | |
.overlay { | |
GeometryReader { proxy in | |
Color.clear | |
.onAppear { | |
self.size = proxy.size | |
} | |
.onChange(of: proxy.size) { newValue in | |
self.size = newValue | |
} | |
} | |
} | |
} | |
} |
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