Created
March 26, 2015 13:48
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Good quality JS image resize
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<!DOCTYPE html> | |
<html> | |
<head></head> | |
<body> | |
<img src="img.jpg" width="500" alt=""> | |
<button onclick="doResize()">Resize</button> | |
<script src="parallel.js"></script> | |
<script> | |
function resize(data) { | |
// adapted from JS-Image-Resizer (c) 2012 - Grant Galitz | |
function generateFloatBuffer(bufferLength) { | |
try { | |
return new Float32Array(bufferLength); | |
} | |
catch (error) { | |
return []; | |
} | |
} | |
function generateUint8Buffer(bufferLength) { | |
try { | |
return new Uint8Array(bufferLength); | |
} | |
catch (error) { | |
return []; | |
} | |
} | |
function resizeWidth(buffer, ratioWeightWidthPass, widthBuffer, widthPassResultSize, originalWidthMultipliedByChannels, targetWidthMultipliedByChannels, widthOriginal) { | |
var ratioWeight = ratioWeightWidthPass; | |
var weight = 0; | |
var finalOffset = 0; | |
var pixelOffset = 0; | |
var firstWeight = 0; | |
var secondWeight = 0; | |
var outputBuffer = widthBuffer; | |
//Handle for only one interpolation input being valid for start calculation: | |
for (var targetPosition = 0; weight < 1/3; targetPosition += 4, weight += ratioWeight) { | |
for (finalOffset = targetPosition, pixelOffset = 0; finalOffset < widthPassResultSize; pixelOffset += originalWidthMultipliedByChannels, finalOffset += targetWidthMultipliedByChannels) { | |
outputBuffer[finalOffset] = buffer[pixelOffset]; | |
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1]; | |
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2]; | |
outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3]; | |
} | |
} | |
//Adjust for overshoot of the last pass's counter: | |
weight -= 1/3; | |
for (var interpolationWidthSourceReadStop = widthOriginal - 1; weight < interpolationWidthSourceReadStop; targetPosition += 4, weight += ratioWeight) { | |
//Calculate weightings: | |
secondWeight = weight % 1; | |
firstWeight = 1 - secondWeight; | |
//Interpolate: | |
for (finalOffset = targetPosition, pixelOffset = Math.floor(weight) * 4; finalOffset < widthPassResultSize; pixelOffset += originalWidthMultipliedByChannels, finalOffset += targetWidthMultipliedByChannels) { | |
outputBuffer[finalOffset] = (buffer[pixelOffset] * firstWeight) + (buffer[pixelOffset + 4] * secondWeight); | |
outputBuffer[finalOffset + 1] = (buffer[pixelOffset + 1] * firstWeight) + (buffer[pixelOffset + 5] * secondWeight); | |
outputBuffer[finalOffset + 2] = (buffer[pixelOffset + 2] * firstWeight) + (buffer[pixelOffset + 6] * secondWeight); | |
outputBuffer[finalOffset + 3] = (buffer[pixelOffset + 3] * firstWeight) + (buffer[pixelOffset + 7] * secondWeight); | |
} | |
} | |
//Handle for only one interpolation input being valid for end calculation: | |
for (interpolationWidthSourceReadStop = originalWidthMultipliedByChannels - 4; targetPosition < targetWidthMultipliedByChannels; targetPosition += 4) { | |
for (finalOffset = targetPosition, pixelOffset = interpolationWidthSourceReadStop; finalOffset < widthPassResultSize; pixelOffset += originalWidthMultipliedByChannels, finalOffset += targetWidthMultipliedByChannels) { | |
outputBuffer[finalOffset] = buffer[pixelOffset]; | |
outputBuffer[finalOffset + 1] = buffer[pixelOffset + 1]; | |
outputBuffer[finalOffset + 2] = buffer[pixelOffset + 2]; | |
outputBuffer[finalOffset + 3] = buffer[pixelOffset + 3]; | |
} | |
} | |
return outputBuffer; | |
} | |
function resizeHeight(buffer, ratioWeightHeightPass, heightBuffer, targetWidthMultipliedByChannels, heightOriginal, finalResultSize){ | |
var ratioWeight = ratioWeightHeightPass; | |
var weight = 0; | |
var finalOffset = 0; | |
var pixelOffset = 0; | |
var pixelOffsetAccumulated = 0; | |
var pixelOffsetAccumulated2 = 0; | |
var firstWeight = 0; | |
var secondWeight = 0; | |
var outputBuffer = heightBuffer; | |
//Handle for only one interpolation input being valid for start calculation: | |
for (; weight < 1/3; weight += ratioWeight) { | |
for (pixelOffset = 0; pixelOffset < targetWidthMultipliedByChannels;) { | |
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffset++]); | |
} | |
} | |
//Adjust for overshoot of the last pass's counter: | |
weight -= 1/3; | |
for (var interpolationHeightSourceReadStop = heightOriginal - 1; weight < interpolationHeightSourceReadStop; weight += ratioWeight) { | |
//Calculate weightings: | |
secondWeight = weight % 1; | |
firstWeight = 1 - secondWeight; | |
//Interpolate: | |
pixelOffsetAccumulated = Math.floor(weight) * targetWidthMultipliedByChannels; | |
pixelOffsetAccumulated2 = pixelOffsetAccumulated + targetWidthMultipliedByChannels; | |
for (pixelOffset = 0; pixelOffset < targetWidthMultipliedByChannels; ++pixelOffset) { | |
outputBuffer[finalOffset++] = Math.round((buffer[pixelOffsetAccumulated++] * firstWeight) + (buffer[pixelOffsetAccumulated2++] * secondWeight)); | |
} | |
} | |
//Handle for only one interpolation input being valid for end calculation: | |
while (finalOffset < finalResultSize) { | |
for (pixelOffset = 0, pixelOffsetAccumulated = interpolationHeightSourceReadStop * targetWidthMultipliedByChannels; pixelOffset < targetWidthMultipliedByChannels; ++pixelOffset) { | |
outputBuffer[finalOffset++] = Math.round(buffer[pixelOffsetAccumulated++]); | |
} | |
} | |
return outputBuffer; | |
} | |
var origianlWidth = data.width; | |
var origianlHeight = data.height; | |
var width = data.newWidth; | |
var height = data.newHeight; | |
var colorChannels = 4; | |
var interpolationPass = true; | |
var targetWidthMultipliedByChannels = width * colorChannels; | |
var originalWidthMultipliedByChannels = origianlWidth * colorChannels; | |
var originalHeightMultipliedByChannels = origianlHeight * colorChannels; | |
var widthPassResultSize = targetWidthMultipliedByChannels * origianlHeight; | |
var finalResultSize = targetWidthMultipliedByChannels * height; | |
// initializeFirstPassBuffers(true); | |
var widthBuffer = generateFloatBuffer(widthPassResultSize); | |
var outputWidthWorkBench = generateFloatBuffer(originalHeightMultipliedByChannels); | |
// initializeSecondPassBuffers(true); | |
var heightBuffer = generateUint8Buffer(finalResultSize); | |
var outputHeightWorkBench = generateFloatBuffer(targetWidthMultipliedByChannels); | |
var ratioWeightWidthPass = origianlWidth / width; | |
var ratioWeightHeightPass = origianlHeight / height; | |
var w = resizeWidth(data.data, ratioWeightWidthPass, widthBuffer, widthPassResultSize, originalWidthMultipliedByChannels, targetWidthMultipliedByChannels, origianlWidth); | |
return resizeHeight(w, ratioWeightHeightPass, heightBuffer, targetWidthMultipliedByChannels, origianlHeight, finalResultSize); | |
} | |
function doResize(){ | |
var img = document.querySelector('img'); | |
var canvas = document.createElement('canvas'); | |
canvas.height = img.naturalHeight; | |
canvas.width = img.naturalWidth; | |
var context = canvas.getContext('2d'); | |
context.drawImage(img, 0, 0, canvas.width, canvas.height); | |
var data = context.getImageData(0,0,canvas.width, canvas.height); | |
var width = 600; | |
var height = 500; | |
var params = { | |
width: data.width, | |
height: data.height, | |
data: data.data, | |
newWidth: 600, | |
newHeight: 500 | |
}; | |
var p = new Parallel(params); | |
p.spawn(resize) | |
.then(function(r){ | |
var newData = context.createImageData(width, height); | |
var arr = newData.data; | |
for (var i = 0, l = r.length; i < l; i++) { | |
arr[i] = r[i]; | |
} | |
canvas.width = width; | |
canvas.height = height; | |
context.putImageData(newData,0,0); | |
var newImage = document.createElement('img'); | |
newImage.src = canvas.toDataURL(); | |
document.querySelector('body').appendChild(newImage); | |
}); | |
} | |
</script> | |
</body> | |
</html> |
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