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December 21, 2015 00:09
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Conway's Game of Life
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seed = [[0,0],[0,1],[0,2]] | |
puts "First generation:" | |
puts seed.to_s | |
# Point surrounding a given point | |
perimeter = ->(x, y){ | |
[ | |
[x - 1, y + 1], [x, y + 1], [x + 1, y + 1], | |
[x - 1, y ], [x + 1, y ], | |
[x - 1, y - 1], [x, y - 1], [x + 1, y - 1] | |
] | |
} | |
# All points and their perimeters | |
world = ->(seed){ | |
seed.inject([]) do |array, point| | |
array.concat(perimeter.(*point)) | |
end.concat(seed).uniq | |
} | |
# For a dead point and a living perimeter, get the next state | |
dead_next_point = ->(point, living){ | |
if living.size == 3 | |
point | |
end | |
} | |
# For a point and living seed, get the living points in the perimeter | |
living_perimeter = ->(point, seed){ | |
seed & perimeter.(*point) | |
} | |
# For a point and living perimeter, get the next state | |
living_next_point = ->(point, living){ | |
case living.size | |
when 0, 1 then nil | |
when 2, 3 then point | |
else | |
nil | |
end | |
} | |
# For a point and living seed, get the next state | |
next_point = ->(point, seed){ | |
if seed.include?(point) | |
living_next_point.(point, living_perimeter.(point, seed)) | |
else | |
dead_next_point.(point, living_perimeter.(point, seed)) | |
end | |
} | |
# Gather each points' next state | |
generate = ->(seed){ | |
world.(seed).map do |point| | |
next_point.(point, seed) | |
end.compact | |
} | |
puts "More generations" | |
9.times do |num| | |
seed = generate.(seed) | |
puts seed.to_s | |
end |
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