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else if(game.words[0] == "nyan1") | |
{ | |
if(game.playernum == 1) | |
{ | |
game.player[1].health++; | |
if(game.player[1].health > game.player[1].defaulthp) | |
{ | |
game.player[1].health = game.player[1].defaulthp; | |
} | |
} | |
} | |
else if(game.words[0] == "nyan2") | |
{ | |
if(game.playernum == 0) | |
{ | |
game.player[0].health++; | |
if(game.player[0].health > game.player[0].defaulthp) | |
{ | |
game.player[0].health = game.player[0].defaulthp; | |
} | |
} | |
} | |
else if(game.words[0] == "opendoor") | |
{ | |
map.opendoor(int(game.words[2])); | |
} | |
else if(game.words[0] == "closedoor") | |
{ | |
map.closedoor(int(game.words[2])); | |
} | |
else if(game.words[0] == "damage1" || game.words[0] == "damage2") | |
{ | |
game.enemy[int(game.words[2])].health = game.enemy[int(game.words[2])].health - int(game.words[3]); | |
if(game.enemy[int(game.words[2])].health <= 0) | |
{ | |
if(game.words[0] == "damage1") | |
{ | |
if(game.playernum == 0) | |
{ | |
game.chatconnection.send("kill",game.username,int(game.words[2])); | |
game.globalconsolemessage("!",game.username + " has defeated an enemy!"); | |
tmp = game.player[game.playernum].level; | |
game.player[game.playernum].levelup(); | |
if(tmp != game.player[game.playernum].level) | |
{ | |
game.globalconsolemessage("!",game.username + " has leveled up!"); | |
game.levelbonus(game.player[game.playernum].level); | |
} | |
} | |
} | |
else if(game.playernum == 1) | |
{ | |
game.chatconnection.send("kill",game.username,int(game.words[2])); | |
game.globalconsolemessage("!",game.username + " has defeated an enemy!"); | |
tmp2 = game.player[game.playernum].level; | |
game.player[game.playernum].levelup(); | |
if(tmp2 != game.player[game.playernum].level) | |
{ | |
game.globalconsolemessage("!",game.username + " has leveled up!"); | |
} | |
} | |
} | |
else | |
{ | |
if(game.words[0] == "damage1") | |
{ | |
if(game.playernum == 0) | |
{ | |
game.localconsolemessage("!!","Enemy attacked " + game.words[1] + " for " + game.words[4] + " damage"); | |
game.player[game.playernum].health = game.player[game.playernum].health - int(game.words[4]); | |
} | |
} | |
else if(game.playernum == 1) | |
{ | |
game.localconsolemessage("!!","Enemy attacked " + game.words[1] + " for " + game.words[4] + " damage"); | |
game.player[game.playernum].health = game.player[game.playernum].health - int(game.words[4]); | |
} | |
if(game.words[0] == "damage1") | |
{ | |
if(game.playernum == 0) | |
{ | |
if(game.player[game.playernum].health <= 0) | |
{ | |
game.die(); | |
} | |
} | |
} | |
else if(game.playernum == 1) | |
{ | |
if(game.player[game.playernum].health <= 0) | |
{ | |
game.die(); | |
} | |
} | |
} | |
} | |
else if(game.words[0] == "hairdamage1" || game.words[0] == "hairdamage2") | |
{ | |
game.enemy[int(game.words[2])].health = game.enemy[int(game.words[2])].health - int(game.words[3]); | |
if(game.enemy[int(game.words[2])].health <= 0) | |
{ | |
if(game.words[0] == "hairdamage1") | |
{ | |
if(game.playernum == 0) | |
{ | |
game.chatconnection.send("kill",game.username,int(game.words[2])); | |
game.globalconsolemessage("!",game.username + " has defeated an enemy!"); | |
ttmp = game.player[game.playernum].level; | |
game.player[game.playernum].levelup(); | |
if(ttmp != game.player[game.playernum].level) | |
{ | |
game.globalconsolemessage("!",game.username + " has leveled up!"); | |
game.levelbonus(game.player[game.playernum].level); | |
} | |
} | |
} | |
else if(game.playernum == 1) | |
{ | |
game.chatconnection.send("kill",game.username,int(game.words[2])); | |
game.globalconsolemessage("!",game.username + " has defeated an enemy!"); | |
ttmp2 = game.player[game.playernum].level; | |
game.player[game.playernum].levelup(); | |
if(ttmp2 != game.player[game.playernum].level) | |
{ | |
game.globalconsolemessage("!",game.username + " has leveled up!"); | |
} | |
} | |
} | |
} |
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