Created
September 30, 2017 08:37
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[paul@alarmpi ~]$ retroarch --verbose | |
[INFO] RetroArch 1.6.7 (Git d6b385d0b) | |
[INFO] === Build ======================================= | |
Capabilities: NEON VFPv3 VFPv4 | |
Built: Sep 29 2017 | |
[INFO] Version: 1.6.7 | |
[INFO] Git: d6b385d0b | |
[INFO] ================================================= | |
[INFO] [Config]: Loading default config. | |
[INFO] [Config]: loading config from: (null). | |
[INFO] Looking for config in: "/home/paul/.config/retroarch/retroarch.cfg". | |
[INFO] Environ SET_PIXEL_FORMAT: RGB565. | |
[INFO] Version of libretro API: 1 | |
[INFO] Compiled against API: 1 | |
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz. | |
[INFO] [Video]: Video @ 960x720 | |
[INFO] [EGL] Falling back to eglGetDisplay | |
[INFO] [EGL]: EGL version: 1.4 | |
[INFO] [EGL]: Current context: 0x1. | |
[INFO] [GL]: Found GL context: videocore | |
[INFO] [GL]: Detecting screen resolution 1920x1080. | |
[INFO] [EGL]: eglSwapInterval(1) | |
[INFO] [EGL]: eglSwapInterval(1) | |
[INFO] [GL]: Vendor: Broadcom, Renderer: VideoCore IV HW. | |
[INFO] [GL]: Version: OpenGL ES 2.0. | |
[WARN] [GL]: GLES implementation does not have BGRA8888 extension. | |
32-bit path will require conversion. | |
[INFO] [GL]: Using resolution 1920x1080 | |
[INFO] [GL]: Default shader backend found: glsl. | |
[INFO] [Shader driver]: Using GLSL shader backend. | |
[WARN] [GL]: Stock GLSL shaders will be used. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GLSL]: Found GLSL vertex shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Found GLSL fragment shader. | |
[INFO] Shader log: Compiled | |
[INFO] [GLSL]: Linking GLSL program. | |
[INFO] [GL]: Using 4 textures. | |
[INFO] [GL]: Loaded 1 program(s). | |
[INFO] Querying EGL extension: KHR_image => exists | |
[INFO] [Font]: Using font rendering backend: freetype. | |
[INFO] [Video]: Graphics driver did not initialize an input driver. Attempting to pick a suitable driver. | |
[ERROR] Currently active window is not an X11 window. Cannot use this driver. | |
[ERROR] [Video]: Cannot initialize input driver. Exiting ... | |
[ERROR] Fatal error received in: "video_driver_init_input()" | |
[ERROR] This core requires a content file. | |
[paul@alarmpi ~]$ |
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