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Network Reachability class in swift 4
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import Foundation | |
import SystemConfiguration | |
class Reachability | |
{ | |
var hostname: String? | |
var isRunning = false | |
var isReachableOnWWAN: Bool | |
var reachability: SCNetworkReachability? | |
var reachabilityFlags = SCNetworkReachabilityFlags() | |
let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue") | |
init?(hostname: String) throws { | |
guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else { | |
throw Network.Error.failedToCreateWith(hostname) | |
} | |
self.reachability = reachability | |
self.hostname = hostname | |
isReachableOnWWAN = true | |
} | |
init?() throws { | |
var zeroAddress = sockaddr_in() | |
zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size) | |
zeroAddress.sin_family = sa_family_t(AF_INET) | |
guard let reachability = withUnsafePointer(to: &zeroAddress, { | |
$0.withMemoryRebound(to: sockaddr.self, capacity: 1) { | |
SCNetworkReachabilityCreateWithAddress(nil, $0) | |
}}) else { | |
throw Network.Error.failedToInitializeWith(zeroAddress) | |
} | |
self.reachability = reachability | |
isReachableOnWWAN = true | |
} | |
var status: Network.Status { | |
return !isConnectedToNetwork ? .unreachable : | |
isReachableViaWiFi ? .wifi : | |
isRunningOnDevice ? .wwan : .unreachable | |
} | |
var isRunningOnDevice: Bool = { | |
#if (arch(i386) || arch(x86_64)) && os(iOS) | |
return false | |
#else | |
return true | |
#endif | |
}() | |
deinit { stop() } | |
} | |
extension Reachability { | |
func start() throws { | |
guard let reachability = reachability, !isRunning else { return } | |
var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil) | |
context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque() | |
guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop() | |
throw Network.Error.failedToSetCallout | |
} | |
guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop() | |
throw Network.Error.failedToSetDispatchQueue | |
} | |
reachabilitySerialQueue.async { self.flagsChanged() } | |
isRunning = true | |
} | |
func stop() { | |
defer { isRunning = false } | |
guard let reachability = reachability else { return } | |
SCNetworkReachabilitySetCallback(reachability, nil, nil) | |
SCNetworkReachabilitySetDispatchQueue(reachability, nil) | |
self.reachability = nil | |
} | |
var isConnectedToNetwork: Bool { | |
return isReachable && | |
!isConnectionRequiredAndTransientConnection && | |
!(isRunningOnDevice && isWWAN && !isReachableOnWWAN) | |
} | |
var isReachableViaWiFi: Bool { | |
return isReachable && isRunningOnDevice && !isWWAN | |
} | |
/// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection. | |
var flags: SCNetworkReachabilityFlags? { | |
guard let reachability = reachability else { return nil } | |
var flags = SCNetworkReachabilityFlags() | |
return withUnsafeMutablePointer(to: &flags) { | |
SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0)) | |
} ? flags : nil | |
} | |
/// compares the current flags with the previous flags and if changed posts a flagsChanged notification | |
func flagsChanged() { | |
guard let flags = flags, flags != reachabilityFlags else { return } | |
reachabilityFlags = flags | |
NotificationCenter.default.post(name: .flagsChanged, object: self) | |
} | |
/// The specified node name or address can be reached via a transient connection, such as PPP. | |
var transientConnection: Bool { return flags?.contains(.transientConnection) == true } | |
/// The specified node name or address can be reached using the current network configuration. | |
var isReachable: Bool { return flags?.contains(.reachable) == true } | |
/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set. | |
var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true } | |
/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection. | |
var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true } | |
/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. | |
var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true } | |
/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection. | |
var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true } | |
/// The specified node name or address is one that is associated with a network interface on the current system. | |
var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true } | |
/// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system. | |
var isDirect: Bool { return flags?.contains(.isDirect) == true } | |
/// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS. | |
var isWWAN: Bool { return flags?.contains(.isWWAN) == true } | |
/// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set | |
/// The specified node name or address can be reached via a transient connection, such as PPP. | |
var isConnectionRequiredAndTransientConnection: Bool { | |
return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true | |
} | |
} | |
func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) { | |
guard let info = info else { return } | |
DispatchQueue.main.async { | |
Unmanaged<Reachability>.fromOpaque(info).takeUnretainedValue().flagsChanged() | |
} | |
} | |
extension Notification.Name { | |
static let flagsChanged = Notification.Name("FlagsChanged") | |
} | |
struct Network { | |
static var reachability: Reachability? | |
enum Status: String, CustomStringConvertible { | |
case unreachable, wifi, wwan | |
var description: String { return rawValue } | |
} | |
enum Error: Swift.Error { | |
case failedToSetCallout | |
case failedToSetDispatchQueue | |
case failedToCreateWith(String) | |
case failedToInitializeWith(sockaddr_in) | |
} | |
} |
Will this work in case of network unreachable even connecting to a wifi accesspoint?
Will this work in case of network unreachable even connecting to a wifi accesspoint?
It should work, let me know if you check it.
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if want to run on simulator to detect network status
change line38
to