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using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
public class BuildBatch : MonoBehaviour { | |
// build iOS app | |
private static void BuildiOS(){ | |
Debug.Log("/////////// build start ///////////"); | |
string [] scene = { | |
"Assets/SampleAsset.unity" | |
}; | |
string dstDevice = "Device"; | |
string dstSimulator = "Simulator"; | |
BuildOptions opt = BuildOptions.SymlinkLibraries | | |
BuildOptions.Development | | |
BuildOptions.ConnectWithProfiler | | |
BuildOptions.AllowDebugging; | |
// set cheched | |
EditorUserBuildSettings.symlinkLibraries = true; | |
EditorUserBuildSettings.development = true; | |
//set Build-target : Device | |
PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; | |
//BUILD for device | |
string errorMsg_Device = BuildPipeline.BuildPlayer(scene, dstDevice, BuildTarget.iPhone, opt); | |
if (string.IsNullOrEmpty(errorMsg_Device)){ | |
Debug.Log("/////////// device build succeeded ///////////"); | |
} else { | |
Debug.Log("/////////// device build failure ///////////"); | |
Debug.LogError(errorMsg_Device); | |
} | |
//set Build-target : Simulator | |
PlayerSettings.iOS.sdkVersion = iOSSdkVersion.SimulatorSDK; | |
// BUILD for simulator | |
string errorMsg_Simulator = BuildPipeline.BuildPlayer(scene, dstSimulator, BuildTarget.iPhone, opt); | |
if (string.IsNullOrEmpty(errorMsg_Simulator)){ | |
Debug.Log("/////////// simulator build succeeded ///////////"); | |
} else { | |
Debug.Log("/////////// simulator build failure ///////////"); | |
Debug.LogError(errorMsg_Simulator); | |
} | |
} | |
} |
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