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diff --git a/src/client.cpp b/src/client.cpp | |
index 1d3c623..852b8e2 100644 | |
--- a/src/client.cpp | |
+++ b/src/client.cpp | |
@@ -286,6 +286,20 @@ void * MeshUpdateThread::Thread() | |
} | |
} | |
+void Client::Stop() | |
+{ | |
+ //request all client managed threads to stop | |
+ m_mesh_update_thread.Stop(); | |
+} | |
+ | |
+bool Client::isShutdown() | |
+{ | |
+ | |
+ if (!m_mesh_update_thread.IsRunning()) return true; | |
+ | |
+ return false; | |
+} | |
+ | |
Client::~Client() | |
{ | |
{ | |
diff --git a/src/client.h b/src/client.h | |
index a74668d..6e11d19 100644 | |
--- a/src/client.h | |
+++ b/src/client.h | |
@@ -289,6 +289,14 @@ class Client : public con::PeerHandler, public InventoryManager, public IGameDef | |
); | |
~Client(); | |
+ | |
+ /* | |
+ request all threads managed by client to be stopped | |
+ */ | |
+ void Stop(); | |
+ | |
+ | |
+ bool isShutdown(); | |
/* | |
The name of the local player should already be set when | |
calling this, as it is sent in the initialization. | |
diff --git a/src/game.cpp b/src/game.cpp | |
index 6f48870..ebaf711 100644 | |
--- a/src/game.cpp | |
+++ b/src/game.cpp | |
@@ -3428,6 +3428,16 @@ void the_game( | |
chat_backend.addMessage(L"", L"# Disconnected."); | |
chat_backend.addMessage(L"", L""); | |
+ client.Stop(); | |
+ | |
+ //force answer all texture and shader jobs (TODO return empty values) | |
+ | |
+ while(!client.isShutdown()) { | |
+ tsrc->processQueue(); | |
+ shsrc->processQueue(); | |
+ sleep_ms(100); | |
+ } | |
+ | |
// Client scope (client is destructed before destructing *def and tsrc) | |
}while(0); | |
} // try-catch |
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