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local families = { | |
cave = { | |
tier = 1, | |
floor = { | |
high = { | |
'floor.sand' = 10, | |
'floor.5.a.light' = 1, | |
'floor.3.a.light' = 1, | |
}, | |
low = { |
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local dungeon_styles= { | |
{ | |
-- tower of hera | |
-- palette = 'dungeon.tower_of_hera.1'; | |
tier_introduction = 3, | |
tileset = 'dungeon.tower_of_hera', | |
floor = { | |
scope = 'room', | |
{ | |
high = { 'floor.a.12.high', 'floor.a.6.high' }, |
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// Check occurrences of these tiles | |
// If they is properly used as a water detail, leave it as wall_pipe.* | |
// If not, replace with placeholder.wall_statue.* and replace as below: | |
wall_pipe.1, wall_hole.n | |
wall_pipe.2, wall_hole.s | |
wall_pipe.3, wall_hole.w | |
wall_pipe.4, wall_hole.e | |
// Check occurrences of these tiles | |
// If they is properly used as a water detail, leave as wall_statue.6.* |
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64 | |
65 | |
66 | |
67 | |
68 | |
69 | |
71 | |
bar | |
barrel | |
barrier_diag.1 |
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barrer_big.1.1, placeholder.big_barrier.2 | |
barrier.1.1, placeholder.barrier.3 | |
barrier.1.2, placeholder.barrier.2 | |
barrier.1.border, placeholder.barrier.1 | |
barrier.2.1, placeholder.barrier.3 | |
barrier.2.2, placeholder.barrier.2 | |
barrier.2.border, placeholder.barrier.1 | |
barrier.3.1, placeholder.barrier.3 | |
barrier.3.2, placeholder.barrier.2 | |
barrier.3.border, placeholder.barrier.1 |
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batchId | code | |
---|---|---|
1 | AH26DFJH | |
1 | DJUA6721 | |
1 | FF3YA77A | |
1 | 29DDDSAI | |
1 | DJJS766S | |
2 | JUD61D7A | |
2 | 9DSKS8AS | |
2 | D88SAKA1 | |
2 | 3LIU8SJU |
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No of Batches | Codes in batch | |
---|---|---|
25 | 1000 | |
26 | 500 | |
60 | 100 | |
120 | 50 |