Created
November 27, 2011 21:13
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require 'ray' | |
class LazyObject < BasicObject | |
def initialize(&callback) | |
@callback = callback | |
end | |
def __result__ | |
@__result__ ||= @callback.call | |
end | |
def method_missing(*a, &b) | |
__result__.send(*a, &b) | |
end | |
end | |
class Location | |
def self.[](x,y) | |
@locations ||= {} | |
@locations[[x,y]] ||= new(x,y) | |
end | |
def initialize(x,y) | |
@x = x | |
@y = y | |
@color = [:green, :green, :blue].sample | |
@north = LazyObject.new { Location[@x,@y-1] } | |
@south = LazyObject.new { Location[@x,y+1] } | |
@east = LazyObject.new { Location[@x+1, @y] } | |
@west = LazyObject.new { Location[@x-1, @y] } | |
end | |
def ==(other) | |
[x,y] == [other.x, other.y] | |
end | |
attr_reader :x, :y, :color, :north, :south, :east, :west | |
end | |
Ray.game "Test" do | |
register { add_hook :quit, method(:exit!) } | |
scene :square do | |
self.frames_per_second = 10 | |
@location = Location.new(16,12) | |
@world = [@location, @location.north, @location.south, @location.east, @location.west] | |
always do | |
@location = @location.west if holding?(:left) | |
@location = @location.east if holding?(:right) | |
@location = @location.north if holding?(:up) | |
@location = @location.south if holding?(:down) | |
@world << @location.north unless @world.include?(@location.north) | |
@world << @location.south unless @world.include?(@location.south) | |
@world << @location.east unless @world.include?(@location.east) | |
@world << @location.west unless @world.include?(@location.west) | |
end | |
render do |win| | |
@normal_view = window.default_view | |
@normal_view.center = @location.x*20 + 5, @location.y*20 + 5 | |
win.with_view(@normal_view) do | |
@world.each { |location| | |
rect = Ray::Polygon.rectangle([0,0,20,20], Ray::Color.send(location.color)) | |
rect.pos = [location.x*20, location.y*20] | |
win.draw(rect) | |
} | |
marker = Ray::Polygon.rectangle([0,0,10,10], Ray::Color.red) | |
marker.pos = [@location.x*20 + 5, @location.y*20 + 5] | |
win.draw(marker) | |
end | |
end | |
end | |
scenes << :square | |
end |
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