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@sajattack
Created September 30, 2017 08:37
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[paul@alarmpi ~]$ retroarch --verbose
[INFO] RetroArch 1.6.7 (Git d6b385d0b)
[INFO] === Build =======================================
Capabilities: NEON VFPv3 VFPv4
Built: Sep 29 2017
[INFO] Version: 1.6.7
[INFO] Git: d6b385d0b
[INFO] =================================================
[INFO] [Config]: Loading default config.
[INFO] [Config]: loading config from: (null).
[INFO] Looking for config in: "/home/paul/.config/retroarch/retroarch.cfg".
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ 960x720
[INFO] [EGL] Falling back to eglGetDisplay
[INFO] [EGL]: EGL version: 1.4
[INFO] [EGL]: Current context: 0x1.
[INFO] [GL]: Found GL context: videocore
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [EGL]: eglSwapInterval(1)
[INFO] [EGL]: eglSwapInterval(1)
[INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW.
[INFO] [GL]: Version: OpenGL ES 2.0.
[WARN] [GL]: GLES implementation does not have BGRA8888 extension.
32-bit path will require conversion.
[INFO] [GL]: Using resolution 1920x1080
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Compiled
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] Querying EGL extension: KHR_image => exists
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver.
[ERROR] Currently active window is not an X11 window. Cannot use this driver.
[ERROR] [Video]: Cannot initialize input driver. Exiting ...
[ERROR] Fatal error received in: "video_driver_init_input()"
[ERROR] This core requires a content file.
[paul@alarmpi ~]$
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