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mykitexample.cpp
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#include <Kit/Window.hpp> | |
#include <Kit/Renderer.hpp> | |
#include <Kit/Quad.hpp> | |
#include <Kit/Light.hpp> // Lights.. | |
#include <Kit/Camera.hpp> // Camera.. | |
#include <Kit/Model.hpp> // Action! | |
int main(int argc, char *argv[]){ | |
auto win = kit::Window::create("Foo", kit::Window::Windowed, glm::uvec2(1280, 720)); | |
auto renderer = kit::Renderer::create(glm::uvec2(1280, 720)); | |
auto payload = kit::Renderer::Payload::create(); | |
renderer->registerPayload(payload); | |
auto screenQuad = kit::Quad::create(); | |
auto camera = kit::Camera::create(72.0f, 1280.0f / 720.0f, glm::vec2(0.1f, 100.0f)); | |
camera->setPosition(glm::vec3(0.0f, 0.0f, 3.0f)); | |
auto light = kit::Light::create(kit::Light::Point, glm::uvec2(512,512)); | |
light->setColor(glm::vec3(1.0f,1.0f,1.0f) * 3.0f); | |
light->setPosition(glm::vec3(0,1,3)); | |
light->setRadius(5); | |
payload->addLight(light); | |
/* | |
This block works fine | |
auto light = kit::Light::create(kit::Light::IBL); | |
light->setEnvironment("fortpoint"); | |
light->setColor(glm::vec3(1.0f, 1.0f, 1.0f) * 3.0f); | |
payload->addLight(light);*/ | |
auto sphere = kit::Model::create("Sphere.mesh"); | |
sphere->rotateX(90.0f); | |
payload->addRenderable(sphere); | |
renderer->setActiveCamera(camera); | |
renderer->setSceneFringe(true); | |
renderer->setColorCorrection(true); | |
renderer->setShadows(true); | |
while(win->isOpen()){ | |
kit::WindowEvent evt; | |
while(win->fetchEvent(evt)){ | |
if(evt.type == kit::WindowEvent::KeyPressed && evt.keyboard.key == kit::Escape){ | |
win->close(); | |
} | |
} | |
renderer->renderFrame(); | |
screenQuad->setTexture(renderer->getBuffer()); | |
win->clear(); | |
screenQuad->render(); | |
win->display(); | |
} | |
} |
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