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@saul
Created March 25, 2023 09:18
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Counter-Strike 2 (version 47/13858 9640) cvar list
Name Value Description
@panorama_dispatch_event (cmd) Dispatch the event defined by the argument string. No creating panel is specified.
@panorama_dump_symbols (cmd) <ESymbolType> Dump all of the symbols in the Panorama symbol table
@panorama_generate_layout_xsd (cmd) Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running).
@panorama_print_cache_status (cmd) Print internal panorama refcounts for every file
_record (cmd) Flags: norecord
Record a demo incrementally.
_resetgamestats (cmd) Flags: sv
Erases current game stats and writes out a blank stats file
addip (cmd) Add an IP address to the ban list.
addons (cmd) list current addon info.
adsp_debug 0 Flags: a
ai_debug_dyninteractions 0 Flags: sv, cheat
Debug the NPC dynamic interaction system.
ai_debug_los 0 Flags: sv, cheat
NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_off_nav false Flags: sv, cheat
ai_debug_shoot_positions 0 Flags: sv, cl, rep, cheat
ai_disabled false Flags: sv, cl, rep, cheat
ai_show_current_nav false Flags: sv, cheat
alias (cmd) Alias a command.
ammo_338mag_max 30 Flags: sv, cl, rep, release
ammo_357sig_max 52 Flags: sv, cl, rep, release
ammo_357sig_min_max 12 Flags: sv, cl, rep, release
ammo_357sig_p250_max 26 Flags: sv, cl, rep, release
ammo_357sig_small_max 24 Flags: sv, cl, rep, release
ammo_45acp_max 100 Flags: sv, cl, rep, release
ammo_50AE_max 35 Flags: sv, cl, rep, release
ammo_556mm_box_max 200 Flags: sv, cl, rep, release
ammo_556mm_max 90 Flags: sv, cl, rep, release
ammo_556mm_small_max 40 Flags: sv, cl, rep, release
ammo_57mm_max 100 Flags: sv, cl, rep, release
ammo_762mm_max 90 Flags: sv, cl, rep, release
ammo_9mm_max 120 Flags: sv, cl, rep, release
ammo_buckshot_max 32 Flags: sv, cl, rep, release
ammo_grenade_limit_breachcharge 3 Flags: sv, cl, rep, release
ammo_grenade_limit_default 1 Flags: sv, cl, rep, release
ammo_grenade_limit_flashbang 2 Flags: sv, cl, rep, release
ammo_grenade_limit_total 4 Flags: sv, cl, rep, release
ammo_grenade_limit_tripwirefire 1 Flags: sv, cl, rep, release
ammo_item_limit_adrenaline 5 Flags: sv, cl, rep, release
ammo_item_limit_healthshot 4 Flags: sv, cl, rep, release
anim_resource_validate_on_load true Flags: release
Validates the animation group channel list against the animations on load for every animation
animated_material_attributes true Flags: cl, cheat
animevents_dump (cmd) Flags: sv, cheat
List all the currently registered anim events.
animgraph_debug false Flags: sv, cl, rep, cheat
Debug animation graph
animgraph_debug_entindex 0 Flags: sv, cl, rep, cheat
The entity to specifically debug
animgraph_record_all false Flags: sv, cl, rep, cheat
Automatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed
animgraph_slope_draw_raycasts false Flags: sv, cl, rep, cheat
animgraph_slope_enable true Flags: sv, cl, rep, cheat
apply_crosshair_code (cmd) Flags: cl
Apply a crosshair code to the current crosshair settings.
auto_bug (cmd) Flags: norecord
auto_bug : create non-interactive bug report.
autobuy (cmd) Flags: cl, clientcmd_can_execute
Attempt to purchase items with the order listed in cl_autobuy
autosave (cmd) Flags: sv
Autosave
autosavedangerous (cmd) Flags: sv
AutoSaveDangerous
autosavedangerousissafe (cmd) Flags: sv
axis (cmd) Flags: sv, cheat
Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
banid (cmd) Add a user ID to the ban list.
banip (cmd) Add an IP address to the ban list.
battery_saver false Flags: a
OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on
benchframe (cmd) Takes a snapshot of a particular frame in a time demo.
bind (cmd) Flags: release
Bind a key.
binddefaults (cmd) Flags: release
Bind all keys to their default values.
bindss (cmd) Flags: release
Bind a key for a particular splitscreen player.
bindtoggle (cmd) Performs a bind <key> 'increment var <cvar> 0 1 1'.
blink (cmd) Flags: norecord
Blink specified convar value between two values at the specified duration.
bot_add (cmd) Flags: sv
bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct (cmd) Flags: sv
bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t (cmd) Flags: sv
bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons (cmd) Flags: sv
Allows the bots to use all weapons
bot_allow_grenades true Flags: sv, rep, release
If nonzero, bots may use grenades.
bot_allow_machine_guns true Flags: sv, rep, release
If nonzero, bots may use the machine gun.
bot_allow_pistols true Flags: sv, rep, release
If nonzero, bots may use pistols.
bot_allow_rifles true Flags: sv, rep, release
If nonzero, bots may use rifles.
bot_allow_rogues true Flags: sv, rep, release
If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns true Flags: sv, rep, release
If nonzero, bots may use shotguns.
bot_allow_snipers true Flags: sv, rep, release
If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns true Flags: sv, rep, release
If nonzero, bots may use sub-machine guns.
bot_autodifficulty_threshold_high 0 Flags: sv, cl, rep, release
Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low -2 Flags: sv, cl, rep, release
Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter normal Flags: sv, rep, release
Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_coop_force_throw_grenade_chance 0.3 Flags: sv, cheat
bot_coop_idle_max_vision_distance 1400 Flags: sv, rep, release
Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch false Flags: sv, cheat
bot_debug 0 Flags: sv, rep, cheat
For internal testing purposes.
bot_debug_target 0 Flags: sv, rep, cheat
For internal testing purposes.
bot_defer_to_human_goals true Flags: sv, rep, release
If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items true Flags: sv, rep, release
If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty 2 Flags: sv, rep, release
Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot false Flags: sv, rep, cheat, release
If nonzero, bots will not fire weapons (for debugging).
bot_freeze false Flags: sv, cheat
bot_goto_mark (cmd) Flags: sv, cheat
Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected (cmd) Flags: sv, cheat
Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_ignore_enemies false Flags: sv, rep, cheat
If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players false Flags: sv, cheat
Bots will not see non-bot players.
bot_join_after_player true Flags: sv, rep, release
If nonzero, bots wait until a player joins before entering the game.
bot_join_team any Flags: sv, rep, release
Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick (cmd) Flags: sv
bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill (cmd) Flags: sv, cheat
bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only (cmd) Flags: sv
Restricts the bots to only using knives
bot_loadout 0 Flags: sv, cheat
bots are given these items at round start
bot_max_visible_smoke_length 200 Flags: sv, rep, release
Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override -1 Flags: sv, rep, release
Max distance bots can see targets.
bot_mimic 0 Flags: sv, cl, rep, cheat
Bot uses usercmd of player by index.
bot_mimic_spec_buttons true Flags: cl, cheat
+attack, +jump etc are used for spectator control instead of being passed on to spectated bot
bot_mimic_yaw_offset 180 Flags: sv, cheat
bot_pistols_only (cmd) Flags: sv
Restricts the bots to only using pistols
bot_place (cmd) Flags: sv, cheat
bot_place - Places a bot from the map at where the local player is pointing.
bot_quota 10 Flags: sv, rep, release
Determines the total number of bots in the game.
bot_quota_mode fill Flags: sv, rep, release
Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy false Flags: sv, cheat
should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront false Flags: sv, cheat
Show areas where rushing players will initially meet.
bot_show_nav false Flags: sv, rep, cheat
For internal testing purposes.
bot_show_occupy_time false Flags: sv, cheat
Show when each nav area can first be reached by each team.
bot_snipers_only (cmd) Flags: sv
Restricts the bots to only using sniper rifles
bot_stop 0 Flags: sv, rep, cheat
bot_stop <1|all> | <not_bomber> | <t> | <ct>
bot_traceview 0 Flags: sv, rep, cheat
For internal testing purposes.
bot_zombie false Flags: sv, rep, cheat
If nonzero, bots will stay in idle mode and not attack.
box (cmd) Flags: sv, cheat
Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
buddha false Flags: sv, nf, cheat
Player takes damage but won't die
buddha_ignore_bots false Flags: sv, nf, cheat
Bots always buddha 0
buddha_reset_hp 1 Flags: sv, nf, cheat
HP to set when damaged below zero in Buddha Mode
bug (cmd) Flags: norecord
bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter.
bug_submitter_override 0 Flags: a
bugvoice (cmd) Flags: norecord
Start recording bug voice attachment.
bugvoice_clear (cmd) Flags: norecord
Clear voice attachment data.
bugvoice_save (cmd) Flags: norecord
Write buffered voice attachment data to file.
buildcubemaps (cmd) Flags: cl
Build Cubemaps
buymenu (cmd) Flags: cl, server_can_execute
Show or hide main buy menu
buyrandom (cmd) Flags: sv
Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance 200 Flags: cl, a
c_maxpitch 90 Flags: cl, a
c_maxyaw 135 Flags: cl, a
c_mindistance 30 Flags: cl, a
c_minpitch 0 Flags: cl, a
c_minyaw -135 Flags: cl, a
c_orthoheight 100 Flags: cl, a
c_orthowidth 100 Flags: cl, a
c_thirdpersonshoulder false Flags: cl, a
c_thirdpersonshoulderaimdist 120 Flags: cl, a
c_thirdpersonshoulderdist 40 Flags: cl, a
c_thirdpersonshoulderheight 5 Flags: cl, a
c_thirdpersonshoulderoffset 20 Flags: cl, a
callvote (cmd) Flags: sv
Start a vote on an issue.
cam_collision 1 Flags: cl, a
When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command (cmd) Flags: cl, cheat
Tells camera to change modes
cam_idealdelta 4 Flags: cl, a
Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist 150 Flags: cl, a
cam_ideallag 4 Flags: cl, a
Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch 0 Flags: cl, a
cam_idealyaw 0 Flags: cl, a
cam_showangles false Flags: cl, cheat
When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto false Flags: cl, a
camdistance (cmd) Flags: cl
camerazoomin (cmd) Flags: cl
camerazoomout (cmd) Flags: cl
cammousemove (cmd) Flags: cl
camortho (cmd) Flags: cl, cheat
Switch to orthographic camera.
cancelselect (cmd) Flags: cl, server_can_execute
capturecubemap (cmd) Flags: cl
Capture Cubemap
cash_player_bomb_defused 300 Flags: sv, cl, nf, rep, release
cash_player_bomb_planted 300 Flags: sv, cl, nf, rep, release
cash_player_damage_hostage -30 Flags: sv, cl, nf, rep, release
cash_player_get_killed 0 Flags: sv, cl, nf, rep, release
cash_player_interact_with_hostage 300 Flags: sv, cl, nf, rep, release
cash_player_killed_enemy_default 300 Flags: sv, cl, nf, rep, release
cash_player_killed_enemy_factor 1 Flags: sv, cl, nf, rep, release
cash_player_killed_hostage -1000 Flags: sv, cl, nf, rep, release
cash_player_killed_teammate -300 Flags: sv, cl, nf, rep, release
cash_player_rescued_hostage 1000 Flags: sv, cl, nf, rep, release
cash_player_respawn_amount 0 Flags: sv, cl, nf, rep, release
cash_team_bonus_shorthanded 1000 Flags: sv, cl, nf, rep, release
cash_team_elimination_bomb_map 3250 Flags: sv, cl, nf, rep, release
cash_team_elimination_hostage_map_ct 3000 Flags: sv, cl, nf, rep, release
cash_team_elimination_hostage_map_t 3000 Flags: sv, cl, nf, rep, release
cash_team_hostage_alive 0 Flags: sv, cl, nf, rep, release
cash_team_hostage_interaction 600 Flags: sv, cl, nf, rep, release
cash_team_loser_bonus 1400 Flags: sv, cl, nf, rep, release
cash_team_loser_bonus_consecutive_rounds 500 Flags: sv, cl, nf, rep, release
cash_team_planted_bomb_but_defused 800 Flags: sv, cl, nf, rep, release
cash_team_rescued_hostage 600 Flags: sv, cl, nf, rep, release
cash_team_survive_guardian_wave 1000 Flags: sv, cl, nf, rep, release
cash_team_terrorist_win_bomb 3500 Flags: sv, cl, nf, rep, release
cash_team_win_by_defusing_bomb 3500 Flags: sv, cl, nf, rep, release
cash_team_win_by_hostage_rescue 2900 Flags: sv, cl, nf, rep, release
cash_team_win_by_time_running_out_bomb 3250 Flags: sv, cl, nf, rep, release
cash_team_win_by_time_running_out_hostage 3250 Flags: sv, cl, nf, rep, release
cash_team_winner_bonus_consecutive_rounds 0 Flags: sv, cl, nf, rep, release
cast_aabb (cmd) Flags: sv, cheat
Tests box collision detection
cast_capsule (cmd) Flags: sv, cheat
Tests capsule collision detection
cast_convex (cmd) Flags: sv, cheat
Tests convex hull collision detection
cast_cylinder (cmd) Flags: sv, cheat
Tests cylinder collision detection
cast_intervals (cmd) Flags: sv, cheat
Tests interval ray cast
cast_obb (cmd) Flags: sv, cheat
Tests cylinder collision detection
cast_physics (cmd) Flags: sv, cheat
Tests physics shape collision detection
cast_ray (cmd) Flags: sv, cheat
Tests ray cast
cast_sphere (cmd) Flags: sv, cheat
Tests sphere cast
cc_delay_time 0.25 Flags: cl, a
Close caption delay before showing caption.
cc_emit (cmd) Flags: cl
Emits a closed caption
cc_findsound (cmd) Flags: cl
Searches for soundname which emits specified text.
cc_flush (cmd) Flags: cl
Flushes async'd captions.
cc_lang 0 Flags: cl, a
Current close caption language (emtpy = use game UI language)
cc_linger_time 1 Flags: cl, a
Close caption linger time.
cc_random (cmd) Flags: cl
Emits a random caption
cc_showblocks (cmd) Flags: cl
Toggles showing which blocks are pending/loaded async.
cc_spectator_only false Flags: cl, a
cc_subtitles false Flags: cl, a
If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
cc_vr_caption_speed 1 Flags: cl, a
0 = slow, 1 = medium (default), 2 = fast
cc_vr_font_size 1 Flags: cl, a
0 = small, 1 = med (default), 2 = large
cc_vr_width 1 Flags: cl, a
0 = narrow, 1 = med (default), 2 = wide
changelevel (cmd) changelevel <mapname> :Multiplayer change level.
check_dpi (cmd) Show the currently detected DPI.
cl_auto_cursor_scale true Flags: a
Automatic cursor size scaling.
cl_autobuy ... Default: vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser
Flags: cl, release
The order in which autobuy will attempt to purchase items
cl_autohelp true Flags: cl, a, user
Auto-help
cl_avatar_convert_png (cmd) Flags: cl, cheat, release
Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb (cmd) Flags: cl, cheat, release
Converts all png avatars in the avatars directory to rgb
cl_axis (cmd) Flags: cl, cheat
Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a>
cl_box (cmd) Flags: cl, cheat
Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a>
cl_buywheel_donate_key 0 Flags: cl, a, per_user, release
Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nomousecentering false Flags: cl, a, per_user, release
Set non-zero to prevent buy wheel from centering mouse into the wheel origin
cl_buywheel_nonumberpurchasing false Flags: cl, a, per_user, release
Set non-zero to prevent buy wheel from purchasing via number keys
cl_cam_driver_compensation_scale 0.75 Flags: cl, release
cl_change_callback_limit 0.2 Flags: cl, release
change callback msec warning limit
cl_chatfilters 63 Flags: cl, a
Stores the chat filter settings
cl_checkdeclareclasses (cmd) Flags: cheat
Check game code serializers
cl_clock_correction true Flags: cheat
Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount 200 Flags: cheat
Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset 90 Flags: cheat
As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset 10 Flags: cheat
If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick 999 Flags: cheat
Force clock correction to match the server tick + this offset (-999 disables it).
cl_clockdrift_max_ticks 3 Flags: cheat
Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's.
cl_color 0 Flags: cl, a, user
Preferred teammate color
cl_commandtool_exec (cmd) Flags: cl
Runs a command from the command tool
cl_compass_enabled true Flags: cl, a, release
cl_connectionretrytime_p2p 20 Flags: release
Number of seconds over which to spread retry attempts for P2P.
cl_cq_min_queue 0 Flags: cl, user, cheat
Allows client to disable (=-1), defer to server (=0), or request a certain min-command queue size for games that support the command queue (IsUsingCommandQueue()) for CUserCmds.
cl_crosshair_drawoutline true Flags: cl, a, per_user
Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio 0.35 Flags: cl, a, per_user
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
cl_crosshair_dynamic_splitalpha_innermod 1 Flags: cl, a, per_user
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
cl_crosshair_dynamic_splitalpha_outermod 0.5 Flags: cl, a, per_user
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
cl_crosshair_dynamic_splitdist 7 Flags: cl, a, per_user
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning 1 Flags: cl, a, release
0: off, 1: on
cl_crosshair_outlinethickness 1 Flags: cl, a, per_user
Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil false Flags: cl, a, per_user
cl_crosshair_sniper_show_normal_inaccuracy false Flags: cl, a, per_user
Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width 1 Flags: cl, a, per_user
If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t false Flags: cl, a, per_user
T style crosshair
cl_crosshairalpha 200 Flags: cl, a, per_user
cl_crosshaircolor 1 Flags: cl, a, per_user
Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b 50 Flags: cl, a, per_user
cl_crosshaircolor_g 250 Flags: cl, a, per_user
cl_crosshaircolor_r 50 Flags: cl, a, per_user
cl_crosshairdot true Flags: cl, a, per_user
cl_crosshairgap 1 Flags: cl, a, per_user
cl_crosshairgap_useweaponvalue false Flags: cl, a, per_user
If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize 5 Flags: cl, a, per_user
cl_crosshairstyle 2 Flags: cl, a, per_user
0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback)
cl_crosshairthickness 0.5 Flags: cl, a, per_user
cl_crosshairusealpha true Flags: cl, a, per_user
cl_cs_dump_econ_item_stringtable (cmd) Flags: cl
cl_cs_dump_econ_item_stringtable
cl_cursor_scale 1 Flags: a
Cursor size scaling factor.
cl_dangerzone_approaching_sound_radius 700 Flags: cl, cheat, release
cl_dangerzone_moving_sound_volume 0.5 Flags: cl, cheat, release
cl_dangerzone_sound_volume 0.2 Flags: cl, cheat, release
cl_deathcam_audio_mix_phase1_fade_amount 0.15 Flags: cl, release
Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase1_fade_time 2 Flags: cl, release
Sets the amount of time we fade out over.
cl_deathcam_audio_mix_phase2_fade_amount 0.5 Flags: cl, release
Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied.
cl_deathcam_audio_mix_phase2_fade_time 0.4 Flags: cl, release
Sets the amount of time we fade out over.
cl_deathcampanel_position_dynamic 1 Flags: cl, a
Turn on/off deathcam's kill panel dynamic Y movement
cl_debug_overlays_broadcast false Flags: release
Render debug overlays from server.
cl_debugoverlay_cycle_domain (cmd) Flags: cl, cheat
Toggles visibility of the debug overlay system.
cl_debugoverlay_cycle_state (cmd) Flags: cl, cheat
Toggles visibility of the debug overlay system.
cl_debugoverlay_hide_imgui (cmd) Flags: cl, cheat
Hides the overlay.
cl_debugoverlay_toggle (cmd) Flags: cl, cheat
Toggles visibility of the debug overlay system.
cl_decal_clear_all_entities (cmd) Flags: cl
Clears decals from all entities
cl_decal_clear_world (cmd) Flags: cl
Clears world decals
cl_decal_debug (cmd) Flags: cl
Toggles client decal debug visualization
cl_decal_shoot (cmd) Flags: cl
Shoots a client-side decal
cl_destroy_ragdolls (cmd) Flags: cl
Destroys all client-side ragdolls
cl_disable_deathcam_audio_mix_fade_out false Flags: cl, release
When set to true, disables audio being silenced while the death cam fades out.
cl_disable_ragdolls false Flags: cl, cheat
cl_disable_round_end_report false Flags: cl, a, release
cl_display_game_events false Flags: cl, cheat
cl_dm_buyrandomweapons false Flags: cl, a, release
Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_draw_only_deathnotices false Flags: cl, release
For drawing only the crosshair and death notices (used for moviemaking)
cl_drawcross (cmd) Flags: cl, cheat
Draws a cross at the given location Arguments: x y z
cl_drawhud true Flags: cl, cheat
Enable the rendering of the hud
cl_drawhud_force_deathnotices 0 Flags: cl, release
0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar 0 Flags: cl, release
0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead 0 Flags: cl, release
0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote true Flags: cl, release
1: default; 0: disables vote UI for spectators
cl_drawline (cmd) Flags: cl, cheat
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
cl_dump_projected_texture_count (cmd) Flags: cl
Print out number of active projected textures
cl_dumpentity (cmd) Flags: cl, cheat
Dumps info about an entity
cl_dumpsplithacks (cmd) Flags: cl
Dump split screen workarounds.
cl_dz_playagain_auto_spectate false Flags: cl, a, release
Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
cl_ent_absbox (cmd) Flags: cl, cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames (cmd) Flags: cl, cheat
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug (cmd) Flags: cl, cheat
Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record (cmd) Flags: cl, cheat
Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments (cmd) Flags: cl, cheat
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox (cmd) Flags: cl, cheat
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call (cmd) Flags: cl, cheat
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays (cmd) Flags: cl, cheat
Clears all debug overlays
cl_ent_find (cmd) Flags: cl, cheat
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
cl_ent_find_index (cmd) Flags: cl, cheat
Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab (cmd) Flags: cl, cheat
grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy (cmd) Flags: cl, cheat
Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox (cmd) Flags: cl, cheat
Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints (cmd) Flags: cl, cheat
Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages (cmd) Flags: cl, cheat
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name (cmd) Flags: cl, cheat
Displays the entity name
cl_ent_picker (cmd) Flags: cl, cheat
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot (cmd) Flags: cl, cheat
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_pivot_size 20 Flags: cl, a, cheat
cl_ent_remove (cmd) Flags: cl, cheat
Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all (cmd) Flags: cl, cheat
Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale (cmd) Flags: cl, cheat
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy (cmd) Flags: cl, cheat
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump (cmd) Flags: cl, cheat
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select (cmd) Flags: cl, cheat
Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang (cmd) Flags: cl, cheat
Set entity angles
cl_ent_setname (cmd) Flags: cl, cheat
Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos (cmd) Flags: cl, cheat
Move entity to position
cl_ent_show_contexts false Flags: cl, cheat
Show entity contexts in ent_text display
cl_ent_show_damage (cmd) Flags: cl, cheat
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_showonlyattachment 0 Flags: cl, cheat
cl_ent_showonlyhitbox -1 Flags: cl, cheat
cl_ent_skeleton (cmd) Flags: cl, cheat
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text (cmd) Flags: cl, cheat
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256 (cmd) Flags: cl, cheat
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear (cmd) Flags: cl, cheat
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter (cmd) Flags: cl, cheat
Set which ent_text filters you want:
cl_ent_text_flags_active -1 Flags: cl, a, cheat
cl_ent_text_no_name_really_i_mean_it false Flags: cl, cheat
cl_ent_text_radius (cmd) Flags: cl, cheat
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add (cmd) Flags: cl, cheat
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear (cmd) Flags: cl, cheat
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump (cmd) Flags: cl, cheat
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove (cmd) Flags: cl, cheat
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab (cmd) Flags: cl, cheat
un-grabs all objects
cl_ent_vcollide_wireframe (cmd) Flags: cl, cheat
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset (cmd) Flags: cl, cheat
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_entityreport (cmd) Flags: cl
Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_entitysummary (cmd) Flags: cl
Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
cl_ents (cmd) Flags: cl
List client entities, sorted by spawn group
cl_error_report_time 0 Flags: cl, release
Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable.
cl_extrapolate true Flags: cl, cheat
Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount 0.25 Flags: cl, cheat
Set how many seconds the client will extrapolate entities for.
cl_eye_occlusion_debug false Flags: cl, cheat
cl_fixedcrosshairgap 3 Flags: cl, a, per_user
For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket 0 Flags: cheat
For debugging. Force the engine to flush an entity packet.
cl_fullupdate (cmd) Flags: cheat
Force uncompressed update
cl_game_mode_convars (cmd) Flags: cl
Display the values of the convars for the current game_mode.
cl_glow_brightness 1 Flags: cl, cheat
Brightness of player halos
cl_glow_item_far_b 1 Flags: cl, release
cl_glow_item_far_g 0.4 Flags: cl, release
cl_glow_item_far_r 0.3 Flags: cl, release
cl_groups (cmd) Flags: cl
Show status of all spawn groups.
cl_hide_avatar_images 0 Flags: cl, a
Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends
cl_hud_color 0 Flags: cl, a, release
0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_radar_scale 1.3 Flags: cl, a, release
cl_ignorepackets false Flags: cheat
Force client to ignore packets (for debugging).
cl_imgui_set_selection (cmd) Flags: cl, cheat
Sets ImGui selection
cl_imgui_set_status_text (cmd) Flags: cl, cheat
Sets ImGui header status text
cl_interp 0.1 Flags: cl, user
Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_hermite true Flags: cl, cheat
Set to zero do disable hermite interpolation.
cl_interp_ratio 2 Flags: cl, user
Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interpolate_report false Flags: cl, a
Enable to show interpolation profile timing
cl_inventory_debug_tooltip false Flags: cl, release
cl_inventory_radial_immediate_select true Flags: cl, a, per_user
In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_radial_tap_to_cycle true Flags: cl, a, per_user
In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_saved_filter2 all Flags: cl, a, release
cl_inventory_saved_sort2 inv_sort_age Flags: cl, a, release
cl_invites_only_friends false Flags: cl, a, release
If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu false Flags: cl, a, release
If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated 2 Flags: cl, a, release
2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only
cl_jiggle_bone_debug false Flags: cheat
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints false Flags: cheat
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints false Flags: cheat
Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert false Flags: cheat
cl_join_advertise 1 Flags: cl, a
Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
cl_lagcompensation true Flags: cl, user
Perform server side lag compensation of weapon firing events.
cl_latch_report false Flags: cl, a
Enable to output stats about latching
cl_leveloverview 0 Flags: cl, cheat
cl_lightquery_debug false Flags: cl, cheat
cl_lock_camera false Flags: cl, cheat
cl_matchstats_print_own_data (cmd) Flags: cl
cl_matchstats_print_own_data RANGENAME
cl_mouselook true Flags: cl, a, user, per_user, disconnected
Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_mute_all_but_friends_and_party 0 Flags: cl, a
Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes.
cl_mute_enemy_team false Flags: cl, a
Block all communication from players on the enemy team.
cl_obs_interp_enable true Flags: cl, a
Enables interpolation between observer targets
cl_obs_interp_pos_rate 0.27 Flags: cl, a
cl_observed_bot_crosshair 0 Flags: cl, a, release
Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.
cl_paintkit_override 0 Flags: cl, cheat, release
cl_parachute_autodeploy true Flags: cl, a, user, per_user, server_can_execute
Auto-deploy parachute if fall speed exceeds lethal limit
cl_particle_retire_cost 0 Flags: cheat
cl_particle_simulate true Flags: cheat
Enables/Disables Particle Simulation
cl_particles_dump_effects (cmd) Flags: cl
cl_particles_dumplist (cmd) Flags: cl, linked
Dump all new particles, optional name substring.
cl_particles_dumpsimlist (cmd) Flags: cl, linked
Dump all simulating particles, optional name substring.
cl_pclass 0 Flags: cl, cheat
Dump entity by prediction classname.
cl_pdump -1 Flags: cl, cheat
Dump info about this entity to screen.
cl_phys_create_test_character_proxy (cmd) Flags: cl
Create test character proxy
cl_phys_debug_callback_entities false Flags: cl, cheat
Print all entities that get touch callbacks. Each entity is printed only once.
cl_phys_dump_intersection_controller (cmd) Flags: cl
Dump intersection controller status
cl_phys_enabled true Flags: cl, cheat
Enable all physics simulation
cl_phys_list (cmd) Flags: cl
List all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
cl_phys_sleep (cmd) Flags: cl
Put all physics in all the worlds to sleep
cl_phys_sleep_enable true Flags: cl, cheat
Enable sleeping for dynamic physics bodies.
cl_phys_stop_at_collision 0 Flags: cl, cheat
cl_phys_wakeup (cmd) Flags: cl
Wake all physics objects in the Main physics up
cl_physics_add_test (cmd) Flags: cl
add test object
cl_physics_highlight_active (cmd) Flags: cl
Turns on the absbox for all active physics objects. 0 : un-highlight.
cl_physics_remove_test (cmd) Flags: cl
remove test object
cl_physics_report_active (cmd) Flags: cl
Lists all active physics objects -more : extra info
cl_ping_fade_deadzone 60 Flags: cl, a, release
Distance from the crosshair over which the ping is completely invisible
cl_ping_fade_distance 300 Flags: cl, a, release
Distance from the crosshair over which the ping fades
cl_pitchdown 89 Flags: cl, cheat
cl_pitchup 89 Flags: cl, cheat
cl_player_ping_mute 0 Flags: cl, a, release
If 1, player pinging will make a sound, if 0, pings will be silent
cl_player_proximity_debug false Flags: cl, rep, cheat
cl_playerspray_auto_apply true Flags: cl, a, release
Automatically apply graffiti when graffiti menu closes
cl_playerspraydisable false Flags: cl, a
Disable player sprays.
cl_precacheinfo (cmd) Show precache info (client).
cl_pred_track (cmd) Flags: cl
<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_pred_track_off (cmd) Flags: cl
clear field track changes.
cl_predict true Flags: cl, user, cheat
Perform client side prediction.
cl_predictioncopy_describe (cmd) Flags: cl
Describe datamap_t for entindex
cl_predictioncopy_print (cmd) Flags: cl
Print simple description of prediction copy fields for entindex
cl_predictweapons true Flags: cl, user
Perform client side prediction of weapon effects.
cl_printfps (cmd) Flags: cl
Print information from cl_showfps.
cl_promoted_settings_acknowledged 0:0 Flags: cl, a
cl_prop_debug (cmd) Flags: cl, cheat
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
cl_querycache_stats (cmd) Flags: cl, cheat
Display status of the query cache (client only)
cl_quest_events_print (cmd) Flags: cl
cl_quest_events_print
cl_quest_schedule_print (cmd) Flags: cl
cl_quest_schedule_print
cl_quickinventory_filename ... Default: radial_quickinventory.txt
Flags: cl, a, release
cl_quickinventory_lastinv true Flags: cl, a, release
cl_quickinventory_line_update_speed 65 Flags: cl, a, release
cl_radar_always_centered true Flags: cl, a, release
If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
cl_radar_icon_scale_min 0.6 Flags: cl, a, release
Sets the minimum icon scale. Valid values are 0.4 to 1.25.
cl_radar_rotate true Flags: cl, a, release
1
cl_radar_scale 0.4 Flags: cl, a, release
Sets the radar scale. Valid values are 0.25 to 1.0.
cl_radar_square_with_scoreboard true Flags: cl, a, release
If set, the radar will toggle to square when the scoreboard is visible.
cl_radial_radio_tab 0 Flags: cl, release
cl_radial_radio_tab_0_text_1 ... Default: #Chatwheel_requestspend
Flags: cl, a, release
cl_radial_radio_tab_0_text_2 ... Default: #Chatwheel_requestweapon
Flags: cl, a, release
cl_radial_radio_tab_0_text_3 #Chatwheel_bplan Flags: cl, a, release
cl_radial_radio_tab_0_text_4 ... Default: #Chatwheel_followingyou
Flags: cl, a, release
cl_radial_radio_tab_0_text_5 #Chatwheel_midplan Flags: cl, a, release
cl_radial_radio_tab_0_text_6 #Chatwheel_followme Flags: cl, a, release
cl_radial_radio_tab_0_text_7 #Chatwheel_aplan Flags: cl, a, release
cl_radial_radio_tab_0_text_8 ... Default: #Chatwheel_requestecoround
Flags: cl, a, release
cl_radial_radio_tab_1_text_1 ... Default: #Chatwheel_enemyspotted
Flags: cl, a, release
cl_radial_radio_tab_1_text_2 ... Default: #Chatwheel_needbackup
Flags: cl, a, release
cl_radial_radio_tab_1_text_3 #Chatwheel_bplan Flags: cl, a, release
cl_radial_radio_tab_1_text_4 ... Default: #Chatwheel_bombcarrierspotted
Flags: cl, a, release
cl_radial_radio_tab_1_text_5 ... Default: #Chatwheel_multipleenemieshere
Flags: cl, a, release
cl_radial_radio_tab_1_text_6 ... Default: #Chatwheel_sniperspotted
Flags: cl, a, release
cl_radial_radio_tab_1_text_7 #Chatwheel_aplan Flags: cl, a, release
cl_radial_radio_tab_1_text_8 ... Default: #Chatwheel_inposition
Flags: cl, a, release
cl_radial_radio_tab_2_text_1 ... Default: #Chatwheel_affirmative
Flags: cl, a, release
cl_radial_radio_tab_2_text_2 #Chatwheel_negative Flags: cl, a, release
cl_radial_radio_tab_2_text_3 ... Default: #Chatwheel_compliment
Flags: cl, a, release
cl_radial_radio_tab_2_text_4 #Chatwheel_thanks Flags: cl, a, release
cl_radial_radio_tab_2_text_5 #Chatwheel_cheer Flags: cl, a, release
cl_radial_radio_tab_2_text_6 #Chatwheel_peptalk Flags: cl, a, release
cl_radial_radio_tab_2_text_7 #Chatwheel_sorry Flags: cl, a, release
cl_radial_radio_tab_2_text_8 ... Default: #Chatwheel_sectorclear
Flags: cl, a, release
cl_radial_radio_tap_to_ping true Flags: cl, a, release
When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration
cl_radial_radio_version_reset 12 Flags: cl, a, release
cl_radialmenu_deadzone_size 0.4 Flags: cl, release
cl_radialmenu_deadzone_size_joystick 0.17 Flags: cl, a, release
cl_ragdoll_limit 20 Flags: cl, a
Maximum number of ragdolls to show (-1 disables limit)
cl_ragdoll_lru_debug false Flags: cl, rep, cheat
cl_ragdoll_workaround_threshold 4 Flags: cl, release
Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
cl_rappel_tilt 0.35 Flags: cl, release
cl_rebuy ... Default: Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser
Flags: cl, release
The order in which rebuy will attempt to repurchase items
cl_reload_hud (cmd) Flags: cl
Reloads the hud scale and resets scale and borders
cl_removedecals (cmd) Flags: cl, cheat
Remove the decals from the entity under the crosshair.
cl_report_predcopy_overrides (cmd) Flags: cl
Report prediction copy overrides
cl_report_soundpatch (cmd) Flags: cl
reports client-side sound patch count
cl_resend 0.5 Flags: release
Delay in seconds before the client will resend the 'connect' attempt
cl_resetfps (cmd) Flags: cl
Reset information from cl_showfps.
cl_righthand true Flags: cl, a
Use right-handed view models.
cl_rr_findrules (cmd) Flags: cl
Search and list rules by substring.
cl_rr_findrules_verbose (cmd) Flags: cl
Search and list rules by substring.
cl_rr_reloadresponsesystems (cmd) Flags: cl, cheat
Reload all response system scripts.
cl_sanitize_muted_players true Flags: cl, release
Hide names and avatars of muted players.
cl_sanitize_player_names false Flags: cl, a
Replace names of other players with something non-offensive.
cl_save_animgraph_recording (cmd) Flags: cl, cheat
Saves all active animgraph recordings to disk
cl_scoreboard_mouse_enable_binding +attack2 Flags: cl, a
Name of the binding to enable mouse selection in the scoreboard
cl_scoreboard_survivors_always_on false Flags: cl, a, release
cl_script_add_debug_filter (cmd) Flags: cl, cheat
Add a filter to the game debug overlay
cl_script_add_watch (cmd) Flags: cl, cheat
Add a watch to the game debug overlay
cl_script_add_watch_pattern (cmd) Flags: cl, cheat
Add a watch to the game debug overlay
cl_script_attach_debugger (cmd) Flags: cl, cheat
Connect the vscript VM to the script debugger
cl_script_clear_watches (cmd) Flags: cl, cheat
Clear all watches from the game debug overlay
cl_script_debug (cmd) Flags: cl, cheat
Toggle the in-game script debug features
cl_script_dump_all (cmd) Flags: cl, cheat
Dump the state of the VM to the console
cl_script_find (cmd) Flags: cl, cheat
Find a key in the VM
cl_script_help (cmd) Flags: cl, cheat
Output help for script functions
cl_script_help2 (cmd) Flags: cl
Output help for script functions suitable for auto-completion
cl_script_reload (cmd) Flags: cl, cheat
Reload scripts
cl_script_reload_code (cmd) Flags: cl, cheat
Execute a vscript file, replacing existing functions with the functions in the run script
cl_script_reload_entity_code (cmd) Flags: cl, cheat
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
cl_script_remove_debug_filter (cmd) Flags: cl, cheat
Remove a filter from the game debug overlay
cl_script_remove_watch (cmd) Flags: cl, cheat
Remove a watch from the game debug overlay
cl_script_remove_watch_pattern (cmd) Flags: cl, cheat
Remove a watch from the game debug overlay
cl_script_resurrect_unreachable (cmd) Flags: cl, cheat
Use the garbage collector to track down reference cycles
cl_script_trace_disable (cmd) Flags: cl, cheat
Turn off a particular trace output by file or function name
cl_script_trace_disable_all (cmd) Flags: cl, cheat
Turn off all trace output
cl_script_trace_disable_key (cmd) Flags: cl, cheat
Turn off a particular trace output by table/instance
cl_script_trace_enable (cmd) Flags: cl, cheat
Turn on a particular trace output by file or function name
cl_script_trace_enable_all (cmd) Flags: cl, cheat
Turn on all trace output
cl_script_trace_enable_key (cmd) Flags: cl, cheat
Turn on a particular trace output by table/instance
cl_server_graphic1_enable true Flags: cl, release
When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
cl_server_graphic2_enable true Flags: cl, release
When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
cl_show_clan_in_death_notice true Flags: cl, a, release
Is set, the clan name will show next to player names in the death notices.
cl_show_equipped_character_for_player_avatars false Flags: cl, a
cl_show_observer_crosshair 1 Flags: cl, a, release
Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone
cl_show_team_equipment (cmd) Flags: cl
cl_showents (cmd) Flags: cl, cheat
Dump entity list to console.
cl_showerror 0 Flags: cl, release
Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity.
cl_showfps 0 Flags: cl, release
Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showloadout true Flags: cl, a, per_user
Toggles display of current loadout.
cl_showmem 0 Flags: cl, release
Draw approximate memory use at top of screen
cl_showpos 0 Flags: cl, release
Draw current position at top of screen
cl_silencer_mode 0 Flags: cl, a, user, per_user
0: cannot detach; 1: press secondary fire to detach
cl_sim_grenade_trajectory (cmd) Flags: cl, cheat
Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last.
cl_skel_constraints_enable true Flags: rep, cheat
cl_skeleton_instance_smear_boneflags false Flags: cl, cheat
Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
cl_smoke_player_particle_effect true Flags: cl, cheat
cl_snd_new_visualize false Flags: cl, cheat
Displays soundevent name played at it's 3d position
cl_sniper_auto_rezoom true Flags: cl, a, user, per_user
Auto-rezoom snipers after a shot
cl_sniper_delay_unscope false Flags: cl, a, release
cl_sos_test_get_opvar (cmd) Flags: cl, cheat
cl_sos_test_set_opvar (cmd) Flags: cl, cheat
cl_soundscape_flush (cmd) Flags: cl, cheat, server_can_execute
Flushes the client side soundscapes
cl_soundscape_printdebuginfo (cmd) Flags: cl
print soundscapes
cl_spec_mode 0 Flags: cl, a, user, per_user, server_can_execute
Saves the last viewed spectator mode for use next time we start to spectate
cl_spec_show_bindings true Flags: cl, release, clientcmd_can_execute
Toggle the visibility of the spectator bindings.
cl_spec_stats true Flags: cl, release
cl_spec_swapplayersides false Flags: cl, release
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
cl_spec_use_tournament_content_standards false Flags: cl, release
cl_spewserializers (cmd) Flags: cheat
Spew serializers
cl_ss_origin (cmd) Flags: cl
print origin in script format
cl_steamscreenshots (cmd) Flags: cl
Enable/disable saving screenshots to Steam
cl_tablet_mapmode 1 Flags: cl, a, release
cl_teamid_overhead_colors_show false Flags: cl, a, release
Show team overhead id in teammate color
cl_teamid_overhead_maxdist 6000 Flags: cl, cheat, per_user
max distance at which the overhead team id icons will show
cl_teamid_overhead_maxdist_spec 4000 Flags: cl, cheat, per_user
max distance at which the overhead team id icons will show when a spectator
cl_teamid_overhead_mode 2 Flags: cl, a, release
Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
cl_teammate_colors_show 1 Flags: cl, a, release
In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
cl_test_list_entities (cmd) Flags: cl, cheat
test-list entities
cl_timeout 30 Flags: a
After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_track_aim_head_log_closest false Flags: cl, release
Log when closest distance to head was reached and what it was
cl_track_aim_head_threshold 0 Flags: cl, release
Notify render device when rendering a frame with enemy head within threshold distance
cl_track_render_eye_angles false Flags: cl, release
Spew render eye angles
cl_tree_sway_dir (cmd) Flags: cl
sets tree sway wind direction and strength
cl_updaterate 20 Flags: cl, a, user
Number of packets per second of updates you are requesting from the server
cl_updatevisibility (cmd) Flags: cl
Updates visibility bits.
cl_use_opens_buy_menu true Flags: cl, a, user, per_user
Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
cl_usercmd_maxcount 8 Flags: release
max number of CUserCmds to send in one packet
cl_versus_intro true Flags: cl, a, release
cl_wallbang_heavy_threshold 22 Flags: cl, cheat, release
The Threshold where to switch from Light to Heavy Wallbang tracer
cl_weapon_clip_thinwalls true Flags: cl, rep, cheat
cl_weapon_clip_thinwalls_debug false Flags: cl, rep, cheat
cl_weapon_clip_thinwalls_lock false Flags: cl, rep, cheat
cl_weapon_debug_print_accuracy false Flags: cl, cheat, release
cl_weapon_debug_show_accuracy 0 Flags: cl, cheat, release
Draws a circle representing the effective range with every shot.
cl_weapon_debug_show_accuracy_duration 10 Flags: cl, cheat, release
cl_wpn_sway_scale 1 Flags: cl, cheat
clear (cmd) Flags: norecord
Clear console output.
clear_bombs (cmd) Flags: sv, cheat
clearall (cmd) Flags: norecord
Clear console output from all views.
cli_ent_attachments (cmd) Flags: cl, cheat
Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_hitbox (cmd) Flags: cl, cheat
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_pivot (cmd) Flags: cl, cheat
Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_skeleton (cmd) Flags: cl, cheat
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cli_ent_vcollide_wireframe (cmd) Flags: cl, cheat
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
clientport 0 Flags: release
If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection.
closecaption false Flags: cl, a, user
Enable close captioning.
closeonbuy false Flags: cl, a, per_user
Set non-zero to close the buy menu after buying something
clutch_mode_toggle (cmd) Flags: cl, release
Toggle clutch mode convar
cmd (cmd) Forward command to server.
collect_entity_model_name (cmd) Flags: sv, cheat
Collect model names of the entities you're pointing at
commandtool_exec (cmd) Flags: sv
Runs a command from the command tool
commentary false Flags: sv, a
Desired commentary mode state.
commentary_cvarsnotchanging (cmd) Flags: sv
commentary_finishnode (cmd) Flags: sv
con_enable false Flags: a
Allows the console to be activated.
condump (cmd) dump the text currently in the console to condumpXX.log
connect (cmd) Connect to a remote server.
connect_hltv (cmd) Connect to a remote HLTV server.
consoletool (cmd) Flags: norecord
Open a VConsole subtool.
contributionscore_assist 1 Flags: sv, release
amount of contribution score added for an assist
contributionscore_bomb_defuse_major 3 Flags: sv, release
amount of contribution score for defusing a bomb while at least one enemy remains alive
contributionscore_bomb_defuse_minor 1 Flags: sv, release
amount of contribution score for defusing a bomb after eliminating enemy team
contributionscore_bomb_exploded 1 Flags: sv, release
amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
contributionscore_bomb_planted 2 Flags: sv, release
amount of contribution score for planting a bomb
contributionscore_cash_bundle 0 Flags: sv, release
amount of contribution score for picking up a cash bundle
contributionscore_crate_break 0 Flags: sv, release
amount of contribution score for breaking an item crate
contributionscore_hostage_kill -2 Flags: sv, release
amount of contribution score for killing a hostage, normally negative
contributionscore_hostage_rescue_major 3 Flags: sv, release
amount of contribution score added to rescuer per hostage rescued
contributionscore_hostage_rescue_minor 1 Flags: sv, release
amount of contribution score added to all alive CTs per hostage rescued
contributionscore_kill 2 Flags: sv, release
amount of contribution score added for a kill
contributionscore_kill_factor 0 Flags: sv, release
percentage of victim's contribution score to award to their killer as a bonus
contributionscore_objective_kill 3 Flags: sv, release
amount of contribution score added for an objective related kill
contributionscore_suicide -2 Flags: sv, release
amount of contribution score for a suicide, normally negative
contributionscore_team_kill -2 Flags: sv, release
amount of contribution score for a team kill, normally negative
convert_steamid (cmd) Flags: cl
Convert SteamID into multiple formats
cpuinfo (cmd) Print CPU configuration information
cq_netgraph 0 Flags: cl, user, cheat
Display command queue statistics on the hud
crash (cmd) Flags: cheat
Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert
crash_error (cmd) Flags: cheat
Cause the engine to crash by Plat_FatalError on main thread (Debug!!)
crash_error_job (cmd) Flags: cheat
Cause the engine to crash by Plat_FatalError on job thread (Debug!!)
crash_error_thread (cmd) Flags: cheat
Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!)
crash_job (cmd) Flags: cheat
Cause the engine to crash in a job thread (Debug!!)
crash_thread (cmd) Flags: cheat
Cause the engine to crash in a brand new non-main thread (Debug!!)
create_flashlight (cmd) Flags: sv, cheat
CreatePredictionError (cmd) Flags: sv, cheat
Create a prediction error
creditsdone (cmd) Flags: sv
crosshair true Flags: cl, a, per_user
cs_enable_player_physics_box false Flags: sv, release
cs_hostage_near_rescue_music_distance 2000 Flags: sv, cheat
cs_logtouchexpansion -2 Flags: sv, cheat
cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component.
cs_ShowStateTransitions -2 Flags: sv, cheat
cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
CS_WarnFriendlyDamageInterval 3 Flags: sv, cheat
Defines how frequently the server notifies clients that a player damaged a friend
csgo_download_match (cmd) Flags: cl, norecord, clientcmd_can_execute
Downloads a match via serial code and starts playback
csgo_fatdemo_enable false Flags: sv, cl, rep, release
csgo_fatdemo_output test.fatdem Flags: sv, cl, rep, release
csgo_launch_workshop_map (cmd) Flags: cl, vconsole_fuzzy, vconsole_set_focus
Launch a workshop map
csgo_map_preview_scale 8 Flags: cl, a
csgo_monitorgamma 2.2 Flags: cl, a
monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
csgo_render_dither_scale 1 Flags: cl, cheat
csgo_render_post_bloom 1 Flags: cl, cheat
csgo_render_post_colorcorrection 0 Flags: cl, cheat
csgo_render_post_film_grain 0 Flags: cl, cheat
csgo_render_post_mirror_horizontal 0 Flags: cl, cheat
csgo_render_post_mirror_vertical 0 Flags: cl, cheat
csgo_use_fullsort_for_opaque true Flags: cl, cheat
fullsort the opaque pass when there wasn't a depth prepass
csgo_video_settings_restore_previous (cmd) Flags: cl, release
csgo_video_settings_restore_previous
csm_bias_override_0 1 Flags: cheat
csm_bias_override_1 1 Flags: cheat
csm_bias_override_2 1 Flags: cheat
csm_bias_override_3 1 Flags: cheat
csm_cascade0_override_dist -1 Flags: cheat
csm_cascade1_override_dist -1 Flags: cheat
csm_cascade2_override_dist -1 Flags: cheat
csm_cascade3_override_dist -1 Flags: cheat
csm_cascade_viewdir_shadow_bias_scale 2 Flags: cheat
csm_res_override_0 0 Flags: cheat
csm_res_override_1 0 Flags: cheat
csm_res_override_2 0 Flags: cheat
csm_res_override_3 0 Flags: cheat
csm_slope_scale_db_override 3 Flags: cheat
csm_split_log_scalar 0.85 Flags: cheat
csm_viewdir_shadow_bias 0 Flags: cheat
csm_viewmodel_farz 30 Flags: cheat
csm_viewmodel_max_shadow_dist 21 Flags: cheat
csm_viewmodel_max_visible_dist 1000 Flags: cheat
custom_bot_difficulty 2 Flags: sv, cl, rep, release
Bot difficulty for offline play.
cv_bot_ai_bt_debug_target -1 Flags: sv, rep, cheat
Draw the behavior tree of the given bot.
cv_bot_ai_bt_hiding_spot_show false Flags: sv, rep, cheat
Draw hiding spots.
cv_bot_ai_bt_moveto_show_next_hiding_spot false Flags: sv, rep, cheat
Draw the hiding spot the bot will check next.
cvarlist (cmd) Show the list of convars/concommands.
cyclevar (cmd) Flags: norecord
Cycle through specified convar values.
dbghist_addline (cmd) Flags: sv
Add a line to the debug history. Format: <category id> <line>
dbghist_dump (cmd) Flags: sv
Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous
debug_entity_outline_highlight false Flags: cl, cheat
debug_purchase_defidx (cmd) Flags: cl, release, clientcmd_can_execute
Purchase an item by defindex
debug_takedamage_summaries false Flags: sv, cheat
debug_visibility_monitor 0 Flags: sv, cheat
debugoverlay_cycle_domain (cmd) Flags: sv, cheat
Toggles visibility of the debug overlay system.
debugoverlay_cycle_state (cmd) Flags: sv, cheat
Toggles visibility of the debug overlay system.
debugoverlay_draw_current false Flags: cheat
Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering.
debugoverlay_force_respect_ttl false Flags: cheat
Force respect TTL even when clearing scopes
debugoverlay_hide_imgui (cmd) Flags: sv, cheat
Hides the overlay.
debugoverlay_ignore_source false Flags: cheat
Draw everything normal and ignore the source for rendering
debugoverlay_show_text_outline false Flags: cheat
Toggle display of box around text
debugoverlay_toggle (cmd) Flags: sv, cheat
Toggles visibility of the debug overlay system.
default_fov 90 Flags: cl, cheat
demo_flush false Flags: a
Flush writing the demo file every network update
demo_goto (cmd) Skips to location in demo.
demo_gotomark (cmd) Skips the current demo playback to the marked tick
demo_gototick (cmd) Skips to a tick in demo.
demo_info (cmd) Print information about currently playing demo.
demo_marktick (cmd) Marks the current demo playback tick for later use
demo_pause (cmd) Pauses demo playback.
demo_quitafterplayback false Flags: release
Quits game after demo playback.
demo_recordcommands true Flags: cheat
Record commands typed at console into .dem files.
demo_resume (cmd) Resumes demo playback.
demo_timescale (cmd) Sets demo replay speed.
demo_togglepause (cmd) Toggles demo playback.
demo_writemetafile (cmd) Flags: norecord
save current meta file demo_<version>.meta file for use in demo upconversion.
demolist (cmd) Print demo sequence list.
dev_add_onground_on_spawn false Flags: sv, release
Should we mess with the ground flag when we spawn? (I don't think we should). If we don't hit the assert in CCSPlayer_MovementServices::ProcessMovement, we should remove this by Dec 2022.
dev_simulate_gcdown (cmd) Flags: cl
<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
differences (cmd) Show all convars which are not at their default values (optional restricted to specific flags).
disable_dynamic_prop_loading false Flags: sv, cheat
If non-zero when a map loads, dynamic props won't be loaded
disable_priority_boost (cmd) Disable focus based priority boost
disconnect (cmd) Disconnect from server
display_game_events false Flags: sv, cheat
dlight_debug (cmd) Flags: cl, cheat
Creates a dlight in front of the player
dm_reset_spawns (cmd) Flags: sv
dm_togglerandomweapons (cmd) Flags: cl, server_can_execute, clientcmd_can_execute
Turns random weapons in deathmatch on/off
drawcross (cmd) Flags: sv, cheat
Draws a cross at the given location Arguments: x y z
drawline (cmd) Flags: sv, cheat
Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
drawoverviewmap (cmd) Flags: cl
Draws the overview map
drawradar (cmd) Flags: cl
Draws HUD radar
dsp_dist_max 1440 Flags: cheat, demo
dsp_dist_min 0 Flags: cheat, demo
dsp_off false Flags: cheat
dsp_volume 0.8 Flags: a, demo
dti_report_stddev_threshold 1 Flags: release
For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer.
dump_entity_report (cmd) Flags: cl, cheat
List all entities in the scene
dump_globals (cmd) Flags: sv
Dump all global entities/states
dump_loc_token (cmd) List information on the given token
dump_localization_files (cmd) List all loaded localization files
dump_panorama_css_properties (cmd) Prints out all valid panorama CSS properties and their documentation
dump_panorama_css_properties_memstats (cmd) Prints out mem stats of all valid panorama CSS properties
dump_panorama_events (cmd) print panorama event types and their documentation
dump_panorama_render_command_stats (cmd)
dump_secondary_scene_worlds (cmd) Flags: cl
Lists secondary scene worlds and ref counts
dumpparticlelist (cmd) Print out information on existing particle systems
dumpstringtable (cmd) Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew.
dz_clearteams (cmd) Flags: sv
Clear all DZ teams
dz_jointeam (cmd) Flags: sv
dz_jointeam team# [slot#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
dz_shuffle_teams (cmd) Flags: sv
Shuffle all teams for Danger Zone
echo (cmd) Flags: server_can_execute
Echo text to console.
echoln (cmd) Echo the command arguments on the console
econ_build_pinboard_images_from_collection_name (cmd) Flags: cl
Renders and saves images for all models in a collection.
econ_clear_inventory_images (cmd) Flags: cl
clear the local inventory images (they will regenerate)
econ_show_items_with_tag (cmd) Flags: cl
Lists the item definitions that have a specified tag.
enable_boneflex true Flags: cl, a
enable_priority_boost (cmd) Disable focus based priority boost
endmatch_votenextmap (cmd) Flags: cl, clientcmd_can_execute
Votes for the next map at the end of the match
endmovie (cmd) Flags: norecord
Stop recording movie frames.
endround (cmd) Flags: sv, cheat
End the current round.
engine_no_focus_sleep 20 Flags: a
english true Flags: cl, user
If set to 1, running the english language set of assets.
ent_absbox (cmd) Flags: sv, cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_actornames (cmd) Flags: sv, cheat
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
ent_actornames_font Consolas Flags: sv, cl, rep, cheat
ent_actornames font name
ent_actornames_fontsize 24 Flags: sv, cl, rep, cheat
ent_actornames font size
ent_animgraph_debug (cmd) Flags: sv, cheat
Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_record (cmd) Flags: sv, cheat
Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_setvar (cmd) Flags: sv, cheat
Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_attachments (cmd) Flags: sv, cheat
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_autoaim (cmd) Flags: sv, cheat
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_bbox (cmd) Flags: sv, cheat
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_call (cmd) Flags: sv, cheat
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
ent_cancelpendingentfires (cmd) Flags: sv
Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_characterize (cmd) Flags: sv
Spew PVS debug info for entity
ent_clear_debug_overlays (cmd) Flags: sv, cheat
Clears all debug overlays
ent_create (cmd) Flags: sv, cheat, vconsole_fuzzy
Creates an entity of the given designer or subclass name where the player is looking.
ent_debug_anim (cmd) Flags: cl
Use the specified entity for animation debugging.
ent_find (cmd) Flags: sv, cheat
Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
ent_find_index (cmd) Flags: sv, cheat
Display data for entity matching specified index. Format: find_ent_index <index>
ent_fire (cmd) Flags: sv, cheat, vconsole_fuzzy
Usage: ent_fire <target> [action] [value] [delay]
ent_fire_output (cmd) Flags: sv, cheat, vconsole_fuzzy
Usage: ent_fire_output <target> [output name] [value] [delay]
ent_grab (cmd) Flags: sv, cheat
grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hierarchy (cmd) Flags: sv, cheat
Prints the entity hierarchy tree rooted at the specified ent(s)
ent_hitbox (cmd) Flags: sv, cheat
Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_info (cmd) Flags: sv, cheat
Usage: ent_info <class name>
ent_joints (cmd) Flags: sv, cheat
Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_kill (cmd) Flags: sv, cheat
Kills the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_list_report (cmd) Flags: sv
Reports all list of all entities in a map, one by one
ent_messages (cmd) Flags: sv, cheat
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages_draw false Flags: sv, cl, rep, cheat
Visualizes all entity input/output activity.
ent_name (cmd) Flags: sv, cheat
Displays the entity name
ent_orient (cmd) Flags: sv, cheat
Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles>
ent_picker (cmd) Flags: sv, cheat
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ent_pivot (cmd) Flags: sv, cheat
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_pivot_size 20 Flags: sv, a, cheat
ent_rbox (cmd) Flags: cl, cheat
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove (cmd) Flags: sv, cheat
Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove_all (cmd) Flags: sv, cheat
Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate (cmd) Flags: sv, cheat
Rotates an entity by a specified # of degrees
ent_scale (cmd) Flags: sv, cheat
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_scenehierarchy (cmd) Flags: sv, cheat
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dump (cmd) Flags: sv, cheat
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_select (cmd) Flags: sv, cheat
Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_setang (cmd) Flags: sv, cheat
Set entity angles
ent_setname (cmd) Flags: sv, cheat
Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_setpos (cmd) Flags: sv, cheat
Move entity to position
ent_show_contexts false Flags: sv, cheat
Show entity contexts in ent_text display
ent_show_damage (cmd) Flags: sv, cheat
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
ent_show_response_criteria (cmd) Flags: sv, cheat
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_showonlyattachment 0 Flags: sv, cheat
ent_skeleton (cmd) Flags: sv, cheat
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_skeleton_duration 0 Flags: sv, cl, rep, cheat
Duration of ent_skeleton display
ent_teleport (cmd) Flags: sv, cheat
Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text (cmd) Flags: sv, cheat
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text256 (cmd) Flags: sv, cheat
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_clear (cmd) Flags: sv, cheat
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_filter (cmd) Flags: sv, cheat
Set which ent_text filters you want:
ent_text_flags_active -1 Flags: sv, a, cheat
ent_text_no_name_really_i_mean_it false Flags: sv, cheat
ent_text_radius (cmd) Flags: sv, cheat
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_text_sticky_add (cmd) Flags: sv, cheat
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_clear (cmd) Flags: sv, cheat
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_dump (cmd) Flags: sv, cheat
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_sticky_remove (cmd) Flags: sv, cheat
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_ungrab (cmd) Flags: sv, cheat
un-grabs all objects
ent_vcollide_wireframe (cmd) Flags: sv, cheat
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_viewoffset (cmd) Flags: sv, cheat
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
entity_log_load_unserialize 0 Flags: sv, cl, rep, cheat
Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client
entity_lump_list (cmd) List all known entity lumps
entity_lump_spew (cmd) Dump the contents of an entity lump
entityreport (cmd) Flags: sv
Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
entitysummary (cmd) Flags: sv
Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by.
ents (cmd) Flags: sv
List server entities, sorted by spawn group
escape (cmd) Flags: clientcmd_can_execute
Escape key pressed.
exec (cmd) Flags: norecord
Execute a cfg file
exec_async (cmd) Flags: cheat, norecord
Execute a cfg file over time
execifexists (cmd) Flags: norecord
Execute a cfg file if file exists
execute_command_every_frame 0 Flags: cheat
explode (cmd) Flags: sv, cheat
Kills the player with explosive damage
explodevector (cmd) Flags: sv, cheat
Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fadein (cmd) Flags: sv, cheat
fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout (cmd) Flags: sv, cheat
fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff_damage_bullet_penetration 0 Flags: sv, cl, rep, release
If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
ff_damage_decoy_explosion false Flags: sv, cl, rep, release
Enables or disables team damage from decoy detonation
ff_damage_reduction_bullets 0.33 Flags: sv, cl, rep, release
How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade 0.85 Flags: sv, cl, rep, release
How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_grenade_self 1 Flags: sv, cl, rep, release
How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
ff_damage_reduction_other 0.4 Flags: sv, cl, rep, release
How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
find (cmd) Find concommands with the specified string in their name/help text.
findflags (cmd) Find concommands by flags.
firetarget (cmd) Flags: sv, cheat
firstperson (cmd) Flags: cl, execute_per_tick
Switch to firstperson camera.
fish_debug false Flags: cl, cheat
Show debug info for fish
fish_dormant false Flags: sv, rep, cheat
Turns off interactive fish behavior. Fish become immobile and unresponsive.
fog_color ... Default: -1.000000 -1.000000 -1.000000
Flags: cl, cheat
fog_colorskybox ... Default: -1.000000 -1.000000 -1.000000
Flags: cl, cheat
fog_enable true Flags: cl, cheat
Enable fog
fog_enableskybox true Flags: cl, cheat
fog_end -1 Flags: cl, cheat
fog_endskybox -1 Flags: cl, cheat
fog_hdrcolorscale -1 Flags: cl, cheat
fog_hdrcolorscaleskybox -1 Flags: cl, cheat
fog_maxdensity -1 Flags: cl, cheat
fog_maxdensityskybox -1 Flags: cl, cheat
fog_override 0 Flags: cl, cheat
Overrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_override_color (cmd) Flags: cheat
Sets the fog color override
fog_override_enable false Flags: cheat
Use fog_override convars instead of world fog data
fog_override_end 3500 Flags: cheat
fog_override_exponent 2 Flags: cheat
fog_override_max_density 0.4 Flags: cheat
fog_override_start 1000 Flags: cheat
fog_start -1 Flags: cl, cheat
fog_startskybox -1 Flags: cl, cheat
fov_cs_debug 0 Flags: cl, cheat
Sets the view fov if cheats are on.
fov_desired 75 Flags: cl, a, user
Sets the base field-of-view.
fp_trace (cmd) Toggle field path tracing to file
fps_max 400 Flags: a, release
Frame rate limiter. 0=no limit. Does not apply to dedicated server.
fps_max_tools 120 Flags: a
Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit.
fps_max_ui 120 Flags: a
Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server.
fs_clear_open_duplicate_times (cmd) Clear the list of files that have been opened.
fs_dump_open_duplicate_times (cmd) Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
fs_report_sync_opens 0 Flags: release
0:Off, 1:Always, 2:Not during load
fs_spew_readfieldlist (cmd) Flags: cheat
index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes
func_break_max_pieces 15 Flags: sv, a, rep
g_debug_angularsensor false Flags: sv, cheat
g_debug_constraint_sounds false Flags: sv, cheat
Enable debug printing about constraint sounds.
g_debug_ragdoll_visualize false Flags: cl, cheat
game_alias (cmd) Flags: release
Set the configuration of game type and mode based on game alias like 'deathmatch'.
game_mode 1 Flags: sv, cl, rep, release
The current game mode (based on game type). See GameModes.txt.
game_type 0 Flags: sv, cl, rep, release
The current game type. See GameModes.txt.
gameinstructor_dump_open_lessons (cmd) Flags: cl, cheat
Gives a list of all currently open lessons.
gameinstructor_dump_run_lesson_counts (cmd) Flags: cl, cheat
Gives a list of lessons that been completed or shown
gameinstructor_enable true Flags: cl, a, release
Display in game lessons that teach new players.
gameinstructor_find_errors false Flags: cl, cheat
Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessons (cmd) Flags: cl
Shuts down all open lessons and reloads them from the script file.
gameinstructor_teach_lesson (cmd) Flags: cl
Force a specific lesson to be triggered
gameinstructor_verbose 0 Flags: cl, cheat
Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson 0 Flags: cl, cheat
Display more verbose information for lessons have this name.
gameui_activate (cmd) Shows the game UI
gameui_allowescape (cmd) Escape key allowed to hide game UI
gameui_allowescapetoshow (cmd) Escape key allowed to show game UI
gameui_hide (cmd) Hides the game UI
gameui_preventescape (cmd) Escape key doesn't hide game UI
gameui_preventescapetoshow (cmd) Escape key doesn't show game UI
getpos (cmd) Flags: cl
dump position and angles to the console
getpos_exact (cmd) Flags: cl
dump origin and angles to the console
give (cmd) Flags: sv, vconsole_fuzzy
Give item to player. Arguments: <item_name>
givecurrentammo (cmd) Flags: sv, cheat
Give a supply of ammo for current weapon..
gl_clear_gray false Flags: cl, cheat
Clear the back buffer to gray every frame.
gl_clear_randomcolor false Flags: cl, cheat
Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set (cmd) Flags: sv, cheat
global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
glow_outline_width 6 Flags: cl, cheat
Width of glow outline effect in screen space.
glow_use_tolerance 0.85 Flags: cl, rep, cheat
god (cmd) Flags: sv, cheat
Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable.
gotv_theater_container 0 Flags: cl, release
Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
grep (cmd) grep line for pattern, print out matching lines only
groups (cmd) Flags: sv
Show status of all spawn groups.
handforce_inner 1 Flags: sv, cl, rep, cheat
handforce_outer 8 Flags: sv, cl, rep, cheat
handforce_scale 1.5 Flags: sv, cl, rep, cheat
headforce_inner 8 Flags: sv, cl, rep, cheat
headforce_outer 16 Flags: sv, cl, rep, cheat
headforce_strength 10 Flags: sv, cl, rep, cheat
healthshot_allow_use_at_full true Flags: sv, cl, rep, release
healthshot_health 50 Flags: sv, cl, rep, release
healthshot_healthboost_damage_multiplier 1 Flags: sv, rep, release
healthshot_healthboost_speed_multiplier 1 Flags: sv, cl, rep, release
healthshot_healthboost_time 0 Flags: sv, cl, rep, release
help (cmd) Find help about a convar/concommand.
hideconsole (cmd) Flags: norecord
Hide the console.
hidehud 0 Flags: cl, cheat
bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
hideoverviewmap (cmd) Flags: cl
Hides the overview map
hideradar (cmd) Flags: cl
Hides HUD radar
hint_panel_fadein 0.3 Flags: sv, cl, rep, cheat
hint_panel_fadeout 0.3 Flags: sv, cl, rep, cheat
hmd_anchor_rotate (cmd) Flags: cl
host_framerate 0 Flags: release
Set to lock per-frame time elapse.
host_timescale 1 Flags: rep, cheat
Prescale the clock by this amount.
host_timescale_dec (cmd) Flags: cheat
Decrement the timescale by one step
host_timescale_inc (cmd) Flags: cheat
Increment the timescale by one step
host_workshop_collection (cmd) Flags: sv
Host a workshop map collection as a mapgroup
host_workshop_map (cmd) Flags: sv
Get the latest version of the map and host it on this server.
host_writeconfig (cmd) Saves out the user config values.
hostage_debug 0 Flags: sv, cheat
Show hostage AI debug information
hostage_is_silent false Flags: sv, cheat
When set, the hostage won't play any code driven response rules lines
hostfile host.txt Flags: sv, release
The HOST file to load.
hostip 0 Flags: release
Host game server ip
hostname Partridge Flags: release
Hostname for server.
hostname_in_client_status false Flags: release
Show server hostname in client status.
hostport 27015 Flags: release
Host game server port
hud_fastswitch 0 Flags: cl, a
hud_reloadscheme (cmd) Flags: cl
Reloads hud layout and animation scripts.
hud_scaling 1 Flags: cl, a
Scales hud elements
hud_showtargetid true Flags: cl, a, per_user
Enables display of target names
hurtme (cmd) Flags: sv, cheat
Hurts the player. Arguments: <health to lose>
ic (cmd) Flags: cl
interp entity count
ik_debug_chain_to_filter_by 0 Flags: sv, cl, rep, cheat
ik_debug_fabrik_backwards_iteration_toggle (cmd)
ik_debug_fabrik_forwards_iteration_toggle (cmd)
ik_enable true Flags: cheat
Enable IK.
ik_hinge_debug_bone_index -1 Flags: sv, cl, rep, cheat
ime_hkl_info (cmd) Flags: norecord
Spew IME HKL info.
ime_info (cmd) Flags: norecord
Spew IME info.
ime_supported_info (cmd) Flags: norecord
Spew IME Supported info.
imgui_set_selection (cmd) Flags: sv, cheat
Sets ImGui selection
imgui_set_status_text (cmd) Flags: sv, cheat
Sets ImGui header status text
impulse (cmd) Flags: cl
Triggers impulse command
incrementvar (cmd) Flags: norecord
Increment specified convar value.
inferno_child_spawn_interval_multiplier 0.1 Flags: sv, cheat
Amount spawn interval increases for each child
inferno_child_spawn_max_depth 4 Flags: sv, rep, release
inferno_damage 40 Flags: sv, cheat
Damage per second
inferno_debug false Flags: sv, cheat
inferno_dlight_spacing 200 Flags: cl, cheat
Inferno dlights are at least this far apart
inferno_flame_lifetime 7 Flags: sv, rep, release
Average lifetime of each flame in seconds
inferno_flame_spacing 42 Flags: sv, cheat
Minimum distance between separate flame spawns
inferno_forward_reduction_factor 0.9 Flags: sv, cheat
inferno_friendly_fire_duration 6 Flags: sv, cheat
For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval 0.02 Flags: sv, cheat
Time between spawning flames for first fire
inferno_max_child_spawn_interval 0.5 Flags: sv, cheat
Largest time interval for child flame spawning
inferno_max_flames 16 Flags: sv, rep, release
Maximum number of flames that can be created
inferno_max_range 150 Flags: sv, rep, release
Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration 3 Flags: sv, cheat
Duration each new flame will attempt to spawn new flames
inferno_scorch_decals false Flags: sv, cheat
inferno_smoke_volume_density 0.1 Flags: sv, cheat
inferno_spawn_angle 45 Flags: sv, cheat
Angular change from parent
inferno_surface_offset 20 Flags: sv, cheat
inferno_velocity_decay_factor 0.2 Flags: sv, cheat
inferno_velocity_factor 0.003 Flags: sv, cheat
inferno_velocity_normal_factor 0 Flags: sv, cheat
input_button_code_is_scan_code true Flags: a
Bind keys based on keyboard position instead of key name
input_filter_relative_analog_inputs false Flags: cl, a
input_forceuser -1 Flags: cheat
Force user input to this split screen player.
instant_replay_goto_tick (cmd) Goto a direct timestamp of the replay
instant_replay_goto_tick_relative (cmd) Goto a direct timestamp of the replay
instant_replay_live (cmd) If in replay, jumps back to live
instant_replay_pause (cmd) Pauses instant replay.
instant_replay_resume (cmd) Resumes instant replay.
instant_replay_skip (cmd) Number of seconds to skip back to instant replay from current position
instant_replay_skip_live (cmd) Number of seconds to skip back to instant replay from live
instant_replay_timescale (cmd) Sets instant replay speed.
instant_replay_togglepause (cmd) Toggles instant replay.
invnext (cmd) Flags: cl, server_can_execute
invnextselect (cmd) Flags: cl, server_can_execute
invprev (cmd) Flags: cl, server_can_execute
invprevselect (cmd) Flags: cl, server_can_execute
ip 0 Flags: release
Overrides IP for multihomed hosts
iv_debug (cmd) Flags: cl
Spew interpolated var info for entity.
iv_debugbone 0 Flags: release
Debug bone name for interpolation spew of CAnimationState.
iv_interp (cmd) Flags: cl
Spew interpolated var info for entity.
iv_off (cmd) Flags: cl
Turn off all interpolation variable spew.
iv_on (cmd) Flags: cl
Spew both interpolated var debug info and history for entity.
joy_advanced false Flags: cl, a
joy_advaxisr 0 Flags: cl, a
joy_advaxisu 0 Flags: cl, a
joy_advaxisv 0 Flags: cl, a
joy_advaxisx 0 Flags: cl, a
joy_advaxisy 0 Flags: cl, a
joy_advaxisz 0 Flags: cl, a
joy_axisbutton_threshold 0.3 Flags: a
Analog axis range before a button press is registered.
joy_axisr_deadzone 0.15 Flags: a, per_user
joy_axisr_relative false Flags: a, per_user
joy_axisu_deadzone 0.15 Flags: a, per_user
joy_axisu_relative false Flags: a, per_user
joy_axisv_deadzone 0.15 Flags: a, per_user
joy_axisv_relative false Flags: a, per_user
joy_axisx_deadzone 0.15 Flags: a, per_user
joy_axisx_relative false Flags: a, per_user
joy_axisy_deadzone 0.15 Flags: a, per_user
joy_axisy_relative false Flags: a, per_user
joy_axisz_deadzone 0.15 Flags: a, per_user
joy_axisz_relative false Flags: a, per_user
joy_circle_correct_mode 1 Flags: cl, a, per_user
joy_circle_correct_mode_vehicle 2 Flags: cl, a, per_user
joy_display_input false Flags: cl, a
joy_forward_sensitivity 1 Flags: cl, a, per_user
joy_movement_stick false Flags: cl, a, per_user
Which stick controls movement (0 is left stick)
joy_name joystick Flags: cl, a
joy_pitch_sensitivity 3 Flags: cl, a, per_user
joy_pitchsensitivity 1 Flags: cl, a, per_user
joy_response_look 0 Flags: cl, a, per_user
joy_response_move 9 Flags: cl, a, per_user
joy_side_sensitivity 1 Flags: cl, a, per_user
joy_sidesensitivity 1 Flags: cl, a
joy_wingmanwarrior_centerhack false Flags: a
Wingman warrior centering hack.
joy_wingmanwarrior_turnhack false Flags: a
Wingman warrior hack related to turn axes.
joy_yaw_sensitivity 3 Flags: cl, a, per_user
joy_yawsensitivity -1 Flags: cl, a, per_user
joystick false Flags: cl, a
True if the joystick is enabled, false otherwise.
jpeg_screenshot (cmd) Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100].
key_findbinding (cmd) Find key bound to specified command string.
key_listboundkeys (cmd) List bound keys with bindings.
key_updatelayout (cmd) Updates game keyboard layout to current windows keyboard setting.
kick (cmd) Flags: norecord
Kick a player by name.
kickid (cmd) Flags: norecord
Kick a player by userid or uniqueid, with a message.
kickid_hltv (cmd) Flags: norecord
Kick a player by userid or uniqueid, with a message.
kill (cmd) Flags: sv, cheat
Kills the player with generic damage
killvector (cmd) Flags: sv, cheat
Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
labelled_debug_helper_arc_segments 20 Flags: sv, cl, rep, cheat
labelled_debug_helper_enabled true Flags: sv, cl, rep, cheat
labelled_debug_helper_scale 1 Flags: sv, cl, rep, cheat
labelled_debug_helper_show_position false Flags: sv, cl, rep, cheat
labelled_debug_helper_show_text true Flags: sv, cl, rep, cheat
labelled_debug_helper_skeleton_show_bone_names true Flags: sv, cl, rep, cheat
lastinv (cmd) Flags: cl, server_can_execute
launch_warmup_map (cmd) Flags: cl, norecord, clientcmd_can_execute
Launches warmup map
lb_shadow_map_culling true Flags: cheat
lb_show_light_fog_clipmap_cb_cost false Flags: cheat
Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost
lightquery_debug_direct_lighting true Flags: sv, cl, rep, cheat
lightquery_debug_indirect_lighting true Flags: sv, cl, rep, cheat
lightquery_debug_indirect_lighting_fast 0 Flags: sv, cl, rep, cheat
0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling
listdemo (cmd) List demo file contents.
listid (cmd) Lists banned users.
listip (cmd) List IP addresses on the ban list.
listissues (cmd) Flags: sv
List all the issues that can be voted on.
listRecentNPCSpeech (cmd) Flags: sv, norecord
Displays a list of the last 5 lines of speech from NPCs.
load (cmd) Flags: norecord, vconsole_fuzzy
Usage: load [save file name]
lobby_default_privacy_bits2 1 Flags: cl, a, release
Lobby default permissions (0: private, 1: public)
localization_quest_item_string_printout (cmd) Flags: cl
localization_quest_item_string_printout
lockMoveControllerRet false Flags: cl, a
log (cmd) Enables logging to file, console, and udp < on | off >.
log_color (cmd) Flags: norecord
Set the color of a logging channel.
log_dumpchannels (cmd) Flags: norecord
Dumps information about all logging channels.
log_flags (cmd) Flags: norecord
Set the flags on a logging channel.
log_level (cmd) Flags: norecord
Set the spew level of a logging channel.
log_verbosity (cmd) Flags: norecord
Set the verbosity of a logging channel.
logic_npc_counter_debug false Flags: sv, rep, cheat
lookatweapon (cmd) Flags: cl
loop_dump (cmd) Print the listeners of the current loop mode
lrucache_flush (cmd) Flushes the specified cache
lrucache_reset_stats (cmd) Resets stats for the specified CUtlLRUCaches (or all if none specified)
lrucache_set_size (cmd) Sets the specified cache to the specified size
lrucache_stats (cmd) Spews information about all CUtlLRUCaches
lua_report_memory (cmd)
m_pitch 0.022 Flags: cl, a, per_user
Mouse pitch factor.
m_yaw 0.022 Flags: cl, a, per_user
Mouse yaw factor.
map (cmd) Flags: vconsole_fuzzy, vconsole_set_focus
map <mapname> :Load a new map.
map_enable_background_maps (cmd) Flags: cl, cheat
Enables/disables portrait background maps
map_setbombradius (cmd) Flags: sv, cheat
Sets the bomb radius for the map.
map_showbombradius (cmd) Flags: sv, cheat
Shows bomb radius from the center of each bomb site and planted bomb.
map_showspawnpoints (cmd) Flags: sv
Shows player spawn points (red=invalid). Optionally pass in the duration.
mapgroup (cmd) Flags: sv, norecord
Specify a map group
mapoverview_allow_client_draw false Flags: cl, release
Allow a client to draw on the map overview
mapoverview_icon_scale 1 Flags: cl, a, release
Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
maps (cmd) Displays list of maps.
markup_group_ent_bbox (cmd) Flags: sv, cheat
markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group
markup_group_ent_text (cmd) Flags: sv, cheat
markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group
markup_group_spew (cmd) Flags: sv, cheat
Spew all current markup groups and their members
mat_clearshadercache (cmd) Clears the shader cache used for dynamic shader compile.
mat_colcorrection_forceentitiesclientside false Flags: cl, cheat
Forces color correction entities to be updated on the client
mat_disable_dynamic_shader_compile (cmd) Reloads all shaders from vcs files until the next time mat_reloadshaders is called
mat_disable_normal_mapping false Flags: cl, cheat
mat_fullbright 0 Flags: cheat
mat_lpv_luxels false Flags: cheat
mat_luxels false Flags: cheat
mat_max_lighting_complexity 8 Flags: cheat
mat_overdraw 0 Flags: cheat
Visualize overdraw
mat_overdraw_color ... Default: 0.075000 0.150000 0.300000
Flags: cheat
mat_print_dead_materials (cmd) Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi.
mat_print_error_materials (cmd) Print loaded materials that are using the error shader or material.
mat_print_expensive_materials (cmd) Print materials sorted by cost heuristic
mat_print_material_info (cmd) Print info about a specific material
mat_print_materials (cmd) Print loaded materials. Takes an optional substring as an argument.
mat_print_materials_last_frame (cmd) Print materials used last frame
mat_print_materials_unused (cmd) Print materials that have never been used
mat_print_modes (cmd) Print supported rendering modes.
mat_print_shader_info (cmd) Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument.
mat_print_shader_quality (cmd) Print current shader quality setting
mat_print_shaders (cmd) Print loaded shaders. Takes a substring as an argument.
mat_print_textures (cmd) Print loaded textures in alphabetical order. Takes an optional substring as an argument.
mat_print_textures_size (cmd) Print loaded textures in ascending size order. Takes an optional substring as an argument.
mat_print_textures_size_in_memory (cmd) Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument.
mat_reinitmaterials (cmd) Reinitializes all loaded materials, reloading their shaders.
mat_reloadmaterials (cmd) Reloads all materials. Takes an optional substring as an argument.
mat_reloadshaders (cmd) Reloads all shaders. Takes optional substrings of shader names to recompile as arguments.
mat_reset_material_costs (cmd) Reset material cost heuristic
mat_set_shader_quality (cmd) Force shader quality setting (valid values are 0 or 1)
mat_shading_complexity false Flags: cheat
Visualize shading complexity
mat_shading_complexity_color ... Default: 1.000000 0.500000 0.250000
Flags: cheat
mat_shading_complexity_max_instruction_count 1024 Flags: cheat
mat_shading_complexity_max_register_count 128 Flags: cheat
mat_tonemap_bloom_scale -1 Flags: cheat
mat_tonemap_bloom_start_value -1 Flags: cheat
mat_tonemap_csgo_bloom_scale -1 Flags: cheat
mat_tonemap_csgo_bloom_start_value -1 Flags: cheat
mat_tonemap_csgo_force_accelerate_exposure_down -1 Flags: cheat
mat_tonemap_csgo_force_average_lum_min -1 Flags: cheat
Override. Old default was 3.0
mat_tonemap_csgo_force_max -1 Flags: cheat
mat_tonemap_csgo_force_min -1 Flags: cheat
mat_tonemap_csgo_force_percent_bright_pixels -1 Flags: cheat
Override. Old value was 1.0
mat_tonemap_csgo_force_percent_target -1 Flags: cheat
Override. Old default was 45.
mat_tonemap_csgo_force_rate -1 Flags: cheat
mat_tonemap_csgo_force_scale 0 Flags: cheat
mat_tonemap_csgo_force_use_alpha -1 Flags: cheat
mat_tonemap_csgo_uncap_exposure false Flags: cheat
mat_tonemap_force_accelerate_exposure_down -1 Flags: cheat
mat_tonemap_force_average_lum_min -1 Flags: cheat
Override. Old default was 3.0
mat_tonemap_force_log_lum_max -1 Flags: cheat
mat_tonemap_force_log_lum_min -1 Flags: cheat
mat_tonemap_force_max -1 Flags: cheat
mat_tonemap_force_min -1 Flags: cheat
mat_tonemap_force_percent_bright_pixels -1 Flags: cheat
Override. Old value was 1.0
mat_tonemap_force_percent_target -1 Flags: cheat
Override. Old default was 45.
mat_tonemap_force_rate -1 Flags: cheat
mat_tonemap_force_scale 0 Flags: cheat
mat_tonemap_force_use_alpha -1 Flags: cheat
mat_tonemap_uncap_exposure 0 Flags: cheat
mat_wireframe 0 Flags: cheat
0=Off, 1=Surface Wireframe, 2=Transparent Wireframe
mem_compact (cmd) Compacts the heap
mem_dump (cmd) Dump memory stats to text file or <stdout>.
mem_test (cmd)
memory (cmd) Print memory stats.
menuselect (cmd) Flags: cl, clientcmd_can_execute
menuselect
mesh_calculate_curvature_smooth_invert false Flags: sv, cl, rep, cheat
mesh_calculate_curvature_smooth_pass_count 3 Flags: sv, cl, rep, cheat
mesh_calculate_curvature_smooth_weight 1 Flags: sv, cl, rep, cheat
mm_csgo_community_search_players_min 3 Flags: a, release
When performing CSGO community matchmaking look for servers with at least so many human players
mm_datacenter_debugprint (cmd) Shows information retrieved from data center
mm_debugprint (cmd) Show debug information about current matchmaking session
mm_dedicated_force_servers 0 Flags: release
Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
mm_dedicated_search_maxping 150 Flags: a
Longest preferred ping to dedicated servers for games
mm_queue_show_stats (cmd) Flags: cl, clientcmd_can_execute
Display global server stats
mm_server_search_lan_ports ... Default: 27015,27016,27017,27018,27019,27020
Flags: a, release
Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
mm_session_search_qos_timeout 15 Flags: release
mm_session_sys_kick_ban_duration 180 Flags: release
mm_session_sys_pkey 0 Flags: release
mobile_fps_increase_during_charging false Flags: a
MOBILE_FPS_CONTROL: If true we increase framerate limit while charging
mobile_fps_increase_during_touch true Flags: a
MOBILE_FPS_CONTROL: If true we increase framerate limit during touch
mobile_fps_limit 30 Flags: a
MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60
model_default_preview_sequence_name 0 Flags: sv, cl, a, rep
model_dump_convert_info (cmd) Flags: sv, cl, linked
Print model load-time conversion info
molotov_throw_detonate_time 2 Flags: sv, cl, rep, release
motdfile motd.txt Flags: sv, release
The MOTD file to load.
mouse_inverty false Flags: cl, a
movie_fixwave (cmd) Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_afterroundmoney 0 Flags: sv, cl, rep, release
amount of money awared to every player after each round
mp_anyone_can_pickup_c4 false Flags: sv, cl, rep, release
If set, everyone can pick up the c4, not just Ts.
mp_autokick true Flags: sv, rep, release
Kick idle/team-killing/team-damaging players
mp_autoteambalance true Flags: sv, nf, release
mp_backup_restore_list_files (cmd) Flags: sv, release
Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
mp_backup_restore_load_autopause true Flags: sv, release
Whether to automatically pause the match after restoring round data from backup
mp_backup_restore_load_file (cmd) Flags: sv, release
Loads player cash, KDA, scores and team scores; resets to the next round after the backup
mp_backup_round_auto true Flags: sv, release
If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
mp_backup_round_file backup Flags: sv, release
If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
mp_backup_round_file_last 0 Flags: sv, release
Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
mp_backup_round_file_pattern ... Default: %prefix%_round%round%.txt
Flags: sv, release
If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
mp_bot_ai_bt 0 Flags: sv, release
Use the specified behavior tree file to drive the bot behavior.
mp_bot_ai_bt_clear_cache (cmd) Flags: sv, release
Clears the cache for behavior tree files.
mp_buy_allow_grenades true Flags: sv, cl, rep, release
Whether players can purchase grenades from the buy menu or not.
mp_buy_allow_guns 255 Flags: sv, cl, rep, release
Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
mp_buy_anywhere 0 Flags: sv, cl, nf, rep, release
When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buy_during_immunity 0 Flags: sv, cl, nf, rep, release
When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
mp_buytime 20 Flags: sv, cl, rep, release
How many seconds after round start players can buy items for.
mp_c4_cannot_be_defused false Flags: sv, cl, rep, release
If set, the planted c4 cannot be defused.
mp_c4timer 40 Flags: sv, cl, nf, rep, release
how long from when the C4 is armed until it blows
mp_competitive_endofmatch_extra_time 15 Flags: sv, release
After a competitive match finishes rematch voting extra time is given for rankings.
mp_consecutive_loss_aversion 1 Flags: sv, rep, release
How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
mp_consecutive_loss_max 4 Flags: sv, rep, release
mp_coop_force_join_ct false Flags: sv, cl, rep, release
If set, real players will auto join CT on join.
mp_coopmission_bot_difficulty_offset 0 Flags: sv, rep, release
The difficulty offset modifier for bots during coop missions.
mp_coopmission_mission_number 0 Flags: sv, cl, rep, release
Which mission the map should run after it loads.
mp_coopterrorhunt_kill_add_time 10 Flags: sv, cl, rep, release
The number of seconds added to the clock when players get a kill.
mp_coopterrorhunt_num_enemies 20 Flags: sv, cl, rep, release
The number of enemies CTs have to hunt and kill.
mp_ct_default_grenades 0 Flags: sv, cl, rep, release
The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_ct_default_melee weapon_knife Flags: sv, cl, rep, release
The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
mp_ct_default_primary 0 Flags: sv, cl, rep, release
The default primary (rifle) weapon that the CTs will spawn with
mp_ct_default_secondary weapon_hkp2000 Flags: sv, cl, rep, release
The default secondary (pistol) weapon that the CTs will spawn with
mp_damage_headshot_only false Flags: sv, rep, release
Determines whether non-headshot hits do any damage.
mp_damage_scale_ct_body 1 Flags: sv, rep, release
Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_ct_head 1 Flags: sv, rep, release
Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_scale_t_body 1 Flags: sv, rep, release
Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
mp_damage_scale_t_head 1 Flags: sv, rep, release
Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
mp_damage_vampiric_amount 0 Flags: sv, rep, release
If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
mp_death_drop_breachcharge true Flags: sv, cl, rep, release
Drop breachcharge on player death
mp_death_drop_c4 true Flags: sv, cl, rep, release
Whether c4 is droppable
mp_death_drop_defuser true Flags: sv, cl, rep, release
Drop defuser on player death
mp_death_drop_grenade 2 Flags: sv, cl, rep, release
Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
mp_death_drop_gun 1 Flags: sv, cl, rep, release
Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_healthshot true Flags: sv, cl, rep, release
Drop healthshot on player death
mp_death_drop_taser true Flags: sv, cl, rep, release
Drop taser on player death
mp_deathcam_skippable true Flags: sv, rep, release
Determines whether a player can early-out of the deathcam.
mp_debug_timeouts (cmd) Flags: sv
Prints time outs to the console for debugging
mp_default_team_winner_no_objective -1 Flags: sv, cl, rep, release
If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
mp_defuser_allocation 0 Flags: sv, cl, rep, release
How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_disable_autokick (cmd) Flags: sv
Prevents a userid from being auto-kicked
mp_disconnect_kills_bots false Flags: sv, release
When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
mp_disconnect_kills_players true Flags: sv, release
When a player disconnects, kill them first (triggering item drops, stats, etc.)
mp_display_kill_assists true Flags: sv, cl, rep, release
Whether to display and score player assists
mp_dm_bonus_length_max 30 Flags: sv, rep, release
Maximum time the bonus time will last (in seconds)
mp_dm_bonus_length_min 30 Flags: sv, rep, release
Minimum time the bonus time will last (in seconds)
mp_dm_bonus_percent 50 Flags: sv, cl, rep, release
Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
mp_dm_bonus_respawn false Flags: sv, cl, rep, release
When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
mp_dm_bonusweapon_dogtags 0 Flags: sv, cl, rep, release
Additional dogtags to drop when making a kill with the bonus weapon
mp_dm_dogtag_score 0 Flags: sv, cl, rep, release
Points to award for picking up a dogtag in deathmatch.
mp_dm_kill_base_score 10 Flags: sv, cl, rep, release
Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
mp_dm_teammode 0 Flags: sv, cl, rep, release
In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score)
mp_dm_teammode_bonus_score 1 Flags: sv, cl, rep, release
Team deathmatch victory points to award for kill with bonus weapon
mp_dm_teammode_dogtag_score 0 Flags: sv, cl, rep, release
Team deathmatch victory points to award for collecting enemy dogtags
mp_dm_teammode_kill_score 1 Flags: sv, cl, rep, release
Team deathmatch victory points to award for enemy kill
mp_dm_time_between_bonus_max 40 Flags: sv, rep, release
Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dm_time_between_bonus_min 30 Flags: sv, rep, release
Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
mp_dogtag_despawn_on_killer_death true Flags: sv, rep, release
Whether dogtags should despawn when their killer dies
mp_dogtag_despawn_time 120 Flags: sv, rep, release
How many seconds dogtags should stay around before despawning automatically (0 = infinite)
mp_dogtag_pickup_rule 0 Flags: sv, rep, release
Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
mp_dronegun_stop false Flags: sv, cl, rep, release
if non-zero, stops AI on all droneguns.
mp_drop_grenade_enable true Flags: sv, release
Allows players to drop grenades.
mp_drop_knife_enable false Flags: sv, release
Allows players to drop knives.
mp_dump_timers (cmd) Flags: sv
Prints round timers to the console for debugging
mp_economy_reset_rounds 0 Flags: sv, cl, rep, release
Reset all player money every N rounds (0 for never)
mp_endmatch_votenextleveltime 20 Flags: sv, release
If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
mp_endmatch_votenextmap true Flags: sv, cl, rep, release
Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
mp_endmatch_votenextmap_keepcurrent true Flags: sv, cl, rep, release
If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
mp_endmatch_votenextmap_wargames_modes armsrace Flags: sv, release
Modes available for endmatch voting during War Games. Separate names with spaces.
mp_endmatch_votenextmap_wargames_nummaps 3 Flags: sv, release
Maximum number of maps to include in endmatch voting during War Games
mp_endmatch_votenextmap_wargames_nummodes 1 Flags: sv, release
Maximum number of other War Games to include in endmatch voting during War Games
mp_endwarmup_player_count 0 Flags: sv, cl, rep, release
Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
mp_equipment_reset_rounds 0 Flags: sv, cl, rep, release
Reset all player equipment every N rounds (0 for never)
mp_fists_replace_melee true Flags: sv, release
If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable
mp_footsteps_serverside true Flags: sv, release
Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
mp_force_pick_time 15 Flags: sv, cl, rep, release
The amount of time a player has on the team screen to make a selection before being auto-teamed
mp_forcecamera 1 Flags: sv, cl, rep, release
Restricts spectator modes for dead players
mp_fraglimit 0 Flags: sv, nf, release
mp_free_armor 0 Flags: sv, cl, rep, release
Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
mp_freezetime 15 Flags: sv, nf, rep, release
how many seconds to keep players frozen when the round starts
mp_friendlyfire true Flags: sv, cl, nf, rep, release
Allows team members to injure other members of their team
mp_ggprogressive_healthshot_killcount 3 Flags: sv, cl, rep, release
Grant healthshots in arms race after n kills
mp_ggprogressive_random_weapon_kills_needed 2 Flags: sv, cl, rep, release
If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
mp_ggprogressive_round_restart_delay 15 Flags: sv, cl, rep, release
Number of seconds to delay before restarting a round after a win in gungame progessive
mp_ggprogressive_use_random_weapons true Flags: sv, cl, rep, release
If set, selects random weapons from set categories for the progression order
mp_ggtr_always_upgrade false Flags: sv, cl, rep, release
Award this many upgrade points every round in demolition mode
mp_ggtr_bomb_defuse_bonus 1 Flags: sv, cl, rep, release
Number of bonus upgrades to award the CTs when they defuse a gun game bomb
mp_ggtr_bomb_detonation_bonus 1 Flags: sv, cl, rep, release
Number of bonus upgrades to award the Ts when they detonate a gun game bomb
mp_ggtr_bomb_pts_for_flash 4 Flags: sv, cl, rep, release
Kill points required in a round to get a bonus flash grenade
mp_ggtr_bomb_pts_for_he 3 Flags: sv, cl, rep, release
Kill points required in a round to get a bonus HE grenade
mp_ggtr_bomb_pts_for_molotov 5 Flags: sv, cl, rep, release
Kill points required in a round to get a bonus molotov cocktail
mp_ggtr_bomb_pts_for_upgrade 2 Flags: sv, cl, rep, release
Kill points required to upgrade a player's weapon
mp_ggtr_bomb_respawn_delay 0 Flags: sv, cl, rep, release
Number of seconds to delay before making the bomb available to a respawner in gun game
mp_ggtr_end_round_kill_bonus 1 Flags: sv, cl, rep, release
Number of bonus points awarded in Demolition Mode when knife kill ends round
mp_ggtr_last_weapon_kill_ends_half false Flags: sv, cl, rep, release
End the half and give a team round point when a player makes a kill using the final weapon
mp_ggtr_num_rounds_autoprogress 3 Flags: sv, cl, rep, release
Upgrade the player's weapon after this number of rounds without upgrading
mp_give_player_c4 true Flags: sv, cl, rep, release
Whether this map should spawn a c4 bomb for a player or not.
mp_global_damage_per_second 0 Flags: sv, rep, release
If above 0, deal non-lethal damage to players over time.
mp_guardian_add_bounds_pt (cmd) Flags: sv
mp_guardian_add_bounds_pt
mp_guardian_add_player_spawn_pt (cmd) Flags: sv
mp_guardian_add_player_spawn_pt
mp_guardian_ai_bt_difficulty_adjust_wave_interval 1 Flags: sv, rep, release
Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees.
mp_guardian_ai_bt_difficulty_cap_beginning_round 2 Flags: sv, rep, release
Starting this round a difficulty cap will be applied to the bots.
mp_guardian_ai_bt_difficulty_initial_value 2 Flags: sv, rep, release
Starting difficulty level for the gardian bots.
mp_guardian_ai_bt_difficulty_max_next_level_bots 3 Flags: sv, rep, release
How many bots to increase difficulty per wave - this many easier bots will get harder.
mp_guardian_bomb_plant_add_bounds_pt (cmd) Flags: sv
mp_guardian_bomb_plant_add_bounds_pt
mp_guardian_bomb_plant_clear_all_bounds (cmd) Flags: sv
mp_guardian_bomb_plant_clear_all_bounds
mp_guardian_bomb_plant_custom_x_mark_location 0 Flags: sv, cl, rep, release
x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries.
mp_guardian_bomb_plant_emit_bounds_config (cmd) Flags: sv
mp_guardian_bomb_plant_emit_bounds_config
mp_guardian_bomb_plant_new_bounds (cmd) Flags: sv
mp_guardian_bomb_plant_new_bounds
mp_guardian_bot_money_per_wave 800 Flags: sv, rep, release
The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
mp_guardian_clear_all_bounds (cmd) Flags: sv
mp_guardian_clear_all_bounds
mp_guardian_clear_all_player_spawns (cmd) Flags: sv
mp_guardian_clear_all_player_spawns
mp_guardian_emit_bounds_config (cmd) Flags: sv
mp_guardian_emit_bounds_config
mp_guardian_force_collect_hostages_timeout 50 Flags: sv, release
Force bots to collect hostages after this amount of time if no enemy has been seen.
mp_guardian_give_random_grenades_to_bots true Flags: sv, release
If set guardian bots will be given grenades at the beginning of the wave.
mp_guardian_loc_string_hud ... Default: #guardian_mission_type_kills
Flags: sv, cl, rep, release
Loc string token to use on hud for this mission, otherwise default to kills with weapon.
mp_guardian_loc_weapon 0 Flags: sv, cl, rep, release
Override to weapon dialog var applied to UI
mp_guardian_new_bounds (cmd) Flags: sv
mp_guardian_new_bounds
mp_guardian_player_dist_max 2000 Flags: sv, rep, release
The maximum distance a player is allowed to get from the bombsite before they're killed.
mp_guardian_player_dist_min 1300 Flags: sv, rep, release
The distance at which we start to warn a player when they are too far from the guarded bombsite.
mp_guardian_shoot_point (cmd) Flags: sv
mp_guardian_shoot_point
mp_guardian_special_kills_needed 10 Flags: sv, rep, release
The number of kills needed with a specific weapon.
mp_guardian_special_weapon_needed awp Flags: sv, rep, release
The weapon that needs to be used to increment the kills needed to complete the mission.
mp_guardian_target_site -1 Flags: sv, release
If set to the index of a bombsite, will cause random spawns to be only created near that site.
mp_halftime true Flags: sv, cl, rep, release
Determines whether the match switches sides in a halftime event.
mp_halftime_duration 15 Flags: sv, cl, rep, release
Target number of seconds that halftime lasts; shortened if team intros are active
mp_halftime_pausematch 0 Flags: sv, cl, rep, release
Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
mp_halftime_pausetimer 0 Flags: sv, cl, rep, release
Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
mp_heavyassaultsuit_aimpunch true Flags: sv, cl, rep, release
How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
mp_heavyassaultsuit_cooldown 5 Flags: sv, cl, rep, release
Determines cooldown of purchase.
mp_heavyassaultsuit_deploy_timescale 0.8 Flags: sv, cl, rep, release
How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
mp_heavyassaultsuit_speed 130 Flags: sv, cl, rep, release
The max speed of a player when they are wearing the heavy assault suit
mp_heavybot_damage_reduction_scale 1 Flags: sv, cl, rep, release
How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
mp_hostages_max 2 Flags: sv, rep, release
Maximum number of hostages to spawn.
mp_hostages_rescuetime 1 Flags: sv, cl, rep, release
Additional time added to round time if a hostage is reached by a CT.
mp_hostages_run_speed_modifier 1 Flags: sv, rep, release
Default is 1.0, slow down hostages by setting this to < 1.0.
mp_hostages_spawn_farthest false Flags: sv, rep, release
When enabled will consistently force the farthest hostages to spawn.
mp_hostages_spawn_force_positions 0 Flags: sv, rep, release
Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
mp_hostages_spawn_force_positions_xyz 0 Flags: sv, rep, release
Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2'
mp_hostages_spawn_same_every_round true Flags: sv, rep, release
0 = spawn hostages randomly every round, 1 = same spawns for entire match.
mp_hostages_takedamage false Flags: sv, cl, rep, release
Whether or not hostages can be hurt.
mp_humanteam any Flags: sv, rep, release
Restricts human players to a single team {any, CT, T}
mp_ignore_round_win_conditions false Flags: sv, rep, release
Ignore conditions which would end the current round
mp_items_prohibited 0 Flags: sv, cl, rep, release
Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
mp_join_grace_time 0 Flags: sv, cl, rep, release
Number of seconds after round start to allow a player to join a game
mp_limitteams 2 Flags: sv, nf, rep, release
Max # of players 1 team can have over another (0 disables check)
mp_logdetail 0 Flags: sv, release
Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
mp_logdetail_items false Flags: sv, release
Logs a line any time a player acquires or loses an item.
mp_logdistance_2d 250 Flags: sv, release
Enables distance logging every so many units
mp_logdistance_sec 15 Flags: sv, release
Enables distance logging every so many seconds
mp_logloadouts true Flags: sv, release
Enables distance logging with full loadouts
mp_logmoney false Flags: sv, release
Enables money logging. Values are: 0=off, 1=on
mp_match_can_clinch true Flags: sv, cl, rep, release
Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
mp_match_end_changelevel false Flags: sv, cl, rep, release
At the end of the match, perform a changelevel even if next map is the same
mp_match_end_restart false Flags: sv, cl, rep, release
At the end of the match, perform a restart instead of loading a new map
mp_match_restart_delay 25 Flags: sv, cl, rep, release
Time (in seconds) until a match restarts.
mp_max_armor 2 Flags: sv, cl, rep, release
Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
mp_maxmoney 16000 Flags: sv, cl, rep, release
maximum amount of money allowed in a player's account
mp_maxrounds 30 Flags: sv, cl, nf, rep, release
max number of rounds to play before server changes maps
mp_min_halftime_duration 8.5 Flags: sv, cl, rep, release
Minimum number of seconds that halftime lasts even if team intros are active
mp_only_cts_rescue_hostages true Flags: sv, rep, release
mp_overtime_enable false Flags: sv, cl, rep, release
If a match ends in a tie, use overtime rules to determine winner
mp_overtime_halftime_pausetimer 0 Flags: sv, cl, rep, release
If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
mp_overtime_maxrounds 6 Flags: sv, cl, rep, release
When overtime is enabled play additional rounds to determine winner
mp_overtime_startmoney 10000 Flags: sv, cl, rep, release
Money assigned to all players at start of every overtime half
mp_pause_match (cmd) Flags: sv
Pause the match in the next freeze time
mp_plant_c4_anywhere false Flags: sv, cl, rep, release
mp_playercashawards true Flags: sv, cl, rep, release
Players can earn money by performing in-game actions
mp_playerid 0 Flags: sv, cl, rep, release
Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_playerid_delay 0.4 Flags: sv, cl, rep, release
Number of seconds to delay showing information in the status bar
mp_playerid_hold 0.1 Flags: sv, cl, rep, release
Number of seconds to keep showing old information in the status bar
mp_randomspawn 0 Flags: sv, cl, rep, release
Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
mp_randomspawn_dist 0 Flags: sv, cl, rep, release
If using mp_randomspawn, determines whether to test distance when selecting this spot.
mp_randomspawn_los false Flags: sv, cl, rep, release
If using mp_randomspawn, determines whether to test Line of Sight when spawning.
mp_require_gun_use_to_acquire false Flags: sv, release
Whether guns must be +used to acquire or default is touch-to-pickup
mp_respawn_immunitytime -1 Flags: sv, cl, rep, release
How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity.
mp_respawn_on_death_ct false Flags: sv, cl, rep, release
When set to 1, counter-terrorists will respawn after dying.
mp_respawn_on_death_t false Flags: sv, cl, rep, release
When set to 1, terrorists will respawn after dying.
mp_respawnwavetime_ct 10 Flags: sv, cl, rep, release
Time between respawn waves for CTs.
mp_respawnwavetime_t 10 Flags: sv, cl, rep, release
Time between respawn waves for Terrorists.
mp_restartgame 0 Flags: sv, release
If non-zero, game will restart in the specified number of seconds
mp_retake_ct_count 4 Flags: sv, cl, rep, release
Number of CT's when playing retakes.
mp_retake_ct_loadout_bonus_card ... Default: #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
Flags: sv, cl, rep, release
CT bonus card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_bonus_card_availability 1,2 Flags: sv, cl, rep, release
CT bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_ct_loadout_default_pistol_round ... Default: 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4
Flags: sv, cl, rep, release
CT Loadouts for default pistol round when playing bomb site retake.
mp_retake_ct_loadout_enemy_card ... Default: #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2
Flags: sv, cl, rep, release
CT enemy card for full buy round when playing bomb site retake.
mp_retake_ct_loadout_full_buy_round ... Default: 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3
Flags: sv, cl, rep, release
CT Loadouts for full buy round when playing bomb site retake.
mp_retake_ct_loadout_light_buy_round ... Default: 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0
Flags: sv, cl, rep, release
CT Loadouts for force buy round when playing bomb site retake.
mp_retake_ct_loadout_upgraded_pistol_round ... Default: 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4
Flags: sv, cl, rep, release
CT Loadouts for upgraded pistol round when playing bomb site retake.
mp_retake_max_consecutive_rounds_same_target_site 2 Flags: sv, cl, rep, release
Limit the number of consecutive rounds targeting the same site.
mp_retake_t_count 3 Flags: sv, cl, rep, release
Number of terrorists when playing retakes.
mp_retake_t_loadout_bonus_card ... Default: #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4
Flags: sv, cl, rep, release
T bonus card for full buy round when playing bomb site retake.
mp_retake_t_loadout_bonus_card_availability 1,1,2 Flags: sv, cl, rep, release
T bonus card availability pattern for full buy round when playing bomb site retake.
mp_retake_t_loadout_default_pistol_round ... Default: 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4
Flags: sv, cl, rep, release
T Loadouts for default pistol round when playing bomb site retake.
mp_retake_t_loadout_enemy_card ... Default: #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2
Flags: sv, cl, rep, release
T enemy card for full buy round when playing bomb site retake.
mp_retake_t_loadout_full_buy_round ... Default: 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3
Flags: sv, cl, rep, release
T Loadouts for full buy round when playing bomb site retake.
mp_retake_t_loadout_light_buy_round ... Default: 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2
Flags: sv, cl, rep, release
T Loadouts for force buy round when playing bomb site retake.
mp_retake_t_loadout_upgraded_pistol_round ... Default: 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3
Flags: sv, cl, rep, release
T Loadouts for upgraded pistol round when playing bomb site retake.
mp_round_restart_delay 7 Flags: sv, cl, rep, release
Number of seconds to delay before restarting a round after a win
mp_roundtime 1.92 Flags: sv, nf, rep, release
How many minutes each round takes.
mp_roundtime_defuse 1.92 Flags: sv, nf, rep, release
How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
mp_roundtime_deployment 5 Flags: sv, release
How many minutes deployment for coop mission takes.
mp_roundtime_hostage 1.92 Flags: sv, nf, rep, release
How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
mp_scrambleteams (cmd) Flags: sv
Scramble the teams and restart the game
mp_shield_speed_deployed 170 Flags: sv, cl, rep, release
The max speed of a player when they have a shield deployed
mp_shield_speed_holstered 200 Flags: sv, cl, rep, release
The max speed of a player when they have a shield holstered
mp_shorthanded_cash_bonus_ignore_kicked true Flags: sv, cl, rep, release
Determines whether kicked players are included in the assessment for short-handedness
mp_shorthanded_cash_bonus_round_delay 2 Flags: sv, cl, rep, release
number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus
mp_solid_teammates 1 Flags: sv, cl, rep, release
How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
mp_spawnprotectiontime 5 Flags: sv, rep, release
Kick players who team-kill within this many seconds of a round restart.
mp_spec_swapplayersides false Flags: sv, cl, rep, release
Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
mp_spectators_max 2 Flags: sv, cl, rep, release
How many spectators are allowed in a match.
mp_starting_losses 1 Flags: sv, rep, release
Determines what the initial loss streak is.
mp_startmoney 800 Flags: sv, cl, rep, release
amount of money each player gets when they reset
mp_suicide_penalty true Flags: sv, release
Punish players for suicides
mp_swapteams (cmd) Flags: sv
Swap the teams and restart the game
mp_t_default_grenades 0 Flags: sv, cl, rep, release
The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
mp_t_default_melee weapon_knife Flags: sv, cl, rep, release
The default melee weapon that the Ts will spawn with
mp_t_default_primary 0 Flags: sv, cl, rep, release
The default primary (rifle) weapon that the Ts will spawn with
mp_t_default_secondary weapon_glock Flags: sv, cl, rep, release
The default secondary (pistol) weapon that the Ts will spawn with
mp_tagging_scale 1 Flags: sv, rep, release
Scalar for player tagging modifier when hit. Lower values for greater tagging.
mp_taser_recharge_time -1 Flags: sv, cl, rep, release
Determines recharge time for taser. -1 = disabled.
mp_td_dmgtokick 300 Flags: sv, rep, release
The damage threshhold players have to exceed in a match to get kicked.
mp_td_dmgtowarn 200 Flags: sv, rep, release
The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
mp_td_spawndmgthreshold 50 Flags: sv, rep, release
The damage threshold players have to exceed at the start of the round to be warned/kick.
mp_tdm_healthshot_killcount 3 Flags: sv, cl, rep, release
Grant healthshots in team deathmatch after n kills
mp_team_intro_time 6.5 Flags: sv, nf, rep, release
How many seconds for team intro
mp_team_timeout_max 1 Flags: sv, cl, rep, release
Number of timeouts each team gets per match.
mp_team_timeout_time 60 Flags: sv, cl, rep, release
Duration of each timeout.
mp_teamcashawards true Flags: sv, cl, rep, release
Teams can earn money by performing in-game actions
mp_teamflag_1 0 Flags: sv, release
Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
mp_teamflag_2 0 Flags: sv, release
Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
mp_teamlogo_1 0 Flags: sv, release
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teamlogo_2 0 Flags: sv, release
Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
mp_teammatchstat_1 0 Flags: sv, release
A non-empty string sets first team's match stat.
mp_teammatchstat_2 0 Flags: sv, release
A non-empty string sets second team's match stat.
mp_teammatchstat_cycletime 45 Flags: sv, release
Cycle match stats after so many seconds
mp_teammatchstat_holdtime 5 Flags: sv, release
Decide on a match stat and hold it additionally for at least so many seconds
mp_teammatchstat_txt 0 Flags: sv, release
A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
mp_teammates_are_enemies false Flags: sv, cl, nf, rep, release
When set, your teammates act as enemies and all players are valid targets.
mp_teamname_1 0 Flags: sv, release
A non-empty string overrides the first team's name.
mp_teamname_2 0 Flags: sv, release
A non-empty string overrides the second team's name.
mp_teamprediction_pct 0 Flags: sv, release
A value between 1 and 99 will show predictions in favor of CT team.
mp_teamprediction_txt ... Default: #SFUIHUD_Spectate_Predictions
Flags: sv, release
A value between 1 and 99 will set predictions in favor of first team.
mp_teamscore_1 0 Flags: sv, release
A non-empty string for best-of-N maps won by the first team.
mp_teamscore_2 0 Flags: sv, release
A non-empty string for best-of-N maps won by the second team.
mp_teamscore_max 0 Flags: sv, release
How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
mp_technical_timeout_duration_s 120 Flags: sv, cl, rep, release
How many seconds is a full technical timeout?
mp_technical_timeout_per_team 1 Flags: sv, cl, rep, release
How many technical timeouts are there per team?
mp_timelimit 0 Flags: sv, cl, nf, rep, release
game time per map in minutes
mp_tkpunish 0 Flags: sv, rep, release
Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
mp_unpause_match (cmd) Flags: sv
Resume the match
mp_use_respawn_waves 0 Flags: sv, cl, rep, release
When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
mp_verbose_changelevel_spew 1 Flags: sv, cl, rep, release
mp_warmup_end (cmd) Flags: sv
End warmup immediately.
mp_warmup_offline_enabled false Flags: sv, cl, rep, release
Whether or not to do a warmup period at the start of a match in an offline (bot) match.
mp_warmup_online_enabled true Flags: sv, cl, rep, release
Whether or not to do a warmup period at the start of an online match.
mp_warmup_pausetimer 0 Flags: sv, cl, rep, release
Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
mp_warmup_start (cmd) Flags: sv
Start warmup.
mp_warmuptime 300 Flags: sv, cl, rep, release
How long the warmup period lasts. Changing this value resets warmup.
mp_warmuptime_all_players_connected 60 Flags: sv, cl, rep, release
Warmup time to use when all players have connected. 0 to disable.
mp_weapon_melee_touch_time_after_hit 5 Flags: sv, cheat, release
mp_weapon_next_owner_touch_time 1.3 Flags: sv, cheat, release
mp_weapon_prev_owner_touch_time 1.5 Flags: sv, cheat, release
mp_weapon_self_inflict_amount 0 Flags: sv, rep, release
If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
mp_weapons_allow_heavy -1 Flags: sv, cl, rep, release
Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_heavyassaultsuit false Flags: sv, cl, rep, release
Determines whether heavyassaultsuit is permitted.
mp_weapons_allow_map_placed true Flags: sv, cl, rep, release
If this convar is set, when a match starts, the game will not delete weapons placed in the map.
mp_weapons_allow_pistols -1 Flags: sv, cl, rep, release
Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_rifles -1 Flags: sv, cl, rep, release
Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_smgs -1 Flags: sv, cl, rep, release
Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
mp_weapons_allow_typecount 5 Flags: sv, cl, rep, release
Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
mp_weapons_allow_zeus 5 Flags: sv, cl, rep, release
Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
mp_weapons_glow_on_ground false Flags: sv, cl, rep, release
If this convar is set, weapons on the ground will have a glow around them.
mp_weapons_max_gun_purchases_per_weapon_per_match -1 Flags: sv, cl, rep, release
Max number of times a player may purchase any weapon per match
mp_win_panel_display_time 3 Flags: sv, cl, rep, release
The amount of time to show the win panel between matches / halfs
multvar (cmd) Flags: norecord
Multiply specified convar value.
name Partridge Flags: a, per_user
nav_add_to_selected_set (cmd) Flags: sv, cheat
Add current area to the selected set.
nav_add_to_selected_set_by_id (cmd) Flags: sv, cheat
Add specified area id to the selected set.
nav_avoid (cmd) Flags: sv, cheat
Toggles the 'avoid this area when possible' flag used by the AI system.
nav_avoid_obstacles true Flags: sv, cheat
nav_begin_deselecting (cmd) Flags: sv, cheat
Start continuously removing from the selected set.
nav_begin_drag_deselecting (cmd) Flags: sv, cheat
Start dragging a selection area.
nav_begin_drag_selecting (cmd) Flags: sv, cheat
Start dragging a selection area.
nav_begin_selecting (cmd) Flags: sv, cheat
Start continuously adding to the selected set.
nav_bfs_debug 0 Flags: sv, cheat
nav_check_connectivity (cmd) Flags: sv, cheat
Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
nav_clear_attribute (cmd) Flags: sv, cheat
Remove given nav attribute from all areas in the selected set.
nav_clear_attributes (cmd) Flags: sv, cheat
Clear all nav attributes of selected area.
nav_clear_selected_set (cmd) Flags: sv, cheat
Clear the selected set.
nav_corner_adjust_adjacent 18 Flags: cheat
radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_curve_alt false Flags: sv, cheat
nav_curve_iter 0 Flags: sv, cheat
nav_curve_lock -1 Flags: sv, cheat
nav_curve_max_step 10 Flags: sv, cheat
nav_curve_set -1 Flags: sv, cheat
nav_curve_step 0.02 Flags: sv, cheat
nav_debug_blocked false Flags: sv, cheat
nav_delete (cmd) Flags: sv, cheat
Deletes the currently highlighted Area.
nav_delete_all_hull (cmd) Flags: sv, cheat
Deletes all areas with given hull category.
nav_delete_marked (cmd) Flags: sv, cheat
Deletes the currently marked Area (if any).
nav_disconnect (cmd) Flags: sv, cheat
To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
nav_draw_area_filled true Flags: sv, cheat
nav_draw_area_ground false Flags: sv, cheat
nav_draw_area_ztest false Flags: sv, cheat
nav_draw_attribute_dynamic 0 Flags: sv, cheat
Draw all nav areas with this dynamic attribute
nav_draw_attribute_game 0 Flags: sv, cheat
Draw all nav areas with this game attribute
nav_draw_blocked true Flags: sv, cheat
nav_draw_blocked_connections false Flags: sv, cheat
nav_draw_connected_area_radius 1000 Flags: sv, cheat
nav_draw_connections false Flags: sv, cheat
nav_draw_dangerareas false Flags: sv, cheat
nav_draw_externally_created false Flags: sv, cheat
nav_draw_hidingspots false Flags: sv, cheat
nav_draw_hull_support false Flags: sv, cheat
nav_draw_indices false Flags: sv, cheat
nav_draw_inset_margin 0 Flags: sv, cheat
nav_draw_jump_links false Flags: sv, cheat
nav_draw_limit 300 Flags: sv, cheat
The maximum number of areas to draw in edit mode
nav_draw_link_alignment false Flags: sv, cheat
nav_draw_links false Flags: sv, cheat
nav_draw_markup true Flags: sv, cheat
nav_draw_markup_offset 4 Flags: sv, cheat
nav_draw_mesh true Flags: sv, cheat
nav_draw_mesh_grid false Flags: sv, cheat
Draw the mesh's spatial grid structure around the edit cursor position.
nav_draw_mesh_offset 1 Flags: sv, cheat
Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground
nav_draw_should_be_destroyed false Flags: sv, cheat
nav_draw_space_bounds false Flags: sv, cheat
nav_draw_space_fly false Flags: sv, cheat
nav_draw_space_neighbors false Flags: sv, cheat
nav_draw_space_portals false Flags: sv, cheat
nav_draw_space_swim false Flags: sv, cheat
nav_draw_split_by_nav_link_mgr false Flags: sv, cheat
nav_draw_split_by_obstacle_mgr false Flags: sv, cheat
nav_draw_vert_hotspots false Flags: sv, cheat
nav_draw_vertex_normal false Flags: sv, cheat
nav_edit 0 Flags: sv, cheat
Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_edit_validate false Flags: sv, cheat
Validate navmesh structures.
nav_end_deselecting (cmd) Flags: sv, cheat
Stop continuously removing from the selected set.
nav_end_drag_deselecting (cmd) Flags: sv, cheat
Stop dragging a selection area.
nav_end_drag_selecting (cmd) Flags: sv, cheat
Stop dragging a selection area.
nav_end_selecting (cmd) Flags: sv, cheat
Stop continuously adding to the selected set.
nav_gen_add_jumps true Flags: cheat
nav_gen_agent_radius_buffer 0.75 Flags: cheat
Buffer to add to agent radius before passing to nav gen
nav_gen_clip_polys_to_clearance true Flags: cheat
nav_gen_clip_polys_to_clearance_debug false Flags: cheat
nav_gen_connect_allow_multiple true Flags: cheat
nav_gen_connect_angle 0.75 Flags: cheat
nav_gen_connect_angle_ignore_z true Flags: cheat
nav_gen_connect_dist_a 1 Flags: cheat
nav_gen_connect_dist_b 1.5 Flags: cheat
nav_gen_connect_dist_z_mult 0.5 Flags: cheat
nav_gen_connect_overlap 0.5 Flags: cheat
nav_gen_degen_limit 0.001 Flags: cheat
nav_gen_false false Flags: cheat
Always false
nav_gen_island_removal false Flags: cheat
nav_gen_island_removal_all_hulls true Flags: cheat
nav_gen_join_nonzup true Flags: cheat
nav_gen_jump_connection_min_overlap_ratio 0.1 Flags: cheat
Minimum edge overlap required for jump connection consideration as a percentage of agent radius
nav_gen_markup_split_expand 2 Flags: cheat
nav_gen_markup_split_tol_base 1 Flags: cheat
nav_gen_markup_split_tol_nonav 1 Flags: cheat
nav_gen_markup_split_tol_nonentity 8 Flags: cheat
nav_gen_match_ground false Flags: cheat
nav_gen_max_bottleneck_width 128 Flags: cheat
nav_gen_max_bottleneck_width_do_clip true Flags: cheat
nav_gen_max_edge_len 512 Flags: cheat
nav_gen_max_edge_len_do_clip true Flags: cheat
nav_gen_max_edge_len_split_tol 24 Flags: cheat
nav_gen_opt_to_quads true Flags: cheat
nav_gen_opt_to_quads_angle_limit 8 Flags: cheat
nav_gen_opt_to_quads_num_steps 6 Flags: cheat
nav_gen_opt_to_quads_planar_deviation_limit 4 Flags: cheat
nav_gen_opt_to_quads_se_limit_end 0.1 Flags: cheat
nav_gen_opt_to_quads_se_limit_start 0.000010 Flags: cheat
nav_gen_opt_to_quads_weld_limit_end 0.01 Flags: cheat
nav_gen_opt_to_quads_weld_limit_start 0 Flags: cheat
nav_gen_remove_vertical_polys true Flags: cheat
nav_gen_split_boundary_polys false Flags: cheat
nav_gen_split_multi_connection_polys true Flags: cheat
nav_gen_split_multi_connection_polys_tol 0.01 Flags: cheat
nav_gen_tr_max_acceptable_cost_1 900 Flags: cheat
nav_gen_tr_max_acceptable_cost_2 900 Flags: cheat
nav_gen_tri_reduce_all false Flags: cheat
nav_gen_true true Flags: cheat
Always true
nav_gen_vertical_limit 88 Flags: cheat
nav_genrt_debug false Flags: sv, cheat
nav_genrt_no_splice false Flags: sv, cheat
nav_genrt_no_split false Flags: sv, cheat
nav_genrt_step -1 Flags: sv, cheat
nav_lower_drag_volume_max (cmd) Flags: sv, cheat
Lower the top of the drag select volume.
nav_lower_drag_volume_min (cmd) Flags: sv, cheat
Lower the bottom of the drag select volume.
nav_mark (cmd) Flags: sv, cheat
Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute (cmd) Flags: sv, cheat
Set nav attribute for all areas in the selected set.
nav_max_view_distance 0 Flags: sv, cheat
Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length 64 Flags: cheat
nav_obstacle_genrt false Flags: sv, cheat
nav_obstacle_validate false Flags: sv, cheat
nav_obstruction_draw 0 Flags: sv, cheat
nav_obstruction_draw_change false Flags: sv, cheat
nav_obstruction_draw_dist -1 Flags: sv, cheat
nav_obstruction_draw_fail_block false Flags: sv, cheat
nav_path_debug false Flags: sv, cheat
nav_path_debug_compute_with_open_goal 0 Flags: sv, cheat
nav_path_draw_areas false Flags: sv, cheat
nav_path_draw_arrow true Flags: sv, cheat
nav_path_draw_climb_segments true Flags: sv, cheat
nav_path_draw_connected_areas false Flags: sv, cheat
nav_path_draw_ground_segments true Flags: sv, cheat
nav_path_draw_jump_segments true Flags: sv, cheat
nav_path_draw_ladder_segments true Flags: sv, cheat
nav_path_draw_link_segments true Flags: sv, cheat
nav_path_draw_tick 0 Flags: sv, cheat
nav_path_fixup_climb_up_segments true Flags: sv, cheat
nav_path_fixup_gap_segments false Flags: sv, cheat
nav_path_jump_process_debug false Flags: sv, cheat
nav_path_optimize true Flags: sv, cheat
nav_path_optimize_portals true Flags: sv, cheat
nav_path_optimizer_debug 0 Flags: sv, cheat
nav_path_record_draw_last_fail false Flags: sv, cheat
nav_path_record_enable 1 Flags: sv, cheat
nav_pathfind_debug_draw 0 Flags: sv, cheat
nav_pathfind_debug_draw_costs false Flags: sv, cheat
nav_pathfind_debug_draw_errors 0 Flags: sv, cheat
nav_pathfind_debug_draw_total_costs false Flags: sv, cheat
nav_pathfind_debug_log 0 Flags: sv, cheat
nav_pathfind_inadmissable_heuristic_factor 1 Flags: sv, cheat
nav_potentially_visible_dot_tolerance 0.98 Flags: sv, cheat
nav_precise (cmd) Flags: sv, cheat
Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_raise_drag_volume_max (cmd) Flags: sv, cheat
Raise the top of the drag select volume.
nav_raise_drag_volume_min (cmd) Flags: sv, cheat
Raise the bottom of the drag select volume.
nav_recall_selected_set (cmd) Flags: sv, cheat
Re-selects the stored selected set.
nav_remove_from_selected_set (cmd) Flags: sv, cheat
Remove current area from the selected set.
nav_select_allow_blocked true Flags: sv, cheat
When selecting an area under nav_edit, allow area marked as blocked.
nav_select_area_id -1 Flags: sv, cheat
Select nav area with matching ID.
nav_select_block_id -1 Flags: sv, cheat
Select nav space block with matching ID.
nav_select_hull 0 Flags: sv, cheat
Restrict area selection to areas that can support a hull of the given category
nav_select_radius (cmd) Flags: sv, cheat
Adds all areas in a radius to the selection set
nav_select_with_attribute (cmd) Flags: sv, cheat
Selects areas with the given attribute.
nav_show_area_connections true Flags: sv, cheat
Show connections to selected area when true
nav_show_area_info_font Consolas Flags: sv, cheat
nav_show_area_info_font_size -1 Flags: sv, cheat
nav_show_area_info_font_voffset -11 Flags: sv, cheat
nav_show_area_verts true Flags: sv, cheat
Show area vertex positions
nav_show_area_water_info true Flags: sv, cheat
nav_show_potentially_visible 0 Flags: cheat
Show areas that are potentially visible from the current nav area
nav_smooth_calc_z true Flags: sv, cheat
nav_smooth_constrain_results true Flags: sv, cheat
nav_smooth_constrain_results_relax 0.006 Flags: sv, cheat
nav_smooth_constrain_spring 2 Flags: sv, cheat
nav_smooth_constrain_spring_relax 0.01 Flags: sv, cheat
nav_smooth_draw_accel 0 Flags: sv, cheat
nav_smooth_draw_boundary 0 Flags: sv, cheat
nav_smooth_draw_calc false Flags: sv, cheat
nav_smooth_draw_constraint_spline false Flags: sv, cheat
nav_smooth_draw_constraint_spring 0 Flags: sv, cheat
nav_smooth_draw_speed 0 Flags: sv, cheat
nav_smooth_enable true Flags: sv, cheat
nav_smooth_relax true Flags: sv, cheat
nav_smooth_relax_use_timesteps false Flags: sv, cheat
nav_smooth_separating_dist_override 0 Flags: sv, cheat
nav_smooth_spring_const_override -1 Flags: sv, cheat
nav_smooth_spring_factor_deriv 0 Flags: sv, cheat
nav_smooth_spring_factor_dist 0 Flags: sv, cheat
nav_smooth_spring_factor_speed 0 Flags: sv, cheat
nav_smooth_spring_forward_dist_base 50 Flags: sv, cheat
nav_smooth_spring_forward_dist_time_limit 1 Flags: sv, cheat
nav_smooth_spring_max_dist 36 Flags: sv, cheat
nav_smooth_spring_tension_max_override -1 Flags: sv, cheat
nav_smooth_spring_timestep_factor_accel 100 Flags: sv, cheat
nav_smooth_spring_timestep_factor_speed 100 Flags: sv, cheat
nav_smooth_spring_timestep_max 0.5 Flags: sv, cheat
nav_smooth_spring_timestep_min 0.1 Flags: sv, cheat
nav_smooth_spring_yaw_rotation_speed 50 Flags: sv, cheat
nav_smooth_spring_yaw_threshold 20 Flags: sv, cheat
nav_smooth_use_opt true Flags: sv, cheat
nav_space_select_dist 200 Flags: sv, cheat
nav_split (cmd) Flags: sv, cheat
To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground false Flags: cheat
If true, nav areas will be placed flush with the ground when split.
nav_split_show_line false Flags: sv, cheat
Show the free split line.
nav_store_selected_set (cmd) Flags: sv, cheat
Stores the current selected set for later retrieval.
nav_switch (cmd) Flags: sv
Switches to navmesh for the specified spawngroup
nav_test_bfs_lattice_dist_0 -1 Flags: sv, cheat
nav_test_bfs_lattice_dist_1 -1 Flags: sv, cheat
nav_test_bfs_lattice_dist_2 -1 Flags: sv, cheat
nav_test_bfs_lattice_hex false Flags: sv, cheat
Demonstrates searching hexagonal lattice over nav mesh.
nav_test_bfs_lattice_mark 2 Flags: sv, cheat
nav_test_bfs_lattice_simple false Flags: sv, cheat
nav_test_bfs_lattice_spacing_0 24 Flags: sv, cheat
nav_test_bfs_lattice_spacing_1 48 Flags: sv, cheat
nav_test_bfs_lattice_spacing_2 96 Flags: sv, cheat
nav_test_bfs_simple false Flags: sv, cheat
nav_test_boundary_zone_circle 0 Flags: sv, cheat
nav_test_boundary_zone_force false Flags: sv, cheat
nav_test_boundary_zone_grid_dim 90 Flags: sv, cheat
nav_test_boundary_zone_path 0 Flags: sv, cheat
nav_test_boundary_zone_rays 100 Flags: sv, cheat
nav_test_boundary_zone_rays_margin -1 Flags: sv, cheat
nav_test_boundary_zone_rays_random false Flags: sv, cheat
nav_test_curve_opt 0 Flags: sv, cheat
nav_test_detour false Flags: sv, cheat
nav_test_find_nearest false Flags: sv, cheat
Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_nearest_clear false Flags: sv, cheat
Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull.
nav_test_find_random_connected false Flags: sv, cheat
Demonstrates finding random points that are connected in the nav mesh to the start point.
nav_test_find_random_connected_dist_max 1000 Flags: sv, cheat
nav_test_find_random_connected_dist_min 100 Flags: sv, cheat
nav_test_find_z 0 Flags: sv, cheat
nav_test_force_npc_repath false Flags: sv, cheat
nav_test_genrt false Flags: sv, cheat
nav_test_genrt_place false Flags: sv, cheat
nav_test_level_hull (cmd) Flags: sv, cheat
Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while.
nav_test_level_hull_move (cmd) Flags: sv, cheat
nav_test_multi_connection false Flags: sv, cheat
nav_test_npc_area 0 Flags: sv, cheat
nav_test_npc_collision 0 Flags: sv, cheat
nav_test_npc_collision_show_geometry false Flags: sv, cheat
nav_test_path false Flags: sv, cheat
Calculate and draw a path from player/camera position to the test position.
nav_test_path_expansion_search 0 Flags: sv, cheat
Extend nav_test_path by doing an expansion search on that path. Convar value defines dist.
nav_test_path_lock_goal false Flags: sv, cheat
Lock the pathfinding goal to the current intersection point.
nav_test_path_lock_start false Flags: sv, cheat
Lock the pathfinding start to the current intersection point.
nav_test_path_move false Flags: sv, cheat
nav_test_path_opt true Flags: sv, cheat
Enable path optimization for nav_edit_path paths.
nav_test_path_opt_transitions false Flags: sv, cheat
nav_test_path_return false Flags: sv, cheat
Calculate a return path from cursor position to the path calculated by nav_test_path.
nav_test_path_space 0 Flags: sv, cheat
Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground
nav_test_path_space_fly true Flags: sv, cheat
Test flight paths
nav_test_path_space_swim true Flags: sv, cheat
Test swim paths
nav_test_ray_space false Flags: sv, cheat
nav_test_rays false Flags: sv, cheat
nav_test_smooth false Flags: sv, cheat
nav_test_smooth_extern_push 0 Flags: sv, cheat
nav_test_smooth_in_speed 120 Flags: sv, cheat
nav_test_smooth_in_yaw 0 Flags: sv, cheat
nav_test_smooth_path_speed -1 Flags: sv, cheat
nav_test_smooth_separating_dist -1 Flags: sv, cheat
nav_test_smooth_spring_const -1 Flags: sv, cheat
nav_test_smooth_spring_tension_max -1 Flags: sv, cheat
nav_test_spline 0 Flags: sv, cheat
nav_test_split_obstacle 0 Flags: sv, cheat
nav_test_split_obstacle_dirty false Flags: sv, cheat
nav_test_split_obstacle_leave false Flags: sv, cheat
nav_test_split_obstacle_size 30 Flags: sv, cheat
nav_test_split_obstacle_update_pos true Flags: sv, cheat
nav_toggle_deselecting (cmd) Flags: sv, cheat
Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set (cmd) Flags: sv, cheat
Remove current area from the selected set.
nav_toggle_selected_set (cmd) Flags: sv, cheat
Toggles all areas into/out of the selected set.
nav_toggle_selecting (cmd) Flags: sv, cheat
Start or stop continuously adding to the selected set.
nav_unmark (cmd) Flags: sv, cheat
Clears the marked Area or Ladder.
nav_validate 0 Flags: cheat
Level of validation for nav system. Higher will be slower.
nav_volume_debug 0 Flags: sv, cheat
Draw or print debug information about nav volume queries.
navspace_block_size_max 1024 Flags: sv, cheat
navspace_create_tactial_connections true Flags: sv, cheat
navspace_create_water_smooth_connections true Flags: sv, cheat
navspace_create_water_transition_connections true Flags: sv, cheat
navspace_debug_pathfind -1 Flags: sv, cheat
navspace_debug_stringpull 1 Flags: sv, cheat
navspace_debug_trace 0 Flags: sv, cheat
navspace_debug_transition_calc 0 Flags: sv, cheat
navspace_draw_cluster -1 Flags: sv, cheat
navspace_draw_cluster_neighbor -1 Flags: sv, cheat
navspace_draw_water_changes 0 Flags: sv, cheat
Draw changes in water volumes
net_allow_multicast true Flags: a, release
net_captureculldata (cmd) Captures low-level data to replay path culling algorithm behavior in controlled unit test environment
net_channels (cmd) Shows net channel info
net_client_steamdatagram_enable_override 0 Flags: cl, release
0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
net_connections_stats (cmd) Print detailed network statistics for each network connection
net_fakelag (cmd) Shorthand for 'net_option FakePacketLag_Recv'
net_listallmessages (cmd) Flags: cheat
List all registered net messages
net_maxroutable 1200 Flags: a, user
Requested max packet size before packets are 'split'.
net_messageinfo (cmd) Flags: cheat
Display info about a message (by classname or id)
net_option (cmd) Get or set SteamNetworkingSockets options such as fake packet lag and loss
net_public_adr 0 Flags: release
For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' )
net_serializedentitymemory (cmd) Spew CSerializedEntity memory
net_serializedentitymetadatainfo (cmd) Spew CSerializedEntity metadata information
net_showudp false Flags: release
Dump UDP packets summary to console
net_showudp_remoteonly true Flags: release
Dump non-loopback udp only
net_spewcounts (cmd) Spew serializer counts
net_stats_json (cmd) Output server networking statistics in json format
net_status (cmd) Shows current network status
net_validatemessages (cmd) Flags: cheat
Activates/deactivates net message validation
nextdemo (cmd) Play next demo in sequence.
nextlevel 0 Flags: sv, nf, release
If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
nextmap_print_enabled false Flags: sv, release
When enabled prints next map to clients
nextmode 0 Flags: sv, nf, rep, release
Sets the game mode to be played when the next level loads
noclip (cmd) Flags: sv, cheat
Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup true Flags: sv, cheat
notarget (cmd) Flags: sv, cheat
Toggle. Player becomes hidden to NPCs.
observer_use (cmd) Flags: sv
open_asset (cmd) Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory.
option_duck_method false Flags: cl, a, user, per_user
Input toggle control
option_speed_method false Flags: cl, a, user, per_user
Input toggle control
p2p_listpeers (cmd) List currently known peers.
p2p_ping (cmd) Flags: cl
Ping a peer.
panorama_debugger_theme Light Flags: cl, a
panorama_focus_world_panels false Flags: cl, a
when set request key focus when a world panel is enabled
particle_profile (cmd) Profile particle
particle_profile_spike (cmd) Profile particle spike
particle_test_attach_attachment 0 Flags: sv, cheat
Attachment index for attachment mode
particle_test_attach_mode follow_attachment Flags: sv, cheat
Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_create (cmd) Flags: sv, cheat
Creates the named particle system where the player is looking. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_destroy (cmd) Flags: sv, cheat
Destroys all particle systems matching the specified name. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_file 0 Flags: sv, cheat
Name of the particle system to dynamically spawn
particle_test_start (cmd) Flags: sv, cheat
Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particle_test_stop (cmd) Flags: sv, cheat
Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
particles_multiplier 1 Flags: cheat
Multiply # of rendered particles by this for perf testing
password 0 Flags: a, norecord, server_cant_query
Current server access password
path (cmd) Show the filesystem path.
pause (cmd) Toggle the server pause state.
phys_create_test_character_proxy (cmd) Flags: sv
Create test character proxy
phys_debug_draw (cmd) Set up debug-draw of physics internal state
phys_debug_showdefaultmaterial false Flags: cheat
If enabled, surfaces with default material are highlighted in physics debug geometry.
phys_dump_intersection_controller (cmd) Flags: sv
Dump intersection controller status
phys_dynamic_scaling true Flags: sv, cl, rep, cheat
phys_joint_teleport true Flags: sv, cheat
Teleport joint anchors if connected to world
phys_length_damping_ratio 2 Flags: sv, cheat
Spring damping ratio for length constraint
phys_length_frequency 5 Flags: sv, cheat
Spring stiffness for length constraint
phys_list (cmd) Flags: sv
List all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources)
phys_mark_debug (cmd) Flags: sv, cheat
Mark object for debug
phys_shoot (cmd) Flags: sv, cheat
Shoots a phys object.
phys_sleep (cmd) Flags: sv
Put all physics in all the worlds to sleep
phys_use_block_solver true Flags: sv, cheat
Use block solving for constraint entities
phys_visualize_traces false Flags: sv, cl, rep, cheat
phys_wakeup (cmd) Flags: sv
Wake all physics objects in the Main physics up
physics_add_test (cmd) Flags: sv
add test object
physics_debug_entity (cmd) Flags: sv
Dumps debug info for an entity
physics_highlight_active (cmd) Flags: sv
Turns on the absbox for all active physics objects. 0 : un-highlight.
physics_remove_test (cmd) Flags: sv
remove test object
physics_report_active (cmd) Flags: sv
Lists all active physics objects -more : extra info
pixelvis_debug (cmd) Flags: cheat
Dump debug info
play (cmd) Flags: server_can_execute
Play a sound.
playcast (cmd) Play a broadcast
playdemo (cmd) Play a recorded demo file (.dem ).
player0_using_joystick false Flags: a
player_botdifflast_s 5 Flags: cl, a, release
player_competitive_maplist_2v2_10_0_DBAEB932 ... Default: mg_de_train,mg_de_lake,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_shortdust,mg_de_overpass
Flags: cl, a
player_competitive_maplist_8_10_0_FB803604 mg_de_dust2 Flags: cl, a
player_debug_off_nav false Flags: sv, cheat
player_debug_print_damage false Flags: sv, cheat
When true, print amount and type of all damage received by player to console.
player_nevershow_communityservermessage 0 Flags: cl, a, per_user
player_ping (cmd) Flags: sv
Creates a ping notification where the player is looking.
player_ping_token_cooldown 20 Flags: sv, cheat, release
Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens).
player_survival_list_10_0_303 ... Default: mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember
Flags: cl, a
player_teamplayedlast 2 Flags: cl, a, per_user
player_use_radius 80 Flags: sv, cl, rep, cheat
player_wargames_list2_10_0_DC207394 mg_skirmish_armsrace Flags: cl, a
playsound (cmd) playsound <soundname>
playsoundscape (cmd) Flags: cl, cheat
Forces a soundscape to play
playvol (cmd) Play a sound at a specified volume.
png_screenshot (cmd) Take a .png screenshot: png_screenshot [filename]
pop_var_values (cmd) Restore previously pushed convars and config values
print_mapgroup (cmd) Flags: cl, release
Prints the current mapgroup and the contained maps
print_mapgroup_sv (cmd) Flags: sv, release
Prints the current mapgroup and the contained maps
print_model_bind_pose (cmd) Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton.
progress_enable (cmd)
prop_debug (cmd) Flags: sv, cheat
Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
prop_debug_vr_collision false Flags: sv, cheat
Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_PROPS_VR_DEBRIS and will return to COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_PROPS_VR_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey)
prop_dynamic_create (cmd) Flags: sv, cheat
Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
prop_physics_create (cmd) Flags: sv, cheat
Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name}
push_var_values (cmd) Save convars and config values
pvs_debugentity -1 Flags: sv, release
Verbose spew for this entity when doing IsInPVS computation.
pvs_flowtype 0 Flags: sv, release
Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible.
pwatchent -1 Flags: cl, cheat
Entity to watch for prediction system changes.
pwatchvar 0 Flags: cl, cheat
Entity variable to watch in prediction system for changes.
quickbuyradial (cmd) Flags: cl
quickgearradial (cmd) Flags: cl
quickgrenaderadial (cmd) Flags: cl
quickinv (cmd) Flags: cl
quit (cmd) Flags: vconsole_set_focus
Quit the game
r_AirboatViewDampenDamp 1 Flags: sv, cl, nf, rep, cheat
r_AirboatViewDampenFreq 7 Flags: sv, cl, nf, rep, cheat
r_AirboatViewZHeight 0 Flags: sv, cl, nf, rep, cheat
r_aoproxy_debug false Flags: cl, cheat
r_camerapos (cmd) Flags: linked
Prints out the current camera position + orientation to the console
r_csgo_cubemap_normalization true Flags: cl, cheat
r_csgo_debug_reflection_rects 0 Flags: cl, cheat
r_csgo_decal_debug false Flags: cl, cheat
r_csgo_depth_prepass true Flags: cl, cheat
r_csgo_depth_prepass_cull_threshold 60 Flags: cl, cheat
r_csgo_depth_prepass_players true Flags: cl, cheat
r_csgo_depth_prepass_reflections_large true Flags: cl, cheat
r_csgo_depth_prepass_reflections_small true Flags: cl, cheat
r_csgo_depth_prepass_skybox_alpha_tested true Flags: cl, cheat
r_csgo_depth_prepass_small_cull_threshold 10 Flags: cl, cheat
r_csgo_depth_prepass_viewmodel true Flags: cl, cheat
r_csgo_directional_lightmaps true Flags: cl, cheat
r_csgo_effects_bloom true Flags: cl, cheat
r_csgo_effects_bloom_when_smoked false Flags: cl, cheat
r_csgo_enable_glows true Flags: cl, cheat
r_csgo_enable_high_precision_lighting true Flags: cl, cheat
r_csgo_enable_outlines true Flags: cl, cheat
r_csgo_enable_tonemapping true Flags: cl, cheat
r_csgo_enable_translucent_screen_space true Flags: cl, cheat
r_csgo_mboit true Flags: cl, cheat
r_csgo_mboit_bias 0.000005 Flags: cl, cheat
r_csgo_mboit_debug false Flags: cl, cheat
r_csgo_mboit_overestimation 0.01 Flags: cl, cheat
r_csgo_mboit_use_4_moments false Flags: cl, cheat
r_csgo_mixed_resolution_color_slices false Flags: cl, cheat
r_csgo_mixed_resolution_particles_minmax false Flags: cl, cheat
r_csgo_mixed_resolution_particles_scale 2 Flags: cl, cheat
r_csgo_no_shader_resolve false Flags: cl, cheat
r_csgo_override_global_time true Flags: cl, cheat
r_csgo_postprocess_enable true Flags: cl, cheat
r_csgo_readonly_depth_stencil_enable true Flags: cl, cheat
r_csgo_reflection_min_far_plane 5000 Flags: cl, cheat
r_csgo_render_decals true Flags: cl, cheat
r_csgo_render_decals_on_translucent true Flags: cl, cheat
r_csgo_render_dynamic_objects true Flags: cl, cheat
r_csgo_render_inferno_decals true Flags: cl, cheat
r_csgo_render_opaque true Flags: cl, cheat
r_csgo_render_overlays true Flags: cl, cheat
r_csgo_render_post_bloom_strength -1 Flags: cl, cheat
r_csgo_render_post_local_contrast true Flags: cl, cheat
r_csgo_render_translucent true Flags: cl, cheat
r_csgo_shadows_debug 0 Flags: cl, cheat
r_csgo_volume_mboit_optimization true Flags: cl, cheat
r_csgo_water_effects true Flags: cl, cheat
r_csgo_water_refraction true Flags: cl, cheat
r_cubemap_debug_colors 0 Flags: cheat
r_debug_particle_shadows false Flags: cl, cheat
r_debug_precipitation false Flags: cl, cheat
Show precipitation volumes
r_directlighting true Flags: cheat
Set to use direct lighting
r_dof_override false Flags: cheat
r_dof_override_far_blurry 2000 Flags: cheat
r_dof_override_far_crisp 180 Flags: cheat
r_dof_override_near_blurry -100 Flags: cheat
r_dof_override_near_crisp 0 Flags: cheat
r_dof_override_tilt_to_ground 0.5 Flags: cheat
r_dopixelvisibility true Flags: cheat
r_draw_first_tri_only false Flags: cheat
r_draw_instances true Flags: cheat
r_draw_particle_children_with_parents -1 Flags: cheat
Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes)
r_drawblankworld false Flags: cheat
Render blank instead of the game world
r_drawchickens true Flags: cl, cheat
Render chickens
r_drawcsplayers true Flags: cl, cheat
Render CS players
r_drawdecals true Flags: cheat
Set to render decals
r_drawdevvisualizers false Flags: cl, cheat
Render dev visualizers
r_drawpanorama true Flags: cheat
Enable the rendering of panorama UI
r_drawparticles true Flags: cheat
Enable/disable particle rendering
r_drawropes true Flags: cl, cheat
r_drawskybox true Flags: cheat
Render the 2d skybox.
r_drawsprites true Flags: cl, cheat
r_drawtracers true Flags: cl, cheat
r_drawviewmodel true Flags: cl, cheat
Render view model
r_drawworld true Flags: cheat
Render the world.
r_dx11_report_live_objects (cmd) Prints out live D3D11 objects (requires -dx11debug)
r_entpos (cmd) Flags: linked
Moves the camera position + orientation to the named entity
r_extra_render_frames 0 Flags: cheat
r_fallback_texture_lod_scale 2 Flags: cheat
Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure
r_farz -1 Flags: cl, cheat
Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_flashlightambient 0 Flags: cl, cheat
r_flashlightbacktraceoffset 0.4 Flags: cl, cheat
r_flashlightbrightness 1 Flags: cl, rep, cheat
r_flashlightconstant 0 Flags: cl, rep, cheat
r_flashlightfar 1500 Flags: cl, rep, cheat
r_flashlightfov 53 Flags: cl, rep, cheat
r_flashlightladderdist 40 Flags: cl, cheat
r_flashlightlinear 100 Flags: cl, rep, cheat
r_flashlightlockposition false Flags: cl, cheat
r_flashlightmuzzleflashfov 120 Flags: cl, cheat
r_flashlightnear 4 Flags: cl, rep, cheat
r_flashlightnearoffsetscale 1 Flags: cl, cheat
r_flashlightoffsetforward 0 Flags: cl, rep, cheat
r_flashlightoffsetright 5 Flags: cl, rep, cheat
r_flashlightoffsetup -5 Flags: cl, rep, cheat
r_flashlightquadratic 0 Flags: cl, rep, cheat
r_flashlightshadowatten 0.35 Flags: cl, cheat
r_flashlighttracedistcutoff 128 Flags: cl, cheat
r_flashlighttracedistwatercutoff 80 Flags: cl, cheat
r_flashlightvisualizetrace false Flags: cl, cheat
r_force_engine_render_frame (cmd) Force a single render of the engine viewport.
r_force_no_present false Flags: cheat
Force the render device to not present frames.
r_force_zprepass -1 Flags: cheat
0: Force z prepass off. 1: Force on. -1: Don't force
r_freezeparticles false Flags: cheat
Pause particle simulation
r_fullscreen_gamma 2.2 Flags: a
Screen Gamma (only in fullscreen modes)
r_gpu_mem_stats (cmd) Flags: linked
Display GPU memory usage.
r_incrementlodscale (cmd) Flags: linked
Modifies the LOD scale
r_indirectlighting true Flags: cheat
Set to use indirect lighting
r_JeepViewDampenDamp 1 Flags: sv, cl, nf, rep, cheat
r_JeepViewDampenFreq 7 Flags: sv, cl, nf, rep, cheat
r_JeepViewZHeight 10 Flags: sv, cl, nf, rep, cheat
r_light_probe_volume_debug_colors 0 Flags: cheat
r_light_probe_volume_debug_grid false Flags: cheat
Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all
r_light_probe_volume_debug_grid_albedo 128 128 128 Flags: cheat
albedo for LPV debug grid
r_light_probe_volume_debug_grid_bbox true Flags: cheat
Show LPV bounding box when debug grid is on, 0: off, 1: on
r_light_probe_volume_debug_grid_metalness 0 Flags: cheat
metalness for LPV debug grid
r_light_probe_volume_debug_grid_prim 0 Flags: cheat
0: spheres, 1: cubes
r_light_probe_volume_debug_grid_roughness 0.5 Flags: cheat
roughness for LPV debug grid
r_light_probe_volume_debug_grid_samplesize 4 Flags: cheat
sphere radius (world) for LPV debug grid
r_lightBinnerFarPlane 4096 Flags: cheat
r_lightmap_set lightmaps Flags: cheat
Lightmap set to use, only works on map load
r_mapextents 16384 Flags: cl, cheat
Set the max dimension for the map. This determines the far clipping plane
r_morphing_enabled true Flags: cheat
r_muzzleflashbrightness 0.4 Flags: cl, rep, cheat
r_muzzleflashlinear 0.05 Flags: cl, rep, cheat
r_nearz -1 Flags: cl, cheat
Override the near clipping plane. -1 means use the default.
r_particle_max_draw_distance 1000000.000000 Flags: cheat
The maximum distance that particles will render
r_pixelvisibility_partial true Flags: cheat
r_pixelvisibility_spew false Flags: cheat
r_player_visibility_mode 1 Flags: cl, a, release
r_print_texture_stats (cmd) Texture stats
r_printdecalinfo (cmd) Flags: cl
Prints info about decals currently in the scene
r_refraction_clip_plane_adjust -1 Flags: cl, cheat
r_render_coordination_state (cmd) Prints out the current render coordination state.
r_render_world_node_bounds false Flags: cheat
Render world node bounds
r_renderdoc_capture_frame (cmd) Flags: linked
Triggers a RenderDoc capture
r_rendersun true Flags: cheat
Render sun lighting
r_replay_post_effect -1 Flags: cl, cheat
r_setpos (cmd) Flags: linked
Moves the camera position + orientation to the specified position
r_shadows true Flags: cheat
r_show_ao_proxies false Flags: cl, cheat
r_show_hipoly_draw_calls 0 Flags: cheat
Transparent wireframe overlay for draw calls with triangle count higher than specified number
r_showdebugoverlays false Flags: cheat
Set to render debug overlays
r_showdebugrendertarget false Flags: cheat
Set the debug render target to show, 0 == disable
r_showsceneobjectbounds false Flags: cheat
Show scenesystem object bounding boxes
r_showsunshadowdebugrendertargets false Flags: cheat
Set to render sun shadow render targets
r_showsunshadowdebugsplitvis false Flags: cheat
Set to render sun shadow split visibility debugger
r_size_cull_threshold_shadow 0.2 Flags: cheat
Threshold of sun shadow map size percentage below which objects get culled
r_skinning_enabled true Flags: cheat
r_stereo_multiview_instancing false Flags: cheat
Use multiview instancing for stereo rendering.
r_texture_lod_scale 1 Flags: cheat
Scale factor for requested texture size (texture streaming)
r_textures_evict_all (cmd) Flags: linked
Evict all resident texture.
r_toggleviewportsize (cmd) Toggles viewport size between small + full window.
r_translucent true Flags: cheat
Enable rendering of translucent geometry
r_viewport (cmd) Slams viewport size to a specified value.
r_worldlod true Flags: cheat
Set to enable world LOD
r_zprepass_normals false Flags: cheat
0: Use normals reconstructed from depth. 1: Output correct normals in z prepass.
radarvisdistance 1000 Flags: sv, cheat
at this distance and beyond you need to be point right at someone to see them
radarvismaxdot 0.996 Flags: sv, cheat
how closely you have to point at someone to see them beyond max distance
radarvismethod 1 Flags: sv, cheat
0 for traditional method, 1 for more realistic method
radarvispow 0.4 Flags: sv, cheat
the degree to which you can point away from a target, and still see them on radar.
radialradio (cmd) Flags: cl
radialradio2 (cmd) Flags: cl
radialradio3 (cmd) Flags: cl
radio (cmd) Flags: cl
Opens a radio menu
radio1 (cmd) Flags: cl
Opens a radio menu
radio2 (cmd) Flags: cl
Opens a radio menu
radio3 (cmd) Flags: cl
Opens a radio menu
ragdoll_friction_scale 0.6 Flags: sv, cl, rep, cheat
ragdoll_gravity_scale 1 Flags: sv, cl, rep, cheat
ragdoll_lru_debug_removal false Flags: sv, cl, rep, cheat
ragdoll_lru_min_age 10 Flags: sv, cl, rep, cheat
rangefinder (cmd) Flags: sv, cheat
Measures distance along a ray
rate 786432 Flags: a, user
Min bytes/sec the host can receive data
ray_bench (cmd) Flags: sv
Load the rays and run the benchmark
rcon (cmd) Flags: norecord
Issue an rcon command.
rcon_address 0 Flags: norecord, release, server_cant_query
Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_connected_clients_allow true Flags: rep, release
Allow clients to use rcon commands on server.
rcon_password 0 Flags: norecord, release, server_cant_query
remote console password.
rebuy (cmd) Flags: cl, clientcmd_can_execute
Attempt to repurchase items with the order listed in cl_rebuy
recast_mark_overhang true Flags: rep, cheat
Enable/disable overhang detection
recast_partitioning 0 Flags: rep, cheat
0 = watershed, 1 = monotone, 2 = layers
record (cmd) Flags: norecord
Record a demo.
refresh_ui_audio_state (cmd) Flags: cl, cheat
Restores audio DSP state for the UI.
regenerate_weapon_skins (cmd) Flags: cl, cheat
reload_model (cmd) Force a reload of a vmdl resource
reload_store_config (cmd) Flags: cl
reloadgame (cmd) Flags: cheat, vconsole_set_focus
Reload the most recent saved game.
remove_weapon (cmd) Flags: sv, cheat
Remove a weapon held by the player. Arguments: <weapon subclass name>
removeid (cmd) Remove a user ID from the ban list.
removeip (cmd) Remove an IP address from the ban list.
repeat_last_console_command (cmd) Repeat last console command.
replay_death (cmd) Flags: sv, cheat
start hltv replay of last death
replay_debug 0 Flags: rep, release
replay_start (cmd) Flags: sv, cheat
Start GOTV replay: replay_start <delay> [<player name or index>]
replay_stop (cmd) Flags: sv
stop hltv replay
report_cliententitysim false Flags: cl, cheat
List all clientside simulations and time - will report and turn itself off.
report_clientthinklist false Flags: cl, cheat
List all clientside entities thinking and time - will report and turn itself off.
report_soundpatch (cmd) Flags: sv
reports sound patch count
reset_gameconvars (cmd) Flags: cheat
Reset game convars to default values
resource_leaks (cmd) resource_leaks <resource_name>: Show resource leaks for the named resource
resource_list (cmd) List loaded resources matching a substring
resource_log_allocate_timing (cmd) Log time spent in Allocate for all resource types
resource_manifest_validate_modules (cmd) Scan all of the loaded modules and validate any resource manifests found
resource_repeated_reload (cmd) resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s)
resource_reset_allocate_timing (cmd) Reset tracked time spent in Allocate (see resource_log_allocate_timing)
respawn_player (cmd) Flags: sv, cheat
Respawns the player from death!
restart (cmd) Flags: cheat, vconsole_set_focus
Poor man's restart: reload the current map from disk.
rpestats (cmd) dump rpe
rr_findrules (cmd) Flags: sv
Search and list rules by substring.
rr_findrules_verbose (cmd) Flags: sv
Search and list rules by substring.
rr_followup_maxdist 1800 Flags: sv, cheat
'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept (cmd) Flags: sv, cheat
fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional.
rr_reloadresponsesystems (cmd) Flags: sv, cheat
Reload all response system scripts.
rr_thenany_score_slop 0 Flags: sv, a, cheat
When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
run_perftest (cmd) Flags: cheat, norecord
Execute perftest.cfg
safezonex 1 Flags: cl, a
The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height.
safezoney 1 Flags: cl, a
The percentage of the screen height that is considered safe from overscan
save (cmd) Flags: sv, norecord
Save Game
save_animgraph_recording (cmd) Flags: sv, cheat
Saves all active animgraph recordings to disk
save_clear_subdirectory (cmd) Flags: sv, rep
save_finish_async (cmd) Flags: sv
save_maxarray_spew 10 Flags: sv, release
Max number of array entries to spew when using SaveRestoreIO spewing.
save_set_subdirectory (cmd) Flags: sv, rep
save_showelapsedtime (cmd) Flags: sv
display up-to-date elapsed play time
save_watchclass (cmd) Flags: sv
Restrict spew to entities with matching classname
save_watchentity (cmd) Flags: sv
Restrict spew to entity index
say (cmd) Flags: sv
Display player message
say_team (cmd) Flags: sv
Display player message to team
sc_check_world false Flags: cheat
sc_disable_culling_boxes false Flags: cheat
sc_disable_procedural_layer_rendering false Flags: cheat
sc_disable_shadow_fastpath false Flags: cheat
sc_disable_shadow_materials false Flags: cheat
sc_disable_spotlight_shadows false Flags: cheat
sc_disable_world_materials false Flags: cheat
sc_disableThreading false Flags: cheat
sc_dump_lists false Flags: cheat
sc_dumpworld (cmd) Flags: cheat
Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>)
sc_dumpworld3d (cmd) Flags: cheat
Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>)
sc_extended_stats false Flags: cheat
sc_force_lod_level -1 Flags: cheat
sc_force_materials_batchable false Flags: cheat
sc_force_translation_in_projection false Flags: cheat
If enabled, the camera's translation will be included in the projection matrix.
sc_list_extradata_allocations (cmd) Prints out the overall extra data allocation counts
sc_listworlds (cmd) Flags: cheat
List all the active sceneworlds
sc_lod_distance_scale_override -1 Flags: cheat
sc_log_submits false Flags: cheat
Log out display list submits from scenesystem
sc_only_render_opaque false Flags: cheat
sc_only_render_shadowcasters false Flags: cheat
sc_override_shadow_fade_max_dist -1 Flags: cheat
sc_override_shadow_fade_min_dist -1 Flags: cheat
sc_reject_all_objects false Flags: cheat
sc_setclassflags (cmd) Flags: cheat
Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value>
sc_showclasses (cmd) Flags: cheat
List the object class names known by scenesystem
sc_skip_traversal false Flags: cheat
scene_flush (cmd) Flags: sv
Flush all .vcds from the cache and reload from disk.
scene_playvcd (cmd) Flags: sv, cheat
Play the given VCD as an instanced scripted scene.
screenmessage_show -1 Flags: cheat
Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present
screenshot (cmd) Take a screenshot: screenshot [filename]
script_add_debug_filter (cmd) Flags: sv, cheat
Add a filter to the game debug overlay
script_add_watch (cmd) Flags: sv, cheat
Add a watch to the game debug overlay
script_add_watch_pattern (cmd) Flags: sv, cheat
Add a watch to the game debug overlay
script_attach_debugger (cmd) Flags: sv, cheat
Connect the vscript VM to the script debugger
script_clear_watches (cmd) Flags: sv, cheat
Clear all watches from the game debug overlay
script_debug (cmd) Flags: sv, cheat
Toggle the in-game script debug features
script_dump_all (cmd) Flags: sv, cheat
Dump the state of the VM to the console
script_find (cmd) Flags: sv, cheat
Find a key in the VM
script_help (cmd) Flags: sv, cheat
Output help for script functions
script_help2 (cmd) Flags: sv
Output help for script functions suitable for auto-completion
script_reload (cmd) Flags: sv, cheat
Reload scripts
script_reload_code (cmd) Flags: sv, cheat
Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_entity_code (cmd) Flags: sv, cheat
Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_remove_debug_filter (cmd) Flags: sv, cheat
Remove a filter from the game debug overlay
script_remove_watch (cmd) Flags: sv, cheat
Remove a watch from the game debug overlay
script_remove_watch_pattern (cmd) Flags: sv, cheat
Remove a watch from the game debug overlay
script_resurrect_unreachable (cmd) Flags: sv, cheat
Use the garbage collector to track down reference cycles
script_trace_disable (cmd) Flags: sv, cheat
Turn off a particular trace output by file or function name
script_trace_disable_all (cmd) Flags: sv, cheat
Turn off all trace output
script_trace_disable_key (cmd) Flags: sv, cheat
Turn off a particular trace output by table/instance
script_trace_enable (cmd) Flags: sv, cheat
Turn on a particular trace output by file or function name
script_trace_enable_all (cmd) Flags: sv, cheat
Turn on all trace output
script_trace_enable_key (cmd) Flags: sv, cheat
Turn on a particular trace output by table/instance
scrubber (cmd) Scrub system off - not a dev build
sdr (cmd) An old command that has been renamed to 'net_option'
sensitivity 1.8 Flags: cl, a, per_user
Mouse sensitivity.
server_game_time (cmd) Flags: sv
Gives the game time in seconds (server's curtime)
server_snd_cast (cmd) Flags: sv, cheat
Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
servercfgfile server.cfg Flags: sv, release
servervoice_clear (cmd) Flags: cl
servervoice_clear
servervoice_dump (cmd) Flags: cl
servervoice_dump
setang (cmd) Flags: sv, cheat
Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact (cmd) Flags: sv, cheat
Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo (cmd) Flags: clientcmd_can_execute
Adds a new user info value
setmodel (cmd) Flags: sv, cheat
Changes's player's model
setpause (cmd) Set the pause state of the server.
setpos (cmd) Flags: sv, cheat
Move player to specified origin (must have sv_cheats).
setpos_exact (cmd) Flags: sv, cheat
Move player to an exact specified origin (must have sv_cheats).
setpos_player (cmd) Flags: sv, cheat
Move specified player to specified origin (must have sv_cheats).
shake (cmd) Flags: sv, cheat
Shake the screen.
shake_stop (cmd) Flags: cl, cheat
Stops all active screen shakes.
shake_testpunch (cmd) Flags: cl, cheat
Test a punch-style screen shake.
shatterglass_break (cmd) Flags: sv, cheat
shatterglass_cleanup true Flags: sv, cl, rep, cheat
shatterglass_cleanup_max 150 Flags: sv, cl, rep, cheat
shatterglass_debug false Flags: sv, cl, rep, cheat
shatterglass_distort true Flags: sv, cl, rep, cheat
shatterglass_edge_uv_scale 0.05 Flags: sv, cl, rep, cheat
shatterglass_hit_tolerance 2 Flags: sv, cl, rep, cheat
shatterglass_restore (cmd) Flags: sv, cheat
shatterglass_shard_lifetime 15 Flags: sv, cl, rep, cheat
shatterglass_subdiv_size 1.5 Flags: sv, cl, rep, cheat
shatterglass_voronoi_size 15 Flags: sv, cl, rep, cheat
show_loadout_toggle (cmd) Flags: cl, clientcmd_can_execute
Toggles loadout display
show_visibility_boxes false Flags: cl, cheat
Enable or Disable debug display of visibility boxes
showconsole (cmd) Flags: norecord
Show the console.
showtriggers (cmd) Flags: sv, cheat
Enable or Disable showing trigger entities
showtriggers_toggle (cmd) Flags: sv, cheat
Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
silence_dsp false Flags: cheat
When on, silences all DSP mixes.
sk_autoaim_mode 1 Flags: sv, cl, a, rep
skel_constraints_enable true Flags: rep, cheat
skeleton_instance_smear_boneflags false Flags: sv, cheat
Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent.
skill 1 Flags: sv, cl, a, rep, per_user
Game skill level.
slot0 (cmd) Flags: cl, server_can_execute
slot1 (cmd) Flags: cl, server_can_execute
slot10 (cmd) Flags: cl, server_can_execute
slot11 (cmd) Flags: cl, server_can_execute
slot12 (cmd) Flags: cl, server_can_execute
slot13 (cmd) Flags: cl, server_can_execute
slot2 (cmd) Flags: cl, server_can_execute
slot3 (cmd) Flags: cl, server_can_execute
slot4 (cmd) Flags: cl, server_can_execute
slot5 (cmd) Flags: cl, server_can_execute
slot6 (cmd) Flags: cl, server_can_execute
slot7 (cmd) Flags: cl, server_can_execute
slot8 (cmd) Flags: cl, server_can_execute
slot9 (cmd) Flags: cl, server_can_execute
snapto (cmd) Flags: cl
snd_arrangement_start (cmd) Flags: cheat
Starts the specified arrangement.
snd_async_flush (cmd) Flush all unlocked async audio data
snd_async_showmem (cmd) Show async memory stats
snd_async_showmem_music (cmd) Show async memory stats for just non-streamed music
snd_async_showmem_summary (cmd) Show brief async memory stats
snd_autodetect_latency true Flags: a
snd_break_on_start_soundevent 0 Flags: sv, cl, rep, cheat
Use to debug break on any soundevent that is started matching this name
snd_cast (cmd) Flags: cheat
Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session.
snd_compare_soundevents (cmd) Flags: cheat
Compare the compiled and loaded contents of 2 soundevents.
snd_deathcamera_volume 0.2 Flags: cl, a, release
Volume of death camera music
snd_disable_mixer_duck false Flags: cheat
snd_disable_mixer_solo false Flags: cheat
snd_dsp_distance_max 2000 Flags: cheat
snd_dsp_distance_min 20 Flags: cheat
snd_duckerattacktime 0.5 Flags: a
snd_duckerreleasetime 2.5 Flags: a
snd_duckerthreshold 0.15 Flags: a
snd_ducktovolume 0.55 Flags: a
snd_envelope_rate 0.9 Flags: cheat
snd_filter 0 Flags: cheat
snd_foliage_db_loss 4 Flags: sv, cheat
foliage dB loss per 1200 units
snd_front_headphone_position (cmd) Specifies the position (in degrees) of the virtual front left/right headphones.
snd_front_stereo_speaker_position (cmd) Specifies the position (in degrees) of the virtual front left/right speakers.
snd_front_surround_speaker_position (cmd) Specifies the position (in degrees) of the virtual front left/right speakers.
snd_gain 1 Flags: a
snd_gain_max 1 Flags: cheat
snd_gain_min 0.01 Flags: cheat
snd_gamevoicevolume 1 Flags: a
Game v.o. volume
snd_gamevolume 1 Flags: a
Game volume
snd_get_physics_surface_properties (cmd) Flags: cheat
Get physics surface properties for all the materials.
snd_headphone_eq 1 Flags: cl, a, clientcmd_can_execute
Select Headphone EQ Preset
snd_headphone_pan_exponent (cmd) Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
snd_headphone_pan_radial_weight (cmd) Apply cos(angle) * weight before pan law
snd_list 0 Flags: cheat
snd_list_deferred_soundevents (cmd) Flags: cheat
List all current deferred load soundevents
snd_list_soundevents (cmd) Flags: cheat
List all available soundevents
snd_list_soundevents_by_stack (cmd) Flags: cheat
List all available soundevents using specified stack name
snd_mainmenu_music_break_time_max 0 Flags: cl, cheat
Maximum amount of time to pause between playing main menu music
snd_mainmenu_music_break_time_min 0 Flags: cl, cheat
Minimum amount of time to pause between playing main menu music
snd_mapobjective_volume 0.2 Flags: cl, a, release
Volume of map objective music
snd_menumusic_volume 0.2 Flags: cl, a, release
Volume of main menu music
snd_mixahead 0.001 Flags: a
snd_mixer_master_dsp 1 Flags: cheat
snd_mixer_master_level 1 Flags: cheat
snd_music_selection 2 Flags: cl, a
Tracking rotating music for players with no music packs equipped.
snd_musicvolume 1 Flags: a
Music volume
snd_mute_losefocus true Flags: a
snd_mute_mvp_music_live_players false Flags: cl, a, release
If set, MVP music is muted if players from both teams are still alive.
snd_mvp_volume 0.2 Flags: cl, a, release
Volume of round MVP music
snd_new_visualize false Flags: sv, cheat
Displays soundevent name played at it's 3d position
snd_occlusion_bounces 1 Flags: rep, cheat
snd_occlusion_debug false Flags: sv, cl, rep, cheat
snd_occlusion_min_wall_thickness 4 Flags: rep, cheat
snd_occlusion_rays 4 Flags: rep, cheat
snd_op_test_convar 720 Flags: cheat
snd_opvar_set_point_debug false Flags: sv, cl, rep, cheat
snd_othermusic_volume 0.2 Flags: cl, a, release
Volume of unclassified music
snd_print_activetracks (cmd) Flags: cheat
List all active tracks
snd_print_arrangements (cmd) Flags: cheat
List all available sequence arrangments
snd_print_current_mixer_mixgroup (cmd) Get data related to mix group matching string
snd_print_samplers (cmd) Flags: cheat
List all available samplers
snd_print_sequences (cmd) Flags: cheat
List all available midi sequences
snd_rear_headphone_position (cmd) Specifies the position (in degrees) of the virtual rear left/right headphones.
snd_rear_stereo_speaker_position (cmd) Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_rear_surround_speaker_position (cmd) Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_refdb 60 Flags: cheat
Reference dB at snd_refdist
snd_refdist 36 Flags: cheat
Reference distance for snd_refdb
snd_remove_all_soundevents (cmd) Flags: cheat
Remove all soundevents
snd_remove_soundevent (cmd) Flags: cheat
Remove the specified soundevent
snd_report_verbose_error false Flags: cheat
If set to 1, report more error found when playing sounds.
snd_roundaction_volume 0.2 Flags: cl, a, release
Volume of round action music
snd_roundend_volume 0.2 Flags: cl, a, release
Volume of round end music
snd_roundstart_volume 0.2 Flags: cl, a, release
Volume of round start music
snd_samplers_play_note (cmd) Flags: cheat
Play a note from a specified sampler
snd_samplers_stop_note (cmd) Flags: cheat
Stop a note from a specified sampler
snd_sequence_set_track_bpm (cmd) Flags: cheat
Sets the tempo of the specified track
snd_sequence_set_track_transpose (cmd) Flags: cheat
Sets the transposition of the specified track
snd_sequence_stop_all_tracks (cmd) Flags: cheat
Stops all currently playing sequences
snd_sequence_stop_track (cmd) Flags: cheat
Stops the specified track
snd_sequencer_show_bpm false Flags: cheat
snd_sequencer_show_events false Flags: cheat
snd_sequencer_show_quantize_queue false Flags: cheat
snd_set_physics_surface_properties (cmd) Flags: cheat
Set physics surface properties for materials. Usage: <heuristic #> <commit>
snd_setmixer (cmd) Flags: cheat
Set named Mixgroup of current mixer to mix vol, mute, solo.
snd_setmixlayer (cmd) Flags: cheat
Set named Mixgroup of named mix layer to mix vol, mute, solo.
snd_showclassname 0 Flags: cheat
snd_showstart 0 Flags: cheat
snd_side_surround_speaker_position (cmd) Specifies the position (in degrees) of the virtual rear left/right speakers.
snd_sos_block_global_stack false Flags: cheat
snd_sos_block_stop_global_stack true Flags: cheat
snd_sos_calc_angle_debug false Flags: rep, cheat
snd_sos_cl_soundevent_pause_last (cmd) Flags: cl
Test
snd_sos_cl_soundevent_start (cmd) Flags: cl
Test
snd_sos_cl_soundevent_stop_last (cmd) Flags: cl
Test
snd_sos_cl_soundevent_unpause_last (cmd) Flags: cl
Test
snd_sos_flush_operators (cmd) Flags: cheat
Flush and re-parse the sound operator system
snd_sos_get_operator_field_info (cmd) Flags: cheat
Currently gets info for a single operator field
snd_sos_ingame_debug false Flags: cheat
snd_sos_list_operator_updates false Flags: cheat
snd_sos_opvar_debug false Flags: cheat
snd_sos_pause_soundevent (cmd) Flags: cheat
Pause the specified soundevent in the list
snd_sos_pause_system false Flags: cheat
snd_sos_print_class_sizes (cmd) Flags: cheat
Prints the sizes of relevant sos classes.
snd_sos_print_field_name_strings (cmd) Flags: cheat
Prints a list of currently cached field name strings
snd_sos_print_field_references false Flags: cheat
snd_sos_print_full_field_info false Flags: cheat
snd_sos_print_groups (cmd) Flags: cheat
Prints the current state of the groups system
snd_sos_print_operator_stack (cmd) Flags: cheat
Prints a master list of currently exposed variables
snd_sos_print_operator_stack_opeator (cmd) Flags: cheat
Prints an operator from a stack
snd_sos_print_operator_stacks (cmd) Flags: cheat
Prints a list of currently available stacks
snd_sos_print_operators (cmd) Flags: cheat
Prints a list of currently available operators
snd_sos_print_stack_exec_list (cmd) Flags: cheat
Prints the current stack execution list
snd_sos_print_strings (cmd) Flags: cheat
Prints a list of currently cached strings
snd_sos_print_tool_properties (cmd) Flags: cheat
Prints the current state of tool properties.
snd_sos_resolve_execute_operator (cmd) Flags: cheat
Resolve the inputs and execute one specified operator from a specified stack
snd_sos_set_operator_field (cmd) Flags: cheat
Currently sets a single float operator field
snd_sos_set_operator_field_by_guid (cmd) Flags: cheat
Currently sets a single float operator field
snd_sos_show_block_debug false Flags: cheat
Spew data about the list of block entries.
snd_sos_show_operator_event_and_stack true Flags: cheat
snd_sos_show_operator_event_filter 0 Flags: cheat
snd_sos_show_operator_field_filter 0 Flags: cheat
snd_sos_show_operator_init false Flags: cheat
snd_sos_show_operator_not_executing true Flags: cheat
snd_sos_show_operator_operator_filter 0 Flags: cheat
snd_sos_show_operator_pause_entry false Flags: cheat
snd_sos_show_operator_shutdown false Flags: cheat
snd_sos_show_operator_stop_entry false Flags: cheat
snd_sos_show_operator_updates false Flags: cheat
snd_sos_show_opvar_updates false Flags: cheat
snd_sos_show_opvar_updates_filter 0 Flags: cheat
snd_sos_show_queuetotrack false Flags: cheat
snd_sos_show_soundevent_param_overwrite false Flags: cheat
snd_sos_show_soundevent_start false Flags: cheat
snd_sos_soundevent_filter 0 Flags: cheat
snd_sos_soundevent_profile (cmd) Flags: cheat
Dump a record of current soundevents and profile data
snd_sos_start_soundevent (cmd) Flags: cheat
Starts a specified soundevent
snd_sos_start_soundevent_at_pos (cmd) Flags: cheat
Starts a specified soundevent at the given position
snd_sos_stop_all_soundevents (cmd) Flags: cheat
Stops all soundevents currently on the execution list
snd_sos_stop_soundevent_guid (cmd) Flags: cheat
Stops a specified soundevent
snd_sos_stop_soundevent_index (cmd) Flags: cheat
Stops a specified soundevent
snd_sos_sv_soundevent_pause_last (cmd) Flags: sv
Test
snd_sos_sv_soundevent_start (cmd) Flags: sv
Test
snd_sos_sv_soundevent_stop_last (cmd) Flags: sv
Test
snd_sos_sv_soundevent_unpause_last (cmd) Flags: sv
Test
snd_sos_sv_test_gender (cmd) Flags: sv
Test
snd_sos_test_soundmessage (cmd) Flags: cheat
test
snd_sos_unpause_soundevent (cmd) Flags: cheat
UnPause the first soundevent in the list
snd_sound_areas_debug false Flags: cl, rep, cheat
snd_sound_areas_debug_interval 0.2 Flags: cl, rep, cheat
snd_soundevent_clear_deferred (cmd) Flags: cheat
Clear the list of deferred soundevents for loading.
snd_soundmixer_flush (cmd) Reload soundmixers.txt file.
snd_soundmixer_list_mix_groups (cmd) List all mix groups to dev console.
snd_soundmixer_list_mix_layers (cmd) List all mix layers to dev console.
snd_soundmixer_list_mixers (cmd) List all mixers to dev console.
snd_soundmixer_set_trigger_factor (cmd) Flags: cheat
Set named mix layer / mix group, trigger amount.
snd_soundmixer_setmixlayer_amount (cmd) Flags: cheat
Set named mix layer mix amount.
snd_steamaudio_ambisonics_order 1 Flags: cheat
The amount of directional detail in the simulated by Steam Audio.
snd_steamaudio_enable_pathing false Flags: cheat
This variable is checked by soundstack to globally enabling pathing for audio processing.
snd_steamaudio_export_scene (cmd) Flags: cheat
Exports scene currently used by Steam Audio as a phononscene file.
snd_steamaudio_halton_sequence (cmd) Flags: cheat
Generate Halton Sequence for a given order and number of samples.
snd_steamaudio_ir_duration 2 Flags: cheat
The time delay between a sound being emitted and the last audible reflection in Steam Audio.
snd_steamaudio_load_pathing_data true Flags: cheat
If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case.
snd_steamaudio_load_reverb_data true Flags: cheat
If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated.
snd_steamaudio_max_convolution_sources 4 Flags: cheat
The maximum number of simultaneous sources that can be modeled by Steam Audio.
snd_steamaudio_max_occlusion_samples 64 Flags: cheat
The maximum number of rays that can be traced for volumetric occlusion by Steam Audio.
snd_steamaudio_num_bounces 128 Flags: cheat
The maximum number of times any ray can bounce when using Steam Audio.
snd_steamaudio_num_diffuse_samples 2048 Flags: cheat
The number of directions considered for ray bounce by Steam Audio.
snd_steamaudio_num_rays 65536 Flags: cheat
The number of rays to trace for reflection modeling by Steam Audio.
snd_steamaudio_num_threads 2 Flags: cheat
Sets the number of threads used for realtime reflection by Steam Audio.
snd_steamaudio_pathing_enablevalidationvis false Flags: cheat
Enable visualization for pathing validation.
snd_steamaudio_pathing_enablevis false Flags: cheat
Enable visualization for pathing.
snd_steamaudio_probes_nearby (cmd) Load all the probes from a file and log the nearby probes within the radius.
snd_stereo_speaker_pan_exponent (cmd) Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_stereo_speaker_pan_radial_weight (cmd) Apply cos(angle) * weight before pan law
snd_surround_speaker_pan_exponent (cmd) Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
snd_surround_speaker_pan_radial_weight (cmd) Apply cos(angle) * weight before pan law
snd_tensecondwarning_volume 0.2 Flags: cl, a, release
Volume of ten-second warning music
snd_toolvolume 1 Flags: a
Volume of sounds in tools (e.g. Hammer, SFM)
snd_vmidi_flush (cmd) Flags: cheat
Purge and reload all vmidi data and files.
snd_vmix_override_mix_decay_time -1 Flags: cheat
If set > 0, overrides how long the decay time is on all mix graphs (in seconds).
snd_vmix_show_input_updates false Flags: cheat
If set to 1, show all incoming updates to vmix inputs.
snd_voipvolume 1 Flags: a
Voice volume
sndplaydelay (cmd)
sound_device_override 0 Flags: a, release
ID of the sound device to use
soundinfo (cmd) Describe the current sound device with an active voice list.
soundlist (cmd) List all known sounds.
soundscape_debug false Flags: sv, cheat
When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
soundscape_dumpclient (cmd) Flags: cl, cheat
Dumps the client's soundscape data.
soundscape_fadetime 3 Flags: cl, cheat
Time to crossfade sound effects between soundscapes
soundscape_flush (cmd) Flags: sv
Flushes the server & client side soundscapes
soundscape_radius_debug false Flags: cl, cheat
Prints current volume of radius sounds
soundsysteminfo (cmd) Describe the current sound device without an active voice list.
spawn_group_activate (cmd) Flags: sv, cheat
Activate specified spawngroup.
spawn_group_list (cmd) Flags: sv, cheat
List all spawn groups
spawn_group_load (cmd) Flags: sv, cheat
Load named spawn group.
spawn_group_unload (cmd) Flags: sv, cheat
Unload named spawn group.
speaker_config -1 Flags: a
spec_centerchasecam false Flags: cl, a
Looks at the target player's center, instead of his eye position, in chase came mode
spec_dz_group_teams true Flags: cl, release
If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
spec_freeze_deathanim_time 0.8 Flags: sv, cl, rep, release
The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
spec_freeze_time 2 Flags: sv, cl, rep, release
Time spend frozen in observer freeze cam.
spec_freeze_time_lock 1 Flags: sv, cl, rep, release
Time players are prevented from skipping the freeze cam
spec_freeze_traveltime 0.3 Flags: sv, cl, rep, release
Time taken to zoom in to frame a target in observer freeze cam.
spec_glow_decay_time 2 Flags: cl, release
Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
spec_glow_full_time 1 Flags: cl, release
Noisy players stay at full brightness for this long.
spec_glow_silent_factor 0.6 Flags: cl, release
Lurking player xray glow scaling.
spec_glow_spike_factor 1.2 Flags: cl, release
Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
spec_glow_spike_time 0 Flags: cl, release
Time for noisy player glow 'spike' to show that they made noise very recently.
spec_hide_players false Flags: cl, release, clientcmd_can_execute
Toggle the visibility of scoreboard players.
spec_pos (cmd) Flags: cl
dump position and angles to the console
spec_replay_autostart true Flags: cl, a
Auto-start Killer Replay when available
spec_replay_bot false Flags: sv, release
Enable Spectator Hltv Replay when killed by bot
spec_replay_enable 0 Flags: rep, release
Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
spec_replay_leadup_time 5.3438 Flags: rep, release
Replay time in seconds before the highlighted event
spec_replay_message_time 9.5 Flags: rep, release
How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
spec_replay_on_death false Flags: rep, release
When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
spec_replay_rate_base 1 Flags: rep, release
Base time scale of Killer Replay.Experimental.
spec_replay_rate_limit 3 Flags: rep, release
Minimum allowable pause between replay requests in seconds
spec_replay_round_delay 0 Flags: sv, release
Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
spec_replay_winddown_time 2 Flags: sv, release
The trailing time, in seconds, of replay past the event, including fade-out
spec_show_xray 1 Flags: cl, a, release
If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
spec_usenumberkeys_nobinds true Flags: cl, a
If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
spec_xray_dropped_defusekits false Flags: cl, release
Whether to X-ray dropped defuse kits.
spec_xray_dropped_unoccluded false Flags: cl, release
Whether to always X-ray dropped c4 and defuse kits.
spew_fonts (cmd) Spew information about font manager fonts
splitscreen_mode 0 Flags: a
spray_menu (cmd) Flags: cl
ss_add (cmd) Adds a splitscreen user.
ss_remove (cmd) Removes a splitscreen user.
startdemos (cmd) Play demos in demo sequence.
startmovie (cmd) Flags: norecord
Start recording movie frames.
stats (cmd) Prints server performance variables
stats_print (cmd) Prints out perf statistics to the console, clears perf history
stats_print_gpu (cmd) Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename
status (cmd) Print connection status
status_json (cmd) Print status in JSON format
steam_controller_haptics true Flags: cl, release
stop (cmd) Finish recording demo.
stopdemos (cmd) Stop looping demos (current demo will complete).
stopsound (cmd) Flags: cheat
stopsoundscape (cmd) Flags: cl, cheat
Stops all soundscape processing and fades current looping sounds
subclass_change (cmd) Flags: sv, cheat, vconsole_fuzzy
Changes the subclass of the given entity. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
subclass_create (cmd) Flags: sv, cheat, vconsole_fuzzy
Creates an entity of the given subclass where the player is looking.
surfaceprop (cmd) Flags: sv, cheat
Reports the surface properties at the cursor
survival_check_num_possible_final_zone (cmd) Flags: sv
print out a number of all possible final zone
sv_accelerate 5.5 Flags: sv, cl, nf, rep, release
sv_accelerate_debug_speed false Flags: sv, cl, nf, rep, release
sv_accelerate_use_weapon_speed true Flags: sv, cl, nf, rep, release
sv_air_max_horizontal_parachute_speed 240 Flags: sv, cl, rep, release
sv_air_max_wishspeed 30 Flags: sv, cl, rep, release
sv_air_pushaway_dist 0 Flags: sv, cl, rep, release
sv_airaccelerate 12 Flags: sv, cl, nf, rep, release
sv_airaccelerate_parachute 2.6 Flags: sv, cl, rep, release
sv_airaccelerate_rappel 2.2 Flags: sv, cl, rep, release
sv_allchat true Flags: sv, nf, release
Players can receive all other players' text chat, no death restrictions
sv_allow_thirdperson false Flags: sv, cl, rep, release
Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
sv_allow_votes true Flags: sv, release
Allow voting?
sv_alltalk false Flags: sv, nf, release
Players can hear all other players' voice communication, no team restrictions
sv_alternateticks false Flags: sp, release
If set, server only simulates entities on even numbered ticks.
sv_arms_race_vote_to_restart_disallowed_after 0 Flags: sv, rep, release
Arms Race gun level after which vote to restart is disallowed
sv_auto_adjust_bot_difficulty true Flags: sv, release
Adjust the difficulty of bots each round based on contribution score.
sv_auto_full_alltalk_during_warmup_half_end false Flags: sv, release
When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
sv_autobunnyhopping false Flags: sv, cl, rep, release
Players automatically re-jump while holding jump button
sv_autobuyammo false Flags: sv, nf, rep, release
Enable automatic ammo purchase when inside buy zones during buy periods
sv_autoexec_mapname_cfg false Flags: sv, release
Execute a mapname cfg file on the server automatically in custom game modes that require it.
sv_banid_enabled true Flags: release
Whether server supports banid command
sv_bot_buy_decoy_weight 1 Flags: sv, release
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_flash_weight 1 Flags: sv, release
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_grenade_chance 33 Flags: sv, release
Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
sv_bot_buy_hegrenade_weight 6 Flags: sv, release
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_molotov_weight 1 Flags: sv, release
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bot_buy_smoke_weight 1 Flags: sv, release
Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
sv_bots_get_easier_each_win 0 Flags: sv, release
If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
sv_bots_get_harder_after_each_wave 0 Flags: sv, release
If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
sv_bounce 0 Flags: sv, cl, nf, rep, release
Bounce multiplier for when physically simulated objects collide with other objects.
sv_breachcharge_arm_delay 0.3 Flags: sv, release
sv_breachcharge_delay_max 0.8 Flags: sv, release
sv_breachcharge_delay_min 0 Flags: sv, release
sv_breachcharge_distance_max 1200 Flags: sv, release
sv_breachcharge_distance_min 600 Flags: sv, release
sv_breachcharge_fuse_max 1 Flags: sv, release
sv_breachcharge_fuse_min 0.7 Flags: sv, release
sv_bumpmine_arm_delay 0.3 Flags: sv, release
sv_bumpmine_detonate_delay 0.25 Flags: sv, release
sv_buy_status_override -1 Flags: sv, rep, release
Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
sv_chat_proximity -1 Flags: sv, cl, rep, release
sv_cheats false Flags: nf, rep, release
Allow cheats on server
sv_clientrates (cmd) Show client rates.
sv_clockcorrection_msecs 30 Flags: sv, release
The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
sv_cluster 0 Flags: release
Data center cluster this server lives in.
sv_competitive_minspec true Flags: sv, cl, nf, rep, release
Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
sv_cs_dump_econ_item_stringtable (cmd) Flags: sv
sv_cs_dump_econ_item_stringtable
sv_cs_player_speed_has_hostage 200 Flags: sv, cl, rep, release
sv_damage_print_enable 1 Flags: sv, cl, rep, release
0: no damage print in console. 1: damage print in console on death. 2: damage print in console only at next round restart.
sv_deadtalk true Flags: sv, cl, nf, rep, release
Dead players can speak (voice, text) to the living
sv_debug_overlays_bandwidth 65536 Flags: release
Broadcast server debug overlays traffic
sv_debug_overlays_broadcast false Flags: nf, cheat, release
Broadcast server debug overlays
sv_dev_simulate_gcdown (cmd) Flags: sv
<state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down)
sv_disable_immunity_alpha false Flags: sv, cl, rep, release
If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
sv_disable_observer_interpolation false Flags: sv, cl, rep, release
Disallow interpolating between observer targets on this server.
sv_disable_radar 0 Flags: sv, cl, rep, release
0: regular radar; 1: always disabled; 2: disabled in warmup
sv_disconnected_player_data_hold_time 60 Flags: sv, cl, rep, release
Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display.
sv_dz_cash_bundle_size 50 Flags: sv, rep, release
Size of a cash bundle
sv_dz_cash_mega_bundle_size 13 Flags: sv, rep, release
Size of a mega cash bundle
sv_dz_contractkill_reward 10 Flags: sv, rep, release
Cash bundles to award for a successful contract kill
sv_dz_enable_respawn true Flags: sv, cl, rep, release
sv_dz_enable_respawn_solos false Flags: sv, cl, rep, release
sv_dz_exploration_payment_amount 2 Flags: sv, rep, release
Number of cash bundles to award for exploring a new sector
sv_dz_exploration_payment_amount_bonus 2 Flags: sv, rep, release
Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
sv_dz_force_zone false Flags: sv, cl, rep, cheat
sv_dz_hostage_rescue_reward 18 Flags: sv, cl, rep, release
Number of cash bundles to award for rescuing a hostage
sv_dz_jointeam_allowed false Flags: sv, release
Whether non-server admins are allowed to use the dz_jointeam command
sv_dz_parachute_reuse true Flags: sv, rep, release
sv_dz_paradrop (cmd) Flags: sv
sv_dz_player_max_health 120 Flags: sv, release
sv_dz_player_spawn_armor 0 Flags: sv, release
sv_dz_player_spawn_health 120 Flags: sv, release
sv_dz_reset_danger_zone (cmd) Flags: sv
sv_dz_show_enemy_name_scope_range 800 Flags: sv, release
sv_dz_squad_wipe_reward 2 Flags: sv, cl, rep, release
Number of cash bundles to award for eliminating a squad
sv_dz_team_count 1 Flags: sv, cl, rep, release
Max players allowed per team
sv_dz_warmup_tablet true Flags: sv, release
sv_dz_zone_bombdrop_money_reward 15 Flags: sv, cl, rep, release
How many money stacks players are rewarded each danger zone wave
sv_dz_zone_bombdrop_money_reward_bonus 5 Flags: sv, cl, rep, release
How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
sv_dz_zone_damage true Flags: sv, cheat, release
sv_dz_zone_hex_radius 2200 Flags: sv, cl, rep, release
sv_enable_alternate_baselines 1 Flags: release
Allow alternate baseline system, set to 2 for debugging spew.
sv_enable_delta_packing true Flags: release
When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
sv_enablebunnyhopping false Flags: sv, cl, rep, release
Allow player speed to exceed maximum running speed
sv_ent_showonlyhitbox -1 Flags: sv, cheat
sv_ents_write_alarm 0 Flags: release
Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of milliseconds
sv_exojump_jumpbonus_forward 0.4 Flags: sv, cl, rep, release
ExoJump forwards velocity bonus when duck jumping
sv_exojump_jumpbonus_up 0.58 Flags: sv, cl, rep, release
ExoJump upwards bonus when holding the jump button
sv_exostaminajumpcost 0.04 Flags: sv, cl, rep, release
Stamina penalty for jumping with exo legs
sv_exostaminalandcost 0.015 Flags: sv, cl, rep, release
Stamina penalty for landing with exo legs
sv_extract_ammo_from_dropped_weapons false Flags: sv, cl, rep, release
sv_fade_player_visibility_farz false Flags: sv, cl, rep, release
sv_falldamage_exojump_multiplier 0.4 Flags: sv, cl, rep, release
ExoJump fall damage multiplier
sv_falldamage_scale 1 Flags: sv, cl, rep, release
sv_falldamage_to_below_player_multiplier 1 Flags: sv, cl, rep, release
Scale damage when distributed across two players
sv_falldamage_to_below_player_ratio 0 Flags: sv, cl, rep, release
Landing on a another player's head gives them this ratio of the damage.
sv_force_reflections false Flags: sv, cl, rep, release
sv_friction 5.2 Flags: sv, cl, nf, rep, release
World friction.
sv_full_alltalk false Flags: sv, cl, rep, release
Any player (including Spectator team) can speak to any other player
sv_fullupdate (cmd) Force a full update for all clients.
sv_game_mode_convars (cmd) Flags: sv
Display the values of the convars for the current game_mode.
sv_game_mode_flags 0 Flags: sv, release
Dedicated server game mode flags to run
sv_gameinstructor_disable false Flags: sv, cl, rep, release
Force all clients to disable their game instructors.
sv_ggprogressive_autosniper_first true Flags: sv, release
Should auto snipers go first or regular snipers?
sv_ggprogressive_shotgun_last true Flags: sv, release
Should auto snipers go first or regular snipers?
sv_grassburn false Flags: sv, cl, rep, release
sv_gravity 800 Flags: sv, cl, nf, rep, release
World gravity.
sv_grenade_trajectory_prac_pipreview false Flags: sv, cl, rep, release
Shows grenade trajectory practice picture-in-picture preview.
sv_grenade_trajectory_prac_trailtime 0 Flags: sv, cl, rep, release
Shows grenade trajectory practice visualization for this number of seconds.
sv_grenade_trajectory_time_spectator 4 Flags: sv, cl, rep, release
Length of time grenade trajectory remains visible as a spectator.
sv_guardian_extra_equipment_ct 0 Flags: sv, release
Extra starting equipment for CT players in guardian modes
sv_guardian_extra_equipment_t 0 Flags: sv, release
Extra starting equipment for Terrorist players in guardian modes
sv_guardian_health_refresh_per_wave 50 Flags: sv, release
Health given to survivors per wave in guardian mode.
sv_guardian_heavy_all false Flags: sv, release
sv_guardian_heavy_count 0 Flags: sv, release
sv_guardian_max_wave_for_heavy 0 Flags: sv, release
sv_guardian_min_wave_for_heavy 0 Flags: sv, release
sv_guardian_refresh_ammo_for_items_on_waves 0 Flags: sv, release
List of additional weapons to refill ammo on waves.
sv_guardian_reset_c4_every_wave false Flags: sv, release
sv_guardian_respawn_health 50 Flags: sv, release
Starting health of guardian players when respawned.
sv_guardian_spawn_health_ct 100 Flags: sv, release
Starting health in guardian modes.
sv_guardian_spawn_health_t 100 Flags: sv, release
Starting health in guardian modes.
sv_guardian_starting_equipment_humans 0 Flags: sv, release
Extra starting equipment for human players in guardian modes
sv_health_approach_enabled true Flags: sv, rep, release
sv_health_approach_speed 10 Flags: sv, rep, release
sv_hegrenade_damage_multiplier 1 Flags: sv, rep, release
sv_hegrenade_radius_multiplier 1 Flags: sv, rep, release
sv_hibernate_postgame_delay 5 Flags: release
# of seconds to wait after final client leaves before hibernating.
sv_hibernate_when_empty true Flags: release
Puts the server into extremely low CPU usage mode when no clients connected
sv_hide_roundtime_until_seconds 0 Flags: sv, cl, rep, release
sv_highlight_distance 500 Flags: sv, cl, rep, release
sv_highlight_duration 3.5 Flags: sv, cl, rep, release
sv_holiday_mode 0 Flags: sv, cl, rep, release
0 = OFF, 1 = Halloween, 2 = Winter
sv_ignoregrenaderadio false Flags: sv, release
Turn off Fire in the hole messages
sv_infinite_ammo 0 Flags: sv, cl, rep, cheat, release
Player's active weapon will never run out of ammo
sv_invites_only_mainmenu false Flags: sv, cl, rep, release
If turned on, will ignore all invites when user is playing a match
sv_jump_impulse 301.993 Flags: sv, cl, rep, release
Initial upward velocity for player jumps; sqrt(2*gravity*height).
sv_jump_impulse_exojump_multiplier 1.05 Flags: sv, cl, rep, release
ExoJump impulse multiplier
sv_kick_ban_duration 15 Flags: sv, cl, nf, rep, release
How long should a kick ban from the server should last (in minutes)
sv_kick_players_with_cooldown 1 Flags: sv, rep, release
(0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
sv_knife_attack_extend_from_player_aabb 0 Flags: sv, cl, rep, release
sv_ladder_scale_speed 0.78 Flags: sv, cl, rep, release
Scale top speed on ladders
sv_ladder_slack_z_mult 0.026 Flags: sv, cl, rep, cheat
Difference in Z increases toward the middle of the slack ladder.
sv_lagcompensationforcerestore true Flags: sv, cheat
Don't test validity of a lag comp restore, just do it.
sv_lan false Flags: release
Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_lightquery_debug false Flags: sv, cheat
sv_load_forced_client_names_file (cmd) Flags: sv, release
Loads a file containing SteamID64 names for clients
sv_load_random_client_names_file (cmd) Flags: sv, release
Loads a file containing random name words for clients
sv_log_onefile false Flags: a
Log server information to only one file.
sv_logbans false Flags: a
Log server bans in the server logs.
sv_logblocks false Flags: release
If true when log when a query is blocked (can cause very large log files)
sv_logecho true Flags: a
Echo log information to the console.
sv_logfile true Flags: a
Log server information in the log file.
sv_logflush true Flags: a
Flush the log file to disk on each write (slow).
sv_logsdir logs Flags: a
Folder in the game directory where server logs will be stored.
sv_mapvetopickvote_maps ... Default: de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient
Flags: sv, release
Which maps are used for map veto pick sequence
sv_mapvetopickvote_phase_duration ... Default: [1:12][2:25][5:12][6:11]
Flags: sv, release
How many seconds each phase lasts
sv_matchend_drops_enabled true Flags: sv, release
Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
sv_matchpause_auto_5v5 false Flags: sv, cl, rep, release
When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
sv_max_allowed_net_graph 1 Flags: sv, cl, nf, rep, release
Determines max allowed net_graph value for clients.
sv_max_queries_sec 3 Flags: release
Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global 60 Flags: release
Maximum queries per second to respond to from anywhere.
sv_max_queries_window 30 Flags: release
Window over which to average queries per second averages.
sv_maxrate 0 Flags: rep, release
Max bandwidth rate allowed on server, 0 == unlimited
sv_maxspeed 320 Flags: sv, cl, nf, rep, release
sv_maxunlag 1 Flags: sv, release
Maximum lag compensation in seconds
sv_maxupdaterate 60 Flags: sv, cl, rep, release
Maximum updates per second that the server will allow
sv_maxvelocity 3500 Flags: sv, cl, rep, release
Maximum speed any ballistically moving object is allowed to attain per axis.
sv_memlimit 0 Flags: cheat, release
If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_metaduplication (cmd) Flags: cheat
Check serializer meta for duplication, add verbose to command for full spew
sv_min_jump_landing_sound 260 Flags: sv, cl, rep, release
sv_minrate 98304 Flags: rep, release
Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate 10 Flags: sv, cl, rep, release
Minimum updates per second that the server will allow
sv_networkvar_perfieldtracking true Flags: release
Track individual field offset changes, rather than a single dirty flag for the whole entity.
sv_networkvar_validate false Flags: release
Validate each StateChanged against known offsets.
sv_noclipaccelerate 5 Flags: sv, cl, a, nf, rep
sv_noclipduringpause false Flags: sv, cl, rep, cheat
If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipfriction 4 Flags: sv, cl, a, nf, rep
Friction during noclip move.
sv_noclipspeed 1200 Flags: sv, cl, a, nf, rep
sv_outofammo_indicator false Flags: sv, cl, rep, release
sv_packstats (cmd) Flags: release
Show entity packing stats, pass 'clear' as argument to reset counts.
sv_parallel_packentities 2 Flags: release
Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers.
sv_parallel_sendsnapshot 2 Flags: release
Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers.
sv_party_mode false Flags: sv, cl, rep, release
Party!!
sv_password 0 Flags: prot, nf, norecord, release
Server password for entry into multiplayer games
sv_pausable 0 Flags: release
Is the server pausable.
sv_pause_on_console_open false Flags: a
1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause.
sv_phys_debug_callback_entities false Flags: sv, cheat
Print all entities that get touch callbacks. Each entity is printed only once.
sv_phys_enabled true Flags: sv, cheat
Enable all physics simulation
sv_phys_sleep_enable true Flags: sv, cheat
Enable sleeping for dynamic physics bodies.
sv_phys_stop_at_collision 0 Flags: sv, cheat
sv_player_parachute_velocity -200 Flags: sv, rep, release
sv_prime_accounts_only false Flags: sv, release
When this setting is enabled only prime users can connect to this game server.
sv_pure (cmd) Show user data.
sv_pure_kick_clients true Flags: release
If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace 0 Flags: release
If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pushaway_hostage_force 20000 Flags: sv, rep, cheat
How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
sv_pushaway_max_hostage_force 1000 Flags: sv, rep, cheat
Maximum of how hard the hostage is pushed away from physics objects.
sv_pvs_max_distance 0 Flags: rep, release
if set, adds a maximum range to PVS/PAS checks
sv_querycache_stats (cmd) Flags: sv
Display status of the query cache (client only)
sv_radio_throttle_window 10 Flags: sv, release
The number of seconds before radio command tokens refresh.
sv_ragdoll_lru_debug false Flags: sv, rep, cheat
sv_record_item_time_data false Flags: sv, release
Turn on recording of per player item time data into the server log.
sv_regeneration_force_on false Flags: sv, cheat
Cheat to test regenerative health systems
sv_region -1 Flags: release
The region of the world to report this server in.
sv_rethrow_last_grenade (cmd) Flags: sv, cheat
Emit the last grenade thrown on the server.
sv_search_key 0 Flags: release
sv_search_team_key public Flags: release
When initiating team search, set this key to match with known opponents team
sv_server_graphic1 0 Flags: sv, cl, rep, release
A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_graphic2 0 Flags: sv, cl, rep, release
A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
sv_server_verify_blood_on_player true Flags: sv, cl, rep, cheat
sv_shield_bash_damage_to_nonplayer 30 Flags: sv, cl, rep, release
sv_shield_bash_damage_to_players 90 Flags: sv, cl, rep, release
sv_shield_explosive_damage_cap 99 Flags: sv, cl, rep, release
sv_shield_explosive_damage_crouch_bonus 10 Flags: sv, cl, rep, release
sv_shield_explosive_damage_mindist 30 Flags: sv, cl, rep, release
sv_shield_explosive_damage_mult 4 Flags: sv, cl, rep, release
sv_shield_explosive_damage_scale 0.5 Flags: sv, cl, rep, release
sv_shield_hitpoints 850 Flags: sv, cl, rep, release
sv_show_ragdoll_playernames false Flags: cl, rep, release
sv_show_team_equipment_force_on false Flags: sv, cl, rep, release
Force on if not prohibited
sv_show_team_equipment_prohibit false Flags: sv, cl, nf, rep, release
Determines whether +cl_show_team_equipment is prohibited.
sv_show_voip_indicator_for_enemies false Flags: sv, rep, release
Makes it so the voip icon is shown over enemies as well as allies when they are talking
sv_showbullethits 0 Flags: sv, cl, rep, release
1=show hits and near misses, 2=show hits only
sv_showhitregistration 0 Flags: sv, cl, rep, cheat
Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client
sv_showimpacts 0 Flags: sv, cl, rep, release
Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
sv_showimpacts_penetration 0 Flags: sv, cl, rep, release
Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
sv_showimpacts_time 4 Flags: sv, cl, rep, release
Duration bullet impact indicators remain before disappearing
sv_showtags (cmd) Describe current gametags.
sv_shutdown (cmd) Sets the server to shutdown when all games have completed
sv_skel_constraints_enable false Flags: rep, cheat
sv_skirmish_id 0 Flags: sv, cl, rep, release
Dedicated server skirmish id to run
sv_skyname sky_urb01 Flags: sv, cl, a, rep
Current name of the skybox texture
sv_snapshot_unlimited false Flags: rep, release
For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course...
sv_soundscape_printdebuginfo (cmd) Flags: sv, cheat
print soundscapes
sv_spawn_afk_bomb_drop_time 15 Flags: sv, rep, release
Players that have never moved since they spawned will drop the bomb after this amount of time.
sv_spawn_rappel_min_duration 8 Flags: sv, rep, release
sv_spawn_rappel_min_duration_with_chute 2.5 Flags: sv, rep, release
sv_spec_hear 1 Flags: sv, cl, nf, rep, release
Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
sv_spec_use_tournament_content_standards false Flags: sv, cl, rep, release
sv_specaccelerate 5 Flags: sv, cl, a, nf, rep
sv_specnoclip true Flags: sv, cl, a, nf, rep
sv_specspeed 1200 Flags: sv, cl, a, nf, rep
sv_spewmeta (cmd) Flags: cheat
Spew serializer meta
sv_staminajumpcost 0.08 Flags: sv, cl, rep, release
Stamina penalty for jumping
sv_staminalandcost 0.05 Flags: sv, cl, rep, release
Stamina penalty for landing
sv_staminamax 80 Flags: sv, cl, rep, release
Maximum stamina penalty
sv_staminarecoveryrate 60 Flags: sv, cl, rep, release
Rate at which stamina recovers (units/sec)
sv_steamgroup 0 Flags: nf, release
The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
sv_steamgroup_exclusive false Flags: release
If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
sv_stopspeed 80 Flags: sv, cl, nf, rep, release
Minimum stopping speed when on ground.
sv_stressbots false Flags: release
If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
sv_tablet_show_path_to_nearest_resq false Flags: sv, cl, rep, release
sv_tags 0 Flags: nf, release
Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_talk_after_dying_time 0 Flags: sv, cl, rep, release
The number of seconds a player can continue talking after dying as if they were still alive
sv_talk_enemy_dead false Flags: sv, cl, rep, release
Dead players can hear all dead enemy communication (voice, chat)
sv_talk_enemy_living false Flags: sv, cl, rep, release
Living players can hear all living enemy communication (voice, chat)
sv_teamid_overhead true Flags: sv, cl, nf, rep, release
Shows teamID over player's heads. 0 = off, 1 = on
sv_teamid_overhead_always_prohibit false Flags: sv, cl, nf, rep, release
Determines whether cl_teamid_overhead_always is prohibited.
sv_teamid_overhead_maxdist 0 Flags: sv, cl, rep, release
If >0, server will override cl_teamid_overhead_maxdist
sv_teamid_overhead_maxdist_spec 0 Flags: sv, cl, rep, release
If >0, server will override cl_teamid_overhead_maxdist_spec
sv_timebetweenducks 0.4 Flags: sv, cl, rep, release
Minimum time before recognizing consecutive duck key
sv_tripwirefire_trace_length 180 Flags: sv, release
sv_turning_inaccuracy_angle_min 4 Flags: sv, cl, rep, cheat, release
sv_turning_inaccuracy_decay 0.8 Flags: sv, cl, rep, cheat, release
sv_turning_inaccuracy_enabled false Flags: sv, cl, rep, cheat, release
sv_unlockedchapters 1 Flags: a
Highest unlocked game chapter.
sv_update_animgraph_movement_in_finish true Flags: sv, cl, rep, cheat
Whether we should update animgraph movement in FinishMove.
sv_usercmd_queue_spew_threshold 10 Flags: sv, release
Spew warning if command queue has grown above this many backlogged commands.
sv_versus_screen_scene_id 0 Flags: sv, release
Determines which scene is used for the versus screen.
sv_visiblemaxplayers -1 Flags: release
Overrides the max players reported to prospective clients
sv_voice_proximity -1 Flags: sv, cl, rep, release
sv_voicecodec vaudio_speex Flags: release
Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable true Flags: a, nf, release
sv_vote_allow_in_warmup false Flags: sv, release
Allow voting during warmup?
sv_vote_allow_spectators false Flags: sv, release
Allow spectators to initiate votes?
sv_vote_command_delay 2 Flags: sv, release
How long after a vote passes until the action happens
sv_vote_count_spectator_votes false Flags: sv, release
Allow spectators to vote on issues?
sv_vote_creation_timer 120 Flags: sv, release
How often someone can individually call a vote.
sv_vote_disallow_kick_on_match_point false Flags: sv, release
Disallow vote kicking on the match point round.
sv_vote_failure_timer 300 Flags: sv, release
A vote that fails cannot be re-submitted for this long
sv_vote_issue_kick_allowed true Flags: sv, nf, rep, release
Can people hold votes to kick players from the server?
sv_vote_issue_loadbackup_allowed true Flags: sv, nf, rep, release
Can people hold votes to load match from backup?
sv_vote_issue_loadbackup_spec_authoritative false Flags: sv, release
When enabled, admins load match from backup without players vote
sv_vote_issue_loadbackup_spec_only false Flags: sv, nf, rep, release
When enabled, only admins load match from backup
sv_vote_issue_loadbackup_spec_safe true Flags: sv, release
When enabled, admins load match from backup in safe time of the round only
sv_vote_issue_pause_match_spec_only false Flags: sv, nf, rep, release
When enabled, only admins start technical pause
sv_vote_issue_restart_game_allowed false Flags: sv, release
Can people hold votes to restart the game?
sv_vote_kick_ban_duration 15 Flags: sv, nf, rep, release
How long should a kick vote ban someone from the server? (in minutes)
sv_vote_quorum_ratio 0.501 Flags: sv, release
The minimum ratio of players needed to vote on an issue to resolve it.
sv_vote_timer_duration 15 Flags: sv, release
How long to allow voting on an issue
sv_vote_to_changelevel_before_match_point false Flags: sv, rep, release
Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
sv_warmup_to_freezetime_delay 4 Flags: sv, cl, rep, release
Delay between end of warmup and start of match.
sv_watchtransmit -2 Flags: sv, release
Watch NetworkStateChanged info for this entity index.
sv_wateraccelerate 10 Flags: sv, cl, nf, rep, release
sv_waterfriction 1 Flags: sv, cl, nf, rep, release
sv_weapon_encumbrance_per_item 0.85 Flags: sv, cl, rep, release
sv_weapon_encumbrance_scale 0 Flags: sv, cl, rep, release
sv_weapon_require_use_grace_period 1 Flags: sv, release
sv_workshop_allow_other_maps true Flags: sv, release
When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
sys_info (cmd) Print system information to the console
sys_minidumpspewlines 2000 Flags: release
Lines of crash dump console spew to keep.
tablet_c4_dist_max 3000 Flags: sv, cl, rep, release
tablet_c4_dist_min 400 Flags: sv, cl, rep, release
teammenu (cmd) Flags: cl, server_can_execute
Show team selection window
telemetry_message (cmd) Flags: sv, cheat
Place a message in the telemetry timeline
telemetry_toggle_timespan (cmd) Flags: sv, cheat
Starts/stops a timespan with an ever increasing name.
tenfoot_match (cmd) Flags: cl, linked
[prefix]: matches a string prefix
tenfoot_pickle_dictionaries (cmd) Flags: cl, linked
compiles daisy wheel input dictionaries to more performant form
tenfoot_pickle_single_dictionary (cmd) Flags: cl, linked
[language] compiles one daisy wheel input dictionary
tenfoot_text_hotspots (cmd) Flags: cl, linked
find text autosuggest hot spots
Test_Checkpoint (cmd) Indicate to a test script that a checkpoint has been reached
Test_CreateEntity (cmd) Flags: sv, cheat
test_dispatcheffect (cmd) Flags: sv, cheat
Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
Test_EHandle (cmd) Flags: sv, cheat
test_entity_blocker (cmd) Flags: sv, cheat
Test command that drops an entity blocker out in front of the player.
Test_ExitProcess (cmd) Flags: cheat
Test_ExitProcess <exit code> - immediately kill the process.
test_list_entities (cmd) Flags: sv, cheat
test-list entities
Test_Loop (cmd) Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount (cmd) Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds (cmd) Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_RandomChance (cmd) Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomPlayerPosition (cmd) Flags: sv, cheat
Test_StartLoop (cmd) Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript (cmd) Start a test script running..
think_limit 0 Flags: sv, cl, rep, release
Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson (cmd) Flags: cl, cheat, execute_per_tick
Switch to thirdperson camera.
thirdperson_lockcamera false Flags: cl, rep, cheat
thirdperson_mayamode (cmd) Flags: cl, cheat
Switch to thirdperson Maya-like camera controls.
thirdpersonshoulder (cmd) Flags: cl
Switch to thirdperson-shoulder camera.
timedemo (cmd) Play a demo and report performance info.
timedemoquit (cmd) Play a demo, report performance info, and then exit
timeleft (cmd) Flags: sv
prints the time remaining in the match
timeout_ct_start (cmd) Flags: sv
timeout_terrorist_start (cmd) Flags: sv
toggle (cmd) Flags: norecord
Toggles specified convar value on and off.
toggleconsole (cmd) Flags: norecord
Show/hide the console.
tr_do_reduce true Flags: rep, cheat
tr_epsilon_t_junction 0.01 Flags: rep, cheat
tr_max_acceptable_edge_length 10000 Flags: rep, cheat
tr_openedge_penalty 10 Flags: rep, cheat
traceattack (cmd) Flags: sv
traceattack damage hitgroup
trusted_launch 0 Flags: cl, a
Trusted launch status
tv_advertise_watchable false Flags: prot, nf, norecord, release
GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
tv_allow_autorecording_index -1 Flags: sv, release
When >=0 restricts autorecording only to the specified TV index
tv_allow_camera_man_override false Flags: release
Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
tv_allow_camera_man_steamid 0 Flags: sv, release
Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
tv_allow_camera_man_steamid2 0 Flags: sv, release
Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
tv_allow_static_shots true Flags: sv, release
Auto director uses fixed level cameras for shots
tv_autorecord false Flags: release
Automatically records all games as SourceTV demos.
tv_autoretry true Flags: release
Relay proxies retry connection after network timeout
tv_broadcast false Flags: release
Automatically broadcasts all games as GOTV demos through Steam.
tv_broadcast1 false Flags: release
Automatically broadcasts all games as GOTV[1] demos through Steam.
tv_broadcast_keyframe_interval 3 Flags: release
The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
tv_broadcast_keyframe_interval1 3 Flags: release
The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
tv_broadcast_max_requests 20 Flags: release
Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_max_requests1 20 Flags: release
Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
tv_broadcast_resend (cmd) resend broadcast data to broadcast relay
tv_broadcast_startup_resend_interval 10 Flags: release
The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
tv_broadcast_status (cmd) Print out broadcast status
tv_broadcast_url ... Default: http://localhost:8080
Flags: release
URL of the broadcast relay
tv_broadcast_url1 ... Default: http://localhost:8080
Flags: release
URL of the broadcast relay1
tv_chatgroupsize 0 Flags: release
Set the default chat group size
tv_chattimelimit 0.2 Flags: release
Limits spectators to chat only every n seconds
tv_clients (cmd) Shows list of connected SourceTV clients.
tv_debug 0 Flags: release
SourceTV debug info.
tv_delay 105 Flags: sv, release
SourceTV broadcast delay in seconds
tv_delaymapchange true Flags: sv, release
Delays map change until broadcast is complete
tv_deltacache 2 Flags: release
Enable delta entity bit stream cache
tv_dispatchmode 1 Flags: release
Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable false Flags: nf, release
Activates SourceTV on server.
tv_enable1 false Flags: nf, release
Activates SourceTV[1] on server.
tv_enable_delta_frames true Flags: release
Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
tv_listen_voice_indices 0 Flags: cl, user
Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_listen_voice_indices_h 0 Flags: cl, user
High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none
tv_maxclients 128 Flags: release
Maximum client number on SourceTV server.
tv_maxclients_relayreserved 0 Flags: release
This number of relay client connections are reserved for SourceTV relays.
tv_maxrate 0 Flags: release
Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_mem (cmd) hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class)
tv_msg (cmd) Flags: sv
Send a screen message to all clients.
tv_name SourceTV Flags: release
SourceTV host name
tv_nochat false Flags: a, user
Don't receive chat messages from other SourceTV spectators
tv_overridemaster false Flags: release
Overrides the SourceTV master root address.
tv_password 0 Flags: prot, nf, norecord, release
SourceTV password for all clients
tv_playcast_delay_prediction true Flags: release
tv_playcast_delay_resync 0 Flags: release
To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
tv_playcast_retry_timeout 12 Flags: release
In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
tv_port 27020 Flags: release
Host SourceTV port
tv_record (cmd) Starts SourceTV demo recording.
tv_relay (cmd) Connect to SourceTV server and relay broadcast.
tv_relaypassword 0 Flags: prot, nf, norecord, release
SourceTV password for relay proxies
tv_relayradio false Flags: sv, release
Relay team radio commands to TV: 0=off, 1=on
tv_relayvoice true Flags: release
Relay voice data: 0=off, 1=on
tv_retry (cmd) Reconnects the SourceTV relay proxy.
tv_show_allchat true Flags: sv, release
tv_snapshotrate 20 Flags: rep, release
Snapshots broadcast per second
tv_snapshotrate1 32 Flags: release
Snapshots broadcast per second, GOTV[1]
tv_spectator_port_offset 0 Flags: cl, release
tv_status (cmd) Show SourceTV server status.
tv_stop (cmd) Stops the SourceTV broadcast.
tv_stoprecord (cmd) Stops SourceTV demo recording.
tv_time_remaining (cmd) Flags: sv, release
Print remaining tv broadcast time
tv_timeout 20 Flags: release
SourceTV connection timeout in seconds.
tv_title SourceTV Flags: release
Set title for SourceTV spectator UI
tv_transmitall false Flags: rep, release
Transmit all entities (not only director view)
ui_deepstats_radio_heat_figurine 0 Flags: cl, a, release
ui_deepstats_radio_heat_tab 0 Flags: cl, a, release
ui_deepstats_radio_heat_team 0 Flags: cl, a, release
ui_deepstats_toplevel_mode 0 Flags: cl, a, release
ui_inventorysettings_recently_acknowledged 0 Flags: cl, a, release
ui_lobby_draft_enabled false Flags: cl, release
ui_mainmenu_bkgnd_movie_94408AE3 dust2 Flags: cl, a, release
Main menu background movie
ui_nearbylobbies_filter3 competitive Flags: cl, a, release
ui_news_last_read_link 0 Flags: cl, a, release
ui_playsettings_custom_preset 0 Flags: cl, a, release
ui_playsettings_directchallengekey 0 Flags: cl, a, release
ui_playsettings_flags_listen_casual 0 Flags: cl, a, release
ui_playsettings_flags_listen_competitive 0 Flags: cl, a, release
ui_playsettings_flags_listen_cooperative 0 Flags: cl, a, release
ui_playsettings_flags_listen_deathmatch 32 Flags: cl, a, release
ui_playsettings_flags_listen_scrimcomp2v2 0 Flags: cl, a, release
ui_playsettings_flags_listen_skirmish 0 Flags: cl, a, release
ui_playsettings_flags_listen_survival 0 Flags: cl, a, release
ui_playsettings_flags_official_casual 0 Flags: cl, a, release
ui_playsettings_flags_official_competitive 0 Flags: cl, a, release
ui_playsettings_flags_official_cooperative 0 Flags: cl, a, release
ui_playsettings_flags_official_deathmatch 32 Flags: cl, a, release
ui_playsettings_flags_official_scrimcomp2v2 0 Flags: cl, a, release
ui_playsettings_flags_official_skirmish 0 Flags: cl, a, release
ui_playsettings_flags_official_survival 0 Flags: cl, a, release
ui_playsettings_maps_listen_casual mg_de_dust2 Flags: cl, a, release
ui_playsettings_maps_listen_competitive mg_de_dust2 Flags: cl, a, release
ui_playsettings_maps_listen_deathmatch mg_de_dust2 Flags: cl, a, release
ui_playsettings_maps_listen_scrimcomp2v2 mg_de_inferno Flags: cl, a, release
ui_playsettings_maps_listen_skirmish mg_skirmish_armsrace Flags: cl, a, release
ui_playsettings_maps_official_casual mg_dust247 Flags: cl, a, release
ui_playsettings_maps_official_deathmatch mg_dust247 Flags: cl, a, release
ui_playsettings_maps_workshop 0 Flags: cl, a, release
ui_playsettings_mode_listen deathmatch Flags: cl, a, release
ui_playsettings_mode_official_v20 deathmatch Flags: cl, a, release
ui_playsettings_prime 1 Flags: cl, a, release
ui_playsettings_survival_solo 0 Flags: cl, a, release
ui_playsettings_warmup_map_name de_mirage Flags: cl, a, release
ui_popup_weaponupdate_version 2303 Flags: cl, a, release
ui_setting_advertiseforhire_auto 1 Flags: cl, a, release
Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
ui_setting_advertiseforhire_auto_last /competitive Flags: cl, a, release
Which game mode users last used to advertise for invites
ui_show_subscription_alert 0 Flags: cl, a, release
ui_show_unlock_competitive_alert 0 Flags: cl, a, release
ui_steam_overlay_notification_position bottomleft Flags: cl, a
Steam overlay notification position
ui_steam_overlay_notification_position_horz 0 Flags: cl, a
Steam overlay notification position horizontal offset
ui_steam_overlay_notification_position_vert 0 Flags: cl, a
Steam overlay notification position vertical offset
ui_vanitysetting_loadoutslot_ct secondary2 Flags: cl, a, release
ui_vanitysetting_loadoutslot_t rifle4 Flags: cl, a, release
ui_vanitysetting_team ct Flags: cl, a, release
unbind (cmd) Flags: release
Unbind a key.
unbindall (cmd) Flags: release
Unbind all keys.
unpause (cmd) Clear the pause state of the server.
UpdateBinarySizes (cmd) Dumps the binary sizes to use for the game in loadaddress.vpc
url_execute (cmd) Flags: cl
Executes url-based commands, used for incoming commands from url-based launches when the game's already running.
users (cmd) Show user info for players on server.
vconsole_rcon_server_details 0 Flags: norecord, release, server_cant_query
when non-empty allows for easy vconsole connection to the dedicated server.
view_punch_decay 18 Flags: sv, cl, rep, cheat, release
Decay factor exponent for view punch
viewmodel_always_on false Flags: cl, cheat
Force the view model to draw, even when in 3rd person
viewmodel_fov 68 Flags: cl, a
Viewmodel FOV
viewmodel_offset_randomize false Flags: cl, cheat
randomly change viewmodel offsets to visualize range
viewmodel_offset_x 1 Flags: cl, a
viewmodel_offset_x
viewmodel_offset_y -2 Flags: cl, a
viewmodel_offset_y
viewmodel_offset_z 0 Flags: cl, a
viewmodel_offset_z
viewmodel_presetpos 1 Flags: cl, a
1:'Desktop', 2:'Couch', 3:'Classic'
violence_ablood true Flags: a
Draw alien blood
violence_agibs true Flags: a
Show alien gib entities
violence_hblood true Flags: a
Draw human blood
violence_hgibs true Flags: a
Show human gib entities
vis_debug_currentcluster (cmd) Show the current cluster number
vis_debug_drawcluster (cmd) Add cluster # to visualization, (-1) to clear
vis_debug_dumpvisibleclusters (cmd) Show the list of visible clusters
vis_debug_find_los (cmd) Find or clear the vis LOS to here
vis_debug_lock (cmd) Lock vis LOS origin to current
vis_debug_record_start (cmd) Record a path to debug vis
vis_debug_record_stop (cmd) Record a path to debug vis
vis_debug_show (cmd) Show/hide the vis debug visualization
vis_debug_sphere (cmd) Draw clusters in a sphere of radius around the camera
vis_debug_sunclusters (cmd) Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all)
vis_debug_tracelos (cmd) Trace rays and check vis from the current camera
vis_force false Flags: sv, cheat
vismon_poll_frequency 0.5 Flags: sv, cheat
vismon_trace_limit 12 Flags: sv, cheat
vmem_dump (cmd) Dump memory stats to log.
vmix_debug_list (cmd) Debug dump the list of available vmix graphs
vmix_input (cmd) Flags: cheat
Set an input mix value
vmix_output (cmd) Flags: cheat
Dump main graph control output values
voice_always_sample_mic false Flags: a
For systems experiencing a hang/stall when using voice chat.
voice_loopback false Flags: user
voice_modenable true Flags: cl, a, clientcmd_can_execute
Enable/disable voice in this mod.
voice_modenable_toggle (cmd) Flags: cl
Toggle the voice_modenable convar.
voice_mute (cmd) Mute a specific Steam user
voice_player_speaking_delay_threshold 0.5 Flags: sv, cheat
voice_reset_mutelist (cmd) Reset all mute information for all players who were ever muted.
voice_scale 0.6 Flags: cl, a, release
Volume of incoming VOIP
voice_show_mute (cmd) Show whether current players are muted.
voice_test_log_send false Flags: release
voice_threshold 4000 Flags: cl, a
voice_unmute (cmd) Unmute a specific Steam user, or `all` to unmute all connected players.
voice_vox 0 Flags: cl, a, per_user
Voice chat uses a vox-style always on
volume 1 Flags: a
Sound volume
volume_fog_clipmap_update 1 Flags: cheat
volume_fog_clipmaps_enabled true Flags: cheat
volume_fog_disable false Flags: cheat
volume_fog_dither_scale 3 Flags: cheat
volume_fog_enable_jitter true Flags: cheat
volume_fog_enable_stereo true Flags: cheat
volume_fog_enlarge_frusta 2 Flags: cheat
volume_fog_show_volumes false Flags: cheat
vphys2_friction_factor 1 Flags: cheat
Change global friction factor
vphys2_restitution_factor 1 Flags: cheat
Change global restitution factor
vprof_dump_counters (cmd) Dump vprof counters to the console
vprof_generate_report (cmd) Generate a report to the console.
vprof_generate_report_budget (cmd) Generate a report to the console based on budget group.
vprof_generate_report_hierarchy (cmd) Generate a report to the console.
vprof_off (cmd) Disable vprof
vprof_on (cmd) Enable vprof
vprof_remote_start (cmd) Request a VProf data stream from the remote server (requires authentication)
vprof_remote_stop (cmd) Stop an existing remote VProf data request
vprof_reset (cmd) Reset the stats in VProf profiler
vprof_reset_peaks (cmd) Reset just the peak time in VProf profiler
vprof_vtrace (cmd) Toggle whether vprof data is sent to VTrace
vtune (cmd) Controls VTune's sampling.
weapon_accuracy_forcespread 0 Flags: sv, cl, rep, release
Force spread to the specified value.
weapon_accuracy_nospread false Flags: sv, cl, rep, release
Disable weapon inaccuracy spread
weapon_accuracy_reset_on_deploy false Flags: sv, cl, rep, cheat, release
On deploy, forcibly reset weapon accuracy to zero.
weapon_accuracy_shotgun_spread_patterns true Flags: sv, cl, rep, release
weapon_air_spread_scale 1 Flags: sv, cl, rep, release
Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
weapon_auto_cleanup_time 0 Flags: sv, cl, rep, release
If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
weapon_debug_spread_gap 0.67 Flags: cl, cheat, per_user
weapon_debug_spread_show 0 Flags: cl, cheat, per_user
Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
weapon_max_before_cleanup 0 Flags: sv, cl, rep, release
If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
weapon_near_empty_sound true Flags: sv, cl, rep, cheat
weapon_reticle_knife_show true Flags: sv, cl, rep, release
When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
weapon_sound_falloff_multiplier 1 Flags: sv, cl, rep, cheat, release
Scaling for falloff of weapon firing sounds
world_dump_loaded_worlds (cmd) Dump all of the worlds that we know about
world_layer_list (cmd) List all world layers
world_layer_set_visible (cmd) Show or hide the specified world layer
writeid (cmd) Writes a list of permanently-banned user IDs to file.
writeip (cmd) Save the ban list to file.
writekeybindings (cmd) Flags: release
Saves current key bindings to disk.
zoom_sensitivity_ratio 1 Flags: cl, a, per_user
Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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