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@sambler
Created January 1, 2016 11:04
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# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# made in response to
# http://blender.stackexchange.com/q/44014/935
import bpy
bl_info = {
"version": (1, 0),
"blender": (2, 75, 0),
"name": "testing addon",
"description": """Sample addon to demonstrate displaying a CollectionProperty within a panel""" ,
"category": "test",
}
class UserItems(bpy.types.PropertyGroup):
user_str = bpy.props.StringProperty()
user_int = bpy.props.IntProperty()
class UserAddOptions(bpy.types.Operator):
"""Add a user item"""
bl_idname = "object.add_user_items"
bl_label = "Add custom user items"
def execute(self, context):
item = bpy.context.scene.user_items.add()
item.user_int = 5
item.user_str = 'custom value'
return{'FINISHED'}
class UserDelOptions(bpy.types.Operator):
"""remove a user item"""
bl_idname = "object.del_user_item"
bl_label = "Remove a custom user item"
del_item = bpy.props.IntProperty(name='item index to remove')
def execute(self, context):
context.scene.user_items.remove(self.del_item)
return{'FINISHED'}
class OptionsPanel(bpy.types.Panel):
"""testing panel in the 3dview properties region"""
bl_label = 'Optional data Panel'
bl_idname = 'OBJECT_PT_options'
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_context = 'object'
def draw(self, context):
scn = context.scene
layout = self.layout
col = layout.column()
row = col.row()
row.prop(scn, 'option01')
row = col.row()
row.prop(scn, 'option02')
box = col.box()
col = box.column()
row = col.row()
if scn.show_my_options:
row.prop(scn, "show_my_options", icon="DOWNARROW_HLT", text="", emboss=False)
else:
row.prop(scn, "show_my_options", icon="RIGHTARROW", text="", emboss=False)
row.label('My options here')
if scn.show_my_options:
row = col.row()
col = row.column(align=True)
col.prop(scn.render, 'resolution_x', text='X')
col.prop(scn.render, 'resolution_y', text='Y')
if scn.option01:
row = col.row()
row.label('extra options go here')
row = col.row()
row.label('and more rows for other data')
if scn.option02:
row = col.row()
row.label('dynamic options go here')
row = col.row()
row.operator(UserAddOptions.bl_idname)
for idx, item in enumerate(scn.user_items):
row = col.row()
row.prop(item,'user_str')
row.operator(UserDelOptions.bl_idname, text='',
icon='X').del_item = idx
row = col.row()
row.prop(item,'user_int')
def register():
bpy.utils.register_module(__name__)
bpy.types.Scene.show_my_options = bpy.props.BoolProperty(name='Show Custom Props', default=False)
bpy.types.Scene.option01 = bpy.props.BoolProperty(name='First options', default=False)
bpy.types.Scene.option02 = bpy.props.BoolProperty(name='Dynamic options', default=False)
bpy.types.Scene.user_items = bpy.props.CollectionProperty(type=UserItems)
def unregister():
del bpy.types.Scene.show_my_options
del bpy.types.Scene.option01
del bpy.types.Scene.option02
del bpy.types.Scene.user_items
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()
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