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Setup multi scene rendering
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# made in answer to http://blender.stackexchange.com/q/74086/935 | |
import bpy | |
master_render_scene_name = 'Multi_render' | |
base_path = '//renders/' | |
if master_render_scene_name not in bpy.data.scenes: | |
bpy.data.scenes.new(name=master_render_scene_name) | |
masterScene = bpy.data.scenes[master_render_scene_name] | |
masterScene.use_nodes = True | |
masterNodeTree = masterScene.node_tree | |
for n in masterNodeTree.nodes: | |
masterNodeTree.nodes.remove(n) | |
fileNode = masterNodeTree.nodes.new('CompositorNodeOutputFile') | |
fileNode.base_path = base_path | |
fileNode.format.file_format = 'PNG' | |
fileNode.format.color_mode = 'RGBA' | |
for s in fileNode.file_slots: | |
fileNode.file_slots.remove(fileNode.inputs[0]) | |
nspacing = 40 | |
nx = (len(bpy.data.scenes)*nspacing)/2 | |
for scn in bpy.data.scenes: | |
if scn.name == master_render_scene_name: | |
continue | |
sp = scn.render.filepath.replace(base_path,'') | |
fs = fileNode.file_slots.new(sp) | |
rl = masterNodeTree.nodes.new('CompositorNodeRLayers') | |
rl.scene = scn | |
rl.hide = True | |
rl.location.x = -300 | |
rl.location.y = nx | |
nx -= nspacing | |
masterNodeTree.links.new(rl.outputs['Image'], fs) | |
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