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Demonstration of termimad panic
use crossterm::{execute, style::Color::*, terminal};
use std::io::Write;
use termimad::*;
static MD: &str = r#"
You are conflating a few concepts.
[Concurrency is not parallelism](https://stackoverflow.com/q/1050222/155423), and `async` and `await` are tools for *concurrency*, which may sometimes mean they are also tools for parallelism.
Additionally, whether a future is immediately polled or not is orthogonal to the syntax chosen.
# `async` / `await`
The keywords `async` and `await` exist to make creating and interacting with asynchronous code easier to read and look more like "normal" synchronous code. This is true in all of the languages that have such keywords, as far as I am aware.
## Simpler code
This is code that creates a future that adds two numbers when polled
**before**
```
fn long_running_operation(a: u8, b: u8) -> impl Future<Output = u8> {
struct Value(u8, u8);
impl Future for Value {
type Output = u8;
fn poll(self: Pin<&mut Self>, _ctx: &mut Context) -> Poll<Self::Output> {
Poll::Ready(self.0 + self.1)
}
}
Value(a, b)
}
```
**after**
```
async fn long_running_operation(a: u8, b: u8) -> u8 {
a + b
}
```
Note that the "before" code is basically the [implementation of today's `poll_fn` function](https://github.com/rust-lang-nursery/futures-rs/blob/0.3.1/futures-util/src/future/poll_fn.rs#L48-L56)
See also [Peter Hall's answer](https://stackoverflow.com/a/52839157/155423) about how keeping track of many variables can be made nicer.
## References
One of the potentially surprising things about `async`/`await` is that it enables a specific pattern that wasn't possible before: using references in futures. Here's some code that fills up a buffer with a value in an asynchronous manner:
**before**
```
use std::io;
fn fill_up<'a>(buf: &'a mut [u8]) -> impl Future<Output = io::Result<usize>> + 'a {
futures::future::lazy(move |_| {
for b in buf.iter_mut() { *b = 42 }
Ok(buf.len())
})
}
fn foo() -> impl Future<Output = Vec<u8>> {
let mut data = vec![0; 8];
fill_up(&mut data).map(|_| data)
}
```
This fails to compile:
```none
error[E0597]: `data` does not live long enough
--> src/main.rs:33:17
|
33 | fill_up_old(&mut data).map(|_| data)
| ^^^^^^^^^ borrowed value does not live long enough
34 | }
| - `data` dropped here while still borrowed
|
= note: borrowed value must be valid for the static lifetime...
error[E0505]: cannot move out of `data` because it is borrowed
--> src/main.rs:33:32
|
33 | fill_up_old(&mut data).map(|_| data)
| --------- ^^^ ---- move occurs due to use in closure
| | |
| | move out of `data` occurs here
| borrow of `data` occurs here
|
= note: borrowed value must be valid for the static lifetime...
```
**after**
```
use std::io;
async fn fill_up(buf: &mut [u8]) -> io::Result<usize> {
for b in buf.iter_mut() { *b = 42 }
Ok(buf.len())
}
async fn foo() -> Vec<u8> {
let mut data = vec![0; 8];
fill_up(&mut data).await.expect("IO failed");
data
}
```
This works!
# Calling an `async` function does not run anything
The implementation and design of a `Future` and the entire system around futures, on the other hand, is unrelated to the keywords `async` and `await`. Indeed, Rust has a thriving asynchronous ecosystem (such as with Tokio) before the `async` / `await` keywords ever existed. The same was true for JavaScript.
## Why aren't `Future`s polled immediately on creation?
For the most authoritative answer, check out [this comment from withoutboats](https://github.com/rust-lang/rfcs/pull/2394#issuecomment-382399020) on the RFC pull request:
> A fundamental difference between Rust's futures and those from other
> languages is that Rust's futures do not do anything unless polled. The
> whole system is built around this: for example, cancellation is
> dropping the future for precisely this reason. In contrast, in other
> languages, calling an async fn spins up a future that starts executing
> immediately.
>
> A point about this is that async & await in Rust are not inherently
> concurrent constructions. If you have a program that only uses async &
> await and no concurrency primitives, the code in your program will
> execute in a defined, statically known, linear order. Obviously, most
> programs will use some kind of concurrency to schedule multiple,
> concurrent tasks on the event loop, but they don't have to. What this
> means is that you can - trivially - locally guarantee the ordering of
> certain events, even if there is nonblocking IO performed in between
> them that you want to be asynchronous with some larger set of nonlocal
> events (e.g. you can strictly control ordering of events inside of a
> request handler, while being concurrent with many other request
> handlers, even on two sides of an await point).
>
> This property gives Rust's async/await syntax the kind of local
> reasoning & low-level control that makes Rust what it is. Running up
> to the first await point would not inherently violate that - you'd
> still know when the code executed, it would just execute in two
> different places depending on whether it came before or after an
> await. However, I think the decision made by other languages to start
> executing immediately largely stems from their systems which
> immediately schedule a task concurrently when you call an async fn
> (for example, that's the impression of the underlying problem I got
> from the Dart 2.0 document).
Some of the Dart 2.0 background is covered by [this discussion from munificent](https://www.reddit.com/r/rust/comments/8aaywk/async_await_in_rust_a_full_proposal/dwxjjo2/):
> Hi, I'm on the Dart team. Dart's async/await was designed mainly by
> Erik Meijer, who also worked on async/await for C#. In C#, async/await
> is synchronous to the first await. For Dart, Erik and others felt that
> C#'s model was too confusing and instead specified that an async
> function always yields once before executing any code.
>
> At the time, I and another on my team were tasked with being the
> guinea pigs to try out the new in-progress syntax and semantics in our
> package manager. Based on that experience, we felt async functions
> should run synchronously to the first await. Our arguments were
> mostly:
>
> 1. Always yielding once incurs a performance penalty for no good reason. In most cases, this doesn't matter, but in some it really
> does. Even in cases where you can live with it, it's a drag to bleed a
> little perf everywhere.
>
> 1. Always yielding means certain patterns cannot be implemented using async/await. In particular, it's really common to have code like
> (pseudo-code here):
>
> getThingFromNetwork():
> if (downloadAlreadyInProgress):
> return cachedFuture
>
> cachedFuture = startDownload()
> return cachedFuture
>
> In other words, you have an async operation that you can call multiple times before it completes. Later calls use the same
> previously-created pending future. You want to ensure you don't start
> the operation multiple times. That means you need to synchronously
> check the cache before starting the operation.
>
> If async functions are async from the start, the above function can't use async/await.
>
> We pleaded our case, but ultimately the language designers stuck with
> async-from-the-top. This was several years ago.
>
> That turned out to be the wrong call. The performance cost is real
> enough that many users developed a mindset that "async functions are
> slow" and started avoiding using it even in cases where the perf hit
> was affordable. Worse, we see nasty concurrency bugs where people
> think they can do some synchronous work at the top of a function and
> are dismayed to discover they've created race conditions. Overall, it
> seems users do not naturally assume an async function yields before
> executing any code.
>
> So, for Dart 2, we are now taking the very painful breaking change to
> change async functions to be synchronous to the first await and
> migrating all of our existing code through that transition. I'm glad
> we're making the change, but I really wish we'd done the right thing
> on day one.
>
> I don't know if Rust's ownership and performance model place different
> constraints on you where being async from the top really is better,
> but from our experience, sync-to-the-first-await is clearly the better
> trade-off for Dart.
[cramert replies](https://www.reddit.com/r/rust/comments/8aaywk/async_await_in_rust_a_full_proposal/dwxqgpy) (note that some of this syntax is outdated now):
> If you need code to execute immediately when a function is called
> rather than later on when the future is polled, you can write your
> function like this:
>
> fn foo() -> impl Future<Item=Thing> {
> println!("prints immediately");
> async_block! {
> println!("prints when the future is first polled");
> await!(bar());
> await!(baz())
> }
> }
## Code examples
These examples use the async support in Rust 1.39 and the futures crate 0.3.1.
### Literal transcription of the C# code
```
use futures; // 0.3.1
async fn long_running_operation(a: u8, b: u8) -> u8 {
println!("long_running_operation");
a + b
}
fn another_operation(c: u8, d: u8) -> u8 {
println!("another_operation");
c * d
}
async fn foo() -> u8 {
println!("foo");
let sum = long_running_operation(1, 2);
another_operation(3, 4);
sum.await
}
fn main() {
let task = foo();
futures::executor::block_on(async {
let v = task.await;
println!("Result: {}", v);
});
}
```
If you called `foo`, the sequence of events in Rust would be:
1. Something implementing `Future<Output = u8>` is returned.
That's it. No "actual" work is done yet. If you take the result of `foo` and drive it towards completion (by polling it, in this case via `futures::executor::block_on`), then the next steps are:
2. Something implementing `Future<Output = u8>` is returned from calling `long_running_operation` (it does not start work yet).
2. `another_operation` does work as it is synchronous.
2. the `.await` syntax causes the code in `long_running_operation` to start. The `foo` future will continue to return "not ready" until the computation is done.
The output would be:
```none
foo
another_operation
long_running_operation
Result: 3
```
Note that there are no thread pools here: this is all done on a single thread.
### `async` blocks
You can also use `async` blocks:
```
use futures::{future, FutureExt}; // 0.3.1
fn long_running_operation(a: u8, b: u8) -> u8 {
println!("long_running_operation");
a + b
}
fn another_operation(c: u8, d: u8) -> u8 {
println!("another_operation");
c * d
}
async fn foo() -> u8 {
println!("foo");
let sum = async { long_running_operation(1, 2) };
let oth = async { another_operation(3, 4) };
let both = future::join(sum, oth).map(|(sum, _)| sum);
both.await
}
```
Here we wrap synchronous code in an `async` block and then wait for both actions to complete before this function will be complete.
Note that wrapping synchronous code like this is *not* a good idea for anything that will actually take a long time; see https://stackoverflow.com/q/41932137/155423 for more info.
### With a threadpool
```
// Requires the `thread-pool` feature to be enabled
use futures::{executor::ThreadPool, future, task::SpawnExt, FutureExt};
async fn foo(pool: &mut ThreadPool) -> u8 {
println!("foo");
let sum = pool
.spawn_with_handle(async { long_running_operation(1, 2) })
.unwrap();
let oth = pool
.spawn_with_handle(async { another_operation(3, 4) })
.unwrap();
let both = future::join(sum, oth).map(|(sum, _)| sum);
both.await
}
```
"#;
fn print_direct(skin: &MadSkin) {
skin.print_text(MD);
}
fn print_in_text_view(skin: MadSkin) {
let mut w = std::io::stdout();
execute!(w, terminal::Clear(terminal::ClearType::All)).unwrap();
let mut area = Area::full_screen();
area.pad(2, 1); // let's add some margin
let text = skin.area_text(MD, &area);
let view = TextView::from(&area, &text);
view.write().unwrap();
}
/// Choose DIRECT = true for a simple writting in stdout,
/// and DIRECT = false for a whole terminal display.
/// Note that this doesn't use an alternate screen. Look
/// at the "scrollable" example to see an alternate screen
/// being used.
const DIRECT: bool = true;
fn main() {
let mut skin = MadSkin::default();
skin.set_headers_fg(rgb(255, 187, 0));
skin.bold.set_fg(Yellow);
skin.italic.set_fgbg(Magenta, rgb(30, 30, 40));
skin.bullet = StyledChar::from_fg_char(Yellow, '⟡');
skin.quote_mark.set_fg(Yellow);
if DIRECT {
print_direct(&skin);
} else {
print_in_text_view(skin);
}
}
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