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August 25, 2019 12:48
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LayerMask Extensions
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using UnityEngine; | |
using System.Collections.Generic; | |
public static class LayerMaskExtensions { | |
// int extensions | |
public static int Inverse(this int mask) { | |
return ~mask; | |
} | |
public static int Combined(this int mask, int other) { | |
return mask | other; | |
} | |
public static bool Includes(this int mask, int value) { | |
return ((1 << value) & mask) != 0; | |
} | |
public static bool Includes(this int mask, string layerName) { | |
return mask.Includes(LayerMask.NameToLayer(layerName)); | |
} | |
public static bool IncludesAll(this int mask, IEnumerable<int> values) { | |
foreach (var layer in values) { | |
if (!mask.Includes(layer)) return false; | |
} | |
return true; | |
} | |
public static bool IncludesAny(this int mask, IEnumerable<int> values) { | |
foreach (var layer in values) { | |
if (mask.Includes(layer)) return true; | |
} | |
return false; | |
} | |
// LayerMask extensions | |
public static LayerMask Inverse(this LayerMask layerMask) { | |
return ~layerMask; | |
} | |
public static LayerMask Combined(this LayerMask layerMask, LayerMask other) { | |
return layerMask | other; | |
} | |
public static bool Includes(this LayerMask layerMask, int value) { | |
return layerMask.value.Includes(value); | |
} | |
public static bool Includes(this LayerMask layerMask, string layerName) { | |
return layerMask.value.Includes(layerName); | |
} | |
public static bool IncludesAll(this LayerMask layerMask, IEnumerable<int> values) { | |
return layerMask.value.IncludesAll(values); | |
} | |
public static bool IncludesAny (this LayerMask layerMask, IEnumerable<int> values) { | |
return layerMask.value.IncludesAny(values); | |
} | |
} | |
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