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Motion, Illuminance and occupancy level
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blueprint: | |
name: Motion and occupaancy Light with illuminance | |
description: Turn on a light when motion is detected and illuminance is below a set Lux level. | |
domain: automation | |
input: | |
motion_entity: | |
name: Motion Sensor | |
selector: | |
entity: | |
domain: binary_sensor | |
multiple: true | |
occupancy_entity: | |
name: Occupancy sensor | |
selector: | |
entity: | |
domain: binary_sensor | |
device_class: occupancy | |
lux_entity: | |
name: Illuminance Sensor | |
selector: | |
entity: | |
domain: sensor | |
device_class: illuminance | |
lux_level: | |
name: Illuminance level | |
description: If lux is below this value and motion is detected, the light will turn on. | |
selector: | |
entity: | |
domain: input_number | |
no_motion_wait: | |
name: Wait time | |
description: Time to leave the light on after last motion is detected. | |
default: 60 | |
selector: | |
number: | |
min: 0 | |
max: 3600 | |
unit_of_measurement: seconds | |
light_target: | |
name: Light to control | |
selector: | |
target: | |
entity: | |
domain: light | |
mode: restart | |
max_exceeded: silent | |
variables: | |
lux: !input lux_level | |
lux_entity_var: !input lux_entity | |
trigger: | |
- platform: state | |
entity_id: !input motion_entity | |
from: "off" | |
to: "on" | |
condition: | |
- condition: or | |
conditions: | |
- condition: template | |
value_template: "{{ states(lux_entity)|float < states(lux)|float }}" | |
action: | |
- service: light.turn_on | |
target: !input light_target | |
- wait_for_trigger: | |
platform: state | |
entity_id: !input occupancy_entity | |
from: "on" | |
to: "off" | |
for: !input no_motion_wait | |
- service: light.turn_off | |
target: !input light_target |
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