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Jan Sandström sandstrand

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No of Batches Codes in batch
25 1000
26 500
60 100
120 50
batchId code
1 AH26DFJH
1 DJUA6721
1 FF3YA77A
1 29DDDSAI
1 DJJS766S
2 JUD61D7A
2 9DSKS8AS
2 D88SAKA1
2 3LIU8SJU
barrer_big.1.1, placeholder.big_barrier.2
barrier.1.1, placeholder.barrier.3
barrier.1.2, placeholder.barrier.2
barrier.1.border, placeholder.barrier.1
barrier.2.1, placeholder.barrier.3
barrier.2.2, placeholder.barrier.2
barrier.2.border, placeholder.barrier.1
barrier.3.1, placeholder.barrier.3
barrier.3.2, placeholder.barrier.2
barrier.3.border, placeholder.barrier.1
64
65
66
67
68
69
71
bar
barrel
barrier_diag.1
// Check occurrences of these tiles
// If they is properly used as a water detail, leave it as wall_pipe.*
// If not, replace with placeholder.wall_statue.* and replace as below:
wall_pipe.1, wall_hole.n
wall_pipe.2, wall_hole.s
wall_pipe.3, wall_hole.w
wall_pipe.4, wall_hole.e
// Check occurrences of these tiles
// If they is properly used as a water detail, leave as wall_statue.6.*
local dungeon_styles= {
{
-- tower of hera
-- palette = 'dungeon.tower_of_hera.1';
tier_introduction = 3,
tileset = 'dungeon.tower_of_hera',
floor = {
scope = 'room',
{
high = { 'floor.a.12.high', 'floor.a.6.high' },
@sandstrand
sandstrand / mappings.lua
Created October 19, 2016 21:39
New mappings
local families = {
cave = {
tier = 1,
floor = {
high = {
'floor.sand' = 10,
'floor.5.a.light' = 1,
'floor.3.a.light' = 1,
},
low = {