Created
April 19, 2017 23:29
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GD205_ScreenShake
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using UnityEngine; | |
using System.Collections; | |
public class ScreenShake : MonoBehaviour { | |
//generic shake script | |
// Use this for initialization | |
void Start () { | |
} | |
// Update is called once per frame | |
void Update () { | |
} | |
public static IEnumerator Shake(float duration, float magnitude) { | |
Debug.Log ("shaking..."); | |
float elapsed = 0.0f; | |
Vector3 originalCamPos = Camera.main.transform.position; | |
while (elapsed < duration) { | |
elapsed += Time.deltaTime; | |
float percentComplete = elapsed / duration; | |
float damper = 1.0f - Mathf.Clamp(4.0f * percentComplete - 3.0f, 0.0f, 1.0f); | |
// map value to [-1, 1] | |
float x = Random.value * 2.0f - 1.0f; | |
float y = Random.value * 2.0f - 1.0f; | |
x *= magnitude * damper; | |
y *= magnitude * damper; | |
Camera.main.transform.position = new Vector3(x + originalCamPos.x, y + originalCamPos.y, originalCamPos.z); | |
yield return null; | |
} | |
Camera.main.transform.position = originalCamPos; | |
} | |
} |
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