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/**
* This code is property of Apple Inc.
* This code is intended for informational use only.
* Apple has granted no license for distribution or use.
**/
const iPad = true;
const ADSupportsTouches = ("createTouch" in document);
const ADStartEvent = ADSupportsTouches ? "touchstart": "mousedown";
const ADMoveEvent = ADSupportsTouches ? "touchmove": "mousemove";
/**
* This code is property of Apple Inc.
* This code is intended for informational use only.
* Apple has granted no license for distribution or use.
**/
var controller = {};
controller.showInterface = function() {
if (1 == dataController.showVersionNumber) {
controller.setUpCacheLogging()
@odrobnik
odrobnik / gist:2881890
Created June 6, 2012 13:34
WWDC 2012 Apps in Banner
Please help complete and sort this list. These are the icons visible in the WWDC 2012 Banner. Roughly sorted by size.
http://www.cocoanetics.com/files/WWDC2012_Banner.png
alternate, high res pictures of the Banner:
http://cdn.macrumors.com/article-new/2012/06/photo.jpg
Path - http://itunes.apple.com/us/app/path/id403639508?mt=8
Star Walk - http://itunes.apple.com/app/star-walk-guide-dastronomie/id295430577?mt=8
Instagram - http://itunes.apple.com/us/app/instagram/id389801252?mt=8
@jareware
jareware / SCSS.md
Last active July 1, 2024 09:25
Advanced SCSS, or, 16 cool things you may not have known your stylesheets could do

⇐ back to the gist-blog at jrw.fi

Advanced SCSS

Or, 16 cool things you may not have known your stylesheets could do. I'd rather have kept it to a nice round number like 10, but they just kept coming. Sorry.

I've been using SCSS/SASS for most of my styling work since 2009, and I'm a huge fan of Compass (by the great @chriseppstein). It really helped many of us through the darkest cross-browser crap. Even though browsers are increasingly playing nice with CSS, another problem has become very topical: managing the complexity in stylesheets as our in-browser apps get larger and larger. SCSS is an indispensable tool for dealing with this.

This isn't an introduction to the language by a long shot; many things probably won't make sense unless you have some SCSS under your belt already. That said, if you're not yet comfy with the basics, check out the aweso

@originell
originell / RubberBand.md
Last active April 4, 2024 00:26
This is a straight copy of – to avoid this ever going dark http://squareb.wordpress.com/2013/01/06/31/

Analysis of Apple’s rubber band scrolling

January 6, 2013

I recently saw a post on Twitter from @chpwn that described the alogorithm that Apple uses for its “rubber band” or “bungee” scrolling.

b = (1.0 – (1.0 / ((x * c / d) + 1.0))) * d
@bradp
bradp / setup.sh
Last active June 17, 2024 10:09
New Mac Setup Script
echo "Creating an SSH key for you..."
ssh-keygen -t rsa
echo "Please add this public key to Github \n"
echo "https://github.com/account/ssh \n"
read -p "Press [Enter] key after this..."
echo "Installing xcode-stuff"
xcode-select --install
@austinhyde
austinhyde / js-observables-binding.md
Last active August 16, 2023 18:19
Vanilla JavaScript Data Binding

Observables

You don't really need a framework or fancy cutting-edge JavaScript features to do two-way data binding. Let's start basic - first and foremost, you need a way to tell when data changes. Traditionally, this is done via an Observer pattern, but a full-blown implementation of that is a little clunky for nice, lightweight JavaScript. So, if native getters/setters are out, the only mechanism we have are accessors:

var n = 5;
function getN() { return n; }
function setN(newN) { n = newN; }

console.log(getN()); // 5

setN(10);

@jeanlescure
jeanlescure / TransformationShader.js
Last active August 24, 2023 02:06
ThreeJS: Vertex shader for translating, scaling, and rotating. Fragment shader for adding texture and controlling opacity.
THREE.TransformationShader = {
defines: {},
uniforms: {
"tDiffuse": { type: "t", value: texture },
"opacity": { type: "f", value: 1.0 },
"translationX": { type: "f", value: 1.0 },
"translationY": { type: "f", value: 1.0 },
"translationZ": { type: "f", value: 1.0 },
"scaleX": { type: "f", value: 1.0 },
@callumlocke
callumlocke / scale-canvas.ts
Last active June 12, 2024 15:31
How to fix a canvas so it will look good on retina/high-DPI screens.
/*
UPDATED for 2023 - Now much simpler. The old tricks are no longer needed.
The following code makes an 800×600 canvas that is always as sharp as possible for the device.
You still draw on it as if it's the logical size (800×600 in this case), but everything just
looks sharper on high-DPI screens. Regular non-sharp screens are not affected.
*/
const width = 800
@lopspower
lopspower / README.md
Last active July 4, 2024 23:19
Hexadecimal color code for transparency

Hexadecimal color code for transparency

Twitter

How to set transparency with hex value ?

For example, you want to set 40% alpha transparence to #000000 (black color), you need to add 66 like this #66000000.

Download This sample on Google Play Store