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Drag and reshape rectangle with MakieLayout.jl
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using Makie | |
using MakieLayout | |
## drag + reshape rectangle | |
scene, layout = layoutscene() | |
ax = layout[1, 1] = LAxis(scene) | |
lines!(ax, [0,250,500], [0,500,0]) | |
tightlimits!(ax) | |
start_pos = Ref(Point2f0(0, 0)) | |
prev_pos = Ref(Point2f0(0, 0)) | |
current_pos = Ref(Point2f0(0, 0)) | |
mode_xreshape = Ref((false,false)) # left, right | |
mode_yreshape = Ref((false,false)) # bottom, top | |
rectnode = Node(BBox(10, 100, 10, 100)) | |
rectplot = Ref{Union{Nothing, Poly}}(poly!(ax, rectnode, color = (:blue, 0.05), strokecolor = (:blue, 0.5), | |
strokewidth = 2,xautolimits = false, yautolimits = false, visible = true)) | |
function rect2coord(r) | |
x1 = r.origin[1] | |
x2 = r.origin[1] + r.widths[1] | |
y1 = r.origin[2] | |
y2 = r.origin[2] + r.widths[2] | |
return x1, x2, y1, y2 | |
end | |
scenestate = MakieLayout.addmousestate!(ax.scene) | |
MakieLayout.onmouseleftdragstart(scenestate) do state | |
prev_pos[] = state.pos # start_pos[] = state.pos | |
x1, x2, y1, y2 = rect2coord(rectnode[]) | |
xbnd = (x2 - x1) / 8 # rect bound x-width | |
ybnd = (y2 - y1) / 8 # rect bound y-width | |
mode_xreshape[] = (state.pos[1] < x1 + xbnd, x2 - xbnd < state.pos[1]) | |
mode_yreshape[] = (state.pos[2] < y1 + xbnd, y2 - xbnd < state.pos[2]) | |
end | |
MakieLayout.onmouseleftdrag(scenestate) do state | |
current_pos[] = state.pos | |
c = current_pos[] | |
p = prev_pos[] | |
delta = c - p | |
x_ = mode_xreshape[] | |
y_ = mode_yreshape[] | |
if !(x_[1] || x_[2] || y_[1] || y_[2]) # move mode | |
rectnode[] = rectnode[] + delta | |
else # reshape mode | |
x1, x2, y1, y2 = rect2coord(rectnode[]) | |
if x_[1] | |
x1 += delta[1] | |
if x2 < x1 # flip bounds | |
mode_xreshape[] = (false, true) | |
x1, x2 = x2, x1 | |
end | |
elseif x_[2] | |
x2 += delta[1] | |
if x2 < x1 # flip bounds | |
mode_xreshape[] = (true, false) | |
x1, x2 = x2, x1 | |
end | |
end | |
if y_[1] | |
y1 += delta[2] | |
if y2 < y1 # flip bounds | |
mode_yreshape[] = (false, true) | |
y1, y2 = y2, y1 | |
end | |
elseif y_[2] | |
y2 += delta[2] | |
if y2 < y1 # flip bounds | |
mode_yreshape[] = (true, false) | |
y1, y2 = y2, y1 | |
end | |
end | |
rectnode[] = let | |
BBox(x1, x2, y1, y2) | |
end | |
end | |
prev_pos[] = c | |
end | |
scene | |
record(scene, "drag_reshape.mp4", 1:255*1.5, framerate=60) do i | |
sleep(1/60) | |
end |
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