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@samclarke
Created August 22, 2022 14:33
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(function (sceditor) {
'use strict';
sceditor.plugins.undo = function () {
var base = this;
var sourceEditor;
var editor;
var body;
var lastInputType = '';
var charChangedCount = 0;
var isInPatchedFn = false;
/**
* If currently restoring a state
* Should ignore events while it's happening
*/
var isApplying = false;
/**
* If current selection change event has already been stored
*/
var isSelectionChangeHandled = false;
var undoLimit = 50;
var undoStates = [];
var redoPosition = 0;
var lastState;
/**
* Sets the editor to the specified state.
* @param {Object} state
* @private
*/
function applyState(state) {
isApplying = true;
editor.sourceMode(state.sourceMode);
if (state.sourceMode) {
editor.val(state.value, false);
editor.sourceEditorCaret(state.caret);
} else {
editor.getBody().innerHTML = state.value;
var range = editor.getRangeHelper().selectedRange();
setRangePositions(range, state.caret);
editor.getRangeHelper().selectRange(range);
}
editor.focus();
isApplying = false;
};
/**
* Patches a function on the object to call store() after invocation
* @param {Object} obj
* @param {string} fn
*/
function patch(obj, fn) {
var origFn = obj[fn];
obj[fn] = function () {
// sourceMode calls other patched methods so need to ignore them
var ignore = isInPatchedFn;
// Store caret position before any change is made
if (!ignore && !isApplying && lastState &&
editor.getRangeHelper().hasSelection()) {
updateLastState();
}
isInPatchedFn = true;
origFn.apply(this, arguments);
if (!ignore) {
isInPatchedFn = false;
if (!isApplying) {
storeState();
lastInputType = '';
}
}
};
}
/**
* Stores the editors current state
*/
function storeState() {
if (redoPosition) {
undoStates.length -= redoPosition;
redoPosition = 0;
}
if (undoLimit > 0 && undoStates.length > undoLimit) {
undoStates.shift();
}
lastState = {};
updateLastState();
undoStates.push(lastState);
}
/**
* Updates the last saved state with the editors current state
*/
function updateLastState() {
var sourceMode = editor.sourceMode();
lastState.caret = sourceMode ? editor.sourceEditorCaret() :
getRangePositions(editor.getRangeHelper().selectedRange());
lastState.sourceMode = sourceMode;
lastState.value = sourceMode ?
editor.getSourceEditorValue(false) :
editor.getBody().innerHTML;
}
base.init = function () {
// The this variable will be set to the instance of the editor
// calling it, hence why the plugins "this" is saved to the base
// variable.
editor = this;
undoLimit = editor.undoLimit || undoLimit;
editor.addShortcut('ctrl+z', base.undo);
editor.addShortcut('ctrl+shift+z', base.redo);
editor.addShortcut('ctrl+y', base.redo);
editor.clearUndo = function () {
undoStates = [];
redoPosition = 0;
storeState();
};
};
function documentSelectionChangeHandler() {
if (sourceEditor === document.activeElement) {
base.signalSelectionchangedEvent();
}
}
base.signalReady = function () {
sourceEditor = editor.getContentAreaContainer().nextSibling;
body = editor.getBody();
// Store initial state
storeState();
// Patch methods that allow inserting content into the editor
// programmatically
// TODO: remove this when there is a built in event to handle it
patch(editor, 'setWysiwygEditorValue');
patch(editor, 'setSourceEditorValue');
patch(editor, 'sourceEditorInsertText');
patch(editor.getRangeHelper(), 'insertNode');
patch(editor, 'toggleSourceMode');
/**
* Handles the before input event so can override built in
* undo / redo
* @param {InputEvent} e
*/
function beforeInputHandler(e) {
if (e.inputType === 'historyUndo') {
base.undo();
e.preventDefault();
} else if (e.inputType === 'historyRedo') {
base.redo();
e.preventDefault();
}
}
body.addEventListener('beforeinput', beforeInputHandler);
sourceEditor.addEventListener('beforeinput', beforeInputHandler);
/**
* Should always store state at the end of composing
*/
function compositionHandler() {
lastInputType = '';
storeState();
}
body.addEventListener('compositionend', compositionHandler);
sourceEditor.addEventListener('compositionend', compositionHandler);
// Chrome doesn't trigger selectionchange on textarea so need to
// listen to global event
document.addEventListener('selectionchange',
documentSelectionChangeHandler);
};
base.destroy = function () {
document.removeEventListener('selectionchange',
documentSelectionChangeHandler);
};
base.undo = function () {
lastState = null;
if (redoPosition < undoStates.length - 1) {
redoPosition++;
applyState(undoStates[undoStates.length - 1 - redoPosition]);
}
return false;
};
base.redo = function () {
if (redoPosition > 0) {
redoPosition--;
applyState(undoStates[undoStates.length - 1 - redoPosition]);
}
return false;
};
/**
* Handle the selectionchanged event so can store the last caret
* position before the input so undoing places it in the right place
*/
base.signalSelectionchangedEvent = function () {
if (isApplying || isSelectionChangeHandled) {
isSelectionChangeHandled = false;
return;
}
if (lastState) {
updateLastState();
}
lastInputType = '';
};
/**
* Handles the input event
* @param {InputEvent} e
*/
base.signalInputEvent = function (e) {
// InputType is one of
// https://rawgit.com/w3c/input-events/v1/index.html#interface-InputEvent-Attributes
// Most should cause a full undo item to be added so only need to
// handle a few of them
var inputType = e.inputType;
// Should ignore selection changes that occur because of input
// events as already handling them
isSelectionChangeHandled = true;
// inputType should be supported by all supported browsers
// except IE 11 in runWithoutWysiwygSupport. Shouldn't be an issue
// as native handling will mostly work there.
// Ignore if composing as will handle composition end instead
if (!inputType || e.isComposing) {
return;
}
switch (e.inputType) {
case 'deleteContentBackward':
if (lastState && lastInputType === inputType &&
charChangedCount < 20) {
updateLastState();
} else {
storeState();
charChangedCount = 0;
}
lastInputType = inputType;
break;
case 'insertText':
charChangedCount += e.data ? e.data.length : 1;
if (lastState && lastInputType === inputType &&
charChangedCount < 20 && !/\s$/.test(e.data)) {
updateLastState();
} else {
storeState();
charChangedCount = 0;
}
lastInputType = inputType;
break;
default:
lastInputType = 'sce-misc';
charChangedCount = 0;
storeState();
break;
}
};
/**
* Creates a positions object form passed range
* @param {Range} range
* @return {Object<string, Array<number>}
*/
function getRangePositions(range) {
// Merge any adjacent text nodes as it will be done by innerHTML
// which would cause positions to be off if not done
body.normalize();
return {
startPositions:
nodeToPositions(range.startContainer, range.startOffset),
endPositions:
nodeToPositions(range.endContainer, range.endOffset)
};
}
/**
* Sets the range start/end based on the positions object
* @param {Range} range
* @param {Object<string, Array<number>>} positions
*/
function setRangePositions(range, positions) {
try {
var startPositions = positions.startPositions;
var endPositions = positions.endPositions;
range.setStart(positionsToNode(body, startPositions),
startPositions[0]);
range.setEnd(positionsToNode(body, endPositions),
endPositions[0]);
} catch (e) {
if (console && console.warn) {
console.warn('[SCEditor] Undo plugin lost caret', e);
}
}
}
/**
* Converts the passed container and offset into positions array
* @param {Node} container
* @param {number} offset
* @returns {Array<number>}
*/
function nodeToPositions(container, offset) {
var positions = [offset];
var node = container;
while (node && node.tagName !== 'BODY') {
positions.push(nodeIndex(node));
node = node.parentNode;
}
return positions;
}
/**
* Returns index of passed node
* @param {Node} node
* @returns {number}
*/
function nodeIndex(node) {
var i = 0;
while ((node = node.previousSibling)) {
i++;
}
return i;
}
/**
* Gets the container node from the positions array
* @param {Node} node
* @param {Array<number>} positions
* @returns {Node}
*/
function positionsToNode(node, positions) {
for (var i = positions.length - 1; node && i > 0; i--) {
node = node.childNodes[positions[i]];
}
return node;
}
};
}(sceditor));
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