Created
June 3, 2019 05:36
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[MenuItem("Window/TakeScreenshotWithCaptureScreenshotAsTexture")] | |
public static void Menu() | |
{ | |
var tex = ScreenCapture.CaptureScreenshotAsTexture(); | |
var jpgBytes = tex.EncodeToJPG(10);// 90KB | |
using (var sw = new StreamWriter("a.jpg")) | |
{ | |
sw.BaseStream.Write(jpgBytes, 0, jpgBytes.Length); | |
} | |
} |
エディタでそもそも読んではいけない系?
ScreenCapture.CaptureScreenshot はEditorで読んでも動くんで、AsTextureだけちゃんと動かないのはバグではという感想っす。
@makoto-unity
Finally! you've got a perfect result! isn't it?
conclusion:
Unity Editor 2019.1.0f2 windows can take valid screenshot on Editor without playing.
Unity Editor 2019.1.2f1 mac also can take valid screenshot onEditor with playing.
limited: free aspect mode required.
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「Ignoring depth surface load action as it is memoryless」の警告あり