sudo apt-get install openjdk-7-jdk
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import React, { Component } from 'react'; | |
export default function withPropsChecker(WrappedComponent) { | |
return class PropsChecker extends Component { | |
componentWillReceiveProps(nextProps) { | |
Object.keys(nextProps) | |
.filter(key => { | |
return nextProps[key] !== this.props[key]; | |
}) | |
.map(key => { |
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#!/bin/bash | |
randomword=`rl -c 1 /usr/share/dict/words` | |
branchname=anton_${randomword} | |
git checkout -b ${branchname} |
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// original gist | |
const shuffleArray = arr => arr.sort(() => Math.random() - 0.5); | |
// fully random by @BetonMAN | |
const shuffleArray = arr => arr | |
.map(a => [Math.random(), a]) | |
.sort((a, b) => a[0] - b[0]) | |
.map(a => a[1]); | |
shuffleArray([1, 2, 3]) //[3, 1, 2] |
To remove a submodule you need to:
- Delete the relevant section from the .gitmodules file.
- Stage the .gitmodules changes git add .gitmodules
- Delete the relevant section from .git/config.
- Run git rm --cached path_to_submodule (no trailing slash).
- Run rm -rf .git/modules/path_to_submodule (no trailing slash).
- Commit git commit -m "Removed submodule "
- Delete the now untracked submodule files rm -rf path_to_submodule
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using UnityEngine; | |
using System.Collections; | |
public class CameraShake : MonoBehaviour | |
{ | |
// Transform of the camera to shake. Grabs the gameObject's transform | |
// if null. | |
public Transform camTransform; | |
// How long the object should shake for. |
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// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// | |
// VARIABLES |