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@sorenlouv
sorenlouv / determine-changed-props.js
Last active April 18, 2024 16:21
Determine which props causes React components to re-render
import React, { Component } from 'react';
export default function withPropsChecker(WrappedComponent) {
return class PropsChecker extends Component {
componentWillReceiveProps(nextProps) {
Object.keys(nextProps)
.filter(key => {
return nextProps[key] !== this.props[key];
})
.map(key => {
@anton-107
anton-107 / gbrand
Created April 19, 2017 08:15
small command tool to create a git branch with a random name
#!/bin/bash
randomword=`rl -c 1 /usr/share/dict/words`
branchname=anton_${randomword}
git checkout -b ${branchname}
@guilhermepontes
guilhermepontes / shuffle.js
Last active October 29, 2023 01:41
Shuffle Array - JavaScript ES2015, ES6
// original gist
const shuffleArray = arr => arr.sort(() => Math.random() - 0.5);
// fully random by @BetonMAN
const shuffleArray = arr => arr
.map(a => [Math.random(), a])
.sort((a, b) => a[0] - b[0])
.map(a => a[1]);
shuffleArray([1, 2, 3]) //[3, 1, 2]
@andrei-cacio
andrei-cacio / react-native-setup-linux.md
Last active June 22, 2018 21:22
React native setup on Ubuntu/Linux

Guide for installing React Native on Linux (ubuntu 14.04)

Step 1: Install JDK 7

sudo apt-get install openjdk-7-jdk

Step 2: Download the Android SDK

@myusuf3
myusuf3 / delete_git_submodule.md
Created November 3, 2014 17:36
How effectively delete a git submodule.

To remove a submodule you need to:

  • Delete the relevant section from the .gitmodules file.
  • Stage the .gitmodules changes git add .gitmodules
  • Delete the relevant section from .git/config.
  • Run git rm --cached path_to_submodule (no trailing slash).
  • Run rm -rf .git/modules/path_to_submodule (no trailing slash).
  • Commit git commit -m "Removed submodule "
  • Delete the now untracked submodule files rm -rf path_to_submodule
@ftvs
ftvs / CameraShake.cs
Last active May 17, 2024 12:21
Simple camera shake effect for Unity3d, written in C#. Attach to your camera GameObject. To shake the camera, set shakeDuration to the number of seconds it should shake for. It will start shaking if it is enabled.
using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
@JISyed
JISyed / MoveCamera.cs
Last active November 29, 2022 11:24
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES