Created
April 24, 2016 06:10
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class Main extends Sprite | |
{ | |
var sprs:Array<Sprite> = []; | |
public function new() | |
{ | |
super(); | |
// Assets: | |
// openfl.Assets.getBitmapData("img/assetname.jpg"); | |
var bitmapData = Assets.getBitmapData ("img/cloud32.png"); | |
for (dy in 0...20) | |
{ | |
for (dx in 0...200) | |
{ | |
var spr = new Sprite(); | |
spr.x = dx * 3.5 + 50; | |
spr.y = dy * 20 + 40; | |
addChild(spr); | |
sprs.push(spr); | |
var bmp = new Bitmap(bitmapData, PixelSnapping.NEVER, true); | |
bmp.x = -16; | |
bmp.y = -16; | |
spr.addChild(bmp); | |
spr.transform.colorTransform = new ColorTransform(Math.random(), Math.random(), Math.random()); | |
if ((dy & 1) <= 0) | |
{ | |
bmp.blendMode = BlendMode.ADD; | |
} | |
} | |
} | |
var fps = new openfl.display.FPS(10, 10, 0xffffff); | |
addChild(fps); | |
addEventListener (Event.ENTER_FRAME, onFrame); | |
} | |
function onFrame(e:Event):Void | |
{ | |
for (spr in sprs) | |
{ | |
spr.rotation += 1; | |
} | |
//bmp.rotation += 0.01; | |
} | |
} |
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