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@satriahrh
Last active October 10, 2020 17:38
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var fsm := FiniteStateMachine{
Initial: "on",
StateMap: StateMap{
"locked": Transition{
"coin": Action{
Destination: "unlocked",
},
"push": Action{
Destionation: "locked",
}
},
"unlocked": Transition{
"coin": Action{
Destination: "unlocked",
},
"push": Action{
Destination: "locked",
}
}
},
}
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