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@saul
Created May 27, 2019 13:10
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Name Default Flags Description
+alt1 cmd "cl"
+alt2 cmd "cl"
+attack cmd "cl"
+attack2 cmd "cl"
+back cmd "cl"
+break cmd "cl"
+camdistance cmd "cl"
+camin cmd "cl"
+cammousemove cmd "cl"
+camout cmd "cl"
+campitchdown cmd "cl"
+campitchup cmd "cl"
+camyawleft cmd "cl"
+camyawright cmd "cl"
+cl_show_team_equipment cmd "cl"
+commandermousemove cmd "cl"
+csm_rot_x_neg cmd "cl"
+csm_rot_x_plus cmd "cl"
+csm_rot_y_neg cmd "cl"
+csm_rot_y_plus cmd "cl"
+duck cmd "cl"
+forward cmd "cl"
+graph cmd "cl"
+grenade1 cmd "cl"
+grenade2 cmd "cl"
+jlook cmd "cl"
+jump cmd "cl"
+klook cmd "cl"
+left cmd "cl"
+lookdown cmd "cl"
+lookspin cmd "cl"
+lookup cmd "cl"
+mat_texture_list cmd
+movedown cmd "cl"
+moveleft cmd "cl"
+moveright cmd "cl"
+moveup cmd "cl"
+quickinv cmd "cl"
+reload cmd "cl"
+right cmd "cl"
+score cmd "cl"
+showbudget cmd "cheat"
+showbudget_texture cmd "cheat"
+showbudget_texture_global cmd "cheat"
+showscores cmd "cl"
+showvprof cmd
+speed cmd "cl"
+spray_menu cmd "cl"
+strafe cmd "cl"
+use cmd "cl"
+vgui_drawtree cmd
+voicerecord cmd
+walk cmd "cl"
+zoom cmd "cl"
+zoom_in cmd "cl"
+zoom_out cmd "cl"
-alt1 cmd "cl"
-alt2 cmd "cl"
-attack cmd "cl"
-attack2 cmd "cl"
-back cmd "cl"
-break cmd "cl"
-camdistance cmd "cl"
-camin cmd "cl"
-cammousemove cmd "cl"
-camout cmd "cl"
-campitchdown cmd "cl"
-campitchup cmd "cl"
-camyawleft cmd "cl"
-camyawright cmd "cl"
-cl_show_team_equipment cmd "cl"
-commandermousemove cmd "cl"
-csm_rot_x_neg cmd "cl"
-csm_rot_x_plus cmd "cl"
-csm_rot_y_neg cmd "cl"
-csm_rot_y_plus cmd "cl"
-duck cmd "cl"
-forward cmd "cl"
-graph cmd "cl"
-grenade1 cmd "cl"
-grenade2 cmd "cl"
-jlook cmd "cl"
-jump cmd "cl"
-klook cmd "cl"
-left cmd "cl"
-lookdown cmd "cl"
-lookspin cmd "cl"
-lookup cmd "cl"
-mat_texture_list cmd
-movedown cmd "cl"
-moveleft cmd "cl"
-moveright cmd "cl"
-moveup cmd "cl"
-quickinv cmd "cl"
-reload cmd "cl"
-right cmd "cl"
-score cmd "cl"
-showbudget cmd "cheat"
-showbudget_texture cmd "cheat"
-showbudget_texture_global cmd "cheat"
-showscores cmd "cl"
-showvprof cmd
-speed cmd "cl"
-spray_menu cmd "cl"
-strafe cmd "cl"
-use cmd "cl"
-vgui_drawtree cmd
-voicerecord cmd
-walk cmd "cl"
-zoom cmd "cl"
-zoom_in cmd "cl"
-zoom_out cmd "cl"
@panoram_debug_dead_pad 0 "devonly"
@panorama_2d_translate_no_comp_layer 1 "devonly", "cheat"
@panorama_ECO_mode 1 "devonly" 0 - disable, 1 - default, 2 - force always ON
@panorama_blur_ecomode 0 "devonly"
@panorama_blur_ecomode_fps 16.0 "devonly"
@panorama_box_shadow_no_comp_layer 1 "devonly", "cheat"
@panorama_cache_command_list_repaint_threshold 0.25 "devonly"
@panorama_cache_command_list_size_threshold 2048 "devonly"
@panorama_canvas_fxaa 0 "devonly", "cl" 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
@panorama_canvas_fxaa_edge_threshold_Q .166 "devonly", "cl" The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
@panorama_canvas_fxaa_edge_threshold_min_Q 0.0 "devonly", "cl" Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
@panorama_canvas_fxaa_subpixel_Q 0.75 "devonly", "cl" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
@panorama_canvas_ssaa 1 "devonly", "cl" 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
@panorama_canvas_ssaa_min_scale 1.5 "devonly", "cl" min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
@panorama_canvas_ssaa_scale 2.0 "devonly", "cl" Scaling of panel size for ssaa
@panorama_clamp_fractional_pixel_positions 1 "devonly"
@panorama_classes_force_invalidate 0 "devonly" Force style invalidation of the entire panel subtree when adding / removing classes.
@panorama_clear_frames_on_device_restore 2 "devonly"
@panorama_daisy_wheel ABXY "devonly" Daisy wheel input mode: RS | ABXY
@panorama_debug_font_selection 0 "devonly"
@panorama_debug_movies 0 "devonly"
@panorama_debug_overlay_opacity 0.8 "a"
@panorama_disable_blur 0 "devonly", "cheat"
@panorama_disable_box_shadow 0 "devonly", "cheat"
@panorama_disable_descendant_filtering 0 "devonly" Disable descendant selector filtering
@panorama_disable_draw_fancy_quad 0 "devonly", "cheat"
@panorama_disable_draw_text 0 "devonly", "cheat"
@panorama_disable_draw_text_shadow 0 "devonly", "cheat"
@panorama_disable_imageshadow_layer_cache 0 "devonly", "cheat"
@panorama_disable_layer_cache 0 "devonly", "cheat"
@panorama_disable_layer_clear 0 "devonly", "cheat"
@panorama_disable_outershadow_layer_cache 0 "devonly", "cheat"
@panorama_disable_render_callbacks 0 "devonly", "cheat"
@panorama_disable_render_target_cache 0 "devonly", "cheat"
@panorama_dragscroll_affordance 20 "devonly" Minimum mouse movement in pixels before a move is treated as a drag scroll
@panorama_dragscroll_affordance_vr 100 "devonly" Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
@panorama_dragscroll_maxflickvelocity 8000 "devonly" Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr 8000 "devonly" Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity 60 "devonly" Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr 240 "devonly" Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_dragscroll_mintime 0.02 "devonly" Minimum time that the mouse button must be down before a move is treated as a drag scroll
@panorama_dragscroll_mintime_vr 0.1 "devonly" Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
@panorama_dragscroll_velocitymultiplier 0.5 "devonly" Multiplier for flick velocity off of actual measured velocity
@panorama_dragscroll_velocitymultiplier_vr 0.5 "devonly" Multiplier for flick velocity off of actual measured velocity
@panorama_enable_motion_blur 0 "devonly", "cheat"
@panorama_experimental_overdraw_prevention 0 "devonly"
@panorama_fbo_alloc_batch 10 "devonly"
@panorama_flush_buffers 1 "devonly", "cheat"
@panorama_force_fast_text_shadow 0 "devonly", "cheat"
@panorama_force_sort_child_ops 0 "cheat"
@panorama_highlight_composition_layers 0 "devonly", "cheat"
@panorama_input_debug_info 0 "devonly"
@panorama_joystick_axis_repeat_curve_time 1.0 "devonly"
@panorama_joystick_axis_repeat_interval_end 0.05 "devonly"
@panorama_joystick_axis_repeat_interval_start 0.22 "devonly"
@panorama_joystick_button_repeat_curve_time 1.2 "devonly"
@panorama_joystick_button_repeat_interval_end 0.10 "devonly"
@panorama_joystick_button_repeat_interval_start 0.48 "devonly"
@panorama_keep_panel_in_layer_cache 1 "devonly"
@panorama_keep_text_in_font_cache 1 "devonly"
@panorama_large_dispatch_event_queue 0 "devonly"
@panorama_max_fps 120.0f "devonly"
@panorama_max_free_fbo 1000 "devonly"
@panorama_max_oof_overlay_up_fps 4.0f "devonly"
@panorama_max_overlay_fps 60.0f "devonly"
@panorama_might_scroll_no_comp_layer 1 "devonly", "cheat"
@panorama_min_comp_layer_cache_cost 0 "devonly"
@panorama_motion_blur_velocity_scale 0.04 "devonly", "cheat"
@panorama_reload_animations 1 "devonly"
@panorama_render_stats 0 "devonly", "cheat"
@panorama_render_stats_posx 50 "devonly", "cheat"
@panorama_render_stats_posy 500 "devonly", "cheat"
@panorama_render_target_cache_max_size 31457280 "devonly"
@panorama_repaint_watch_id "devonly"
@panorama_show_fps 0 "devonly"
@panorama_simple_borders_no_comp_layer 1 "devonly", "cheat"
@panorama_sound_pos 1 "devonly", "cheat"
@panorama_sound_pos_dist -2.0 "devonly", "cheat"
@panorama_sound_pos_show 0 "devonly", "cheat"
@panorama_spew_layout_invalidates 0 "devonly"
@panorama_steampad_button_repeat_curve_time .5 "devonly"
@panorama_steampad_button_repeat_interval_end 0.035 "devonly"
@panorama_steampad_button_repeat_interval_start .7 "devonly"
@panorama_style_flag_force_invalidate 0 "devonly" Force style invalidation of the entire panel subtree when adding / removing style flags.
@panorama_suspend_paint 0 "devonly"
@panorama_track_render_commands 0 "devonly"
@panorama_transform_parents_no_layer_for_perspective 0 "devonly", "cheat"
@panorama_transforms_no_comp_layer 0 "devonly", "cheat"
@panorama_transition_time_factor 1.0 "devonly" A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_use_backbuffer_directly 1 "devonly", "cheat"
@panorama_volume_ambient 0.48f "devonly"
@panorama_volume_effects 1.0f "devonly"
@panorama_volume_master 1.0f "devonly"
@panorama_volume_movies 1.0f "devonly"
@panorama_vsync 1 "devonly"
BindToggle cmd Performs a bind <key> "increment var <cvar> 0 1 1"
BlendBonesMode 2 "devonly", "cl", "rep"
CS_WarnFriendlyDamageInterval 3.0 "sv", "cheat" Defines how frequently the server notifies clients that a player damaged a friend
CreateHairball cmd "devonly", "cl", "cheat"
CreatePredictionError cmd "sv", "cheat" Create a prediction error
PhysPMC 0 "devonly"
ShowSteamStatsSessionID cmd "devonly", "cl" Prints out the game stats session ID's (developer convar must be set to non-zero).
Test_EHandle cmd "sv", "cheat"
Test_InitRandomEntitySpawner cmd "sv", "cheat"
Test_Loop cmd "cheat" Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount cmd "cheat" Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds cmd "cheat" Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy cmd "sv", "cheat"
Test_ProxyToggle_EnsureValue cmd "cl", "cheat" Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue cmd "sv", "cheat"
Test_RandomChance cmd "cheat" Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS cmd "sv", "cheat"
Test_RemoveAllRandomEntities cmd "sv", "cheat"
Test_RunFrame cmd "cheat"
Test_SendKey cmd "cheat"
Test_SpawnRandomEntities cmd "sv", "cheat"
Test_StartLoop cmd "cheat" Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript cmd "cheat" Start a test script running..
Test_Wait cmd "cheat"
Test_WaitForCheckPoint cmd "cheat"
TransmitEvents cmd "devonly" Transmits Game Events to <address:port>
_autosave cmd Autosave
_autosavedangerous cmd AutoSaveDangerous
_bugreporter_restart cmd Restarts bug reporter .dll
_fov 0 "devonly", "cl" Automates fov command to server.
_record cmd "norecord" Record a demo incrementally.
_resetgamestats cmd "sv" Erases current game stats and writes out a blank stats file
_restart cmd Shutdown and restart the engine.
achievement_debug 0 "cl", "rep", "cheat" Turn on achievement debug msgs.
achievement_disable 0 "cl", "rep", "cheat" Turn off achievements.
achievement_easymode 0 "devonly", "cl" Enables all stat-based achievements to be earned at 10% of goals
addip cmd Add an IP address to the ban list.
adsp_alley_min 122 "devonly"
adsp_courtyard_min 126 "devonly"
adsp_debug 0 "a"
adsp_door_height 112 "devonly"
adsp_duct_min 106 "devonly"
adsp_hall_min 110 "devonly"
adsp_low_ceiling 108 "devonly"
adsp_opencourtyard_min 126 "devonly"
adsp_openspace_min 130 "devonly"
adsp_openstreet_min 118 "devonly"
adsp_openwall_min 130 "devonly"
adsp_reset_nodes cmd
adsp_room_min 102 "devonly"
adsp_scale_delay_feedback 0.2 "devonly"
adsp_scale_delay_gain 0.2 "devonly"
adsp_street_min 118 "devonly"
adsp_tunnel_min 114 "devonly"
adsp_wall_height 128 "devonly"
ai_LOS_mode 0 "devonly", "sv", "rep"
ai_auto_contact_solver 1 "devonly", "sv"
ai_block_damage 0 "devonly", "sv"
ai_clear_bad_links cmd "sv" Clears bits set on nav links indicating link is unusable
ai_debug_assault 0 "devonly", "sv"
ai_debug_avoidancebounds 0 "devonly", "sv"
ai_debug_directnavprobe 0 "devonly", "sv"
ai_debug_doors 0 "devonly", "sv"
ai_debug_dyninteractions 0 "devonly", "sv" Debug the NPC dynamic interaction system.
ai_debug_efficiency 0 "devonly", "sv"
ai_debug_enemies 0 "devonly", "sv"
ai_debug_expressions 0 "devonly", "sv" Show random expression decisions for NPCs.
ai_debug_follow 0 "devonly", "sv"
ai_debug_loners 0 "devonly", "sv"
ai_debug_looktargets 0 "devonly", "sv"
ai_debug_los 0 "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav 0 "devonly", "sv"
ai_debug_node_connect cmd "sv" Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets 0 "devonly", "sv"
ai_debug_shoot_positions 0 "cl", "rep", "cheat"
ai_debug_speech 0 "devonly", "sv"
ai_debug_squads 0 "devonly", "sv"
ai_debug_think_ticks 0 "devonly", "sv"
ai_debugscriptconditions 0 "devonly", "sv"
ai_default_efficient 0 "devonly", "sv"
ai_disable cmd "sv", "cheat" Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines 0 "sv", "cheat"
ai_drop_hint cmd "sv", "cheat" Drop an ai_hint at the player's current eye position.
ai_dump_hints cmd "sv"
ai_efficiency_override 0 "devonly", "sv"
ai_enable_fear_behavior 1 "devonly", "sv"
ai_expression_frametime 0.05 "devonly", "sv" Maximum frametime to still play background expressions.
ai_expression_optimization 0 "devonly", "sv" Disable npc background expressions when you can't see them.
ai_fear_player_dist 720 "devonly", "sv"
ai_find_lateral_cover 1 "devonly", "sv"
ai_find_lateral_los 1 "devonly", "sv"
ai_follow_use_points 1 "devonly", "sv"
ai_follow_use_points_when_moving 1 "devonly", "sv"
ai_force_serverside_ragdoll 0 "devonly", "sv"
ai_frametime_limit 50 "devonly", "sv" frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull cmd "sv", "cheat" Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, <none>=NPC under crosshair
ai_lead_time 0.0 "devonly", "sv"
ai_moveprobe_debug 0 "devonly", "sv"
ai_moveprobe_jump_debug 0 "devonly", "sv"
ai_moveprobe_usetracelist 0 "devonly", "sv"
ai_nav_debug_experimental_pathing 0 "devonly", "sv" Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes 0 "devonly", "sv"
ai_navigator_generate_spikes_strength 8 "devonly", "sv"
ai_next_hull cmd "sv", "cheat" Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: -none-
ai_no_local_paths 0 "devonly", "sv"
ai_no_node_cache 0 "devonly", "sv"
ai_no_select_box 0 "devonly", "sv"
ai_no_steer 0 "devonly", "sv"
ai_no_talk_delay 0 "devonly", "sv"
ai_nodes cmd "sv", "cheat" Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
Green - ground node
Cyan - air node
Magenta - climb node
Grey - node not available for selected hull size
Orange - node currently locked
ai_norebuildgraph 0 "devonly", "sv"
ai_path_adjust_speed_on_immediate_turns 1 "devonly", "sv"
ai_path_insert_pause_at_est_end 1 "devonly", "sv"
ai_path_insert_pause_at_obstruction 1 "devonly", "sv"
ai_post_frame_navigation 0 "devonly", "sv"
ai_radial_max_link_dist 512 "devonly", "sv"
ai_reaction_delay_alert 0.1 "devonly", "sv"
ai_reaction_delay_idle 0.3 "devonly", "sv"
ai_rebalance_thinks 1 "devonly", "sv"
ai_report_task_timings_on_limit 0 "sv", "a"
ai_resume cmd "sv", "cheat" If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug 0 "devonly", "sv"
ai_set_move_height_epsilon cmd "sv" Set how high AI bumps up ground walkers when checking steps
ai_setenabled cmd "sv", "cheat" Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug 0 "devonly", "sv" Shows that bones that are setup every think
ai_shot_bias 1.0 "devonly", "sv"
ai_shot_bias_max 1.0 "devonly", "cl", "rep"
ai_shot_bias_min -1.0 "devonly", "cl", "rep"
ai_shot_stats 0 "devonly", "sv"
ai_shot_stats_term 1000 "devonly", "sv"
ai_show_connect cmd "sv", "cheat" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement

Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
ai_show_connect_crawl cmd "sv", "cheat" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement
Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
ai_show_connect_fly cmd "sv", "cheat" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement

Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
ai_show_connect_jump cmd "sv", "cheat" Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement

Yellow - crawling movement
Magenta - climbing movement
Red - connection disabled
ai_show_graph_connect cmd "sv", "cheat" Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid cmd "sv", "cheat" Draw a grid on the floor where looking.
ai_show_hints cmd "sv", "cheat" Displays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - hint not being used by timed out
Grey - hint has been disabled
ai_show_hull cmd "sv", "cheat" Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - ground movement
Blue - jumping movement
Cyan - flying movement

Yellow - crawling movement
Magenta - climbing movement
Arguments: -none-
ai_show_hull_attacks 0 "devonly", "sv"
ai_show_node cmd "sv", "cheat" Highlight the specified node
ai_show_think_tolerance 0 "devonly", "sv"
ai_show_visibility cmd "sv", "cheat" Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime 0 "devonly", "sv"
ai_spread_cone_focus_time 0.6 "devonly", "sv"
ai_spread_defocused_cone_multiplier 3.0 "devonly", "sv"
ai_spread_pattern_focus_time 0.8 "devonly", "sv"
ai_step cmd "sv", "cheat" NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_strong_optimizations 0 "devonly", "sv"
ai_strong_optimizations_no_checkstand 0 "devonly", "sv"
ai_task_pre_script 0 "devonly", "sv"
ai_test_los cmd "sv" Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall 0 "devonly", "sv"
ai_think_limit_label 0 "sv", "a"
ai_use_clipped_paths 1 "devonly", "sv"
ai_use_efficiency 1 "devonly", "sv"
ai_use_frame_think_limits 1 "devonly", "sv"
ai_use_think_optimizations 1 "devonly", "sv"
ai_use_visibility_cache 1 "devonly", "sv"
ai_vehicle_avoidance 1 "sv", "cheat"
ainet_generate_report cmd "sv" Generate a report to the console.
ainet_generate_report_only cmd "sv" Generate a report to the console.
air_density cmd "sv", "cheat" Changes the density of air for drag computations.
alias cmd Alias a command.
ammo_338mag_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_impulse 2800 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_max 30 "cl", "rep"
ammo_357sig_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_impulse 2000 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_max 52 "cl", "rep"
ammo_357sig_min_max 12 "cl", "rep"
ammo_357sig_p250_max 26 "cl", "rep"
ammo_357sig_small_max 24 "cl", "rep"
ammo_45acp_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_impulse 2100 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_max 100 "cl", "rep"
ammo_50AE_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_impulse 2400 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_max 35 "cl", "rep"
ammo_556mm_box_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_impulse 2400 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_max 200 "cl", "rep"
ammo_556mm_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_impulse 2400 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_max 90 "cl", "rep"
ammo_556mm_small_max 40 "cl", "rep"
ammo_57mm_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_impulse 2000 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_max 100 "cl", "rep"
ammo_762mm_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_impulse 2400 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_max 90 "cl", "rep"
ammo_9mm_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_impulse 2000 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_max 120 "cl", "rep"
ammo_buckshot_headshot_mult 1.0 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_impulse 600 "devonly", "cl", "rep" You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_max 32 "cl", "rep"
ammo_grenade_limit_breachcharge 3 "cl", "rep"
ammo_grenade_limit_bumpmine 3 "cl", "rep"
ammo_grenade_limit_default 1 "cl", "rep"
ammo_grenade_limit_flashbang 1 "cl", "rep"
ammo_grenade_limit_snowballs 3 "cl", "rep"
ammo_grenade_limit_total 3 "cl", "rep"
ammo_item_limit_healthshot 4 "cl", "rep"
anim_3wayblend 1 "devonly", "cl", "rep" Toggle the 3-way animation blending code.
anim_twistbones_enabled 0 "cl", "rep", "cheat" Enable procedural twist bones.
askconnect_accept cmd "norecord" Accept a redirect request by the server.
asw_engine_finished_building_map cmd Notify engine that we've finished building a map
asw_perf_wtf 0 "devonly", "cl" Disable updating of projected shadow textures from UpdateLight
async_allow_held_files 1 "devonly" Allow AsyncBegin/EndRead()
async_mode 0 "devonly" Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume cmd
async_serialize 0 "devonly" Force async reads to serialize for profiling
async_simulate_delay 0 "devonly" Simulate a delay of up to a set msec per file operation
async_suspend cmd
audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect 0.99 "devonly", "sv"
autoaim_max_dist 2160 "devonly", "sv"
autoaim_viewing_client 1 "devonly", "sv"
autobuy cmd "cl" Attempt to purchase items with the order listed in cl_autobuy
autosave cmd Autosave
autosavedangerous cmd AutoSaveDangerous
autosavedangerousissafe cmd
banid cmd Add a user ID to the ban list.
banip cmd Add an IP address to the ban list.
bench_end cmd "cheat" Ends gathering of info.
bench_showstatsdialog cmd "cl", "cheat" Shows a dialog displaying the most recent benchmark results.
bench_start cmd "cheat" Starts gathering of info. Arguments: filename to write results into
bench_upload cmd "cheat" Uploads most recent benchmark stats to the Valve servers.
benchframe cmd Takes a snapshot of a particular frame in a time demo.
bind cmd Bind a key.
bind_osx cmd Bind a key for OSX only.
bink_preload_videopanel_movies 1 "devonly", "cl" Preload Bink movies used by VideoPanel.
blackbox 1 "devonly"
blackbox_dump cmd "devonly", "cheat", "norecord" Dump the contents of the blackbox
blackbox_record cmd "norecord" Record an entry into the blackbox
blink_duration 0.2 "devonly", "cl" How many seconds an eye blink will last.
bot_add cmd "sv" bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct cmd "sv" bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t cmd "sv" bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons cmd "sv" Allows the bots to use all weapons
bot_allow_grenades 1 "sv", "rep" If nonzero, bots may use grenades.
bot_allow_machine_guns 1 "sv", "rep" If nonzero, bots may use the machine gun.
bot_allow_pistols 1 "sv", "rep" If nonzero, bots may use pistols.
bot_allow_rifles 1 "sv", "rep" If nonzero, bots may use rifles.
bot_allow_rogues 1 "sv", "rep" If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns 1 "sv", "rep" If nonzero, bots may use shotguns.
bot_allow_snipers 1 "sv", "rep" If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns 1 "sv", "rep" If nonzero, bots may use sub-machine guns.
bot_auto_follow 0 "devonly", "sv", "rep" If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate 1 "devonly", "sv", "rep" If nonzero, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_high 5.0 "cl", "rep" Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -2.0 "cl", "rep" Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter normal "sv", "rep" Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_chatter_use_rr 1 "devonly", "sv" 0 = Use old bot chatter system, 1 = Use response rules
bot_control_next_all_teams cmd "devonly", "sv", "cheat" Take control of the next bot regardless of team (development only).
bot_controllable 1 "devonly", "sv", "rep" Determines whether bots can be controlled by players
bot_coop_force_throw_grenade_chance 0.3 "sv", "cheat"
bot_coop_idle_max_vision_distance 1400 "sv", "rep", "cheat" Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch 0 "sv", "cheat"
bot_debug 0 "sv", "rep", "cheat" For internal testing purposes.
bot_debug_target 0 "sv", "rep", "cheat" For internal testing purposes.
bot_defer_to_human_goals 0 "sv", "rep" If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items 1 "sv", "rep" If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 1 "sv", "rep" Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot 0 "sv", "rep", "cheat" If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit 2000 "devonly", "sv", "rep" If nonzero, bots will not buy if their money falls below this amount.
bot_flipout 0 "devonly", "sv", "rep" If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_force_duck 0 "devonly", "sv"
bot_freeze 0 "sv", "cheat"
bot_goto_mark cmd "sv", "cheat" Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected cmd "sv", "cheat" Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_gungameselect_weapons_ct deagle awp p90 aug m4a1 "devonly", "sv" the list of weapons that CT bots start with in gun game select
bot_gungameselect_weapons_t deagle awp p90 ak47 sg556 "devonly", "sv" the list of weapons that T bots start with in gun game select
bot_ignore_players 0 "sv", "cheat" Bots will not see non-bot players.
bot_join_after_player 1 "sv", "rep" If nonzero, bots wait until a player joins before entering the game.
bot_join_delay 0 "devonly", "sv" Prevents bots from joining the server for this many seconds after a map change.
bot_join_in_warmup 1 "devonly", "sv" Prevents bots from joining the server while warmup phase is active.
bot_join_team any "sv", "rep" Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick cmd "sv" bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill cmd "sv", "cheat" bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only cmd "sv" Restricts the bots to only using knives
bot_loadout "sv", "cheat" bots are given these items at round start
bot_max_vision_distance_override -1 "sv", "rep", "cheat" Max distance bots can see targets.
bot_mimic 0 "sv", "cheat"
bot_mimic_yaw_offset 180 "sv", "cheat"
bot_pistols_only cmd "sv" Restricts the bots to only using pistols
bot_place cmd "sv", "cheat" bot_place - Places a bot from the map at where the local player is pointing.
bot_prefix "devonly", "sv", "rep" This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<weaponclass> will be replaced with the bot's desired weapon class.
<skill> will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db BotProfile.db "devonly", "sv", "rep" The filename from which bot profiles will be read.
bot_quota 10 "sv", "rep" Determines the total number of bots in the game.
bot_quota_mode normal "sv", "rep" Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy 0 "sv", "cheat" should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront 0 "sv", "cheat" Show areas where rushing players will initially meet.
bot_show_nav 0 "sv", "rep", "cheat" For internal testing purposes.
bot_show_occupy_time 0 "sv", "cheat" Show when each nav area can first be reached by each team.
bot_snipers_only cmd "sv" Restricts the bots to only using sniper rifles
bot_stop 0 "sv", "rep", "cheat" If nonzero, immediately stops all bot processing.
bot_traceview 0 "sv", "rep", "cheat" For internal testing purposes.
bot_walk 0 "devonly", "sv", "rep" If nonzero, bots can only walk, not run.
bot_zombie 0 "sv", "rep", "cheat" If nonzero, bots will stay in idle mode and not attack.
box cmd "cheat" Draw a debug box.
breakable_disable_gib_limit 0 "devonly", "sv"
breakable_multiplayer 1 "devonly", "sv"
buddha cmd "sv", "cheat" Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window 30 "a" number of frames to look at when figuring out average frametimes
budget_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_background_alpha 128 "a" how translucent the budget panel is
budget_bargraph_range_ms 16.6666666667 "a" budget bargraph range in milliseconds
budget_history_numsamplesvisible 100 "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms 66.666666667 "a" budget history range in milliseconds
budget_panel_bottom_of_history_fraction .25 "a" number between 0 and 1
budget_panel_height 384 "a" height in pixels of the budget panel
budget_panel_width 512 "a" width in pixels of the budget panel
budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y 50 "a" number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window 30 "a" number of frames to look at when figuring out peak frametimes
budget_show_averages 0 "a" enable/disable averages in the budget panel
budget_show_history 1 "a" turn history graph off and on. . good to turn off on low end
budget_show_peaks 1 "a" enable/disable peaks in the budget panel
budget_toggle_group cmd Turn a budget group on/off
bug cmd "norecord" Show the bug reporting UI.
bugreporter_console_bytes 15000 "devonly" Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp 1 "devonly" Include .bsp for internal bug submissions.
bugreporter_snapshot_delay 15 "devonly" Frames to delay before taking snapshot
bugreporter_uploadasync 0 "a" Upload attachments asynchronously
bugreporter_username "a" Username to use for bugreporter
buildcubemaps cmd Rebuild cubemaps.
building_cubemaps 0 "cl", "cheat" Indicates we're building cubemaps
buildmodelforworld cmd buildmodelforworld
buy_stamps cmd "cl" Temporary solution for Pinion to kick back to community map makers.
buymenu cmd "cl" Show or hide main buy menu
buymenu_3dpanel_item_rotate_speed 30.0 "devonly", "cl" equivalent to pixels/frame if click-dragging item
buymenu_3dpanel_item_rotate_time 0.0 "devonly", "cl" time (seconds) to yo-yo between item rotation extents, 8.0s a good default
buyrandom cmd "sv", "print" Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance 200 "cl", "a"
c_maxpitch 90 "cl", "a"
c_maxyaw 135 "cl", "a"
c_mindistance 30 "cl", "a"
c_minpitch 0 "cl", "a"
c_minyaw -135 "cl", "a"
c_orthoheight 100 "cl", "a"
c_orthowidth 100 "cl", "a"
c_thirdpersonshoulder false "cl", "a"
c_thirdpersonshoulderaimdist 120.0 "cl", "a"
c_thirdpersonshoulderdist 40.0 "cl", "a"
c_thirdpersonshoulderheight 5.0 "cl", "a"
c_thirdpersonshoulderoffset 20.0 "cl", "a"
cache_print cmd cache_print [section]
Print out contents of cache memory.
cache_print_lru cmd cache_print_lru [section]
Print out contents of cache memory.
cache_print_summary cmd cache_print_summary [section]
Print out a summary contents of cache memory.
cachedvalue_count_partybrowser 0 "cl", "hidden", "a"
cachedvalue_count_teammates 0 "cl", "hidden", "a"
callvote cmd "sv", "print" Start a vote on an issue.
cam_collision 1 "cl", "a" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command cmd "cl", "cheat" Tells camera to change modes
cam_idealdelta 4.0 "cl", "a" Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 "cl", "a"
cam_idealdistright 0 "cl", "a"
cam_idealdistup 0 "cl", "a"
cam_ideallag 4.0 "cl", "a" Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 "cl", "a"
cam_idealyaw 0 "cl", "a"
cam_showangles 0 "cl", "cheat" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto 0 "cl", "a"
cameraman_override 0 Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
camortho cmd "devonly", "cl", "cheat" Switch to orthographic camera.
cancelselect cmd "cl"
cash_player_bomb_defused 300 "cl", "nf", "rep"
cash_player_bomb_planted 300 "cl", "nf", "rep"
cash_player_damage_hostage -30 "cl", "nf", "rep"
cash_player_get_killed 0 "cl", "nf", "rep"
cash_player_interact_with_hostage 150 "cl", "nf", "rep"
cash_player_killed_enemy_default 300 "cl", "nf", "rep"
cash_player_killed_enemy_factor 1 "cl", "nf", "rep"
cash_player_killed_hostage -1000 "cl", "nf", "rep"
cash_player_killed_teammate -300 "cl", "nf", "rep"
cash_player_rescued_hostage 1000 "cl", "nf", "rep"
cash_player_respawn_amount 0 "cl", "nf", "rep"
cash_team_elimination_bomb_map 3250 "cl", "nf", "rep"
cash_team_elimination_hostage_map_ct 2000 "cl", "nf", "rep"
cash_team_elimination_hostage_map_t 1000 "cl", "nf", "rep"
cash_team_hostage_alive 0 "cl", "nf", "rep"
cash_team_hostage_interaction 500 "cl", "nf", "rep"
cash_team_loser_bonus 1400 "cl", "nf", "rep"
cash_team_loser_bonus_consecutive_rounds 500 "cl", "nf", "rep"
cash_team_planted_bomb_but_defused 800 "cl", "nf", "rep"
cash_team_rescued_hostage 0 "cl", "nf", "rep"
cash_team_survive_guardian_wave 1000 "cl", "nf", "rep"
cash_team_terrorist_win_bomb 3500 "cl", "nf", "rep"
cash_team_win_by_defusing_bomb 3250 "cl", "nf", "rep"
cash_team_win_by_hostage_rescue 3500 "cl", "nf", "rep"
cash_team_win_by_time_running_out_bomb 3250 "cl", "nf", "rep"
cash_team_win_by_time_running_out_hostage 3250 "cl", "nf", "rep"
cash_team_winner_bonus_consecutive_rounds 0 "cl", "nf", "rep"
cast_hull cmd "sv", "cheat" Tests hull collision detection
cast_ray cmd "sv", "cheat" Tests collision detection
cc_captiontrace 1 "devonly", "cl" Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit cmd "cl" Emits a closed caption
cc_findsound cmd "cl" Searches for soundname which emits specified text.
cc_flush cmd "cl" Flushes async'd captions.
cc_lang "cl", "a" Current close caption language (emtpy = use game UI language)
cc_linger_time 1.0 "cl", "a" Close caption linger time.
cc_minvisibleitems 1 "devonly", "cl" Minimum number of caption items to show.
cc_norepeat 5 "devonly", "sv" In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time 0.25 "cl", "a" Close caption delay before showing caption.
cc_random cmd "cl" Emits a random caption
cc_sentencecaptionnorepeat 4 "devonly", "cl" How often a sentence can repeat.
cc_showblocks cmd "cl" Toggles showing which blocks are pending/loaded async.
cc_showmissing 0 "devonly", "cl", "rep" Show missing closecaption entries.
cc_subtitles 0 "cl", "a" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview cmd "cl"
ch_createairboat cmd "sv", "cheat" Spawn airboat in front of the player.
ch_createjeep cmd "sv", "cheat" Spawn jeep in front of the player.
changelevel cmd "norecord" Change server to the specified map
changelevel2 cmd "norecord" Transition to the specified map in single player
cheap_captions_fadetime 0.5 "devonly", "cl"
cheap_captions_test 0 "devonly", "cl"
chet_debug_idle 0 "sv", "a" If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter "devonly", "cl", "rep" Spew choreo. Use a sub-string or * to display all events.
clDrawTargetIDTrace 0 "devonly", "cl" visualizing line trace for target ID
clTaserShakeFreqMax 0.7 "devonly", "cl" how often the shake is applied (max time)
clTaserShakeFreqMin 0.2 "devonly", "cl" how often the shake is applied (min time)
clTaserShakeTimeTotal 7.0 "devonly", "cl" time the taser shake is applied.
cl_SetupAllBones 0 "devonly", "cl"
cl_ShowBoneSetupEnts 0 "devonly", "cl" Show which entities are having their bones setup each frame.
cl_ShowSunVectors 0 "devonly", "cl"
cl_access_all_missions "devonly", "cl"
cl_accountprivacysetting1 1 "cl", "hidden"
cl_aggregate_particles 1 "devonly", "cl"
cl_allowdownload 1 "a" Client downloads customization files
cl_allowupload 1 "a" Client uploads customization files
cl_ambient_light_disableentities 0 "devonly", "cl" Disable map ambient light entities.
cl_anglespeedkey 0.67 "devonly", "cl"
cl_animationinfo cmd "cl" Hud element to examine.
cl_autobuy "cl" The order in which autobuy will attempt to purchase items
cl_autohelp 1 "cl", "a", "user" Auto-help
cl_autowepswitch 1 "cl", "a", "user", "ss" Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_rgb cmd "cl", "cheat" Converts all png avatars in the avatars directory to rgb
cl_backspeed 450 "cl", "cheat"
cl_beam_test_traces 0 "devonly", "cl" Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
cl_blobulator_freezing_max_metaball_radius 12.0 "devonly", "cl" Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha 0 "devonly", "cl" 0-255, but 0 has errors at the moment
cl_blurDebug 0 "devonly", "cl"
cl_blurPasses 1 "devonly", "cl"
cl_blurTapSize 0.5 "devonly", "cl"
cl_bob_lower_amt 21 "cl", "a" The amount the viewmodel lowers when running
cl_bob_version 0 "cl", "cheat"
cl_bobamt_lat 0.4 "cl", "a" The amount the viewmodel moves side to side when running
cl_bobamt_vert 0.25 "cl", "a" The amount the viewmodel moves up and down when running
cl_bobcycle 0.98 "cl", "a" the frequency at which the viewmodel bobs.
cl_bobup 0.5 "cl", "cheat"
cl_borrow_music_from_player_index 0 "devonly", "cl"
cl_bot_difficulty_gamepad 0 "devonly", "cl", "hidden" Bot difficulty while playing with Gamepad device
cl_bot_difficulty_hydra 0 "devonly", "cl", "hidden" Bot difficulty while playing with Hydra device
cl_bot_difficulty_kbm 0 "devonly", "cl", "hidden" Bot difficulty while playing with Keyboard/Mouse device
cl_bot_difficulty_ps3move 0 "devonly", "cl", "hidden" Bot difficulty while playing with PS3Move device
cl_bot_difficulty_sharpshooter 0 "devonly", "cl", "hidden" Bot difficulty while playing with SharpShooter device
cl_brushfastpath 1 "cl", "cheat"
cl_burninggibs 0 "devonly", "cl" A burning player that gibs has burning gibs.
cl_cam_driver_compensation_scale 0.75 "cl"
cl_camera_follow_bone_index -2 "cl", "cheat" Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug 0 "cl", "rep", "cheat"
cl_chat_active 0 "devonly", "cl"
cl_chatfilter_version 0 "cl", "hidden", "a" Stores the chat filter version
cl_chatfilters 63 "cl", "a" Stores the chat filter settings
cl_clanid 0 "hidden", "a", "user" Current clan ID for name decoration
cl_clearhinthistory cmd "cl" Clear memory of client side hints displayed to the player.
cl_clock_correction 1 "cheat" Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo 0 "cheat" Show debugging info about the clock drift.
cl_clockdrift_max_ms 150 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode 0 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings -1 "devonly", "hidden" Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
cl_cmdrate 64 "a", "user" Max number of command packets sent to server per second
cl_color 0 "a", "user" Preferred teammate color
cl_colorfastpath 0 "devonly", "cl"
cl_compass_enabled 1 "cl", "a"
cl_configversion 8 "devonly" Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
cl_connection_trouble_info "devonly", "hidden" How long until we timeout on our network connection because of connectivity loss (empty if no problem)
cl_connection_trouble_show 0 "cl" Show connection trouble HUD warnings
cl_countbones 0 "cl", "cheat"
cl_crosshair_drawoutline 1 "cl", "a", "ss" Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 0.35 "cl", "a", "ss" If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
cl_crosshair_dynamic_splitalpha_innermod 1 "cl", "a", "ss" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
cl_crosshair_dynamic_splitalpha_outermod 0.5 "cl", "a", "ss" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
cl_crosshair_dynamic_splitdist 7 "cl", "a", "ss" If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_outlinethickness 1 "cl", "a", "ss" Set how thick you want your crosshair outline to draw (0.1-3)
cl_crosshair_recoil 0 "cl", "cheat" Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy 0 "cl", "a", "ss" Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 1 "cl", "a", "ss" If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t 0 "cl", "a", "ss" T style crosshair
cl_crosshairalpha 200 "cl", "a", "ss"
cl_crosshaircolor 1 "cl", "a", "ss" Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 "cl", "a", "ss"
cl_crosshaircolor_g 250 "cl", "a", "ss"
cl_crosshaircolor_r 50 "cl", "a", "ss"
cl_crosshairdot 1 "cl", "a", "ss"
cl_crosshairgap 1 "cl", "a", "ss"
cl_crosshairgap_useweaponvalue 0 "cl", "a", "ss" If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairscale 0 "cl", "a", "ss" Crosshair scaling factor (deprecated)
cl_crosshairsize 5 "cl", "a", "ss"
cl_crosshairstyle 2 "cl", "a", "ss" 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
cl_crosshairthickness 0.5 "cl", "a", "ss"
cl_crosshairusealpha 1 "cl", "a", "ss"
cl_cs_dump_econ_item_stringtable cmd "cl" cl_cs_dump_econ_item_stringtable
cl_csm_auto_entity 1 "devonly", "sv"
cl_csm_capture_state 0 "devonly", "cl"
cl_csm_clear_captured_state 0 "devonly", "cl"
cl_csm_cull_small_prop_threshold_volume 2000.0f "devonly", "cl"
cl_csm_debug_2d 0 "devonly", "cl"
cl_csm_debug_3d 0 "devonly", "cl"
cl_csm_debug_culling 0 "devonly", "cl"
cl_csm_debug_culling_cascade -1 "devonly", "cl"
cl_csm_debug_render_ztest 1 "devonly", "cl"
cl_csm_debug_vis_hi_range 1.0 "devonly", "cl"
cl_csm_debug_vis_lo_range .35 "devonly", "cl"
cl_csm_depthbias_c0 .000025 "devonly", "cl"
cl_csm_depthbias_c1 .000025 "devonly", "cl"
cl_csm_depthbias_c2 .000025 "devonly", "cl"
cl_csm_depthbias_c3 .000025 "devonly", "cl"
cl_csm_disable_culling 0 "devonly", "cl"
cl_csm_enabled 1 "devonly", "cl"
cl_csm_entity_shadows 1 "devonly", "cl"
cl_csm_force_no_csm_in_reflections 0 "devonly", "cl"
cl_csm_hack_proj_matrices_for_cull_debugging 0 "devonly", "cl"
cl_csm_ignore_disable_shadow_depth_rendering 0 "devonly", "cl"
cl_csm_max_shadow_dist -1 "devonly", "cl"
cl_csm_max_visible_dist 5000 "devonly", "cl"
cl_csm_optimize_static_props 1 "devonly", "cl" Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
cl_csm_parallel_split_dist1 -1 "devonly", "cl"
cl_csm_parallel_split_dist2 -1 "devonly", "cl"
cl_csm_parallel_split_dist3 -1 "devonly", "cl"
cl_csm_parallel_split_log_lin_lerp .94 "devonly", "cl"
cl_csm_print_culling_planes 0 "devonly", "cl"
cl_csm_rope_shadows 1 "devonly", "cl"
cl_csm_rot_override 0 "devonly", "cl"
cl_csm_rot_x 50 "devonly", "cl"
cl_csm_rot_y 43 "devonly", "cl"
cl_csm_rot_z 0 "devonly", "cl"
cl_csm_server_status cmd "sv" Usage:
cl_csm_server_status
cl_csm_shadow_split_lerp_factor_range .2 "devonly", "cl"
cl_csm_shadow_split_radial_dist_lerp_factor_multiplier .85 "devonly", "cl"
cl_csm_shadows 1 "devonly", "cl"
cl_csm_slopescaledepthbias_c0 1.3 "devonly", "cl"
cl_csm_slopescaledepthbias_c1 2 "devonly", "cl"
cl_csm_slopescaledepthbias_c2 2 "devonly", "cl"
cl_csm_slopescaledepthbias_c3 2 "devonly", "cl"
cl_csm_sprite_shadows 1 "devonly", "cl"
cl_csm_static_prop_shadows 1 "devonly", "cl"
cl_csm_status cmd "cl" Usage:
cl_csm_status
cl_csm_translucent_shadows 1 "devonly", "cl"
cl_csm_translucent_shadows_using_opaque_path 1 "devonly", "cl"
cl_csm_use_env_light_direction 1 "devonly", "cl"
cl_csm_use_forced_view_matrices 1 "devonly", "cl"
cl_csm_viewmodel_depthbias .00005 "devonly", "cl"
cl_csm_viewmodel_farz 30 "devonly", "cl"
cl_csm_viewmodel_max_shadow_dist 21 "devonly", "cl"
cl_csm_viewmodel_max_visible_dist 1000 "devonly", "cl"
cl_csm_viewmodel_shadows 1 "devonly", "cl"
cl_csm_viewmodel_slopescaledepthbias 1.5 "devonly", "cl"
cl_csm_viz_numplanes -1 "devonly", "cl"
cl_csm_viz_polyhedron_quad_size 131072 "devonly", "cl"
cl_csm_world_shadows 1 "devonly", "cl"
cl_csm_world_shadows_in_viewmodelcascade 1 "devonly", "cl"
cl_csm_xlat_continuity 1 "devonly", "cl"
cl_custom_material_override 1 "devonly", "cl" allow custom material override
cl_custommaterial_debug_graph 0 "cl", "cheat"
cl_customsounds 0 "devonly", "cl" Enable customized player sound playback
cl_dangerzone_approaching_sound_radius 700 "cl", "cheat"
cl_dangerzone_moving_sound_volume 0.5 "cl", "cheat"
cl_dangerzone_sound_volume 0.2 "cl", "cheat"
cl_debug_client_gamestats 1 "devonly", "cl"
cl_debug_round_stat_submission 0 "devonly", "cl"
cl_debug_ugc_downloads 0
cl_debugrumble 0 "cl", "a" Turn on rumble debugging spew
cl_decryptdata_key Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub Key to decrypt public encrypted GOTV messages
cl_demoviewoverride 0 "devonly", "cl" Override view during demo playback
cl_detail_avoid_force 0 "cl", "a" force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius 0 "cl", "a" radius around detail sprite to avoid players
cl_detail_avoid_recover_speed 0 "cl", "a" how fast to recover position after avoiding players
cl_detail_max_sway 0 "cl", "a" Amplitude of the detail prop sway
cl_detail_multiplier 1 "cl", "cheat" extra details to create
cl_dev_decaltrace_blood cmd "devonly", "cl", "cheat" Shoot out a decal spray that shoots blood.
cl_disable_ragdolls 0 "cl", "cheat"
cl_disable_splitscreen_cpu_level_cfgs_in_pip 1 "devonly", "cl"
cl_disable_water_render_targets 0 "devonly", "cl"
cl_disablefreezecam 0 "cl", "a" Turn on/off freezecam on client
cl_disablehtmlmotd 0 "cl", "a" Disable HTML motds.
cl_dm_buyrandomweapons 1 "cl", "a" Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_download_demoplayer 1 Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter all "a" Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices 0 "cl" For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud 1 "cl", "cheat" Enable the rendering of the hud
cl_drawhud_force_deathnotices 0 "cl" 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 0 "cl" 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 0 "cl" 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote 1 "cl" 1: default; 0: disables vote UI for spectators
cl_drawleaf -1 "cl", "cheat"
cl_drawmaterial "cl", "cheat" Draw a particular material over the frame
cl_drawmonitors 1 "devonly", "cl"
cl_drawshadowtexture 0 "cl", "cheat"
cl_dump_particle_stats cmd "cl" dump particle profiling info to particle_profile.csv
cl_dumpplayer cmd "cl", "cheat" Dumps info about a player
cl_dumpsplithacks cmd "cl" Dump split screen workarounds.
cl_dz_playagain_auto_spectate 0 "cl", "a" Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
cl_ejectbrass 1 "devonly", "cl"
cl_embedded_stream_audio_volume 60 "cl", "hidden", "a" Embedded stream audio volume
cl_embedded_stream_audio_volume_xmaster 1 "cl", "hidden", "a" Whether embedded stream audio volume gets multiplied by master volume
cl_embedded_stream_video_playing 0 "devonly", "cl", "hidden" Embedded stream video playing state
cl_enable_remote_splitscreen 0 "devonly", "cl" Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox cmd "cl", "cheat" Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox cmd "cl", "cheat" Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox cmd "cl", "cheat" Displays the client's render box for the entity under the crosshair.
cl_entityreport 0 "cheat" For debugging, draw entity states to console
cl_extrapolate 1 "cl", "cheat" Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0.25 "cl", "cheat" Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections 0 "devonly" Force connection attempts to time out
cl_fastdetailsprites 1 "cl", "cheat" whether to use new detail sprite system
cl_fasttempentcollision 5 "devonly", "cl"
cl_find_ent cmd "cl", "cheat" Find and list all client entities with classnames that contain the specified substring.
Format: cl_find_ent <substring>
cl_find_ent_index cmd "cl", "cheat" Display data for clientside entity matching specified index.
Format: cl_find_ent_index <index>
cl_fixedcrosshairgap 3 "cl", "a", "ss" How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 "cheat" For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows 1 "cl"
cl_force_progress_notice_every_change 0 "devonly", "cl"
cl_forcepreload 0 "a" Whether we should force preloading.
cl_forwardspeed 450 "cl", "cheat"
cl_foundry_ShowEntityHighlights 1 "devonly", "cl"
cl_freeze_cam_penetration_tolerance 0 "devonly", "cl" If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check
cl_freezecameffects_showholiday 0 "cl" Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic 1 "cl", "a" Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate cmd "cheat" Forces the server to send a full update packet
cl_game_mode_convars cmd "cl" Display the values of the convars for the current game_mode.
cl_grass_mip_bias -0.5 "a"
cl_gunlowerangle 2 "devonly", "cl"
cl_gunlowerspeed 0.1 "devonly", "cl"
cl_headbob_land_dip_amt 4 "devonly", "cl"
cl_hide_avatar_images "cl", "a" Hide avatar images for other players.
0 - Off.
1 - Block All
2 - Block all but friends
cl_hideserverip 0 If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable 0 "cl", "norecord" Allows sending HTTP log from client main menu.
cl_hud_background_alpha 0.5 "cl", "a"
cl_hud_bomb_under_radar 1 "cl", "a"
cl_hud_color 0 "cl", "a" 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style 0 "cl", "a"
cl_hud_playercount_pos 0 "cl", "a" 0 = default (top), 1 = bottom
cl_hud_playercount_showcount 0 "cl", "a" 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale 1 "cl", "a"
cl_idealpitchscale 0.8 "cl", "a"
cl_ignorepackets 0 "cheat" Force client to ignore packets (for debugging).
cl_interp 0.03125 "cl", "user" Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all 0 "devonly", "cl" Disable interpolation list optimizations.
cl_interp_npcs 0.0 "devonly", "cl" Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio 2.0 "cl", "user" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_watch -2 "devonly", "cl"
cl_interpolate 1 Enables or disables interpolation on listen servers or during demo playback
cl_inventory_debug_tooltip 0 "cl"
cl_inventory_saved_filter2 all "cl", "a"
cl_inventory_saved_sort2 inv_sort_age "cl", "a"
cl_jiggle_bone_debug 0 "cl", "cheat" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints 0 "cl", "cheat" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints 0 "cl", "cheat" Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert 0 "cl", "cheat"
cl_jiggle_bone_sanity 1 "devonly", "cl" Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_join_advertise 1 "cl", "a" Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
cl_lagcomp_errorcheck 0 "devonly", "cl" Player index of other player to check for position errors.
cl_lagcompensation 1 "cl", "user" Perform server side lag compensation of weapon firing events.
cl_language english "devonly", "hidden" Language (from Steam API)
cl_leafsystemvis 0 "cl", "cheat"
cl_leveloverview 0 "cl", "cheat"
cl_leveloverviewmarker 0 "cl", "cheat"
cl_lock_camera 0 "cl", "cheat"
cl_mainmenu_blog_file cmd "cl", "hidden" Load blog file
cl_mainmenu_blog_file_cache blogfilecache.txt "devonly", "cl", "hidden" Location of the cached blog file
cl_mainmenu_hide_blog cmd "cl", "hidden" Show the news panel and hide blog
cl_mainmenu_show_blog cmd "cl", "hidden" Show the blog and hide news panel
cl_mainmenu_show_datagraph "cl"
cl_mantle_gunloweramt 20 "devonly", "cl"
cl_mantle_gunlowerspeed 1.4 "devonly", "cl"
cl_matchstats_print_own_data cmd "cl" cl_matchstats_print_own_data RANGENAME
cl_maxrenderable_dist 3000 "cl", "cheat" Max distance from the camera at which things will be rendered
cl_medal_progress_shown_fraction 5 "devonly", "cl" Show progress on the win panel every GOAL/X increments for stat based achievements.
cl_min_ct 1 "devonly", "cl" Controls which CT model is used when cl_minmodels is set to 1.
cl_min_t 1 "devonly", "cl" Controls which Terrorist model is used when cl_minmodels is set to 1.
cl_minimal_rtt_shadows 1 "cl", "a"
cl_minmodels 0 "devonly", "cl" Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
cl_modelfastpath 1 "devonly", "cl"
cl_modemanager_reload cmd "cl" Reloads the panel metaclasses for vgui screens.
cl_motd_competitive_timeout 80 "devonly", "cl" Competitive motd timeout in seconds.
cl_mouseenable 1 "devonly", "cl"
cl_mouseenable_buttons 0 "devonly", "cl"
cl_mouselook 1 "cl", "a", "ss" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 0 "cl", "a" Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
cl_mute_enemy_team 0 "cl", "a" Block all communication from players on the enemy team.
cl_names_debug 0 "devonly", "cl"
cl_obs_interp_angle_progress_headstart 0.025 "devonly", "cl"
cl_obs_interp_dist_to_turn_to_face 500 "devonly", "cl" Changing to a target further than this will cause the camera to face the direction of travel
cl_obs_interp_enable 1 "cl", "a" Enables interpolation between observer targets
cl_obs_interp_obstruction_behavior 2 "devonly", "cl"
cl_obs_interp_pos_halflife 0.26 "devonly", "cl"
cl_obs_interp_pos_rate 0.27 "devonly", "cl"
cl_obs_interp_settle_dist 16 "devonly", "cl"
cl_obs_interp_snap_dist 1 "devonly", "cl"
cl_obs_interp_turn_to_face_end_frac 0.65 "devonly", "cl"
cl_obs_interp_turn_to_face_start_frac 0.1 "devonly", "cl"
cl_observercrosshair 1 "cl", "a", "ss"
cl_overdraw_test 0 "cl", "numeric", "cheat"
cl_panelanimation cmd "cl" Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode 1 "devonly", "cl"
cl_particle_fallback_base 0 "devonly", "cl" Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier 1 "devonly", "cl" Multiplier for falling back to cheaper effects under load.
cl_particle_max_count 0 "devonly", "cl"
cl_particle_retire_cost 0 "cl", "cheat"
cl_particle_sim_fallback_base_multiplier 5 "devonly", "cl" How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
cl_particle_sim_fallback_threshold_ms 6.0 "devonly", "cl" Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particles_dump_effects cmd "cl"
cl_particles_dumplist cmd "cl", "cheat" Dump all new particles, optional name substring.
cl_particles_show_bbox 0 "cl", "cheat"
cl_particles_show_controlpoints 0 "cl", "cheat"
cl_pclass "cl", "cheat" Dump entity by prediction classname.
cl_pdump -1 "cl", "cheat" Dump info about this entity to screen.
cl_phys_block_dist 1.0 "devonly", "cl"
cl_phys_block_fraction 0.1 "devonly", "cl"
cl_phys_maxticks 0 "devonly", "cl" Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_show_active 0 "cl", "cheat"
cl_phys_timescale 1.0 "cl", "cheat" Sets the scale of time for client-side physics (ragdolls)
cl_physicsshadowupdate_render 0 "devonly", "cl"
cl_pitchdown 89 "cl", "cheat"
cl_pitchspeed 225 "devonly", "cl"
cl_pitchup 89 "cl", "cheat"
cl_playback_screenshots 0 "devonly" Allows the client to playback screenshot and jpeg commands in demos.
cl_player_fullupdate_predicted_origin_fix 1 "devonly", "cl"
cl_player_ping_mute 0 "cl", "a" If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug 0 "cl", "rep", "cheat"
cl_player_rank_debug 0 "devonly", "cl"
cl_player_rank_events_spew cmd "devonly", "cl" Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
cl_playerspray_auto_apply 1 "cl", "a" Automatically apply graffiti when graffiti menu closes
cl_portal_use_new_dissolve 1 "cl", "cheat" Use new dissolve effect
cl_precacheinfo cmd Show precache info (client).
cl_pred_checkstuck 0 "devonly", "cl" Perform the additional 'stuck' traces on the client side during prediction.
cl_pred_doresetlatch 1 "devonly", "cl"
cl_pred_error_verbose 0 "devonly", "cl" Show more field info when spewing prediction errors.
cl_pred_optimize 2 "devonly", "cl" Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
cl_pred_track cmd "cl" <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict 1.0 "cl", "user" Perform client side prediction.
cl_predict_basetoggles 1 "devonly", "cl"
cl_predict_motioncontrol 0 "devonly", "cl"
cl_prediction_error_timestamps 0 "devonly", "cl"
cl_predictioncopy_describe cmd "cl" Describe datamap_t for entindex
cl_predictionlist 0 "cl", "cheat" Show which entities are predicting
cl_predictphysics 0 "devonly", "cl" Use a prediction-friendly physics interface on the client
cl_predictweapons 1 "cl", "user" Perform client side prediction of weapon effects.
cl_proximity_grass 1 "devonly"
cl_quest_events_print cmd "cl" cl_quest_events_print
cl_quest_schedule_print cmd "cl" cl_quest_schedule_print
cl_quickinventory_lastinv 1 "cl", "a"
cl_quickinventory_line_update_speed 65.0f "cl", "a"
cl_radar_always_centered 1 "cl", "a" If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_fast_transforms 1 "devonly", "cl" Faster way of placing icons on the mini map.
cl_radar_icon_scale_min 0.6 "cl", "a" Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate 1 "cl", "a" 1
cl_radar_scale 0.7 "cl", "a" Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard 1 "cl", "a" If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 0 "cl", "a"
cl_radialmenu_deadzone_size 0.04 "cl", "a"
cl_ragdoll_collide 0 "devonly", "cl"
cl_ragdoll_crumple 1 "devonly", "cl"
cl_ragdoll_gravity 600 "cl", "cheat" Sets the gravity client-side ragdolls
cl_ragdoll_physics_enable 1 "devonly", "cl" Enable/disable ragdoll physics.
cl_ragdoll_self_collision 1 "devonly", "cl"
cl_ragdoll_workaround_threshold 4 "cl" Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
cl_random_taser_bone_y -1.0 "devonly", "cl" The Y position used for the random taser force.
cl_random_taser_force_y -1.0 "devonly", "cl" The Y position used for the random taser force.
cl_random_taser_power 4000.0 "devonly", "cl" Power used when applying the taser effect.
cl_rappel_tilt 0.35 "cl"
cl_rebuy "cl" The order in which rebuy will attempt to repurchase items
cl_reload_hud cmd "cl" Reloads the hud scale and resets scale and borders
cl_reloadpostprocessparams cmd "cl", "cheat"
cl_remove_all_workshop_maps cmd "cl" Removes all maps from the workshop directory.
cl_remove_old_ugc_downloads 1 "cl"
cl_removedecals cmd "cl", "cheat" Remove the decals from the entity under the crosshair.
cl_report_soundpatch cmd "cl" reports client-side sound patch count
cl_resend 2 Delay in seconds before the client will resend the 'connect' attempt
cl_resend_timeout 60 Total time allowed for the client to resend the 'connect' attempt
cl_retire_low_priority_lights 0 "devonly" Low priority dlights are replaced by high priority ones
cl_righthand 1 "cl", "a", "ss" Use right-handed view models.
cl_rumblescale 1.0 "cl", "a", "ss" Scale sensitivity of rumble effects (0 to 1.0)
cl_sanitize_player_names 0 "cl", "a" Replace names of other players with something non-offensive.
cl_savescreenshotstosteam 0 "devonly", "hidden" Saves screenshots to the Steam's screenshot library
cl_scalecrosshair 1 "cl", "a", "ss" Enable crosshair scaling (deprecated)
cl_scoreboard_mouse_enable_binding +attack2 "cl", "a" Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on 0 "cl", "a"
cl_screenshotlocation "devonly", "hidden" Location to tag the screenshot with
cl_screenshotname "devonly" Custom Screenshot name
cl_screenshotusertag "devonly", "hidden" User to tag in the screenshot
cl_server_graphic1_enable 1 "cl" When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable 1 "cl" When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_session "devonly", "hidden", "user"
cl_shadowtextureoverlaysize 256 "cl", "cheat"
cl_shadowupdatespacing 10.0 "devonly", "cl"
cl_showVGUIAttachments 0 "devonly", "cl" Shows the base attachment location of the vgui widget
cl_show_bounds_errors 0 "devonly", "cl"
cl_show_clan_in_death_notice 1 "cl", "a" Is set, the clan name will show next to player names in the death notices.
cl_show_enemy_avatar_colors 1 "devonly", "cl"
cl_show_equipment_value 0 "devonly", "cl"
cl_show_matchmaking_stat_spew 0 "devonly", "cl"
cl_show_new_hint_delay 10.0 "devonly", "cl"
cl_show_playernames_max_chars_console 0 "devonly", "cl" Shows all player names (including bots) as 16 W's.
cl_show_quest_info 0 "devonly", "cl"
cl_show_splashes 1 "devonly", "cl"
cl_show_usermessage 0 "devonly", "cl" Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well
cl_showanimstate -1 "devonly", "cl", "cheat" Show the (client) animation state for the specified entity (-1 for none).
cl_showanimstate_activities 0 "cl", "cheat" Show activities in the (client) animation state display.
cl_showanimstate_log 0 "devonly", "cl", "cheat" 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
cl_showbattery 0 "devonly", "cl" Draw current battery level at top of screen when on battery power
cl_showdemooverlay 0 "devonly" How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showents cmd "cheat" Dump entity list to console.
cl_showerror 0 "cl" Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents 0 "cheat" Print event firing info in the console
cl_showfps 0 "cl" Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
cl_showfps5_btlneck_disp_time 5.0 "devonly", "cl" Time interval (s) for which main/render/gpu bottleneck times are displayed
cl_showfps5_disp_time 1.0 "devonly", "cl" Time interval (s) at which thread and wait times are sampled and display is updated
cl_showhelp 1 "cl", "a" Set to 0 to not show on-screen help
cl_showloadout 1 "cl", "a", "ss" Toggles display of current loadout.
cl_showpausedimage 1 "devonly", "cl" Show the 'Paused' image when game is paused.
cl_showpluginmessages2 0 "a" Allow plugins to display messages to you
cl_showpos 0 "cl" Draw current position at top of screen
cl_showtextmsg 1 "devonly", "cl" Enable/disable text messages printing on the screen.
cl_sidespeed 450 "cl", "cheat"
cl_simdbones 0 "devonly", "cl", "rep" Use SIMD bone setup.
cl_simulationtimefix 1 "devonly", "cl"
cl_skipfastpath 0 "cl", "cheat" Set to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath 0 "cheat" Set to 1 to skip any models that don't go through the model fast path
cl_smooth 1 "devonly", "cl" Smooth view/eye origin after prediction errors
cl_smoothtime 0.1 "devonly", "cl" Smooth client's view after prediction error over this many seconds
cl_sos_test_get_opvar cmd "cl", "cheat"
cl_sos_test_set_opvar cmd "cl", "cheat"
cl_soundemitter_flush cmd "cl" Flushes the sounds.txt system (server only)
cl_soundemitter_reload cmd "cl" Flushes the sounds.txt system
cl_soundscape_flush cmd "cl", "cheat" Flushes the client side soundscapes
cl_soundscape_printdebuginfo cmd "cl" print soundscapes
cl_spec_follow_grenade_key 0 "cl", "a" 0 = LALT, 1 = LSHIFT, 2 = +reload
cl_spec_mode 0 "cl", "a", "user", "ss" Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings 1 "cl" Toggle the visibility of the spectator bindings.
cl_spec_stats 1 "cl"
cl_spec_swapplayersides 0 "cl" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards 0.0 "cl"
cl_sporeclipdistance 512 "cl", "cheat"
cl_ss_origin cmd "cl" print origin in script format
cl_steamscreenshots cmd "cl" Enable/disable saving screenshots to Steam
cl_streams_image_sfurl img://loadjpeg:(640x360): "devonly", "cl" Format of Scaleform image representing the stream
cl_streams_mytwitchtv_channel http://www.twitch.tv/ "devonly", "cl" Twitch.tv account channel URL
cl_streams_mytwitchtv_nolink http://www.twitch.tv/settings/connections "devonly", "cl" Twitch.tv account linking URL
cl_streams_refresh_interval 300 "devonly", "cl" How often to refresh streams list
cl_streams_request_accept application/vnd.twitchtv.v5+json "devonly", "cl" Header for api request
cl_streams_request_url https://api.twitch.tv/helix/streams?game_id=32399&first=12 "devonly", "cl" Number of streams requested for display
cl_streams_write_response_file "devonly", "cl" When set will save streams info file for diagnostics
cl_sun_decay_rate 0.05 "cl", "cheat"
cl_sun_in_reflection_h_scale 2.0 "cl", "cheat"
cl_sun_in_reflection_v_scale 2.0 "cl", "cheat"
cl_sunlight_depthbias 0.02 "devonly", "cl"
cl_sunlight_ortho_size 0.0 "cl", "cheat" Set to values greater than 0 for ortho view render projections.
cl_tablet_mapmode 1 "cl", "a"
cl_teamid 0 "devonly", "cl"
cl_teamid_max 1000 "devonly"
cl_teamid_min 200 "devonly"
cl_teamid_overhead_always 0 "cl", "a" Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teamid_overhead_maxdist 3000 "cl", "cheat", "ss" max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 2000 "cl", "cheat", "ss" max distance at which the overhead team id icons will show when a spectator
cl_teammate_color_1 248 246 45 "devonly"
cl_teammate_color_2 161 25 240 "devonly"
cl_teammate_color_3 0 181 98 "devonly"
cl_teammate_color_4 92 168 255 "devonly"
cl_teammate_color_5 255 155 37 "devonly"
cl_teammate_colors_show 1 "cl", "a" In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_thirdperson 0 "devonly", "cl", "a" Enables/Disables third person
cl_threaded_bone_setup 0 "cl" Enable parallel processing of bones
cl_threaded_init 0 "devonly", "cl"
cl_timeout 30 "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_titledataversionblock1 14 "devonly" stats for console title data block1 i/o version.
cl_titledataversionblock2 8 "devonly" stats for console title data block2 i/o version.
cl_titledataversionblock3 48 "devonly" stats for console title data block3 i/o version.
cl_tlucfastpath 1 "devonly", "cl"
cl_tracer_whiz_distance 72 "devonly", "cl"
cl_tree_sway_dir cmd "cl" sets tree sway wind direction and strength
cl_updaterate 64 "a", "user" Number of packets per second of updates you are requesting from the server
cl_updatevisibility cmd "cl" Updates visibility bits.
cl_upspeed 320 "cl", "cheat"
cl_use_entity_as_targetid 1 "devonly", "cl"
cl_use_hostage_ik 1 "devonly", "cl"
cl_use_new_headbob 1 "cl", "cheat"
cl_use_old_wearable_shoulddraw 0 "devonly", "cl"
cl_use_opens_buy_menu 1 "cl", "a", "user", "ss" Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_use_simd_bones 1 "devonly", "cl", "rep" 1 use SIMD bones 0 use scalar bones.
cl_view cmd "cheat" Set the view entity index.
cl_viewmodel_shift_left_amt 1.5 "cl", "a" The amount the viewmodel shifts to the left when shooting accuracy increases.
cl_viewmodel_shift_right_amt 0.75 "cl", "a" The amount the viewmodel shifts to the right when shooting accuracy decreases.
cl_voice_buffer_time 0.04 "devonly" Amount of time between receiving voice data and playing the audio
cl_voice_filter "devonly" Filter voice by name substring
cl_voice_hltv_buffer_time 0.3 "devonly" Amount of time between receiving voice data and playing the audio in hltv
cl_voip_lobby_audio_volume 0 "devonly", "cl", "hidden" Lobby voip stream audio volume
cl_weapon_clip_thinwalls 1 "cl", "rep", "cheat"
cl_weapon_clip_thinwalls_debug 0 "cl", "rep", "cheat"
cl_weapon_clip_thinwalls_lock 0 "cl", "rep", "cheat"
cl_weapon_debug_print_accuracy 0 "cl", "cheat"
cl_weapon_debug_show_accuracy 0 "cl", "cheat" Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 10 "cl", "cheat"
cl_winddir 0 "cl", "cheat" Weather effects wind direction angle
cl_windspeed 0 "cl", "cheat" Weather effects wind speed scalar
cl_wpn_sway_interp 0.1 "devonly", "cl"
cl_wpn_sway_scale 1.6 "cl", "cheat"
cl_yawspeed 210 "devonly", "cl"
clear cmd "norecord" Clear all console output.
clear_anim_cache cmd Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
clear_bombs cmd "sv", "cheat"
clear_debug_overlays cmd "sv" clears debug overlays
clientport 27005 Host game client port
closecaption 0 "a" Enable close captioning.
closeonbuy 0 "cl", "a", "ss" Set non-zero to close the buy menu after buying something
cloth_wind 0 "devonly", "cl"
cloth_wind_pitch 0 "devonly", "cl"
cloth_windage_multiplier 1 "cl", "cheat"
cmd cmd Forward command to server.
cmd1 cmd sets userinfo string for split screen player in slot 1
cmd2 cmd sets userinfo string for split screen player in slot 2
cmd3 cmd sets userinfo string for split screen player in slot 3
cmd4 cmd sets userinfo string for split screen player in slot 4
collision_shake_amp 0.2 "devonly", "sv"
collision_shake_freq 0.5 "devonly", "sv"
collision_shake_time 0.5 "devonly", "sv"
collision_test cmd "sv", "cheat" Tests collision system
colorcorrectionui cmd "cheat" Show/hide the color correction tools UI.
commentary 0 "devonly", "sv" Desired commentary mode state.
commentary_available 0 "devonly", "sv" Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging cmd "sv"
commentary_finishnode cmd "sv"
commentary_firstrun 0 "cl", "a"
commentary_showmodelviewer cmd "cl" Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun cmd "cl"
con_drawnotify 1 "devonly" Disables drawing of notification area (for taking screenshots).
con_enable 0 "a" Allows the console to be activated.
con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
con_filter_text Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile Console output gets written to this file
con_min_severity cmd Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
con_notifytime 8 "devonly" How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50 "devonly" Con_NPrint background alpha.
con_nprint_bgborder 5 "devonly" Con_NPrint border size.
con_timestamp 0 Prefix console.log entries with timestamps
con_trace 0 "devonly" Print console text to low level printout.
condump cmd "cl" dump the text currently in the console to condumpXX.log
confirm_abandon_match cmd "cl", "hidden" Confirm that we wish to abandon match
confirm_activate_itemid_now cmd "cl", "hidden" Confirm item activation by item id
confirm_join_friend_session_exit_current cmd "cl", "hidden" Confirm that we wish to join a friend session, destroying a previous session
confirm_join_new_session_exit_current cmd "cl", "hidden" Confirm that we wish to join a new session, destroying a previous session
confirm_join_party_session_exit_current cmd "cl", "hidden" Confirm that we wish to join a party session, destroying a previous session
confirm_purchase_item_def_now cmd "cl", "hidden" Confirm item purchase
confirm_watch_friend_session_exit_current cmd "cl", "hidden" Confirm that we wish to watch a friend session, destroying a previous session
connect cmd "norecord" Connect to specified server.
connect_lobby "devonly", "cl", "hidden" Sets the lobby ID to connect to on start.
connect_splitscreen cmd "hidden", "norecord" Connect to specified server. With multiple players.
console_history_size 1000 "devonly"
console_window_open "devonly", "hidden" Is the console window active
contimes 8 "devonly" Number of console lines to overlay for debugging.
contributionscore_assist 1 "sv" amount of contribution score added for an assist
contributionscore_bomb_defuse_major 3 "sv" amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 1 "sv" amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 1 "sv" amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 2 "sv" amount of contribution score for planting a bomb
contributionscore_cash_bundle 0 "sv" amount of contribution score for picking up a cash bundle
contributionscore_crate_break 0 "sv" amount of contribution score for breaking an item crate
contributionscore_hostage_kill -2 "sv" amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 3 "sv" amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 1 "sv" amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 2 "sv" amount of contribution score added for a kill
contributionscore_kill_factor 0 "sv" percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 3 "sv" amount of contribution score added for an objective related kill
contributionscore_suicide -2 "sv" amount of contribution score for a suicide, normally negative
contributionscore_team_kill -2 "sv" amount of contribution score for a team kill, normally negative
coop 0 "devonly", "nf" Cooperative play.
cpu_frequency_monitoring 0 Set CPU frequency monitoring interval in seconds. Zero means disabled.
cpu_level 2 "devonly" CPU Level - Default: High
cpu_level_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
cpu_level_restart -1 "devonly", "cl" Used to set video property at device reset.
crash cmd "cheat" Cause the engine to crash (Debug!!)
create_flashlight cmd "sv", "cheat"
creditsdone cmd "sv"
crosshair 1 "cl", "a", "ss"
cs_AssistDamageThreshold 40.0 "devonly", "sv" cs_AssistDamageThreshold defines the amount of damage needed to score an assist
cs_ShowStateTransitions -2 "sv", "cheat" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cs_econ_item_string_table_debug 0 "devonly", "cl"
cs_enable_player_physics_box 0 "sv"
cs_hostage_near_rescue_music_distance 2000 "sv", "cheat"
cs_make_vip cmd "sv" Marks a player as the VIP
csgo_download_match cmd "cl", "norecord" Downloads a match via serial code and starts playback
csgo_econ_action_preview cmd "cl", "hidden", "norecord" Preview an economy item
csm_quality_level 0 "devonly" Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
csm_quality_level_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
csm_quality_level_restart 0 "devonly", "cl" Used to set video property at device reset.
custom_bot_difficulty 0 "sv", "cl", "rep" Bot difficulty for offline play.
cvar_set cmd Set the value of a ConVar regardless of its maximum/minimum values
cvar_unhide_all cmd Unhide all FCVAR_HIDDEN and FCVAR_DEVELOPMENTONLY convars
cvarlist cmd Show the list of convars/concommands.
cvarlist_all cmd List all ConVars. Syntax: [hidden]
damage_impact_heavy 40 "devonly", "cl" Damage ABOVE this value is considered heavy damage
damage_impact_medium 20 "devonly", "cl" Damage BELOW this value is considered light damage
das_max_z_trace_length 72 "devonly" Maximum height of player and still test for adsp
das_process_overhang_spaces 0 "devonly"
datacachesize 32 "devonly" Size in MB.
dbg_demofile 0 "devonly"
dbghist_addline cmd "sv" Add a line to the debug history. Format: <category id> <line>
dbghist_dump cmd "sv" Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Scene Print
3: Alyx Blind
4: Log of damage done to player
deathmatch 0 "devonly", "nf" Running a deathmatch server.
debug_aim_angle 0 "devonly", "cl", "rep"
debug_dispatch_server_dump 0 "devonly", "sv"
debug_drawbox cmd "cheat" Create debug box
debug_drawdisp_boundbox cmd "cheat" Create debug boxes for invalid displacements
debug_entity_outline_highlight 0 "cl", "cheat"
debug_map_crc 0 Prints CRC for each map lump loaded
debug_materialmodifycontrol 0 "devonly", "sv"
debug_materialmodifycontrol_client 0 "devonly", "cl"
debug_overlay_fullposition 0 "devonly", "sv"
debug_paint_alpha 0 "devonly"
debug_physimpact 0 "devonly", "sv"
debug_purchase_defidx cmd "cl" Purchase an item by defindex
debug_touchlinks 0 "devonly", "sv" Spew touch link activity
debug_visibility_monitor 0 "sv", "cheat"
debugsystemui cmd "cheat" Show/hide the debug system UI.
default_fov 90 "cl", "cheat"
demo_avellimit 2000 "devonly" Angular velocity limit before eyes considered snapped for demo playback.
demo_connect_string "devonly", "cl" Connect string for demo UI
demo_debug 0 "devonly" Demo debug info.
demo_enabledemos 1 "devonly" Enable recording demos (must be set true before loading a map)
demo_fastforwardfinalspeed 20 "devonly" Go this fast when starting to hold FF button.
demo_fastforwardramptime 5 "devonly" How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed 2 "devonly" Go this fast when starting to hold FF button.
demo_goto cmd Skips to location in demo.
demo_gototick cmd Skips to a tick in demo.
demo_highlight_fastforwardspeed 10 "devonly" Speed to use when fast forwarding to highlights.
demo_highlight_skipthreshold 10 "devonly" Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
demo_highlight_timeafter 4 "devonly" How many seconds after highlight event to start fast forwarding.
demo_highlight_timebefore 6 "devonly" How many seconds before highlight event to stop fast forwarding.
demo_info cmd Print information about currently playing demo.
demo_interplimit 4000 "devonly" How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview 1 "devonly" Do view interpolation during dem playback.
demo_legacy_rollback 1 "devonly" Use legacy view interpolation rollback amount in demo playback.
demo_listhighlights cmd List all highlights data for the demo.
demo_listimportantticks cmd List all important ticks in the demo.
demo_pause cmd Pauses demo playback.
demo_pauseatservertick 0 "devonly" Pauses demo playback at server tick
demo_quitafterplayback 0 "devonly" Quits game after demo playback.
demo_recordcommands 1 "cheat" Record commands typed at console into .dem files.
demo_resume cmd Resumes demo playback.
demo_strict_validation 0
demo_timescale cmd Sets demo replay speed.
demo_togglepause cmd Toggles demo playback.
demo_ui_enable "devonly", "cl" Suffix for the demo UI
demolist cmd Print demo sequence list.
demos cmd Demo demo file sequence.
demoui cmd "norecord" Show/hide the demo player UI.
dev_force_selected_device 0 "devonly"
dev_reportmoneychanges 0 "devonly", "sv", "rep" Displays money account changes for players in the console
developer 0 Set developer message level
devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot cmd "norecord" Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differences cmd Show all convars which are not at their default values.
disconnect cmd Disconnect game from server.
disp_dynamic 0 "devonly"
disp_list_all_collideable cmd List all collideable displacements
dispcoll_drawplane 0 "devonly", "sv"
display_elapsedtime cmd "cheat" Displays how much time has elapsed since the game started
display_game_events 0 "cheat"
displaysoundlist 0 "devonly", "sv"
dlight_debug cmd "cl", "cheat" Creates a dlight in front of the player
dm_reset_spawns cmd "sv"
dm_togglerandomweapons cmd "cl" Turns random weapons in deathmatch on/off
drawcross cmd "sv", "cheat" Draws a cross at the given location
Arguments: x y z
drawline cmd "sv", "cheat" Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap cmd "cl" Draws the overview map
drawradar cmd "cl" Draws HUD radar
ds_get_newest_subscribed_files cmd "sv" Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
dsp_automatic 0 "devonly", "demo"
dsp_db_min 80 "cheat", "demo"
dsp_db_mixdrop 0.5 "cheat", "demo"
dsp_dist_max 1440.0 "cheat", "demo"
dsp_dist_min 0.0 "cheat", "demo"
dsp_enhance_stereo 0 "a"
dsp_facingaway 0 "devonly", "demo"
dsp_mix_max 0.8 "cheat", "demo"
dsp_mix_min 0.2 "cheat", "demo"
dsp_off 0 "cheat"
dsp_player 0 "demo"
dsp_reload cmd "cheat"
dsp_room 0 "devonly", "demo"
dsp_slow_cpu 0 "cheat"
dsp_spatial 40 "devonly", "demo"
dsp_speaker 50 "devonly", "demo"
dsp_vol_2ch 1.0 "devonly", "demo"
dsp_vol_4ch 0.5 "devonly", "demo"
dsp_vol_5ch 0.5 "devonly", "demo"
dsp_volume 0.8 "cheat"
dsp_water 14 "devonly", "demo"
dt_ShowPartialChangeEnts 0 "devonly" (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts 1 "devonly" (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning 0 "devonly" Print data table warnings?
dtwatchclass "devonly" Watch all fields encoded with this table.
dtwatchdecode 1 "devonly" When watching show decode.
dtwatchencode 1 "devonly" When watching show encode.
dtwatchent -1 "devonly" Watch this entities data table encoding.
dtwatchvar "devonly" Watch the named variable.
dump_entity_sizes cmd "sv" Print sizeof(entclass)
dump_globals cmd "sv" Dump all global entities/states
dump_netprops cmd Dump all network props. Syntax: [table depth = 1]. A table depth of -1 indicates infinite depth.
dump_panorama_css_properties cmd Prints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstats cmd Prints out mem stats of all valid panorama CSS properties
dump_panorama_events cmd print panorama event types and their documentation
dump_panorama_js_scopes cmd print panorama js scopes, such as classes, and their associated methods. (wiki table format)
dump_panorama_render_command_stats cmd
dump_particlemanifest cmd "cl", "cheat" Dump the list of particles loaded.
dumpentityfactories cmd "sv" Lists all entity factory names.
dumpeventqueue cmd "sv" Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable cmd "sv", "cheat" Dump the contents of the game string table to the console.
dumpstringtables cmd Print string tables to console.
dz_clearteams cmd "sv" Clear all DZ teams
dz_jointeam cmd "sv", "print" dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
dz_shuffle_teams cmd "sv" Shuffle all teams for Danger Zone
dz_spawnselect_choose_hex cmd "sv", "print"
echo cmd Echo text to console.
econ_build_pinboard_images_from_collection_name cmd "cl" Renders and saves images for all models in a collection.
econ_clear_inventory_images cmd "cl" clear the local inventory images (they will regenerate)
econ_debug_loadout_ui 0 "devonly", "cl" Show debug data when players change their loadout.
econ_enable_inventory_images 1 "devonly", "cl" allow inventory image rendering for use by scaleform
econ_inventory_image_pinboard 0 "devonly", "cl"
econ_never_show_items_in_cart_count 1 "devonly", "cl"
econ_show_items_with_tag cmd "cl" Lists the item definitions that have a specified tag.
econ_weapons_fully_customizable_buy_menu 1 "devonly", "cl" Turns on the mode where all default items are shown in weapon loadout.
econui_fade_time 1.0 "devonly", "cl"
editdemo cmd Edit a recorded demo file (.dem ).
editor_toggle cmd "cheat" Disables the simulation and returns focus to the editor
enable_debug_overlays 1 "sv", "cheat" Enable rendering of debug overlays
enable_fast_math 1 Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
enable_skeleton_draw 0 "cl", "cheat" Render skeletons in wireframe
endmatch_votenextmap cmd "cl" Votes for the next map at the end of the match
endmovie cmd "norecord" Stop recording movie frames.
endround cmd "sv", "cheat" End the current round.
engine_no_focus_sleep 50 "a"
english 1 "devonly", "cl", "hidden" If set to 1, running the english language set of assets.
ent_absbox cmd "sv", "cheat" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_attachments cmd "sv", "cheat" Displays the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_autoaim cmd "sv", "cheat" Displays the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox cmd "sv", "cheat" Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_cancelpendingentfires cmd "sv" Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create cmd "sv", "cheat" Creates an entity of the given type where the player is looking.
ent_debugkeys "devonly", "sv"
ent_dump cmd "sv", "cheat" Usage:
ent_dump <entity name>
ent_fire cmd "sv", "cheat" Usage:
ent_fire <target> [action] [value] [delay]
ent_info cmd "sv", "cheat" Usage:
ent_info <class name>
ent_keyvalue cmd "sv", "cheat" Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
ent_list_report cmd "sv" Reports all list of all entities in a map, one by one
ent_messages cmd "sv", "cheat" Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_messages_draw 0 "sv", "cheat" Visualizes all entity input/output activity.
ent_name cmd "sv", "cheat"
ent_orient cmd "sv", "cheat" Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
Format: ent_orient <entity name> <optional: allangles>
ent_pause cmd "sv", "cheat" Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
ent_pivot cmd "sv", "cheat" Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_rbox cmd "sv", "cheat" Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove cmd "sv", "cheat" Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all cmd "sv", "cheat" Removes all entities of the specified type
Arguments: {entity_name} / {class_name}
ent_rotate cmd "sv", "cheat" Rotates an entity by a specified # of degrees
ent_script_dump cmd "sv", "cheat" Dumps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_setang cmd "sv", "cheat" Set entity angles
ent_setname cmd "sv", "cheat" Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
ent_setpos cmd "sv", "cheat" Move entity to position
ent_show_contexts 0 "devonly", "sv" Show entity contexts in ent_text display
ent_show_response_criteria cmd "sv", "cheat" Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_step cmd "sv", "cheat" When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport cmd "sv", "cheat" Teleport the specified entity to where the player is looking.
Format: ent_teleport <entity name>
ent_text cmd "sv", "cheat" Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_viewoffset cmd "sv", "cheat" Displays the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
envmap cmd
er_colwidth 100 "devonly"
er_graphwidthfrac 0.2 "devonly"
er_maxname 14 "devonly"
error_message_explain_pure cmd "cl", "hidden" Take user to Steam support article
error_message_explain_vac cmd "cl", "hidden" Take user to Steam support article
errorcallstacks_enable 0 "devonly" All Error() calls will attach a callstack
errorcallstacks_length 20 "devonly" Length of automatic error callstacks
escape cmd Escape key pressed.
exec cmd Execute script file.
execifexists cmd Execute script file if file exists.
execwithwhitelist cmd Execute script file, only execing convars on a whitelist.
exit cmd Exit the engine.
exojump cmd "sv", "cheat" equips or removes exojump
explode cmd "sv", "print" Kills the player with explosive damage
explodevector cmd "sv", "print" Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein cmd "sv", "cheat" fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout cmd "sv", "cheat" fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume 0 "devonly"
fast_poly_convert 1 "devonly"
ff_damage_bullet_penetration 0 "cl", "rep" If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_reduction_bullets 0.1 "cl", "rep" How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade 0.25 "cl", "rep" How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 "cl", "rep" How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.25 "cl", "rep" How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
filesystem_buffer_size 0 "devonly" Size of per file buffers. 0 for none
filesystem_max_stdio_read 16 "devonly"
filesystem_native 1 "devonly" Use native FS or STDIO
filesystem_report_buffered_io 0 "devonly"
filesystem_unbuffered_io 1 "devonly"
filesystem_use_overlapped_io 1 "devonly"
find cmd Find concommands with the specified string in their name/help text.
find_all cmd Replica of "find". Ignores FCVAR_HIDDEN or FCVAR_DEVELOPMENTONLY flags
find_ent cmd "sv", "cheat" Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
find_ent_index cmd "sv", "cheat" Display data for entity matching specified index.
Format: find_ent_index <index>
findflags cmd Find concommands by flags.
fire_absorbrate 3 "devonly", "sv"
fire_dmgbase 1 "devonly", "sv"
fire_dmginterval 1.0 "devonly", "sv"
fire_dmgscale 0.1 "devonly", "sv"
fire_extabsorb 5 "devonly", "sv"
fire_extscale 12 "devonly", "sv"
fire_growthrate 1.0 "devonly", "sv"
fire_heatscale 1.0 "devonly", "sv"
fire_incomingheatscale 0.1 "devonly", "sv"
fire_maxabsorb 50 "devonly", "sv"
firetarget cmd "sv", "cheat"
firstperson cmd "cl" Switch to firstperson camera.
fish_debug 0 "cl", "cheat" Show debug info for fish
fish_dormant 0 "sv", "rep", "cheat" Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression - "devonly", "sv"
flex_looktime 5 "devonly", "sv"
flex_maxawaytime 1.0 "devonly", "sv"
flex_maxplayertime 7 "devonly", "sv"
flex_minawaytime 0.5 "devonly", "sv"
flex_minplayertime 5 "devonly", "sv"
flex_rules 1 "devonly", "cl" Allow flex animation rules to run.
flex_smooth 1 "devonly", "cl" Applies smoothing/decay curve to flex animation controller changes.
flex_talk 0 "devonly", "sv"
flush cmd "cheat" Flush unlocked cache memory.
flush_locked cmd "cheat" Flush unlocked and locked cache memory.
fog_color -1 -1 -1 "cl", "cheat"
fog_colorskybox -1 -1 -1 "cl", "cheat"
fog_enable 1 "cl", "cheat"
fog_enable_water_fog 1 "cheat"
fog_enableskybox 1 "cl", "cheat"
fog_end -1 "cl", "cheat"
fog_endskybox -1 "cl", "cheat"
fog_hdrcolorscale -1 "cl", "cheat"
fog_hdrcolorscaleskybox -1 "cl", "cheat"
fog_maxdensity -1 "cl", "cheat"
fog_maxdensityskybox -1 "cl", "cheat"
fog_override 0 "cl", "cheat" Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start -1 "cl", "cheat"
fog_startskybox -1 "cl", "cheat"
fog_volume_debug 0 "devonly", "sv" If enabled, prints diagnostic information about the current fog volume
fogui cmd "norecord" Show/hide fog control UI.
force_audio_english 0 "a" Keeps track of whether we're forcing english in a localized language.
force_centerview cmd "cl"
force_dispatch cmd Dispatch a command regardless of any hidden, cheat or developmentonly flags
forceactivecontrollertype -1 "devonly"
forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control cmd "sv", "cheat" Give the engine control of the mouse.
foundry_engine_release_mouse_control cmd "sv", "cheat" Give the control of the mouse back to Hammer.
foundry_select_entity cmd "sv", "cheat" Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view cmd "sv", "cheat" Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity cmd "sv", "cheat" Updates the entity's position/angles when in edit mode
fov_cs_debug 0 "cl", "cheat" Sets the view fov if cheats are on.
fps_max 300 Frame rate limiter
fps_max_menu 120 Frame rate limiter, main menu
fps_max_splitscreen 300 "devonly" Frame rate limiter, splitscreen
fps_screenshot_frequency 10 "cheat" While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
fps_screenshot_threshold -1 "cheat" Dump a screenshot when the FPS drops below the given value.
free_pass_peek_debug 0 "devonly", "sv"
fs_allow_unsafe_writes 0 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_enable_stats 0 "devonly"
fs_fios_cancel_prefetches cmd Cancels all the prefetches in progress.
fs_fios_flush_cache cmd Flushes the FIOS HDD cache.
fs_fios_prefetch_file cmd Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent.
fs_fios_prefetch_file_in_pack cmd Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-persistent.
fs_fios_print_prefetches cmd Displays all the prefetches currently in progress.
fs_monitor_read_from_pack 0 "devonly" 0:Off, 1:Any, 2:Sync only
fs_printopenfiles cmd Show all files currently opened by the engine.
fs_report_long_reads 0 "devonly" 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during map load
fs_report_sync_opens_callstack 0 "devonly" 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level cmd Set the filesystem warning level.
fs_warning_mode 0 "devonly" 0:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces 15 "cl", "a", "rep"
func_break_reduction_factor .5 "devonly", "sv"
func_breakdmg_bullet 0.5 "devonly", "sv"
func_breakdmg_club 1.5 "devonly", "sv"
func_breakdmg_explosive 1.25 "devonly", "sv"
fx_drawimpactdebris 1 "devonly", "cl" Draw impact debris effects.
fx_drawimpactdust 1 "devonly", "cl" Draw impact dust effects.
fx_drawmetalspark 1 "devonly", "cl" Draw metal spark effects.
fx_glass_velocity_cap 0 "devonly", "cl" Maximum downwards speed of shattered glass particles
fx_new_sparks 1 "sv", "cheat" Use new style sparks.
g15_dumpplayer cmd "cl" Spew player data.
g15_reload cmd "cl" Reloads the Logitech G-15 Keyboard configs.
g15_update_msec 250 "cl", "a" Logitech G-15 Keyboard update interval.
g_Language 0 "devonly", "cl", "rep"
g_ai_threadedgraphbuild 0 "devonly", "sv" If true, use experimental threaded node graph building.
g_debug_angularsensor 0 "sv", "cheat"
g_debug_constraint_sounds 0 "sv", "cheat" Enable debug printing about constraint sounds.
g_debug_doors 0 "devonly", "sv"
g_debug_npc_vehicle_roles 0 "devonly", "sv"
g_debug_ragdoll_removal 0 "cl", "rep", "cheat"
g_debug_ragdoll_visualize 0 "cl", "cheat"
g_debug_trackpather 0 "sv", "cheat"
g_debug_transitions 0 "devonly", "sv" Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_debug_vehiclebase 0 "sv", "cheat"
g_debug_vehicledriver 0 "sv", "cheat"
g_debug_vehicleexit 0 "sv", "cheat"
g_debug_vehiclesound 0 "sv", "cheat"
g_jeepexitspeed 100 "sv", "cheat"
g_ragdoll_fadespeed 600 "devonly", "cl"
g_ragdoll_important_maxcount 2 "devonly", "cl", "rep"
g_ragdoll_lvfadespeed 100 "devonly", "cl"
g_ragdoll_maxcount 8 "devonly", "cl", "rep"
game_mode 0 "sv", "cl", "rep" The current game mode (based on game type). See GameModes.txt.
game_online 1 "devonly", "sv", "cl", "hidden", "rep" The current game is online.
game_public 1 "devonly", "sv", "cl", "hidden", "rep" The current game is public.
game_type 0 "sv", "cl", "rep" The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons cmd "cl", "cheat" Gives a list of all currently open lessons.
gameinstructor_enable 1 "cl", "a" Display in game lessons that teach new players.
gameinstructor_find_errors 0 "cl", "cheat" Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons cmd "cl", "cheat" Shuts down all open lessons and reloads them from the script file.
gameinstructor_reset_counts cmd "cl" Resets all display and success counts to zero.
gameinstructor_save_restore_lessons 1 "cl", "cheat" Set to 0 to disable save/load of open lesson opportunities in single player.
gameinstructor_start_sound_cooldown 4.0 "devonly", "cl" Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose 0 "cl", "cheat" Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson "cl", "cheat" Display more verbose information for lessons have this name.
gamemenucommand cmd "cl" Issue game menu command.
gamepadslot1 cmd "cl"
gamepadslot2 cmd "cl"
gamepadslot3 cmd "cl"
gamepadslot4 cmd "cl"
gamepadslot5 cmd "cl"
gamepadslot6 cmd "cl"
gamestats_file_output_directory "devonly", "sv" When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
gameui_activate cmd Shows the game UI
gameui_allowescape cmd Escape key allowed to hide game UI
gameui_allowescapetoshow cmd Escape key allowed to show game UI
gameui_hide cmd Hides the game UI
gameui_preventescape cmd Escape key doesn't hide game UI
gameui_preventescapetoshow cmd Escape key doesn't show game UI
gameui_xbox 0 "devonly"
gcmd cmd "cl", "hidden" Generate a command
getpos cmd "cl" dump position and angles to the console
getpos_exact cmd "cl" dump origin and angles to the console
gg_knife_kill_demotes 1 "devonly", "sv", "rep" 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
give cmd "sv", "print" Give item to player.
Arguments: <item_name>
givecurrentammo cmd "sv", "cheat" Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround 1 "devonly"
gl_clear 0 "devonly", "cl"
gl_clear_randomcolor 0 "cl", "cheat" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
gl_nvidia_occlusion_workaround 0 "devonly"
global_chatter_info "sv" Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
global_event_log_enabled 0 "sv", "cheat" Enables the global event log system
global_set cmd "sv", "cheat" global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_muzzle_debug 0 "devonly", "cl", "cheat" Show muzzle glow shapes outside of the glow pass.
glow_outline_effect_enable 1 "cl", "cheat" Enable entity outline glow effects.
glow_outline_width 6.0f "cl", "cheat" Width of glow outline effect in screen space.
god cmd "sv", "cheat" Toggle. Player becomes invulnerable.
gods cmd "sv", "cheat" Toggle. All players become invulnerable.
gotv_theater_container "cl" Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
gpu_level 3 "devonly" GPU Level - Default: High
gpu_level_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
gpu_level_restart -1 "devonly", "cl" Used to set video property at device reset.
gpu_mem_level 2 "devonly" Memory Level - Default: High
gpu_mem_level_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
gpu_mem_level_restart -1 "devonly", "cl" Used to set video property at device reset.
groundlist cmd "sv" Display ground entity list <index>
hammer_update_entity cmd "sv" Updates the entity's position/angles when in edit mode
hammer_update_safe_entities cmd "sv" Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
healthshot_allow_use_at_full 1 "cl", "rep"
healthshot_health 50 "cl", "rep"
healthshot_healthboost_damage_multiplier 1 "sv", "rep"
healthshot_healthboost_speed_multiplier 1 "cl", "rep"
healthshot_healthboost_time 0 "cl", "rep"
heartbeat cmd Force heartbeat of master servers
help cmd Find help about a convar/concommand.
hermite_fix 1 "devonly", "cl" Don't interpolate previous hermite sample when fixing up times.
hideconsole cmd "norecord" Hide the console.
hidehud 0 "cl", "cheat", "ss"
hideoverviewmap cmd "cl" Hides the overview map
hidepanel cmd "cl" Hides a viewport panel <name>
hideradar cmd "cl" Hides HUD radar
hidescores cmd "cl" Forcibly hide score panel
highlight_sticker cmd "devonly", "cl", "cheat"
hl2_episodic 0 "devonly", "cl", "rep"
hltv_replay_status cmd Show Killer Replay status and some statistics, works on listen or dedicated server.
host_ShowIPCCallCount 0 "devonly" Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_filtered_time_report cmd Dumps time spent idle in previous frames in ms(dedicated only).
host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
host_framerate 0 "rep", "cheat" Set to lock per-frame time elapse.
host_info_show 1 How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
host_limitlocal 0 "devonly" Apply cl_cmdrate and cl_updaterate to loopback connection
host_map Current map name.
host_maplist_recurse_subdirs 1 "devonly"
host_name_store 1 Whether hostname is recorded in game events and GOTV.
host_players_show 1 How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
host_print_frame_times 0 "devonly"
host_profile 0 "devonly"
host_reset_config cmd reset config (for testing) with param as splitscreen index.
host_rules_show 1 How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
host_runframe_input_parcelremainder 1 "devonly"
host_runofftime cmd Run off some time without rendering/updating sounds
host_showcachemiss 0 "devonly" Print a debug message when the client or server cache is missed.
host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
host_speeds 0 "devonly" Show general system running times.
host_syncfps 0 "devonly" Synchronize real render time to host_framerate if possible.
host_thread_mode 0 "devonly" Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_threaded_sound 0 "devonly" Run the sound on a thread (independent of mix)
host_threaded_sound_simplethread 0 "devonly" Run the sound on a simple thread not a jobthread
host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timescale 1.0 "rep", "cheat" Prescale the clock by this amount.
host_workshop_collection cmd "sv" Get the latest version of maps in a workshop collection and host them as a maplist.
host_workshop_map cmd "sv" Get the latest version of the map and host it on this server.
host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostage_debug 0 "sv", "cheat" Show hostage AI debug information
hostage_drop_time 1 "devonly", "sv" Time for the hostage before it fully drops to ground
hostage_feetyawrate 720 "devonly", "cl", "rep" How many degrees per second that hostages can turn their feet or upper body.
hostage_is_silent 0 "sv", "cheat" When set, the hostage won't play any code driven response rules lines
hostfile host.txt "sv" The HOST file to load.
hostip Host game server ip
hostname Hostname for server.
hostport 27015 Host game server port
http_cache_size 150 "devonly"
hud_alt_ticks 1 "devonly", "cl"
hud_autoreloadscript 0 "devonly", "cl" Automatically reloads the animation script each time one is ran
hud_dump_altticks 0 "devonly", "cl" List HUD elements and their alt_tick usage
hud_fastswitch 1 "devonly", "cl", "ss"
hud_jeephint_numentries 10 "devonly", "sv"
hud_reloadscheme cmd "cl" Reloads hud layout and animation scripts.
hud_saytext_time 12 "devonly", "cl"
hud_scaling 0.85 "cl", "a" Scales hud elements
hud_showtargetid 1 "cl", "a", "ss" Enables display of target names
hud_subtitles cmd "cl" Plays the Subtitles: <filename>
hud_takesshots 0 "cl", "a" Auto-save a scoreboard screenshot at the end of a map.
hurtme cmd "sv", "cheat" Hurts the player.
Arguments: <health to lose>
ignore_ui_activate_key "devonly", "hidden" When set will ignore UI activation key
ime_hkl_info cmd "norecord" Spew IME HKL info.
ime_info cmd "norecord" Spew IME info.
ime_supported_info cmd "norecord" Spew IME Supported info.
impulse cmd "cl"
in_forceuser 0 "cheat" Force user input to this split screen player.
in_usekeyboardsampletime 1 "devonly", "cl" Use keyboard sample time smoothing.
incrementvar cmd "norecord" Increment specified convar value.
inferno_child_spawn_interval_multiplier 0.1 "sv", "cheat" Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 "sv", "rep"
inferno_damage 40 "sv", "cheat" Damage per second
inferno_debug 0 "sv", "cheat"
inferno_dlight_spacing 200 "cl", "cheat" Inferno dlights are at least this far apart
inferno_dlights 30 "devonly", "cl" Min FPS at which molotov dlights will be created
inferno_fire 2 "devonly", "cl"
inferno_flame_lifetime 7 "sv", "rep" Average lifetime of each flame in seconds
inferno_flame_spacing 42 "sv", "cheat" Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9 "sv", "cheat"
inferno_friendly_fire_duration 6 "sv", "cheat" For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.02 "sv", "cheat" Time between spawning flames for first fire
inferno_max_child_spawn_interval 0.5 "sv", "cheat" Largest time interval for child flame spawning
inferno_max_flames 16 "sv", "rep" Maximum number of flames that can be created
inferno_max_range 150 "sv", "rep" Maximum distance flames can spread from their initial ignition point
inferno_max_trace_per_tick 16 "devonly", "sv"
inferno_per_flame_spawn_duration 3 "sv", "cheat" Duration each new flame will attempt to spawn new flames
inferno_scorch_decals 1 "sv", "cheat"
inferno_spawn_angle 45 "sv", "cheat" Angular change from parent
inferno_surface_offset 20 "sv", "cheat"
inferno_velocity_decay_factor 0.2 "sv", "cheat"
inferno_velocity_factor 0.003 "sv", "cheat"
inferno_velocity_normal_factor 0 "sv", "cheat"
invnext cmd "cl"
invnextgrenade cmd "cl"
invnextitem cmd "cl"
invnextnongrenade cmd "cl"
invprev cmd "cl"
ip localhost Overrides IP for multihomed hosts
ip_relay Overrides IP used to redirect TV relay connections for NAT hosts
ip_steam Overrides IP used to bind Steam port for multihomed hosts
ip_tv Overrides IP used to bind TV port for multihomed hosts
ip_tv1 Overrides IP used to bind TV1 port for multihomed hosts
ipc_console_disable cmd "norecord" Disable IPC console(s)
ipc_console_disable_all cmd "norecord" Disable all IPC consoles
ipc_console_enable cmd "cheat", "norecord" Enable IPC console
ipc_console_show cmd "norecord" Show status of IPC consoles
itemtimedata_dump_active cmd "sv"
itemtimedata_dump_total cmd "sv"
itemtimedata_print_and_reset cmd "sv" Outputs item time data to server log and clears data.
joy_accel_filter 0.2 "devonly", "cl"
joy_accelmax 1.0 "cl", "a"
joy_accelscale 3.5 "cl", "a"
joy_accelscalepoly 0.4 "cl", "a"
joy_advanced 0 "cl", "a"
joy_advaxisr 0 "cl", "a"
joy_advaxisu 0 "cl", "a"
joy_advaxisv 0 "cl", "a"
joy_advaxisx 0 "cl", "a"
joy_advaxisy 0 "cl", "a"
joy_advaxisz 0 "cl", "a"
joy_autoAimDampenMethod 0 "cl", "a"
joy_autoaim_dampen_smoothout_speed 0.25 "devonly", "cl"
joy_autoaimdampen 0 "cl", "a" How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange 0 "cl", "a" The stick range where autoaim dampening is applied. 0 = off
joy_autosprint 0 "devonly", "cl" Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold 0.3 "a" Analog axis range before a button press is registered.
joy_cfg_preset 1 "cl", "a", "ss"
joy_circle_correct 1 "cl", "a"
joy_curvepoint_1 0.001 "cl", "a"
joy_curvepoint_2 0.4 "cl", "a"
joy_curvepoint_3 0.75 "cl", "a"
joy_curvepoint_4 1 "cl", "a"
joy_curvepoint_end 2 "cl", "a"
joy_deadzone_mode 0 "devonly" 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov 0 "cl", "a" POV manipulator operates on diagonal axes, too.
joy_display_input 0 "cl", "a"
joy_forwardsensitivity -1 "cl", "a"
joy_forwardthreshold 0.15 "cl", "a"
joy_gamma 0.2 "cl", "a"
joy_inverty 0 "cl", "a", "ss" Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default 0.35 "devonly", "cl"
joy_lowend 1 "cl", "a"
joy_lowend_linear 0.55 "cl", "a"
joy_lowmap 1 "cl", "a"
joy_movement_stick 0 "cl", "a", "ss" Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
joy_name joystick "cl", "a"
joy_no_accel_jump 0 "cl", "a"
joy_pegged 0.75 "devonly", "cl"
joy_pitchsensitivity -1 "cl", "a", "ss" joystick pitch sensitivity
joy_pitchsensitivity_default -1.0 "devonly", "cl"
joy_pitchthreshold 0.15 "cl", "a"
joy_response_look 0 "cl", "a" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_look_pitch 1 "cl", "a" 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
joy_response_move 1 "cl", "a" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
joy_response_move_vehicle 6 "devonly", "cl"
joy_sensitive_step0 0.1 "cl", "a"
joy_sensitive_step1 0.4 "cl", "a"
joy_sensitive_step2 0.90 "cl", "a"
joy_sidesensitivity 1 "cl", "a"
joy_sidethreshold 0.15 "cl", "a"
joy_useNewAcecelMethod 1 "devonly", "cl"
joy_useNewJoystickPeggedTest 0 "devonly", "cl"
joy_variable_frametime 1 "devonly", "cl"
joy_vehicle_turn_lowend 0.7 "devonly", "cl"
joy_vehicle_turn_lowmap 0.4 "devonly", "cl"
joy_virtual_peg 0 "devonly", "cl"
joy_wingmanwarrior_centerhack 0 "a" Wingman warrior centering hack.
joy_wingmanwarrior_turnhack 0 "cl", "a" Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded 0 "devonly", "cl" If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found 1 "devonly" Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity -1 "cl", "a", "ss" joystick yaw sensitivity
joy_yawsensitivity_default -1.0 "devonly", "cl"
joy_yawthreshold 0.15 "cl", "a"
joyadvancedupdate cmd "cl"
joystick 1 "cl", "a" True if the joystick is enabled, false otherwise.
joystick_force_disabled 1 "cl", "a" Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
joystick_force_disabled_set_from_options 1 "cl", "a" Sets controllers enabled/disabled just before the config is written.
jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality 90 "devonly" jpeg screenshot quality.
kdtree_test cmd "sv", "cheat" Tests spatial partition for entities queries.
key_bind_version 0 "cl", "hidden", "a"
key_findbinding cmd Find key bound to specified command string.
key_listboundkeys cmd List bound keys with bindings.
key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
kick cmd Kick a player by name.
kickid cmd Kick a player by userid or uniqueid, with a message.
kickid_ex cmd Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
kill cmd "sv", "print" Kills the player with generic damage
killserver cmd Shutdown the server.
killvector cmd "sv", "print" Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
knife_damage_scale 100 "devonly", "sv"
lastinv cmd "cl"
launch_warmup_map cmd "cl", "norecord" Launches warmup map
light_crosshair cmd "cheat" Show texture color at crosshair
lightcache_maxmiss 2 "cheat"
lightprobe cmd Samples the lighting environment.
Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
.The lightprobe command requires you specify a base file name.
linefile cmd "cheat" Parses map leak data from .lin file
listRecentNPCSpeech cmd "sv", "norecord" Displays a list of the last 5 lines of speech from NPCs.
list_active_casters cmd "cl", "hidden" List currently active casters.
listdemo cmd List demo file contents.
listid cmd Lists banned users.
listip cmd List IP addresses on the ban list.
listissues cmd "sv", "print" List all the issues that can be voted on.
listmodels cmd List loaded models.
load cmd Load a saved game.
load_master_item_schema cmd "devonly", "sv", "hidden", "cheat" Reloads the item master schema.
loadcommentary cmd "cl"
loader_defer_non_critical_jobs 0 "devonly"
loader_dump_table cmd
loader_spew_info 0 "devonly" 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io 1 "devonly"
lobby_default_privacy_bits2 1 "cl", "a" Lobby default permissions (0: private, 1: public)
lobby_gamesearch_fake 0 "devonly", "cl"
lobby_spew_friend_info 0 "devonly", "cl"
lobby_stats_fake 0 "devonly", "cl"
localization_quest_item_string_printout cmd "cl" localization_quest_item_string_printout
locator_background_border_color 16 16 16 0 "devonly", "cl" The default color for the border.
locator_background_border_thickness 2 "devonly", "cl" How many pixels the background borders the left and right.
locator_background_color 16 16 16 100 "devonly", "cl" The default color for the background.
locator_background_shift_x 3 "devonly", "cl" How many pixels the background is shifted right.
locator_background_shift_y 1 "devonly", "cl" How many pixels the background is shifted down.
locator_background_style 2 "devonly", "cl" Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x 8 "devonly", "cl" How many pixels the background borders the left and right.
locator_background_thickness_y 0 "devonly", "cl" How many pixels the background borders the top and bottom.
locator_fade_time 0.3 "devonly", "cl" Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss 2 "devonly", "cl" Minimum scale of the icon on the screen
locator_icon_min_size_non_ss 1.0 "devonly", "cl" Minimum scale of the icon on the screen
locator_lerp_rest 0.25f "devonly", "cl" Number of seconds before moving from the center.
locator_lerp_speed 5.0f "devonly", "cl" Speed that static lessons move along the Y axis.
locator_lerp_time 1.75f "devonly", "cl" Number of seconds to lerp before reaching final destination
locator_pulse_time 1.0f "devonly", "cl" Number of seconds to pulse after changing icon or position
locator_screen_pos_y 0.35 "devonly", "cl" Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
locator_split_len 0.5f "cl", "cheat"
locator_split_maxwide_percent 0.80f "cl", "cheat"
locator_start_at_crosshair 1 "devonly", "cl" Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x -17 "devonly", "cl" How many pixels to offset the locator from the target position.
locator_target_offset_y -64 "devonly", "cl" How many pixels to offset the locator from the target position.
locator_topdown_style 0 "devonly", "cl" Topdown games set this to handle distance and offscreen location differently.
lockMoveControllerRet 0 "cl", "a"
log cmd Enables logging to file, console, and udp < on | off >.
log_color cmd "norecord" Set the color of a logging channel.
log_dumpchannels cmd "norecord" Dumps information about all logging channels.
log_flags cmd "norecord" Set the flags on a logging channel.
log_level cmd "norecord" Set the spew level of a logging channel.
logaddress_add cmd Set address and port for remote host <ip:port>.
logaddress_add_ex cmd Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
logaddress_add_http cmd "sv" Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
logaddress_add_ts cmd Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
logaddress_del cmd Remove address and port for remote host <ip:port>.
logaddress_delall cmd Remove all udp addresses being logged to
logaddress_delall_http cmd "sv" Remove all http listeners from the dispatch list.
logaddress_list cmd List all addresses currently being used by logaddress.
logaddress_list_http cmd "sv" List all URIs currently receiving server logs
logaddress_token_secret Set a secret string that will be hashed when using logaddress with explicit token hash.
lookspring 0 "cl", "a"
lookstrafe 0 "cl", "a"
loopsingleplayermaps 0 "sv", "rep", "cheat"
lservercfgfile listenserver.cfg "devonly", "sv"
m_customaccel 0 "cl", "a" Custom mouse acceleration:
0: custom accelaration disabled
1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
2: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
3: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
m_customaccel_exponent 1.05 "cl", "a" Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max 0 "cl", "a" Max mouse move scale factor, 0 for no limit
m_customaccel_scale 0.04 "cl", "a" Custom mouse acceleration value.
m_forward 1 "cl", "a" Mouse forward factor.
m_limitedcapture_workaround 0 "devonly", "cl" Workaround limitations on mouse capture in some environments
m_mouseaccel1 0 "cl", "a" Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 0 "cl", "a" Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed 1 "cl", "a" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
m_pitch 0.022 "cl", "a", "ss" Mouse pitch factor.
m_rawinput 1 "cl", "a" Use Raw Input for mouse input.
m_side 0.8 "cl", "a" Mouse side factor.
m_yaw 0.022 "cl", "a" Mouse yaw factor.
map cmd "norecord" Start playing on specified map.
map_background cmd "norecord" Runs a map as the background to the main menu.
map_commentary cmd "norecord" Start playing, with commentary, on a specified map.
map_edit cmd
map_noareas 0 "devonly" Disable area to area connection testing.
map_setbombradius cmd "sv", "cheat" Sets the bomb radius for the map.
map_showbombradius cmd "sv", "cheat" Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints cmd "sv" Shows player spawn points (red=invalid). Optionally pass in the duration.
map_wants_save_disable 0 "devonly"
mapcycledisabled 0 "cl", "rep" repeats the same map after each match instead of using the map cycle
mapcyclefile mapcycle.txt "devonly", "sv" Name of the .txt file used to cycle the maps on multiplayer servers
mapgroup cmd "norecord" Specify a map group
mapoverview_allow_client_draw 0 "cl" Allow a client to draw on the map overview
mapoverview_allow_grid_usage 0 "cl" When set to 1, allows turning on the (experimental) grid for drawing.
mapoverview_icon_scale 1.0 "cl", "a" Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps cmd Displays list of maps.
mat_aaquality 0 "devonly"
mat_aaquality_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
mat_aaquality_restart 0 "devonly", "cl" Used to set video property at device reset.
mat_accelerate_adjust_exposure_down 40.0 "cl", "cheat"
mat_alphacoverage 1 "devonly"
mat_alternatefastclipalgorithm 1 "devonly"
mat_ambient_light_b 0.0 "cheat"
mat_ambient_light_g 0.0 "cheat"
mat_ambient_light_r 0.0 "cheat"
mat_aniso_disable 0 "cheat" NOTE: You must change mat_forceaniso after changing this convar for this to take effect
mat_antialias 0 "devonly"
mat_antialias_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
mat_antialias_restart 0 "devonly", "cl" Used to set video property at device reset.
mat_async_tex_maxtime_ms 0.5 "devonly" Cutoff time (in ms) spent in ServiceAsyncTextureLoads
mat_autoexposure_max 2 "cl", "cheat"
mat_autoexposure_max_multiplier 1.0 "cl", "cheat"
mat_autoexposure_min 0.5 "cl", "cheat"
mat_bloom_scalefactor_scalar 1.0 "devonly", "cl", "cheat"
mat_bloomamount_rate 0.05f "cl", "cheat"
mat_bloomscale 1 "devonly", "cl", "cheat"
mat_blur_b 0.7 "devonly", "cl"
mat_blur_g 0.7 "devonly", "cl"
mat_blur_r 0.7 "devonly", "cl"
mat_bufferprimitives 1 "devonly"
mat_bumpbasis 0 "cheat"
mat_bumpmap 1 "devonly"
mat_camerarendertargetoverlaysize 128 "cl", "cheat"
mat_clipz 1 "devonly", "cl"
mat_colcorrection_disableentities 0 "devonly" Disable map color-correction entities
mat_colcorrection_editor 0 "devonly"
mat_colcorrection_forceentitiesclientside 0 "cl", "cheat" Forces color correction entities to be updated on the client
mat_colorcorrection 1 "cheat"
mat_compressedtextures 1 "devonly"
mat_configcurrent cmd show the current video control panel config for the material system
mat_crosshair cmd "cheat" Display the name of the material under the crosshair
mat_crosshair_edit cmd "cheat" open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer cmd "cheat" open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial cmd "cheat" print the material under the crosshair
mat_crosshair_reloadmaterial cmd "cheat" reload the material under the crosshair
mat_custommaterialusage cmd "cl" Show memory usage for custom weapon materials.
mat_debug cmd "devonly", "cheat" Activates debugging spew for a specific material.
mat_debug_bloom 0 "cl", "cheat"
mat_debug_postprocessing_effects 0 "cl", "cheat" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab 0 "cheat"
mat_debugdepth 0 "devonly"
mat_debugdepthmode 0 "devonly"
mat_debugdepthval 128.0f "devonly"
mat_debugdepthvalmax 256.0f "devonly"
mat_defaultlightmap 1 "devonly" Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override -1.0 "devonly", "cheat"
mat_depth_blur_strength_override -1.0 "devonly", "cheat"
mat_depthbias_decal -0.0000038 "devonly", "cheat"
mat_depthbias_normal 0.0f "devonly", "cheat"
mat_depthbias_shadowmap .000025 "devonly"
mat_depthfeather_enable 1 "devonly"
mat_depthwrite_new_path 1 "devonly"
mat_detail_tex 1 "devonly"
mat_diffuse 1 "devonly"
mat_disable_bloom 0 "cl", "cheat"
mat_disable_fancy_blending 0 "devonly"
mat_disablehwmorph 0 "devonly" Disables HW morphing for particular mods
mat_displacementmap 1 "cheat"
mat_do_not_shrink_dynamic_vb 0 "devonly" Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled 1 "devonly", "cl"
mat_dof_far_blur_depth 1000.0 "devonly", "cl"
mat_dof_far_blur_radius 5.0 "devonly", "cl"
mat_dof_far_focus_depth 250.0 "devonly", "cl"
mat_dof_max_blur_radius 10 "devonly"
mat_dof_near_blur_depth 20.0 "devonly", "cl"
mat_dof_near_blur_radius 10.0 "devonly", "cl"
mat_dof_near_focus_depth 100.0 "devonly", "cl"
mat_dof_override 0 "devonly", "cl"
mat_dof_quality 0 "devonly"
mat_drawTexture "devonly", "cl" Enable debug view texture
mat_drawTextureScale 1.0 "devonly", "cl" Debug view texture scale
mat_drawTextureX 0.5 "devonly", "cl"
mat_drawTextureY 0.5 "devonly", "cl"
mat_drawTitleSafe 0 "devonly" Enable title safe overlay
mat_draw_resolution 0 "cheat"
mat_draw_resolution_threshold 3072 "cheat"
mat_draw_zone_highlight 1 "cl", "cheat"
mat_draw_zone_projection_mode 1 "cl", "cheat"
mat_drawflat 0 "cheat"
mat_drawgray 0 "cheat"
mat_drawwater 1 "cl", "cheat"
mat_dump_rts 0 "devonly", "cl"
mat_dxlevel 0 "devonly"
mat_dynamicPaintmaps 0 "cheat"
mat_dynamic_tonemapping 1 "cheat"
mat_dynamiclightmaps 0 "cheat"
mat_edit cmd "cheat" Bring up the material under the crosshair in the editor
mat_envmapsize 128 "devonly"
mat_envmaptgasize 32.0 "devonly"
mat_exclude_async_update 1 "devonly"
mat_excludetextures 0 "devonly"
mat_exposure_center_region_x 0.9 "cl", "cheat"
mat_exposure_center_region_y 0.85 "cl", "cheat"
mat_fastclip 0 "cheat"
mat_fastnobump 0 "cheat"
mat_fastspecular 1 "devonly" Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate 0 "cheat"
mat_filterlightmaps 1 "devonly"
mat_filtertextures 1 "devonly"
mat_flashlight_shadow_decal_indirectcolour_amount 0.1 "devonly"
mat_flashlight_shadow_decal_max_alpha 0.2 "devonly"
mat_force_bloom 0 "cl", "cheat"
mat_force_tonemap_min_avglum -1 "cl", "cheat" Override. Old default was 3.0
mat_force_tonemap_percent_bright_pixels -1 "cl", "cheat" Override. Old value was 2.0
mat_force_tonemap_percent_target -1 "cl", "cheat" Override. Old default was 60.
mat_force_tonemap_scale 0.0 "cheat"
mat_force_vertexfog 0 "devonly"
mat_forceaniso 1 "devonly"
mat_forceaniso_optionsui 9999999 "devonly", "cl" Used to set video property from options UI.
mat_forceaniso_restart -1 "devonly", "cl" Used to set video property at device reset.
mat_forcedynamic 0 "cheat"
mat_forcehardwaresync 0 "devonly"
mat_forcemanagedtextureintohardware 1 "devonly", "cheat"
mat_frame_sync_enable 1 "cheat"
mat_frame_sync_force_texture 0 "cheat" Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize 128 "devonly", "cl"
mat_fullbright 0 "cheat"
mat_fxaa_edge_sharpness_C 8.0 "devonly", "cl" Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)
mat_fxaa_edge_threshold_C 0.125 "devonly", "cl" Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper)
mat_fxaa_edge_threshold_Q .35 "devonly", "cl" The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
mat_fxaa_edge_threshold_min_C 0.0 "devonly", "cl" Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in darks, 0.05 - default, 0.06 - faster but more aliasing in darks). Special note: when using FXAA_GREEN_AS_LUMA likely want to set this to zero
mat_fxaa_edge_threshold_min_Q 0.0 "devonly", "cl" Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
mat_fxaa_subpixel_C 0.5 "devonly", "cl" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
mat_fxaa_subpixel_Q 0.75 "devonly", "cl" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
mat_grain_enable 1 "devonly", "cl"
mat_grain_scale_override -1.0 "devonly", "cheat"
mat_hdr_enabled cmd Report if HDR is enabled for debugging
mat_hdr_level 2 "devonly" Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_uncapexposure 0 "cl", "cheat"
mat_hsv 0 "cl", "cheat"
mat_info cmd Shows material system info
mat_leafvis 0 "cheat" Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
mat_leafvis_draw_mask 3 "devonly" A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
mat_leafvis_freeze 0 "devonly" If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
mat_leafvis_update_every_frame 0 "devonly" Updates leafvis debug render every frame (expensive)
mat_levelflush 1 "devonly"
mat_lightmap_pfms 0 "devonly" Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_lmap_new_path 1 "devonly"
mat_loadtextures 1 "cheat"
mat_local_contrast_edge_scale_override -1000.0 "cheat"
mat_local_contrast_enable 1 "devonly", "cl"
mat_local_contrast_midtone_mask_override -1.0 "cheat"
mat_local_contrast_scale_override 0.0 "cheat"
mat_local_contrast_vignette_end_override -1.0 "cheat"
mat_local_contrast_vignette_start_override -1.0 "cheat"
mat_lpreview_mode -1 "cl", "cheat"
mat_luxels 0 "cheat"
mat_max_worldmesh_vertices 65536 "devonly"
mat_maxframelatency 1 "devonly"
mat_measurefillrate 0 "cheat"
mat_mipmaptextures 1 "devonly"
mat_monitorgamma 2.2 "a" monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_force_480_full_tv_range 1 "devonly"
mat_monitorgamma_pwl2srgb 0 "devonly"
mat_monitorgamma_tv_enabled 0 "a"
mat_monitorgamma_tv_exp 2.5 "devonly"
mat_monitorgamma_tv_range_max 235 "devonly"
mat_monitorgamma_tv_range_min 16 "devonly"
mat_monitorgamma_vganonpwlgamma 2.2 "devonly"
mat_morphstats 0 "cheat"
mat_motion_blur_depth 1500 "devonly", "cl"
mat_motion_blur_enabled 0 "devonly"
mat_motion_blur_falling_intensity 1.0 "devonly", "cl"
mat_motion_blur_falling_max 20.0 "devonly", "cl"
mat_motion_blur_falling_min 10.0 "devonly", "cl"
mat_motion_blur_forward_enabled 0 "devonly", "cl"
mat_motion_blur_percent_of_screen_max 4.0 "devonly"
mat_motion_blur_rotation_intensity 1.0 "devonly", "cl"
mat_motion_blur_scale 0.0003 "devonly", "cl"
mat_motion_blur_strength 1.0 "devonly", "cl"
mat_noise_enable 0 "devonly", "cheat"
mat_non_hdr_bloom_scalefactor .3 "devonly", "cl", "cheat"
mat_norendering 0 "cheat"
mat_normalmaps 0 "cheat"
mat_normals 0 "cheat"
mat_object_motion_blur_enable 0 "devonly", "cl"
mat_object_motion_blur_model_scale 1.2 "devonly", "cl"
mat_paint_enabled 0 "devonly"
mat_parallaxmap 1 "devonly"
mat_parallaxmapsamplesmax 50 "devonly"
mat_parallaxmapsamplesmin 12 "devonly"
mat_phong 1 "devonly"
mat_phong_lightmappedgeneric 1 "devonly" 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse)
mat_picmip 0 "devonly"
mat_postprocess_enable 1 "cl", "cheat"
mat_postprocess_x 4 "devonly", "cl"
mat_postprocess_y 1 "devonly", "cl"
mat_powersavingsmode 0 "a" Power Savings Mode
mat_preview "cl", "cheat"
mat_print_top_model_vert_counts 0 "devonly" Constantly print to screen the top N models as measured by total faces rendered this frame
mat_processtoolvars 0 "devonly"
mat_proxy 0 "cheat"
mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
mat_queue_mode_force_allow 0 "devonly" Whether QMS can be enabled on single threaded CPU
mat_queue_priority 1
mat_queue_report 0 "a" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate 0 "devonly"
mat_reduceparticles 0 "devonly"
mat_reloadallcustommaterials cmd "cl", "cheat" Reloads all custom materials
mat_reloadallmaterials cmd "cheat" Reloads all materials
mat_reloadmaterial cmd "cheat" Reloads a single material
mat_reloadtextures cmd "cheat" Reloads all textures
mat_reloadvmtcache cmd "devonly", "cl", "cheat" Reload vmts from vmtcache.txt.
mat_reloadwearablecustommaterials cmd "devonly", "cl", "cheat" Reloads wearable custom materials for the local player
mat_remoteshadercompile 127.0.0.1 "cheat"
mat_rendered_faces_count 0 "cheat" Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
mat_rendered_faces_spew cmd 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
mat_report_queue_status 0 "devonly"
mat_reporthwmorphmemory cmd "cheat" Reports the amount of size in bytes taken up by hardware morph textures.
mat_resolveFullFrameDepth 1 "cheat" Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass
mat_reversedepth 0 "cheat"
mat_savechanges cmd saves current video configuration to the registry
mat_screen_blur_override -1.0 "devonly", "cheat"
mat_setvideomode cmd sets the width, height, windowed state of the material system
mat_shadercount cmd display count of all shaders and reset that count
mat_shadowstate 1 "devonly"
mat_show_ab_hdr_hudelement 0 "devonly", "cl" HDR Demo HUD Element toggle.
mat_show_histogram 0 "cl", "cheat"
mat_show_texture_memory_usage 0 "numeric", "cheat" Display the texture memory usage on the HUD.
mat_showaspectratioinfo cmd "devonly" Spew info about the hardware aspect ratio
mat_showcamerarendertarget 0 "cl", "cheat"
mat_showenvmapmask 0 "devonly"
mat_showframebuffertexture 0 "cl", "cheat"
mat_showlightmappage -1 "devonly", "cl"
mat_showlowresimage 0 "cheat"
mat_showmaterials cmd Show materials.
mat_showmaterialsverbose cmd Show materials (verbose version).
mat_showmiplevels 0 "cheat" color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures cmd Show used textures.
mat_showwatertextures 0 "cl", "cheat"
mat_slopescaledepthbias_decal -2 "devonly", "cheat"
mat_slopescaledepthbias_normal 0.0f "devonly", "cheat"
mat_slopescaledepthbias_shadowmap 3 "devonly"
mat_software_aa_blur_one_pixel_lines 0.5 "devonly", "cl" How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug 0 "devonly", "cl" Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
mat_software_aa_edge_threshold 1.0 "devonly", "cl" Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
mat_software_aa_quality 0 "devonly", "cl" Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength -1.0 "devonly" Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
mat_software_aa_strength_vgui -1.0 "devonly", "cl" Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset 1.0 "devonly", "cl" Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
mat_softwarelighting 0 "devonly"
mat_softwareskin 0 "cheat"
mat_specular 1 "devonly" Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames 0 "devonly" warn about frames that go over 66ms for CERT purposes.
mat_spewalloc 0 "a"
mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
mat_stub 0 "cl", "cheat"
mat_supportflashlight -1 "devonly", "cheat" 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
mat_suppress cmd "devonly", "cheat" Suppress a material from drawing
mat_surfaceid 0 "cheat"
mat_surfacemat 0 "cheat"
mat_tessellation_accgeometrytangents 0 "cheat"
mat_tessellation_cornertangents 1 "cheat"
mat_tessellation_update_buffers 1 "cheat"
mat_tessellationlevel 6 "cheat"
mat_texture_limit -1 "devonly", "numeric" If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
mat_texture_list 0 "cheat" For debugging, show a list of used textures per frame
mat_texture_list_all 0 "devonly", "numeric" If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames 2 "devonly" How many frames to sample texture memory for all textures.
mat_texture_list_content_path "a" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
mat_texture_list_exclude cmd "norecord" 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing 0 "devonly"
mat_texture_list_txlod cmd "norecord" Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync cmd "norecord" 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view 1 "devonly", "numeric" If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_tracking 0 "devonly"
mat_tonemap_algorithm 1 "cl", "cheat" 0 = Original Algorithm 1 = New Algorithm
mat_tonemapping_occlusion_use_stencil 0 "devonly"
mat_triplebuffered 0 "devonly" This means we want triple buffering if we are fullscreen and vsync'd
mat_unlit_new_path 1 "devonly"
mat_updateconvars cmd updates the video config convars
mat_use_compressed_hdr_textures 1 "devonly"
mat_using_d3d9ex 0 "devonly", "hidden"
mat_verbose_texture_gen 0 "devonly"
mat_viewportscale 1.0 "cl", "cheat" Scale down the main viewport (to reduce GPU impact on CPU profiling)
mat_viewportupscale 1 "cl", "cheat" Scale the viewport back up
mat_vignette_enable 1 "devonly", "rep"
mat_vsync 0 "devonly" Force sync to vertical retrace
mat_vtxlit_new_path 1 "devonly"
mat_wateroverlaysize 128 "devonly", "cl"
mat_wireframe 0 "cheat"
mat_yuv 0 "cl", "cheat"
matchdraft_debug_sendlog cmd "cl", "hidden", "norecord" Print debug draft into HTTP log
maxplayers cmd Change the maximum number of players allowed on this server.
mc_accel_band_size 0.5 "cl", "a" Percentage of half the screen width or height.
mc_always_lock_ret_on_zoom 1 "devonly", "cl" Always lock the reticle when zoomed (even for partial zoom weapons)
mc_dampening_blend_amount 0.0 "devonly", "cl" dampening player's aim
mc_dead_zone_radius 0.06 "cl", "a" 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mc_force_aim_x 0 "devonly", "cl" debug for testing player's aim
mc_force_aim_y 0 "devonly", "cl" debug for testing player's aim
mc_max_dampening 0.9 "devonly", "cl" dampening player's aim
mc_max_pitchrate 100.0 "cl", "a" (degrees/sec)
mc_max_turn_dampening 0.8 "devonly", "cl" dampening player's aim while scoped
mc_max_yawrate 230.0 "cl", "a" (degrees/sec)
mc_screen_clamp 0.8f "devonly", "cl" Clamps the cursor to this much of the screen.
mc_turnPctPegged 1.0 "devonly", "cl" pegged at above this amount
mc_turnPctPeggedMultiplier 1.0 "devonly", "cl" speed multiplier when pegged
mc_turn_curve 0 "devonly", "cl" What type of acceleration curve to use for turning.
mc_turn_dampening_blend_amount 0.02 "devonly", "cl" dampening player's aim while scoped
mc_zoom_out_cursor_offset_blend 0.05 "devonly", "cl" 0.0 means snap to the new amount.
mc_zoomed_aim_style 1 "devonly", "cl" 0-analog stick style. 1-pointer style.
mc_zoomed_out_dead_zone_radius 0.1 "devonly", "cl" 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
mdlcache_dump_dictionary_state cmd Dump the state of the MDLCache Dictionary.
mem_compact cmd
mem_dump cmd Dump memory stats to text file.
mem_dumpstats 0 "devonly" Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs cmd "cheat" Dump VB memory allocation stats.
mem_eat cmd
mem_force_flush 0 "devonly" Force cache flush of unlocked resources on every alloc
mem_force_flush_section "devonly" Cache section to restrict mem_force_flush
mem_incremental_compact cmd
mem_incremental_compact_rate .5 "cheat" Rate at which to attempt internal heap compation
mem_level 2 "devonly" Memory Level - Default: High
mem_max_heapsize 512 "devonly" Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated 64 "devonly" Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize 48 "devonly" Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps 0 "devonly" Write periodic memstats dumps every n seconds.
mem_test cmd
mem_test_each_frame 0 "devonly" Run heap check at end of every frame
mem_test_every_n_seconds 0 "devonly" Run heap check at a specified interval
mem_test_quiet 0 "devonly" Don't print stats when memtesting
mem_vcollide cmd Dumps the memory used by vcollides
mem_verify cmd Verify the validity of the heap
memory cmd Print memory stats.
menuselect cmd "cl" menuselect
miniprofiler_dump 0 "devonly"
minisave cmd "norecord" Saves game (for current level only!)
mm_cfgdebug_mode 0 "devonly"
mm_cfgoverride_commit "devonly"
mm_cfgoverride_file "devonly"
mm_csgo_community_search_players_min 3 "a" When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint cmd Shows information retrieved from data center
mm_datacenter_delay_mount_frames 6 "devonly" How many frames to delay before attempting to mount the xlsp patch.
mm_datacenter_query_delay 2 "devonly" Delay after datacenter update is enabled before data is actually queried.
mm_datacenter_report_version 5 "devonly" Data version to report to DC.
mm_datacenter_retry_infochunks_attempts 3 "devonly" How many times can we retry retrieving each info chunk before failing.
mm_datacenter_retry_interval 75 "devonly" Interval between datacenter stats retries.
mm_datacenter_update_interval 3600 "devonly" Interval between datacenter stats updates.
mm_debugprint cmd Show debug information about current matchmaking session
mm_dedicated_allow 1 "devonly" 1 = allow searches for dedicated servers
mm_dedicated_fake 0 "devonly" 1 = pretend like search is going, but abort after some time
mm_dedicated_force_servers Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
Use syntax publicip1:port|privateip1:port,publicip2:port|privateip2:port if your server is behind NAT.
If the server is behind NAT, you can specify 0.0.0.0|privateip:port and if server port is in the list of mm_server_search_lan_ports its public address should be automatically detected.
mm_dedicated_ip "devonly" IP address of dedicated servers to consider available
mm_dedicated_search_maxping 150 "a" Longest preferred ping to dedicated servers for games
mm_dedicated_search_maxresults 75 "devonly"
mm_dedicated_timeout_request 20 "devonly"
mm_disable_listen_server 0 "devonly"
mm_dlc_debugprint cmd Shows information about dlc
mm_events_listeners_validation 0 "devonly"
mm_ignored_sessions_forget_pass 5 "devonly"
mm_ignored_sessions_forget_time 600 "devonly"
mm_ignored_sessions_reset cmd "devonly" Reset ignored sessions
mm_match_search_update_interval 10 "devonly" Interval between matchsearcher updates.
mm_player_search_count 5 "devonly"
mm_player_search_lan_ping_duration 0.6 "devonly" Duration of LAN discovery ping phase.
mm_player_search_lan_ping_interval 0.2 "devonly" Interval between LAN discovery pings.
mm_player_search_requests_limit -1 "devonly" How many friend requests are displayed.
mm_player_search_update_interval 10 "devonly" Interval between players searches.
mm_queue_draft_show cmd "cl", "hidden" Display current draft
mm_queue_show_stats cmd "cl" Display global server stats
mm_server_search_inet_ping_interval 1.0 "devonly" How long to wait between pinging internet server details.
mm_server_search_inet_ping_refresh 15 "devonly" How often to refresh a listed server.
mm_server_search_inet_ping_timeout 3.0 "devonly" How long to wait for internet server details.
mm_server_search_inet_ping_window 10 "devonly" How many servers can be pinged for server details in a batch.
mm_server_search_lan_ping_duration 1.0 "devonly" Duration of LAN discovery ping phase.
mm_server_search_lan_ping_interval 0.4 "devonly" Interval between LAN discovery pings.
mm_server_search_lan_ports 27015,27016,27017,27018,27019,27020 "a" Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_server_search_server_lifetime 180 "devonly" How long until a server is no longer returned by the master till we remove it.
mm_server_search_update_interval 60 "devonly" Interval between servers updates.
mm_session_search_distance 1 "devonly"
mm_session_search_num_results 10 "devonly"
mm_session_search_ping_buckets 4
mm_session_search_qos_timeout 15.0
mm_session_sys_connect_timeout 8 "devonly"
mm_session_sys_delay_create 0 "devonly"
mm_session_sys_delay_create_host 1.2 "devonly"
mm_session_sys_kick_ban_duration 180
mm_session_sys_pkey
mm_session_sys_ranking_timeout 12 "devonly"
mm_session_sys_timeout 3 "devonly"
mm_session_team_res_timeout 30 "devonly"
mm_session_voice_loading 0 "devonly"
mm_sv_load_test 0 "devonly"
mm_teamsearch_errortime 3.0 "devonly" Time team search is in error state until it self-cancels
mm_teamsearch_nostart 0 "devonly" Team search will fake cancel before searching for server
mm_title_debug_dccheck 0 "devonly" This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
mm_title_debug_minquery 0 "devonly" This matchmaking query will run with minimal set of parameters
mm_title_debug_version 0 "devonly" This matchmaking version will override .res file version for isolating matchmaking
mm_tu_string 00000000 "devonly"
mod_DumpWeaponWiewModelCache cmd Dumps the weapon view model cache contents
mod_DumpWeaponWorldModelCache cmd Dumps the weapon world model cache contents
mod_WeaponViewModelCache 8 "devonly"
mod_WeaponWorldModelCache 10 "devonly"
mod_WeaponWorldModelMinAge 3000 "devonly"
mod_check_vcollide 0 "devonly" Check all vcollides on load
mod_combiner_info cmd debug spew for Combiner Info
mod_dont_load_vertices 0 "devonly" For the dedicated server, supress loading model vertex data
mod_dynamicloadpause 0 "hidden", "cheat", "norecord"
mod_dynamicloadspew 0 "devonly", "hidden", "norecord"
mod_dynamicloadthrottle 0 "hidden", "cheat", "norecord"
mod_dynamicmodeldebug cmd "hidden", "norecord" debug spew for dynamic model loading
mod_dynamicunloadtex 1 "devonly", "hidden", "norecord"
mod_dynamicunloadtime 150 "devonly", "hidden", "norecord"
mod_forcedata 1 "devonly" Forces all model file data into cache on model load.
mod_forcetouchdata 1 "devonly" Forces all model file data into cache on model load.
mod_load_anims_async 0 "devonly"
mod_load_fakestall 0 "devonly" Forces all ANI file loading to stall for specified ms
mod_load_mesh_async 0 "devonly"
mod_load_preload 1.0 "devonly" Indicates how far ahead in seconds to preload animations.
mod_load_showstall 0 "devonly" 1 - show hitches , 2 - show stalls
mod_load_vcollide_async 0 "devonly"
mod_lock_mdls_on_load 1 "devonly"
mod_lock_meshes_on_load 1 "devonly"
mod_test_mesh_not_available 0 "devonly"
mod_test_not_available 0 "devonly"
mod_test_verts_not_available 0 "devonly"
mod_touchalldata 1 "devonly" Touch model data during level startup
mod_trace_load 0 "devonly"
modelpanel_set_sticker cmd "devonly", "cl", "cheat" [Slot] [Id] Adds a sticker to the 3d weapon preview model
molotov_throw_detonate_time 2.0 "cl", "rep"
morph_debug 0 "devonly"
morph_path 7 "devonly"
mortar_visualize 0 "devonly", "sv"
motdfile motd.txt "sv" The MOTD file to load.
movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
movie_volume_scale 1.0 "devonly"
mp_afterroundmoney 0 "cl", "rep" amount of money awared to every player after each round
mp_allowNPCs 1 "devonly", "sv", "nf"
mp_allowspectators 1.0 "devonly", "cl", "rep" toggles whether the server allows spectator mode or not
mp_anyone_can_pickup_c4 0 "cl", "rep" If set, everyone can pick up the c4, not just Ts.
mp_autocrosshair 1 "devonly", "sv", "nf"
mp_autokick 1 "sv", "rep" Kick idle/team-killing/team-damaging players
mp_autoteambalance 1 "sv", "nf"
mp_backup_restore_list_files cmd "sv" Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause 1 "sv" Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file cmd "sv" Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto 1 "sv" If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file backup "sv" If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last "sv" Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern %prefix%_round%round%.txt "sv" If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%%date%%time%%team1%%team2%_%map%round%round%score%score1%%score2%.txt'
mp_blockstyle 1 "devonly", "cl", "rep" Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
mp_bonusroundtime 15 "devonly", "cl", "rep" Time after round win until round restarts
mp_buy_allow_grenades 1 "cl", "rep" Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 255 "cl", "rep" Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 0 "cl", "nf", "rep" When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 0 "cl", "nf", "rep" When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 90 "cl", "rep" How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused 0 "cl", "rep" If set, the planted c4 cannot be defused.
mp_c4timer 40 "cl", "nf", "rep" how long from when the C4 is armed until it blows
mp_capdeteriorate_time 90.0 "devonly", "cl", "rep" Time it takes for a full capture point to deteriorate.
mp_capstyle 1 "devonly", "cl", "rep" Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
mp_clan_ready_signal ready "devonly", "sv" Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart 0 "devonly", "sv" If non-zero, game will restart once someone from each team gives the ready signal
mp_competitive_endofmatch_extra_time 15 "sv" After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 1 "sv", "rep" How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
mp_consecutive_loss_max 4 "sv", "rep"
mp_coop_force_join_ct 0 "cl", "rep" If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 0 "sv", "rep" The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 0 "cl", "rep" Which mission the map should run after it loads.
mp_ct_default_grenades "cl", "rep" The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_ct_default_melee weapon_knife "cl", "rep" The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_primary "cl", "rep" The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary weapon_hkp2000 "cl", "rep" The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only 0 "sv", "rep" Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 1.0 "sv", "rep" Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 1.0 "sv", "rep" Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body 1.0 "sv", "rep" Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 1.0 "sv", "rep" Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount 0 "sv", "rep" If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge 1 "cl", "rep" Drop breachcharge on player death
mp_death_drop_c4 1 "cl", "rep" Whether c4 is droppable
mp_death_drop_defuser 1 "cl", "rep" Drop defuser on player death
mp_death_drop_grenade 2 "cl", "rep" Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 1 "cl", "rep" Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot 1 "cl", "rep" Drop healthshot on player death
mp_death_drop_taser 1 "cl", "rep" Drop taser on player death
mp_deathcam_skippable 1 "sv", "rep" Determines whether a player can early-out of the deathcam.
mp_default_team_winner_no_objective -1 "cl", "rep" If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defaultteam 0 "devonly", "sv"
mp_defuser_allocation 0 "cl", "rep" How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick cmd "sv" Prevents a userid from being auto-kicked
mp_disable_respawn_times 0 "devonly", "cl", "nf", "rep"
mp_disconnect_kills_bots 0 "sv" When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players 1 "sv" When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists 1 "cl", "rep" Whether to display and score player assists
mp_dm_bonus_length_max 30 "sv", "rep" Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 30 "sv", "rep" Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 50 "cl", "rep" Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn 0 "cl", "rep" When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags 0 "cl", "rep" Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 0 "cl", "rep" Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score 10 "cl", "rep" Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 0 "cl", "rep" In deathmatch, enables team DM visuals & scoring
mp_dm_teammode_bonus_score 1 "cl", "rep" Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 0 "cl", "rep" Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 1 "cl", "rep" Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 40 "sv", "rep" Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 30 "sv", "rep" Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_do_warmup_offine 0 "cl", "rep" Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_do_warmup_period 1 "cl", "rep" Whether or not to do a warmup period at the start of a match.
mp_dogtag_despawn_on_killer_death 1 "sv", "rep" Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 120 "sv", "rep" How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 0 "sv", "rep" Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_drop_grenade_enable 0 "sv" Allows players to drop grenades.
mp_drop_knife_enable 0 "sv" Allows players to drop knives.
mp_dump_timers cmd "sv" Prints round timers to the console for debugging
mp_economy_reset_rounds 0 "cl", "rep" Reset all player money every N rounds (0 for never)
mp_enableroundwaittime 1 "devonly", "sv", "rep" Enable timers to wait between rounds.
mp_endmatch_votenextleveltime 20 "cl" If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap 1 "cl", "rep" Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent 1 "cl", "rep" If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes armsrace demolition flyingscoutsman "sv" Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 3 "sv" Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 1 "sv" Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 0 "cl", "rep" Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 0 "cl", "rep" Reset all player equipment every N rounds (0 for never)
mp_facefronttime 2 "devonly", "cl", "rep" After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_falldamage 0 "devonly", "sv", "nf"
mp_feetyawrate 400 "devonly", "cl", "rep" How many degrees per second that we can turn our feet or upper body.
mp_flashlight 0 "devonly", "sv", "nf"
mp_flinch_punch_scale 3 "devonly", "sv", "rep", "cheat" Scalar for first person view punch when getting hit.
mp_footsteps 1 "devonly", "sv", "nf"
mp_footsteps_serverside 1 "sv" Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_assign_teams 0 "cl", "rep" Players don't get to choose what team they are on, it is auto assinged.
mp_force_pick_time 15 "cl", "rep" The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 "cl", "rep" Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
mp_forcerespawn 1 "devonly", "sv", "nf"
mp_forcerespawnplayers cmd "sv", "cheat" Force all players to respawn.
mp_forcewin cmd "sv", "cheat" Forces team to win
mp_fraglimit 0 "devonly", "cl", "nf", "rep" The number of kills at which the map ends
mp_free_armor 0 "cl", "rep" Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 6 "sv", "nf", "rep" how many seconds to keep players frozen when the round starts
mp_friendlyfire 0 "cl", "nf", "rep" Allows team members to injure other members of their team
mp_ggprogressive_random_weapon_kills_needed 2 "cl", "rep" If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay 15.0 "cl", "rep" Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons 1 "cl", "rep" If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade 0 "cl", "rep" Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus 1 "cl", "rep" Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus 1 "cl", "rep" Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash 4 "cl", "rep" Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 3 "cl", "rep" Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 5 "cl", "rep" Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 2.0 "cl", "rep" Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 0.0 "cl", "rep" Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus 1 "cl", "rep" Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_halftime_delay 0.0 "cl", "rep" Number of seconds to delay during TR Mode halftime
mp_ggtr_last_weapon_kill_ends_half 0 "cl", "rep" End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress 3 "cl", "rep" Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 1 "cl", "rep" Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 0.0 "sv", "rep" If above 0, deal non-lethal damage to players over time.
mp_guardian_bot_money_per_wave 800 "sv", "rep" The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_loc_adjective "sv", "rep" (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
mp_guardian_loc_condition "sv", "rep" (If set) kill condition token (#quest_hud_guardian_condition_<name>)
mp_guardian_loc_icon "sv", "rep" (If set) icon to override for guardian mission
mp_guardian_loc_mission default "sv", "rep" Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
mp_guardian_loc_override "sv", "rep" Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
mp_guardian_loc_weapon "sv", "rep" (If set) weapon name token (#SFUI_WPNHUD_<name>)
mp_guardian_player_dist_max 2000 "sv", "rep" The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 1300 "sv", "rep" The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_special_kills_needed 10 "sv", "rep" The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed awp "sv", "rep" The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site -1 "sv" If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime 0 "cl", "rep" Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15.0 "cl", "rep" Number of seconds that halftime lasts
mp_halftime_pausematch 0 "cl", "rep" Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0 "cl", "rep" Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch 1.0 "cl", "rep" How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5 "cl", "rep" Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 0.8 "cl", "rep" How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130 "cl", "rep" The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 1.0 "cl", "rep" How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostagepenalty 10 "devonly", "sv", "nf" Terrorist are kicked for killing too much hostages
mp_hostages_max 2 "sv", "rep" Maximum number of hostages to spawn.
mp_hostages_rescuetime 1 "cl", "rep" Additional time added to round time if a hostage is reached by a CT.
mp_hostages_rescuetowin 1 "devonly", "cl", "rep" 0 == all alive, any other number is the number the CT's need to rescue to win the round.
mp_hostages_run_speed_modifier 1.0 "sv", "rep" Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest 0 "sv", "rep" When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions "sv", "rep" Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_same_every_round 1 "sv", "rep" 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage 0 "cl", "rep" Whether or not hostages can be hurt.
mp_humanteam any "sv", "rep" Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions 0 "sv", "rep" Ignore conditions which would end the current round
mp_ik 1 "devonly", "cl", "rep" Use IK on in-place turns.
mp_items_prohibited "cl", "rep" Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 0.0 "cl", "rep" Number of seconds after round start to allow a player to join a game
mp_limitteams 2 "sv", "nf", "rep" Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 "sv" Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items 0 "sv" Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 250 "sv" Enables distance logging every so many units
mp_logdistance_sec 15 "sv" Enables distance logging every so many seconds
mp_logloadouts 1 "sv" Enables distance logging with full loadouts
mp_logmoney 0 "sv" Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch 1 "cl", "rep" Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel 0 "cl", "rep" At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart 0 "cl", "rep" At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 15 "cl", "rep" Time (in seconds) until a match restarts.
mp_max_armor 2 "cl", "rep" Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 16000 "cl", "rep" maximum amount of money allowed in a player's account
mp_maxrounds 0 "cl", "nf", "rep" max number of rounds to play before server changes maps
mp_molotovusedelay 15.0 "cl", "rep" Number of seconds to delay before the molotov can be used after acquiring it
mp_only_cts_rescue_hostages 1 "sv", "rep"
mp_overtime_enable 0 "cl", "rep" If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 0 "cl", "rep" If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_maxrounds 6 "cl", "rep" When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 10000 "cl", "rep" Money assigned to all players at start of every overtime half
mp_pause_match cmd "sv" Pause the match in the next freeze time
mp_plant_c4_anywhere 0 "cl", "rep"
mp_player_healthbuffer_decay_rate 0 "devonly", "sv", "rep" When a player has buffer health, this is how fast it ticks down.
mp_playercashawards 1 "cl", "rep" Players can earn money by performing in-game actions
mp_playerid 0 "cl", "rep" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.4 "cl", "rep" Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.2 "cl", "rep" Number of seconds to keep showing old information in the status bar
mp_radar_showall 0 "cl", "rep" Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_randomspawn 0 "cl", "rep" Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 0 "cl", "rep" If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los 1 "cl", "rep" If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire 0 "sv" Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime 4.0 "cl", "rep" How many seconds after respawn immunity lasts.
mp_respawn_on_death_ct 0 "cl", "rep" When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t 0 "cl", "rep" When set to 1, terrorists will respawn after dying.
mp_respawnwavetime 10.0 "devonly", "cl", "nf", "rep" Time between respawn waves.
mp_respawnwavetime_ct 10.0 "cl", "rep" Time between respawn waves for CTs.
mp_respawnwavetime_t 10.0 "cl", "rep" Time between respawn waves for Terrorists.
mp_restartgame 0 "sv" If non-zero, game will restart in the specified number of seconds
mp_restartround 0 "devonly", "sv" If non-zero, the current round will restart in the specified number of seconds
mp_round_restart_delay 7.0 "cl", "rep" Number of seconds to delay before restarting a round after a win
mp_roundtime 5 "sv", "nf", "rep" How many minutes each round takes.
mp_roundtime_defuse 0 "sv", "nf", "rep" How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 5 "sv" How many minutes deployment for coop mission takes.
mp_roundtime_hostage 0 "sv", "nf", "rep" How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams cmd "sv" Scramble the teams and restart the game
mp_shield_speed_deployed 170 "cl", "rep" The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 200 "cl", "rep" The max speed of a player when they have a shield holstered
mp_showcleanedupents 0 "devonly", "sv", "cheat" Show entities that are removed on round respawn.
mp_showroundtransitions 0 "devonly", "sv", "cheat" Show gamestate round transitions.
mp_solid_teammates 1 "cl", "rep" How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 5 "sv", "rep" Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides 0 "cl", "rep" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 2 "cl", "rep" How many spectators are allowed in a match.
mp_stalemate_at_timelimit 0 "devonly", "sv", "nf" Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_stalemate_enable 0 "devonly", "sv", "nf" Enable/Disable stalemate mode.
mp_stalemate_timelimit 240 "devonly", "sv", "rep" Timelimit (in seconds) of the stalemate round.
mp_starting_losses 0 "sv", "rep" Determines what the initial loss streak is.
mp_startmoney 800 "cl", "rep" amount of money each player gets when they reset
mp_suicide_time 5 "sv", "rep", "cheat" Specifies number of seconds required to wait before another suicide.
mp_swapteams cmd "sv" Swap the teams and restart the game
mp_switchteams cmd "sv" Switch teams and restart the game
mp_t_default_grenades "cl", "rep" The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee weapon_knife "cl", "rep" The default melee weapon that the Ts will spawn with
mp_t_default_primary "cl", "rep" The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary weapon_glock "cl", "rep" The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 1.0 "sv", "rep" Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time -1 "cl", "rep" Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 300 "sv", "rep" The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 200 "sv", "rep" The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 50 "sv", "rep" The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_team_timeout_max 1 "sv", "cl", "rep" Number of timeouts each team gets per match.
mp_team_timeout_time 60 "sv", "cl", "rep" Duration of each timeout.
mp_teamcashawards 1 "cl", "rep" Teams can earn money by performing in-game actions
mp_teamflag_1 "sv" Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 "sv" Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlist hgrunt;scientist "devonly", "sv", "nf"
mp_teamlogo_1 "sv" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 "sv" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 "sv" A non-empty string sets first team's match stat.
mp_teammatchstat_2 "sv" A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 45 "sv" Cycle match stats after so many seconds
mp_teammatchstat_holdtime 5 "sv" Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt "sv" A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies 0 "cl", "nf", "rep" When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 "sv" A non-empty string overrides the first team's name.
mp_teamname_2 "sv" A non-empty string overrides the second team's name.
mp_teamoverride 1 "devonly", "sv"
mp_teamplay 0 "devonly", "sv", "nf"
mp_teamprediction_pct 0 "sv" A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt #SFUIHUD_Spectate_Predictions "sv" A value between 1 and 99 will set predictions in favor of first team.
mp_teams_unbalance_limit 1 "devonly", "cl", "nf", "rep" Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_teamscore_1 "sv" A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 "sv" A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 0 "sv" How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_timelimit 5 "cl", "nf", "rep" game time per map in minutes
mp_tkpunish 0 "sv", "rep" Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_tournament 0 "devonly", "cl", "nf", "rep"
mp_tournament_restart cmd "sv" Restart Tournament Mode on the current level.
mp_tournament_whitelist item_whitelist.txt "devonly", "sv" Specifies the item whitelist file to use.
mp_unpause_match cmd "sv" Resume the match
mp_use_respawn_waves 0 "cl", "rep" When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_usehwmmodels 0 "devonly", "cl" Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds 0 "devonly", "cl" Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
mp_verbose_changelevel_spew 1 "cl"
mp_waitingforplayers_cancel 0 "devonly", "sv" Set to 1 to end the WaitingForPlayers period.
mp_waitingforplayers_restart 0 "devonly", "sv" Set to 1 to start or restart the WaitingForPlayers period.
mp_waitingforplayers_time 0 "devonly", "sv" WaitingForPlayers time length in seconds
mp_warmup_end cmd "sv" End warmup immediately.
mp_warmup_pausetimer 0 "cl", "rep" Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start cmd "sv" Start warmup.
mp_warmuptime 30 "cl", "rep" How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 0 "cl", "rep" Warmup time to use when all players have connected. 0 to disable.
mp_weapon_melee_touch_time_after_hit 5.0 "sv", "cheat"
mp_weapon_next_owner_touch_time 1.3 "sv", "cheat"
mp_weapon_prev_owner_touch_time 1.5 "sv", "cheat"
mp_weapon_self_inflict_amount 0 "sv", "rep" If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy -1 "cl", "rep" Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit 0 "cl", "rep" Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed 0 "cl", "rep" If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols -1 "cl", "rep" Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles -1 "cl", "rep" Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs -1 "cl", "rep" Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 5 "cl", "rep" Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 1 "cl", "rep" Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground 0 "cl", "rep" If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match -1 "sv", "cl", "rep" Max number of times a player may purchase any weapon per match
mp_weaponstay 0 "devonly", "sv", "nf"
mp_win_panel_display_time 3 "cl", "rep" The amount of time to show the win panel between matches / halfs
mp_winlimit 0 "devonly", "cl", "nf", "rep" Max score one team can reach before server changes maps
ms_player_dump_properties cmd "cheat" Prints a dump the current players property data
ms_player_unaward cmd "devonly" UnAwards the current player an award
multvar cmd "norecord" Multiply specified convar value.
muzzleflash_light 1 "cl", "a"
name unnamed "a", "user", "print", "ss" Current user name
nav_add_to_selected_set cmd "sv", "cheat" Add current area to the selected set.
nav_add_to_selected_set_by_id cmd "sv", "cheat" Add specified area id to the selected set.
nav_analyze cmd "sv", "cheat" Re-analyze the current Navigation Mesh and save it to disk.
nav_analyze_scripted cmd "sv", "hidden", "cheat" commandline hook to run a nav_analyze and then quit.
nav_area_bgcolor 0 0 0 30 "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size 50 "sv", "cheat" Max area size created in nav generation
nav_avoid cmd "sv", "cheat" Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area cmd "sv", "cheat" Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
nav_begin_deselecting cmd "sv", "cheat" Start continuously removing from the selected set.
nav_begin_drag_deselecting cmd "sv", "cheat" Start dragging a selection area.
nav_begin_drag_selecting cmd "sv", "cheat" Start dragging a selection area.
nav_begin_selecting cmd "sv", "cheat" Start continuously adding to the selected set.
nav_begin_shift_xy cmd "sv", "cheat" Begin shifting the Selected Set.
nav_build_ladder cmd "sv", "cheat" Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_connectivity cmd "sv", "cheat" Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_check_file_consistency cmd "sv", "cheat" Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor cmd "sv" Updates the blocked/unblocked status for every nav area.
nav_check_stairs cmd "sv", "cheat" Update the nav mesh STAIRS attribute
nav_chop_selected cmd "sv", "cheat" Chops all selected areas into their component 1x1 areas
nav_clear_attribute cmd "sv", "cheat" Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set cmd "sv", "cheat" Clear the selected set.
nav_clear_walkable_marks cmd "sv", "cheat" Erase any previously placed walkable positions.
nav_compress_id cmd "sv", "cheat" Re-orders area and ladder ID's so they are continuous.
nav_connect cmd "sv", "cheat" To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
nav_coplanar_slope_limit 0.99 "sv", "cheat"
nav_coplanar_slope_limit_displacement 0.7 "sv", "cheat"
nav_corner_adjust_adjacent 18 "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower cmd "sv", "cheat" Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground cmd "sv", "cheat" Places the selected corner of the currently marked Area on the ground.
nav_corner_raise cmd "sv", "cheat" Raise the selected corner of the currently marked Area.
nav_corner_select cmd "sv", "cheat" Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet 0 "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch cmd "sv", "cheat" Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked 0 "sv", "cheat"
nav_delete cmd "sv", "cheat" Deletes the currently highlighted Area.
nav_delete_marked cmd "sv", "cheat" Deletes the currently marked Area (if any).
nav_disconnect cmd "sv", "cheat" To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_displacement_test 10000 "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide cmd "sv", "cheat" Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_drag_selection_volume_zmax_offset 32 "devonly", "sv", "rep" The offset of the nav drag volume top from center
nav_drag_selection_volume_zmin_offset 32 "devonly", "sv", "rep" The offset of the nav drag volume bottom from center
nav_draw_limit 500 "sv", "cheat" The maximum number of areas to draw in edit mode
nav_edit 0 "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area cmd "sv", "cheat" Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting cmd "sv", "cheat" Stop continuously removing from the selected set.
nav_end_drag_deselecting cmd "sv", "cheat" Stop dragging a selection area.
nav_end_drag_selecting cmd "sv", "cheat" Stop dragging a selection area.
nav_end_selecting cmd "sv", "cheat" Stop continuously adding to the selected set.
nav_end_shift_xy cmd "sv", "cheat" Finish shifting the Selected Set.
nav_flood_select cmd "sv", "cheat" Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_gen_cliffs_approx cmd "sv", "cheat" Mark cliff areas, post-processing approximation
nav_generate cmd "sv", "cheat" Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops 1 "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas 1 "sv", "cheat" Convert obsolete jump areas into 2-way connections
nav_generate_incremental cmd "sv", "cheat" Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range 2000 "sv", "cheat"
nav_generate_incremental_tolerance 0 "sv", "cheat" Z tolerance for adding new nav areas.
nav_jump cmd "sv", "cheat" Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip cmd "sv", "cheat" Flips the selected ladder's direction.
nav_load cmd "sv", "cheat" Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max cmd "sv", "cheat" Lower the top of the drag select volume.
nav_lower_drag_volume_min cmd "sv", "cheat" Lower the bottom of the drag select volume.
nav_make_sniper_spots cmd "sv", "cheat" Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark cmd "sv", "cheat" Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute cmd "sv", "cheat" Set nav attribute for all areas in the selected set.
nav_mark_unnamed cmd "sv", "cheat" Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable cmd "sv", "cheat" Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
nav_max_view_distance 0 "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 "sv", "cheat"
nav_merge cmd "sv", "cheat" To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
nav_merge_mesh cmd "sv", "cheat" Merges a saved selected set into the current mesh.
nav_no_hostages cmd "sv", "cheat" Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump cmd "sv", "cheat" Toggles the 'dont jump in this area' flag used by the AI system.
nav_place_floodfill cmd "sv", "cheat" Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
nav_place_list cmd "sv", "cheat" Lists all place names used in the map.
nav_place_pick cmd "sv", "cheat" Sets the current Place to the Place of the Area under the cursor.
nav_place_replace cmd "sv", "cheat" Replaces all instances of the first place with the second place.
nav_place_set cmd "sv", "cheat" Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance 0.98 "sv", "cheat"
nav_precise cmd "sv", "cheat" Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_quicksave 0 "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_raise_drag_volume_max cmd "sv", "cheat" Raise the top of the drag select volume.
nav_raise_drag_volume_min cmd "sv", "cheat" Raise the bottom of the drag select volume.
nav_recall_selected_set cmd "sv", "cheat" Re-selects the stored selected set.
nav_remove_from_selected_set cmd "sv", "cheat" Remove current area from the selected set.
nav_remove_jump_areas cmd "sv", "cheat" Removes legacy jump areas, replacing them with connections.
nav_restart_after_analysis 1 "devonly", "sv" When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
nav_run cmd "sv", "cheat" Toggles the 'traverse this area by running' flag used by the AI system.
nav_save cmd "sv", "cheat" Saves the current Navigation Mesh to disk.
nav_save_selected cmd "sv", "cheat" Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas cmd "sv", "cheat" Adds all blocked areas to the selected set
nav_select_damaging_areas cmd "sv", "cheat" Adds all damaging areas to the selected set
nav_select_half_space cmd "sv", "cheat" Selects any areas that intersect the given half-space.
nav_select_invalid_areas cmd "sv", "cheat" Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas cmd "sv", "cheat" Adds all obstructed areas to the selected set
nav_select_overlapping cmd "sv" Selects nav areas that are overlapping others.
nav_select_radius cmd "sv", "cheat" Adds all areas in a radius to the selection set
nav_select_stairs cmd "sv", "cheat" Adds all stairway areas to the selected set
nav_selected_set_border_color 100 100 0 255 "sv", "cheat" Color used to draw the selected set borders while editing.
nav_selected_set_color 255 255 200 96 "sv", "cheat" Color used to draw the selected set background while editing.
nav_set_place_mode cmd "sv", "cheat" Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift cmd "sv", "cheat" Shifts the selected areas by the specified amount
nav_show_approach_points 0 "sv", "cheat" Show Approach Points in the Navigation Mesh.
nav_show_area_info 0.5 "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing
nav_show_compass 0 "sv", "cheat"
nav_show_continguous 0 "sv", "cheat" Highlight non-contiguous connections
nav_show_danger 0 "sv", "cheat" Show current 'danger' levels.
nav_show_light_intensity 0 "sv", "cheat"
nav_show_node_grid 0 "sv", "cheat"
nav_show_node_id 0 "sv", "cheat"
nav_show_nodes 0 "sv", "cheat"
nav_show_player_counts 0 "sv", "cheat" Show current player counts in each area.
nav_show_potentially_visible 0 "sv", "cheat" Show areas that are potentially visible from the current nav area
nav_simplify_selected cmd "sv", "cheat" Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit 0.7 "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance 0.1 "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid 0 "sv", "cheat" Snap to the nav generation grid when creating new nav areas
nav_solid_props 0 "sv", "cheat" Make props solid to nav generation/editing
nav_splice cmd "sv", "cheat" To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split cmd "sv", "cheat" To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
nav_stand cmd "sv", "cheat" Toggles the 'stand while hiding' flag used by the AI system.
nav_stop cmd "sv", "cheat" Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set cmd "sv", "cheat" Stores the current selected set for later retrieval.
nav_strip cmd "sv", "cheat" Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide cmd "sv", "cheat" Subdivides all selected areas.
nav_test_node 0 "sv", "cheat"
nav_test_node_crouch 0 "sv", "cheat"
nav_test_node_crouch_dir 4 "sv", "cheat"
nav_test_stairs cmd "sv", "cheat" Test the selected set for being on stairs
nav_toggle_deselecting cmd "sv", "cheat" Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set cmd "sv", "cheat" Remove current area from the selected set.
nav_toggle_place_mode cmd "sv", "cheat" Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting cmd "sv", "cheat" Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set cmd "sv", "cheat" Toggles all areas into/out of the selected set.
nav_toggle_selecting cmd "sv", "cheat" Start or stop continuously adding to the selected set.
nav_transient cmd "sv", "cheat" Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_unmark cmd "sv", "cheat" Clears the marked Area or Ladder.
nav_update_blocked cmd "sv" Updates the blocked/unblocked status for every nav area.
nav_update_lighting cmd "sv", "cheat" Recomputes lighting values
nav_update_visibility_on_edit 0 "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
nav_use_place cmd "sv", "cheat" If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk cmd "sv", "cheat" Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark cmd "sv", "cheat" Warps the player to the marked area.
nav_world_center cmd "sv", "cheat" Centers the nav mesh in the world
nb_shadow_dist 400 "devonly", "cl"
net_allow_multicast 1 "a"
net_allow_syslink 1 "devonly"
net_blockmsg 0 "cheat" Discards incoming message: <0|1|name>
net_channels cmd Shows net channel info
net_chokeloop 0 "devonly" Apply bandwidth choke to loopback packets
net_client_steamdatagram_enable_override 0 "cl" 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_client_steamdatagram_ping_measurement_direct_only "devonly", "cl" Comma-separated list of data center codes where ping measurement should be based on direct ping only, not best triangulated ping.
net_compresspackets 1 "devonly" Use lz compression on game packets.
net_compresspackets_minsize 1000 "devonly" Don't bother compressing packets below this size.
net_compressvoice 0 "devonly" Attempt to compress out of band voice payloads (360 only).
net_connections_stats cmd Print detailed network statistics for each network connection
net_drawslider 0 "devonly" Draw completion slider during signon
net_droponsendoverflow 0 If enabled, channel will drop client when sending too much data causes buffer overrun
net_droppackets 0 "cheat" Drops next n packets on client
net_dumpeventstats cmd Dumps out a report of game event network usage
net_dumptest 0 "devonly"
net_earliertempents 0 "cheat"
net_fakejitter 0 "cheat" Jitter fakelag packet time
net_fakelag 0 "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss 0 "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
net_graph 0 "cl", "a" Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
net_graphheight 64 "cl", "a" Height of netgraph panel
net_graphholdsvframerate 0 "cl", "a" Hold worst case in server framerate line.
net_graphipc 0 "cl", "a" Show IPCs on netgraph panel
net_graphmsecs 400 "cl", "a" The latency graph represents this many milliseconds.
net_graphpos 1 "cl", "a"
net_graphproportionalfont 1 "cl", "a" Determines whether netgraph font is proportional or not
net_graphshowinterp 1 "cl", "a" Draw the interpolation graph.
net_graphshowlatency 1 "cl", "a" Draw the ping/packet loss graph.
net_graphshowsvframerate 0 "cl", "a" Draw the server framerate graph.
net_graphsolid 1 "cl", "a"
net_graphtext 1 "cl", "a" Draw text fields
net_maxcleartime 4.0 "devonly" Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 16 "devonly" Maximum allowed file size for uploading in MB
net_maxfragments 1200 "devonly" Max fragment bytes per packet
net_maxroutable 1200 "a", "user" Requested max packet size before packets are 'split'.
net_minroutable 16 "devonly" Forces larger payloads.
net_paranoid 1 "devonly"
net_public_adr For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
net_queue_trace 0 "devonly"
net_scale 5 "cl", "a"
net_showdrop 0 "devonly" Show dropped packets in console
net_showeventlisteners 0 "devonly" Show listening addition/removals
net_showevents 0 "devonly" Dump game events to console (1=client only, 2=all).
net_showfragments 0 "devonly" Show netchannel fragments
net_showmsg 0 "devonly" Show incoming message: <0|1|name>
net_showpeaks 0 "devonly" Show messages for large packets only: <size>
net_showreliablesounds 0 "cheat"
net_showsplits 0 Show info about packet splits
net_showtcp 0 "devonly" Dump TCP stream summary to console
net_showudp 0 Dump UDP packets summary to console
net_showudp_oob 0 Dump OOB UDP packets summary to console
net_showudp_remoteonly 0 Dump non-loopback udp only
net_showusercmd 0 "devonly", "cl" Show user command encoding
net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
net_start cmd Inits multiplayer network sockets
net_status cmd Shows current network status
net_steamcnx_allowrelay 1 "a" Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
net_steamcnx_debug 0 "devonly" Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_status cmd Print status of steam connection sockets.
net_threaded_socket_burst_cap 1024 Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
net_threaded_socket_recovery_rate 6400 Number of packets per second that threaded socket pump algorithm allows from client.
net_threaded_socket_recovery_time 60 Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
net_usesocketsforloopback 0 "devonly" Use network sockets layer even for listen server local player's packets (multiplayer only).
next 0 "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo cmd Play next demo in sequence.
nextlevel "cl", "nf", "rep" If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled 0 "sv" When enabled prints next map to clients
nextmode "cl", "nf", "rep" Sets the game mode to be played when the next level loads
noclip cmd "sv", "cheat" Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup 1 "sv", "cheat"
notarget cmd "sv", "cheat" Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage 1 "sv", "cheat"
npc_ammo_deplete cmd "sv" Subtracts half of the target's ammo
npc_bipass cmd "sv", "cheat" Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
npc_combat cmd "sv", "cheat" Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_conditions cmd "sv", "cheat" Displays all the current AI conditions that an NPC has in the overlay text.
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_create cmd "sv", "cheat" Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
npc_create_aimed cmd "sv", "cheat" Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
Arguments: {npc_class_name}
npc_create_equipment "devonly", "sv"
npc_destroy cmd "sv", "cheat" Removes the given NPC(s) from the universe
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_destroy_unselected cmd "sv", "cheat" Removes all NPCs from the universe that aren't currently selected
npc_enemies cmd "sv", "cheat" Shows memory of NPC. Draws an X on top of each memory.
Eluded entities drawn in blue (don't know where it went)
Unreachable entities drawn in green (can't get to it)
Current enemy drawn in red
Current target entity drawn in magenta
All other entities drawn in pink
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_focus cmd "sv", "cheat" Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_freeze cmd "sv", "cheat" Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none-
npc_freeze_unselected cmd "sv" Freeze all NPCs not selected
npc_go cmd "sv", "cheat" Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
Arguments: -none-
npc_go_do_run 1 "devonly", "sv" Set whether should run on NPC go
npc_go_random cmd "sv", "cheat" Sends all selected NPC(s) to a random node.
Arguments: -none-
npc_heal cmd "sv" Heals the target back to full health
npc_height_adjust 1 "sv", "a" Enable test mode for ik height adjustment
npc_kill cmd "sv", "cheat" Kills the given NPC(s)
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest cmd "sv", "cheat" Draw's a while box around the NPC(s) nearest node
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_relationships cmd "sv", "cheat" Displays the relationships between this NPC and all others.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_reset cmd "sv", "cheat" Reloads schedules for all NPC's from their script files
Arguments: -none-
npc_route cmd "sv", "cheat" Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
Blue - path to a node
Cyan - detour around an object (triangulation)
Red - jump
Maroon - path to final target position
Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_select cmd "sv", "cheat" Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_sentences 0 "devonly", "sv"
npc_set_freeze cmd "sv", "cheat" Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
Arguments: -none-
npc_set_freeze_unselected cmd "sv" Freeze all NPCs not selected
npc_squads cmd "sv", "cheat" Obsolete. Replaced by npc_combat
npc_steering cmd "sv", "cheat" Displays the steering obstructions of the NPC (used to perform local avoidance)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_steering_all cmd "sv", "cheat" Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_task_text cmd "sv", "cheat" Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_tasks cmd "sv", "cheat" Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
npc_teleport cmd "sv", "cheat" Selected NPC will teleport to the location that the player is looking (shown with a purple box)
Arguments: -none-
npc_thinknow cmd "sv" Trigger NPC to think
npc_viewcone cmd "sv", "cheat" Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
npc_vphysics 0 "devonly", "sv"
observer_use cmd "sv", "print"
occlusion_old 0
occlusion_stats cmd Occlusion statistics; [-jitter] [-reset]
occlusion_test_async 0 Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
occlusion_test_async_jitter 2 "cheat"
occlusion_test_async_move_tolerance 8.25 "cheat"
occlusion_test_camera_margins 12 "sv" Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
occlusion_test_jump_margin 12 Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
occlusion_test_margins 36 Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
occlusion_test_shadow_length 144 "sv" Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
occlusion_test_shadow_max_distance 1500 Max distance at which to consider shadows for occlusion computations
old_radiusdamage 0.0 "devonly", "cl", "rep"
option_duck_method 0 "cl", "a", "ss"
option_speed_method 0 "cl", "a", "ss"
paint_alpha_offset_enabled 1 "devonly", "rep"
paint_max_surface_border_alpha 0.7f "devonly", "rep"
paint_min_valid_alpha_value 0.7f "devonly", "rep"
paintsplat_bias 0.1f "rep", "cheat" Change bias value for computing circle buffer
paintsplat_max_alpha_noise 0.1f "rep", "cheat" Max noise value of circle alpha
paintsplat_noise_enabled 1 "rep", "cheat"
pan_asynctext 1 "devonly", "cheat"
pan_disabletextshadowcache 0 "devonly", "cheat"
pan_dx 1 "devonly", "cheat"
panel_test_title_safe 0 "cheat" Test vgui panel positioning with title safe indentation
panorama_3dpanel_anim_fadeinout_time_scale 2.0 "devonly", "cl" temp scale factor for animation fade in/out time
panorama_3dpanel_anims_bookend 1 "devonly", "cl" default true. If all anims designed to follow on from each other
panorama_3dpanel_camera_preset_blend_time 1.0 "devonly", "cl" time to blend between camera presets
panorama_3dpanel_fxaa 0 "devonly", "cl" 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
panorama_3dpanel_fxaa_edge_threshold_Q .166 "devonly", "cl" The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
panorama_3dpanel_fxaa_edge_threshold_min_Q 0.0 "devonly", "cl" Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
panorama_3dpanel_fxaa_subpixel_Q 0.75 "devonly", "cl" Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
panorama_3dpanel_guided_intro_delay 0.1 "devonly", "cl" time to blend between camera presets
panorama_3dpanel_pedestalmodel 1 "devonly", "cl"
panorama_3dpanel_shadowdepthbias 0.0 "devonly", "cl" depthbias to use when rendering flashlight depth
panorama_3dpanel_shadowslopescaledepthbias 5.0 "devonly", "cl" slopescaledepthbias to use when rendering flashlight depth
panorama_3dpanel_ssaa 1 "devonly", "cl" 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
panorama_3dpanel_ssaa_min_scale 1.5 "devonly", "cl" min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
panorama_3dpanel_ssaa_scale 2.0 "devonly", "cl" Scaling of panel size for ssaa
panorama_camera_inout_scale 0.1 "devonly", "cl"
panorama_camera_inout_scale_kb 1 "devonly", "cl"
panorama_camera_lookat_scale 0.1 "devonly", "cl"
panorama_camera_rotate_altitude_scale 0.004 "devonly", "cl"
panorama_camera_rotate_azimuth_scale 0.004 "devonly", "cl"
panorama_camera_rotate_radius_scale 1.0 "devonly", "cl"
panorama_dump_deny_input cmd "devonly" Dumps panels currently denying all input to the game
panorama_dump_events_backlog 0
panorama_light_inout_scale 0.5 "devonly", "cl"
panorama_light_move_scale 0.1 "devonly", "cl"
panorama_light_rotate_altitude_scale 0.004 "devonly", "cl"
panorama_light_rotate_azimuth_scale 0.004 "devonly", "cl"
panorama_loadout_rotate_drag 0.19 "devonly", "cl"
panorama_loadout_rotate_frametime_multiplier 4.0 "devonly", "cl"
panorama_loadout_rotate_grab_scale 0.5 "devonly", "cl"
panorama_loadout_rotate_intro_scale 0.5 "devonly", "cl"
panorama_loadout_rotate_scale 2.0 "devonly", "cl"
panorama_play_movie_ambient_sound 1 "devonly"
parachute cmd "sv", "cheat" equips parachute
particle_sim_alt_cores 2 "devonly", "cl"
particle_simulateoverflow 0 "cl", "cheat" Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment 0 "sv", "cheat" Attachment index for attachment mode
particle_test_attach_mode follow_attachment "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file "sv", "cheat" Name of the particle system to dynamically spawn
particle_test_start cmd "sv", "cheat" Dispatches the test particle system with the parameters specified in particle_test_file,
particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
particle_test_stop cmd "sv", "cheat" Stops all particle systems on the selected entities.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
partybrowser_throttle_data 0.15 "devonly", "cl"
partybrowser_timeout 15 "devonly", "cl"
password "a", "norecord" Current server access password
path cmd Show the engine filesystem path.
pause cmd Toggle the server pause state.
pc_fake_controller 0 "devonly"
peel_sticker cmd "devonly", "cl", "cheat"
perfectworld_replenish_funds cmd "cl", "hidden" Opens Perfect World funds replenishment page for account.
perfui cmd "cheat" Show/hide the level performance tools UI.
perfvisualbenchmark cmd "cl"
perfvisualbenchmark_abort cmd "cl"
phonemedelay 0 "devonly", "cl" Phoneme delay to account for sound system latency.
phonemefilter 0.08 "devonly", "cl" Time duration of box filter to pass over phonemes.
phonemesnap 2 "devonly", "cl" Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_debug_check_contacts 0 "cl", "rep", "cheat"
phys_enable_PIX_counters 1 "devonly", "cheat" enable PIX counters
phys_enable_experimental_optimizations 0 "devonly" enable some experimental SIMD/VMX128 optimizations in physics and collision
phys_enable_query_cache 1 "devonly"
phys_enable_simd_optimizations 1 "devonly" enable some additional SIMD/VMX128 optimizations in physics and collision
phys_headshotscale 1.3 "devonly", "sv", "rep" Modifier for the headshot impulse hits on players
phys_impactforcescale 1.0 "devonly", "sv"
phys_penetration_error_time 10 "devonly", "sv" Controls the duration of vphysics penetration error boxes.
phys_playerscale 10.0 "devonly", "sv", "rep" This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
phys_pushscale 1 "devonly", "cl", "rep"
phys_show_active 0 "sv", "cheat"
phys_speeds 0 "devonly", "sv"
phys_stressbodyweights 5.0 "devonly", "sv"
phys_timescale 1 "devonly", "sv" Scale time for physics
phys_upimpactforcescale 0.375 "devonly", "sv"
physics_budget cmd "sv" Times the cost of each active object
physics_constraints cmd "sv" Highlights constraint system graph for an entity
physics_debug_entity cmd "sv" Dumps debug info for an entity
physics_highlight_active cmd "sv" Turns on the absbox for all active physics objects
physics_report_active cmd "sv" Lists all active physics objects
physics_select cmd "sv" Dumps debug info for an entity
physicsshadowupdate_render 0 "devonly", "sv"
pick_hint cmd "cl"
picker cmd "sv", "cheat" Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
Arguments: full - enables all debug information
ping cmd Display ping to server.
ping_max_green 70 "devonly", "cl"
ping_max_red 250 "devonly", "cl"
ping_max_yellow 140 "devonly", "cl"
pipeline_static_props 1 "devonly"
pixelvis_debug cmd "cl" Dump debug info
play cmd Play a sound.
play_distance 1 "cl", "a" Set to 1:"2 foot" or 2:"10 foot" presets.
play_hrtf cmd Play a sound with HRTF spatialization.
playcast cmd Play a broadcast
playdemo cmd Play a recorded demo file (.dem ).
player_botdifflast_s 2 "cl", "a"
player_competitive_maplist_2v2_7_0_E8907D2E mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_vertigo,mg_gd_rialto,mg_de_shortdust,mg_de_overpass,mg_de_cbble "cl", "a"
player_competitive_maplist_8_7_0_CF4B94BE mg_de_dust2,mg_de_train,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_de_cache,mg_de_zoo,mg_cs_workout,mg_cs_agency,mg_de_overpass "cl", "a"
player_debug_print_damage 0 "sv", "cheat" When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 0 "cl", "a", "ss"
player_old_armor 0 "devonly", "sv"
player_ping cmd "sv", "print" Creates a ping notification where the player is looking.
player_ping_throttle_decay 0.58 "sv", "cheat" Decay for how fast the ping throttle delay will decay
player_survival_list_7_0_3 mg_dz_blacksite,mg_dz_sirocco "cl", "a"
player_teamplayedlast 3 "cl", "a", "ss"
player_wargames_list2_7_0_604 mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition "cl", "a"
playflush cmd Play a sound, reloading from disk in case of changes.
playgamesound cmd "cl", "cheat" Play a sound from the game sounds txt file
playoverwatchevidence cmd "hidden" Play evidence for an overwatch case.
playsoundscape cmd "cl", "cheat" Forces a soundscape to play
playvideo cmd "cl" Plays a video: <filename> [width height]
playvideo_end_level_transition cmd "cl" Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
playvideo_exitcommand cmd "cl" Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerrupt cmd "cl" Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerrupt cmd "cl" Plays a video without ability to skip: <filename> [width height]
playvol cmd Play a sound at a specified volume.
plugin_load cmd plugin_load <filename> : loads a plugin
plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
plugin_pause_all cmd pauses all loaded plugins
plugin_print cmd Prints details about loaded plugins
plugin_unload cmd plugin_unload <index> : unloads a plugin
plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all cmd unpauses all disabled plugins
post_jump_crouch 0.2f "cl", "rep", "cheat" This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
press_x360_button cmd Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
print_achievement_categories cmd "devonly", "cl" Spews achievements for each category
print_colorcorrection cmd "cheat" Display the color correction layer information.
print_mapgroup cmd "cl" Prints the current mapgroup and the contained maps
print_mapgroup_sv cmd "sv" Prints the current mapgroup and the contained maps
progress_enable cmd
prop_active_gib_limit 64 "devonly", "sv"
prop_active_gib_max_fade_time 12 "devonly", "sv"
prop_break_disable_float 0 "devonly", "sv"
prop_crosshair cmd "cheat" Shows name for prop looking at
prop_debug cmd "sv", "cheat" Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_dynamic_create cmd "sv", "cheat" Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
prop_physics_create cmd "sv", "cheat" Creates a physics prop with a specific .mdl aimed away from where the player is looking.
Arguments: {.mdl name}
props_break_max_pieces -1 "devonly", "cl", "rep" Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe -1 "devonly", "cl", "rep" Maximum prop breakable piece count per frame (-1 = model default)
pvs_min_player_distance 1500 "sv" Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
pwatchent -1 "cl", "cheat" Entity to watch for prediction system changes.
pwatchvar "cl", "cheat" Entity variable to watch in prediction system for changes.
quit cmd Exit the engine.
quit_prompt cmd "cl" Exit the engine.
r_2PassBuildDraw 1 "devonly", "cl"
r_3dsky 1 "devonly", "cl" Enable the rendering of 3d sky boxes
r_3dskyinreflection 1 "devonly", "cl" Enable the rendering of 3d sky boxes in water reflection
r_AirboatViewDampenDamp 1.0 "cl", "nf", "rep", "cheat"
r_AirboatViewDampenFreq 7.0 "cl", "nf", "rep", "cheat"
r_AirboatViewZHeight 0.0 "cl", "nf", "rep", "cheat"
r_ClipAreaFrustums 1 "cheat"
r_ClipAreaPortals 1 "cheat"
r_DispBuildable 0 "cheat"
r_DispWalkable 0 "cheat"
r_DrawBeams 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
r_DrawDetailProps 1 "devonly", "cl" 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp 1 "cheat" Toggles rendering of displacment maps
r_DrawModelLightOrigin 0 "cheat"
r_DrawPortals 0 "cheat"
r_DrawRain 1 "cl", "cheat" Enable/disable rain rendering.
r_DrawSpecificStaticProp -1 "devonly"
r_FlashlightDetailProps 1 "devonly", "cl" Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_ForceRestore 0 "devonly"
r_ForceWaterLeaf 1 "devonly", "cl" Enable for optimization to water - considers view in leaf under water for purposes of culling
r_JeepFOV 90 "sv", "rep", "cheat"
r_JeepViewBlendTo 1 "cl", "cheat"
r_JeepViewBlendToScale 0.03 "cl", "cheat"
r_JeepViewBlendToTime 1.5 "cl", "cheat"
r_JeepViewDampenDamp 1.0 "cl", "nf", "rep", "cheat"
r_JeepViewDampenFreq 7.0 "cl", "nf", "rep", "cheat"
r_JeepViewZHeight 10.0 "cl", "nf", "rep", "cheat"
r_PhysPropStaticLighting 0 "devonly", "cl"
r_PortalTestEnts 1 "cl", "cheat" Clip entities against portal frustums.
r_RainAllowInSplitScreen 0 "devonly", "cl" Allows rain in splitscreen
r_RainCheck 0 "cl", "cheat" Enable/disable IsInAir() check for rain drops?
r_RainDebugDuration 0 "cl", "cheat" Shows rain tracelines for this many seconds (0 disables)
r_RainHack 0 "cl", "cheat"
r_RainParticleDensity 1 "devonly", "cl" Density of Particle Rain 0-1
r_RainProfile 0 "cl", "cheat" Enable/disable rain profiling.
r_RainRadius 1500 "cl", "cheat"
r_RainSideVel 130 "cl", "cheat" How much sideways velocity rain gets.
r_RainSimulate 1 "cl", "cheat" Enable/disable rain simulation.
r_RainSplashPercentage 20 "cl", "cheat"
r_ShowViewerArea 0 "devonly"
r_SnowDebugBox 0 "cl", "cheat" Snow Debug Boxes.
r_SnowEnable 1 "cl", "cheat" Snow Enable
r_SnowEndAlpha 255 "cl", "cheat" Snow.
r_SnowEndSize 0 "cl", "cheat" Snow.
r_SnowFallSpeed 1.5 "cl", "cheat" Snow fall speed scale.
r_SnowInsideRadius 256 "cl", "cheat" Snow.
r_SnowOutsideRadius 1024 "cl", "cheat" Snow.
r_SnowParticles 500 "cl", "cheat" Snow.
r_SnowPosScale 1 "cl", "cheat" Snow.
r_SnowRayEnable 1 "cl", "cheat" Snow.
r_SnowRayLength 8192.0f "cl", "cheat" Snow.
r_SnowRayRadius 256 "cl", "cheat" Snow.
r_SnowSpeedScale 1 "cl", "cheat" Snow.
r_SnowStartAlpha 25 "cl", "cheat" Snow.
r_SnowStartSize 1 "cl", "cheat" Snow.
r_SnowWindScale 0.0035 "cl", "cheat" Snow.
r_SnowZoomOffset 384.0f "cl", "cheat" Snow.
r_SnowZoomRadius 512.0f "cl", "cheat" Snow.
r_VehicleViewClamp 1 "cl", "cheat"
r_VehicleViewDampen 1 "cl", "nf", "rep", "cheat"
r_WaterDrawReflection 1 "devonly", "cl" Enable water reflection
r_WaterDrawRefraction 1 "devonly", "cl" Enable water refraction
r_alphafade_usefov 1 "cl", "cheat" Account for FOV when computing an entity's distance-based alpha fade
r_ambientboost 1 "devonly" Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor 5 "devonly" Boost ambient cube by no more than this factor
r_ambientfraction 0.2 "cheat" Fraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly 0 "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin 0.3 "devonly" Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio 0 "devonly"
r_avglight 1 "cheat"
r_avglightmap 0 "cheat"
r_bloomtintb 0.11 "devonly"
r_bloomtintexponent 2.2 "devonly"
r_bloomtintg 0.59 "devonly"
r_bloomtintr 0.3 "devonly"
r_brush_queue_mode 0 "cheat"
r_buildingmapforworld 0 "devonly"
r_cheapwaterend cmd "cl"
r_cheapwaterstart cmd "cl"
r_cleardecals cmd Usage r_cleardecals <permanent>.
r_colorstaticprops 0 "cheat"
r_csm_fast_path 1 "devonly" Use shadow fast path for CSM rendering - minimize number of draw call
r_csm_static_vb 1 "devonly" Use a precomputed static VB for CSM rendering
r_csm_viewmodelquality 1 "devonly"
r_debug_ik "devonly", "cl"
r_debug_sequencesets -2 "devonly", "cl"
r_debugcheapwater 0 "cl", "cheat"
r_debugrandomstaticlighting 0 "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count 4 "devonly"
r_decal_overlap_area 0.4 "devonly"
r_decal_overlap_count 3 "devonly"
r_decals 2048 "devonly"
r_decalstaticprops 1 "devonly" Decal static props test
r_deferopaquefastclipped 1 "devonly", "cl"
r_depthoverlay 0 "cl", "cheat" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_disable_distance_fade_on_big_props 0 "cl", "cheat" Completely disable distance fading on large props
r_disable_distance_fade_on_big_props_thresh 48000 "cl", "cheat" Distance prop fade disable threshold size
r_disable_static_prop_loading 0 "cheat" If non-zero when a map loads, static props won't be loaded
r_disable_update_shadow 1 "cl", "cheat"
r_dlightsenable 1 "cheat"
r_dopixelvisibility 1 "devonly", "cl"
r_drawallrenderables 0 "cl", "cheat" Draw all renderables, even ones inside solid leaves.
r_drawbatchdecals 1 "devonly" Render decals batched.
r_drawbrushmodels 1 "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes 0 "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals 1 "cheat" Render decals.
r_drawentities 1 "cheat"
r_drawflecks 1 "devonly", "cl"
r_drawfuncdetail 1 "cheat" Render func_detail
r_drawleaf -1 "cheat" Draw the specified leaf.
r_drawlightcache 0 "cheat" 0: off
1: draw light cache entries
2: draw rays
r_drawlightinfo 0 "cheat"
r_drawlights 0 "cheat"
r_drawmodeldecals 1 "devonly"
r_drawmodelnames 0 "cl", "rep", "cheat"
r_drawmodelstatsoverlay 0 "cheat"
r_drawmodelstatsoverlaydistance 500 "cheat"
r_drawmodelstatsoverlayfilter -1 "cheat"
r_drawmodelstatsoverlaymax 1.5 "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin 0.1 "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquedetailprops 1 "cl", "cheat"
r_drawopaquedetailprops_csm 0 "cl", "cheat"
r_drawopaquedetailprops_reflect 0 "cl", "cheat"
r_drawopaquedetailprops_refract 0 "cl", "cheat"
r_drawopaquerenderables 1 "cl", "cheat"
r_drawopaqueworld 1 "cl", "cheat"
r_drawothermodels 1 "cl", "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawparticles 1 "cl", "cheat" Enable/disable particle rendering
r_drawpixelvisibility 0 "devonly", "cl" Show the occlusion proxies
r_drawplayers 1 "cl", "cheat"
r_drawrenderboxes 0 "cl", "cheat" (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
r_drawropes 1 "cl", "cheat"
r_drawscreenoverlay 1 "cl", "cheat"
r_drawshieldstencil 1 "cl", "cheat"
r_drawshieldstencil_debug 0 "cl", "cheat"
r_drawskybox 1 "cheat"
r_drawsprites 1 "cl", "cheat"
r_drawstaticprops 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
r_drawtracers 1 "cl", "cheat"
r_drawtracers_firstperson 1 "cl", "a" Toggle visibility of first person weapon tracers
r_drawtracers_movetonotintersect 1 "cl", "cheat"
r_drawtranslucentrenderables 1 "cl", "cheat"
r_drawtranslucentworld 1 "cheat"
r_drawunderwatercap 1 "cl", "cheat"
r_drawunderwateroverlay 1 "cl", "cheat"
r_drawvgui 1 "cheat" Enable the rendering of vgui panels
r_drawviewmodel 1 "cl", "cheat"
r_drawworld 1 "cheat" Render the world.
r_dscale_basefov 90 "cheat"
r_dscale_fardist 2000 "cheat"
r_dscale_farscale 4 "cheat"
r_dscale_neardist 100 "cheat"
r_dscale_nearscale 1 "cheat"
r_dynamic 1
r_dynamiclighting 1 "cheat"
r_entity -1 "devonly", "cheat"
r_entityclips 1 "devonly", "cl"
r_eyeglintlodpixels 20.0 "devonly" The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss 1 "cl", "a"
r_eyemove 1 "a"
r_eyes 1 "devonly"
r_eyeshift_x 0 "a"
r_eyeshift_y 0 "a"
r_eyeshift_z 0 "a"
r_eyesize 0 "a"
r_eyewaterepsilon 7.0f "cl", "cheat"
r_fade360style 1 "devonly", "cl"
r_farz -1 "cl", "cheat" Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastreflectionfastpath 1 "devonly", "cl"
r_fastzreject 0 "devonly" Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
r_fastzrejectdisp 0 "devonly" Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_always_cull_for_single_pass 0 "devonly"
r_flashlight_info 0 "devonly", "cl" Information about currently enabled flashlights
r_flashlight_topdown 0 "devonly", "cl"
r_flashlightambient 0.0 "cl", "cheat"
r_flashlightbacktraceoffset 0.4 "cl", "cheat"
r_flashlightbrightness 0.25 "cheat"
r_flashlightclip 0 "cheat"
r_flashlightconstant 0.0 "cl", "cheat"
r_flashlightculldepth 1 "devonly"
r_flashlightdepth_drawtranslucents 0 "devonly", "cl"
r_flashlightdepthres 1024 "devonly", "cl"
r_flashlightdepthreshigh 2048 "devonly", "cl"
r_flashlightdepthtexture 1 "devonly"
r_flashlightdrawclip 0 "cheat"
r_flashlightdrawdepth 0 "devonly"
r_flashlightdrawdepthres 256 "devonly"
r_flashlightdrawfrustum 0 "devonly", "cl"
r_flashlightdrawfrustumbbox 0 "devonly", "cl"
r_flashlightdrawsweptbbox 0 "devonly"
r_flashlightenableculling 1 "devonly", "cl" Enable frustum culling of flashlights
r_flashlightfar 750.0 "cl", "cheat"
r_flashlightfov 53.0 "cl", "cheat"
r_flashlightladderdist 40.0 "cl", "cheat"
r_flashlightlinear 100.0 "cl", "cheat"
r_flashlightlockposition 0 "cl", "cheat"
r_flashlightmodels 1 "devonly", "cl"
r_flashlightmuzzleflashfov 120 "cl", "cheat"
r_flashlightnear 4.0 "cl", "cheat"
r_flashlightnearoffsetscale 1.0 "cl", "cheat"
r_flashlightnodraw 0 "devonly"
r_flashlightoffsetforward 0.0 "cl", "cheat"
r_flashlightoffsetright 5.0 "cl", "cheat"
r_flashlightoffsetup -5.0 "cl", "cheat"
r_flashlightquadratic 0.0 "cl", "cheat"
r_flashlightrender 1 "devonly"
r_flashlightrendermodels 1 "devonly"
r_flashlightrenderworld 1 "devonly"
r_flashlightscissor 0 "devonly"
r_flashlightshadowatten 0.35 "cl", "cheat"
r_flashlighttracedistcutoff 128 "devonly", "cl"
r_flashlightupdatedepth 1 "devonly"
r_flashlightvisualizetrace 0 "cl", "cheat"
r_flashlightvolumetrics 1 "devonly", "cl"
r_flex 1 "devonly"
r_flushlod cmd "cheat" Flush and reload LODs.
r_force_first_dynamic_light_to_directional_for_csm 1 "devonly", "cheat"
r_frameratesmoothing 0 "devonly"
r_frustumcullworld 1 "devonly"
r_glint_alwaysdraw 0 "devonly"
r_glint_procedural 0 "devonly"
r_hidepaintedsurfaces 0 "devonly" If enabled, hides all surfaces which have been painted.
r_highlight_translucent_renderables 0 "devonly", "cl"
r_hunkalloclightmaps 1 "devonly"
r_hwmorph 0 "cheat"
r_ignoreStaticColorChecksum 1 "devonly", "cheat" 0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example)
r_impacts_alt_orientation 1 "devonly", "cl"
r_itemblinkmax .3 "cheat"
r_itemblinkrate 4.5 "cheat"
r_jiggle_bones 1 "devonly", "cl"
r_keepstyledlightmapsonly 0 "devonly"
r_lightaverage 1 "devonly" Activates/deactivate light averaging
r_lightcache_invalidate cmd "cheat"
r_lightcache_numambientsamples 162 "cheat" number of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor 1000 "cheat" Allow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache 0 "devonly"
r_lightcachecenter 1 "cheat"
r_lightcachemodel -1 "cheat"
r_lightinterp 5 "cheat" Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap -1 "cheat"
r_lightstyle -1 "cheat"
r_lightwarpidentity 0 "cheat"
r_lockpvs 0 "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
r_lod -1 "devonly"
r_lod_switch_scale 1 "devonly", "hidden"
r_mapextents 16384 "cl", "cheat" Set the max dimension for the map. This determines the far clipping plane
r_maxdlights 32 "devonly"
r_maxmodeldecal 50 "devonly"
r_maxnewsamples 6 "devonly"
r_maxsampledist 128 "devonly"
r_minnewsamples 3 "devonly"
r_modelAmbientMin 0.0 "cheat" Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
r_modelwireframedecal 0 "cheat"
r_nohw 0 "cheat"
r_norefresh 0 "devonly"
r_nosw 0 "cheat"
r_novis 0 "cheat" Turn off the PVS.
r_occludeemaxarea 0 "devonly" Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea 0 "devonly" Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount 0 "devonly" At least this many occluders will be used, no matter how big they are.
r_occlusion 1 "devonly" Activate/deactivate the occlusion system.
r_occlusionspew 0 "cheat" Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselection 0 "cheat" Set this to revert to HL2's method of selecting lights
r_overlayfadeenable 0 "devonly"
r_overlayfademax 2000 "devonly"
r_overlayfademin 1750 "devonly"
r_overlaywireframe 0 "devonly"
r_particle_demo 0 "cl", "cheat"
r_particle_sim_spike_threshold_ms 0 "devonly", "cl"
r_particle_timescale 1.0 "devonly", "cl"
r_partition_level -1 "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
r_pix_recordframes 0 "devonly"
r_pix_start 0 "devonly"
r_pixelfog 1 "devonly"
r_pixelvisibility_partial 1 "devonly", "cl"
r_pixelvisibility_spew 0 "devonly", "cl"
r_portal_use_pvs_optimization 1 "devonly" Enables an optimization that allows portals to be culled when outside of the PVS.
r_portalscloseall 0 "devonly"
r_portalsopenall 0 "cheat" Open all portals
r_printdecalinfo cmd
r_proplightingfromdisk 1 "devonly" 0=Off, 1=On, 2=Show Errors
r_proplightingpooling -1.0 "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
r_propsmaxdist 1200 "devonly", "cl" Maximum visible distance
r_pspm_farz_multiplier 7 "devonly", "cl"
r_pspm_nearz_multiplier 0.9 "devonly", "cl"
r_queued_post_processing 0 "devonly", "cl"
r_queued_ropes 1 "devonly", "cl"
r_radiosity 4 "cheat" 0: no radiosity
1: radiosity with ambient cube (6 samples)
2: radiosity with 162 samples
3: 162 samples for static props, 6 samples for everything else
r_rainalpha 0.4 "cl", "cheat"
r_rainalphapow 0.8 "cl", "cheat"
r_raindensity 0.001 "cl", "cheat"
r_rainlength 0.1f "cl", "cheat"
r_rainspeed 600.0f "cl", "cheat"
r_rainwidth 0.5 "cl", "cheat"
r_randomflex 0 "cheat"
r_redownloadallpaintmaps 0 "devonly"
r_renderoverlaybatch 1 "devonly"
r_renderoverlayfragment 1 "devonly"
r_replay_post_effect -1 "cl", "cheat"
r_rimlight 1 "cheat"
r_rootlod 0 "devonly" Root LOD
r_rope_holiday_light_scale 0.14 "devonly", "cl"
r_ropes_holiday_light_color cmd "cl" Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
r_ropes_holiday_lights_type 0 "devonly", "cl" 0 == sprites, 1 == models
r_ropes_holiday_max_dist_to_draw 700 "devonly", "cl" If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
r_ropetranslucent 1 "devonly", "cl"
r_screenoverlay cmd "cl", "cheat" Draw specified material as an overlay
r_sequence_debug "devonly", "cl"
r_shader_srgb 0 "devonly" -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shader_srgbread 0 "devonly" 1 = use shader srgb texture reads, 0 = use HW
r_shadow_debug_spew 0 "cl", "cheat"
r_shadow_deferred 0 "cheat" Toggle deferred shadow rendering
r_shadow_deferred_downsample 0 "devonly", "cl" Toggle low-res deferred shadow rendering
r_shadow_deferred_simd 0 "devonly", "cl"
r_shadow_half_update_rate 0 "devonly", "cl" Updates shadows at half the framerate
r_shadow_lightpos_lerptime 0.5 "devonly", "cl"
r_shadow_shortenfactor 2 "devonly", "cl" Makes shadows cast from local lights shorter
r_shadowangles cmd "cl", "cheat" Set shadow angles
r_shadowblobbycutoff cmd "cl", "cheat" some shadow stuff
r_shadowcolor cmd "cl", "cheat" Set shadow color
r_shadowdir cmd "cl", "cheat" Set shadow direction
r_shadowdist cmd "cl", "cheat" Set shadow distance
r_shadowfromanyworldlight 0 "cl", "cheat"
r_shadowfromworldlights 1 "devonly", "cl" Enable shadowing from world lights
r_shadowfromworldlights_debug 0 "cl", "cheat"
r_shadowids 0 "cheat"
r_shadowlod -1 "devonly", "cl"
r_shadowmaxrendered 32 "devonly", "cl"
r_shadowrendertotexture 0 "devonly"
r_shadows 1 "devonly"
r_shadows_gamecontrol -1 "cheat"
r_shadows_on_renderables_enable 0 "devonly", "cl" Support casting RTT shadows onto other renderables
r_shadowwireframe 0 "cheat"
r_showenvcubemap 0 "cheat"
r_showz_power 1.0f "cheat"
r_simpleworldmodel_drawbeyonddistance_fullscreen -1 "devonly", "cl"
r_simpleworldmodel_drawbeyonddistance_pip -1 "devonly", "cl"
r_simpleworldmodel_drawbeyonddistance_splitscreen -1 "devonly", "cl"
r_simpleworldmodel_drawforrecursionlevel_fullscreen -1 "devonly", "cl"
r_simpleworldmodel_drawforrecursionlevel_pip -1 "devonly", "cl"
r_simpleworldmodel_drawforrecursionlevel_splitscreen -1 "devonly", "cl"
r_simpleworldmodel_waterreflections_fullscreen 0 "devonly", "cl"
r_simpleworldmodel_waterreflections_pip 0 "devonly", "cl"
r_simpleworldmodel_waterreflections_splitscreen 0 "devonly", "cl"
r_skin 0 "cheat"
r_skybox 1 "cl", "cheat" Enable the rendering of sky boxes
r_skybox_draw_last 0 "devonly" Draws skybox after world brush geometry, rather than before.
r_slowpathwireframe 0 "cheat"
r_snapportal -1 "devonly"
r_sse_s 1 "devonly", "cl" sse ins for particle sphere create
r_staticlight_mode 0 "devonly" 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
r_staticlight_streams 1 "devonly", "hidden"
r_staticlight_streams_indirect_only - "devonly", "hidden"
r_staticprop_lod -1 "devonly"
r_staticpropinfo 0 "devonly"
r_swingflashlight 1 "cl", "cheat"
r_teeth 1 "devonly"
r_threaded_buildWRlist 1 "devonly", "cl" Threaded BuildWorldList and BuildRenderables list
r_threaded_particles 1 "devonly", "cl"
r_threaded_shadow_clip 0 "devonly"
r_threadeddetailprops 1 "devonly", "cl" enable threading of detail prop drawing
r_underwateroverlay_drain_speed 0.4 "cl", "cheat"
r_unlimitedrefract 0 "devonly", "cl"
r_unloadlightmaps 0 "devonly"
r_updaterefracttexture 1 "cl", "cheat"
r_vehicleBrakeRate 1.5 "sv", "cheat"
r_visambient 0 "devonly" Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion 0 "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces 0 "cheat"
r_visualizelighttracesshowfulltrace 0 "cheat"
r_visualizeproplightcaching 0 "devonly", "cl"
r_visualizetraces 0 "cheat"
r_waterforceexpensive 0 "devonly", "cl"
r_waterforcereflectentities 0 "devonly", "cl"
r_worldlightmin 0.0002 "devonly"
r_worldlights 3 "devonly" number of world lights to use per vertex
r_worldlistcache 1 "devonly", "cl"
radarvisdistance 1000.0f "sv", "cheat" at this distance and beyond you need to be point right at someone to see them
radarvismaxdot .996 "sv", "cheat" how closely you have to point at someone to see them beyond max distance
radarvismethod 1 "sv", "cheat" 0 for traditional method, 1 for more realistic method
radarvispow .4 "sv", "cheat" the degree to which you can point away from a target, and still see them on radar.
radio cmd "cl" Opens a radio menu
radio1 cmd "cl" Opens a radio menu
radio2 cmd "cl" Opens a radio menu
radio3 cmd "cl" Opens a radio menu
radio_icons_use_particles 1 "devonly", "cl" 0 = classic style, 1 = particles
ragdoll_sleepaftertime 4 "devonly", "cl" After this many seconds of being basically stationary, the ragdoll will go to sleep.
rangefinder cmd "cl", "cheat" rangefinder
rate 196608 "a", "user" Max bytes/sec the host can receive data
rcon cmd "norecord" Issue an rcon command.
rcon_address "norecord" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password "norecord" remote console password.
rebuy cmd "cl" Attempt to repurchase items with the order listed in cl_rebuy
recompute_speed cmd "cheat" Recomputes clock speed (for debugging purposes).
record cmd "norecord" Record a demo.
reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials 0 "devonly"
reload_store_config cmd "cl"
reload_vjobs cmd reload vjobs module
removeallids cmd Remove all user IDs from the ban list.
removeid cmd Remove a user ID from the ban list.
removeip cmd Remove an IP address from the ban list.
render_blanks cmd render N blank frames
replay_death cmd "sv", "cheat" start hltv replay of last death
replay_debug 0 "rep"
replay_start cmd "sv", "cheat" Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop cmd "sv", "print" stop hltv replay
report_cliententitysim 0 "cl", "cheat" List all clientside simulations and time - will report and turn itself off.
report_clientthinklist 0 "cl", "cheat" List all clientside entities thinking and time - will report and turn itself off.
report_entities cmd "sv" Lists all entities
report_simthinklist cmd "sv" Lists all simulating/thinking entities
report_soundpatch cmd "sv" reports sound patch count
report_touchlinks cmd "sv" Lists all touchlinks
res_restrict_access 0 "devonly"
reset_expo cmd "sv", "cheat" Reset player scores, player controls, team scores, and end the round
reset_gameconvars cmd "cheat" Reset a bunch of game convars to default values
respawn_entities cmd "sv", "sp", "cheat" Respawn all the entities in the map.
restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
retry cmd "norecord" Retry connection to last server.
room_type 0 "devonly", "demo"
rope_averagelight 1 "devonly", "cl" Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide 1 "devonly", "cl" Collide rope with the world
rope_min_pixel_diameter 2.0 "cheat"
rope_rendersolid 1 "devonly", "cl"
rope_shake 0 "devonly", "cl"
rope_smooth 1 "devonly", "cl" Do an antialiasing effect on ropes
rope_smooth_enlarge 1.4 "devonly", "cl" How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha 0.5 "devonly", "cl" Alpha for rope antialiasing effect
rope_smooth_maxalphawidth 1.75 "devonly", "cl"
rope_smooth_minalpha 0.2 "devonly", "cl" Alpha for rope antialiasing effect
rope_smooth_minwidth 0.3 "devonly", "cl" When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha 1 "devonly", "cl"
rope_solid_maxwidth 1 "devonly", "cl"
rope_solid_minalpha 0.0 "devonly", "cl"
rope_solid_minwidth 0.3 "devonly", "cl"
rope_subdiv 2 "devonly", "cl" Rope subdivision amount
rope_wind_dist 1000 "devonly", "cl" Don't use CPU applying small wind gusts to ropes when they're past this distance.
round_start_reset_duck 0 "devonly", "cl"
round_start_reset_speed 0 "devonly", "cl"
rpt_vprof_time 0.25 "devonly", "hidden", "norecord"
rr_debug_qa 0 "devonly", "sv" Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponseconcept "devonly", "sv" If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponses 0 "devonly", "sv" Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
rr_debugrule "devonly", "sv" If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses 0 "devonly", "sv" Dump all response_rules.txt and rules (requires restart)
rr_followup_maxdist 1800 "sv", "cheat" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept cmd "sv", "cheat" fire a response concept directly at a given character.
USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
criteria values are optional.
rr_reloadresponsesystems cmd "sv", "cheat" Reload all response system scripts.
rr_remarkable_max_distance 1200 "sv", "cheat" AIs will not even consider remarkarbles that are more than this many units away.
rr_remarkable_world_entities_replay_limit 1 "sv", "cheat" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_remarkables_enabled 1 "sv", "cheat" If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
rr_thenany_score_slop 0.0 "sv", "cheat" When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
safezonex 1.0 "cl", "a" The percentage of the screen width that is considered safe from overscan
safezoney 1.0 "cl", "a" The percentage of the screen height that is considered safe from overscan
save cmd "norecord" Saves current game.
save_async 1 "devonly"
save_asyncdelay 0 "devonly" For testing, adds this many milliseconds of delay to the save operation.
save_console 0 "devonly" Autosave on the PC behaves like it does on the consoles.
save_disable 0 "devonly"
save_finish_async cmd
save_history_count 1 "devonly" Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes 1 "devonly" Number of frames to defer for drawing the Saving message.
save_in_memory 0 "devonly" Set to 1 to save to memory instead of disk (Xbox 360)
save_multiplayer_override 0 "devonly", "hidden"
save_noxsave 0 "devonly"
save_screenshot 1 "devonly" 0 = none, 1 = non-autosave, 2 = always
save_spew 0 "devonly"
say cmd "sv", "print" Display player message
say_team cmd "sv", "print" Display player message to team
sb_firstopentime 0 "devonly" Indicates the time the server browser was first opened.
sb_numtimesopened 0 "devonly" Indicates the number of times the server browser was opened this session.
sb_quick_list_bit_field -1 "devonly"
sb_showblacklists 0 "devonly" If set to 1, blacklist rules will be printed to the console as they're applied.
sc_enable 1.0 "cl", "a", "ss" Enable SteamController
sc_joystick_map 1 "a" How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
sc_pitch_sensitivity 1.0 "cl", "a", "ss" SteamController pitch factor.
sc_pitch_sensitivity_default 1.0 "devonly", "cl"
sc_yaw_sensitivity 1.0 "cl", "a", "ss" SteamController yaw factor.
sc_yaw_sensitivity_default 1.0 "devonly", "cl"
scandemo cmd Scan a recorded demo file (.dem ) for specific game events and dump data.
scene_async_prefetch_spew 0 "devonly", "sv" Display async .ani file loading info.
scene_clamplookat 1 "devonly", "sv" Clamp head turns to a MAX of 20 degrees per think.
scene_clientflex 1 "devonly", "cl", "rep" Do client side flex animation.
scene_clientplayback 1 "devonly", "sv" Play all vcds on the clients.
scene_flatturn 1 "devonly", "sv"
scene_flush cmd "sv" Flush all .vcds from the cache and reload from disk.
scene_forcecombined 0 "devonly", "sv" When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius 1200 "devonly", "sv" Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_playvcd cmd "sv", "cheat" Play the given VCD as an instanced scripted scene.
scene_print 0 "devonly", "cl", "rep" When playing back a scene, print timing and event info to console.
scene_showfaceto 0 "sv", "a" When playing back, show the directions of faceto events.
scene_showlook 0 "sv", "a" When playing back, show the directions of look events.
scene_showmoveto 0 "sv", "a" When moving, show the end location.
scene_showunlock 0 "sv", "a" Show when a vcd is playing but normal AI is running.
scene_vcdautosave 0 "devonly", "cl" Create a savegame before VCD playback
score_blind_enemy_bonus 10 "devonly", "sv" Bonus for blinding enemy players
score_blind_friendly_penalty 10 "devonly", "sv" Penalty for blinding friendly players
score_bomb_defuse_bonus 400 "devonly", "sv" Points awarded for defusing or assisting with defuse of bomb
score_bomb_defuse_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for defusing or assisting with defusing the bomb
score_bomb_defuse_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for defusing or assisting with defseing the bomb
score_bomb_plant_bonus 200 "devonly", "sv" Points awarded for planting or assisting with planting the bomb
score_bomb_plant_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for planting or assisting with planting the bomb
score_bomb_plant_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for planting or assisting with planting the bomb
score_damage 1 "devonly", "sv" Points awarded for each point of damage to an enemy
score_default 1000 "devonly", "sv" Default points for a new user
score_dropped_bomb_proximity_damage_bonus 1 "devonly", "sv" Points awarded for damaging enemy near dropped bomb
score_dropped_bomb_proximity_damage_bonus_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for doing damage near dropped bomb
score_dropped_bomb_proximity_damage_bonus_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for doing damage near dropped bomb
score_dropped_defuser_proximity_damage_bonus 1 "devonly", "sv" Points awarded for damaging enemy near dropped defuser
score_dropped_defuser_proximity_damage_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for doing damage near dropped defuser
score_dropped_defuser_proximity_damage_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for doing damage near dropped defuser
score_ff_damage 1 "devonly", "sv" Penalty awarded for each point of damage to a teammate
score_hostage_damage_penalty 2 "devonly", "sv" Penalty for damaging a hostage
score_hostage_proximity_damage_bonus 1 "devonly", "sv" Points awarded for damaging enemy near live hostage
score_hostage_proximity_damage_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for doing damage near hostage
score_hostage_proximity_damage_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for doing damage near hostage
score_hostage_rescue_bonus 100 "devonly", "sv" Points awarded for rescuing a hostage
score_hostage_rescue_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for rescuing hostage
score_hostage_rescue_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for rescuing hostage
score_kill_enemy_bonus 0 "devonly", "sv" Points awarded for killing an enemy
score_planted_bomb_proximity_damage_bonus 1 "devonly", "sv" Points awarded for damaging enemy near planted bomb
score_planted_bomb_proximity_damage_radius_inner 120 "devonly", "sv" Inner radius (full bonus) for doing damage near planted bomb
score_planted_bomb_proximity_damage_radius_outer 600 "devonly", "sv" Outer radius (zero bonus) for doing damage near planted bomb
score_team_damage_bonus 1 "devonly", "sv" Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
score_typical_good_score 5 "devonly", "sv" An average good score for use in funfacts
scoreboard_use_sf 0 "devonly", "cl" Use scaleform scoreboard
scr_centertime 4 "devonly", "cl"
screenfademaxsize cmd "devonly", "cl", "cheat" Modify global screen fade max size in pixels
screenfademinsize cmd "devonly", "cl", "cheat" Modify global screen fade min size in pixels
screenshot cmd Take a screenshot.
script cmd "sv" Run the text as a script
script_client cmd "cl" Run the text as a script
script_connect_debugger_on_mapspawn 0 "devonly", "sv"
script_debug cmd "sv" Connect the vscript VM to the script debugger
script_debug_client cmd "cl" Connect the vscript VM to the script debugger
script_dump_all cmd "sv" Dump the state of the VM to the console
script_dump_all_client cmd "cl" Dump the state of the VM to the console
script_execute cmd "sv" Run a vscript file
script_execute_client cmd "cl" Run a vscript file
script_help cmd "sv" Output help for script functions, optionally with a search string
script_help_client cmd "cl" Output help for script functions, optionally with a search string
script_reload_code cmd "sv" Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code cmd "sv" Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think cmd "sv" Execute an activation script, replacing existing functions with the functions in the run script
sdr cmd SteamDatagram Network Configuration
sdr_spew_level 5 verbosity level for SteamNetSockets spew
send_round_backup_file_list cmd "sv", "hidden", "print"
sensitivity 2.5 "cl", "a" Mouse sensitivity.
server_browser_dialog_open "devonly", "hidden" Is the server browser window active
server_game_time cmd "sv" Gives the game time in seconds (server's curtime)
servercfgfile server.cfg "sv"
setang cmd "sv", "cheat" Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact cmd "sv", "cheat" Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo cmd Adds a new user info value
setmodel cmd "sv", "cheat" Changes's player's model
setpause cmd Set the pause state of the server.
setpos cmd "sv", "cheat" Move player to specified origin (must have sv_cheats).
setpos_exact cmd "sv", "cheat" Move player to an exact specified origin (must have sv_cheats).
setpos_player cmd "sv", "cheat" Move specified player to specified origin (must have sv_cheats).
sfm_record_hz 30 "devonly", "cl"
shake cmd "sv", "cheat" Shake the screen.
shake_show 0 "devonly", "cl" Displays a list of the active screen shakes.
shake_stop cmd "cl", "cheat" Stops all active screen shakes.
shake_testpunch cmd "cl", "cheat" Test a punch-style screen shake.
show_loadout_toggle cmd "cl" Toggles loadout display
showbudget_texture 0 "cheat" Enable the texture budget panel.
showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum 0.0f "devonly"
showconsole cmd "norecord" Show the console.
showhitlocation 0 "devonly", "sv"
showinfo cmd "cl" Shows a info panel: <type> <title> <message> [<command number>]
showpanel cmd "cl" Shows a viewport panel <name>
showparticlecounts 0 "devonly", "cl" Display number of particles drawn per frame
showtriggers 0 "sv", "cheat" Shows trigger brushes
showtriggers_toggle cmd "sv", "cheat" Toggle show triggers
singlestep 0 "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
sk_ally_regen_time 0.3003 "devonly", "sv" Time taken for an ally to regenerate a point of health.
sk_autoaim_mode 1 "cl", "a", "rep"
sk_npc_arm 1 "devonly", "sv"
sk_npc_chest 1 "devonly", "sv"
sk_npc_head 2 "devonly", "sv"
sk_npc_leg 1 "devonly", "sv"
sk_npc_stomach 1 "devonly", "sv"
sk_player_arm 1 "devonly", "sv"
sk_player_chest 1 "devonly", "sv"
sk_player_head 2 "devonly", "sv"
sk_player_leg 1 "devonly", "sv"
sk_player_stomach 1 "devonly", "sv"
skill 1 "a" Game skill level (1-3).
skip_next_map cmd "sv" Skips the next map in the map rotation for the server.
skybox_disablereflection 0 "cl", "cheat"
sleep_when_meeting_framerate 1 "devonly" Sleep instead of spinning if we're meeting the desired framerate.
slot0 cmd "cl"
slot1 cmd "cl"
slot10 cmd "cl"
slot11 cmd "cl"
slot12 cmd "cl"
slot13 cmd "cl"
slot2 cmd "cl"
slot3 cmd "cl"
slot4 cmd "cl"
slot5 cmd "cl"
slot6 cmd "cl"
slot7 cmd "cl"
slot8 cmd "cl"
slot9 cmd "cl"
smoothstairs 1 "devonly", "cl", "rep" Smooth player eye z coordinate when traversing stairs.
snapto cmd "cl"
snd_async_flush cmd Flush all unlocked async audio data
snd_async_fullyasync 1 "devonly" All playback is fully async (sound doesn't play until data arrives).
snd_async_minsize 262144 "devonly"
snd_async_showmem cmd Show async memory stats
snd_async_showmem_music cmd Show async memory stats for just non-streamed music
snd_async_showmem_summary cmd Show brief async memory stats
snd_async_spew_blocking 0 "devonly" Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_fail 0 "devonly" Spew stream pool failures.
snd_async_stream_purges 0 "devonly" Spew stream pool purges.
snd_async_stream_recover_from_exhausted_stream 1 "devonly" If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
snd_async_stream_spew 0 "devonly" Spew streaming info ( 0=Off, 1=streams, 2=buffers
snd_async_stream_spew_delayed_start_filter vo "devonly" Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
snd_async_stream_spew_delayed_start_time 500 "devonly" Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
snd_async_stream_spew_exhausted_buffer 1 "devonly" If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
snd_async_stream_spew_exhausted_buffer_time 1000 "devonly" Number of milliseconds between each exhausted buffer spew.
snd_async_stream_static_alloc 0 "devonly" If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
snd_cull_duplicates 0 "devonly" If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
snd_deathcam_replay_mix 0 "devonly", "cl" When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
snd_deathcamera_volume 1.0 "a" Relative volume of the death camera music.
snd_debug_gaincurve 0 "devonly" Visualize sound gain fall off
snd_debug_gaincurvevol 1.0 "devonly" Visualize sound gain fall off
snd_debug_panlaw 0 "cheat" Visualize panning crossfade curves
snd_debug_sleep cmd
snd_defer_trace 1 "devonly"
snd_delay_for_choreo_enabled 1 "devonly" Enables update of delay for choreo to compensate for IO latency.
snd_delay_for_choreo_reset_after_N_milliseconds 500 "devonly" Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
snd_delay_sound_shift 0.03 "devonly"
snd_disable_legacy_audio_cache_hidden 1 "devonly", "hidden" Disables using an audio cache and relies on streaming audio data instead.
snd_disable_mixer_duck 0 "cheat"
snd_disable_mixer_solo 0 "cheat"
snd_dsp_cancel_old_preset_after_N_milliseconds 1000 "devonly" Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
snd_dsp_optimization 0 "devonly" Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
snd_dsp_spew_changes 0 "devonly" Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
snd_dsp_test1 1.0 "devonly"
snd_dsp_test2 1.0 "devonly"
snd_duckerattacktime 0.5 "a"
snd_duckerreleasetime 2.5 "a"
snd_duckerthreshold 0.15 "a"
snd_ducking_off 1 "a"
snd_ducktovolume 0.55 "a"
snd_dump_filepaths cmd
snd_dumpclientsounds cmd "cheat" Dump sounds to console
snd_dvar_dist_max 1320 "cheat" Play full 'far' sound at this distance
snd_dvar_dist_min 240 "cheat" Play full 'near' sound at this distance
snd_dzmusic_volume 0.2 "a" Relative volume of the Danger Zone victory music.
snd_filter "cheat"
snd_find_channel "devonly" Scan every channel to find the corresponding sound.
snd_foliage_db_loss 4 "cheat" foliage dB loss per 1200 units
snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 1 "cheat"
snd_gain_max 1 "cheat"
snd_gain_min 0.01 "cheat"
snd_getmixer cmd Get data related to mix group matching string
snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_hrtf_async 0 "devonly"
snd_hrtf_benchmark 0 "devonly"
snd_hrtf_distance_behind 100 "a" HRTF calculations will calculate the player as being this far behind the camera
snd_hrtf_lerp_max_distance 800.0 "cheat"
snd_hrtf_lerp_method 1 "devonly"
snd_hrtf_lerp_min_distance 100.0 "cheat"
snd_hrtf_passthrough 0 "devonly"
snd_hrtf_stereo_blend 1 "cheat"
snd_hrtf_voice_delay 0.1 "a"
snd_hrtf_volume 0.8 "cheat" Controls volume of HRTF sounds
snd_hwcompat 0 "a"
snd_list "cheat"
snd_mainmenu_music_break_time_max 0 "cl", "cheat" Minimum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 0 "cl", "cheat" Minimum amount of time to pause between playing main menu music
snd_mainmusic_hrtf 0.0 "devonly" Makes main menu music sound like a radio
snd_mainmusic_hrtf_transition_speed 0.03 "devonly" Makes main menu music sound like a radio
snd_mapobjective_volume 1.0 "a" Relative volume of map objective music.
snd_max_pitch_shift_inaccuracy 0.08 "devonly", "cl"
snd_max_same_sounds 4 "cheat"
snd_max_same_weapon_sounds 3 "cheat"
snd_menumusic_volume 1.0 "a" Relative volume of the main menu music.
snd_mergemethod 1 "devonly" Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
snd_mix_async 1 "a" Sets sound to get mixed asynchronously on a different thread
snd_mix_async_frequency 120.0 "devonly"
snd_mix_async_onetime_reset 0 "hidden", "a"
snd_mix_dry_volume 1.0 "devonly"
snd_mix_optimization 0 "devonly" Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
snd_mix_soundchar_enabled 1 "devonly" Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
snd_mix_test1 1.0 "devonly"
snd_mix_test2 1.0 "devonly"
snd_mixahead 0.025 "a"
snd_mixer_master_dsp 1.0 "cheat"
snd_mixer_master_level 1.0 "cheat"
snd_moviefix 1 "devonly" Defer sound recording until next tick when laying off movies.
snd_music_boost 0 "devonly", "cl", "rep" Specifies an amount to boost music volume by
snd_music_selection 1 "cl", "a" Tracking rotating music for players with no music packs equipped.
snd_music_volume_onetime_reset_2 0 "hidden", "a"
snd_musicvolume_fixed 1.0 "devonly", "hidden" Overall music volume
snd_musicvolume_multiplier_inoverlay 0.1 "a" Music volume multiplier when Steam Overlay is active
snd_mute_losefocus 1 "a"
snd_mute_mvp_music_live_players 0 "cl", "a" If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 1.0 "a" Relative volume of the MVP music.
snd_noextraupdate 0 "devonly"
snd_obscured_gain_dB -2.70 "cheat"
snd_occlusion 1 "devonly", "hidden"
snd_occlusion_bounces 1 "rep", "cheat"
snd_occlusion_collide_min_distance 4.0 "devonly", "cheat"
snd_occlusion_eq_high 0.20 "cheat"
snd_occlusion_eq_low 0.10 "cheat"
snd_occlusion_eq_mid 1.0 "cheat"
snd_occlusion_indirect_max 0.85 "devonly", "cheat"
snd_occlusion_indirect_min 0.3 "devonly", "cheat"
snd_occlusion_indirect_radius 120.0 "devonly", "cheat"
snd_occlusion_material_override "devonly", "cheat"
snd_occlusion_no_eq_scale 1.05 "cheat"
snd_occlusion_pos_override "devonly", "cheat"
snd_occlusion_rays 4 "rep", "cheat"
snd_occlusion_visualize 0 "devonly", "cheat"
snd_occlusion_visualize_filter "devonly", "cheat"
snd_op_test_convar 1.0 "cheat"
snd_pause_all 1 "cheat" Specifies to pause all sounds and not just voice
snd_pitchquality 1 "a"
snd_playsounds cmd "cl", "cheat" Play sounds from the game sounds txt file at a given location
snd_pre_gain_dist_falloff 1 "cheat"
snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_prevent_ss_duplicates 0 "devonly", "cl", "rep", "cheat" switch to en/disable the prevention of splitscreen audio file duplicates
snd_print_channel_by_guid cmd "cheat" Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
snd_print_channel_by_index cmd "cheat" Prints the content of a channel from its index. snd_print_channel_by_index <index>.
snd_print_channels cmd "cheat" Prints all the active channel.
snd_print_dsp_effect cmd Prints the content of a dsp effect.
snd_profile 0 "devonly", "demo"
snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_speaker_scale 1.0 "cheat" How much to scale rear speaker contribution to front stereo output
snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb 60 "cheat" Reference dB at snd_refdist
snd_refdist 36 "cheat" Reference distance for snd_refdb
snd_report_format_sound 0 "cheat" If set to 1, report all sound formats.
snd_report_loop_sound 0 "cheat" If set to 1, report all sounds that just looped.
snd_report_start_sound 0 "cheat" If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
snd_report_stop_sound 0 "cheat" If set to 1, report all sounds stopped with S_StopSound().
snd_report_verbose_error 0 "cheat" If set to 1, report more error found when playing sounds.
snd_restart cmd Restart sound system.
snd_roundend_volume 1.0 "a" Relative volume of round end music.
snd_roundstart_volume 1.0 "a" Relative volume of round start music.
snd_set_master_volume cmd "cheat" Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
snd_setmixer cmd "cheat" Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer cmd "cheat" Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_setmixlayer_amount cmd "cheat" Set named mix layer mix amount.
snd_setsoundparam cmd "cl" Set a sound paramater
snd_show 0 "cheat" Show sounds info
snd_show_channel_count 0 "devonly" Show the current count of channel types.
snd_show_events 0 "devonly" Logs all sound events that are emitted
snd_show_filter "cheat" Limit debug sounds to those containing this substring
snd_show_print 0 "cheat" Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
snd_showclassname 0 "cheat"
snd_showmixer 0 "cheat"
snd_showstart 0 "cheat"
snd_sos_allow_dynamic_chantype 1 "devonly"
snd_sos_exec_when_paused 1 "devonly"
snd_sos_flush_operators cmd "cheat" Flush and re-parse the sound operator system
snd_sos_list_operator_updates 0 "cheat"
snd_sos_print_operators cmd "cheat" Prints a list of currently available operators
snd_sos_show_block_debug 0 "cheat" Spew data about the list of block entries.
snd_sos_show_client_rcv 0 "cheat"
snd_sos_show_client_xmit 0 "cl", "cheat"
snd_sos_show_entry_match_free 0 "devonly"
snd_sos_show_operator_entry_filter "cheat"
snd_sos_show_operator_init 0 "cheat"
snd_sos_show_operator_parse 0 "cheat"
snd_sos_show_operator_prestart 0 "cheat"
snd_sos_show_operator_shutdown 0 "cheat"
snd_sos_show_operator_start 0 "cheat"
snd_sos_show_operator_stop_entry 0 "cheat"
snd_sos_show_operator_updates 0 "cheat"
snd_sos_show_opvar_list 0 "devonly"
snd_sos_show_queuetotrack 0 "cheat"
snd_sos_show_server_xmit 0 "sv", "cheat"
snd_sos_show_source_info 0 "devonly"
snd_sos_show_startqueue 0 "cheat"
snd_sos_show_track_list 0 "devonly"
snd_soundmixer Default_Mix "devonly"
snd_soundmixer_flush cmd "cheat" Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups cmd List all mix groups to dev console.
snd_soundmixer_list_mix_layers cmd List all mix layers to dev console.
snd_soundmixer_list_mixers cmd List all mixers to dev console.
snd_soundmixer_parse_debug 0 "devonly"
snd_soundmixer_set_trigger_factor cmd "cheat" Set named mix layer / mix group, trigger amount.
snd_soundmixer_version 2 "devonly"
snd_spatialize_roundrobin 0 "devonly" Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
snd_spew_dsp_process 0 "devonly" Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
snd_stereo_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_stereo_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_store_filepaths "devonly"
snd_surround_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
snd_surround_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
snd_surround_speakers -1 "a"
snd_tensecondwarning_volume 1.0 "a" Relative volume of ten second warning music.
snd_visualize 0 "cheat" Show sounds location in world
snd_voice_echo 0 "devonly"
snd_vol_no_xfade 5.0 "devonly" If current and target volumes are close, don't cross-fade.
snd_vol_xfade_incr_max 20.0 "devonly" Never change volume by more than +/-N units per frame during cross-fade.
snd_vol_xfade_speed_multiplier_for_doppler 1 "devonly" Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
snd_vol_xfade_time 0.070 "devonly" Channel volume cross-fade time in seconds.
snd_vox_captiontrace 0 "devonly" Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout 300 "devonly"
snd_vox_sectimetout 300 "devonly"
snd_vox_seqtimetout 300 "devonly"
snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
sndplaydelay cmd
sound_device_list cmd Lists all available audio devices.
sound_device_override "a" ID of the sound device to use
soundfade cmd Fade client volume.
soundinfo cmd Describe the current sound device.
soundlist cmd List all known sounds.
soundpatch_captionlength 2.0 "devonly", "cl", "rep" How long looping soundpatch captions should display for.
soundscape_debug 0 "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient cmd "cl", "cheat" Dumps the client's soundscape data.
soundscape_fadetime 3.0 "cl", "cheat" Time to crossfade sound effects between soundscapes
soundscape_flush cmd "sv" Flushes the server & client side soundscapes
soundscape_message 0 "devonly", "cl"
soundscape_radius_debug 0 "cl", "cheat" Prints current volume of radius sounds
speak cmd Play a constructed sentence.
spec_allow_roaming 0 "sv", "rep", "cheat" If nonzero, allow free-roaming spectator camera.
spec_autodirector 1 "devonly", "cl" Auto-director chooses best view modes while spectating
spec_autodirector_cameraman -1 "devonly", "cl" Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
spec_autodirector_pausetime 10 "devonly", "cl" Auto-director will pause for this long if a player is selected.
spec_cameraman_disable_with_user_control 0 "devonly", "cl" Disable cameraman UI control when user controls camera.
spec_cameraman_set_xray cmd "cl" Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectator choose.
spec_cameraman_ui 0 "devonly", "cl" If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
spec_cameraman_xray 0 "devonly", "cl" If a cameraman is active then use their Xray state.
spec_dz_group_teams 1 "cl" If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_cinematiclight_b 1.0 "cl", "cheat"
spec_freeze_cinematiclight_g 1.2 "cl", "cheat"
spec_freeze_cinematiclight_r 1.5 "cl", "cheat"
spec_freeze_cinematiclight_scale 2.0 "cl", "cheat"
spec_freeze_deathanim_time 0.8 "cl", "rep" The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_distance_max 80 "cl", "cheat" Maximum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_distance_min 60 "cl", "cheat" Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_panel_extended_time 0.0 "cl", "rep" Time spent with the freeze panel still up after observer freeze cam is done.
spec_freeze_panel_replay_position 0.75 "devonly", "cl"
spec_freeze_target_fov 42 "cl", "rep", "cheat" The target FOV that the deathcam should use.
spec_freeze_target_fov_long 90 "cl", "rep", "cheat" The target FOV that the deathcam should use when the cam zoom far away on the target.
spec_freeze_time 3.0 "cl", "rep" Time spend frozen in observer freeze cam.
spec_freeze_time_lock 1.0 "sv", "rep" Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 0.3 "cl", "rep" Time taken to zoom in to frame a target in observer freeze cam.
spec_freeze_traveltime_long 0.45 "cl", "rep", "cheat" Time taken to zoom in to frame a target in observer freeze cam when they are far away.
spec_glow_decay_time 2.0 "cl" Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 1.0 "cl" Noisy players stay at full brightness for this long.
spec_glow_silent_factor 0.6 "cl" Lurking player xray glow scaling.
spec_glow_spike_factor 1.2 "cl" Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 0.0 "cl" Time for noisy player glow 'spike' to show that they made noise very recently.
spec_goto cmd "cl" Move spectator to specified origin and eyes to specified pitch yaw.
spec_gui cmd "cl" Shows or hides the spectator bar
spec_hide_players 0 "cl" Toggle the visibility of scoreboard players.
spec_lerpto cmd "cl" Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
spec_lock_to_accountid "cl" As an observer, lock the spectate target to the given accountid.
spec_menu cmd "cl" Activates spectator menu
spec_mode cmd "cl" Set spectator mode
spec_next cmd "cl" Spectate next player
spec_overwatch_skip_idle_ticks 10 "devonly", "cl" Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
spec_player cmd "cl" Spectate player by index
spec_player_by_accountid cmd "cl" Spectate player by Steam account ID
spec_player_by_name cmd "cl" Spectate player by name
spec_pos cmd "cl" dump position and angles to the console
spec_prev cmd "cl" Spectate previous player ( valid values are 3 to 6 )
spec_replay_autostart 1 "cl", "a" Auto-start Killer Replay when available
spec_replay_autostart_delay 1.5 "devonly", "cl" Time in freeze panel before switching to Killer Replay automatically
spec_replay_bot 0 "sv" Enable Spectator Hltv Replay when killed by bot
spec_replay_cache_ragdolls 1 "devonly", "cl" when set to 0, ragdolls will settle dynamically before and after Killer Replay
spec_replay_cam_delay 5 "sv" Hltv Replay delay in seconds
spec_replay_cam_options 0 "sv" Debug options for replay cam
spec_replay_colorcorrection 0.5 "devonly", "cl" Amount of color correction in deathcam replay
spec_replay_enable 0 "rep" Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_fadein 0.75 "devonly", "cl" Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
spec_replay_fadeout 0.5 "devonly", "cl" Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
spec_replay_leadup_time 5.3438 "rep" Replay time in seconds before the highlighted event
spec_replay_message_time 9.5 "rep" How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_on_death 0 "rep" When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
spec_replay_others_experimental 0 "devonly", "cl" Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
spec_replay_outline 1 "devonly", "cl" Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines
spec_replay_rate_base 1 "rep" Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 3 "rep" Minimum allowable pause between replay requests in seconds
spec_replay_rate_slowdown 1 "devonly", "cl" The part of Killer Replay right before death is played at this rate
spec_replay_rate_slowdown_length 0.5 "devonly", "cl" The part of Killer Replay right before death is played at this rate
spec_replay_review_sound 1 "devonly", "cl" When set to non-0, a sound effect is played during Killer Replay
spec_replay_round_delay 0 "sv" Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_sound_fadein 1 "devonly", "cl" Amount of time in seconds it takes to fade in the audio before or after replay
spec_replay_sound_fadeout 1.5 "devonly", "cl" Amount of time in seconds it takes to fade out the audio before or after replay
spec_replay_victim_pov 0 "devonly", "cl" Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
spec_replay_winddown_time 2 "sv" The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 0 "cl", "a" If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_track 0 "devonly", "cl" Tracks an entity in spec mode
spec_usenumberkeys_nobinds 1 "cl", "a" If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spike cmd "cheat" generates a fake spike
spincycle cmd "cheat" Cause the engine to spincycle (Debug!!)
ss_connect cmd "devonly" If connected with available split screen slots, connects a split screen player to this machine.
ss_debug_draw_player -1 "devonly", "cl", "cheat"
ss_disconnect cmd "devonly" If connected with available split screen slots, connects a split screen player to this machine.
ss_enable 0 "cl" Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
ss_force_primary_fullscreen 0 "devonly", "cl" If enabled, all splitscreen users will only see the first user's screen full screen
ss_map cmd "norecord" Start playing on specified map with max allowed splitscreen players.
ss_mimic 0 "devonly", "cl", "cheat" Split screen users mimic base player's CUserCmds
ss_pip_bottom_offset 25 "devonly", "cl" PIP offset vector from the bottom of the screen
ss_pip_right_offset 25 "devonly", "cl" PIP offset vector from the right of the screen
ss_pipscale 0.3f "devonly", "cl" Scale of the PIP aspect ratio to our resolution.
ss_pipsplit 1 "devonly", "cl" If enabled, use PIP instead of splitscreen. (Only works for 2 players)
ss_reloadletterbox cmd "cl" ss_reloadletterbox
ss_splitmode 0 "cl", "a" Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
ss_teleport cmd "devonly", "cl", "cheat" Teleport other splitscreen player to my location.
ss_verticalsplit 0 "devonly", "cl" Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
ss_voice_hearpartner 0 "devonly" Route voice between splitscreen players on same system.
star_memory cmd Dump memory stats
startdemos cmd Play demos in demo sequence.
startmovie cmd "norecord" Start recording movie frames.
startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
stats cmd Prints server performance variables
status cmd Display map and connection status.
steam_controller_haptics 1 "cl"
steam_controller_status cmd Spew report of steam controller status
steamcontroller_flow_interval 7000 "devonly"
steamcontroller_flow_sensitivity 0.75 "devonly"
steamcontroller_haptic_intensity 320 "devonly"
steamworks_sessionid_client 0 "cl", "hidden", "user" The client session ID for the new steamworks gamestats.
steamworks_sessionid_lifetime_client 0 "devonly", "cl", "hidden" The full client session ID for the new steamworks gamestats.
steamworks_sessionid_server 0 "devonly", "cl", "hidden", "rep" The server session ID for the new steamworks gamestats.
step_spline 0 "devonly", "sv"
sticky_tooltips 0 "devonly", "cl" Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts.
stop cmd Finish recording demo.
stop_transition_videos_fadeout cmd "cl" Fades out all transition videos playing to the screen: <time>
stopdemo cmd "norecord" Stop playing back a demo.
stopsound cmd "cheat"
stopsoundscape cmd "cl", "cheat" Stops all soundscape processing and fades current looping sounds
stopvideos cmd "cl" Stops all videos playing to the screen
stopvideos_fadeout cmd "cl" Fades out all videos playing to the screen: <time>
store_version 1 "cl", "hidden", "a" Which version of the store to display.
stringtable_alwaysrebuilddictionaries 0 "devonly" Rebuild dictionary file on every level load
stringtable_showsizes 0 "devonly" Show sizes of string tables when building for signon
stringtable_usedictionaries 1 "devonly" Use dictionaries for string table networking
stringtabledictionary cmd Create dictionary for current strings.
studio_queue_mode 1 "devonly"
stuffcmds cmd Parses and stuffs command line + commands to command buffer.
suitvolume 0.25 "sv", "a"
surfaceprop cmd "sv", "cheat" Reports the surface properties at the cursor
survival_check_num_possible_final_zone cmd "sv" print out a number of all possible final zone
sv_accelerate 5.5 "cl", "nf", "rep" Linear acceleration amount (old value is 5.6)
sv_accelerate_debug_speed 0 "cl", "nf", "rep"
sv_accelerate_use_weapon_speed 1 "cl", "nf", "rep"
sv_air_max_horizontal_parachute_ratio 0.87 "cl", "rep"
sv_air_max_horizontal_parachute_speed 240 "cl", "rep"
sv_air_max_wishspeed 30 "cl", "rep"
sv_air_pushaway_dist 0 "cl", "rep"
sv_airaccelerate 12 "cl", "nf", "rep"
sv_airaccelerate_parachute 2.6 "cl", "rep"
sv_airaccelerate_rappel 2.2 "cl", "rep"
sv_allchat 1 "sv", "nf" Players can receive all other players' text chat, team restrictions apply
sv_allow_legacy_cmd_execution_from_client 0 Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
sv_allow_thirdperson 0 "cl", "rep" Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
sv_allow_votes 1 "sv" Allow voting?
sv_allow_wait_command 1 "rep" Allow or disallow the wait command on clients connected to this server.
sv_allowdownload 1 Allow clients to download files
sv_allowupload 0 Allow clients to upload customizations files
sv_alltalk 0 "cl", "nf", "rep" Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after 0 "sv", "rep" Arms Race gun level after which vote to restart is disallowed
sv_assassination_target_ratio 5 "devonly", "sv"
sv_auto_adjust_bot_difficulty 1 "sv" Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end 1 "sv" When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping 0 "cl", "rep" Players automatically re-jump while holding jump button
sv_autobuyammo 0 "sv", "nf", "rep" Enable automatic ammo purchase when inside buy zones during buy periods
sv_autosave 1 "devonly" Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_backspeed 0.6 "devonly", "cl", "rep" How much to slow down backwards motion
sv_benchmark_autovprofrecord 0 "devonly", "sv" If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
sv_benchmark_force_start cmd "sv" Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks 3300 "devonly", "sv" If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge 0 "devonly", "sv", "rep" Set to values other than 0 to select a bonus map challenge type.
sv_bot_buy_decoy_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 33 "sv" Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 6 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_difficulty_gamepad 0 "devonly", "cl", "hidden", "rep" Bot difficulty while playing with Gamepad device
sv_bot_difficulty_hydra 0 "devonly", "cl", "hidden", "rep" Bot difficulty while playing with Hydra device
sv_bot_difficulty_kbm 0 "devonly", "cl", "hidden", "rep" Bot difficulty while playing with Keyboard/Mouse device
sv_bot_difficulty_ps3move 0 "devonly", "cl", "hidden", "rep" Bot difficulty while playing with PS3Move device
sv_bot_difficulty_sharpshooter 0 "devonly", "cl", "hidden", "rep" Bot difficulty while playing with SharpShooter device
sv_bots_force_rebuy_every_round 0 "sv" If set, this strips the bots of their weapons every round and forces them to rebuy.
sv_bots_get_easier_each_win 0 "sv" If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave 0 "sv" If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce 0 "cl", "nf", "rep" Bounce multiplier for when physically simulated objects collide with other objects.
sv_breachcharge_arm_delay 0.3 "sv", "cl"
sv_breachcharge_delay_max 0.8 "sv", "cl"
sv_breachcharge_delay_min 0 "sv", "cl"
sv_breachcharge_distance_max 1200 "sv", "cl"
sv_breachcharge_distance_min 600 "sv", "cl"
sv_breachcharge_fuse_max 1.0 "sv", "cl"
sv_breachcharge_fuse_min 0.7 "sv", "cl"
sv_broadcast_ugc_download_progress_interval 8 "sv"
sv_broadcast_ugc_downloads 0 "sv"
sv_bumpmine_arm_delay 0.3 "sv", "cl"
sv_bumpmine_detonate_delay 0.25 "sv", "cl"
sv_buy_status_override -1 "sv", "rep" Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_cacheencodedents 1 "devonly" If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_chat_proximity -1 "cl", "rep"
sv_cheats 0 "nf", "rep" Allow cheats on server
sv_clamp_unsafe_velocities 1 "cl", "rep" Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
sv_clearhinthistory cmd "sv" Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference 0 "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
sv_client_max_interp_ratio 5 "devonly", "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
sv_client_min_interp_ratio 1 "devonly", "rep" This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
-1 = let clients set cl_interp_ratio to anything
any other value = set minimum value for cl_interp_ratio
sv_client_predict -1 "devonly", "rep" This can be used to force the value of cl_predict for connected clients (only while they are connected).
-1 = let clients set cl_predict to anything
0 = force cl_predict to 0
1 = force cl_predict to 1
sv_clip_penetration_traces_to_players 1 "devonly", "cl", "rep"
sv_clockcorrection_msecs 30 "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_coach_comm_unrestricted 0 "cl", "rep" When set, ignores coach communication restrictions.
sv_coaching_enabled 0 "cl", "rep" Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
sv_comp_mode_allow_dc 0 "devonly", "sv" Set this to 1 to allow direct connects in Competitive mode
sv_competitive_minspec 1 "cl", "nf", "rep" Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_competitive_official_5v5 0 "cl", "nf", "rep" Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
sv_compute_per_bot_difficulty 0 "devonly", "cl", "rep" 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
sv_consistency 0 "rep" Whether the server enforces file consistency for critical files
sv_contact "nf" Contact email for server sysop
sv_creationtickcheck 1 "devonly", "cheat" Do extended check for encoding of timestamps against tickcount
sv_cs_dump_econ_item_stringtable cmd "sv" sv_cs_dump_econ_item_stringtable
sv_cs_player_speed_has_hostage 200 "cl", "rep"
sv_ct_spawn_on_bombsite -1 "sv" Force cts to spawn on a bombsite
sv_damage_print_enable 1 "sv", "rep" Turn this off to disable the player's damage feed in the console after getting killed.
sv_dc_friends_reqd 0 "sv" Set this to 0 to allow direct connects to a game in progress even if no presents are present
sv_deadtalk 0 "cl", "nf", "rep" Dead players can speak (voice, text) to the living
sv_debug_player_use 0 "devonly", "cl", "rep" Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debug_ugc_downloads 0 "sv"
sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
sv_debugroundstats 0 "devonly", "sv"
sv_debugtempentities 0 "devonly" Show temp entity bandwidth usage.
sv_delta_entity_full_buffer_size 196608 "devonly" Buffer size for delta entities
sv_deltaprint 0 "devonly" Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime 0 "devonly" Enable profiling of CalcDelta calls
sv_disable_immunity_alpha 0 "cl", "rep" If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_motd 1 "devonly", "cl", "rep", "cheat" Prevent the motd from showing.
sv_disable_observer_interpolation 0 "cl", "rep" Disallow interpolating between observer targets on this server.
sv_disable_pas 1 "sv", "rep", "cheat"
sv_disable_querycache 0 "devonly", "sv", "rep", "cheat" debug - disable trace query cache
sv_disable_radar 0 "cl", "rep"
sv_disablefreezecam 0 "devonly", "sv", "rep" Turn on/off freezecam on server
sv_downloadurl "rep" Location from which clients can download missing files
sv_drowning_damage_initial 2 "sv", "rep"
sv_drowning_damage_max 5 "sv", "rep"
sv_dump_class_info cmd Dump server class infos.
sv_dump_class_table cmd Dump server class table matching the pattern (substr).
sv_dump_serialized_entities_mem cmd Dump serialized entity allocations stats.
sv_dumpstringtables 0 "cheat"
sv_duplicate_playernames_ok 0 "rep" When enabled player names won't have the (#) in front of their names its the same as another player.
sv_dz_autojointeam 1 "sv" Whether players are automatically assigned a DZ team
sv_dz_cash_bundle_size 50 "sv", "rep" Size of a cash bundle
sv_dz_contractkill_reward 10 "sv", "rep" Cash bundles to award for a successful contract kill
sv_dz_enable_respawn 1 "cl", "rep"
sv_dz_exploration_payment_amount 2 "sv", "rep" Number of cash bundles to award for exploring a new sector
sv_dz_exploration_payment_amount_bonus 2 "sv", "rep" Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
sv_dz_hostage_rescue_reward 18 "cl", "rep" Number of cash bundles to award for rescuing a hostage
sv_dz_jointeam_allowed 0 "sv" Whether non-server admins are allowed to use the dz_jointeam command
sv_dz_last_respawn_warning 15 "devonly", "sv"
sv_dz_last_respawn_wave 3 "devonly", "sv" Missile wave number to prevent respawns, >5 will allow respawns on all waves
sv_dz_parachute_reuse 1 "sv", "rep"
sv_dz_paradrop cmd "sv"
sv_dz_player_max_health 120 "sv"
sv_dz_player_spawn_armor 0 "sv"
sv_dz_player_spawn_health 120 "sv"
sv_dz_reset_danger_zone cmd "sv"
sv_dz_respawn_additional_wait_time_solo 15 "devonly", "sv"
sv_dz_respawn_pick_time 10 "devonly", "sv"
sv_dz_respawn_wait_time_per_death 10 "devonly", "sv"
sv_dz_show_enemy_name_scope_range 800 "sv"
sv_dz_show_security_door_item_price 0 "devonly", "sv"
sv_dz_show_weapon_spawns 0 "devonly", "sv"
sv_dz_squad_wipe_reward 2 "cl", "rep" Number of cash bundles to award for eliminating a squad
sv_dz_team_count 1 "cl", "rep" Number of players per team
sv_dz_warmup_tablet 1 "sv"
sv_dz_warmup_weapon weapon_glock "sv"
sv_dz_zone_bombdrop_money_reward 15 "cl", "rep" How many money stacks players are rewarded each danger zone wave
sv_dz_zone_bombdrop_money_reward_bonus 5 "cl", "rep" How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
sv_dz_zone_damage 1 "sv", "cheat"
sv_dz_zone_hex_radius 2200 "cl", "rep"
sv_enable_delta_packing 0 When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping 0 "cl", "rep" Allow player speed to exceed maximum running speed
sv_enableoldqueries 0 "devonly" Enable support for old style (HL1) server queries
sv_endmatch_item_drop_interval 1.0 "devonly", "cl", "rep" The time between drops on the end match scoreboard
sv_endmatch_item_drop_interval_ancient 3.5 "devonly", "cl", "rep" The time between drops on the end match scoreboard for ancient items
sv_endmatch_item_drop_interval_legendary 2.0 "devonly", "cl", "rep" The time between drops on the end match scoreboard for legendary items
sv_endmatch_item_drop_interval_mythical 1.25 "devonly", "cl", "rep" The time between drops on the end match scoreboard for mythical items
sv_endmatch_item_drop_interval_rare 1.0 "devonly", "cl", "rep" The time between drops on the end match scoreboard for rare items
sv_env_entity_makers_enabled 1 "sv", "rep"
sv_exojump_jumpbonus_forward 0.4 "cl", "rep" ExoJump forwards velocity bonus when duck jumping
sv_exojump_jumpbonus_up 0.58 "cl", "rep" ExoJump upwards bonus when holding the jump button
sv_exojump_soundramp 20.0 "devonly", "cl", "rep"
sv_exostaminajumpcost .040 "cl", "rep" Stamina penalty for jumping with exo legs
sv_exostaminalandcost .015 "cl", "rep" Stamina penalty for landing with exo legs
sv_extra_client_connect_time 15.0 "devonly" Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
sv_extract_ammo_from_dropped_weapons 0 "cl", "rep"
sv_extreme_strafe_accuracy_fishtail 0 "devonly", "cl", "rep" Number of degrees of aim 'fishtail' when making an extreme strafe direction change
sv_falldamage_exojump_multiplier 0.4 "cl", "rep" ExoJump fall damage multiplier
sv_falldamage_scale 1 "cl", "rep"
sv_falldamage_to_below_player_multiplier 1 "cl", "rep" Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 0 "cl", "rep" Landing on a another player's head gives them this ratio of the damage.
sv_filterban 1 "devonly" Set packet filtering by IP mode
sv_findsoundname cmd "devonly", "sv" Find sound names which reference the specified wave files.
sv_fistpoint_delay 1.8 "devonly", "cl", "rep"
sv_fistpunch_blocked_damage 25 "devonly", "cl", "rep"
sv_fistpunch_damage 10 "devonly", "cl", "rep"
sv_fistpunch_damage_hard 20 "devonly", "cl", "rep"
sv_fistpunch_damage_to_player_multiplier 1.5 "devonly", "cl", "rep"
sv_fistpunch_impact_sounds 1 "devonly", "cl", "rep"
sv_fistpunch_viewmove 40 "devonly", "cl", "rep"
sv_flashbang_strength 3.55 "devonly", "sv", "rep" Flashbang strength
sv_footstep_sound_frequency 0.97 "cl", "rep", "cheat" How frequent to hear the player's step sound or how fast they appear to be running from first person.
sv_footsteps 1 "devonly", "cl", "nf", "rep" Play footstep sound for players
sv_force_reflections 0 "cl", "rep"
sv_force_transmit_ents 0 "sv" Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
sv_force_transmit_players 0 "sv" Will transmit players to all clients regardless of PVS checks.
sv_forcepreload 0 "a" Force server side preloading.
sv_friction 5.2 "cl", "nf", "rep" World friction.
sv_full_alltalk 0 "cl", "rep" Any player (including Spectator team) can speak to any other player
sv_game_mode_convars cmd "sv" Display the values of the convars for the current game_mode.
sv_gameinstructor_disable 0 "cl", "rep" Force all clients to disable their game instructors.
sv_getinfo cmd Show user info of a connected client
sv_grassburn 0 "cl", "rep"
sv_gravity 800 "cl", "nf", "rep" World gravity.
sv_grenade_trajectory 0 "cl", "rep", "cheat" Shows grenade trajectory visualization in-game.
sv_grenade_trajectory_dash 0 "cl", "rep" Dot-dash style grenade trajectory arc
sv_grenade_trajectory_thickness 0.2 "cl", "rep" Visible thickness of grenade trajectory arc
sv_grenade_trajectory_time 20 "cl", "rep" Length of time grenade trajectory remains visible.
sv_grenade_trajectory_time_spectator 4 "cl", "rep" Length of time grenade trajectory remains visible as a spectator.
sv_guardian_heavy_all 0 "sv"
sv_guardian_heavy_count 0 "sv"
sv_guardian_max_wave_for_heavy 0 "sv"
sv_guardian_min_wave_for_heavy 0 "sv"
sv_health_approach_enabled 0 "sv", "rep"
sv_health_approach_speed 10 "sv", "rep"
sv_hegrenade_damage_multiplier 1 "sv", "rep"
sv_hegrenade_radius_multiplier 1 "sv", "rep"
sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
sv_hibernate_punt_tv_clients 0 When enabled will punt all GOTV clients during hibernation
sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
sv_highlight_distance 500 "cl", "rep"
sv_highlight_duration 3.5 "cl", "rep"
sv_holiday_mode 0 "cl", "rep" 0 = OFF, 1 = Halloween, 2 = Winter
sv_hosting_lobby 0 "devonly", "rep"
sv_hudhint_sound 1 "devonly", "cl", "rep"
sv_ignoregrenaderadio 0 "sv" Turn off Fire in the hole messages
sv_infinite_ammo 0 "cl", "rep" Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
sv_instancebaselines 1 "devonly" Enable instanced baselines. Saves network overhead.
sv_jump_impulse 301.993377 "cl", "rep" Initial upward velocity for player jumps; sqrt(2gravityheight).
sv_jump_impulse_exojump_multiplier 1.05 "cl", "rep" ExoJump impulse multiplier
sv_kick_ban_duration 15 "cl", "nf", "rep" How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 1 "sv", "rep" (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
sv_knife_attack_extend_from_player_aabb 0 "cl", "rep"
sv_ladder_angle -0.707 "devonly", "cl", "rep" Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
sv_ladder_dampen 0.2 "devonly", "cl", "rep" Amount to dampen perpendicular movement on a ladder
sv_ladder_scale_speed 0.78 "cl", "rep" Scale top speed on ladders
sv_lagcompensateself 0 "sv", "cheat" Player can lag compensate themselves.
sv_lagcompensationforcerestore 1 "sv", "cheat" Don't test validity of a lag comp restore, just do it.
sv_lagflushbonecache 1 "devonly", "sv" Flushes entity bone cache on lag compensation
sv_lagpushticks 0 "devonly", "sv" Push computed lag compensation amount by this many ticks.
sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_ledge_mantle_helper 1 "cl", "rep" 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 3=if you can get your eyes above it, you'll pull yourself up
sv_ledge_mantle_helper_debug 0 "devonly", "cl", "rep"
sv_ledge_mantle_helper_dzonly 0 "cl", "rep" 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run
sv_load_forced_client_names_file cmd "sv" Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file cmd "sv" Loads a file containing random name words for clients
sv_log_http_record_before_any_listeners "sv"
sv_log_onefile 0 "a" Log server information to only one file.
sv_logbans 0 "a" Log server bans in the server logs.
sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist 0 "devonly"
sv_logecho 1 "a" Echo log information to the console.
sv_logfile 1 "a" Log server information in the log file.
sv_logflush 0 "a" Flush the log file to disk on each write (slow).
sv_logsdir logs "a" Folder in the game directory where server logs will be stored.
sv_logsecret 0 If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
sv_logsocket 1 Uses a specific outgoing socket for sv udp logging
sv_logsocket2 1 Uses a specific outgoing socket for second source of sv udp logging
sv_logsocket2_substr Uses a substring match for second source of sv udp logging
sv_massreport 0 "devonly", "sv"
sv_master_share_game_socket 1 "devonly" Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
sv_matchend_drops_enabled 1 "sv" Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 0 "cl", "rep" When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph 1 "cl", "nf", "rep" Determines max allowed net_graph value for clients.
sv_max_distance_transmit_footsteps 1250.0 "devonly", "cl", "rep" Maximum distance to transmit footstep sound effects.
sv_max_dropped_packets_to_process 10 Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
sv_max_queries_sec 10.0 Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 500 Maximum queries per second to respond to from anywhere.
sv_max_queries_tracked_ips_max 50000 Window over which to average queries per second averages.
sv_max_queries_tracked_ips_prune 10 Window over which to average queries per second averages.
sv_max_queries_window 30 Window over which to average queries per second averages.
sv_max_usercmd_future_ticks 8 "devonly", "sv" Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_max_usercmd_move_magnitude 1000 "devonly", "sv" Maximum move magnitude that can be requested by client.
sv_maxclientframes 128 "devonly"
sv_maxcmdrate 64 "devonly", "rep" (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 "rep" Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay 0 "devonly" Maximum replay time in seconds
sv_maxroutable 1200 "devonly" Server upper bound on net_maxroutable that a client can use.
sv_maxspeed 320 "cl", "nf", "rep"
sv_maxunlag 0.200 "sv" Maximum lag compensation in seconds
sv_maxupdaterate 64 "rep" Maximum updates per second that the server will allow
sv_maxuptimelimit 0 If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
sv_maxusrcmdprocessticks 16 "sv" Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_holdaim 1 "sv" Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
sv_maxusrcmdprocessticks_warning -1 "sv" Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
sv_maxvelocity 3500 "cl", "rep" Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_min_jump_landing_sound 260.0 "cl", "rep"
sv_mincmdrate 64 "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 16000 "rep" Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 64 "rep" Minimum updates per second that the server will allow
sv_minuptimelimit 0 If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
sv_mmqueue_reservation "devonly", "norecord" Server queue reservation
sv_mmqueue_reservation_extended_timeout 21 "devonly" Extended time in seconds before mmqueue reservation expires.
sv_mmqueue_reservation_timeout 21 "devonly" Time in seconds before mmqueue reservation expires.
sv_multiplayer_maxtempentities 32 "devonly"
sv_multiplayer_sounds 20 "devonly"
sv_mumble_positionalaudio 1 "devonly", "cl", "rep" Allows players using Mumble to have support for positional audio.
sv_netvisdist 10000 "devonly", "sv", "cheat" Test networking visibility distance
sv_new_delta_bits 1 "devonly"
sv_noclipaccelerate 5 "cl", "a", "nf", "rep"
sv_noclipduringpause 0 "cl", "rep", "cheat" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed 5 "cl", "a", "nf", "rep"
sv_nomvp 0 "devonly", "sv" Disable MVP awards.
sv_nonemesis 0 "devonly", "sv" Disable nemesis and revenge.
sv_nowinpanel 0 "devonly", "sv" Turn on/off win panel on server
sv_npc_talker_maxdist 1024 "devonly", "sv" NPCs over this distance from the player won't attempt to speak.
sv_occlude_players 1 "sv"
sv_optimizedmovement 1 "devonly", "cl", "rep"
sv_outofammo_indicator 0 "cl", "rep"
sv_parallel_packentities 1
sv_parallel_send 0 Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
sv_parallel_sendsnapshot 1
sv_party_mode 0 "cl", "rep" Party!!
sv_password "prot", "nf", "norecord" Server password for entry into multiplayer games
sv_pausable 0 Is the server pausable.
sv_pausable_dev 1 "devonly" Whether listen server is pausable when running -dev and playing solo against bots
sv_pausable_dev_ds 0 "devonly" Whether dedicated server is pausable when running -dev and playing solo against bots
sv_penetration_type 1 "devonly", "cl", "rep" What type of penertration to use. 0 = old CS, 1 = new penetration
sv_phys_props_block_movers 0 "devonly", "sv"
sv_player_parachute_velocity -200 "sv", "rep"
sv_playerperfhistorycount 20 "devonly", "sv" Number of samples to maintain in player perf history
sv_precacheinfo cmd Show precache info.
sv_prime_accounts_only 0 "sv" When this setting is enabled only prime users can connect to this game server.
sv_prop_door_open_speed_scale 1 "sv", "rep"
sv_pure cmd Show user data.
sv_pure_checkvpk cmd CheckPureServerVPKFiles
sv_pure_consensus 99999999 Minimum number of file hashes to agree to form a consensus.
sv_pure_finduserfiles cmd ListPureServerFiles
sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_listfiles cmd ListPureServerFiles
sv_pure_listuserfiles cmd ListPureServerFiles
sv_pure_retiretime 900 Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_clientside 0 "devonly", "cl", "rep" Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size 15 "devonly", "cl", "rep" Minimum size of pushback objects
sv_pushaway_force 30000 "devonly", "cl", "rep" How hard physics objects are pushed away from the players on the server.
sv_pushaway_hostage_force 20000 "sv", "rep", "cheat" How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_force 1000 "devonly", "cl", "rep" Maximum amount of force applied to physics objects by players.
sv_pushaway_max_hostage_force 1000 "sv", "rep", "cheat" Maximum of how hard the hostage is pushed away from physics objects.
sv_pushaway_max_player_force 10000 "devonly", "cl", "rep", "cheat" Maximum of how hard the player is pushed away from physics objects.
sv_pushaway_min_player_speed 75 "devonly", "cl", "rep" If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_pushaway_player_force 200000 "devonly", "cl", "rep", "cheat" How hard the player is pushed away from physics objects (falls off with inverse square of distance).
sv_pvsskipanimation 1 "sv", "a" Skips SetupBones when npc's are outside the PVS
sv_querycache_stats cmd "sv" Display status of the query cache (client only)
sv_quota_stringcmdspersecond 40 How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty 0 "devonly" Number of minutes to ban users who fail rcon authentication
sv_rcon_log 1 "devonly" Enable/disable rcon logging.
sv_rcon_maxfailures 10 "devonly" Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures 5 "devonly" Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime 30 "devonly" Number of seconds to track failed rcon authentications
sv_rcon_whitelist_address When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
sv_record_item_time_data 0 "sv" Turn on recording of per player item time data into the server log.
sv_regeneration_force_on 0 "sv", "cheat" Cheat to test regenerative health systems
sv_regeneration_wait_time 1.0 "devonly", "sv", "rep"
sv_region -1 The region of the world to report this server in.
sv_reliableavatardata 0 "rep" When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
sv_remove_old_ugc_downloads 1 "sv"
sv_replaybots 1 If set to 1, the server records data needed to replay network stream from bot's perspective
sv_reservation_grace 5 "devonly" Time in seconds given for a lobby reservation.
sv_reservation_tickrate_adjustment 0 Adjust server tickrate upon reservation
sv_reservation_timeout 45 Time in seconds before lobby reservation expires.
sv_reward_drop_delay 3.0 "devonly", "cl", "rep" Delay between the end match scoreboard being shown and the beginning of item drops.
sv_rollangle 0 "devonly", "cl", "nf", "rep" Max view roll angle
sv_rollspeed 200 "devonly", "cl", "nf", "rep"
sv_runcmds 1 "devonly", "sv"
sv_script_think_interval 0.1 "devonly", "sv"
sv_search_key When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_search_team_key public When initiating team search, set this key to match with known opponents team
sv_send_stats cmd show stats of running parallel send
sv_sendtables 0 "devonly" Force full sendtable sending path.
sv_server_graphic1 "cl", "rep" A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 "cl", "rep" A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player 1 "cl", "rep", "cheat"
sv_setsteamaccount cmd token
Set game server account token to use for logging in to a persistent game server account
sv_shield_explosive_damage_cap 99 "cl", "rep"
sv_shield_explosive_damage_crouch_bonus 10 "cl", "rep"
sv_shield_explosive_damage_mindist 250 "cl", "rep"
sv_shield_explosive_damage_mult 4 "cl", "rep"
sv_shield_explosive_damage_scale 0.5 "cl", "rep"
sv_shield_hitpoints 650 "cl", "rep"
sv_show_bot_difficulty_in_name 0 "devonly", "cl", "rep" 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
sv_show_cull_props 0 Print out props that are being culled/added by recipent proxies.
sv_show_ragdoll_playernames 0 "cl", "rep"
sv_show_team_equipment_force_on 0 "cl", "rep" Force on if not prohibited
sv_show_team_equipment_prohibit 0 "cl", "nf", "rep" Determines whether +cl_show_team_equipment is prohibited.
sv_show_usermessage 0 "devonly" Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
sv_show_voip_indicator_for_enemies 0 "sv", "rep" Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showanimstate -1 "devonly", "sv", "cheat" Show the (server) animation state for the specified entity (-1 for none).
sv_showanimstate_activities 0 "devonly", "sv", "cheat" Show activities in the (server) animation state display.
sv_showanimstate_log 0 "devonly", "sv", "cheat" 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
sv_showbullethits 0 "cl", "rep" 1=show hits and near misses, 2=show hits only
sv_showimpacts 0 "cl", "rep" Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 0 "cl", "rep" Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 4 "cl", "rep" Duration bullet impact indicators remain before disappearing
sv_showladders 0 "devonly", "sv" Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompensation 0 "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
sv_showlagcompensation_duration 4.0 "sv", "cheat" Duration to show lag-compensated hitboxes
sv_showplayerhitboxes 0 "devonly", "cl", "rep" Show lag compensated hitboxes for the specified player index whenever a player fires.
sv_showtags cmd Describe current gametags.
sv_shutdown cmd Sets the server to shutdown when all games have completed
sv_signon_dos_disconnect 20 "devonly" Number of extra signon state confirmations required to disconnect a misbehaving client.
sv_skirmish_id 0 "cl", "rep" Dedicated server skirmish id to run
sv_skyname sky_urb01 "cl", "a", "rep" Current name of the skybox texture
sv_snowball_strength 12.0 "devonly", "sv", "rep" Snowball strength
sv_sound_discardextraunreliable 1 "devonly"
sv_soundemitter_filecheck cmd "devonly", "sv" Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush cmd "devonly", "sv" Flushes the sounds.txt system (server only)
sv_soundemitter_reload cmd "sv" Flushes the sounds.txt system
sv_soundemitter_spew cmd "devonly", "sv" Print details about a sound.
sv_soundemitter_trace -1 "devonly", "cl", "rep" Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
sv_soundemitter_version 2 "devonly", "cl", "rep", "cheat" specfies what version of soundemitter system to use
sv_soundscape_printdebuginfo cmd "sv", "cheat" print soundscapes
sv_spawn_afk_bomb_drop_time 15 "sv", "rep" Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spawn_rappel_min_duration 8.0 "sv", "rep"
sv_spawn_rappel_min_duration_with_chute 2.5 "sv", "rep"
sv_spec_hear 1 "cl", "nf", "rep" Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_post_death_additional_time 0 "sv", "rep"
sv_spec_use_tournament_content_standards 0.0 "cl", "rep"
sv_specaccelerate 5 "cl", "a", "nf", "rep"
sv_specnoclip 1 "cl", "a", "nf", "rep"
sv_specspeed 3 "cl", "a", "nf", "rep"
sv_staminajumpcost .080 "cl", "rep" Stamina penalty for jumping
sv_staminalandcost .050 "cl", "rep" Stamina penalty for landing
sv_staminamax 80 "cl", "rep" Maximum stamina penalty
sv_staminarecoveryrate 60 "cl", "rep" Rate at which stamina recovers (units/sec)
sv_standable_normal 0.7 "cl", "rep"
sv_stats 1 "devonly" Collect CPU usage stats
sv_steamauth_enforce 2 By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.
sv_steamgroup "nf" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stepsize 18 "devonly", "cl", "nf", "rep"
sv_stickysprint_default 0 "devonly", "cl"
sv_stopspeed 80 "cl", "nf", "rep" Minimum stopping speed when on ground.
sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_strict_notarget 0 "devonly", "sv" If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch 0 "devonly", "cl", "rep", "cheat"
sv_tablet_show_path_to_nearest_resq 0 "cl", "rep"
sv_tags "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 0 "cl", "rep" The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead 0 "cl", "rep" Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living 0 "cl", "rep" Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead 1 "cl", "nf", "rep" Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit 0 "cl", "nf", "rep" Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 0 "cl", "rep" If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 0 "cl", "rep" If >0, server will override cl_teamid_overhead_maxdist_spec
sv_temp_baseline_string_table_buffer_size 131072 "devonly" Buffer size for writing string table baselines
sv_test_scripted_sequences 0 "devonly", "sv" Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
sv_test_steam_connection_failure 0 "devonly", "sv"
sv_teststepsimulation 1 "devonly", "sv"
sv_thinktimecheck 0 "devonly", "sv" Check for thinktimes all on same timestamp.
sv_threaded_init 0 "devonly", "sv"
sv_timebetweenducks 0.4 "cl", "rep" Minimum time before recognizing consecutive duck key
sv_timeout 65 "devonly" After this many seconds without a message from a client, the client is dropped
sv_turbophysics 0 "devonly", "cl", "rep" Turns on turbo physics
sv_turning_inaccuracy_angle_min 4 "cl", "rep", "cheat"
sv_turning_inaccuracy_decay 0.8 "cl", "rep", "cheat"
sv_turning_inaccuracy_enabled 0 "cl", "rep", "cheat"
sv_ugc_manager_max_new_file_check_interval_secs 1000 "sv"
sv_unlag 1 "devonly", "sv" Enables player lag compensation
sv_unlag_debug 0 "devonly", "sv"
sv_unlag_fixstuck 0 "devonly", "sv" Disallow backtracking a player for lag compensation if it will cause them to become stuck
sv_unlockedchapters 1 "a" Highest unlocked game chapter.
sv_useexplicitdelete 1 "devonly" Explicitly delete dormant client entities caused by AllowImmediateReuse().
sv_usercmd_custom_random_seed 1 "sv" When enabled server will populate an additional random seed independent of the client
sv_validate_edict_change_infos 0 Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
sv_vehicle_autoaim_scale 8 "devonly", "sv"
sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
sv_voice_proximity -1 "sv", "rep"
sv_voice_proximity_minvolume 0 "rep"
sv_voice_proximity_positional 0 "sv", "rep"
sv_voice_proximity_use_falloff 0 "rep"
sv_voicecodec vaudio_celt "rep" Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable 1 "a", "nf"
sv_vote_allow_in_warmup 0 "sv" Allow voting during warmup?
sv_vote_allow_spectators 0 "sv" Allow spectators to initiate votes?
sv_vote_command_delay 2 "sv" How long after a vote passes until the action happens
sv_vote_count_spectator_votes 0 "sv" Allow spectators to vote on issues?
sv_vote_creation_timer 120 "sv" How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point 0 "sv" Disallow vote kicking on the match point round.
sv_vote_failure_timer 300 "sv" A vote that fails cannot be re-submitted for this long
sv_vote_issue_changelevel_allowed 1 "devonly", "sv" Can people hold votes to change levels?
sv_vote_issue_kick_allowed 1 "sv", "nf", "rep" Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed 1 "sv", "nf", "rep" Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative 0 "sv" When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only 0 "sv", "nf", "rep" When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe 1 "sv" When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_matchready_allowed 1 "devonly", "sv" Can people hold votes to ready/unready the match?
sv_vote_issue_nextlevel_allowextend 1 "devonly", "sv" Allow players to extend the current map?
sv_vote_issue_nextlevel_choicesmode 1 "devonly", "sv" Present players with a list of lowest playtime maps to choose from?
sv_vote_issue_pause_match_allowed 1 "devonly", "sv" Can people hold votes to pause/unpause the match?
sv_vote_issue_pause_match_spec_only 0 "sv", "nf", "rep" When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed 0 "sv" Can people hold votes to restart the game?
sv_vote_issue_scramble_teams_allowed 1 "devonly", "sv" Can people hold votes to scramble the teams?
sv_vote_issue_surrrender_allowed 1 "devonly", "sv" Can people hold votes to surrender?
sv_vote_issue_swap_teams_allowed 1 "devonly", "sv" Can people hold votes to swap the teams?
sv_vote_issue_timeout_allowed 1 "devonly", "sv" Can people hold votes to time out?
sv_vote_kick_ban_duration 15 "sv", "nf", "rep" How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 0.501 "sv" The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 15 "sv" How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point 0 "sv", "rep" Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_walkable_normal 0.7 "cl", "rep"
sv_water_movespeed_multiplier 0.8 "cl", "rep"
sv_water_swim_mode 0 "cl", "rep"
sv_wateraccelerate 10 "devonly", "cl", "nf", "rep"
sv_waterdist 12 "devonly", "cl", "rep" Vertical view fixup when eyes are near water plane.
sv_waterfriction 1 "devonly", "cl", "nf", "rep"
sv_weapon_encumbrance_per_item 0.85 "cl", "rep"
sv_weapon_encumbrance_scale 0 "cl", "rep"
sv_weapon_require_use_grace_period 1 "sv"
sv_workshop_allow_other_maps 1 "sv" When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_minidumpexpandedspew 0 "devonly"
sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
tablet_c4_dist_max 3000 "cl", "rep"
tablet_c4_dist_min 400 "cl", "rep"
teammenu cmd "cl" Show team selection window
template_debug 0 "devonly", "sv"
test_convar 0 "cl", "a" Skips the prompt when saving a buy favorite in the buy menu
test_dispatcheffect cmd "sv", "cheat" Test a clientside dispatch effect.
Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
test_entity_blocker cmd "sv", "cheat" Test command that drops an entity blocker out in front of the player.
test_freezeframe cmd "cl", "cheat" Test the freeze frame code.
test_outtro_stats cmd "sv", "cheat"
testhudanim cmd "cl", "cheat" Test a hud element animation.
Arguments: <anim name>
testscript_debug 0 "devonly" Debug test scripts.
testscript_running 0 "devonly" Set to true when test scripts are running
texture_budget_background_alpha 128 "a" how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction .25 "a" number between 0 and 1
texture_budget_panel_global 0 "devonly" Show global times in the texture budget panel.
texture_budget_panel_height 284 "a" height in pixels of the budget panel
texture_budget_panel_width 512 "a" width in pixels of the budget panel
texture_budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y 450 "a" number of pixels from the top side of the game screen to draw the budget panel
think_limit 10 "cl", "rep" Maximum think time in milliseconds, warning is printed if this is exceeded.
think_trace_limit 0 "devonly", "cheat" Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
thirdperson cmd "cl", "cheat" Switch to thirdperson camera.
thirdperson_lockcamera 0 "cl", "rep", "cheat"
thirdperson_mayamode cmd "cl", "cheat" Switch to thirdperson Maya-like camera controls.
thirdperson_platformer 0 "devonly", "cl" Player will aim in the direction they are moving.
thirdperson_screenspace 0 "devonly", "cl" Movement will be relative to the camera, eg: left means screen-left
thirdpersonoverview cmd "devonly", "cl", "cheat" Switch to thirdperson-overview camera.
thirdpersonshoulder cmd "devonly", "cl", "cheat" Switch to thirdperson-shoulder camera.
thread_test_tslist cmd
thread_test_tsqueue cmd
threadpool_affinity 1 "devonly" Enable setting affinity
threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
threadpool_reserve 0 "devonly" Consume the specified number of threads in the thread pool
threadpool_run_tests cmd
throttle_expensive_ai 0 "devonly", "sv"
timedemo cmd Play a demo and report performance info.
timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
timedemoquit cmd Play a demo, report performance info, and then exit
timeleft cmd "sv", "print" prints the time remaining in the match
timeout_ct_start cmd "sv"
timeout_terrorist_start cmd "sv"
timerefresh cmd "cheat" Profile the renderer.
toggle cmd Toggles a convar on or off, or cycles through a set of values.
toggleLmapPath cmd toggleLmapPath
toggleRdrOpt cmd "devonly", "cl"
toggleShadowPath cmd Toggles CSM generation method
toggleThreadedBuildRWList cmd "devonly", "cl" toggleThreadedBuildRWList
toggleUnlitPath cmd toggleUnlitPath
toggleVtxLitPath cmd toggleVtxLitPath
toggle_duck cmd "cl"
toggleconsole cmd "norecord" Show/hide the console.
togglescores cmd "cl" Toggles score panel
toolload cmd Load a tool.
toolunload cmd Unload a tool.
tr_best_course_time 0 "devonly", "sv", "a", "ss" The player's best time for the timed obstacle course
tr_completed_training 0 "devonly", "sv", "a", "ss" Whether the local player has completed the initial training portion of the training map
tr_valve_course_time 352 "devonly", "sv" Valve's best time for the timed obstacle course
trace_report 0 "devonly", "sv"
traceattack cmd "sv" traceattack damage hitgroup
tracer_extra 1 "devonly", "cl"
tv_advertise_watchable 0 "prot", "nf", "norecord" GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index -1 "sv" When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override 0 Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
tv_allow_camera_man_steamid "sv" Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 "sv" Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots 1 "sv" Auto director uses fixed level cameras for shots
tv_autorecord 0 Automatically records all games as GOTV demos.
tv_autoretry 1 Relay proxies retry connection after network timeout
tv_broadcast 0 Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 0 Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_drop_fragments 0 "hidden" Drop every Nth fragment
tv_broadcast_keyframe_interval 3 The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 3 The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 20 Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_max_requests1 20 Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_origin_auth gocastauth "hidden" X-Origin-Auth header of the broadcast POSTs
tv_broadcast_origin_auth1 gocastauth "hidden" X-Origin-Auth header of the broadcast1 POSTs
tv_broadcast_resend cmd resend broadcast data to broadcast relay
tv_broadcast_startup_resend_interval 10 The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status cmd Print out broadcast status
tv_broadcast_terminate 1 "hidden" Terminate every broadcast with a stop command
tv_broadcast_url http://localhost:8080 URL of the broadcast relay
tv_broadcast_url1 http://localhost:8080 URL of the broadcast relay1
tv_challenge_steam_iprange Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
tv_chatgroupsize 0 Set the default chat group size
tv_chattimelimit 8 Limits spectators to chat only every n seconds
tv_clients cmd Shows list of connected GOTV clients [-instance <inst> ]
tv_debug 0 GOTV debug info.
tv_delay 10 "sv" GOTV broadcast delay in seconds
tv_delay1 15 "sv" GOTV[instance 1] broadcast delay in seconds
tv_delaymapchange 1 "sv" Delays map change until broadcast is complete
tv_deltacache 2 Enable delta entity bit stream cache
tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_dispatchweight 1.25 Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
tv_enable 0 "nf" Activates GOTV on server (0=off;1=on;2=on when reserved)
tv_enable1 0 "nf" Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
tv_enable_delta_frames 1 Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_encryptdata_key When set to a valid key communication messages will be encrypted for GOTV
tv_encryptdata_key_pub When set to a valid key public communication messages will be encrypted for GOTV
tv_maxclients 128 Maximum client number on GOTV server.
tv_maxclients_relayreserved 0 Reserves a certain number of GOTV client slots for relays.
tv_maxrate 196608 Max GOTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem cmd hltv memory statistics
tv_msg cmd Send a screen message to all clients [-instance <inst> ]
tv_name GOTV GOTV host name
tv_nochat 0 "a", "user" Don't receive chat messages from other GOTV spectators
tv_overridemaster 0 Overrides the GOTV master root address.
tv_password "prot", "nf", "norecord" GOTV password for all clients
tv_playcast_delay_prediction 1
tv_playcast_delay_resync 0 To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_max_rcvage 15 "hidden"
tv_playcast_max_rtdelay 55 "hidden"
tv_playcast_origin_auth "hidden" Get request X-Origin-Auth string
tv_playcast_retry_timeout 12 In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 27020 Host GOTV[0] port
tv_port1 27021 Host GOTV[1] port
tv_record cmd Starts GOTV demo recording [-instance <inst> ]
tv_relay cmd Connect to GOTV server and relay broadcast.
tv_relaypassword "prot", "nf", "norecord" GOTV password for relay proxies
tv_relayradio 0 "sv" Relay team radio commands to TV: 0=off, 1=on
tv_relaytextchat 1 "sv" Relay text chat data: 0=off, 1=say, 2=say+say_team
tv_relayvoice 1 Relay voice data: 0=off, 1=on
tv_retry cmd Reconnects the GOTV relay proxy
tv_snapshotrate 32 "rep" Snapshots broadcasted per second
tv_snapshotrate1 32 Snapshots broadcasted per second, GOTV[1]
tv_spectator_port_offset 0 "cl"
tv_status cmd Show GOTV server status.
tv_stop cmd Stops the GOTV broadcast [-instance <inst> ]
tv_stoprecord cmd Stops GOTV demo recording [-instance <inst> ]
tv_time_remaining cmd "sv", "print" Print remaining tv broadcast time
tv_timeout 30 GOTV connection timeout in seconds.
tv_title GOTV Set title for GOTV spectator UI
tv_transmitall 1 "rep" Transmit all entities (not only director view)
tv_window_size 16.0 "devonly" Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
tweak_ammo_impulses cmd "sv", "cheat" Allow real-time tweaking of the ammo impulse values.
ui_inventorysettings_recently_acknowledged "cl", "a"
ui_loading_tip_f1 0.05 "devonly", "cl"
ui_loading_tip_f2 0.40 "devonly", "cl"
ui_loading_tip_refresh 5 "devonly", "cl"
ui_lobby_draft_enabled "cl"
ui_nearbylobbies_filter2 competitive "cl", "a"
ui_new_events_alert_seen 0 "cl", "a"
ui_playsettings_maps_listen_casual random_classic "cl", "a"
ui_playsettings_maps_listen_competitive random_classic "cl", "a"
ui_playsettings_maps_listen_deathmatch random_classic "cl", "a"
ui_playsettings_maps_listen_scrimcomp2v2 mg_de_inferno "cl", "a"
ui_playsettings_maps_listen_skirmish mg_skirmish_flyingscoutsman "cl", "a"
ui_playsettings_maps_official_casual mg_casualsigma "cl", "a"
ui_playsettings_maps_official_deathmatch mg_casualsigma "cl", "a"
ui_playsettings_maps_workshop "cl", "a"
ui_playsettings_mode_listen casual "cl", "a"
ui_playsettings_mode_official_dz survival "cl", "a"
ui_playsettings_survival_solo 0 "cl", "a"
ui_playsettings_warmup_map_name de_mirage "cl", "a"
ui_popup_weaponupdate_version 0 "cl", "a"
ui_posedebug_fade_in_time 0.2 "cl", "cheat", "norecord" Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time 0.8 "cl", "cheat", "norecord" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
ui_reloadscheme cmd "cl" Reloads the resource files for the active UI window
ui_setting_advertiseforhire_auto 1 "cl", "a" Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last /competitive "cl", "a" Which game mode users last used to advertise for invites
ui_steam_overlay_notification_position topleft "cl", "a" Steam overlay notification position
ui_store_scaleform 1 "devonly", "cl", "hidden" Sets store UI to display scaleform.
ui_test_community_matchmaking 0 "devonly", "cl"
ui_vanitysetting_itemid "cl", "a"
ui_vanitysetting_loadoutslot "cl", "a"
ui_vanitysetting_model2 models/player/custom_player/legacy/tm_jumpsuit_varianta.mdl "cl", "a"
ui_vanitysetting_team "cl", "a"
ui_volume_scale 1.0 "devonly"
unbind cmd Unbind a key.
unbindall cmd Unbind all keys.
unbindalljoystick cmd Unbind all joystick keys.
unbindallmousekeyboard cmd Unbind all mouse / keyboard keys.
unpause cmd Unpause the game.
use cmd "sv", "print" Use a particular weapon
Arguments: <weapon_name>
user cmd Show user data.
users cmd Show user info for players on server.
v_centermove 0.15 "devonly", "cl"
v_centerspeed 500 "devonly", "cl"
vcollide_wireframe 0 "cl", "cheat" Render physics collision models in wireframe
vehicle_flushscript cmd "sv" Flush and reload all vehicle scripts
version cmd Print version info string.
vgui_drawfocus 0 "devonly" Report which panel is under the mouse.
vgui_drawkeyfocus 0 "devonly" Report which panel has keyboard focus.
vgui_drawtree 0 "cheat" Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds 0 "devonly" Show panel bounds.
vgui_drawtree_clear cmd
vgui_drawtree_draw_selected 0 "devonly" Highlight the selected panel
vgui_drawtree_freeze 0 "devonly" Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden 0 "devonly" Draw the hidden panels.
vgui_drawtree_panelalpha 0 "devonly" Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr 0 "devonly" Show the panel pointer values in the vgui_drawtree view.
vgui_drawtree_popupsonly 0 "devonly" Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order 0 "devonly" List the vgui_drawtree panels in render order.
vgui_drawtree_scheme 0 "devonly" Show scheme file for each panel
vgui_drawtree_visible 1 "devonly" Draw the visible panels.
vgui_dump_panels cmd vgui_dump_panels [visible]
vgui_message_dialog_modal 1 "cl", "a"
vgui_panel_active "devonly", "hidden" Is a vgui panel currently active
vgui_show_glyph_miss 0 "devonly"
vgui_spew_fonts cmd
vgui_togglepanel cmd show/hide vgui panel by name.
view_punch_decay 18 "cl", "rep", "cheat" Decay factor exponent for view punch
view_recoil_tracking 0.45 "cl", "rep", "cheat" How closely the view tracks with the aim punch from weapon recoil
viewanim_addkeyframe cmd "cl", "cheat"
viewanim_create cmd "cl" viewanim_create
viewanim_load cmd "cl" load animation from file
viewanim_reset cmd "cl", "cheat" reset view angles!
viewanim_save cmd "cl" Save current animation to file
viewanim_test cmd "cl" test view animation
viewmodel_fov 54 "cl", "a"
viewmodel_offset_randomize 0 "cl", "cheat" randomly change viewmodel offsets to visualize range
viewmodel_offset_x 0.0 "cl", "a"
viewmodel_offset_y 0.0 "cl", "a"
viewmodel_offset_z 0.0 "cl", "a"
viewmodel_presetpos 1 "cl", "a" 1:"Desktop", 2:"Couch", 3:"Classic"
viewmodel_recoil 1.0 "cl", "a" Amount of weapon recoil/aimpunch to display on viewmodel
violence_ablood 1 "devonly" Draw alien blood
violence_agibs 1 "devonly" Show alien gib entities
violence_hblood 1 "devonly" Draw human blood
violence_hgibs 1 "devonly" Show human gib entities
vis_force 0 "sv", "cheat"
vismon_poll_frequency .5 "sv", "cheat"
vismon_trace_limit 12 "sv", "cheat"
vm_debug 0 "cl", "cheat"
vm_draw_addon 1 "devonly", "cl"
vm_draw_always 0 "cl", "cheat" 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
vm_pointer_pitch_up_scale 0.25 "devonly", "cl" Limit how much the view model follows the pointer in looking up.
voice_all_icons 0 "devonly", "cl" Draw all players' voice icons
voice_buffer_debug 0 "devonly"
voice_caster_enable 0 "a" Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
voice_caster_scale 1 "a" Caster Volume 0.0-1.0
voice_clientdebug 0 "devonly", "cl"
voice_debugfeedback 0 "devonly"
voice_debugfeedbackfrom 0 "devonly"
voice_enable 1 "a" Toggle voice transmit and receive.
voice_fadeouttime 0.0 "devonly"
voice_forcemicrecord 1 "a"
voice_gain_downward_multiplier 100.0 "devonly"
voice_gain_max 35 "devonly"
voice_gain_rate 1.0 "devonly"
voice_gain_target 32000 "devonly"
voice_head_icon_height 20 "devonly", "cl" Voice icons are this many inches over player eye positions
voice_head_icon_size 6 "devonly", "cl" Size of voice icon over player heads in inches
voice_icons_method 2 "devonly", "cl" 0 = classic style, 1 = particles, 2 = integrated into target ID
voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
voice_local_icon 0 "devonly", "cl" Draw local player's voice icon
voice_loopback 0 "user"
voice_minimum_gain 0.5 "devonly"
voice_mixer_boost 0 "a"
voice_mixer_mute 0 "a"
voice_mixer_volume 1.0 "a"
voice_modenable 1 "cl", "a" Enable/disable voice in this mod.
voice_mute cmd Mute a specific Steam user
voice_overdrive 2 "devonly"
voice_overdrivefadetime 0.4 "devonly"
voice_player_speaking_delay_threshold 0.5f "sv", "cheat"
voice_player_volume cmd
voice_positional 0 "a"
voice_positional_seconds_after_death 6.0
voice_profile 0 "devonly"
voice_record_steam 0 "devonly" If true use Steam to record voice (not the engine codec)
voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
voice_scale 1.0 "a" Overall volume of voice over IP 0.0-1.0
voice_serverdebug 0 "devonly", "sv"
voice_show_mute cmd Show whether current players are muted.
voice_showchannels 0 "devonly"
voice_showincoming 0 "devonly"
voice_status_test_toggle cmd "devonly", "cl" Test voice and status notices
voice_steal 2 "devonly"
voice_system_enable 1 "a" Toggle voice system.
voice_threshold 4000 "cl", "a"
voice_thresold_delay 0.5 "devonly"
voice_unmute cmd Unmute a specific Steam user, or all to unmute all connected players.
voice_verbose 0 "devonly" Turns on debug output with detailed spew about voice data processing.
voice_vox false "devonly"
voice_writevoices 0 "devonly" Saves each speaker's voice data into separate .wav files
voice_xsend_debug 0 "devonly"
voicerecord_toggle cmd
volume 1.0 "a" Sound volume
vox_reload cmd "cheat" Reload sentences.txt file
voxeltree_box cmd "sv", "cheat" View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview cmd "sv", "cheat" View entities in the voxel-tree at the player position.
voxeltree_sphere cmd "sv", "cheat" View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view cmd "sv", "cheat" View entities in the voxel-tree.
vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
vprof cmd Toggle VProf profiler
vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
vprof_cachemiss cmd Toggle VProf cache miss checking
vprof_cachemiss_off cmd Turn off VProf cache miss checking
vprof_cachemiss_on cmd Turn on VProf cache miss checking
vprof_child cmd
vprof_collapse_all cmd Collapse the whole vprof tree
vprof_counters 0 "devonly"
vprof_counters_show_minmax 0 "devonly"
vprof_dump_counters cmd Dump vprof counters to the console
vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
vprof_dump_oninterval 0 "devonly" Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes 0 "devonly" Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
vprof_dump_spikes_budget_group "devonly" Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_hiearchy 0 "devonly" Set to 1 to get a hierarchy report whith vprof_dump_spikes
vprof_dump_spikes_node "devonly" Node to start report from when doing a dump spikes
vprof_dump_spikes_terse 0 "devonly" Whether to use most terse output
vprof_expand_all cmd Expand the whole vprof tree
vprof_expand_group cmd Expand a budget group in the vprof tree by name
vprof_generate_report cmd Generate a report to the console.
vprof_generate_report_AI cmd Generate a report to the console.
vprof_generate_report_AI_only cmd Generate a report to the console.
vprof_generate_report_budget cmd Generate a report to the console based on budget group.
vprof_generate_report_hierarchy cmd Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load cmd Generate a report to the console.
vprof_graph 0 "devonly" Draw the vprof graph.
vprof_graphheight 256 "a"
vprof_graphwidth 512 "a"
vprof_nextsibling cmd
vprof_off cmd Turn off VProf profiler
vprof_on cmd Turn on VProf profiler
vprof_parent cmd
vprof_playback_average cmd Average the next N frames.
vprof_playback_start cmd Start playing back a recorded .vprof file.
vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
vprof_playback_stop cmd Stop playing back a recorded .vprof file.
vprof_prevsibling cmd
vprof_record_start cmd Start recording vprof data for playback later.
vprof_record_stop cmd Stop recording vprof data
vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop cmd Stop an existing remote VProf data request
vprof_reset cmd Reset the stats in VProf profiler
vprof_reset_peaks cmd Reset just the peak time in VProf profiler
vprof_scope "devonly" Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys 0 "devonly", "sv"
vprof_scope_entity_thinks 0 "devonly", "sv"
vprof_server_spike_threshold 999.0 "devonly"
vprof_server_thread 0 "devonly"
vprof_think_limit 0 "devonly", "sv"
vprof_to_csv cmd Convert a recorded .vprof file to .csv.
vprof_unaccounted_limit 0.3 "a" number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose 1 "a" Set to one to show average and peak times
vprof_vtune_group cmd enable vtune for a particular vprof group ("disable" to disable)
vprof_warningmsec 10 "a" Above this many milliseconds render the label red to indicate slow code.
vtune cmd Controls VTune's sampling.
vx_do_not_throttle_events 0 "devonly" Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
vx_model_list cmd Dump models to VXConsole
warningcallstacks_enable 0 "devonly" All Warning()/DevWarning()/... calls will attach a callstack
warningcallstacks_length 5 "devonly" Length of automatic warning callstacks
wc_air_edit_further cmd "sv", "cheat" When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
wc_air_edit_nearer cmd "sv", "cheat" When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit cmd "sv", "cheat" When in WC edit mode, toggles laying down or air nodes instead of ground nodes
wc_create cmd "sv", "cheat" When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
wc_destroy cmd "sv", "cheat" When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo cmd "sv", "cheat" When in WC edit mode restores the last deleted node
wc_link_edit cmd "sv", "cheat"
weapon_accuracy_forcespread 0 "cl", "rep" Force spread to the specified value.
weapon_accuracy_logging 0 "devonly", "cl", "a", "rep"
weapon_accuracy_nospread 0 "cl", "rep" Disable weapon inaccuracy spread
weapon_accuracy_shotgun_spread_patterns 1 "cl", "rep"
weapon_air_spread_scale 1.0 "cl", "rep" Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 0 "cl" If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_inaccuracy_only_up 0 "devonly", "cl", "rep", "cheat" Force weapon inaccuracy to be in exactly the up direction
weapon_debug_max_inaccuracy 0 "devonly", "cl", "rep", "cheat" Force all shots to have maximum inaccuracy
weapon_debug_spread_gap 0.67 "cl", "cheat", "ss"
weapon_debug_spread_show 0 "cl", "cheat", "ss" Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_land_dip_amt 20.0 "devonly", "cl", "rep", "cheat" The amount the gun should dip when the player lands after a jump.
weapon_max_before_cleanup 0 "cl" If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_molotov_maxdetonateslope 30.0 "devonly", "sv", "rep" Maximum angle of slope on which the molotov will detonate
weapon_near_empty_sound 1 "cl", "rep", "cheat"
weapon_recoil_cooldown 0.55 "cl", "rep", "cheat" DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
weapon_recoil_decay1_exp 3.5 "cl", "rep", "cheat" Decay factor exponent for weapon recoil
weapon_recoil_decay2_exp 8 "cl", "rep", "cheat" Decay factor exponent for weapon recoil
weapon_recoil_decay2_lin 18 "cl", "rep", "cheat" Decay factor (linear term) for weapon recoil
weapon_recoil_decay_coefficient 2.0 "cl", "rep", "cheat"
weapon_recoil_scale 2.0 "cl", "rep" Overall scale factor for recoil. Used to reduce recoil on specific platforms
weapon_recoil_scale_motion_controller 1.0 "cl", "rep", "cheat" Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
weapon_recoil_suppression_factor 0.75 "cl", "rep", "cheat" Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
weapon_recoil_suppression_shots 4 "cl", "rep", "cheat" Number of shots before weapon uses full recoil
weapon_recoil_variance 0.55 "cl", "rep", "cheat" Amount of variance per recoil impulse
weapon_recoil_vel_decay 4.5 "cl", "rep", "cheat" Decay factor for weapon recoil velocity
weapon_recoil_view_punch_extra 0.055 "cl", "rep", "cheat" Additional (non-aim) punch added to view from recoil
weapon_reticle_knife_show 0 "cl", "rep" When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_showproficiency 0 "devonly", "sv"
weapon_sound_falloff_multiplier 1.0 "cl", "rep", "cheat" Scaling for falloff of weapon firing sounds
webapi_values_init_buffer_size_0 65536 "devonly", "cl" Initial buffer size for buffers in the WebAPIValues buffer pool
webapi_values_max_pool_size_mb_0 10 "devonly", "cl" Maximum size in bytes of the WebAPIValues buffer pool
whitelistcmd cmd Runs a whitelisted command.
wipe_nav_attributes cmd "sv", "cheat" Clear all nav attributes of selected area.
workshop_publish cmd "cl", "norecord" Bring up the Workshop Publish dialog.
workshop_start_map cmd "sv" Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
workshop_workbench cmd "cl", "norecord" Bring up the Workshop workbench dialog.
writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip cmd Save the ban list to banned_ip.cfg.
xbox_arcade_remaining_trial_time 2700.0 "devonly", "ss" time remaining in trial mode
xbox_arcade_title_unlocked 1 "devonly" debug unlocking arcade title
xbox_autothrottle 1 "sv", "a"
xbox_steering_deadzone 0.0 "devonly", "sv"
xbox_throttlebias 100 "sv", "a"
xbox_throttlespoof 200 "sv", "a"
xc_crouch_debounce 0 "devonly", "sv"
xload cmd Load a saved game from a console storage device.
xlook cmd "cl"
xmove cmd "cl"
xsave cmd "norecord" Saves current game to a console storage device.
z_ragdoll_impact_strength 500 "devonly", "cl"
zoom_sensitivity_ratio_joystick 1.0 "cl", "a", "ss" Additional controller sensitivity scale factor applied when FOV is zoomed in.
zoom_sensitivity_ratio_mouse 1.0 "cl", "a", "ss" Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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