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Last active August 29, 2015 14:19
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盤靈古域 資料蒐集處

盤靈1.2版 Objectives

"Objectives": [
        {
          "RenderType": "integer",
          "DisplayName": "始皇陵_赤軍數量",
          "Name": "grave_pigzombie",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "妖族人數",
          "Name": "raceCount1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "神族人數",
          "Name": "raceCount0",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動乾天",
          "Name": "Fpangu_sky",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_史萊姆大小",
          "Name": "Fpangu_SlimeSize",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族人數",
          "Name": "raceCount4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "逆天計畫_是否用過炸彈",
          "Name": "pvp1_bombuse",
          "CriteriaName": "stat.useItem.minecraft.tnt"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神族人數",
          "Name": "raceCount3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "仙族人數",
          "Name": "raceCount2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "重複領取供品",
          "Name": "pvp1_getcart",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "hearts",
          "DisplayName": "血量",
          "Name": "hp",
          "CriteriaName": "health"
        },
        {
          "RenderType": "integer",
          "DisplayName": "妖族補給異動",
          "Name": "supply_change1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "hearts",
          "DisplayName": "血量",
          "Name": "HP",
          "CriteriaName": "health"
        },
        {
          "RenderType": "integer",
          "DisplayName": "神族補給異動",
          "Name": "supply_change0",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "重華鏡_是否去過玄武神廟",
          "Name": "turtle_check",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神補給異動",
          "Name": "supply_change3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "青龍祝福",
          "Name": "dragon",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "仙族補給異動",
          "Name": "supply_change2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家擊殺數",
          "Name": "honor_pKills",
          "CriteriaName": "stat.playerKills"
        },
        {
          "RenderType": "integer",
          "DisplayName": "計算玩家是否可以領取補給的倒數(零以下可以領取",
          "Name": "supply",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族補給異動",
          "Name": "supply_change4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "柳風雲任務",
          "Name": "EX_sword",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "通過元素煉化大法",
          "Name": "elementCannon",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "女媧試煉五關全過等獎勵",
          "Name": "humantest_all",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "逆天計畫_空物品欄",
          "Name": "pvp1_emptyInv",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "殺人李大夫任務達成",
          "Name": "EX_doctor",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "儲存_金元素",
          "Name": "store_gold",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "蚩尤試煉五關全過等獎勵",
          "Name": "fighttest_all",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "哭聲_王關金烏妖鳥的數量",
          "Name": "cry_goldenbird",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "用來偵測玩家是否於PVP內,避免清裝",
          "Name": "inpvp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "蚩尤試煉金寶箱鎖定狀態",
          "Name": "lock_FTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "女媧試煉金寶箱鎖定狀態",
          "Name": "lock_HTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "重華鏡_是否去過朱雀神廟",
          "Name": "bird_check",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "公孫小少爺任務達成",
          "Name": "EX_saya_clear",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "白虎祝福",
          "Name": "tiger",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "隊伍_集合點",
          "Name": "party_meeting",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔關閉時間",
          "Name": "towerclose",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "使用水砲彈",
          "Name": "pvp1_waterbomb",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "附靈種類",
          "Name": "skullInEnchant",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "護送村民的血量dummy",
          "Name": "deadeyehp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "重華鏡_是否去過青龍神廟",
          "Name": "dragon_check",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔金寶箱鎖定狀態",
          "Name": "lock_TowerGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "斬妖除魔_砍樹數量",
          "Name": "pvp2_killTreeC",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "目前開啟的戰役類別",
          "Name": "pvpevent",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "儲存_火元素",
          "Name": "store_fire",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_史萊姆數量",
          "Name": "Fpangu_SlimeC",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "織女任務達成",
          "Name": "EX_silkgirl",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "pvp2兩場間隔",
          "Name": "pvp2delay",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用哭聲迴盪山谷金寶箱",
          "Name": "mark_CryGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用盤古試煉金寶箱",
          "Name": "mark_GTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "芊無與塵囂",
          "Name": "EX_lostlove",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家的戰神族友好",
          "Name": "racefriend3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家的人族友好",
          "Name": "racefriend4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家的神族友好",
          "Name": "racefriend0",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用蚩尤試煉金寶箱",
          "Name": "mark_FTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家的妖族友好",
          "Name": "racefriend1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動巽風",
          "Name": "Fpangu_wind",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家的仙族友好",
          "Name": "racefriend2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "梓決任務達成",
          "Name": "EX_truthofworld",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "用來辨識玩家是不是剛死",
          "Name": "pvp_death",
          "CriteriaName": "deathCount"
        },
        {
          "RenderType": "integer",
          "DisplayName": "pvp1兩場間隔",
          "Name": "pvp1delay",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "斬妖除魔_防守方使用道具數量",
          "Name": "pvp2_defenceitem",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "解放鎮妖塔_釋放妖物量",
          "Name": "pvp3_release",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "盤古試煉金寶箱鎖定狀態",
          "Name": "lock_GTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "哭聲_使用山神嘴銅箱",
          "Name": "cry_mtgodmouth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動艮山",
          "Name": "Fpangu_mt",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔_王血量",
          "Name": "tower_bosshealth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "有無攻擊苦力怕",
          "Name": "elementkill",
          "CriteriaName": "stat.killEntity.Creeper"
        },
        {
          "RenderType": "integer",
          "DisplayName": "解放鎮妖塔_計時器",
          "Name": "pvp3_timer",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "成功運送貨物",
          "Name": "pvp1_deliver",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "護送場次",
          "Name": "stage",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "fire_success",
          "Name": "fire_success",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔_眼睛顏色是白色",
          "Name": "tower_eyeiswhite",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "兔子任務達成",
          "Name": "EX_bunny",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔_收集至少一次勾玉",
          "Name": "tower_iscollect",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用鎮妖塔金寶箱",
          "Name": "mark_TowerGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "解放鎮妖塔_空物品欄",
          "Name": "pvp3_emptyInv",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動離火",
          "Name": "Fpangu_fire",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "神木妖精任務達成",
          "Name": "EX_importantone",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家進入鳳花樓後持續的粒子效果",
          "Name": "fun",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "副本內是否已經使用金箱子",
          "Name": "usegoldchest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "用來辨識護送村民",
          "Name": "deadeye",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "公孫小少爺-蝕日委託",
          "Name": "EX_saya_battle",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "功勳值",
          "Name": "honor",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "競技場類型關卡的計數器",
          "Name": "arena",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "有無開箱",
          "Name": "elementchest",
          "CriteriaName": "stat.chestOpened"
        },
        {
          "RenderType": "integer",
          "DisplayName": "斬妖除魔_攻擊方使用道具次數",
          "Name": "pvp2_attackitem",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記",
          "Name": "mark_spawnRight",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "日月",
          "Name": "godtest_2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "山川",
          "Name": "godtest_1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "星辰",
          "Name": "godtest_4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神試煉速",
          "Name": "fighttest_5",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "森",
          "Name": "godtest_3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "海",
          "Name": "godtest_5",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "朱雀祝福",
          "Name": "bird",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "暫時榮譽點數",
          "Name": "honor_temp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動坎水",
          "Name": "Fpangu_water",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "儲存_水元素",
          "Name": "store_water",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神試煉技",
          "Name": "fighttest_4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神試煉體",
          "Name": "fighttest_3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "偵測玩家手持旗幟",
          "Name": "holdbanner",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神試煉力",
          "Name": "fighttest_2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神試煉心",
          "Name": "fighttest_1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族試煉水",
          "Name": "humantest_3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "運算臨時變數",
          "Name": "calculate_temp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族試煉木",
          "Name": "humantest_2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族試煉金",
          "Name": "humantest_1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玄武祝福",
          "Name": "turtle",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族試煉土",
          "Name": "humantest_5",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族試煉火",
          "Name": "humantest_4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "始皇陵_開棺階段數",
          "Name": "grave_stage",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "解放鎮妖塔_殺死守衛",
          "Name": "pvp3_killguard",
          "CriteriaName": "stat.killEntity.Skeleton"
        },
        {
          "RenderType": "integer",
          "DisplayName": "副本內是否已經使用銅箱子",
          "Name": "usecopperchest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動兌澤",
          "Name": "Fpangu_swamp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "盤古試煉五關全過等獎勵",
          "Name": "godtest_all",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "火焰魔金寶箱鎖定狀態",
          "Name": "lock_FireGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "元素煉化大法_持有煉丹爐",
          "Name": "ec_holdBrick",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用火焰魔金寶箱",
          "Name": "mark_FireGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "煉丹試煉倒數",
          "Name": "elementtest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰役頭盔效果",
          "Name": "effect",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "是否有殺死兔子(數量",
          "Name": "EX_bunny_kill",
          "CriteriaName": "stat.killEntity.Rabbit"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家是否曾經重生過",
          "Name": "reborn",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "鎮妖塔_收集的勾玉數",
          "Name": "tower_collect",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古金寶箱鎖定狀態",
          "Name": "lock_FPGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家職業",
          "Name": "job",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "儲存_木元素",
          "Name": "store_wood",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "隊伍_遠征地",
          "Name": "party_place",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "元素彈射技法_持有煉丹爐",
          "Name": "el_holdElement",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "人族隱藏任務達成",
          "Name": "racemission4",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "戰神族隱藏任務達成",
          "Name": "racemission3",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "哭聲迴盪山谷金寶箱鎖定狀態",
          "Name": "lock_CryGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用始皇陵金寶箱",
          "Name": "mark_GraveGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "儲存_土元素",
          "Name": "store_earth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用女媧試煉金寶箱",
          "Name": "mark_HTGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "仙族隱藏任務達成",
          "Name": "racemission2",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "妖族隱藏任務達成",
          "Name": "racemission1",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "始皇陵_綠軍數量",
          "Name": "grave_skeleton",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "神族隱藏任務達成",
          "Name": "racemission0",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記",
          "Name": "mark_spawnMid",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "始皇陵金寶箱鎖定狀態",
          "Name": "lock_GraveGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "是否可以進入玄武祭壇",
          "Name": "turtle_hate",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "使用重生石重生可以前往的地方",
          "Name": "savepoint",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "始皇陵_白軍數量",
          "Name": "grave_zombie",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "元素煉化大法_持有元素",
          "Name": "ec_holdElement",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動坤地",
          "Name": "Fpangu_earth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動技能數量",
          "Name": "Fpangu_ActSkillC",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記",
          "Name": "mark_inToPangu",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_王血量",
          "Name": "Fpangu_bosshp",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記_使用假盤古金寶箱",
          "Name": "mark_FPGChest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "逆天計畫_該道具是否為TNT",
          "Name": "pvp1_isTnt",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "斬妖除魔_空物品欄",
          "Name": "pvp2_emptyInv",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家種族",
          "Name": "race",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "重華鏡_是否去過白虎神廟",
          "Name": "tiger_check",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "火焰魔_王血量",
          "Name": "fire_bosshealth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "用來辨別玩家加入的pvp隊伍",
          "Name": "pvpteam",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_啟動震雷",
          "Name": "Fpangu_light",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "元素彈射技法_持有煉丹爐",
          "Name": "el_holdBrick",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "辛齊天與麥剋蜂",
          "Name": "EX_sunday",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "pvp3兩場間隔",
          "Name": "pvp3delay",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記",
          "Name": "mark_spawnLeft",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "擊殺轉換榮譽點數倍率常數",
          "Name": "honor_transfer",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "哭聲_王血量",
          "Name": "cry_bosshealth",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "副本內是否已經使用銀箱子",
          "Name": "usesilverchest",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "有無移動",
          "Name": "elementmove",
          "CriteriaName": "stat.walkOneCm"
        },
        {
          "RenderType": "integer",
          "DisplayName": "殺人魔任務達成",
          "Name": "EX_murder",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "玩家標記",
          "Name": "mark",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "箭矢袋使用",
          "Name": "holdArrows",
          "CriteriaName": "dummy"
        },
        {
          "RenderType": "integer",
          "DisplayName": "假盤古_真盤古劇情",
          "Name": "Fpangu_tpangu",
          "CriteriaName": "dummy"
        }

盤靈古域 objective

統計資料

Wiki: http://minecraft-zh.gamepedia.com/%E8%AE%B0%E5%88%86%E6%9D%BF

  • dummy(138): 只會被指令更動
  • trigger(0): 可使用指令更動
  • deathCount(1): 計算死亡次數
  • playerKillCount(0): 玩家擊殺玩家數
  • totalKillCount(0): 玩家擊殺怪物數
  • health(4): 血量疊加計算

玩家資料

TAG_Compound: 4 entries
         {
            TAG_String("Objective"): arena
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 3
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_silkgirl
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racefriend1
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 19
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): elementCannon
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): savepoint
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_2
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_1
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_saya_clear
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): el_holdBrick
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): pvpteam
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): race
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 1
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): turtle_hate
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): store_fire
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racefriend0
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): -2
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_2
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_3
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racemission1
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racefriend2
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): -20
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): dragon_check
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_2
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): job
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 1
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_sunday
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_truthofworld
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): usesilverchest
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_all
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): supply
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 7
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racefriend4
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): -20
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_sword
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): store_wood
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): hp
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 20
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_bunny
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): store_earth
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_doctor
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_4
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_1
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_importantone
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_4
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): bird_check
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_all
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racemission4
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): store_gold
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): honor
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_3
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): inpvp
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_all
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): el_holdElement
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): tiger_check
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): usegoldchest
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_saya_battle
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_1
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): turtle_check
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): turtle
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racefriend3
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 15
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): store_water
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_murder
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): elementmove
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 502161
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): pvp_death
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 1
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racemission2
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): dragon
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): bird
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): humantest_5
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): EX_lostlove
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_5
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racemission0
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_4
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): tiger
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): racemission3
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): fighttest_5
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): godtest_3
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }
         TAG_Compound: 4 entries
         {
            TAG_String("Objective"): usecopperchest
            TAG_Byte("Locked"): 0
            TAG_Int("Score"): 0
            TAG_String("Name"): Est
         }

原始資料

TAG_List("Objectives"): 145 entries of type TAG_Compound
      {
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 始皇陵_赤軍數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): grave_pigzombie
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 妖族人數
            TAG_String("RenderType"): integer
            TAG_String("Name"): raceCount1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 神族人數
            TAG_String("RenderType"): integer
            TAG_String("Name"): raceCount0
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動乾天
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_sky
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_史萊姆大小
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_SlimeSize
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族人數
            TAG_String("RenderType"): integer
            TAG_String("Name"): raceCount4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.useItem.minecraft.tnt
            TAG_String("DisplayName"): 逆天計畫_是否用過炸彈
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_bombuse
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神族人數
            TAG_String("RenderType"): integer
            TAG_String("Name"): raceCount3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 仙族人數
            TAG_String("RenderType"): integer
            TAG_String("Name"): raceCount2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 重複領取供品
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_getcart
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): health
            TAG_String("DisplayName"): 血量
            TAG_String("RenderType"): hearts
            TAG_String("Name"): hp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 妖族補給異動
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply_change1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 神族補給異動
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply_change0
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 重華鏡_是否去過玄武神廟
            TAG_String("RenderType"): integer
            TAG_String("Name"): turtle_check
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神補給異動
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply_change3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 青龍祝福
            TAG_String("RenderType"): integer
            TAG_String("Name"): dragon
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 仙族補給異動
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply_change2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.playerKills
            TAG_String("DisplayName"): 玩家擊殺數
            TAG_String("RenderType"): integer
            TAG_String("Name"): honor_pKills
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 計算玩家是否可以領取補給的倒數(零以下可以領取
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族補給異動
            TAG_String("RenderType"): integer
            TAG_String("Name"): supply_change4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 柳風雲任務
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_sword
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 通過元素煉化大法
            TAG_String("RenderType"): integer
            TAG_String("Name"): elementCannon
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 女媧試煉五關全過等獎勵
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_all
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 逆天計畫_空物品欄
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_emptyInv
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 殺人李大夫任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_doctor
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 儲存_金元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): store_gold
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 蚩尤試煉五關全過等獎勵
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_all
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 哭聲_王關金烏妖鳥的數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): cry_goldenbird
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 用來偵測玩家是否於PVP內,避免清裝
            TAG_String("RenderType"): integer
            TAG_String("Name"): inpvp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 重華鏡_是否去過朱雀神廟
            TAG_String("RenderType"): integer
            TAG_String("Name"): bird_check
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 公孫小少爺任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_saya_clear
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 白虎祝福
            TAG_String("RenderType"): integer
            TAG_String("Name"): tiger
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 隊伍_集合點
            TAG_String("RenderType"): integer
            TAG_String("Name"): party_meeting
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 鎮妖塔關閉時間
            TAG_String("RenderType"): integer
            TAG_String("Name"): towerclose
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 使用水砲彈
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_waterbomb
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 附靈種類
            TAG_String("RenderType"): integer
            TAG_String("Name"): skullInEnchant
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 護送村民的血量dummy
            TAG_String("RenderType"): integer
            TAG_String("Name"): deadeyehp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 重華鏡_是否去過青龍神廟
            TAG_String("RenderType"): integer
            TAG_String("Name"): dragon_check
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 斬妖除魔_砍樹數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp2_killTreeC
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 目前開啟的戰役類別
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvpevent
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 儲存_火元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): store_fire
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_史萊姆數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_SlimeC
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 織女任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_silkgirl
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): pvp2兩場間隔
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp2delay
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 芊無與塵囂
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_lostlove
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家的戰神族友好
            TAG_String("RenderType"): integer
            TAG_String("Name"): racefriend3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家的人族友好
            TAG_String("RenderType"): integer
            TAG_String("Name"): racefriend4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家的神族友好
            TAG_String("RenderType"): integer
            TAG_String("Name"): racefriend0
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家的妖族友好
            TAG_String("RenderType"): integer
            TAG_String("Name"): racefriend1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動巽風
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_wind
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家的仙族友好
            TAG_String("RenderType"): integer
            TAG_String("Name"): racefriend2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 梓決任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_truthofworld
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): deathCount
            TAG_String("DisplayName"): 用來辨識玩家是不是剛死
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp_death
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): pvp1兩場間隔
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1delay
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 斬妖除魔_防守方使用道具數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp2_defenceitem
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 解放鎮妖塔_釋放妖物量
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp3_release
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 哭聲_使用山神嘴銅箱
            TAG_String("RenderType"): integer
            TAG_String("Name"): cry_mtgodmouth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動艮山
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_mt
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 鎮妖塔_王血量
            TAG_String("RenderType"): integer
            TAG_String("Name"): tower_bosshealth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.killEntity.Creeper
            TAG_String("DisplayName"): 有無攻擊苦力怕
            TAG_String("RenderType"): integer
            TAG_String("Name"): elementkill
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 解放鎮妖塔_計時器
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp3_timer
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 成功運送貨物
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_deliver
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 護送場次
            TAG_String("RenderType"): integer
            TAG_String("Name"): stage
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 鎮妖塔_眼睛顏色是白色
            TAG_String("RenderType"): integer
            TAG_String("Name"): tower_eyeiswhite
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 兔子任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_bunny
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 鎮妖塔_收集至少一次勾玉
            TAG_String("RenderType"): integer
            TAG_String("Name"): tower_iscollect
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 解放鎮妖塔_空物品欄
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp3_emptyInv
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動離火
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_fire
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 神木妖精任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_importantone
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家進入鳳花樓後持續的粒子效果
            TAG_String("RenderType"): integer
            TAG_String("Name"): fun
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 副本內是否已經使用金箱子
            TAG_String("RenderType"): integer
            TAG_String("Name"): usegoldchest
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 用來辨識護送村民
            TAG_String("RenderType"): integer
            TAG_String("Name"): deadeye
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 公孫小少爺-蝕日委託
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_saya_battle
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 功勳值
            TAG_String("RenderType"): integer
            TAG_String("Name"): honor
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 競技場類型關卡的計數器
            TAG_String("RenderType"): integer
            TAG_String("Name"): arena
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 斬妖除魔_攻擊方使用道具次數
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp2_attackitem
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 日月
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 山川
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 星辰
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神試煉速
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_5
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 森
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 海
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_5
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 朱雀祝福
            TAG_String("RenderType"): integer
            TAG_String("Name"): bird
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 暫時榮譽點數
            TAG_String("RenderType"): integer
            TAG_String("Name"): honor_temp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動坎水
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_water
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 儲存_水元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): store_water
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神試煉技
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神試煉體
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 偵測玩家手持旗幟
            TAG_String("RenderType"): integer
            TAG_String("Name"): holdbanner
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神試煉力
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神試煉心
            TAG_String("RenderType"): integer
            TAG_String("Name"): fighttest_1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族試煉水
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 運算臨時變數
            TAG_String("RenderType"): integer
            TAG_String("Name"): calculate_temp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族試煉木
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族試煉金
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玄武祝福
            TAG_String("RenderType"): integer
            TAG_String("Name"): turtle
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族試煉土
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_5
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族試煉火
            TAG_String("RenderType"): integer
            TAG_String("Name"): humantest_4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 始皇陵_開棺階段數
            TAG_String("RenderType"): integer
            TAG_String("Name"): grave_stage
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.killEntity.Skeleton
            TAG_String("DisplayName"): 解放鎮妖塔_殺死守衛
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp3_killguard
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 副本內是否已經使用銅箱子
            TAG_String("RenderType"): integer
            TAG_String("Name"): usecopperchest
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動兌澤
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_swamp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 盤古試煉五關全過等獎勵
            TAG_String("RenderType"): integer
            TAG_String("Name"): godtest_all
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 元素煉化大法_持有煉丹爐
            TAG_String("RenderType"): integer
            TAG_String("Name"): ec_holdBrick
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 煉丹試煉倒數
            TAG_String("RenderType"): integer
            TAG_String("Name"): elementtest
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰役頭盔效果
            TAG_String("RenderType"): integer
            TAG_String("Name"): effect
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.killEntity.Rabbit
            TAG_String("DisplayName"): 是否有殺死兔子(數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_bunny_kill
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家是否曾經重生過
            TAG_String("RenderType"): integer
            TAG_String("Name"): reborn
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 鎮妖塔_收集的勾玉數
            TAG_String("RenderType"): integer
            TAG_String("Name"): tower_collect
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家職業
            TAG_String("RenderType"): integer
            TAG_String("Name"): job
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 儲存_木元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): store_wood
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 隊伍_遠征地
            TAG_String("RenderType"): integer
            TAG_String("Name"): party_place
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 元素彈射技法_持有煉丹爐
            TAG_String("RenderType"): integer
            TAG_String("Name"): el_holdElement
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 人族隱藏任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): racemission4
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 戰神族隱藏任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): racemission3
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 儲存_土元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): store_earth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 仙族隱藏任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): racemission2
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 妖族隱藏任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): racemission1
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 始皇陵_綠軍數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): grave_skeleton
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 神族隱藏任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): racemission0
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 是否可以進入玄武祭壇
            TAG_String("RenderType"): integer
            TAG_String("Name"): turtle_hate
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 使用重生石重生可以前往的地方
            TAG_String("RenderType"): integer
            TAG_String("Name"): savepoint
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 始皇陵_白軍數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): grave_zombie
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 元素煉化大法_持有元素
            TAG_String("RenderType"): integer
            TAG_String("Name"): ec_holdElement
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動坤地
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_earth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動技能數量
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_ActSkillC
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_王血量
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_bosshp
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 逆天計畫_該道具是否為TNT
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp1_isTnt
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 斬妖除魔_空物品欄
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp2_emptyInv
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家種族
            TAG_String("RenderType"): integer
            TAG_String("Name"): race
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 重華鏡_是否去過白虎神廟
            TAG_String("RenderType"): integer
            TAG_String("Name"): tiger_check
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 火焰魔_王血量
            TAG_String("RenderType"): integer
            TAG_String("Name"): fire_bosshealth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 用來辨別玩家加入的pvp隊伍
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvpteam
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_啟動震雷
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_light
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 元素彈射技法_持有煉丹爐
            TAG_String("RenderType"): integer
            TAG_String("Name"): el_holdBrick
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 辛齊天與麥剋蜂
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_sunday
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): pvp3兩場間隔
            TAG_String("RenderType"): integer
            TAG_String("Name"): pvp3delay
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 擊殺轉換榮譽點數倍率常數
            TAG_String("RenderType"): integer
            TAG_String("Name"): honor_transfer
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 哭聲_王血量
            TAG_String("RenderType"): integer
            TAG_String("Name"): cry_bosshealth
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 副本內是否已經使用銀箱子
            TAG_String("RenderType"): integer
            TAG_String("Name"): usesilverchest
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): stat.walkOneCm
            TAG_String("DisplayName"): 有無移動
            TAG_String("RenderType"): integer
            TAG_String("Name"): elementmove
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 殺人魔任務達成
            TAG_String("RenderType"): integer
            TAG_String("Name"): EX_murder
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 玩家標記
            TAG_String("RenderType"): integer
            TAG_String("Name"): mark
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 箭矢袋使用
            TAG_String("RenderType"): integer
            TAG_String("Name"): holdArrows
         }
         TAG_Compound: 4 entries
         {
            TAG_String("CriteriaName"): dummy
            TAG_String("DisplayName"): 假盤古_真盤古劇情
            TAG_String("RenderType"): integer
            TAG_String("Name"): Fpangu_tpangu
         }
      }
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