Skip to content

Instantly share code, notes, and snippets.

using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class DiscontinuitySourceRF : ScriptableRendererFeature
{
class DiscontinuitySourcePass : ScriptableRenderPass
{
int kDepthBufferBits = 32;
private RenderTargetHandle DiscontinuityAttachmentHandle { get; set; }
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Deckbuilder
{
[CreateAssetMenu(fileName = "New Specific Game Event", menuName = "Events/Game Event - Card")]
public class CardGameEvent : SpecificGameEvent<Card>
using UnityEngine;
namespace Deckbuilder
{
public abstract class BaseAction : ScriptableObject
{
}
public abstract class StateAction : BaseAction
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Deckbuilder
{
public abstract class BaseState : ScriptableObject
{
const canvasSketch = require('canvas-sketch');
const random = require('canvas-sketch-util/random');
const math = require('canvas-sketch-util/math');
const { create } = require('domain');
const Tweakpane = require('tweakpane');
const settings = {
dimensions: [ 1200, 1200 ],
animate: true
};
Shader "Custom/SubsurfaceScattering"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_Distortion("Distortion", Range(1, 10)) = 1
_Power("Power", Range(0, 2)) = 1
Shader "Unlit/DepthEstimationShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Shader "Custom/SubsurfaceScattering"
{
Properties
{
_Color ("Color", Color) = (1,1,1,1)
_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Glossiness ("Smoothness", Range(0,1)) = 0.5
_Metallic ("Metallic", Range(0,1)) = 0.0
_Distortion("Distortion", Range(1, 10)) = 1
_Power("Power", Range(0, 2)) = 1
@samiede
samiede / main.py
Created July 16, 2021 12:53
DQN with own wrappers
import pickle
import gym
import math
import random
import numpy as np
import matplotlib.pyplot as plt
from PIL import Image
import click
@samiede
samiede / EnvironmentWrappers.py
Created July 16, 2021 12:44
Environment Wrappers
import gym
import numpy as np
import cv2
import torch
import collections
import torchvision.transforms as T
from PIL import Image
class FrameStackingEnv(gym.Wrapper):