Created
October 27, 2021 17:58
-
-
Save sabha/667d4e4db7b7f20a55bbc1065457267b to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8" /> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | |
<title>Square</title> | |
<style> | |
canvas { | |
border: solid 1px; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="canvas" width="400" height="400"></canvas> | |
<script> | |
window.onload = function () { | |
const canvas = document.getElementById("canvas"); | |
const ctx = canvas.getContext("2d"); | |
let r = false; | |
let c = 0; | |
const line = (p1, p2) => { | |
if (r) { | |
// var color = (16777215 / s.length) * i; | |
// var r = (color >> 16) & 255; | |
// var g = (color >> 8) & 255; | |
// var b = color & 255; | |
// var alpha = 0.0; | |
// ctx.strokeStyle = | |
// "rgba(" + r + "," + g + "," + b + "," + alpha + ")"; | |
ctx.globalAlpha = 0.9; | |
ctx.strokeStyle = "white"; | |
const plusOrMinus = Math.random() < 0.5 ? -1 : 1; | |
c = Math.random() * 10 * plusOrMinus; | |
ctx.beginPath(); | |
ctx.moveTo(p1.x, p1.y + c); | |
ctx.lineTo(p2.x + c, p2.y); | |
ctx.stroke(); | |
return; | |
} | |
ctx.beginPath(); | |
ctx.moveTo(p1.x, p1.y); | |
ctx.lineTo(p2.x, p2.y); | |
ctx.stroke(); | |
}; | |
const mid = (v1, v2) => ({ | |
x: (v1.x + v2.x) / 2, | |
y: (v1.y + v2.y) / 2, | |
}); | |
const third = (v1, v2) => { | |
const a = v1.x - v2.x; | |
const b = v1.y - v2.y; | |
const distance = Math.sqrt(a * a + b * b); | |
return distance / 3; | |
}; | |
const tringle = (v1, v2, v3) => { | |
line(v1, v2); | |
line(v2, v3); | |
line(v3, v1); | |
}; | |
const square = (v1, v2, v3, v4) => { | |
line(v1, v2); | |
line(v2, v3); | |
line(v3, v4); | |
line(v4, v1); | |
}; | |
function rec(n, v1, v2, v3, v4, squares = [], path = "") { | |
if (n >= 5) { | |
return; | |
} | |
// console.log(n, path); | |
if (n === 4) squares.push({ v1, v2, v3, v4 }); | |
square(v1, v2, v3, v4); | |
// console.log(v1, v2, v3, v4); | |
const t1 = third(v1, v2); | |
const t2 = third(v2, v3); | |
const t3 = third(v3, v4); | |
const t4 = third(v4, v1); | |
// console.log(t1, t2, t3, t4); | |
rec( | |
n + 1, | |
v1, | |
{ x: v1.x + t1, y: v1.y }, | |
{ x: v1.x + t1, y: v1.y - t1 }, | |
{ x: v1.x, y: v1.y - t1 }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v1.x + t1, y: v1.y }, | |
{ x: v1.x + t1 * 2, y: v1.y }, | |
{ x: v1.x + t1 * 2, y: v1.y - t1 }, | |
{ x: v1.x + t1, y: v1.y - t1 }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v1.x + t1 * 2, y: v1.y }, | |
v2, | |
{ x: v2.x, y: v2.y - t1 }, | |
{ x: v2.x - t1, y: v1.y - t1 }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v1.x + t1 * 2, y: v1.y - t1 }, | |
{ x: v2.x, y: v2.y - t1 }, | |
{ x: v2.x, y: v2.y - t1 * 2 }, | |
{ x: v2.x - t1, y: v1.y - t1 * 2 }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v4.x, y: v4.y + t1 }, | |
{ x: v4.x + t1, y: v4.y + t1 }, | |
{ x: v4.x + t1, y: v4.y }, | |
v4, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v4.x, y: v4.y + t1 * 2 }, | |
{ x: v4.x + t1, y: v4.y + t1 * 2 }, | |
{ x: v4.x + t1, y: v4.y + t1 }, | |
{ x: v4.x, y: v4.y + t1 }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v4.x + t1, y: v4.y + t1 }, | |
{ x: v4.x + t1 * 2, y: v4.y + t1 }, | |
{ x: v4.x + t1 * 2, y: v4.y }, | |
{ x: v4.x + t1, y: v4.y }, | |
squares, | |
path + "-" + n | |
); | |
rec( | |
n + 1, | |
{ x: v4.x + t1 * 2, y: v4.y + t1 }, | |
{ x: v3.x, y: v4.y + t1 }, | |
{ x: v3.x, y: v4.y }, | |
{ x: v4.x + t1 * 2, y: v4.y }, | |
squares, | |
path + "-" + n | |
); | |
// rec(n + 1, m1, m2, v2, squares, path + "-" + n); | |
// rec(n + 1, m2, v3, m3, squares, path + "-" + n); | |
return squares; | |
} | |
const v1 = { x: 50, y: canvas.height - 50 }; | |
const v2 = { x: canvas.width - 50, y: canvas.width - 50 }; | |
const v3 = { x: canvas.height - 50, y: 50 }; | |
const v4 = { x: 50, y: 50 }; | |
const Squares = rec(0, v1, v2, v3, v4, [], "START"); | |
let index = 0; | |
r = true; | |
[1].forEach((i) => { | |
Squares.forEach(({ v1, v2, v3, v4 }) => { | |
square(v1, v2, v3, v4); | |
}); | |
}); | |
// r = false; | |
// ctx.globalAlpha = 1; | |
// ctx.strokeStyle = "black"; | |
// rec(0, v1, v2, v3, v4, [], "START"); | |
}; | |
</script> | |
</body> | |
</html> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment