Last active
September 9, 2021 22:52
-
-
Save sancarn/9da656e4bc59375e4c5da51634bd906d to your computer and use it in GitHub Desktop.
Open AI Codex fun
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* Make screen a canvas */ | |
var canvas = document.createElement('canvas'); | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
document.body.appendChild(canvas); | |
/* remove scroll bars */ | |
document.body.style.overflow = 'hidden'; | |
/* add a circle to the canvas */ | |
var ctx = canvas.getContext('2d'); | |
var circle = { | |
x: canvas.width / 2, | |
y: canvas.height / 2, | |
radius: 50, | |
velocity: 1, | |
draw: function() { | |
ctx.beginPath(); | |
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false); | |
ctx.fill(); | |
} | |
}; | |
circle.draw(); | |
/* make circle controllable with left and right arrows */ | |
document.addEventListener('keydown', function(e) { | |
if (e.keyCode == 37) { | |
circle.x -= circle.velocity; | |
} else if (e.keyCode == 39) { | |
circle.x += circle.velocity; | |
} | |
circle.draw(); | |
}); | |
/* make circle accelerate to the bottom of the canvas due to gravity */ | |
var gravity = 0.1; | |
var gravityAcceleration = 0; | |
var gravityVelocity = 0; | |
var gravityAccelerationIncrement = 0.01; | |
var gravityVelocityIncrement = 0.1; | |
var gravityAccelerationIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAccelerationIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.01; | |
var gravityVelocityIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrementIncrement = 0.1; | |
var gravityAcceleration |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* draw a rotating cube */ | |
var cube = document.createElement('div'); | |
cube.style.width = '100px'; | |
cube.style.height = '100px'; | |
cube.style.backgroundColor = 'red'; | |
cube.style.position = 'absolute'; | |
cube.style.transform = 'rotateY(0deg)'; | |
document.body.appendChild(cube); | |
var cube2 = document.createElement('div'); | |
cube2.style.width = '100px'; | |
cube2.style.height = '100px'; | |
cube2.style.backgroundColor = 'green'; | |
cube2.style.position = 'absolute'; | |
cube2.style.transform = 'rotateY(90deg)'; | |
document.body.appendChild(cube2); | |
var cube3 = document.createElement('div'); | |
cube3.style.width = '100px'; | |
cube3.style.height = '100px'; | |
cube3.style.backgroundColor = 'blue'; | |
cube3.style.position = 'absolute'; | |
cube3.style.transform = 'rotateY(180deg)'; | |
document.body.appendChild(cube3); | |
var cube4 = document.createElement('div'); | |
cube4.style.width = '100px'; | |
cube4.style.height = '100px'; | |
cube4.style.backgroundColor = 'yellow'; | |
cube4.style.position = 'absolute'; | |
cube4.style.transform = 'rotateY(270deg)'; | |
document.body.appendChild(cube4); | |
var cube5 = document.createElement('div'); | |
cube5.style.width = '100px'; | |
cube5.style.height = '100px'; | |
cube5.style.backgroundColor = 'purple'; | |
cube5.style.position = 'absolute'; | |
cube5.style.transform = 'rotateY(360deg)'; | |
document.body.appendChild(cube5); | |
var cube6 = document.createElement('div'); | |
cube6.style.width = '100px'; | |
cube6.style.height = '100px'; | |
cube6.style.backgroundColor = 'orange'; | |
cube6.style.position = 'absolute'; | |
cube6.style.transform = 'rotateY(450deg)'; | |
document.body.appendChild(cube6); | |
var cube7 = document.createElement('div'); | |
cube7.style.width = '100px'; | |
cube7.style.height = '100px'; | |
cube7.style.backgroundColor = 'brown'; | |
cube7.style.position = 'absolute'; | |
cube7.style.transform = 'rotateY(540deg)'; | |
document.body.appendChild(cube7); | |
var cube8 = document.createElement('div'); | |
cube8.style.width = '100px'; | |
cube8.style.height = '100px'; | |
cube8.style.backgroundColor = 'gray'; | |
cube8.style.position = 'absolute'; | |
cube8.style.transform = 'rotateY(630deg)'; | |
document.body.appendChild(cube8); | |
var cube9 = document.createElement('div'); | |
cube9.style.width = '100px'; | |
cube9.style.height = '100px'; | |
cube9.style.backgroundColor = 'black'; | |
cube9.style.position = 'absolute'; | |
cube9.style.transform = 'rotateY(720deg)'; | |
document.body.appendChild(cube9); | |
var cube10 = document.createElement('div'); | |
cube10.style.width = '100px'; | |
cube10.style.height = '100px'; | |
cube10.style.backgroundColor = 'white'; | |
cube10.style.position = 'absolute'; | |
cube10.style.transform = 'rotateY(810deg)'; | |
document.body.appendChild(cube10); | |
var cube11 = document.createElement('div'); | |
cube11.style.width = '100px'; | |
cube11.style.height = '100px'; | |
cube11.style.backgroundColor = 'pink'; | |
cube11.style.position = 'absolute'; | |
cube11.style.transform = 'rotateY(900deg)'; | |
document.body.appendChild(cube11); | |
var cube12 = document.createElement('div'); | |
cube12.style.width = '100px'; | |
cube12.style.height = '100px'; |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* load threejs */ | |
var script = document.createElement('script'); | |
script.src = 'https://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js'; | |
document.body.appendChild(script); | |
/* draw a cube */ | |
var scene = new THREE.Scene(); | |
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); | |
var renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( renderer.domElement ); | |
var geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } ); | |
var cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
camera.position.z = 5; | |
/* render scene */ | |
function render() { | |
requestAnimationFrame( render ); | |
cube.rotation.x += 0.01; | |
cube.rotation.y += 0.01; | |
renderer.render( scene, camera ); | |
} | |
render(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* ask for name using input element */ | |
var input = document.createElement('input'); | |
input.setAttribute('type', 'text'); | |
input.setAttribute('placeholder', 'Enter your name'); | |
document.body.appendChild(input); | |
/* don't print name twice */ | |
document.body.appendChild (document.createElement('div')) | |
input.addEventListener('change', function() { | |
var name = input.value; | |
var hello = document.createElement('div'); | |
hello.innerHTML = 'Hello ' + name; | |
document.body.removeChild(document.body.lastChild); | |
document.body.appendChild(hello); | |
}); | |
/* fuck off */ | |
var fuckOff = document.createElement('div'); | |
fuckOff.innerHTML = 'Fuck off'; | |
document.body.appendChild(fuckOff); | |
fuckOff.addEventListener('click', function() { | |
document.body.removeChild(document.body.lastChild); | |
}); | |
/* add one */ | |
var addOne = document.createElement('div'); | |
addOne.innerHTML = 'Add one'; | |
document.body.appendChild(addOne); | |
addOne.addEventListener('click', function() { | |
var number = document.createElement('div'); | |
number.innerHTML = '1'; | |
document.body.removeChild(document.body.lastChild); | |
document.body.appendChild(number); | |
}); | |
/* delete everything */ | |
var deleteEverything = document.createElement('div'); | |
deleteEverything.innerHTML = 'Delete everything'; | |
document.body.appendChild(deleteEverything); | |
deleteEverything.addEventListener('click', function() { | |
while (document.body.firstChild) { | |
document.body.removeChild(document.body.firstChild); | |
} | |
}); | |
/* add everything */ | |
var addEverything = document.createElement('div'); | |
addEverything.innerHTML = 'Add everything'; | |
document.body.appendChild(addEverything); | |
addEverything.addEventListener('click', function() { | |
var helloWorld = document.createElement('div'); | |
helloWorld.innerHTML = 'Hello World'; | |
document.body.appendChild(helloWorld); | |
var input = document.createElement('input'); | |
input.setAttribute('type', 'text'); | |
input.setAttribute('placeholder', 'Enter your name'); | |
document.body.appendChild(input); | |
document.body.appendChild (document.createElement('div')) | |
input.addEventListener('change', function() { | |
var name = input.value; | |
var hello = document.createElement('div'); | |
hello.innerHTML = 'Hello ' + name; | |
document.body.removeChild(document.body.lastChild); | |
document.body.appendChild(hello); | |
}); | |
var fuckOff = document.createElement('div'); | |
fuckOff.innerHTML = 'Fuck off'; | |
document.body.appendChild(fuckOff); | |
fuckOff.addEventListener('click', function() { | |
document.body.removeChild(document.body.lastChild); | |
}); | |
var addOne = document.createElement('div'); | |
addOne.innerHTML = 'Add one'; | |
document.body.appendChild(addOne); | |
addOne.addEventListener('click', function() { | |
var number = document.createElement('div'); | |
number.innerHTML = '1'; | |
document.body.removeChild(document.body.lastChild); | |
document.body.appendChild(number); | |
}); | |
var deleteEverything = document.createElement('div'); | |
deleteEverything.innerHTML = 'Delete everything'; | |
document.body.appendChild(deleteEverything); | |
deleteEverything.addEventListener('click', function() { | |
while (document.body.firstChild) { | |
document.body.removeChild(document.body.firstChild); | |
} | |
}); | |
}); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment