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@samueljackson92
Created March 9, 2016 10:30
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//
// Created by Samuel Jackson on 09/03/2016.
//
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderWindow.h>
#include <vtkSmartPointer.h>
#include <vtkPoints.h>
#include <vtkVertex.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkCubeAxesActor2D.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkAxisActor2D.h>
#include <vtkSphereSource.h>
#include <vtkGlyph3D.h>
int main(int argc, char** argv) {
// create collection of points
const unsigned int size = 10;
vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();
for (int nx = 0; nx < size; ++nx) {
for (int ny = 0; ny < size; ++ny) {
for(int nz = 0; nz < size; ++nz) {
points->InsertNextPoint(nx+0.5, ny+0.5, nz+0.5);
}
}
}
// create PolyData from list of points
vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
polyData->SetPoints(points);
// create sphere sources for each points
vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetSourceConnection(sphereSource->GetOutputPort());
glyph3D->SetInputData(polyData);
glyph3D->Update();
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .3, .3);
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
// add & render CubeAxes
vtkSmartPointer<vtkCubeAxesActor2D> axes = vtkSmartPointer<vtkCubeAxesActor2D>::New();
axes->SetInputData(polyData);
axes->SetFontFactor(3.0);
axes->SetFlyModeToNone();
axes->SetCamera(renderer->GetActiveCamera());
vtkSmartPointer<vtkAxisActor2D> xAxis = axes->GetXAxisActor2D();
xAxis->SetAdjustLabels(1);
renderer->AddViewProp(axes);
renderWindowInteractor->Start();
}
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