Created
November 17, 2022 00:28
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Adds custom IMGUI to existing host views (such as Unity's built in windows)
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// MIT License | |
// | |
// Copyright (c) 2022 Sabresaurus | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class IMGUIInjectionProofOfConcept | |
{ | |
private static readonly Assembly editorAssembly = typeof(Editor).Assembly; | |
private static readonly Type hostViewType = editorAssembly.GetType("UnityEditor.HostView"); | |
private static readonly Type delegateType = editorAssembly.GetType("UnityEditor.HostView+EditorWindowDelegate"); | |
private static MethodInfo invokeOriginalMethod = delegateType.GetMethod("Invoke"); | |
private static object oldDelegate; | |
[MenuItem("test/Attach")] | |
static void Attach() | |
{ | |
EditorWindow.GetWindow<BuildPlayerWindow>().Show(); | |
foreach (Object hostView in Resources.FindObjectsOfTypeAll(hostViewType)) | |
{ | |
if (hostView.ToString() == "BuildPlayerWindow (UnityEditor.DockArea)") | |
{ | |
FieldInfo fieldInfo = hostView.GetType().GetField("m_OnGUI", BindingFlags.Instance | BindingFlags.NonPublic); | |
oldDelegate = fieldInfo.GetValue(hostView); | |
Delegate newDelegate = Delegate.CreateDelegate(delegateType, typeof(IMGUIInjectionProofOfConcept).GetMethod(nameof(OnGUI), BindingFlags.Static | BindingFlags.NonPublic)); | |
fieldInfo.SetValue(hostView, newDelegate); | |
} | |
} | |
} | |
static void OnGUI() | |
{ | |
EditorGUILayout.HelpBox("hello", MessageType.Info); | |
invokeOriginalMethod.Invoke(oldDelegate, null); | |
EditorGUILayout.HelpBox("world", MessageType.Info); | |
} | |
} |
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