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#include <coreutils/utils.h> | |
#include <coreutils/log.h> | |
#include "v8/v8.h" | |
#include <string> | |
using namespace std; | |
struct vec3 { | |
float x; | |
float y; | |
float z; | |
string toString() { return utils::format("[%f %f %f]", x, y, z); } | |
}; | |
struct Obj3D { | |
vec3 *position = new vec3(); | |
vec3 *rotation = new vec3(); | |
string name; | |
double alpha; | |
}; | |
int main() { | |
V8Interpreter v8; | |
v8.registerFunction("print", [](string l) { | |
logging::log(l); | |
}); | |
v8.registerFunction("testme", [&](double a, string x) { | |
LOGD("Got %s/%f", x,a); | |
}); | |
v8.registerClass<vec3>() | |
.field("x", &vec3::x) | |
.field("y", &vec3::y) | |
.field("z", &vec3::z) | |
.method("toString", &vec3::toString) | |
; | |
v8.registerClass<Obj3D>() | |
.field("position", &Obj3D::position) | |
.field("rotation", &Obj3D::rotation) | |
.field("name", &Obj3D::name) | |
.field("alpha", &Obj3D::alpha) | |
; | |
v8.registerFunction("double", [](vec3 v) -> vec3 { | |
v.x *= 2; | |
v.y *= 2; | |
v.z *= 2; | |
LOGD("Doubled to %s", v.toString()); | |
return v; | |
}); | |
v8.registerFunction("makeObj", [&](string name, vec3 pos) -> Obj3D* { | |
auto *obj = new Obj3D(); | |
LOGD("pos %s", pos.toString()); | |
*obj->position = pos; | |
obj->name = name; | |
*obj->rotation = { 0, 0, 0 }; | |
obj->alpha = 1.0; | |
return obj; | |
}); | |
v8.start(); | |
v8.exec(R"( | |
testme(3.14, 'hello'); | |
v = double( {x:3, y:4, z:5} ); | |
print(v.toString()); | |
vv = double(v); | |
print("RESULT: " + vv.y); | |
o = makeObj("cube", { x: 100, y: 100, z: 100 }); | |
print("CUBE: " + o.alpha); | |
o.rotation.y = 180; | |
testme(0, ''); | |
)"); | |
} |
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