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@sadjad
Created December 5, 2018 20:57
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Moana scene render report
Statistics:
BVH
Interior nodes 151953565
Leaf nodes 151953887
Primitives per leaf node 204961515 / 151953887 (1.35x)
Integrator
Camera rays traced 449839104
Surface interactions 1377276072
Path length 2.054 avg [range 0 - 10]
Intersections
Regular ray intersection tests 3083754846
Curve refinement level 0.004 avg [range 0 - 2]
Ray-curve intersection tests 179999476 / 2440782123 (7.37%)
Ray-triangle intersection tests 4200904877 / 54186819721 (7.75%)
Memory
BVH tree 12.11 GiB
Curves 1.44 GiB
Film pixels 13.41 MiB
Primitives 28.90 GiB
Ptex peak memory used 11.13 GiB
Texture MIP maps 2.00 GiB
TransformCache 5.68 GiB
Triangle meshes 19.44 GiB
Scene
AreaLights 44
Curves 2863285
Lights 45
Materials created 392501
Object instances created 322
Object instances used 39280617
Shapes created 169068404
Split curves 22906280
Probes per TransformCache lookup 1.620 avg [range 1 - 25]
TransformCache hits 43042853 / 82323550 (52.28%)
Triangles per triangle mesh 146162124 / 1505986 (97.05x)
SpatialLightDistribution
Distributions created 1292
Hash probes per lookup 1.000 avg [range 1 - 2]
Lookups per distribution 1136447720 / 1292 (879603.50x)
Texture
Ptex block reads 11665397
Ptex files accessed 3590
Ptex lookups 688512544
Trilinear lookups 1547476525
Profile
Integrator::Render() 96.20% ( 0:55:31.88)
Camera::GenerateRay[Differential]() 0.23% ( 0:00:08.03)
Film::AddSample() 0.08% ( 0:00:02.91)
Film::MergeTile() 0.00% ( 0:00:00.00)
Sampler::GetSample[12]D() 0.35% ( 0:00:12.24)
Sampler::StartPixelSample() 0.00% ( 0:00:00.00)
SamplerIntegrator::Li() 95.08% ( 0:54:52.92)
Accelerator::Intersect() 34.34% ( 0:19:49.27)
Curve::Intersect() 1.05% ( 0:00:36.22)
Triangle::Intersect() 3.96% ( 0:02:17.07)
BSDF::Sample_f() 1.14% ( 0:00:39.33)
Direct lighting 50.09% ( 0:28:54.79)
Accelerator::Intersect() 43.02% ( 0:24:49.86)
Curve::Intersect() 1.01% ( 0:00:34.86)
Triangle::Intersect() 5.43% ( 0:03:07.89)
BSDF::PDF() 0.27% ( 0:00:09.32)
BSDF::Sample_f() 1.22% ( 0:00:42.26)
BSDF::f() 0.44% ( 0:00:15.35)
Light::Pdf() 0.84% ( 0:00:28.96)
Triangle::Intersect() 0.03% ( 0:00:01.18)
Light::Sample_*() 2.76% ( 0:01:35.75)
MIPMap::Lookup() (trilinear) 0.61% ( 0:00:21.20)
MIPMap::Lookup() (trilinear) 0.08% ( 0:00:02.79)
Sampler::GetSample[12]D() 0.43% ( 0:00:14.91)
MIPMap::Lookup() (trilinear) 0.02% ( 0:00:00.70)
Material::ComputeScatteringFunctions() 8.62% ( 0:04:58.66)
Ptex lookup 7.98% ( 0:04:36.54)
Sampler::GetSample[12]D() 0.18% ( 0:00:06.35)
SpatialLightDistribution lookup 0.12% ( 0:00:04.19)
SpatialLightDistribution creation 0.00% ( 0:00:00.05)
Light::Sample_*() 0.00% ( 0:00:00.03)
MIPMap::Lookup() (trilinear) 0.00% ( 0:00:00.00)
SpatialLightDistribution spin wait 0.00% ( 0:00:00.06)
Scene parsing and creation 3.80% ( 0:02:11.56)
Acceleration structure creation 1.09% ( 0:00:37.78)
MIP map generation 0.01% ( 0:00:00.40)
MIPMap::Lookup() (trilinear) 0.14% ( 0:00:04.94)
Profile (flattened)
Accelerator::Intersect() 65.92% ( 0:38:03.08)
Triangle::Intersect() 9.42% ( 0:05:26.15)
Ptex lookup 7.98% ( 0:04:36.54)
Scene parsing and creation 2.55% ( 0:01:28.43)
BSDF::Sample_f() 2.36% ( 0:01:21.60)
Light::Sample_*() 2.15% ( 0:01:14.58)
Curve::Intersect() 2.05% ( 0:01:11.09)
Acceleration structure creation 1.09% ( 0:00:37.78)
Direct lighting 1.03% ( 0:00:35.54)
Sampler::GetSample[12]D() 0.97% ( 0:00:33.51)
MIPMap::Lookup() (trilinear) 0.86% ( 0:00:29.64)
Light::Pdf() 0.80% ( 0:00:27.78)
Material::ComputeScatteringFunctions() 0.64% ( 0:00:22.11)
SamplerIntegrator::Li() 0.57% ( 0:00:19.60)
Integrator::Render() 0.45% ( 0:00:15.74)
BSDF::f() 0.44% ( 0:00:15.35)
BSDF::PDF() 0.27% ( 0:00:09.32)
Camera::GenerateRay[Differential]() 0.23% ( 0:00:08.03)
SpatialLightDistribution lookup 0.12% ( 0:00:04.07)
Film::AddSample() 0.08% ( 0:00:02.91)
MIP map generation 0.01% ( 0:00:00.40)
SpatialLightDistribution spin wait 0.00% ( 0:00:00.06)
SpatialLightDistribution creation 0.00% ( 0:00:00.01)
Film::MergeTile() 0.00% ( 0:00:00.00)
Sampler::StartPixelSample() 0.00% ( 0:00:00.00)
real 57m48.158s
user 1192m57.073s
sys 19m53.928s
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