Vulkan is a low-overhead, cross-platform 3D graphics and compute API.
Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.
void main() { | |
final String input = ''' | |
{OPCODE_LOADPATH:['/html/wizard/wifi.html']}, | |
{OPCODE_CLICKELEMENT:['#BasicSettingsTwo_off_twoFour']}, | |
{OPCODE_WAITFORELEMENTGONE:['#submitdynamic']}, | |
{OPCODE_CLICKELEMENT:['#BasicSettingsFive_five_off']}, | |
{OPCODE_WAITFORELEMENTGONE:['#submitdynamic']}, | |
{OPCODE_CLICKELEMENT:['#wifi_wizard_save']}, | |
'''; | |
#include <iostream> | |
#include <vector> | |
#include <sstream> | |
#include <time.h> | |
#include <chrono> | |
#include <thread> | |
#include <random> | |
#include <climits> | |
class GameOfLife |
#include <iostream> | |
class Recursive | |
{ | |
private: | |
unsigned long long count; | |
public: | |
Recursive(unsigned long long x) | |
{ | |
this->count = x; |