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Sebastien Lebreton sailro

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View sshd.banner.txt
login as: root
Pre-authentication banner message from server:
| DD-WRT v3.0-r40270M kongat (c) 2019 NewMedia-NET GmbH
| Release: 07/11/19
| Board: Netgear R7800
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root@pulsar's password:
BusyBox v1.31.0 (2019-07-11 00:14:25 CEST) built-in shell (ash)
View demo.js
hookMonacoCompletionProvider(provider) {
const provideCompletionItems = provider.prototype.provideCompletionItems;
const owner = this;
provider.prototype.provideCompletionItems = async function (model, position, context, token) {
// reuse 'this' to preserve context through call (using apply)
const result = await provideCompletionItems.apply(this, [model, position, context, token]);
if (!result || !result.suggestions)
return result;
@sailro
sailro / Program.cs
Created Mar 3, 2020
Playing with Analyzers and Roslyn
View Program.cs
using Microsoft.CodeAnalysis;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics;
using System.Reflection;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Text;
@sailro
sailro / EditorScript.cs
Last active Dec 18, 2018
Remove 'latest'LangVersion added by Unity 2018.3 which is not supported by VS 2015
View EditorScript.cs
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using UnityEditor;
#if ENABLE_VSTU
using SyntaxTree.VisualStudio.Unity.Bridge;
View DebugSyntaxFactory.cs
using System;
using System.Linq;
using System.Reflection;
using System.Threading;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Text;
namespace SyntaxTree.VisualStudio.Unity.Debugger.Evaluation
{
internal static class DebugSyntaxFactory
View EditorScript.cs
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using UnityEditor;
#if ENABLE_VSTU
using SyntaxTree.VisualStudio.Unity.Bridge;
View ProjectFileHook.cs
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using UnityEditor;
#if ENABLE_VSTU
using SyntaxTree.VisualStudio.Unity.Bridge;
@sailro
sailro / ProjectFileHook.cs
Last active May 22, 2018
Fix Unity project generation with .NET Standard
View ProjectFileHook.cs
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using UnityEditor;
#if ENABLE_VSTU
using SyntaxTree.VisualStudio.Unity.Bridge;
View llziplib.cs
var zip = ZipArchive.Read(filename);
foreach (var entry in zip.Entries)
{
entry.LocalFileHeader.Filename = entry.LocalFileHeader.Filename.Replace("\\", "/");
entry.CentralDirectoryHeader.Filename = entry.LocalFileHeader.Filename;
}
zip.Write(filename);
View clipboard.cs
var referencePoint = (ISourceLocation) InsertionPoints.SelectedItem;
var context = _languageService.CurrentContext;
var scope = UnityPackage.Settings.UnityMessageScope.ToScope();
var generateComment = GenerateComment.IsChecked.HasValue && GenerateComment.IsChecked.Value;
UnityPackage.DTE.UnderUndoContext("MonoBehaviour Wizard", () =>
{
foreach (CheckedMethodInfoItem node in MonoBehaviourTree.Items)
{
if (!node.IsChecked.HasValue || !node.IsChecked.Value)