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@sanuj
Last active July 7, 2016 18:14
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/*
* THIS IS A GENERATED FILE! DO NOT CHANGE THIS FILE! CHANGE THE
* CORRESPONDING TEMPLATE FILE, PLEASE!
*/
using namespace shogun;
%template(TagString) Tag<std::string>;
%template(set) CSGObject::set<std::string>;
%template(setString) CSGObject::set<std::string, void>;
%template(get) CSGObject::get<std::string>;
%template(getString) CSGObject::get<std::string, void>;
%template(has) CSGObject::has<std::string>;
%template(hasString) CSGObject::has<std::string, void>;
%template(TagInt) Tag<int32_t>;
%template(set) CSGObject::set<int32_t>;
%template(setInt) CSGObject::set<int32_t, void>;
%template(get) CSGObject::get<int32_t>;
%template(getInt) CSGObject::get<int32_t, void>;
%template(has) CSGObject::has<int32_t>;
%template(hasInt) CSGObject::has<int32_t, void>;
%template(TagFloat) Tag<float64_t>;
%template(set) CSGObject::set<float64_t>;
%template(setFloat) CSGObject::set<float64_t, void>;
%template(get) CSGObject::get<float64_t>;
%template(getFloat) CSGObject::get<float64_t, void>;
%template(has) CSGObject::has<float64_t>;
%template(hasFloat) CSGObject::has<float64_t, void>;
%template(TagKernel) Tag<CKernel*>;
%template(set) CSGObject::set<CKernel*>;
%template(setKernel) CSGObject::set<CKernel*, void>;
%template(get) CSGObject::get<CKernel*>;
%template(getKernel) CSGObject::get<CKernel*, void>;
%template(has) CSGObject::has<CKernel*>;
%template(hasKernel) CSGObject::has<CKernel*, void>;
%template(TagMachine) Tag<CMachine*>;
%template(set) CSGObject::set<CMachine*>;
%template(setMachine) CSGObject::set<CMachine*, void>;
%template(get) CSGObject::get<CMachine*>;
%template(getMachine) CSGObject::get<CMachine*, void>;
%template(has) CSGObject::has<CMachine*>;
%template(hasMachine) CSGObject::has<CMachine*, void>;
%template(TagLabels) Tag<CLabels*>;
%template(set) CSGObject::set<CLabels*>;
%template(setLabels) CSGObject::set<CLabels*, void>;
%template(get) CSGObject::get<CLabels*>;
%template(getLabels) CSGObject::get<CLabels*, void>;
%template(has) CSGObject::has<CLabels*>;
%template(hasLabels) CSGObject::has<CLabels*, void>;
%template(TagFeatures) Tag<CFeatures*>;
%template(set) CSGObject::set<CFeatures*>;
%template(setFeatures) CSGObject::set<CFeatures*, void>;
%template(get) CSGObject::get<CFeatures*>;
%template(getFeatures) CSGObject::get<CFeatures*, void>;
%template(has) CSGObject::has<CFeatures*>;
%template(hasFeatures) CSGObject::has<CFeatures*, void>;
%template(TagObj) Tag<CMockObject*>;
%template(set) CSGObject::set<CMockObject*>;
%template(setObj) CSGObject::set<CMockObject*, void>;
%template(get) CSGObject::get<CMockObject*>;
%template(getObj) CSGObject::get<CMockObject*, void>;
%template(has) CSGObject::has<CMockObject*>;
%template(hasObj) CSGObject::has<CMockObject*, void>;
// TODO: TEMPLATE
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