Name | Value | Description |
---|---|---|
@panorama_dispatch_event | (cmd) | Dispatch the event defined by the argument string. No creating panel is specified. |
@panorama_dump_symbols | (cmd) | <ESymbolType> Dump all of the symbols in the Panorama symbol table |
@panorama_generate_layout_xsd | (cmd) | Generate the Layout XML Schema Definition for the current run-time (types are dependent on which game DLL is running). |
@panorama_print_cache_status | (cmd) | Print internal panorama refcounts for every file |
_record | (cmd) | Flags: norecord Record a demo incrementally. |
_resetgamestats | (cmd) | Flags: sv Erases current game stats and writes out a blank stats file |
addip | (cmd) | Add an IP address to the ban list. |
addons | (cmd) | list current addon info. |
adsp_debug | 0 |
Flags: a |
ai_debug_dyninteractions | 0 |
Flags: sv, cheat Debug the NPC dynamic interaction system. |
ai_debug_los | 0 |
Flags: sv, cheat NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. |
ai_debug_off_nav | false |
Flags: sv, cheat |
ai_debug_shoot_positions | 0 |
Flags: sv, cl, rep, cheat |
ai_disabled | false |
Flags: sv, cl, rep, cheat |
ai_show_current_nav | false |
Flags: sv, cheat |
alias | (cmd) | Alias a command. |
ammo_338mag_max | 30 |
Flags: sv, cl, rep, release |
ammo_357sig_max | 52 |
Flags: sv, cl, rep, release |
ammo_357sig_min_max | 12 |
Flags: sv, cl, rep, release |
ammo_357sig_p250_max | 26 |
Flags: sv, cl, rep, release |
ammo_357sig_small_max | 24 |
Flags: sv, cl, rep, release |
ammo_45acp_max | 100 |
Flags: sv, cl, rep, release |
ammo_50AE_max | 35 |
Flags: sv, cl, rep, release |
ammo_556mm_box_max | 200 |
Flags: sv, cl, rep, release |
ammo_556mm_max | 90 |
Flags: sv, cl, rep, release |
ammo_556mm_small_max | 40 |
Flags: sv, cl, rep, release |
ammo_57mm_max | 100 |
Flags: sv, cl, rep, release |
ammo_762mm_max | 90 |
Flags: sv, cl, rep, release |
ammo_9mm_max | 120 |
Flags: sv, cl, rep, release |
ammo_buckshot_max | 32 |
Flags: sv, cl, rep, release |
ammo_grenade_limit_breachcharge | 3 |
Flags: sv, cl, rep, release |
ammo_grenade_limit_default | 1 |
Flags: sv, cl, rep, release |
ammo_grenade_limit_flashbang | 2 |
Flags: sv, cl, rep, release |
ammo_grenade_limit_total | 4 |
Flags: sv, cl, rep, release |
ammo_grenade_limit_tripwirefire | 1 |
Flags: sv, cl, rep, release |
ammo_item_limit_adrenaline | 5 |
Flags: sv, cl, rep, release |
ammo_item_limit_healthshot | 4 |
Flags: sv, cl, rep, release |
anim_resource_validate_on_load | true |
Flags: release Validates the animation group channel list against the animations on load for every animation |
animated_material_attributes | true |
Flags: cl, cheat |
animevents_dump | (cmd) | Flags: sv, cheat List all the currently registered anim events. |
animgraph_debug | false |
Flags: sv, cl, rep, cheat Debug animation graph |
animgraph_debug_entindex | 0 |
Flags: sv, cl, rep, cheat The entity to specifically debug |
animgraph_record_all | false |
Flags: sv, cl, rep, cheat Automatically start recording AnimGraphs when they get created, and save them to disk when they are destroyed |
animgraph_slope_draw_raycasts | false |
Flags: sv, cl, rep, cheat |
animgraph_slope_enable | true |
Flags: sv, cl, rep, cheat |
apply_crosshair_code | (cmd) | Flags: cl Apply a crosshair code to the current crosshair settings. |
auto_bug | (cmd) | Flags: norecord auto_bug : create non-interactive bug report. |
autobuy | (cmd) | Flags: cl, clientcmd_can_execute Attempt to purchase items with the order listed in cl_autobuy |
autosave | (cmd) | Flags: sv Autosave |
autosavedangerous | (cmd) | Flags: sv AutoSaveDangerous |
autosavedangerousissafe | (cmd) | Flags: sv |
axis | (cmd) | Flags: sv, cheat Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> |
banid | (cmd) | Add a user ID to the ban list. |
banip | (cmd) | Add an IP address to the ban list. |
battery_saver | false |
Flags: a OBSOLETE replaced by mobile_fps_* - Battery saver mode. 0=off, 1=on |
benchframe | (cmd) | Takes a snapshot of a particular frame in a time demo. |
bind | (cmd) | Flags: release Bind a key. |
binddefaults | (cmd) | Flags: release Bind all keys to their default values. |
bindss | (cmd) | Flags: release Bind a key for a particular splitscreen player. |
bindtoggle | (cmd) | Performs a bind <key> 'increment var <cvar> 0 1 1'. |
blink | (cmd) | Flags: norecord Blink specified convar value between two values at the specified duration. |
bot_add | (cmd) | Flags: sv bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria. |
bot_add_ct | (cmd) | Flags: sv bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria. |
bot_add_t | (cmd) | Flags: sv bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria. |
bot_all_weapons | (cmd) | Flags: sv Allows the bots to use all weapons |
bot_allow_grenades | true |
Flags: sv, rep, release If nonzero, bots may use grenades. |
bot_allow_machine_guns | true |
Flags: sv, rep, release If nonzero, bots may use the machine gun. |
bot_allow_pistols | true |
Flags: sv, rep, release If nonzero, bots may use pistols. |
bot_allow_rifles | true |
Flags: sv, rep, release If nonzero, bots may use rifles. |
bot_allow_rogues | true |
Flags: sv, rep, release If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals. |
bot_allow_shotguns | true |
Flags: sv, rep, release If nonzero, bots may use shotguns. |
bot_allow_snipers | true |
Flags: sv, rep, release If nonzero, bots may use sniper rifles. |
bot_allow_sub_machine_guns | true |
Flags: sv, rep, release If nonzero, bots may use sub-machine guns. |
bot_autodifficulty_threshold_high | 0 |
Flags: sv, cl, rep, release Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty |
bot_autodifficulty_threshold_low | -2 |
Flags: sv, cl, rep, release Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty |
bot_chatter | normal |
Flags: sv, rep, release Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'. |
bot_coop_force_throw_grenade_chance | 0.3 |
Flags: sv, cheat |
bot_coop_idle_max_vision_distance | 1400 |
Flags: sv, rep, release Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep. |
bot_crouch | false |
Flags: sv, cheat |
bot_debug | 0 |
Flags: sv, rep, cheat For internal testing purposes. |
bot_debug_target | 0 |
Flags: sv, rep, cheat For internal testing purposes. |
bot_defer_to_human_goals | true |
Flags: sv, rep, release If nonzero and there is a human on the team, the bots will not do the scenario tasks. |
bot_defer_to_human_items | true |
Flags: sv, rep, release If nonzero and there is a human on the team, the bots will not get scenario items. |
bot_difficulty | 2 |
Flags: sv, rep, release Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert. |
bot_dont_shoot | false |
Flags: sv, rep, cheat, release If nonzero, bots will not fire weapons (for debugging). |
bot_freeze | false |
Flags: sv, cheat |
bot_goto_mark | (cmd) | Flags: sv, cheat Sends a bot to the marked nav area (useful for testing navigation meshes) |
bot_goto_selected | (cmd) | Flags: sv, cheat Sends a bot to the selected nav area (useful for testing navigation meshes) |
bot_ignore_enemies | false |
Flags: sv, rep, cheat If nonzero, bots will ignore enemies (for debugging). |
bot_ignore_players | false |
Flags: sv, cheat Bots will not see non-bot players. |
bot_join_after_player | true |
Flags: sv, rep, release If nonzero, bots wait until a player joins before entering the game. |
bot_join_team | any |
Flags: sv, rep, release Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'. |
bot_kick | (cmd) | Flags: sv bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria. |
bot_kill | (cmd) | Flags: sv, cheat bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria. |
bot_knives_only | (cmd) | Flags: sv Restricts the bots to only using knives |
bot_loadout | 0 |
Flags: sv, cheat bots are given these items at round start |
bot_max_visible_smoke_length | 200 |
Flags: sv, rep, release Bots will see players through smoke clouds up to this length. |
bot_max_vision_distance_override | -1 |
Flags: sv, rep, release Max distance bots can see targets. |
bot_mimic | 0 |
Flags: sv, cl, rep, cheat Bot uses usercmd of player by index. |
bot_mimic_spec_buttons | true |
Flags: cl, cheat +attack, +jump etc are used for spectator control instead of being passed on to spectated bot |
bot_mimic_yaw_offset | 180 |
Flags: sv, cheat |
bot_pistols_only | (cmd) | Flags: sv Restricts the bots to only using pistols |
bot_place | (cmd) | Flags: sv, cheat bot_place - Places a bot from the map at where the local player is pointing. |
bot_quota | 10 |
Flags: sv, rep, release Determines the total number of bots in the game. |
bot_quota_mode | fill |
Flags: sv, rep, release Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota. |
bot_randombuy | false |
Flags: sv, cheat should bots ignore their prefered weapons and just buy weapons at random? |
bot_show_battlefront | false |
Flags: sv, cheat Show areas where rushing players will initially meet. |
bot_show_nav | false |
Flags: sv, rep, cheat For internal testing purposes. |
bot_show_occupy_time | false |
Flags: sv, cheat Show when each nav area can first be reached by each team. |
bot_snipers_only | (cmd) | Flags: sv Restricts the bots to only using sniper rifles |
bot_stop | 0 |
Flags: sv, rep, cheat bot_stop <1|all> | <not_bomber> | <t> | <ct> |
bot_traceview | 0 |
Flags: sv, rep, cheat For internal testing purposes. |
bot_zombie | false |
Flags: sv, rep, cheat If nonzero, bots will stay in idle mode and not attack. |
box | (cmd) | Flags: sv, cheat Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> |
buddha | false |
Flags: sv, nf, cheat Player takes damage but won't die |
buddha_ignore_bots | false |
Flags: sv, nf, cheat Bots always buddha 0 |
buddha_reset_hp | 1 |
Flags: sv, nf, cheat HP to set when damaged below zero in Buddha Mode |
bug | (cmd) | Flags: norecord bug [auto_fill_tokens] [-title <text>] [-noscreenshot] : Activate the bug reporter. |
bug_submitter_override | 0 |
Flags: a |
bugvoice | (cmd) | Flags: norecord Start recording bug voice attachment. |
bugvoice_clear | (cmd) | Flags: norecord Clear voice attachment data. |
bugvoice_save | (cmd) | Flags: norecord Write buffered voice attachment data to file. |
buildcubemaps | (cmd) | Flags: cl Build Cubemaps |
buymenu | (cmd) | Flags: cl, server_can_execute Show or hide main buy menu |
buyrandom | (cmd) | Flags: sv Buy random primary and secondary. Primarily for deathmatch where cost is not an issue. |
c_maxdistance | 200 |
Flags: cl, a |
c_maxpitch | 90 |
Flags: cl, a |
c_maxyaw | 135 |
Flags: cl, a |
c_mindistance | 30 |
Flags: cl, a |
c_minpitch | 0 |
Flags: cl, a |
c_minyaw | -135 |
Flags: cl, a |
c_orthoheight | 100 |
Flags: cl, a |
c_orthowidth | 100 |
Flags: cl, a |
c_thirdpersonshoulder | false |
Flags: cl, a |
c_thirdpersonshoulderaimdist | 120 |
Flags: cl, a |
c_thirdpersonshoulderdist | 40 |
Flags: cl, a |
c_thirdpersonshoulderheight | 5 |
Flags: cl, a |
c_thirdpersonshoulderoffset | 20 |
Flags: cl, a |
callvote | (cmd) | Flags: sv Start a vote on an issue. |
cam_collision | 1 |
Flags: cl, a When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | (cmd) | Flags: cl, cheat Tells camera to change modes |
cam_idealdelta | 4 |
Flags: cl, a Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 |
Flags: cl, a |
cam_ideallag | 4 |
Flags: cl, a Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 |
Flags: cl, a |
cam_idealyaw | 0 |
Flags: cl, a |
cam_showangles | false |
Flags: cl, cheat When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | false |
Flags: cl, a |
camdistance | (cmd) | Flags: cl |
camerazoomin | (cmd) | Flags: cl |
camerazoomout | (cmd) | Flags: cl |
cammousemove | (cmd) | Flags: cl |
camortho | (cmd) | Flags: cl, cheat Switch to orthographic camera. |
cancelselect | (cmd) | Flags: cl, server_can_execute |
capturecubemap | (cmd) | Flags: cl Capture Cubemap |
cash_player_bomb_defused | 300 |
Flags: sv, cl, nf, rep, release |
cash_player_bomb_planted | 300 |
Flags: sv, cl, nf, rep, release |
cash_player_damage_hostage | -30 |
Flags: sv, cl, nf, rep, release |
cash_player_get_killed | 0 |
Flags: sv, cl, nf, rep, release |
cash_player_interact_with_hostage | 300 |
Flags: sv, cl, nf, rep, release |
cash_player_killed_enemy_default | 300 |
Flags: sv, cl, nf, rep, release |
cash_player_killed_enemy_factor | 1 |
Flags: sv, cl, nf, rep, release |
cash_player_killed_hostage | -1000 |
Flags: sv, cl, nf, rep, release |
cash_player_killed_teammate | -300 |
Flags: sv, cl, nf, rep, release |
cash_player_rescued_hostage | 1000 |
Flags: sv, cl, nf, rep, release |
cash_player_respawn_amount | 0 |
Flags: sv, cl, nf, rep, release |
cash_team_bonus_shorthanded | 1000 |
Flags: sv, cl, nf, rep, release |
cash_team_elimination_bomb_map | 3250 |
Flags: sv, cl, nf, rep, release |
cash_team_elimination_hostage_map_ct | 3000 |
Flags: sv, cl, nf, rep, release |
cash_team_elimination_hostage_map_t | 3000 |
Flags: sv, cl, nf, rep, release |
cash_team_hostage_alive | 0 |
Flags: sv, cl, nf, rep, release |
cash_team_hostage_interaction | 600 |
Flags: sv, cl, nf, rep, release |
cash_team_loser_bonus | 1400 |
Flags: sv, cl, nf, rep, release |
cash_team_loser_bonus_consecutive_rounds | 500 |
Flags: sv, cl, nf, rep, release |
cash_team_planted_bomb_but_defused | 800 |
Flags: sv, cl, nf, rep, release |
cash_team_rescued_hostage | 600 |
Flags: sv, cl, nf, rep, release |
cash_team_survive_guardian_wave | 1000 |
Flags: sv, cl, nf, rep, release |
cash_team_terrorist_win_bomb | 3500 |
Flags: sv, cl, nf, rep, release |
cash_team_win_by_defusing_bomb | 3500 |
Flags: sv, cl, nf, rep, release |
cash_team_win_by_hostage_rescue | 2900 |
Flags: sv, cl, nf, rep, release |
cash_team_win_by_time_running_out_bomb | 3250 |
Flags: sv, cl, nf, rep, release |
cash_team_win_by_time_running_out_hostage | 3250 |
Flags: sv, cl, nf, rep, release |
cash_team_winner_bonus_consecutive_rounds | 0 |
Flags: sv, cl, nf, rep, release |
cast_aabb | (cmd) | Flags: sv, cheat Tests box collision detection |
cast_capsule | (cmd) | Flags: sv, cheat Tests capsule collision detection |
cast_convex | (cmd) | Flags: sv, cheat Tests convex hull collision detection |
cast_cylinder | (cmd) | Flags: sv, cheat Tests cylinder collision detection |
cast_intervals | (cmd) | Flags: sv, cheat Tests interval ray cast |
cast_obb | (cmd) | Flags: sv, cheat Tests cylinder collision detection |
cast_physics | (cmd) | Flags: sv, cheat Tests physics shape collision detection |
cast_ray | (cmd) | Flags: sv, cheat Tests ray cast |
cast_sphere | (cmd) | Flags: sv, cheat Tests sphere cast |
cc_delay_time | 0.25 |
Flags: cl, a Close caption delay before showing caption. |
cc_emit | (cmd) | Flags: cl Emits a closed caption |
cc_findsound | (cmd) | Flags: cl Searches for soundname which emits specified text. |
cc_flush | (cmd) | Flags: cl Flushes async'd captions. |
cc_lang | 0 |
Flags: cl, a Current close caption language (emtpy = use game UI language) |
cc_linger_time | 1 |
Flags: cl, a Close caption linger time. |
cc_random | (cmd) | Flags: cl Emits a random caption |
cc_showblocks | (cmd) | Flags: cl Toggles showing which blocks are pending/loaded async. |
cc_spectator_only | false |
Flags: cl, a |
cc_subtitles | false |
Flags: cl, a If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). |
cc_vr_caption_speed | 1 |
Flags: cl, a 0 = slow, 1 = medium (default), 2 = fast |
cc_vr_font_size | 1 |
Flags: cl, a 0 = small, 1 = med (default), 2 = large |
cc_vr_width | 1 |
Flags: cl, a 0 = narrow, 1 = med (default), 2 = wide |
changelevel | (cmd) | changelevel <mapname> :Multiplayer change level. |
check_dpi | (cmd) | Show the currently detected DPI. |
cl_auto_cursor_scale | true |
Flags: a Automatic cursor size scaling. |
cl_autobuy | ... | Default: vesthelm vest m4a1 ak47 famas galilar mp7 nova defuser Flags: cl, release The order in which autobuy will attempt to purchase items |
cl_autohelp | true |
Flags: cl, a, user Auto-help |
cl_avatar_convert_png | (cmd) | Flags: cl, cheat, release Converts all rgb avatars in the avatars directory to png |
cl_avatar_convert_rgb | (cmd) | Flags: cl, cheat, release Converts all png avatars in the avatars directory to rgb |
cl_axis | (cmd) | Flags: cl, cheat Draw an axis Arguments: x y z pitch yaw roll <lifetime = 10.0> <r g b a> |
cl_box | (cmd) | Flags: cl, cheat Draw a bbox Arguments: minx miny miny maxx maxy maxz <lifetime = 10.0> <r g b a> |
cl_buywheel_donate_key | 0 |
Flags: cl, a, per_user, release Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift. |
cl_buywheel_nomousecentering | false |
Flags: cl, a, per_user, release Set non-zero to prevent buy wheel from centering mouse into the wheel origin |
cl_buywheel_nonumberpurchasing | false |
Flags: cl, a, per_user, release Set non-zero to prevent buy wheel from purchasing via number keys |
cl_cam_driver_compensation_scale | 0.75 |
Flags: cl, release |
cl_change_callback_limit | 0.2 |
Flags: cl, release change callback msec warning limit |
cl_chatfilters | 63 |
Flags: cl, a Stores the chat filter settings |
cl_checkdeclareclasses | (cmd) | Flags: cheat Check game code serializers |
cl_clock_correction | true |
Flags: cheat Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 |
Flags: cheat Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 |
Flags: cheat As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 |
Flags: cheat If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 |
Flags: cheat Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clockdrift_max_ticks | 3 |
Flags: cheat Maximum number of ticks the clock is allowed to drift before the client snaps its clock to the server's. |
cl_color | 0 |
Flags: cl, a, user Preferred teammate color |
cl_commandtool_exec | (cmd) | Flags: cl Runs a command from the command tool |
cl_compass_enabled | true |
Flags: cl, a, release |
cl_connectionretrytime_p2p | 20 |
Flags: release Number of seconds over which to spread retry attempts for P2P. |
cl_cq_min_queue | 0 |
Flags: cl, user, cheat Allows client to disable (=-1), defer to server (=0), or request a certain min-command queue size for games that support the command queue (IsUsingCommandQueue()) for CUserCmds. |
cl_crosshair_drawoutline | true |
Flags: cl, a, per_user Draws a black outline around the crosshair for better visibility |
cl_crosshair_dynamic_maxdist_splitratio | 0.35 |
Flags: cl, a, per_user If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1] |
cl_crosshair_dynamic_splitalpha_innermod | 1 |
Flags: cl, a, per_user If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1] |
cl_crosshair_dynamic_splitalpha_outermod | 0.5 |
Flags: cl, a, per_user If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1] |
cl_crosshair_dynamic_splitdist | 7 |
Flags: cl, a, per_user If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7) |
cl_crosshair_friendly_warning | 1 |
Flags: cl, a, release 0: off, 1: on |
cl_crosshair_outlinethickness | 1 |
Flags: cl, a, per_user Set how thick you want your crosshair outline to draw (0-3) |
cl_crosshair_recoil | false |
Flags: cl, a, per_user |
cl_crosshair_sniper_show_normal_inaccuracy | false |
Flags: cl, a, per_user Include standing inaccuracy when determining sniper crosshair blur |
cl_crosshair_sniper_width | 1 |
Flags: cl, a, per_user If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline) |
cl_crosshair_t | false |
Flags: cl, a, per_user T style crosshair |
cl_crosshairalpha | 200 |
Flags: cl, a, per_user |
cl_crosshaircolor | 1 |
Flags: cl, a, per_user Set crosshair color as defined in game_options.consoles.txt |
cl_crosshaircolor_b | 50 |
Flags: cl, a, per_user |
cl_crosshaircolor_g | 250 |
Flags: cl, a, per_user |
cl_crosshaircolor_r | 50 |
Flags: cl, a, per_user |
cl_crosshairdot | true |
Flags: cl, a, per_user |
cl_crosshairgap | 1 |
Flags: cl, a, per_user |
cl_crosshairgap_useweaponvalue | false |
Flags: cl, a, per_user If set to 1, the gap will update dynamically based on which weapon is currently equipped |
cl_crosshairsize | 5 |
Flags: cl, a, per_user |
cl_crosshairstyle | 2 |
Flags: cl, a, per_user 0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback) |
cl_crosshairthickness | 0.5 |
Flags: cl, a, per_user |
cl_crosshairusealpha | true |
Flags: cl, a, per_user |
cl_cs_dump_econ_item_stringtable | (cmd) | Flags: cl cl_cs_dump_econ_item_stringtable |
cl_cursor_scale | 1 |
Flags: a Cursor size scaling factor. |
cl_dangerzone_approaching_sound_radius | 700 |
Flags: cl, cheat, release |
cl_dangerzone_moving_sound_volume | 0.5 |
Flags: cl, cheat, release |
cl_dangerzone_sound_volume | 0.2 |
Flags: cl, cheat, release |
cl_deathcam_audio_mix_phase1_fade_amount | 0.15 |
Flags: cl, release Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied. |
cl_deathcam_audio_mix_phase1_fade_time | 2 |
Flags: cl, release Sets the amount of time we fade out over. |
cl_deathcam_audio_mix_phase2_fade_amount | 0.5 |
Flags: cl, release Sets the amount of ducking to do on death cam fade out. When set to 1, full DeathFadeLayer is applied. |
cl_deathcam_audio_mix_phase2_fade_time | 0.4 |
Flags: cl, release Sets the amount of time we fade out over. |
cl_deathcampanel_position_dynamic | 1 |
Flags: cl, a Turn on/off deathcam's kill panel dynamic Y movement |
cl_debug_overlays_broadcast | false |
Flags: release Render debug overlays from server. |
cl_debugoverlay_cycle_domain | (cmd) | Flags: cl, cheat Toggles visibility of the debug overlay system. |
cl_debugoverlay_cycle_state | (cmd) | Flags: cl, cheat Toggles visibility of the debug overlay system. |
cl_debugoverlay_hide_imgui | (cmd) | Flags: cl, cheat Hides the overlay. |
cl_debugoverlay_toggle | (cmd) | Flags: cl, cheat Toggles visibility of the debug overlay system. |
cl_decal_clear_all_entities | (cmd) | Flags: cl Clears decals from all entities |
cl_decal_clear_world | (cmd) | Flags: cl Clears world decals |
cl_decal_debug | (cmd) | Flags: cl Toggles client decal debug visualization |
cl_decal_shoot | (cmd) | Flags: cl Shoots a client-side decal |
cl_destroy_ragdolls | (cmd) | Flags: cl Destroys all client-side ragdolls |
cl_disable_deathcam_audio_mix_fade_out | false |
Flags: cl, release When set to true, disables audio being silenced while the death cam fades out. |
cl_disable_ragdolls | false |
Flags: cl, cheat |
cl_disable_round_end_report | false |
Flags: cl, a, release |
cl_display_game_events | false |
Flags: cl, cheat |
cl_dm_buyrandomweapons | false |
Flags: cl, a, release Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon) |
cl_draw_only_deathnotices | false |
Flags: cl, release For drawing only the crosshair and death notices (used for moviemaking) |
cl_drawcross | (cmd) | Flags: cl, cheat Draws a cross at the given location Arguments: x y z |
cl_drawhud | true |
Flags: cl, cheat Enable the rendering of the hud |
cl_drawhud_force_deathnotices | 0 |
Flags: cl, release 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices |
cl_drawhud_force_radar | 0 |
Flags: cl, release 0: default; 1: draw radar even if hud disabled; -1: force no radar |
cl_drawhud_force_teamid_overhead | 0 |
Flags: cl, release 0: default; 1: draw teamid even if hud disabled; -1: force no teamid |
cl_drawhud_specvote | true |
Flags: cl, release 1: default; 0: disables vote UI for spectators |
cl_drawline | (cmd) | Flags: cl, cheat Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
cl_dump_projected_texture_count | (cmd) | Flags: cl Print out number of active projected textures |
cl_dumpentity | (cmd) | Flags: cl, cheat Dumps info about an entity |
cl_dumpsplithacks | (cmd) | Flags: cl Dump split screen workarounds. |
cl_dz_playagain_auto_spectate | false |
Flags: cl, a, release Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen |
cl_ent_absbox | (cmd) | Flags: cl, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_actornames | (cmd) | Flags: cl, cheat Displays the entity name for all entities that have ShouldDisplayInActorNames true in code |
cl_ent_animgraph_debug | (cmd) | Flags: cl, cheat Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_animgraph_record | (cmd) | Flags: cl, cheat Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_attachments | (cmd) | Flags: cl, cheat Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_bbox | (cmd) | Flags: cl, cheat Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_call | (cmd) | Flags: cl, cheat ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
cl_ent_clear_debug_overlays | (cmd) | Flags: cl, cheat Clears all debug overlays |
cl_ent_find | (cmd) | Flags: cl, cheat Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
cl_ent_find_index | (cmd) | Flags: cl, cheat Display data for entity matching specified index. Format: find_ent_index <index> |
cl_ent_grab | (cmd) | Flags: cl, cheat grabs the object in front of the player. Options: -loose -multiple -toggle |
cl_ent_hierarchy | (cmd) | Flags: cl, cheat Prints the entity hierarchy tree rooted at the specified ent(s) |
cl_ent_hitbox | (cmd) | Flags: cl, cheat Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_joints | (cmd) | Flags: cl, cheat Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_messages | (cmd) | Flags: cl, cheat Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_name | (cmd) | Flags: cl, cheat Displays the entity name |
cl_ent_picker | (cmd) | Flags: cl, cheat Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
cl_ent_pivot | (cmd) | Flags: cl, cheat Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_pivot_size | 20 |
Flags: cl, a, cheat |
cl_ent_remove | (cmd) | Flags: cl, cheat Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_remove_all | (cmd) | Flags: cl, cheat Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
cl_ent_scale | (cmd) | Flags: cl, cheat Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
cl_ent_scenehierarchy | (cmd) | Flags: cl, cheat Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
cl_ent_script_dump | (cmd) | Flags: cl, cheat Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_select | (cmd) | Flags: cl, cheat Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_setang | (cmd) | Flags: cl, cheat Set entity angles |
cl_ent_setname | (cmd) | Flags: cl, cheat Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
cl_ent_setpos | (cmd) | Flags: cl, cheat Move entity to position |
cl_ent_show_contexts | false |
Flags: cl, cheat Show entity contexts in ent_text display |
cl_ent_show_damage | (cmd) | Flags: cl, cheat Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. |
cl_ent_showonlyattachment | 0 |
Flags: cl, cheat |
cl_ent_showonlyhitbox | -1 |
Flags: cl, cheat |
cl_ent_skeleton | (cmd) | Flags: cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text | (cmd) | Flags: cl, cheat Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text256 | (cmd) | Flags: cl, cheat Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text_clear | (cmd) | Flags: cl, cheat Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text_filter | (cmd) | Flags: cl, cheat Set which ent_text filters you want: |
cl_ent_text_flags_active | -1 |
Flags: cl, a, cheat |
cl_ent_text_no_name_really_i_mean_it | false |
Flags: cl, cheat |
cl_ent_text_radius | (cmd) | Flags: cl, cheat Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
cl_ent_text_sticky_add | (cmd) | Flags: cl, cheat Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text_sticky_clear | (cmd) | Flags: cl, cheat Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text_sticky_dump | (cmd) | Flags: cl, cheat Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_text_sticky_remove | (cmd) | Flags: cl, cheat Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_ungrab | (cmd) | Flags: cl, cheat un-grabs all objects |
cl_ent_vcollide_wireframe | (cmd) | Flags: cl, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_ent_viewoffset | (cmd) | Flags: cl, cheat Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cl_entityreport | (cmd) | Flags: cl Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
cl_entitysummary | (cmd) | Flags: cl Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
cl_ents | (cmd) | Flags: cl List client entities, sorted by spawn group |
cl_error_report_time | 0 |
Flags: cl, release Minimum time in seconds that must elapse before printing prediction error summary. 0 to disable. |
cl_extrapolate | true |
Flags: cl, cheat Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0.25 |
Flags: cl, cheat Set how many seconds the client will extrapolate entities for. |
cl_eye_occlusion_debug | false |
Flags: cl, cheat |
cl_fixedcrosshairgap | 3 |
Flags: cl, a, per_user For crosshair style 1: How big to make the gap between the pips in the fixed crosshair |
cl_flushentitypacket | 0 |
Flags: cheat For debugging. Force the engine to flush an entity packet. |
cl_fullupdate | (cmd) | Flags: cheat Force uncompressed update |
cl_game_mode_convars | (cmd) | Flags: cl Display the values of the convars for the current game_mode. |
cl_glow_brightness | 1 |
Flags: cl, cheat Brightness of player halos |
cl_glow_item_far_b | 1 |
Flags: cl, release |
cl_glow_item_far_g | 0.4 |
Flags: cl, release |
cl_glow_item_far_r | 0.3 |
Flags: cl, release |
cl_groups | (cmd) | Flags: cl Show status of all spawn groups. |
cl_hide_avatar_images | 0 |
Flags: cl, a Hide avatar images for other players. 0 - Off. 1 - Block All 2 - Block all but friends |
cl_hud_color | 0 |
Flags: cl, a, release 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white. |
cl_hud_radar_scale | 1.3 |
Flags: cl, a, release |
cl_ignorepackets | false |
Flags: cheat Force client to ignore packets (for debugging). |
cl_imgui_set_selection | (cmd) | Flags: cl, cheat Sets ImGui selection |
cl_imgui_set_status_text | (cmd) | Flags: cl, cheat Sets ImGui header status text |
cl_interp | 0.1 |
Flags: cl, user Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_hermite | true |
Flags: cl, cheat Set to zero do disable hermite interpolation. |
cl_interp_ratio | 2 |
Flags: cl, user Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interpolate_report | false |
Flags: cl, a Enable to show interpolation profile timing |
cl_inventory_debug_tooltip | false |
Flags: cl, release |
cl_inventory_radial_immediate_select | true |
Flags: cl, a, per_user In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit. |
cl_inventory_radial_tap_to_cycle | true |
Flags: cl, a, per_user In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit. |
cl_inventory_saved_filter2 | all |
Flags: cl, a, release |
cl_inventory_saved_sort2 | inv_sort_age |
Flags: cl, a, release |
cl_invites_only_friends | false |
Flags: cl, a, release If turned on, will ignore in-game invites from recent teammates or other non-friends |
cl_invites_only_mainmenu | false |
Flags: cl, a, release If turned on, will ignore all invites when user is playing a match |
cl_itemimages_dynamically_generated | 2 |
Flags: cl, a, release 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only |
cl_jiggle_bone_debug | false |
Flags: cheat Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_pitch_constraints | false |
Flags: cheat Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_debug_yaw_constraints | false |
Flags: cheat Display physics-based 'jiggle bone' debugging information |
cl_jiggle_bone_invert | false |
Flags: cheat |
cl_join_advertise | 1 |
Flags: cl, a Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none) |
cl_lagcompensation | true |
Flags: cl, user Perform server side lag compensation of weapon firing events. |
cl_latch_report | false |
Flags: cl, a Enable to output stats about latching |
cl_leveloverview | 0 |
Flags: cl, cheat |
cl_lightquery_debug | false |
Flags: cl, cheat |
cl_lock_camera | false |
Flags: cl, cheat |
cl_matchstats_print_own_data | (cmd) | Flags: cl cl_matchstats_print_own_data RANGENAME |
cl_mouselook | true |
Flags: cl, a, user, per_user, disconnected Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_mute_all_but_friends_and_party | 0 |
Flags: cl, a Only allow communication from friends and matchmaking party members. Set to 1 to apply the in non-competitive game modes. Set to 2 will apply the setting in all modes. |
cl_mute_enemy_team | false |
Flags: cl, a Block all communication from players on the enemy team. |
cl_obs_interp_enable | true |
Flags: cl, a Enables interpolation between observer targets |
cl_obs_interp_pos_rate | 0.27 |
Flags: cl, a |
cl_observed_bot_crosshair | 0 |
Flags: cl, a, release Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots. |
cl_paintkit_override | 0 |
Flags: cl, cheat, release |
cl_parachute_autodeploy | true |
Flags: cl, a, user, per_user, server_can_execute Auto-deploy parachute if fall speed exceeds lethal limit |
cl_particle_retire_cost | 0 |
Flags: cheat |
cl_particle_simulate | true |
Flags: cheat Enables/Disables Particle Simulation |
cl_particles_dump_effects | (cmd) | Flags: cl |
cl_particles_dumplist | (cmd) | Flags: cl, linked Dump all new particles, optional name substring. |
cl_particles_dumpsimlist | (cmd) | Flags: cl, linked Dump all simulating particles, optional name substring. |
cl_pclass | 0 |
Flags: cl, cheat Dump entity by prediction classname. |
cl_pdump | -1 |
Flags: cl, cheat Dump info about this entity to screen. |
cl_phys_create_test_character_proxy | (cmd) | Flags: cl Create test character proxy |
cl_phys_debug_callback_entities | false |
Flags: cl, cheat Print all entities that get touch callbacks. Each entity is printed only once. |
cl_phys_dump_intersection_controller | (cmd) | Flags: cl Dump intersection controller status |
cl_phys_enabled | true |
Flags: cl, cheat Enable all physics simulation |
cl_phys_list | (cmd) | Flags: cl List all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) |
cl_phys_sleep | (cmd) | Flags: cl Put all physics in all the worlds to sleep |
cl_phys_sleep_enable | true |
Flags: cl, cheat Enable sleeping for dynamic physics bodies. |
cl_phys_stop_at_collision | 0 |
Flags: cl, cheat |
cl_phys_wakeup | (cmd) | Flags: cl Wake all physics objects in the Main physics up |
cl_physics_add_test | (cmd) | Flags: cl add test object |
cl_physics_highlight_active | (cmd) | Flags: cl Turns on the absbox for all active physics objects. 0 : un-highlight. |
cl_physics_remove_test | (cmd) | Flags: cl remove test object |
cl_physics_report_active | (cmd) | Flags: cl Lists all active physics objects -more : extra info |
cl_ping_fade_deadzone | 60 |
Flags: cl, a, release Distance from the crosshair over which the ping is completely invisible |
cl_ping_fade_distance | 300 |
Flags: cl, a, release Distance from the crosshair over which the ping fades |
cl_pitchdown | 89 |
Flags: cl, cheat |
cl_pitchup | 89 |
Flags: cl, cheat |
cl_player_ping_mute | 0 |
Flags: cl, a, release If 1, player pinging will make a sound, if 0, pings will be silent |
cl_player_proximity_debug | false |
Flags: cl, rep, cheat |
cl_playerspray_auto_apply | true |
Flags: cl, a, release Automatically apply graffiti when graffiti menu closes |
cl_playerspraydisable | false |
Flags: cl, a Disable player sprays. |
cl_precacheinfo | (cmd) | Show precache info (client). |
cl_pred_track | (cmd) | Flags: cl <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname. |
cl_pred_track_off | (cmd) | Flags: cl clear field track changes. |
cl_predict | true |
Flags: cl, user, cheat Perform client side prediction. |
cl_predictioncopy_describe | (cmd) | Flags: cl Describe datamap_t for entindex |
cl_predictioncopy_print | (cmd) | Flags: cl Print simple description of prediction copy fields for entindex |
cl_predictweapons | true |
Flags: cl, user Perform client side prediction of weapon effects. |
cl_printfps | (cmd) | Flags: cl Print information from cl_showfps. |
cl_promoted_settings_acknowledged | 0:0 |
Flags: cl, a |
cl_prop_debug | (cmd) | Flags: cl, cheat Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
cl_querycache_stats | (cmd) | Flags: cl, cheat Display status of the query cache (client only) |
cl_quest_events_print | (cmd) | Flags: cl cl_quest_events_print |
cl_quest_schedule_print | (cmd) | Flags: cl cl_quest_schedule_print |
cl_quickinventory_filename | ... | Default: radial_quickinventory.txt Flags: cl, a, release |
cl_quickinventory_lastinv | true |
Flags: cl, a, release |
cl_quickinventory_line_update_speed | 65 |
Flags: cl, a, release |
cl_radar_always_centered | true |
Flags: cl, a, release If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents. |
cl_radar_icon_scale_min | 0.6 |
Flags: cl, a, release Sets the minimum icon scale. Valid values are 0.4 to 1.25. |
cl_radar_rotate | true |
Flags: cl, a, release 1 |
cl_radar_scale | 0.4 |
Flags: cl, a, release Sets the radar scale. Valid values are 0.25 to 1.0. |
cl_radar_square_with_scoreboard | true |
Flags: cl, a, release If set, the radar will toggle to square when the scoreboard is visible. |
cl_radial_radio_tab | 0 |
Flags: cl, release |
cl_radial_radio_tab_0_text_1 | ... | Default: #Chatwheel_requestspend Flags: cl, a, release |
cl_radial_radio_tab_0_text_2 | ... | Default: #Chatwheel_requestweapon Flags: cl, a, release |
cl_radial_radio_tab_0_text_3 | #Chatwheel_bplan |
Flags: cl, a, release |
cl_radial_radio_tab_0_text_4 | ... | Default: #Chatwheel_followingyou Flags: cl, a, release |
cl_radial_radio_tab_0_text_5 | #Chatwheel_midplan |
Flags: cl, a, release |
cl_radial_radio_tab_0_text_6 | #Chatwheel_followme |
Flags: cl, a, release |
cl_radial_radio_tab_0_text_7 | #Chatwheel_aplan |
Flags: cl, a, release |
cl_radial_radio_tab_0_text_8 | ... | Default: #Chatwheel_requestecoround Flags: cl, a, release |
cl_radial_radio_tab_1_text_1 | ... | Default: #Chatwheel_enemyspotted Flags: cl, a, release |
cl_radial_radio_tab_1_text_2 | ... | Default: #Chatwheel_needbackup Flags: cl, a, release |
cl_radial_radio_tab_1_text_3 | #Chatwheel_bplan |
Flags: cl, a, release |
cl_radial_radio_tab_1_text_4 | ... | Default: #Chatwheel_bombcarrierspotted Flags: cl, a, release |
cl_radial_radio_tab_1_text_5 | ... | Default: #Chatwheel_multipleenemieshere Flags: cl, a, release |
cl_radial_radio_tab_1_text_6 | ... | Default: #Chatwheel_sniperspotted Flags: cl, a, release |
cl_radial_radio_tab_1_text_7 | #Chatwheel_aplan |
Flags: cl, a, release |
cl_radial_radio_tab_1_text_8 | ... | Default: #Chatwheel_inposition Flags: cl, a, release |
cl_radial_radio_tab_2_text_1 | ... | Default: #Chatwheel_affirmative Flags: cl, a, release |
cl_radial_radio_tab_2_text_2 | #Chatwheel_negative |
Flags: cl, a, release |
cl_radial_radio_tab_2_text_3 | ... | Default: #Chatwheel_compliment Flags: cl, a, release |
cl_radial_radio_tab_2_text_4 | #Chatwheel_thanks |
Flags: cl, a, release |
cl_radial_radio_tab_2_text_5 | #Chatwheel_cheer |
Flags: cl, a, release |
cl_radial_radio_tab_2_text_6 | #Chatwheel_peptalk |
Flags: cl, a, release |
cl_radial_radio_tab_2_text_7 | #Chatwheel_sorry |
Flags: cl, a, release |
cl_radial_radio_tab_2_text_8 | ... | Default: #Chatwheel_sectorclear Flags: cl, a, release |
cl_radial_radio_tap_to_ping | true |
Flags: cl, a, release When tapping the radial radio button, leave a ping if nothing is selected within the time in seconds set in cl_radial_menu_tap_duration |
cl_radial_radio_version_reset | 12 |
Flags: cl, a, release |
cl_radialmenu_deadzone_size | 0.4 |
Flags: cl, release |
cl_radialmenu_deadzone_size_joystick | 0.17 |
Flags: cl, a, release |
cl_ragdoll_limit | 20 |
Flags: cl, a Maximum number of ragdolls to show (-1 disables limit) |
cl_ragdoll_lru_debug | false |
Flags: cl, rep, cheat |
cl_ragdoll_workaround_threshold | 4 |
Flags: cl, release Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients |
cl_rappel_tilt | 0.35 |
Flags: cl, release |
cl_rebuy | ... | Default: Armor PrimaryWeapon Flashbang SmokeGrenade Defuser HEGrenade Flashbang SecondaryWeapon Molotov IncGrenade Decoy Taser Flags: cl, release The order in which rebuy will attempt to repurchase items |
cl_reload_hud | (cmd) | Flags: cl Reloads the hud scale and resets scale and borders |
cl_removedecals | (cmd) | Flags: cl, cheat Remove the decals from the entity under the crosshair. |
cl_report_predcopy_overrides | (cmd) | Flags: cl Report prediction copy overrides |
cl_report_soundpatch | (cmd) | Flags: cl reports client-side sound patch count |
cl_resend | 0.5 |
Flags: release Delay in seconds before the client will resend the 'connect' attempt |
cl_resetfps | (cmd) | Flags: cl Reset information from cl_showfps. |
cl_righthand | true |
Flags: cl, a Use right-handed view models. |
cl_rr_findrules | (cmd) | Flags: cl Search and list rules by substring. |
cl_rr_findrules_verbose | (cmd) | Flags: cl Search and list rules by substring. |
cl_rr_reloadresponsesystems | (cmd) | Flags: cl, cheat Reload all response system scripts. |
cl_sanitize_muted_players | true |
Flags: cl, release Hide names and avatars of muted players. |
cl_sanitize_player_names | false |
Flags: cl, a Replace names of other players with something non-offensive. |
cl_save_animgraph_recording | (cmd) | Flags: cl, cheat Saves all active animgraph recordings to disk |
cl_scoreboard_mouse_enable_binding | +attack2 |
Flags: cl, a Name of the binding to enable mouse selection in the scoreboard |
cl_scoreboard_survivors_always_on | false |
Flags: cl, a, release |
cl_script_add_debug_filter | (cmd) | Flags: cl, cheat Add a filter to the game debug overlay |
cl_script_add_watch | (cmd) | Flags: cl, cheat Add a watch to the game debug overlay |
cl_script_add_watch_pattern | (cmd) | Flags: cl, cheat Add a watch to the game debug overlay |
cl_script_attach_debugger | (cmd) | Flags: cl, cheat Connect the vscript VM to the script debugger |
cl_script_clear_watches | (cmd) | Flags: cl, cheat Clear all watches from the game debug overlay |
cl_script_debug | (cmd) | Flags: cl, cheat Toggle the in-game script debug features |
cl_script_dump_all | (cmd) | Flags: cl, cheat Dump the state of the VM to the console |
cl_script_find | (cmd) | Flags: cl, cheat Find a key in the VM |
cl_script_help | (cmd) | Flags: cl, cheat Output help for script functions |
cl_script_help2 | (cmd) | Flags: cl Output help for script functions suitable for auto-completion |
cl_script_reload | (cmd) | Flags: cl, cheat Reload scripts |
cl_script_reload_code | (cmd) | Flags: cl, cheat Execute a vscript file, replacing existing functions with the functions in the run script |
cl_script_reload_entity_code | (cmd) | Flags: cl, cheat Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
cl_script_remove_debug_filter | (cmd) | Flags: cl, cheat Remove a filter from the game debug overlay |
cl_script_remove_watch | (cmd) | Flags: cl, cheat Remove a watch from the game debug overlay |
cl_script_remove_watch_pattern | (cmd) | Flags: cl, cheat Remove a watch from the game debug overlay |
cl_script_resurrect_unreachable | (cmd) | Flags: cl, cheat Use the garbage collector to track down reference cycles |
cl_script_trace_disable | (cmd) | Flags: cl, cheat Turn off a particular trace output by file or function name |
cl_script_trace_disable_all | (cmd) | Flags: cl, cheat Turn off all trace output |
cl_script_trace_disable_key | (cmd) | Flags: cl, cheat Turn off a particular trace output by table/instance |
cl_script_trace_enable | (cmd) | Flags: cl, cheat Turn on a particular trace output by file or function name |
cl_script_trace_enable_all | (cmd) | Flags: cl, cheat Turn on all trace output |
cl_script_trace_enable_key | (cmd) | Flags: cl, cheat Turn on a particular trace output by table/instance |
cl_server_graphic1_enable | true |
Flags: cl, release When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators. |
cl_server_graphic2_enable | true |
Flags: cl, release When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators. |
cl_show_clan_in_death_notice | true |
Flags: cl, a, release Is set, the clan name will show next to player names in the death notices. |
cl_show_equipped_character_for_player_avatars | false |
Flags: cl, a |
cl_show_observer_crosshair | 1 |
Flags: cl, a, release Show the crosshair of the player being observed. 0: off 1: friends and party 2: everyone |
cl_show_team_equipment | (cmd) | Flags: cl |
cl_showents | (cmd) | Flags: cl, cheat Dump entity list to console. |
cl_showerror | 0 |
Flags: cl, release Show prediction errors, 2 for above plus detailed field deltas, 3 to filter out serverside known prediction errors, -entindex for specific entity. |
cl_showfps | 0 |
Flags: cl, release Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
cl_showloadout | true |
Flags: cl, a, per_user Toggles display of current loadout. |
cl_showmem | 0 |
Flags: cl, release Draw approximate memory use at top of screen |
cl_showpos | 0 |
Flags: cl, release Draw current position at top of screen |
cl_silencer_mode | 0 |
Flags: cl, a, user, per_user 0: cannot detach; 1: press secondary fire to detach |
cl_sim_grenade_trajectory | (cmd) | Flags: cl, cheat Draw trajectory of the deployed grenade if thrown from this position. Takes an optional parameter for how long the drawn trajectory will last. |
cl_skel_constraints_enable | true |
Flags: rep, cheat |
cl_skeleton_instance_smear_boneflags | false |
Flags: cl, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. |
cl_smoke_player_particle_effect | true |
Flags: cl, cheat |
cl_snd_new_visualize | false |
Flags: cl, cheat Displays soundevent name played at it's 3d position |
cl_sniper_auto_rezoom | true |
Flags: cl, a, user, per_user Auto-rezoom snipers after a shot |
cl_sniper_delay_unscope | false |
Flags: cl, a, release |
cl_sos_test_get_opvar | (cmd) | Flags: cl, cheat |
cl_sos_test_set_opvar | (cmd) | Flags: cl, cheat |
cl_soundscape_flush | (cmd) | Flags: cl, cheat, server_can_execute Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | (cmd) | Flags: cl print soundscapes |
cl_spec_mode | 0 |
Flags: cl, a, user, per_user, server_can_execute Saves the last viewed spectator mode for use next time we start to spectate |
cl_spec_show_bindings | true |
Flags: cl, release, clientcmd_can_execute Toggle the visibility of the spectator bindings. |
cl_spec_stats | true |
Flags: cl, release |
cl_spec_swapplayersides | false |
Flags: cl, release Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
cl_spec_use_tournament_content_standards | false |
Flags: cl, release |
cl_spewserializers | (cmd) | Flags: cheat Spew serializers |
cl_ss_origin | (cmd) | Flags: cl print origin in script format |
cl_steamscreenshots | (cmd) | Flags: cl Enable/disable saving screenshots to Steam |
cl_tablet_mapmode | 1 |
Flags: cl, a, release |
cl_teamid_overhead_colors_show | false |
Flags: cl, a, release Show team overhead id in teammate color |
cl_teamid_overhead_maxdist | 6000 |
Flags: cl, cheat, per_user max distance at which the overhead team id icons will show |
cl_teamid_overhead_maxdist_spec | 4000 |
Flags: cl, cheat, per_user max distance at which the overhead team id icons will show when a spectator |
cl_teamid_overhead_mode | 2 |
Flags: cl, a, release Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment |
cl_teammate_colors_show | 1 |
Flags: cl, a, release In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters |
cl_test_list_entities | (cmd) | Flags: cl, cheat test-list entities |
cl_timeout | 30 |
Flags: a After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_track_aim_head_log_closest | false |
Flags: cl, release Log when closest distance to head was reached and what it was |
cl_track_aim_head_threshold | 0 |
Flags: cl, release Notify render device when rendering a frame with enemy head within threshold distance |
cl_track_render_eye_angles | false |
Flags: cl, release Spew render eye angles |
cl_tree_sway_dir | (cmd) | Flags: cl sets tree sway wind direction and strength |
cl_updaterate | 20 |
Flags: cl, a, user Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | (cmd) | Flags: cl Updates visibility bits. |
cl_use_opens_buy_menu | true |
Flags: cl, a, user, per_user Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key). |
cl_usercmd_maxcount | 8 |
Flags: release max number of CUserCmds to send in one packet |
cl_versus_intro | true |
Flags: cl, a, release |
cl_wallbang_heavy_threshold | 22 |
Flags: cl, cheat, release The Threshold where to switch from Light to Heavy Wallbang tracer |
cl_weapon_clip_thinwalls | true |
Flags: cl, rep, cheat |
cl_weapon_clip_thinwalls_debug | false |
Flags: cl, rep, cheat |
cl_weapon_clip_thinwalls_lock | false |
Flags: cl, rep, cheat |
cl_weapon_debug_print_accuracy | false |
Flags: cl, cheat, release |
cl_weapon_debug_show_accuracy | 0 |
Flags: cl, cheat, release Draws a circle representing the effective range with every shot. |
cl_weapon_debug_show_accuracy_duration | 10 |
Flags: cl, cheat, release |
cl_wpn_sway_scale | 1 |
Flags: cl, cheat |
clear | (cmd) | Flags: norecord Clear console output. |
clear_bombs | (cmd) | Flags: sv, cheat |
clearall | (cmd) | Flags: norecord Clear console output from all views. |
cli_ent_attachments | (cmd) | Flags: cl, cheat Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cli_ent_hitbox | (cmd) | Flags: cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cli_ent_pivot | (cmd) | Flags: cl, cheat Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cli_ent_skeleton | (cmd) | Flags: cl, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
cli_ent_vcollide_wireframe | (cmd) | Flags: cl, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
clientport | 0 |
Flags: release If non-zero, client binds port to specific address. Usually you should leave this blank to use a different random system-assigned port for each connection. |
closecaption | false |
Flags: cl, a, user Enable close captioning. |
closeonbuy | false |
Flags: cl, a, per_user Set non-zero to close the buy menu after buying something |
clutch_mode_toggle | (cmd) | Flags: cl, release Toggle clutch mode convar |
cmd | (cmd) | Forward command to server. |
collect_entity_model_name | (cmd) | Flags: sv, cheat Collect model names of the entities you're pointing at |
commandtool_exec | (cmd) | Flags: sv Runs a command from the command tool |
commentary | false |
Flags: sv, a Desired commentary mode state. |
commentary_cvarsnotchanging | (cmd) | Flags: sv |
commentary_finishnode | (cmd) | Flags: sv |
con_enable | false |
Flags: a Allows the console to be activated. |
condump | (cmd) | dump the text currently in the console to condumpXX.log |
connect | (cmd) | Connect to a remote server. |
connect_hltv | (cmd) | Connect to a remote HLTV server. |
consoletool | (cmd) | Flags: norecord Open a VConsole subtool. |
contributionscore_assist | 1 |
Flags: sv, release amount of contribution score added for an assist |
contributionscore_bomb_defuse_major | 3 |
Flags: sv, release amount of contribution score for defusing a bomb while at least one enemy remains alive |
contributionscore_bomb_defuse_minor | 1 |
Flags: sv, release amount of contribution score for defusing a bomb after eliminating enemy team |
contributionscore_bomb_exploded | 1 |
Flags: sv, release amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round |
contributionscore_bomb_planted | 2 |
Flags: sv, release amount of contribution score for planting a bomb |
contributionscore_cash_bundle | 0 |
Flags: sv, release amount of contribution score for picking up a cash bundle |
contributionscore_crate_break | 0 |
Flags: sv, release amount of contribution score for breaking an item crate |
contributionscore_hostage_kill | -2 |
Flags: sv, release amount of contribution score for killing a hostage, normally negative |
contributionscore_hostage_rescue_major | 3 |
Flags: sv, release amount of contribution score added to rescuer per hostage rescued |
contributionscore_hostage_rescue_minor | 1 |
Flags: sv, release amount of contribution score added to all alive CTs per hostage rescued |
contributionscore_kill | 2 |
Flags: sv, release amount of contribution score added for a kill |
contributionscore_kill_factor | 0 |
Flags: sv, release percentage of victim's contribution score to award to their killer as a bonus |
contributionscore_objective_kill | 3 |
Flags: sv, release amount of contribution score added for an objective related kill |
contributionscore_suicide | -2 |
Flags: sv, release amount of contribution score for a suicide, normally negative |
contributionscore_team_kill | -2 |
Flags: sv, release amount of contribution score for a team kill, normally negative |
convert_steamid | (cmd) | Flags: cl Convert SteamID into multiple formats |
cpuinfo | (cmd) | Print CPU configuration information |
cq_netgraph | 0 |
Flags: cl, user, cheat Display command queue statistics on the hud |
crash | (cmd) | Flags: cheat Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: force an Assert |
crash_error | (cmd) | Flags: cheat Cause the engine to crash by Plat_FatalError on main thread (Debug!!) |
crash_error_job | (cmd) | Flags: cheat Cause the engine to crash by Plat_FatalError on job thread (Debug!!) |
crash_error_thread | (cmd) | Flags: cheat Cause the engine to crash by Plat_FatalError on non-main thread (Debug!!) |
crash_job | (cmd) | Flags: cheat Cause the engine to crash in a job thread (Debug!!) |
crash_thread | (cmd) | Flags: cheat Cause the engine to crash in a brand new non-main thread (Debug!!) |
create_flashlight | (cmd) | Flags: sv, cheat |
CreatePredictionError | (cmd) | Flags: sv, cheat Create a prediction error |
creditsdone | (cmd) | Flags: sv |
crosshair | true |
Flags: cl, a, per_user |
cs_enable_player_physics_box | false |
Flags: sv, release |
cs_hostage_near_rescue_music_distance | 2000 |
Flags: sv, cheat |
cs_logtouchexpansion | -2 |
Flags: sv, cheat cs_logtouchexpansion <ent index or -1 for all>. Log player touch expansion component. |
cs_ShowStateTransitions | -2 |
Flags: sv, cheat cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions. |
CS_WarnFriendlyDamageInterval | 3 |
Flags: sv, cheat Defines how frequently the server notifies clients that a player damaged a friend |
csgo_download_match | (cmd) | Flags: cl, norecord, clientcmd_can_execute Downloads a match via serial code and starts playback |
csgo_fatdemo_enable | false |
Flags: sv, cl, rep, release |
csgo_fatdemo_output | test.fatdem |
Flags: sv, cl, rep, release |
csgo_launch_workshop_map | (cmd) | Flags: cl, vconsole_fuzzy, vconsole_set_focus Launch a workshop map |
csgo_map_preview_scale | 8 |
Flags: cl, a |
csgo_monitorgamma | 2.2 |
Flags: cl, a monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
csgo_render_dither_scale | 1 |
Flags: cl, cheat |
csgo_render_post_bloom | 1 |
Flags: cl, cheat |
csgo_render_post_colorcorrection | 0 |
Flags: cl, cheat |
csgo_render_post_film_grain | 0 |
Flags: cl, cheat |
csgo_render_post_mirror_horizontal | 0 |
Flags: cl, cheat |
csgo_render_post_mirror_vertical | 0 |
Flags: cl, cheat |
csgo_use_fullsort_for_opaque | true |
Flags: cl, cheat fullsort the opaque pass when there wasn't a depth prepass |
csgo_video_settings_restore_previous | (cmd) | Flags: cl, release csgo_video_settings_restore_previous |
csm_bias_override_0 | 1 |
Flags: cheat |
csm_bias_override_1 | 1 |
Flags: cheat |
csm_bias_override_2 | 1 |
Flags: cheat |
csm_bias_override_3 | 1 |
Flags: cheat |
csm_cascade0_override_dist | -1 |
Flags: cheat |
csm_cascade1_override_dist | -1 |
Flags: cheat |
csm_cascade2_override_dist | -1 |
Flags: cheat |
csm_cascade3_override_dist | -1 |
Flags: cheat |
csm_cascade_viewdir_shadow_bias_scale | 2 |
Flags: cheat |
csm_res_override_0 | 0 |
Flags: cheat |
csm_res_override_1 | 0 |
Flags: cheat |
csm_res_override_2 | 0 |
Flags: cheat |
csm_res_override_3 | 0 |
Flags: cheat |
csm_slope_scale_db_override | 3 |
Flags: cheat |
csm_split_log_scalar | 0.85 |
Flags: cheat |
csm_viewdir_shadow_bias | 0 |
Flags: cheat |
csm_viewmodel_farz | 30 |
Flags: cheat |
csm_viewmodel_max_shadow_dist | 21 |
Flags: cheat |
csm_viewmodel_max_visible_dist | 1000 |
Flags: cheat |
custom_bot_difficulty | 2 |
Flags: sv, cl, rep, release Bot difficulty for offline play. |
cv_bot_ai_bt_debug_target | -1 |
Flags: sv, rep, cheat Draw the behavior tree of the given bot. |
cv_bot_ai_bt_hiding_spot_show | false |
Flags: sv, rep, cheat Draw hiding spots. |
cv_bot_ai_bt_moveto_show_next_hiding_spot | false |
Flags: sv, rep, cheat Draw the hiding spot the bot will check next. |
cvarlist | (cmd) | Show the list of convars/concommands. |
cyclevar | (cmd) | Flags: norecord Cycle through specified convar values. |
dbghist_addline | (cmd) | Flags: sv Add a line to the debug history. Format: <category id> <line> |
dbghist_dump | (cmd) | Flags: sv Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Scene Print 3: Alyx Blind 4: Log of damage done to player 5: Player Teleport 6: Blind Zombie Sounds 7: Player Continuous |
debug_entity_outline_highlight | false |
Flags: cl, cheat |
debug_purchase_defidx | (cmd) | Flags: cl, release, clientcmd_can_execute Purchase an item by defindex |
debug_takedamage_summaries | false |
Flags: sv, cheat |
debug_visibility_monitor | 0 |
Flags: sv, cheat |
debugoverlay_cycle_domain | (cmd) | Flags: sv, cheat Toggles visibility of the debug overlay system. |
debugoverlay_cycle_state | (cmd) | Flags: sv, cheat Toggles visibility of the debug overlay system. |
debugoverlay_draw_current | false |
Flags: cheat Tell debugoverlay to not draw any entries that have aged out by the time of rendering. Useful if sim runs more often than rendering. |
debugoverlay_force_respect_ttl | false |
Flags: cheat Force respect TTL even when clearing scopes |
debugoverlay_hide_imgui | (cmd) | Flags: sv, cheat Hides the overlay. |
debugoverlay_ignore_source | false |
Flags: cheat Draw everything normal and ignore the source for rendering |
debugoverlay_show_text_outline | false |
Flags: cheat Toggle display of box around text |
debugoverlay_toggle | (cmd) | Flags: sv, cheat Toggles visibility of the debug overlay system. |
default_fov | 90 |
Flags: cl, cheat |
demo_flush | false |
Flags: a Flush writing the demo file every network update |
demo_goto | (cmd) | Skips to location in demo. |
demo_gotomark | (cmd) | Skips the current demo playback to the marked tick |
demo_gototick | (cmd) | Skips to a tick in demo. |
demo_info | (cmd) | Print information about currently playing demo. |
demo_marktick | (cmd) | Marks the current demo playback tick for later use |
demo_pause | (cmd) | Pauses demo playback. |
demo_quitafterplayback | false |
Flags: release Quits game after demo playback. |
demo_recordcommands | true |
Flags: cheat Record commands typed at console into .dem files. |
demo_resume | (cmd) | Resumes demo playback. |
demo_timescale | (cmd) | Sets demo replay speed. |
demo_togglepause | (cmd) | Toggles demo playback. |
demo_writemetafile | (cmd) | Flags: norecord save current meta file demo_<version>.meta file for use in demo upconversion. |
demolist | (cmd) | Print demo sequence list. |
dev_add_onground_on_spawn | false |
Flags: sv, release Should we mess with the ground flag when we spawn? (I don't think we should). If we don't hit the assert in CCSPlayer_MovementServices::ProcessMovement, we should remove this by Dec 2022. |
dev_simulate_gcdown | (cmd) | Flags: cl <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) |
differences | (cmd) | Show all convars which are not at their default values (optional restricted to specific flags). |
disable_dynamic_prop_loading | false |
Flags: sv, cheat If non-zero when a map loads, dynamic props won't be loaded |
disable_priority_boost | (cmd) | Disable focus based priority boost |
disconnect | (cmd) | Disconnect from server |
display_game_events | false |
Flags: sv, cheat |
dlight_debug | (cmd) | Flags: cl, cheat Creates a dlight in front of the player |
dm_reset_spawns | (cmd) | Flags: sv |
dm_togglerandomweapons | (cmd) | Flags: cl, server_can_execute, clientcmd_can_execute Turns random weapons in deathmatch on/off |
drawcross | (cmd) | Flags: sv, cheat Draws a cross at the given location Arguments: x y z |
drawline | (cmd) | Flags: sv, cheat Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
drawoverviewmap | (cmd) | Flags: cl Draws the overview map |
drawradar | (cmd) | Flags: cl Draws HUD radar |
dsp_dist_max | 1440 |
Flags: cheat, demo |
dsp_dist_min | 0 |
Flags: cheat, demo |
dsp_off | false |
Flags: cheat |
dsp_volume | 0.8 |
Flags: a, demo |
dti_report_stddev_threshold | 1 |
Flags: release For network encoding stats, provide a notes field if field change count is above this many standard deviations for the average field change counts for the serializer. |
dump_entity_report | (cmd) | Flags: cl, cheat List all entities in the scene |
dump_globals | (cmd) | Flags: sv Dump all global entities/states |
dump_loc_token | (cmd) | List information on the given token |
dump_localization_files | (cmd) | List all loaded localization files |
dump_panorama_css_properties | (cmd) | Prints out all valid panorama CSS properties and their documentation |
dump_panorama_css_properties_memstats | (cmd) | Prints out mem stats of all valid panorama CSS properties |
dump_panorama_events | (cmd) | print panorama event types and their documentation |
dump_panorama_render_command_stats | (cmd) | |
dump_secondary_scene_worlds | (cmd) | Flags: cl Lists secondary scene worlds and ref counts |
dumpparticlelist | (cmd) | Print out information on existing particle systems |
dumpstringtable | (cmd) | Usage: dumpstringtable <tablename |all> <sv | cl> <verbose | simple> <element> Print string tables to console, verbose to dump data, simple to show name and count only, can specifiy a single numeric element index to restrict spew. |
dz_clearteams | (cmd) | Flags: sv Clear all DZ teams |
dz_jointeam | (cmd) | Flags: sv dz_jointeam team# [slot#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams. |
dz_shuffle_teams | (cmd) | Flags: sv Shuffle all teams for Danger Zone |
echo | (cmd) | Flags: server_can_execute Echo text to console. |
echoln | (cmd) | Echo the command arguments on the console |
econ_build_pinboard_images_from_collection_name | (cmd) | Flags: cl Renders and saves images for all models in a collection. |
econ_clear_inventory_images | (cmd) | Flags: cl clear the local inventory images (they will regenerate) |
econ_show_items_with_tag | (cmd) | Flags: cl Lists the item definitions that have a specified tag. |
enable_boneflex | true |
Flags: cl, a |
enable_priority_boost | (cmd) | Disable focus based priority boost |
endmatch_votenextmap | (cmd) | Flags: cl, clientcmd_can_execute Votes for the next map at the end of the match |
endmovie | (cmd) | Flags: norecord Stop recording movie frames. |
endround | (cmd) | Flags: sv, cheat End the current round. |
engine_no_focus_sleep | 20 |
Flags: a |
english | true |
Flags: cl, user If set to 1, running the english language set of assets. |
ent_absbox | (cmd) | Flags: sv, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_actornames | (cmd) | Flags: sv, cheat Displays the entity name for all entities that have ShouldDisplayInActorNames true in code |
ent_actornames_font | Consolas |
Flags: sv, cl, rep, cheat ent_actornames font name |
ent_actornames_fontsize | 24 |
Flags: sv, cl, rep, cheat ent_actornames font size |
ent_animgraph_debug | (cmd) | Flags: sv, cheat Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_animgraph_record | (cmd) | Flags: sv, cheat Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_animgraph_setvar | (cmd) | Flags: sv, cheat Sets a variable on the animgraph of the given entity(s) Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
ent_attachments | (cmd) | Flags: sv, cheat Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_autoaim | (cmd) | Flags: sv, cheat Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_bbox | (cmd) | Flags: sv, cheat Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_call | (cmd) | Flags: sv, cheat ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
ent_cancelpendingentfires | (cmd) | Flags: sv Cancels all ent_fire created outputs that are currently waiting for their delay to expire. |
ent_characterize | (cmd) | Flags: sv Spew PVS debug info for entity |
ent_clear_debug_overlays | (cmd) | Flags: sv, cheat Clears all debug overlays |
ent_create | (cmd) | Flags: sv, cheat, vconsole_fuzzy Creates an entity of the given designer or subclass name where the player is looking. |
ent_debug_anim | (cmd) | Flags: cl Use the specified entity for animation debugging. |
ent_find | (cmd) | Flags: sv, cheat Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring> |
ent_find_index | (cmd) | Flags: sv, cheat Display data for entity matching specified index. Format: find_ent_index <index> |
ent_fire | (cmd) | Flags: sv, cheat, vconsole_fuzzy Usage: ent_fire <target> [action] [value] [delay] |
ent_fire_output | (cmd) | Flags: sv, cheat, vconsole_fuzzy Usage: ent_fire_output <target> [output name] [value] [delay] |
ent_grab | (cmd) | Flags: sv, cheat grabs the object in front of the player. Options: -loose -multiple -toggle |
ent_hierarchy | (cmd) | Flags: sv, cheat Prints the entity hierarchy tree rooted at the specified ent(s) |
ent_hitbox | (cmd) | Flags: sv, cheat Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_info | (cmd) | Flags: sv, cheat Usage: ent_info <class name> |
ent_joints | (cmd) | Flags: sv, cheat Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_kill | (cmd) | Flags: sv, cheat Kills the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_list_report | (cmd) | Flags: sv Reports all list of all entities in a map, one by one |
ent_messages | (cmd) | Flags: sv, cheat Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_messages_draw | false |
Flags: sv, cl, rep, cheat Visualizes all entity input/output activity. |
ent_name | (cmd) | Flags: sv, cheat Displays the entity name |
ent_orient | (cmd) | Flags: sv, cheat Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis. Format: ent_orient <entity name> <optional: allangles> |
ent_picker | (cmd) | Flags: sv, cheat Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
ent_pivot | (cmd) | Flags: sv, cheat Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_pivot_size | 20 |
Flags: sv, a, cheat |
ent_rbox | (cmd) | Flags: cl, cheat Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_remove | (cmd) | Flags: sv, cheat Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_remove_all | (cmd) | Flags: sv, cheat Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
ent_rotate | (cmd) | Flags: sv, cheat Rotates an entity by a specified # of degrees |
ent_scale | (cmd) | Flags: sv, cheat Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
ent_scenehierarchy | (cmd) | Flags: sv, cheat Prints the entity scenenode hierarchy tree rooted at the specified ent(s) |
ent_script_dump | (cmd) | Flags: sv, cheat Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_select | (cmd) | Flags: sv, cheat Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_setang | (cmd) | Flags: sv, cheat Set entity angles |
ent_setname | (cmd) | Flags: sv, cheat Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
ent_setpos | (cmd) | Flags: sv, cheat Move entity to position |
ent_show_contexts | false |
Flags: sv, cheat Show entity contexts in ent_text display |
ent_show_damage | (cmd) | Flags: sv, cheat Sets damage display mode. When on, you will see the amount of damage dealt over the target's head. |
ent_show_response_criteria | (cmd) | Flags: sv, cheat Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_showonlyattachment | 0 |
Flags: sv, cheat |
ent_skeleton | (cmd) | Flags: sv, cheat Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_skeleton_duration | 0 |
Flags: sv, cl, rep, cheat Duration of ent_skeleton display |
ent_teleport | (cmd) | Flags: sv, cheat Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name> |
ent_text | (cmd) | Flags: sv, cheat Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text256 | (cmd) | Flags: sv, cheat Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text_clear | (cmd) | Flags: sv, cheat Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text_filter | (cmd) | Flags: sv, cheat Set which ent_text filters you want: |
ent_text_flags_active | -1 |
Flags: sv, a, cheat |
ent_text_no_name_really_i_mean_it | false |
Flags: sv, cheat |
ent_text_radius | (cmd) | Flags: sv, cheat Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}> |
ent_text_sticky_add | (cmd) | Flags: sv, cheat Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text_sticky_clear | (cmd) | Flags: sv, cheat Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text_sticky_dump | (cmd) | Flags: sv, cheat Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_text_sticky_remove | (cmd) | Flags: sv, cheat Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_ungrab | (cmd) | Flags: sv, cheat un-grabs all objects |
ent_vcollide_wireframe | (cmd) | Flags: sv, cheat Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
ent_viewoffset | (cmd) | Flags: sv, cheat Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
entity_log_load_unserialize | 0 |
Flags: sv, cl, rep, cheat Output unserialization of entities on map load. 0 - off, 1 - client/server, 2 - server, 3 - client |
entity_lump_list | (cmd) | List all known entity lumps |
entity_lump_spew | (cmd) | Dump the contents of an entity lump |
entityreport | (cmd) | Flags: sv Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
entitysummary | (cmd) | Flags: sv Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
ents | (cmd) | Flags: sv List server entities, sorted by spawn group |
escape | (cmd) | Flags: clientcmd_can_execute Escape key pressed. |
exec | (cmd) | Flags: norecord Execute a cfg file |
exec_async | (cmd) | Flags: cheat, norecord Execute a cfg file over time |
execifexists | (cmd) | Flags: norecord Execute a cfg file if file exists |
execute_command_every_frame | 0 |
Flags: cheat |
explode | (cmd) | Flags: sv, cheat Kills the player with explosive damage |
explodevector | (cmd) | Flags: sv, cheat Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value> |
fadein | (cmd) | Flags: sv, cheat fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. |
fadeout | (cmd) | Flags: sv, cheat fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. |
ff_damage_bullet_penetration | 0 |
Flags: sv, cl, rep, release If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player |
ff_damage_decoy_explosion | false |
Flags: sv, cl, rep, release Enables or disables team damage from decoy detonation |
ff_damage_reduction_bullets | 0.33 |
Flags: sv, cl, rep, release How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade | 0.85 |
Flags: sv, cl, rep, release How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_grenade_self | 1 |
Flags: sv, cl, rep, release How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
ff_damage_reduction_other | 0.4 |
Flags: sv, cl, rep, release How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy) |
find | (cmd) | Find concommands with the specified string in their name/help text. |
findflags | (cmd) | Find concommands by flags. |
firetarget | (cmd) | Flags: sv, cheat |
firstperson | (cmd) | Flags: cl, execute_per_tick Switch to firstperson camera. |
fish_debug | false |
Flags: cl, cheat Show debug info for fish |
fish_dormant | false |
Flags: sv, rep, cheat Turns off interactive fish behavior. Fish become immobile and unresponsive. |
fog_color | ... | Default: -1.000000 -1.000000 -1.000000 Flags: cl, cheat |
fog_colorskybox | ... | Default: -1.000000 -1.000000 -1.000000 Flags: cl, cheat |
fog_enable | true |
Flags: cl, cheat Enable fog |
fog_enableskybox | true |
Flags: cl, cheat |
fog_end | -1 |
Flags: cl, cheat |
fog_endskybox | -1 |
Flags: cl, cheat |
fog_hdrcolorscale | -1 |
Flags: cl, cheat |
fog_hdrcolorscaleskybox | -1 |
Flags: cl, cheat |
fog_maxdensity | -1 |
Flags: cl, cheat |
fog_maxdensityskybox | -1 |
Flags: cl, cheat |
fog_override | 0 |
Flags: cl, cheat Overrides the map's fog settings (-1 populates fog_ vars with map's values) |
fog_override_color | (cmd) | Flags: cheat Sets the fog color override |
fog_override_enable | false |
Flags: cheat Use fog_override convars instead of world fog data |
fog_override_end | 3500 |
Flags: cheat |
fog_override_exponent | 2 |
Flags: cheat |
fog_override_max_density | 0.4 |
Flags: cheat |
fog_override_start | 1000 |
Flags: cheat |
fog_start | -1 |
Flags: cl, cheat |
fog_startskybox | -1 |
Flags: cl, cheat |
fov_cs_debug | 0 |
Flags: cl, cheat Sets the view fov if cheats are on. |
fov_desired | 75 |
Flags: cl, a, user Sets the base field-of-view. |
fp_trace | (cmd) | Toggle field path tracing to file |
fps_max | 400 |
Flags: a, release Frame rate limiter. 0=no limit. Does not apply to dedicated server. |
fps_max_tools | 120 |
Flags: a Additional frame rate limit while in tools mode and a window other than the game window has focus. Note that fps_max still applies, this only allows the maximum frame rate for tools mode to be lower. 0=no tools specific limit. |
fps_max_ui | 120 |
Flags: a Frame rate limiter while the game UI is displayed. 0=no limit. Does not apply to dedicated server. |
fs_clear_open_duplicate_times | (cmd) | Clear the list of files that have been opened. |
fs_dump_open_duplicate_times | (cmd) | Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. |
fs_report_sync_opens | 0 |
Flags: release 0:Off, 1:Always, 2:Not during load |
fs_spew_readfieldlist | (cmd) | Flags: cheat index <threshold bytes>: spew changes to ent index, optionally only spewing if update is > than threshold bytes |
func_break_max_pieces | 15 |
Flags: sv, a, rep |
g_debug_angularsensor | false |
Flags: sv, cheat |
g_debug_constraint_sounds | false |
Flags: sv, cheat Enable debug printing about constraint sounds. |
g_debug_ragdoll_visualize | false |
Flags: cl, cheat |
game_alias | (cmd) | Flags: release Set the configuration of game type and mode based on game alias like 'deathmatch'. |
game_mode | 1 |
Flags: sv, cl, rep, release The current game mode (based on game type). See GameModes.txt. |
game_type | 0 |
Flags: sv, cl, rep, release The current game type. See GameModes.txt. |
gameinstructor_dump_open_lessons | (cmd) | Flags: cl, cheat Gives a list of all currently open lessons. |
gameinstructor_dump_run_lesson_counts | (cmd) | Flags: cl, cheat Gives a list of lessons that been completed or shown |
gameinstructor_enable | true |
Flags: cl, a, release Display in game lessons that teach new players. |
gameinstructor_find_errors | false |
Flags: cl, cheat Set to 1 and the game instructor will run EVERY scripted command to uncover errors. |
gameinstructor_reload_lessons | (cmd) | Flags: cl Shuts down all open lessons and reloads them from the script file. |
gameinstructor_teach_lesson | (cmd) | Flags: cl Force a specific lesson to be triggered |
gameinstructor_verbose | 0 |
Flags: cl, cheat Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. |
gameinstructor_verbose_lesson | 0 |
Flags: cl, cheat Display more verbose information for lessons have this name. |
gameui_activate | (cmd) | Shows the game UI |
gameui_allowescape | (cmd) | Escape key allowed to hide game UI |
gameui_allowescapetoshow | (cmd) | Escape key allowed to show game UI |
gameui_hide | (cmd) | Hides the game UI |
gameui_preventescape | (cmd) | Escape key doesn't hide game UI |
gameui_preventescapetoshow | (cmd) | Escape key doesn't show game UI |
getpos | (cmd) | Flags: cl dump position and angles to the console |
getpos_exact | (cmd) | Flags: cl dump origin and angles to the console |
give | (cmd) | Flags: sv, vconsole_fuzzy Give item to player. Arguments: <item_name> |
givecurrentammo | (cmd) | Flags: sv, cheat Give a supply of ammo for current weapon.. |
gl_clear_gray | false |
Flags: cl, cheat Clear the back buffer to gray every frame. |
gl_clear_randomcolor | false |
Flags: cl, cheat Clear the back buffer to random colors every frame. Helps spot open seams in geometry. |
global_set | (cmd) | Flags: sv, cheat global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). |
glow_outline_width | 6 |
Flags: cl, cheat Width of glow outline effect in screen space. |
glow_use_tolerance | 0.85 |
Flags: cl, rep, cheat |
god | (cmd) | Flags: sv, cheat Toggle by default, or 0 to disable and 1 to enable. Player becomes invulnerable. |
gotv_theater_container | 0 |
Flags: cl, release Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches |
grep | (cmd) | grep line for pattern, print out matching lines only |
groups | (cmd) | Flags: sv Show status of all spawn groups. |
handforce_inner | 1 |
Flags: sv, cl, rep, cheat |
handforce_outer | 8 |
Flags: sv, cl, rep, cheat |
handforce_scale | 1.5 |
Flags: sv, cl, rep, cheat |
headforce_inner | 8 |
Flags: sv, cl, rep, cheat |
headforce_outer | 16 |
Flags: sv, cl, rep, cheat |
headforce_strength | 10 |
Flags: sv, cl, rep, cheat |
healthshot_allow_use_at_full | true |
Flags: sv, cl, rep, release |
healthshot_health | 50 |
Flags: sv, cl, rep, release |
healthshot_healthboost_damage_multiplier | 1 |
Flags: sv, rep, release |
healthshot_healthboost_speed_multiplier | 1 |
Flags: sv, cl, rep, release |
healthshot_healthboost_time | 0 |
Flags: sv, cl, rep, release |
help | (cmd) | Find help about a convar/concommand. |
hideconsole | (cmd) | Flags: norecord Hide the console. |
hidehud | 0 |
Flags: cl, cheat bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle |
hideoverviewmap | (cmd) | Flags: cl Hides the overview map |
hideradar | (cmd) | Flags: cl Hides HUD radar |
hint_panel_fadein | 0.3 |
Flags: sv, cl, rep, cheat |
hint_panel_fadeout | 0.3 |
Flags: sv, cl, rep, cheat |
hmd_anchor_rotate | (cmd) | Flags: cl |
host_framerate | 0 |
Flags: release Set to lock per-frame time elapse. |
host_timescale | 1 |
Flags: rep, cheat Prescale the clock by this amount. |
host_timescale_dec | (cmd) | Flags: cheat Decrement the timescale by one step |
host_timescale_inc | (cmd) | Flags: cheat Increment the timescale by one step |
host_workshop_collection | (cmd) | Flags: sv Host a workshop map collection as a mapgroup |
host_workshop_map | (cmd) | Flags: sv Get the latest version of the map and host it on this server. |
host_writeconfig | (cmd) | Saves out the user config values. |
hostage_debug | 0 |
Flags: sv, cheat Show hostage AI debug information |
hostage_is_silent | false |
Flags: sv, cheat When set, the hostage won't play any code driven response rules lines |
hostfile | host.txt |
Flags: sv, release The HOST file to load. |
hostip | 0 |
Flags: release Host game server ip |
hostname | Partridge |
Flags: release Hostname for server. |
hostname_in_client_status | false |
Flags: release Show server hostname in client status. |
hostport | 27015 |
Flags: release Host game server port |
hud_fastswitch | 0 |
Flags: cl, a |
hud_reloadscheme | (cmd) | Flags: cl Reloads hud layout and animation scripts. |
hud_scaling | 1 |
Flags: cl, a Scales hud elements |
hud_showtargetid | true |
Flags: cl, a, per_user Enables display of target names |
hurtme | (cmd) | Flags: sv, cheat Hurts the player. Arguments: <health to lose> |
ic | (cmd) | Flags: cl interp entity count |
ik_debug_chain_to_filter_by | 0 |
Flags: sv, cl, rep, cheat |
ik_debug_fabrik_backwards_iteration_toggle | (cmd) | |
ik_debug_fabrik_forwards_iteration_toggle | (cmd) | |
ik_enable | true |
Flags: cheat Enable IK. |
ik_hinge_debug_bone_index | -1 |
Flags: sv, cl, rep, cheat |
ime_hkl_info | (cmd) | Flags: norecord Spew IME HKL info. |
ime_info | (cmd) | Flags: norecord Spew IME info. |
ime_supported_info | (cmd) | Flags: norecord Spew IME Supported info. |
imgui_set_selection | (cmd) | Flags: sv, cheat Sets ImGui selection |
imgui_set_status_text | (cmd) | Flags: sv, cheat Sets ImGui header status text |
impulse | (cmd) | Flags: cl Triggers impulse command |
incrementvar | (cmd) | Flags: norecord Increment specified convar value. |
inferno_child_spawn_interval_multiplier | 0.1 |
Flags: sv, cheat Amount spawn interval increases for each child |
inferno_child_spawn_max_depth | 4 |
Flags: sv, rep, release |
inferno_damage | 40 |
Flags: sv, cheat Damage per second |
inferno_debug | false |
Flags: sv, cheat |
inferno_dlight_spacing | 200 |
Flags: cl, cheat Inferno dlights are at least this far apart |
inferno_flame_lifetime | 7 |
Flags: sv, rep, release Average lifetime of each flame in seconds |
inferno_flame_spacing | 42 |
Flags: sv, cheat Minimum distance between separate flame spawns |
inferno_forward_reduction_factor | 0.9 |
Flags: sv, cheat |
inferno_friendly_fire_duration | 6 |
Flags: sv, cheat For this long, FF is credited back to the thrower. |
inferno_initial_spawn_interval | 0.02 |
Flags: sv, cheat Time between spawning flames for first fire |
inferno_max_child_spawn_interval | 0.5 |
Flags: sv, cheat Largest time interval for child flame spawning |
inferno_max_flames | 16 |
Flags: sv, rep, release Maximum number of flames that can be created |
inferno_max_range | 150 |
Flags: sv, rep, release Maximum distance flames can spread from their initial ignition point |
inferno_per_flame_spawn_duration | 3 |
Flags: sv, cheat Duration each new flame will attempt to spawn new flames |
inferno_scorch_decals | false |
Flags: sv, cheat |
inferno_smoke_volume_density | 0.1 |
Flags: sv, cheat |
inferno_spawn_angle | 45 |
Flags: sv, cheat Angular change from parent |
inferno_surface_offset | 20 |
Flags: sv, cheat |
inferno_velocity_decay_factor | 0.2 |
Flags: sv, cheat |
inferno_velocity_factor | 0.003 |
Flags: sv, cheat |
inferno_velocity_normal_factor | 0 |
Flags: sv, cheat |
input_button_code_is_scan_code | true |
Flags: a Bind keys based on keyboard position instead of key name |
input_filter_relative_analog_inputs | false |
Flags: cl, a |
input_forceuser | -1 |
Flags: cheat Force user input to this split screen player. |
instant_replay_goto_tick | (cmd) | Goto a direct timestamp of the replay |
instant_replay_goto_tick_relative | (cmd) | Goto a direct timestamp of the replay |
instant_replay_live | (cmd) | If in replay, jumps back to live |
instant_replay_pause | (cmd) | Pauses instant replay. |
instant_replay_resume | (cmd) | Resumes instant replay. |
instant_replay_skip | (cmd) | Number of seconds to skip back to instant replay from current position |
instant_replay_skip_live | (cmd) | Number of seconds to skip back to instant replay from live |
instant_replay_timescale | (cmd) | Sets instant replay speed. |
instant_replay_togglepause | (cmd) | Toggles instant replay. |
invnext | (cmd) | Flags: cl, server_can_execute |
invnextselect | (cmd) | Flags: cl, server_can_execute |
invprev | (cmd) | Flags: cl, server_can_execute |
invprevselect | (cmd) | Flags: cl, server_can_execute |
ip | 0 |
Flags: release Overrides IP for multihomed hosts |
iv_debug | (cmd) | Flags: cl Spew interpolated var info for entity. |
iv_debugbone | 0 |
Flags: release Debug bone name for interpolation spew of CAnimationState. |
iv_interp | (cmd) | Flags: cl Spew interpolated var info for entity. |
iv_off | (cmd) | Flags: cl Turn off all interpolation variable spew. |
iv_on | (cmd) | Flags: cl Spew both interpolated var debug info and history for entity. |
joy_advanced | false |
Flags: cl, a |
joy_advaxisr | 0 |
Flags: cl, a |
joy_advaxisu | 0 |
Flags: cl, a |
joy_advaxisv | 0 |
Flags: cl, a |
joy_advaxisx | 0 |
Flags: cl, a |
joy_advaxisy | 0 |
Flags: cl, a |
joy_advaxisz | 0 |
Flags: cl, a |
joy_axisbutton_threshold | 0.3 |
Flags: a Analog axis range before a button press is registered. |
joy_axisr_deadzone | 0.15 |
Flags: a, per_user |
joy_axisr_relative | false |
Flags: a, per_user |
joy_axisu_deadzone | 0.15 |
Flags: a, per_user |
joy_axisu_relative | false |
Flags: a, per_user |
joy_axisv_deadzone | 0.15 |
Flags: a, per_user |
joy_axisv_relative | false |
Flags: a, per_user |
joy_axisx_deadzone | 0.15 |
Flags: a, per_user |
joy_axisx_relative | false |
Flags: a, per_user |
joy_axisy_deadzone | 0.15 |
Flags: a, per_user |
joy_axisy_relative | false |
Flags: a, per_user |
joy_axisz_deadzone | 0.15 |
Flags: a, per_user |
joy_axisz_relative | false |
Flags: a, per_user |
joy_circle_correct_mode | 1 |
Flags: cl, a, per_user |
joy_circle_correct_mode_vehicle | 2 |
Flags: cl, a, per_user |
joy_display_input | false |
Flags: cl, a |
joy_forward_sensitivity | 1 |
Flags: cl, a, per_user |
joy_movement_stick | false |
Flags: cl, a, per_user Which stick controls movement (0 is left stick) |
joy_name | joystick |
Flags: cl, a |
joy_pitch_sensitivity | 3 |
Flags: cl, a, per_user |
joy_pitchsensitivity | 1 |
Flags: cl, a, per_user |
joy_response_look | 0 |
Flags: cl, a, per_user |
joy_response_move | 9 |
Flags: cl, a, per_user |
joy_side_sensitivity | 1 |
Flags: cl, a, per_user |
joy_sidesensitivity | 1 |
Flags: cl, a |
joy_wingmanwarrior_centerhack | false |
Flags: a Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | false |
Flags: a Wingman warrior hack related to turn axes. |
joy_yaw_sensitivity | 3 |
Flags: cl, a, per_user |
joy_yawsensitivity | -1 |
Flags: cl, a, per_user |
joystick | false |
Flags: cl, a True if the joystick is enabled, false otherwise. |
jpeg_screenshot | (cmd) | Take a jpeg screenshot: jpeg_screenshot [filename] [quality 1-100]. |
key_findbinding | (cmd) | Find key bound to specified command string. |
key_listboundkeys | (cmd) | List bound keys with bindings. |
key_updatelayout | (cmd) | Updates game keyboard layout to current windows keyboard setting. |
kick | (cmd) | Flags: norecord Kick a player by name. |
kickid | (cmd) | Flags: norecord Kick a player by userid or uniqueid, with a message. |
kickid_hltv | (cmd) | Flags: norecord Kick a player by userid or uniqueid, with a message. |
kill | (cmd) | Flags: sv, cheat Kills the player with generic damage |
killvector | (cmd) | Flags: sv, cheat Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value> |
labelled_debug_helper_arc_segments | 20 |
Flags: sv, cl, rep, cheat |
labelled_debug_helper_enabled | true |
Flags: sv, cl, rep, cheat |
labelled_debug_helper_scale | 1 |
Flags: sv, cl, rep, cheat |
labelled_debug_helper_show_position | false |
Flags: sv, cl, rep, cheat |
labelled_debug_helper_show_text | true |
Flags: sv, cl, rep, cheat |
labelled_debug_helper_skeleton_show_bone_names | true |
Flags: sv, cl, rep, cheat |
lastinv | (cmd) | Flags: cl, server_can_execute |
launch_warmup_map | (cmd) | Flags: cl, norecord, clientcmd_can_execute Launches warmup map |
lb_shadow_map_culling | true |
Flags: cheat |
lb_show_light_fog_clipmap_cb_cost | false |
Flags: cheat Show cost of lights in fog clipmap constant buffer. yellow = 1 cost, red = 6 cost |
lightquery_debug_direct_lighting | true |
Flags: sv, cl, rep, cheat |
lightquery_debug_indirect_lighting | true |
Flags: sv, cl, rep, cheat |
lightquery_debug_indirect_lighting_fast | 0 |
Flags: sv, cl, rep, cheat 0 = standard sampling, 1 = fast sampling, 2 = ultra-fast sampling |
listdemo | (cmd) | List demo file contents. |
listid | (cmd) | Lists banned users. |
listip | (cmd) | List IP addresses on the ban list. |
listissues | (cmd) | Flags: sv List all the issues that can be voted on. |
listRecentNPCSpeech | (cmd) | Flags: sv, norecord Displays a list of the last 5 lines of speech from NPCs. |
load | (cmd) | Flags: norecord, vconsole_fuzzy Usage: load [save file name] |
lobby_default_privacy_bits2 | 1 |
Flags: cl, a, release Lobby default permissions (0: private, 1: public) |
localization_quest_item_string_printout | (cmd) | Flags: cl localization_quest_item_string_printout |
lockMoveControllerRet | false |
Flags: cl, a |
log | (cmd) | Enables logging to file, console, and udp < on | off >. |
log_color | (cmd) | Flags: norecord Set the color of a logging channel. |
log_dumpchannels | (cmd) | Flags: norecord Dumps information about all logging channels. |
log_flags | (cmd) | Flags: norecord Set the flags on a logging channel. |
log_level | (cmd) | Flags: norecord Set the spew level of a logging channel. |
log_verbosity | (cmd) | Flags: norecord Set the verbosity of a logging channel. |
logic_npc_counter_debug | false |
Flags: sv, rep, cheat |
lookatweapon | (cmd) | Flags: cl |
loop_dump | (cmd) | Print the listeners of the current loop mode |
lrucache_flush | (cmd) | Flushes the specified cache |
lrucache_reset_stats | (cmd) | Resets stats for the specified CUtlLRUCaches (or all if none specified) |
lrucache_set_size | (cmd) | Sets the specified cache to the specified size |
lrucache_stats | (cmd) | Spews information about all CUtlLRUCaches |
lua_report_memory | (cmd) | |
m_pitch | 0.022 |
Flags: cl, a, per_user Mouse pitch factor. |
m_yaw | 0.022 |
Flags: cl, a, per_user Mouse yaw factor. |
map | (cmd) | Flags: vconsole_fuzzy, vconsole_set_focus map <mapname> :Load a new map. |
map_enable_background_maps | (cmd) | Flags: cl, cheat Enables/disables portrait background maps |
map_setbombradius | (cmd) | Flags: sv, cheat Sets the bomb radius for the map. |
map_showbombradius | (cmd) | Flags: sv, cheat Shows bomb radius from the center of each bomb site and planted bomb. |
map_showspawnpoints | (cmd) | Flags: sv Shows player spawn points (red=invalid). Optionally pass in the duration. |
mapgroup | (cmd) | Flags: sv, norecord Specify a map group |
mapoverview_allow_client_draw | false |
Flags: cl, release Allow a client to draw on the map overview |
mapoverview_icon_scale | 1 |
Flags: cl, a, release Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0. |
maps | (cmd) | Displays list of maps. |
markup_group_ent_bbox | (cmd) | Flags: sv, cheat markup_group_ent_bbox <markup_group name> -> toggle ent_bbox for all members of the named markup group |
markup_group_ent_text | (cmd) | Flags: sv, cheat markup_group_ent_text <markup_group name> -> toggle ent_text for all members of the named markup group |
markup_group_spew | (cmd) | Flags: sv, cheat Spew all current markup groups and their members |
mat_clearshadercache | (cmd) | Clears the shader cache used for dynamic shader compile. |
mat_colcorrection_forceentitiesclientside | false |
Flags: cl, cheat Forces color correction entities to be updated on the client |
mat_disable_dynamic_shader_compile | (cmd) | Reloads all shaders from vcs files until the next time mat_reloadshaders is called |
mat_disable_normal_mapping | false |
Flags: cl, cheat |
mat_fullbright | 0 |
Flags: cheat |
mat_lpv_luxels | false |
Flags: cheat |
mat_luxels | false |
Flags: cheat |
mat_max_lighting_complexity | 8 |
Flags: cheat |
mat_overdraw | 0 |
Flags: cheat Visualize overdraw |
mat_overdraw_color | ... | Default: 0.075000 0.150000 0.300000 Flags: cheat |
mat_print_dead_materials | (cmd) | Print loaded materials that have no valid layers due to not supporting any of the modes in gameinfo.gi. |
mat_print_error_materials | (cmd) | Print loaded materials that are using the error shader or material. |
mat_print_expensive_materials | (cmd) | Print materials sorted by cost heuristic |
mat_print_material_info | (cmd) | Print info about a specific material |
mat_print_materials | (cmd) | Print loaded materials. Takes an optional substring as an argument. |
mat_print_materials_last_frame | (cmd) | Print materials used last frame |
mat_print_materials_unused | (cmd) | Print materials that have never been used |
mat_print_modes | (cmd) | Print supported rendering modes. |
mat_print_shader_info | (cmd) | Print detailed info about a single shader. Takes a shader name (hero.vfx) as an argument. |
mat_print_shader_quality | (cmd) | Print current shader quality setting |
mat_print_shaders | (cmd) | Print loaded shaders. Takes a substring as an argument. |
mat_print_textures | (cmd) | Print loaded textures in alphabetical order. Takes an optional substring as an argument. |
mat_print_textures_size | (cmd) | Print loaded textures in ascending size order. Takes an optional substring as an argument. |
mat_print_textures_size_in_memory | (cmd) | Print loaded textures in ascending size order as they are in memory. Takes an optional substring as an argument. |
mat_reinitmaterials | (cmd) | Reinitializes all loaded materials, reloading their shaders. |
mat_reloadmaterials | (cmd) | Reloads all materials. Takes an optional substring as an argument. |
mat_reloadshaders | (cmd) | Reloads all shaders. Takes optional substrings of shader names to recompile as arguments. |
mat_reset_material_costs | (cmd) | Reset material cost heuristic |
mat_set_shader_quality | (cmd) | Force shader quality setting (valid values are 0 or 1) |
mat_shading_complexity | false |
Flags: cheat Visualize shading complexity |
mat_shading_complexity_color | ... | Default: 1.000000 0.500000 0.250000 Flags: cheat |
mat_shading_complexity_max_instruction_count | 1024 |
Flags: cheat |
mat_shading_complexity_max_register_count | 128 |
Flags: cheat |
mat_tonemap_bloom_scale | -1 |
Flags: cheat |
mat_tonemap_bloom_start_value | -1 |
Flags: cheat |
mat_tonemap_csgo_bloom_scale | -1 |
Flags: cheat |
mat_tonemap_csgo_bloom_start_value | -1 |
Flags: cheat |
mat_tonemap_csgo_force_accelerate_exposure_down | -1 |
Flags: cheat |
mat_tonemap_csgo_force_average_lum_min | -1 |
Flags: cheat Override. Old default was 3.0 |
mat_tonemap_csgo_force_max | -1 |
Flags: cheat |
mat_tonemap_csgo_force_min | -1 |
Flags: cheat |
mat_tonemap_csgo_force_percent_bright_pixels | -1 |
Flags: cheat Override. Old value was 1.0 |
mat_tonemap_csgo_force_percent_target | -1 |
Flags: cheat Override. Old default was 45. |
mat_tonemap_csgo_force_rate | -1 |
Flags: cheat |
mat_tonemap_csgo_force_scale | 0 |
Flags: cheat |
mat_tonemap_csgo_force_use_alpha | -1 |
Flags: cheat |
mat_tonemap_csgo_uncap_exposure | false |
Flags: cheat |
mat_tonemap_force_accelerate_exposure_down | -1 |
Flags: cheat |
mat_tonemap_force_average_lum_min | -1 |
Flags: cheat Override. Old default was 3.0 |
mat_tonemap_force_log_lum_max | -1 |
Flags: cheat |
mat_tonemap_force_log_lum_min | -1 |
Flags: cheat |
mat_tonemap_force_max | -1 |
Flags: cheat |
mat_tonemap_force_min | -1 |
Flags: cheat |
mat_tonemap_force_percent_bright_pixels | -1 |
Flags: cheat Override. Old value was 1.0 |
mat_tonemap_force_percent_target | -1 |
Flags: cheat Override. Old default was 45. |
mat_tonemap_force_rate | -1 |
Flags: cheat |
mat_tonemap_force_scale | 0 |
Flags: cheat |
mat_tonemap_force_use_alpha | -1 |
Flags: cheat |
mat_tonemap_uncap_exposure | 0 |
Flags: cheat |
mat_wireframe | 0 |
Flags: cheat 0=Off, 1=Surface Wireframe, 2=Transparent Wireframe |
mem_compact | (cmd) | Compacts the heap |
mem_dump | (cmd) | Dump memory stats to text file or <stdout>. |
mem_test | (cmd) | |
memory | (cmd) | Print memory stats. |
menuselect | (cmd) | Flags: cl, clientcmd_can_execute menuselect |
mesh_calculate_curvature_smooth_invert | false |
Flags: sv, cl, rep, cheat |
mesh_calculate_curvature_smooth_pass_count | 3 |
Flags: sv, cl, rep, cheat |
mesh_calculate_curvature_smooth_weight | 1 |
Flags: sv, cl, rep, cheat |
mm_csgo_community_search_players_min | 3 |
Flags: a, release When performing CSGO community matchmaking look for servers with at least so many human players |
mm_datacenter_debugprint | (cmd) | Shows information retrieved from data center |
mm_debugprint | (cmd) | Show debug information about current matchmaking session |
mm_dedicated_force_servers | 0 |
Flags: release Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT. If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected. |
mm_dedicated_search_maxping | 150 |
Flags: a Longest preferred ping to dedicated servers for games |
mm_queue_show_stats | (cmd) | Flags: cl, clientcmd_can_execute Display global server stats |
mm_server_search_lan_ports | ... | Default: 27015,27016,27017,27018,27019,27020 Flags: a, release Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs. |
mm_session_search_qos_timeout | 15 |
Flags: release |
mm_session_sys_kick_ban_duration | 180 |
Flags: release |
mm_session_sys_pkey | 0 |
Flags: release |
mobile_fps_increase_during_charging | false |
Flags: a MOBILE_FPS_CONTROL: If true we increase framerate limit while charging |
mobile_fps_increase_during_touch | true |
Flags: a MOBILE_FPS_CONTROL: If true we increase framerate limit during touch |
mobile_fps_limit | 30 |
Flags: a MOBILE_FPS_CONTROL: Mobile FPS limit - 15, 30, 60 |
model_default_preview_sequence_name | 0 |
Flags: sv, cl, a, rep |
model_dump_convert_info | (cmd) | Flags: sv, cl, linked Print model load-time conversion info |
molotov_throw_detonate_time | 2 |
Flags: sv, cl, rep, release |
motdfile | motd.txt |
Flags: sv, release The MOTD file to load. |
mouse_inverty | false |
Flags: cl, a |
movie_fixwave | (cmd) | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
mp_afterroundmoney | 0 |
Flags: sv, cl, rep, release amount of money awared to every player after each round |
mp_anyone_can_pickup_c4 | false |
Flags: sv, cl, rep, release If set, everyone can pick up the c4, not just Ts. |
mp_autokick | true |
Flags: sv, rep, release Kick idle/team-killing/team-damaging players |
mp_autoteambalance | true |
Flags: sv, nf, release |
mp_backup_restore_list_files | (cmd) | Flags: sv, release Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed |
mp_backup_restore_load_autopause | true |
Flags: sv, release Whether to automatically pause the match after restoring round data from backup |
mp_backup_restore_load_file | (cmd) | Flags: sv, release Loads player cash, KDA, scores and team scores; resets to the next round after the backup |
mp_backup_round_auto | true |
Flags: sv, release If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk |
mp_backup_round_file | backup |
Flags: sv, release If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt |
mp_backup_round_file_last | 0 |
Flags: sv, release Every time a backup file is written the value of this convar gets updated to hold the name of the backup file. |
mp_backup_round_file_pattern | ... | Default: %prefix%_round%round%.txt Flags: sv, release If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt' |
mp_bot_ai_bt | 0 |
Flags: sv, release Use the specified behavior tree file to drive the bot behavior. |
mp_bot_ai_bt_clear_cache | (cmd) | Flags: sv, release Clears the cache for behavior tree files. |
mp_buy_allow_grenades | true |
Flags: sv, cl, rep, release Whether players can purchase grenades from the buy menu or not. |
mp_buy_allow_guns | 255 |
Flags: sv, cl, rep, release Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32). |
mp_buy_anywhere | 0 |
Flags: sv, cl, nf, rep, release When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buy_during_immunity | 0 |
Flags: sv, cl, nf, rep, release When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists. |
mp_buytime | 20 |
Flags: sv, cl, rep, release How many seconds after round start players can buy items for. |
mp_c4_cannot_be_defused | false |
Flags: sv, cl, rep, release If set, the planted c4 cannot be defused. |
mp_c4timer | 40 |
Flags: sv, cl, nf, rep, release how long from when the C4 is armed until it blows |
mp_competitive_endofmatch_extra_time | 15 |
Flags: sv, release After a competitive match finishes rematch voting extra time is given for rankings. |
mp_consecutive_loss_aversion | 1 |
Flags: sv, rep, release How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win |
mp_consecutive_loss_max | 4 |
Flags: sv, rep, release |
mp_coop_force_join_ct | false |
Flags: sv, cl, rep, release If set, real players will auto join CT on join. |
mp_coopmission_bot_difficulty_offset | 0 |
Flags: sv, rep, release The difficulty offset modifier for bots during coop missions. |
mp_coopmission_mission_number | 0 |
Flags: sv, cl, rep, release Which mission the map should run after it loads. |
mp_coopterrorhunt_kill_add_time | 10 |
Flags: sv, cl, rep, release The number of seconds added to the clock when players get a kill. |
mp_coopterrorhunt_num_enemies | 20 |
Flags: sv, cl, rep, release The number of enemies CTs have to hunt and kill. |
mp_ct_default_grenades | 0 |
Flags: sv, cl, rep, release The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' |
mp_ct_default_melee | weapon_knife |
Flags: sv, cl, rep, release The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser! |
mp_ct_default_primary | 0 |
Flags: sv, cl, rep, release The default primary (rifle) weapon that the CTs will spawn with |
mp_ct_default_secondary | weapon_hkp2000 |
Flags: sv, cl, rep, release The default secondary (pistol) weapon that the CTs will spawn with |
mp_damage_headshot_only | false |
Flags: sv, rep, release Determines whether non-headshot hits do any damage. |
mp_damage_scale_ct_body | 1 |
Flags: sv, rep, release Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_ct_head | 1 |
Flags: sv, rep, release Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. |
mp_damage_scale_t_body | 1 |
Flags: sv, rep, release Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%) |
mp_damage_scale_t_head | 1 |
Flags: sv, rep, release Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied. |
mp_damage_vampiric_amount | 0 |
Flags: sv, rep, release If Set to non-0, will determine the fraction of damage dealt that will be given to attacker. |
mp_death_drop_breachcharge | true |
Flags: sv, cl, rep, release Drop breachcharge on player death |
mp_death_drop_c4 | true |
Flags: sv, cl, rep, release Whether c4 is droppable |
mp_death_drop_defuser | true |
Flags: sv, cl, rep, release Drop defuser on player death |
mp_death_drop_grenade | 2 |
Flags: sv, cl, rep, release Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades |
mp_death_drop_gun | 1 |
Flags: sv, cl, rep, release Which gun to drop on player death: 0=none, 1=best, 2=current or best |
mp_death_drop_healthshot | true |
Flags: sv, cl, rep, release Drop healthshot on player death |
mp_death_drop_taser | true |
Flags: sv, cl, rep, release Drop taser on player death |
mp_deathcam_skippable | true |
Flags: sv, rep, release Determines whether a player can early-out of the deathcam. |
mp_debug_timeouts | (cmd) | Flags: sv Prints time outs to the console for debugging |
mp_default_team_winner_no_objective | -1 |
Flags: sv, cl, rep, release If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round. |
mp_defuser_allocation | 0 |
Flags: sv, cl, rep, release How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone |
mp_disable_autokick | (cmd) | Flags: sv Prevents a userid from being auto-kicked |
mp_disconnect_kills_bots | false |
Flags: sv, release When a bot disconnects, kill them first. Requires mp_disconnect_kills_players. |
mp_disconnect_kills_players | true |
Flags: sv, release When a player disconnects, kill them first (triggering item drops, stats, etc.) |
mp_display_kill_assists | true |
Flags: sv, cl, rep, release Whether to display and score player assists |
mp_dm_bonus_length_max | 30 |
Flags: sv, rep, release Maximum time the bonus time will last (in seconds) |
mp_dm_bonus_length_min | 30 |
Flags: sv, rep, release Minimum time the bonus time will last (in seconds) |
mp_dm_bonus_percent | 50 |
Flags: sv, cl, rep, release Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period. |
mp_dm_bonus_respawn | false |
Flags: sv, cl, rep, release When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly |
mp_dm_bonusweapon_dogtags | 0 |
Flags: sv, cl, rep, release Additional dogtags to drop when making a kill with the bonus weapon |
mp_dm_dogtag_score | 0 |
Flags: sv, cl, rep, release Points to award for picking up a dogtag in deathmatch. |
mp_dm_kill_base_score | 10 |
Flags: sv, cl, rep, release Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points. |
mp_dm_teammode | 0 |
Flags: sv, cl, rep, release In deathmatch, enables team DM visuals & scoring (0: personal, 1: team mode, 2: use team contribution score) |
mp_dm_teammode_bonus_score | 1 |
Flags: sv, cl, rep, release Team deathmatch victory points to award for kill with bonus weapon |
mp_dm_teammode_dogtag_score | 0 |
Flags: sv, cl, rep, release Team deathmatch victory points to award for collecting enemy dogtags |
mp_dm_teammode_kill_score | 1 |
Flags: sv, cl, rep, release Team deathmatch victory points to award for enemy kill |
mp_dm_time_between_bonus_max | 40 |
Flags: sv, rep, release Maximum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dm_time_between_bonus_min | 30 |
Flags: sv, rep, release Minimum time a bonus time will start after the round start or after the last bonus (in seconds) |
mp_dogtag_despawn_on_killer_death | true |
Flags: sv, rep, release Whether dogtags should despawn when their killer dies |
mp_dogtag_despawn_time | 120 |
Flags: sv, rep, release How many seconds dogtags should stay around before despawning automatically (0 = infinite) |
mp_dogtag_pickup_rule | 0 |
Flags: sv, rep, release Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone) |
mp_dronegun_stop | false |
Flags: sv, cl, rep, release if non-zero, stops AI on all droneguns. |
mp_drop_grenade_enable | true |
Flags: sv, release Allows players to drop grenades. |
mp_drop_knife_enable | false |
Flags: sv, release Allows players to drop knives. |
mp_dump_timers | (cmd) | Flags: sv Prints round timers to the console for debugging |
mp_economy_reset_rounds | 0 |
Flags: sv, cl, rep, release Reset all player money every N rounds (0 for never) |
mp_endmatch_votenextleveltime | 20 |
Flags: sv, release If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end. |
mp_endmatch_votenextmap | true |
Flags: sv, cl, rep, release Whether or not players vote for the next map at the end of the match when the final scoreboard comes up |
mp_endmatch_votenextmap_keepcurrent | true |
Flags: sv, cl, rep, release If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options. |
mp_endmatch_votenextmap_wargames_modes | armsrace |
Flags: sv, release Modes available for endmatch voting during War Games. Separate names with spaces. |
mp_endmatch_votenextmap_wargames_nummaps | 3 |
Flags: sv, release Maximum number of maps to include in endmatch voting during War Games |
mp_endmatch_votenextmap_wargames_nummodes | 1 |
Flags: sv, release Maximum number of other War Games to include in endmatch voting during War Games |
mp_endwarmup_player_count | 0 |
Flags: sv, cl, rep, release Number of players required to be connected to end warmup early. 0 to require maximum players for mode. |
mp_equipment_reset_rounds | 0 |
Flags: sv, cl, rep, release Reset all player equipment every N rounds (0 for never) |
mp_fists_replace_melee | true |
Flags: sv, release If enabled then when melee weapon is dropped player will have fists, when melee weapon is picked up then fists are unavailable |
mp_footsteps_serverside | true |
Flags: sv, release Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server. |
mp_force_pick_time | 15 |
Flags: sv, cl, rep, release The amount of time a player has on the team screen to make a selection before being auto-teamed |
mp_forcecamera | 1 |
Flags: sv, cl, rep, release Restricts spectator modes for dead players |
mp_fraglimit | 0 |
Flags: sv, nf, release |
mp_free_armor | 0 |
Flags: sv, cl, rep, release Determines whether kevlar (1+) and/or helmet (2+) are given automatically. |
mp_freezetime | 15 |
Flags: sv, nf, rep, release how many seconds to keep players frozen when the round starts |
mp_friendlyfire | true |
Flags: sv, cl, nf, rep, release Allows team members to injure other members of their team |
mp_ggprogressive_healthshot_killcount | 3 |
Flags: sv, cl, rep, release Grant healthshots in arms race after n kills |
mp_ggprogressive_random_weapon_kills_needed | 2 |
Flags: sv, cl, rep, release If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon |
mp_ggprogressive_round_restart_delay | 15 |
Flags: sv, cl, rep, release Number of seconds to delay before restarting a round after a win in gungame progessive |
mp_ggprogressive_use_random_weapons | true |
Flags: sv, cl, rep, release If set, selects random weapons from set categories for the progression order |
mp_ggtr_always_upgrade | false |
Flags: sv, cl, rep, release Award this many upgrade points every round in demolition mode |
mp_ggtr_bomb_defuse_bonus | 1 |
Flags: sv, cl, rep, release Number of bonus upgrades to award the CTs when they defuse a gun game bomb |
mp_ggtr_bomb_detonation_bonus | 1 |
Flags: sv, cl, rep, release Number of bonus upgrades to award the Ts when they detonate a gun game bomb |
mp_ggtr_bomb_pts_for_flash | 4 |
Flags: sv, cl, rep, release Kill points required in a round to get a bonus flash grenade |
mp_ggtr_bomb_pts_for_he | 3 |
Flags: sv, cl, rep, release Kill points required in a round to get a bonus HE grenade |
mp_ggtr_bomb_pts_for_molotov | 5 |
Flags: sv, cl, rep, release Kill points required in a round to get a bonus molotov cocktail |
mp_ggtr_bomb_pts_for_upgrade | 2 |
Flags: sv, cl, rep, release Kill points required to upgrade a player's weapon |
mp_ggtr_bomb_respawn_delay | 0 |
Flags: sv, cl, rep, release Number of seconds to delay before making the bomb available to a respawner in gun game |
mp_ggtr_end_round_kill_bonus | 1 |
Flags: sv, cl, rep, release Number of bonus points awarded in Demolition Mode when knife kill ends round |
mp_ggtr_last_weapon_kill_ends_half | false |
Flags: sv, cl, rep, release End the half and give a team round point when a player makes a kill using the final weapon |
mp_ggtr_num_rounds_autoprogress | 3 |
Flags: sv, cl, rep, release Upgrade the player's weapon after this number of rounds without upgrading |
mp_give_player_c4 | true |
Flags: sv, cl, rep, release Whether this map should spawn a c4 bomb for a player or not. |
mp_global_damage_per_second | 0 |
Flags: sv, rep, release If above 0, deal non-lethal damage to players over time. |
mp_guardian_add_bounds_pt | (cmd) | Flags: sv mp_guardian_add_bounds_pt |
mp_guardian_add_player_spawn_pt | (cmd) | Flags: sv mp_guardian_add_player_spawn_pt |
mp_guardian_ai_bt_difficulty_adjust_wave_interval | 1 |
Flags: sv, rep, release Adjust the guardian bots' difficulty every nth guardian wave when using behavior trees. |
mp_guardian_ai_bt_difficulty_cap_beginning_round | 2 |
Flags: sv, rep, release Starting this round a difficulty cap will be applied to the bots. |
mp_guardian_ai_bt_difficulty_initial_value | 2 |
Flags: sv, rep, release Starting difficulty level for the gardian bots. |
mp_guardian_ai_bt_difficulty_max_next_level_bots | 3 |
Flags: sv, rep, release How many bots to increase difficulty per wave - this many easier bots will get harder. |
mp_guardian_bomb_plant_add_bounds_pt | (cmd) | Flags: sv mp_guardian_bomb_plant_add_bounds_pt |
mp_guardian_bomb_plant_clear_all_bounds | (cmd) | Flags: sv mp_guardian_bomb_plant_clear_all_bounds |
mp_guardian_bomb_plant_custom_x_mark_location | 0 |
Flags: sv, cl, rep, release x,y,z to display an X for the bomb plant in guardian missions with custom bomb plant boundaries. |
mp_guardian_bomb_plant_emit_bounds_config | (cmd) | Flags: sv mp_guardian_bomb_plant_emit_bounds_config |
mp_guardian_bomb_plant_new_bounds | (cmd) | Flags: sv mp_guardian_bomb_plant_new_bounds |
mp_guardian_bot_money_per_wave | 800 |
Flags: sv, rep, release The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave. |
mp_guardian_clear_all_bounds | (cmd) | Flags: sv mp_guardian_clear_all_bounds |
mp_guardian_clear_all_player_spawns | (cmd) | Flags: sv mp_guardian_clear_all_player_spawns |
mp_guardian_emit_bounds_config | (cmd) | Flags: sv mp_guardian_emit_bounds_config |
mp_guardian_force_collect_hostages_timeout | 50 |
Flags: sv, release Force bots to collect hostages after this amount of time if no enemy has been seen. |
mp_guardian_give_random_grenades_to_bots | true |
Flags: sv, release If set guardian bots will be given grenades at the beginning of the wave. |
mp_guardian_loc_string_hud | ... | Default: #guardian_mission_type_kills Flags: sv, cl, rep, release Loc string token to use on hud for this mission, otherwise default to kills with weapon. |
mp_guardian_loc_weapon | 0 |
Flags: sv, cl, rep, release Override to weapon dialog var applied to UI |
mp_guardian_new_bounds | (cmd) | Flags: sv mp_guardian_new_bounds |
mp_guardian_player_dist_max | 2000 |
Flags: sv, rep, release The maximum distance a player is allowed to get from the bombsite before they're killed. |
mp_guardian_player_dist_min | 1300 |
Flags: sv, rep, release The distance at which we start to warn a player when they are too far from the guarded bombsite. |
mp_guardian_shoot_point | (cmd) | Flags: sv mp_guardian_shoot_point |
mp_guardian_special_kills_needed | 10 |
Flags: sv, rep, release The number of kills needed with a specific weapon. |
mp_guardian_special_weapon_needed | awp |
Flags: sv, rep, release The weapon that needs to be used to increment the kills needed to complete the mission. |
mp_guardian_target_site | -1 |
Flags: sv, release If set to the index of a bombsite, will cause random spawns to be only created near that site. |
mp_halftime | true |
Flags: sv, cl, rep, release Determines whether the match switches sides in a halftime event. |
mp_halftime_duration | 15 |
Flags: sv, cl, rep, release Target number of seconds that halftime lasts; shortened if team intros are active |
mp_halftime_pausematch | 0 |
Flags: sv, cl, rep, release Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin. |
mp_halftime_pausetimer | 0 |
Flags: sv, cl, rep, release Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer. |
mp_heavyassaultsuit_aimpunch | true |
Flags: sv, cl, rep, release How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot |
mp_heavyassaultsuit_cooldown | 5 |
Flags: sv, cl, rep, release Determines cooldown of purchase. |
mp_heavyassaultsuit_deploy_timescale | 0.8 |
Flags: sv, cl, rep, release How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed) |
mp_heavyassaultsuit_speed | 130 |
Flags: sv, cl, rep, release The max speed of a player when they are wearing the heavy assault suit |
mp_heavybot_damage_reduction_scale | 1 |
Flags: sv, cl, rep, release How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage) |
mp_hostages_max | 2 |
Flags: sv, rep, release Maximum number of hostages to spawn. |
mp_hostages_rescuetime | 1 |
Flags: sv, cl, rep, release Additional time added to round time if a hostage is reached by a CT. |
mp_hostages_run_speed_modifier | 1 |
Flags: sv, rep, release Default is 1.0, slow down hostages by setting this to < 1.0. |
mp_hostages_spawn_farthest | false |
Flags: sv, rep, release When enabled will consistently force the farthest hostages to spawn. |
mp_hostages_spawn_force_positions | 0 |
Flags: sv, rep, release Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6' |
mp_hostages_spawn_force_positions_xyz | 0 |
Flags: sv, rep, release Comma separated list of xyz locations to force spawn positions, e.g. 'x1 y1 z1,x2 y2 z2' |
mp_hostages_spawn_same_every_round | true |
Flags: sv, rep, release 0 = spawn hostages randomly every round, 1 = same spawns for entire match. |
mp_hostages_takedamage | false |
Flags: sv, cl, rep, release Whether or not hostages can be hurt. |
mp_humanteam | any |
Flags: sv, rep, release Restricts human players to a single team {any, CT, T} |
mp_ignore_round_win_conditions | false |
Flags: sv, rep, release Ignore conditions which would end the current round |
mp_items_prohibited | 0 |
Flags: sv, cl, rep, release Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use. |
mp_join_grace_time | 0 |
Flags: sv, cl, rep, release Number of seconds after round start to allow a player to join a game |
mp_limitteams | 2 |
Flags: sv, nf, rep, release Max # of players 1 team can have over another (0 disables check) |
mp_logdetail | 0 |
Flags: sv, release Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both) |
mp_logdetail_items | false |
Flags: sv, release Logs a line any time a player acquires or loses an item. |
mp_logdistance_2d | 250 |
Flags: sv, release Enables distance logging every so many units |
mp_logdistance_sec | 15 |
Flags: sv, release Enables distance logging every so many seconds |
mp_logloadouts | true |
Flags: sv, release Enables distance logging with full loadouts |
mp_logmoney | false |
Flags: sv, release Enables money logging. Values are: 0=off, 1=on |
mp_match_can_clinch | true |
Flags: sv, cl, rep, release Can a team clinch and end the match by being so far ahead that the other team has no way to catching up? |
mp_match_end_changelevel | false |
Flags: sv, cl, rep, release At the end of the match, perform a changelevel even if next map is the same |
mp_match_end_restart | false |
Flags: sv, cl, rep, release At the end of the match, perform a restart instead of loading a new map |
mp_match_restart_delay | 25 |
Flags: sv, cl, rep, release Time (in seconds) until a match restarts. |
mp_max_armor | 2 |
Flags: sv, cl, rep, release Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet |
mp_maxmoney | 16000 |
Flags: sv, cl, rep, release maximum amount of money allowed in a player's account |
mp_maxrounds | 30 |
Flags: sv, cl, nf, rep, release max number of rounds to play before server changes maps |
mp_min_halftime_duration | 8.5 |
Flags: sv, cl, rep, release Minimum number of seconds that halftime lasts even if team intros are active |
mp_only_cts_rescue_hostages | true |
Flags: sv, rep, release |
mp_overtime_enable | false |
Flags: sv, cl, rep, release If a match ends in a tie, use overtime rules to determine winner |
mp_overtime_halftime_pausetimer | 0 |
Flags: sv, cl, rep, release If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer. |
mp_overtime_maxrounds | 6 |
Flags: sv, cl, rep, release When overtime is enabled play additional rounds to determine winner |
mp_overtime_startmoney | 10000 |
Flags: sv, cl, rep, release Money assigned to all players at start of every overtime half |
mp_pause_match | (cmd) | Flags: sv Pause the match in the next freeze time |
mp_plant_c4_anywhere | false |
Flags: sv, cl, rep, release |
mp_playercashawards | true |
Flags: sv, cl, rep, release Players can earn money by performing in-game actions |
mp_playerid | 0 |
Flags: sv, cl, rep, release Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names |
mp_playerid_delay | 0.4 |
Flags: sv, cl, rep, release Number of seconds to delay showing information in the status bar |
mp_playerid_hold | 0.1 |
Flags: sv, cl, rep, release Number of seconds to keep showing old information in the status bar |
mp_randomspawn | 0 |
Flags: sv, cl, rep, release Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs. |
mp_randomspawn_dist | 0 |
Flags: sv, cl, rep, release If using mp_randomspawn, determines whether to test distance when selecting this spot. |
mp_randomspawn_los | false |
Flags: sv, cl, rep, release If using mp_randomspawn, determines whether to test Line of Sight when spawning. |
mp_require_gun_use_to_acquire | false |
Flags: sv, release Whether guns must be +used to acquire or default is touch-to-pickup |
mp_respawn_immunitytime | -1 |
Flags: sv, cl, rep, release How many seconds after respawn immunity lasts. Set to negative value to disable warmup immunity. |
mp_respawn_on_death_ct | false |
Flags: sv, cl, rep, release When set to 1, counter-terrorists will respawn after dying. |
mp_respawn_on_death_t | false |
Flags: sv, cl, rep, release When set to 1, terrorists will respawn after dying. |
mp_respawnwavetime_ct | 10 |
Flags: sv, cl, rep, release Time between respawn waves for CTs. |
mp_respawnwavetime_t | 10 |
Flags: sv, cl, rep, release Time between respawn waves for Terrorists. |
mp_restartgame | 0 |
Flags: sv, release If non-zero, game will restart in the specified number of seconds |
mp_retake_ct_count | 4 |
Flags: sv, cl, rep, release Number of CT's when playing retakes. |
mp_retake_ct_loadout_bonus_card | ... | Default: #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 Flags: sv, cl, rep, release CT bonus card for full buy round when playing bomb site retake. |
mp_retake_ct_loadout_bonus_card_availability | 1,2 |
Flags: sv, cl, rep, release CT bonus card availability pattern for full buy round when playing bomb site retake. |
mp_retake_ct_loadout_default_pistol_round | ... | Default: 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 Flags: sv, cl, rep, release CT Loadouts for default pistol round when playing bomb site retake. |
mp_retake_ct_loadout_enemy_card | ... | Default: #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 Flags: sv, cl, rep, release CT enemy card for full buy round when playing bomb site retake. |
mp_retake_ct_loadout_full_buy_round | ... | Default: 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 Flags: sv, cl, rep, release CT Loadouts for full buy round when playing bomb site retake. |
mp_retake_ct_loadout_light_buy_round | ... | Default: 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 Flags: sv, cl, rep, release CT Loadouts for force buy round when playing bomb site retake. |
mp_retake_ct_loadout_upgraded_pistol_round | ... | Default: 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 Flags: sv, cl, rep, release CT Loadouts for upgraded pistol round when playing bomb site retake. |
mp_retake_max_consecutive_rounds_same_target_site | 2 |
Flags: sv, cl, rep, release Limit the number of consecutive rounds targeting the same site. |
mp_retake_t_count | 3 |
Flags: sv, cl, rep, release Number of terrorists when playing retakes. |
mp_retake_t_loadout_bonus_card | ... | Default: #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 Flags: sv, cl, rep, release T bonus card for full buy round when playing bomb site retake. |
mp_retake_t_loadout_bonus_card_availability | 1,1,2 |
Flags: sv, cl, rep, release T bonus card availability pattern for full buy round when playing bomb site retake. |
mp_retake_t_loadout_default_pistol_round | ... | Default: 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 Flags: sv, cl, rep, release T Loadouts for default pistol round when playing bomb site retake. |
mp_retake_t_loadout_enemy_card | ... | Default: #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 Flags: sv, cl, rep, release T enemy card for full buy round when playing bomb site retake. |
mp_retake_t_loadout_full_buy_round | ... | Default: 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 Flags: sv, cl, rep, release T Loadouts for full buy round when playing bomb site retake. |
mp_retake_t_loadout_light_buy_round | ... | Default: 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 Flags: sv, cl, rep, release T Loadouts for force buy round when playing bomb site retake. |
mp_retake_t_loadout_upgraded_pistol_round | ... | Default: 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 Flags: sv, cl, rep, release T Loadouts for upgraded pistol round when playing bomb site retake. |
mp_round_restart_delay | 7 |
Flags: sv, cl, rep, release Number of seconds to delay before restarting a round after a win |
mp_roundtime | 1.92 |
Flags: sv, nf, rep, release How many minutes each round takes. |
mp_roundtime_defuse | 1.92 |
Flags: sv, nf, rep, release How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead. |
mp_roundtime_deployment | 5 |
Flags: sv, release How many minutes deployment for coop mission takes. |
mp_roundtime_hostage | 1.92 |
Flags: sv, nf, rep, release How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead. |
mp_scrambleteams | (cmd) | Flags: sv Scramble the teams and restart the game |
mp_shield_speed_deployed | 170 |
Flags: sv, cl, rep, release The max speed of a player when they have a shield deployed |
mp_shield_speed_holstered | 200 |
Flags: sv, cl, rep, release The max speed of a player when they have a shield holstered |
mp_shorthanded_cash_bonus_ignore_kicked | true |
Flags: sv, cl, rep, release Determines whether kicked players are included in the assessment for short-handedness |
mp_shorthanded_cash_bonus_round_delay | 2 |
Flags: sv, cl, rep, release number of previous rounds that a team needs to have been shorthanded before they are eligible for the short-handed bonus |
mp_solid_teammates | 1 |
Flags: sv, cl, rep, release How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads |
mp_spawnprotectiontime | 5 |
Flags: sv, rep, release Kick players who team-kill within this many seconds of a round restart. |
mp_spec_swapplayersides | false |
Flags: sv, cl, rep, release Toggle set the player names and team names to the opposite side in which they are are on the spectator panel. |
mp_spectators_max | 2 |
Flags: sv, cl, rep, release How many spectators are allowed in a match. |
mp_starting_losses | 1 |
Flags: sv, rep, release Determines what the initial loss streak is. |
mp_startmoney | 800 |
Flags: sv, cl, rep, release amount of money each player gets when they reset |
mp_suicide_penalty | true |
Flags: sv, release Punish players for suicides |
mp_swapteams | (cmd) | Flags: sv Swap the teams and restart the game |
mp_t_default_grenades | 0 |
Flags: sv, cl, rep, release The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade' |
mp_t_default_melee | weapon_knife |
Flags: sv, cl, rep, release The default melee weapon that the Ts will spawn with |
mp_t_default_primary | 0 |
Flags: sv, cl, rep, release The default primary (rifle) weapon that the Ts will spawn with |
mp_t_default_secondary | weapon_glock |
Flags: sv, cl, rep, release The default secondary (pistol) weapon that the Ts will spawn with |
mp_tagging_scale | 1 |
Flags: sv, rep, release Scalar for player tagging modifier when hit. Lower values for greater tagging. |
mp_taser_recharge_time | -1 |
Flags: sv, cl, rep, release Determines recharge time for taser. -1 = disabled. |
mp_td_dmgtokick | 300 |
Flags: sv, rep, release The damage threshhold players have to exceed in a match to get kicked. |
mp_td_dmgtowarn | 200 |
Flags: sv, rep, release The damage threshhold players have to exceed in a match to get warned that they are about to be kicked. |
mp_td_spawndmgthreshold | 50 |
Flags: sv, rep, release The damage threshold players have to exceed at the start of the round to be warned/kick. |
mp_tdm_healthshot_killcount | 3 |
Flags: sv, cl, rep, release Grant healthshots in team deathmatch after n kills |
mp_team_intro_time | 6.5 |
Flags: sv, nf, rep, release How many seconds for team intro |
mp_team_timeout_max | 1 |
Flags: sv, cl, rep, release Number of timeouts each team gets per match. |
mp_team_timeout_time | 60 |
Flags: sv, cl, rep, release Duration of each timeout. |
mp_teamcashawards | true |
Flags: sv, cl, rep, release Teams can earn money by performing in-game actions |
mp_teamflag_1 | 0 |
Flags: sv, release Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard. |
mp_teamflag_2 | 0 |
Flags: sv, release Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard. |
mp_teamlogo_1 | 0 |
Flags: sv, release Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teamlogo_2 | 0 |
Flags: sv, release Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams' |
mp_teammatchstat_1 | 0 |
Flags: sv, release A non-empty string sets first team's match stat. |
mp_teammatchstat_2 | 0 |
Flags: sv, release A non-empty string sets second team's match stat. |
mp_teammatchstat_cycletime | 45 |
Flags: sv, release Cycle match stats after so many seconds |
mp_teammatchstat_holdtime | 5 |
Flags: sv, release Decide on a match stat and hold it additionally for at least so many seconds |
mp_teammatchstat_txt | 0 |
Flags: sv, release A non-empty string sets the match stat description, e.g. 'Match 2 of 3'. |
mp_teammates_are_enemies | false |
Flags: sv, cl, nf, rep, release When set, your teammates act as enemies and all players are valid targets. |
mp_teamname_1 | 0 |
Flags: sv, release A non-empty string overrides the first team's name. |
mp_teamname_2 | 0 |
Flags: sv, release A non-empty string overrides the second team's name. |
mp_teamprediction_pct | 0 |
Flags: sv, release A value between 1 and 99 will show predictions in favor of CT team. |
mp_teamprediction_txt | ... | Default: #SFUIHUD_Spectate_Predictions Flags: sv, release A value between 1 and 99 will set predictions in favor of first team. |
mp_teamscore_1 | 0 |
Flags: sv, release A non-empty string for best-of-N maps won by the first team. |
mp_teamscore_2 | 0 |
Flags: sv, release A non-empty string for best-of-N maps won by the second team. |
mp_teamscore_max | 0 |
Flags: sv, release How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4) |
mp_technical_timeout_duration_s | 120 |
Flags: sv, cl, rep, release How many seconds is a full technical timeout? |
mp_technical_timeout_per_team | 1 |
Flags: sv, cl, rep, release How many technical timeouts are there per team? |
mp_timelimit | 0 |
Flags: sv, cl, nf, rep, release game time per map in minutes |
mp_tkpunish | 0 |
Flags: sv, rep, release Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes} |
mp_unpause_match | (cmd) | Flags: sv Resume the match |
mp_use_respawn_waves | 0 |
Flags: sv, cl, rep, release When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead. |
mp_verbose_changelevel_spew | 1 |
Flags: sv, cl, rep, release |
mp_warmup_end | (cmd) | Flags: sv End warmup immediately. |
mp_warmup_offline_enabled | false |
Flags: sv, cl, rep, release Whether or not to do a warmup period at the start of a match in an offline (bot) match. |
mp_warmup_online_enabled | true |
Flags: sv, cl, rep, release Whether or not to do a warmup period at the start of an online match. |
mp_warmup_pausetimer | 0 |
Flags: sv, cl, rep, release Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer. |
mp_warmup_start | (cmd) | Flags: sv Start warmup. |
mp_warmuptime | 300 |
Flags: sv, cl, rep, release How long the warmup period lasts. Changing this value resets warmup. |
mp_warmuptime_all_players_connected | 60 |
Flags: sv, cl, rep, release Warmup time to use when all players have connected. 0 to disable. |
mp_weapon_melee_touch_time_after_hit | 5 |
Flags: sv, cheat, release |
mp_weapon_next_owner_touch_time | 1.3 |
Flags: sv, cheat, release |
mp_weapon_prev_owner_touch_time | 1.5 |
Flags: sv, cheat, release |
mp_weapon_self_inflict_amount | 0 |
Flags: sv, rep, release If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss. |
mp_weapons_allow_heavy | -1 |
Flags: sv, cl, rep, release Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_heavyassaultsuit | false |
Flags: sv, cl, rep, release Determines whether heavyassaultsuit is permitted. |
mp_weapons_allow_map_placed | true |
Flags: sv, cl, rep, release If this convar is set, when a match starts, the game will not delete weapons placed in the map. |
mp_weapons_allow_pistols | -1 |
Flags: sv, cl, rep, release Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_rifles | -1 |
Flags: sv, cl, rep, release Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_smgs | -1 |
Flags: sv, cl, rep, release Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs. |
mp_weapons_allow_typecount | 5 |
Flags: sv, cl, rep, release Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit). |
mp_weapons_allow_zeus | 5 |
Flags: sv, cl, rep, release Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit). |
mp_weapons_glow_on_ground | false |
Flags: sv, cl, rep, release If this convar is set, weapons on the ground will have a glow around them. |
mp_weapons_max_gun_purchases_per_weapon_per_match | -1 |
Flags: sv, cl, rep, release Max number of times a player may purchase any weapon per match |
mp_win_panel_display_time | 3 |
Flags: sv, cl, rep, release The amount of time to show the win panel between matches / halfs |
multvar | (cmd) | Flags: norecord Multiply specified convar value. |
name | Partridge |
Flags: a, per_user |
nav_add_to_selected_set | (cmd) | Flags: sv, cheat Add current area to the selected set. |
nav_add_to_selected_set_by_id | (cmd) | Flags: sv, cheat Add specified area id to the selected set. |
nav_avoid | (cmd) | Flags: sv, cheat Toggles the 'avoid this area when possible' flag used by the AI system. |
nav_avoid_obstacles | true |
Flags: sv, cheat |
nav_begin_deselecting | (cmd) | Flags: sv, cheat Start continuously removing from the selected set. |
nav_begin_drag_deselecting | (cmd) | Flags: sv, cheat Start dragging a selection area. |
nav_begin_drag_selecting | (cmd) | Flags: sv, cheat Start dragging a selection area. |
nav_begin_selecting | (cmd) | Flags: sv, cheat Start continuously adding to the selected set. |
nav_bfs_debug | 0 |
Flags: sv, cheat |
nav_check_connectivity | (cmd) | Flags: sv, cheat Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site). |
nav_clear_attribute | (cmd) | Flags: sv, cheat Remove given nav attribute from all areas in the selected set. |
nav_clear_attributes | (cmd) | Flags: sv, cheat Clear all nav attributes of selected area. |
nav_clear_selected_set | (cmd) | Flags: sv, cheat Clear the selected set. |
nav_corner_adjust_adjacent | 18 |
Flags: cheat radius used to raise/lower corners in nearby areas when raising/lowering corners. |
nav_curve_alt | false |
Flags: sv, cheat |
nav_curve_iter | 0 |
Flags: sv, cheat |
nav_curve_lock | -1 |
Flags: sv, cheat |
nav_curve_max_step | 10 |
Flags: sv, cheat |
nav_curve_set | -1 |
Flags: sv, cheat |
nav_curve_step | 0.02 |
Flags: sv, cheat |
nav_debug_blocked | false |
Flags: sv, cheat |
nav_delete | (cmd) | Flags: sv, cheat Deletes the currently highlighted Area. |
nav_delete_all_hull | (cmd) | Flags: sv, cheat Deletes all areas with given hull category. |
nav_delete_marked | (cmd) | Flags: sv, cheat Deletes the currently marked Area (if any). |
nav_disconnect | (cmd) | Flags: sv, cheat To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas. |
nav_draw_area_filled | true |
Flags: sv, cheat |
nav_draw_area_ground | false |
Flags: sv, cheat |
nav_draw_area_ztest | false |
Flags: sv, cheat |
nav_draw_attribute_dynamic | 0 |
Flags: sv, cheat Draw all nav areas with this dynamic attribute |
nav_draw_attribute_game | 0 |
Flags: sv, cheat Draw all nav areas with this game attribute |
nav_draw_blocked | true |
Flags: sv, cheat |
nav_draw_blocked_connections | false |
Flags: sv, cheat |
nav_draw_connected_area_radius | 1000 |
Flags: sv, cheat |
nav_draw_connections | false |
Flags: sv, cheat |
nav_draw_dangerareas | false |
Flags: sv, cheat |
nav_draw_externally_created | false |
Flags: sv, cheat |
nav_draw_hidingspots | false |
Flags: sv, cheat |
nav_draw_hull_support | false |
Flags: sv, cheat |
nav_draw_indices | false |
Flags: sv, cheat |
nav_draw_inset_margin | 0 |
Flags: sv, cheat |
nav_draw_jump_links | false |
Flags: sv, cheat |
nav_draw_limit | 300 |
Flags: sv, cheat The maximum number of areas to draw in edit mode |
nav_draw_link_alignment | false |
Flags: sv, cheat |
nav_draw_links | false |
Flags: sv, cheat |
nav_draw_markup | true |
Flags: sv, cheat |
nav_draw_markup_offset | 4 |
Flags: sv, cheat |
nav_draw_mesh | true |
Flags: sv, cheat |
nav_draw_mesh_grid | false |
Flags: sv, cheat Draw the mesh's spatial grid structure around the edit cursor position. |
nav_draw_mesh_offset | 1 |
Flags: sv, cheat Vertical offset for drawing the mesh (useful for flat planes where the mesh is often a fixed offset from the physical ground |
nav_draw_should_be_destroyed | false |
Flags: sv, cheat |
nav_draw_space_bounds | false |
Flags: sv, cheat |
nav_draw_space_fly | false |
Flags: sv, cheat |
nav_draw_space_neighbors | false |
Flags: sv, cheat |
nav_draw_space_portals | false |
Flags: sv, cheat |
nav_draw_space_swim | false |
Flags: sv, cheat |
nav_draw_split_by_nav_link_mgr | false |
Flags: sv, cheat |
nav_draw_split_by_obstacle_mgr | false |
Flags: sv, cheat |
nav_draw_vert_hotspots | false |
Flags: sv, cheat |
nav_draw_vertex_normal | false |
Flags: sv, cheat |
nav_edit | 0 |
Flags: sv, cheat Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. |
nav_edit_validate | false |
Flags: sv, cheat Validate navmesh structures. |
nav_end_deselecting | (cmd) | Flags: sv, cheat Stop continuously removing from the selected set. |
nav_end_drag_deselecting | (cmd) | Flags: sv, cheat Stop dragging a selection area. |
nav_end_drag_selecting | (cmd) | Flags: sv, cheat Stop dragging a selection area. |
nav_end_selecting | (cmd) | Flags: sv, cheat Stop continuously adding to the selected set. |
nav_gen_add_jumps | true |
Flags: cheat |
nav_gen_agent_radius_buffer | 0.75 |
Flags: cheat Buffer to add to agent radius before passing to nav gen |
nav_gen_clip_polys_to_clearance | true |
Flags: cheat |
nav_gen_clip_polys_to_clearance_debug | false |
Flags: cheat |
nav_gen_connect_allow_multiple | true |
Flags: cheat |
nav_gen_connect_angle | 0.75 |
Flags: cheat |
nav_gen_connect_angle_ignore_z | true |
Flags: cheat |
nav_gen_connect_dist_a | 1 |
Flags: cheat |
nav_gen_connect_dist_b | 1.5 |
Flags: cheat |
nav_gen_connect_dist_z_mult | 0.5 |
Flags: cheat |
nav_gen_connect_overlap | 0.5 |
Flags: cheat |
nav_gen_degen_limit | 0.001 |
Flags: cheat |
nav_gen_false | false |
Flags: cheat Always false |
nav_gen_island_removal | false |
Flags: cheat |
nav_gen_island_removal_all_hulls | true |
Flags: cheat |
nav_gen_join_nonzup | true |
Flags: cheat |
nav_gen_jump_connection_min_overlap_ratio | 0.1 |
Flags: cheat Minimum edge overlap required for jump connection consideration as a percentage of agent radius |
nav_gen_markup_split_expand | 2 |
Flags: cheat |
nav_gen_markup_split_tol_base | 1 |
Flags: cheat |
nav_gen_markup_split_tol_nonav | 1 |
Flags: cheat |
nav_gen_markup_split_tol_nonentity | 8 |
Flags: cheat |
nav_gen_match_ground | false |
Flags: cheat |
nav_gen_max_bottleneck_width | 128 |
Flags: cheat |
nav_gen_max_bottleneck_width_do_clip | true |
Flags: cheat |
nav_gen_max_edge_len | 512 |
Flags: cheat |
nav_gen_max_edge_len_do_clip | true |
Flags: cheat |
nav_gen_max_edge_len_split_tol | 24 |
Flags: cheat |
nav_gen_opt_to_quads | true |
Flags: cheat |
nav_gen_opt_to_quads_angle_limit | 8 |
Flags: cheat |
nav_gen_opt_to_quads_num_steps | 6 |
Flags: cheat |
nav_gen_opt_to_quads_planar_deviation_limit | 4 |
Flags: cheat |
nav_gen_opt_to_quads_se_limit_end | 0.1 |
Flags: cheat |
nav_gen_opt_to_quads_se_limit_start | 0.000010 |
Flags: cheat |
nav_gen_opt_to_quads_weld_limit_end | 0.01 |
Flags: cheat |
nav_gen_opt_to_quads_weld_limit_start | 0 |
Flags: cheat |
nav_gen_remove_vertical_polys | true |
Flags: cheat |
nav_gen_split_boundary_polys | false |
Flags: cheat |
nav_gen_split_multi_connection_polys | true |
Flags: cheat |
nav_gen_split_multi_connection_polys_tol | 0.01 |
Flags: cheat |
nav_gen_tr_max_acceptable_cost_1 | 900 |
Flags: cheat |
nav_gen_tr_max_acceptable_cost_2 | 900 |
Flags: cheat |
nav_gen_tri_reduce_all | false |
Flags: cheat |
nav_gen_true | true |
Flags: cheat Always true |
nav_gen_vertical_limit | 88 |
Flags: cheat |
nav_genrt_debug | false |
Flags: sv, cheat |
nav_genrt_no_splice | false |
Flags: sv, cheat |
nav_genrt_no_split | false |
Flags: sv, cheat |
nav_genrt_step | -1 |
Flags: sv, cheat |
nav_lower_drag_volume_max | (cmd) | Flags: sv, cheat Lower the top of the drag select volume. |
nav_lower_drag_volume_min | (cmd) | Flags: sv, cheat Lower the bottom of the drag select volume. |
nav_mark | (cmd) | Flags: sv, cheat Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. |
nav_mark_attribute | (cmd) | Flags: sv, cheat Set nav attribute for all areas in the selected set. |
nav_max_view_distance | 0 |
Flags: sv, cheat Maximum range for precomputed nav mesh visibility (0 = default 1500 units) |
nav_max_vis_delta_list_length | 64 |
Flags: cheat |
nav_obstacle_genrt | false |
Flags: sv, cheat |
nav_obstacle_validate | false |
Flags: sv, cheat |
nav_obstruction_draw | 0 |
Flags: sv, cheat |
nav_obstruction_draw_change | false |
Flags: sv, cheat |
nav_obstruction_draw_dist | -1 |
Flags: sv, cheat |
nav_obstruction_draw_fail_block | false |
Flags: sv, cheat |
nav_path_debug | false |
Flags: sv, cheat |
nav_path_debug_compute_with_open_goal | 0 |
Flags: sv, cheat |
nav_path_draw_areas | false |
Flags: sv, cheat |
nav_path_draw_arrow | true |
Flags: sv, cheat |
nav_path_draw_climb_segments | true |
Flags: sv, cheat |
nav_path_draw_connected_areas | false |
Flags: sv, cheat |
nav_path_draw_ground_segments | true |
Flags: sv, cheat |
nav_path_draw_jump_segments | true |
Flags: sv, cheat |
nav_path_draw_ladder_segments | true |
Flags: sv, cheat |
nav_path_draw_link_segments | true |
Flags: sv, cheat |
nav_path_draw_tick | 0 |
Flags: sv, cheat |
nav_path_fixup_climb_up_segments | true |
Flags: sv, cheat |
nav_path_fixup_gap_segments | false |
Flags: sv, cheat |
nav_path_jump_process_debug | false |
Flags: sv, cheat |
nav_path_optimize | true |
Flags: sv, cheat |
nav_path_optimize_portals | true |
Flags: sv, cheat |
nav_path_optimizer_debug | 0 |
Flags: sv, cheat |
nav_path_record_draw_last_fail | false |
Flags: sv, cheat |
nav_path_record_enable | 1 |
Flags: sv, cheat |
nav_pathfind_debug_draw | 0 |
Flags: sv, cheat |
nav_pathfind_debug_draw_costs | false |
Flags: sv, cheat |
nav_pathfind_debug_draw_errors | 0 |
Flags: sv, cheat |
nav_pathfind_debug_draw_total_costs | false |
Flags: sv, cheat |
nav_pathfind_debug_log | 0 |
Flags: sv, cheat |
nav_pathfind_inadmissable_heuristic_factor | 1 |
Flags: sv, cheat |
nav_potentially_visible_dot_tolerance | 0.98 |
Flags: sv, cheat |
nav_precise | (cmd) | Flags: sv, cheat Toggles the 'dont avoid obstacles' flag used by the AI system. |
nav_raise_drag_volume_max | (cmd) | Flags: sv, cheat Raise the top of the drag select volume. |
nav_raise_drag_volume_min | (cmd) | Flags: sv, cheat Raise the bottom of the drag select volume. |
nav_recall_selected_set | (cmd) | Flags: sv, cheat Re-selects the stored selected set. |
nav_remove_from_selected_set | (cmd) | Flags: sv, cheat Remove current area from the selected set. |
nav_select_allow_blocked | true |
Flags: sv, cheat When selecting an area under nav_edit, allow area marked as blocked. |
nav_select_area_id | -1 |
Flags: sv, cheat Select nav area with matching ID. |
nav_select_block_id | -1 |
Flags: sv, cheat Select nav space block with matching ID. |
nav_select_hull | 0 |
Flags: sv, cheat Restrict area selection to areas that can support a hull of the given category |
nav_select_radius | (cmd) | Flags: sv, cheat Adds all areas in a radius to the selection set |
nav_select_with_attribute | (cmd) | Flags: sv, cheat Selects areas with the given attribute. |
nav_show_area_connections | true |
Flags: sv, cheat Show connections to selected area when true |
nav_show_area_info_font | Consolas |
Flags: sv, cheat |
nav_show_area_info_font_size | -1 |
Flags: sv, cheat |
nav_show_area_info_font_voffset | -11 |
Flags: sv, cheat |
nav_show_area_verts | true |
Flags: sv, cheat Show area vertex positions |
nav_show_area_water_info | true |
Flags: sv, cheat |
nav_show_potentially_visible | 0 |
Flags: cheat Show areas that are potentially visible from the current nav area |
nav_smooth_calc_z | true |
Flags: sv, cheat |
nav_smooth_constrain_results | true |
Flags: sv, cheat |
nav_smooth_constrain_results_relax | 0.006 |
Flags: sv, cheat |
nav_smooth_constrain_spring | 2 |
Flags: sv, cheat |
nav_smooth_constrain_spring_relax | 0.01 |
Flags: sv, cheat |
nav_smooth_draw_accel | 0 |
Flags: sv, cheat |
nav_smooth_draw_boundary | 0 |
Flags: sv, cheat |
nav_smooth_draw_calc | false |
Flags: sv, cheat |
nav_smooth_draw_constraint_spline | false |
Flags: sv, cheat |
nav_smooth_draw_constraint_spring | 0 |
Flags: sv, cheat |
nav_smooth_draw_speed | 0 |
Flags: sv, cheat |
nav_smooth_enable | true |
Flags: sv, cheat |
nav_smooth_relax | true |
Flags: sv, cheat |
nav_smooth_relax_use_timesteps | false |
Flags: sv, cheat |
nav_smooth_separating_dist_override | 0 |
Flags: sv, cheat |
nav_smooth_spring_const_override | -1 |
Flags: sv, cheat |
nav_smooth_spring_factor_deriv | 0 |
Flags: sv, cheat |
nav_smooth_spring_factor_dist | 0 |
Flags: sv, cheat |
nav_smooth_spring_factor_speed | 0 |
Flags: sv, cheat |
nav_smooth_spring_forward_dist_base | 50 |
Flags: sv, cheat |
nav_smooth_spring_forward_dist_time_limit | 1 |
Flags: sv, cheat |
nav_smooth_spring_max_dist | 36 |
Flags: sv, cheat |
nav_smooth_spring_tension_max_override | -1 |
Flags: sv, cheat |
nav_smooth_spring_timestep_factor_accel | 100 |
Flags: sv, cheat |
nav_smooth_spring_timestep_factor_speed | 100 |
Flags: sv, cheat |
nav_smooth_spring_timestep_max | 0.5 |
Flags: sv, cheat |
nav_smooth_spring_timestep_min | 0.1 |
Flags: sv, cheat |
nav_smooth_spring_yaw_rotation_speed | 50 |
Flags: sv, cheat |
nav_smooth_spring_yaw_threshold | 20 |
Flags: sv, cheat |
nav_smooth_use_opt | true |
Flags: sv, cheat |
nav_space_select_dist | 200 |
Flags: sv, cheat |
nav_split | (cmd) | Flags: sv, cheat To split an Area into two, align the split line using your cursor and invoke the split command. |
nav_split_place_on_ground | false |
Flags: cheat If true, nav areas will be placed flush with the ground when split. |
nav_split_show_line | false |
Flags: sv, cheat Show the free split line. |
nav_store_selected_set | (cmd) | Flags: sv, cheat Stores the current selected set for later retrieval. |
nav_switch | (cmd) | Flags: sv Switches to navmesh for the specified spawngroup |
nav_test_bfs_lattice_dist_0 | -1 |
Flags: sv, cheat |
nav_test_bfs_lattice_dist_1 | -1 |
Flags: sv, cheat |
nav_test_bfs_lattice_dist_2 | -1 |
Flags: sv, cheat |
nav_test_bfs_lattice_hex | false |
Flags: sv, cheat Demonstrates searching hexagonal lattice over nav mesh. |
nav_test_bfs_lattice_mark | 2 |
Flags: sv, cheat |
nav_test_bfs_lattice_simple | false |
Flags: sv, cheat |
nav_test_bfs_lattice_spacing_0 | 24 |
Flags: sv, cheat |
nav_test_bfs_lattice_spacing_1 | 48 |
Flags: sv, cheat |
nav_test_bfs_lattice_spacing_2 | 96 |
Flags: sv, cheat |
nav_test_bfs_simple | false |
Flags: sv, cheat |
nav_test_boundary_zone_circle | 0 |
Flags: sv, cheat |
nav_test_boundary_zone_force | false |
Flags: sv, cheat |
nav_test_boundary_zone_grid_dim | 90 |
Flags: sv, cheat |
nav_test_boundary_zone_path | 0 |
Flags: sv, cheat |
nav_test_boundary_zone_rays | 100 |
Flags: sv, cheat |
nav_test_boundary_zone_rays_margin | -1 |
Flags: sv, cheat |
nav_test_boundary_zone_rays_random | false |
Flags: sv, cheat |
nav_test_curve_opt | 0 |
Flags: sv, cheat |
nav_test_detour | false |
Flags: sv, cheat |
nav_test_find_nearest | false |
Flags: sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. |
nav_test_find_nearest_clear | false |
Flags: sv, cheat Calculate the nearest point on the navmesh to the trace point. Uses selection from nav_select_hull. |
nav_test_find_random_connected | false |
Flags: sv, cheat Demonstrates finding random points that are connected in the nav mesh to the start point. |
nav_test_find_random_connected_dist_max | 1000 |
Flags: sv, cheat |
nav_test_find_random_connected_dist_min | 100 |
Flags: sv, cheat |
nav_test_find_z | 0 |
Flags: sv, cheat |
nav_test_force_npc_repath | false |
Flags: sv, cheat |
nav_test_genrt | false |
Flags: sv, cheat |
nav_test_genrt_place | false |
Flags: sv, cheat |
nav_test_level_hull | (cmd) | Flags: sv, cheat Find entities that intrude into the nav mesh. List those entities in console output, and display bounding boxes around them for a while. |
nav_test_level_hull_move | (cmd) | Flags: sv, cheat |
nav_test_multi_connection | false |
Flags: sv, cheat |
nav_test_npc_area | 0 |
Flags: sv, cheat |
nav_test_npc_collision | 0 |
Flags: sv, cheat |
nav_test_npc_collision_show_geometry | false |
Flags: sv, cheat |
nav_test_path | false |
Flags: sv, cheat Calculate and draw a path from player/camera position to the test position. |
nav_test_path_expansion_search | 0 |
Flags: sv, cheat Extend nav_test_path by doing an expansion search on that path. Convar value defines dist. |
nav_test_path_lock_goal | false |
Flags: sv, cheat Lock the pathfinding goal to the current intersection point. |
nav_test_path_lock_start | false |
Flags: sv, cheat Lock the pathfinding start to the current intersection point. |
nav_test_path_move | false |
Flags: sv, cheat |
nav_test_path_opt | true |
Flags: sv, cheat Enable path optimization for nav_edit_path paths. |
nav_test_path_opt_transitions | false |
Flags: sv, cheat |
nav_test_path_return | false |
Flags: sv, cheat Calculate a return path from cursor position to the path calculated by nav_test_path. |
nav_test_path_space | 0 |
Flags: sv, cheat Should nav_test_path test 3d navigation? 1 = space to space, 2 = multi-modal space/ground |
nav_test_path_space_fly | true |
Flags: sv, cheat Test flight paths |
nav_test_path_space_swim | true |
Flags: sv, cheat Test swim paths |
nav_test_ray_space | false |
Flags: sv, cheat |
nav_test_rays | false |
Flags: sv, cheat |
nav_test_smooth | false |
Flags: sv, cheat |
nav_test_smooth_extern_push | 0 |
Flags: sv, cheat |
nav_test_smooth_in_speed | 120 |
Flags: sv, cheat |
nav_test_smooth_in_yaw | 0 |
Flags: sv, cheat |
nav_test_smooth_path_speed | -1 |
Flags: sv, cheat |
nav_test_smooth_separating_dist | -1 |
Flags: sv, cheat |
nav_test_smooth_spring_const | -1 |
Flags: sv, cheat |
nav_test_smooth_spring_tension_max | -1 |
Flags: sv, cheat |
nav_test_spline | 0 |
Flags: sv, cheat |
nav_test_split_obstacle | 0 |
Flags: sv, cheat |
nav_test_split_obstacle_dirty | false |
Flags: sv, cheat |
nav_test_split_obstacle_leave | false |
Flags: sv, cheat |
nav_test_split_obstacle_size | 30 |
Flags: sv, cheat |
nav_test_split_obstacle_update_pos | true |
Flags: sv, cheat |
nav_toggle_deselecting | (cmd) | Flags: sv, cheat Start or stop continuously removing from the selected set. |
nav_toggle_in_selected_set | (cmd) | Flags: sv, cheat Remove current area from the selected set. |
nav_toggle_selected_set | (cmd) | Flags: sv, cheat Toggles all areas into/out of the selected set. |
nav_toggle_selecting | (cmd) | Flags: sv, cheat Start or stop continuously adding to the selected set. |
nav_unmark | (cmd) | Flags: sv, cheat Clears the marked Area or Ladder. |
nav_validate | 0 |
Flags: cheat Level of validation for nav system. Higher will be slower. |
nav_volume_debug | 0 |
Flags: sv, cheat Draw or print debug information about nav volume queries. |
navspace_block_size_max | 1024 |
Flags: sv, cheat |
navspace_create_tactial_connections | true |
Flags: sv, cheat |
navspace_create_water_smooth_connections | true |
Flags: sv, cheat |
navspace_create_water_transition_connections | true |
Flags: sv, cheat |
navspace_debug_pathfind | -1 |
Flags: sv, cheat |
navspace_debug_stringpull | 1 |
Flags: sv, cheat |
navspace_debug_trace | 0 |
Flags: sv, cheat |
navspace_debug_transition_calc | 0 |
Flags: sv, cheat |
navspace_draw_cluster | -1 |
Flags: sv, cheat |
navspace_draw_cluster_neighbor | -1 |
Flags: sv, cheat |
navspace_draw_water_changes | 0 |
Flags: sv, cheat Draw changes in water volumes |
net_allow_multicast | true |
Flags: a, release |
net_captureculldata | (cmd) | Captures low-level data to replay path culling algorithm behavior in controlled unit test environment |
net_channels | (cmd) | Shows net channel info |
net_client_steamdatagram_enable_override | 0 |
Flags: cl, release 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible |
net_connections_stats | (cmd) | Print detailed network statistics for each network connection |
net_fakelag | (cmd) | Shorthand for 'net_option FakePacketLag_Recv' |
net_listallmessages | (cmd) | Flags: cheat List all registered net messages |
net_maxroutable | 1200 |
Flags: a, user Requested max packet size before packets are 'split'. |
net_messageinfo | (cmd) | Flags: cheat Display info about a message (by classname or id) |
net_option | (cmd) | Get or set SteamNetworkingSockets options such as fake packet lag and loss |
net_public_adr | 0 |
Flags: release For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' ) |
net_serializedentitymemory | (cmd) | Spew CSerializedEntity memory |
net_serializedentitymetadatainfo | (cmd) | Spew CSerializedEntity metadata information |
net_showudp | false |
Flags: release Dump UDP packets summary to console |
net_showudp_remoteonly | true |
Flags: release Dump non-loopback udp only |
net_spewcounts | (cmd) | Spew serializer counts |
net_stats_json | (cmd) | Output server networking statistics in json format |
net_status | (cmd) | Shows current network status |
net_validatemessages | (cmd) | Flags: cheat Activates/deactivates net message validation |
nextdemo | (cmd) | Play next demo in sequence. |
nextlevel | 0 |
Flags: sv, nf, release If set to a valid map name, will trigger a changelevel to the specified map at the end of the round |
nextmap_print_enabled | false |
Flags: sv, release When enabled prints next map to clients |
nextmode | 0 |
Flags: sv, nf, rep, release Sets the game mode to be played when the next level loads |
noclip | (cmd) | Flags: sv, cheat Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable |
noclip_fixup | true |
Flags: sv, cheat |
notarget | (cmd) | Flags: sv, cheat Toggle. Player becomes hidden to NPCs. |
observer_use | (cmd) | Flags: sv |
open_asset | (cmd) | Opens an asset in it's primary editor of choice. Specify the full path to the asset from the mod directory. |
option_duck_method | false |
Flags: cl, a, user, per_user Input toggle control |
option_speed_method | false |
Flags: cl, a, user, per_user Input toggle control |
p2p_listpeers | (cmd) | List currently known peers. |
p2p_ping | (cmd) | Flags: cl Ping a peer. |
panorama_debugger_theme | Light |
Flags: cl, a |
panorama_focus_world_panels | false |
Flags: cl, a when set request key focus when a world panel is enabled |
particle_profile | (cmd) | Profile particle |
particle_profile_spike | (cmd) | Profile particle spike |
particle_test_attach_attachment | 0 |
Flags: sv, cheat Attachment index for attachment mode |
particle_test_attach_mode | follow_attachment |
Flags: sv, cheat Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' |
particle_test_create | (cmd) | Flags: sv, cheat Creates the named particle system where the player is looking. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
particle_test_destroy | (cmd) | Flags: sv, cheat Destroys all particle systems matching the specified name. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
particle_test_file | 0 |
Flags: sv, cheat Name of the particle system to dynamically spawn |
particle_test_start | (cmd) | Flags: sv, cheat Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
particle_test_stop | (cmd) | Flags: sv, cheat Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
particles_multiplier | 1 |
Flags: cheat Multiply # of rendered particles by this for perf testing |
password | 0 |
Flags: a, norecord, server_cant_query Current server access password |
path | (cmd) | Show the filesystem path. |
pause | (cmd) | Toggle the server pause state. |
phys_create_test_character_proxy | (cmd) | Flags: sv Create test character proxy |
phys_debug_draw | (cmd) | Set up debug-draw of physics internal state |
phys_debug_showdefaultmaterial | false |
Flags: cheat If enabled, surfaces with default material are highlighted in physics debug geometry. |
phys_dump_intersection_controller | (cmd) | Flags: sv Dump intersection controller status |
phys_dynamic_scaling | true |
Flags: sv, cl, rep, cheat |
phys_joint_teleport | true |
Flags: sv, cheat Teleport joint anchors if connected to world |
phys_length_damping_ratio | 2 |
Flags: sv, cheat Spring damping ratio for length constraint |
phys_length_frequency | 5 |
Flags: sv, cheat Spring stiffness for length constraint |
phys_list | (cmd) | Flags: sv List all physics component contents of every entity in the game; -stream [1|0] : initiate|terminate streaming to physics debugger -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save <name>: save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) |
phys_mark_debug | (cmd) | Flags: sv, cheat Mark object for debug |
phys_shoot | (cmd) | Flags: sv, cheat Shoots a phys object. |
phys_sleep | (cmd) | Flags: sv Put all physics in all the worlds to sleep |
phys_use_block_solver | true |
Flags: sv, cheat Use block solving for constraint entities |
phys_visualize_traces | false |
Flags: sv, cl, rep, cheat |
phys_wakeup | (cmd) | Flags: sv Wake all physics objects in the Main physics up |
physics_add_test | (cmd) | Flags: sv add test object |
physics_debug_entity | (cmd) | Flags: sv Dumps debug info for an entity |
physics_highlight_active | (cmd) | Flags: sv Turns on the absbox for all active physics objects. 0 : un-highlight. |
physics_remove_test | (cmd) | Flags: sv remove test object |
physics_report_active | (cmd) | Flags: sv Lists all active physics objects -more : extra info |
pixelvis_debug | (cmd) | Flags: cheat Dump debug info |
play | (cmd) | Flags: server_can_execute Play a sound. |
playcast | (cmd) | Play a broadcast |
playdemo | (cmd) | Play a recorded demo file (.dem ). |
player0_using_joystick | false |
Flags: a |
player_botdifflast_s | 5 |
Flags: cl, a, release |
player_competitive_maplist_2v2_10_0_DBAEB932 | ... | Default: mg_de_train,mg_de_lake,mg_de_inferno,mg_de_nuke,mg_de_vertigo,mg_de_shortdust,mg_de_overpass Flags: cl, a |
player_competitive_maplist_8_10_0_FB803604 | mg_de_dust2 |
Flags: cl, a |
player_debug_off_nav | false |
Flags: sv, cheat |
player_debug_print_damage | false |
Flags: sv, cheat When true, print amount and type of all damage received by player to console. |
player_nevershow_communityservermessage | 0 |
Flags: cl, a, per_user |
player_ping | (cmd) | Flags: sv Creates a ping notification where the player is looking. |
player_ping_token_cooldown | 20 |
Flags: sv, cheat, release Cooldown for how long it takes for a player's ping token to refresh allowing them to ping again (they get 5 tokens). |
player_survival_list_10_0_303 | ... | Default: mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember Flags: cl, a |
player_teamplayedlast | 2 |
Flags: cl, a, per_user |
player_use_radius | 80 |
Flags: sv, cl, rep, cheat |
player_wargames_list2_10_0_DC207394 | mg_skirmish_armsrace |
Flags: cl, a |
playsound | (cmd) | playsound <soundname> |
playsoundscape | (cmd) | Flags: cl, cheat Forces a soundscape to play |
playvol | (cmd) | Play a sound at a specified volume. |
png_screenshot | (cmd) | Take a .png screenshot: png_screenshot [filename] |
pop_var_values | (cmd) | Restore previously pushed convars and config values |
print_mapgroup | (cmd) | Flags: cl, release Prints the current mapgroup and the contained maps |
print_mapgroup_sv | (cmd) | Flags: sv, release Prints the current mapgroup and the contained maps |
print_model_bind_pose | (cmd) | Prints the bind pose of the specified model. Optionally limits to a particular bone and its parent chain, otherwise prints the entire skeleton. |
progress_enable | (cmd) | |
prop_debug | (cmd) | Flags: sv, cheat Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
prop_debug_vr_collision | false |
Flags: sv, cheat Highlights props based on their collision group: COLLISION_GROUP_PROPS(white), COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS(green), COLLISION_GROUP_PROPS_VR_DEBRIS and will return to COLLISION_GROUP_PROPS_VR_INTERACTIVE_DEBRIS on sleeping(bright red), COLLISION_GROUP_PROPS_VR_DEBRIS permanently (dark red), COLLISION_GROUP_DEBRIS(blue), OTHER(grey) |
prop_dynamic_create | (cmd) | Flags: sv, cheat Creates a dynamic prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} |
prop_physics_create | (cmd) | Flags: sv, cheat Creates a physics prop with a specific .vmdl aimed away from where the player is looking. Arguments: {.vmdl name} |
push_var_values | (cmd) | Save convars and config values |
pvs_debugentity | -1 |
Flags: sv, release Verbose spew for this entity when doing IsInPVS computation. |
pvs_flowtype | 0 |
Flags: sv, release Flow through spawn groups for vis (0 == default, 1 == always visible, 2 == never visible. |
pwatchent | -1 |
Flags: cl, cheat Entity to watch for prediction system changes. |
pwatchvar | 0 |
Flags: cl, cheat Entity variable to watch in prediction system for changes. |
quickbuyradial | (cmd) | Flags: cl |
quickgearradial | (cmd) | Flags: cl |
quickgrenaderadial | (cmd) | Flags: cl |
quickinv | (cmd) | Flags: cl |
quit | (cmd) | Flags: vconsole_set_focus Quit the game |
r_AirboatViewDampenDamp | 1 |
Flags: sv, cl, nf, rep, cheat |
r_AirboatViewDampenFreq | 7 |
Flags: sv, cl, nf, rep, cheat |
r_AirboatViewZHeight | 0 |
Flags: sv, cl, nf, rep, cheat |
r_aoproxy_debug | false |
Flags: cl, cheat |
r_camerapos | (cmd) | Flags: linked Prints out the current camera position + orientation to the console |
r_csgo_cubemap_normalization | true |
Flags: cl, cheat |
r_csgo_debug_reflection_rects | 0 |
Flags: cl, cheat |
r_csgo_decal_debug | false |
Flags: cl, cheat |
r_csgo_depth_prepass | true |
Flags: cl, cheat |
r_csgo_depth_prepass_cull_threshold | 60 |
Flags: cl, cheat |
r_csgo_depth_prepass_players | true |
Flags: cl, cheat |
r_csgo_depth_prepass_reflections_large | true |
Flags: cl, cheat |
r_csgo_depth_prepass_reflections_small | true |
Flags: cl, cheat |
r_csgo_depth_prepass_skybox_alpha_tested | true |
Flags: cl, cheat |
r_csgo_depth_prepass_small_cull_threshold | 10 |
Flags: cl, cheat |
r_csgo_depth_prepass_viewmodel | true |
Flags: cl, cheat |
r_csgo_directional_lightmaps | true |
Flags: cl, cheat |
r_csgo_effects_bloom | true |
Flags: cl, cheat |
r_csgo_effects_bloom_when_smoked | false |
Flags: cl, cheat |
r_csgo_enable_glows | true |
Flags: cl, cheat |
r_csgo_enable_high_precision_lighting | true |
Flags: cl, cheat |
r_csgo_enable_outlines | true |
Flags: cl, cheat |
r_csgo_enable_tonemapping | true |
Flags: cl, cheat |
r_csgo_enable_translucent_screen_space | true |
Flags: cl, cheat |
r_csgo_mboit | true |
Flags: cl, cheat |
r_csgo_mboit_bias | 0.000005 |
Flags: cl, cheat |
r_csgo_mboit_debug | false |
Flags: cl, cheat |
r_csgo_mboit_overestimation | 0.01 |
Flags: cl, cheat |
r_csgo_mboit_use_4_moments | false |
Flags: cl, cheat |
r_csgo_mixed_resolution_color_slices | false |
Flags: cl, cheat |
r_csgo_mixed_resolution_particles_minmax | false |
Flags: cl, cheat |
r_csgo_mixed_resolution_particles_scale | 2 |
Flags: cl, cheat |
r_csgo_no_shader_resolve | false |
Flags: cl, cheat |
r_csgo_override_global_time | true |
Flags: cl, cheat |
r_csgo_postprocess_enable | true |
Flags: cl, cheat |
r_csgo_readonly_depth_stencil_enable | true |
Flags: cl, cheat |
r_csgo_reflection_min_far_plane | 5000 |
Flags: cl, cheat |
r_csgo_render_decals | true |
Flags: cl, cheat |
r_csgo_render_decals_on_translucent | true |
Flags: cl, cheat |
r_csgo_render_dynamic_objects | true |
Flags: cl, cheat |
r_csgo_render_inferno_decals | true |
Flags: cl, cheat |
r_csgo_render_opaque | true |
Flags: cl, cheat |
r_csgo_render_overlays | true |
Flags: cl, cheat |
r_csgo_render_post_bloom_strength | -1 |
Flags: cl, cheat |
r_csgo_render_post_local_contrast | true |
Flags: cl, cheat |
r_csgo_render_translucent | true |
Flags: cl, cheat |
r_csgo_shadows_debug | 0 |
Flags: cl, cheat |
r_csgo_volume_mboit_optimization | true |
Flags: cl, cheat |
r_csgo_water_effects | true |
Flags: cl, cheat |
r_csgo_water_refraction | true |
Flags: cl, cheat |
r_cubemap_debug_colors | 0 |
Flags: cheat |
r_debug_particle_shadows | false |
Flags: cl, cheat |
r_debug_precipitation | false |
Flags: cl, cheat Show precipitation volumes |
r_directlighting | true |
Flags: cheat Set to use direct lighting |
r_dof_override | false |
Flags: cheat |
r_dof_override_far_blurry | 2000 |
Flags: cheat |
r_dof_override_far_crisp | 180 |
Flags: cheat |
r_dof_override_near_blurry | -100 |
Flags: cheat |
r_dof_override_near_crisp | 0 |
Flags: cheat |
r_dof_override_tilt_to_ground | 0.5 |
Flags: cheat |
r_dopixelvisibility | true |
Flags: cheat |
r_draw_first_tri_only | false |
Flags: cheat |
r_draw_instances | true |
Flags: cheat |
r_draw_particle_children_with_parents | -1 |
Flags: cheat Draw particle children with parents (-1=use gameinfo, 0=no, 1=yes) |
r_drawblankworld | false |
Flags: cheat Render blank instead of the game world |
r_drawchickens | true |
Flags: cl, cheat Render chickens |
r_drawcsplayers | true |
Flags: cl, cheat Render CS players |
r_drawdecals | true |
Flags: cheat Set to render decals |
r_drawdevvisualizers | false |
Flags: cl, cheat Render dev visualizers |
r_drawpanorama | true |
Flags: cheat Enable the rendering of panorama UI |
r_drawparticles | true |
Flags: cheat Enable/disable particle rendering |
r_drawropes | true |
Flags: cl, cheat |
r_drawskybox | true |
Flags: cheat Render the 2d skybox. |
r_drawsprites | true |
Flags: cl, cheat |
r_drawtracers | true |
Flags: cl, cheat |
r_drawviewmodel | true |
Flags: cl, cheat Render view model |
r_drawworld | true |
Flags: cheat Render the world. |
r_dx11_report_live_objects | (cmd) | Prints out live D3D11 objects (requires -dx11debug) |
r_entpos | (cmd) | Flags: linked Moves the camera position + orientation to the named entity |
r_extra_render_frames | 0 |
Flags: cheat |
r_fallback_texture_lod_scale | 2 |
Flags: cheat Scale factor for requested texture size (texture streaming) - used for geo that doesn't have a precomputed UV density measure |
r_farz | -1 |
Flags: cl, cheat Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_flashlightambient | 0 |
Flags: cl, cheat |
r_flashlightbacktraceoffset | 0.4 |
Flags: cl, cheat |
r_flashlightbrightness | 1 |
Flags: cl, rep, cheat |
r_flashlightconstant | 0 |
Flags: cl, rep, cheat |
r_flashlightfar | 1500 |
Flags: cl, rep, cheat |
r_flashlightfov | 53 |
Flags: cl, rep, cheat |
r_flashlightladderdist | 40 |
Flags: cl, cheat |
r_flashlightlinear | 100 |
Flags: cl, rep, cheat |
r_flashlightlockposition | false |
Flags: cl, cheat |
r_flashlightmuzzleflashfov | 120 |
Flags: cl, cheat |
r_flashlightnear | 4 |
Flags: cl, rep, cheat |
r_flashlightnearoffsetscale | 1 |
Flags: cl, cheat |
r_flashlightoffsetforward | 0 |
Flags: cl, rep, cheat |
r_flashlightoffsetright | 5 |
Flags: cl, rep, cheat |
r_flashlightoffsetup | -5 |
Flags: cl, rep, cheat |
r_flashlightquadratic | 0 |
Flags: cl, rep, cheat |
r_flashlightshadowatten | 0.35 |
Flags: cl, cheat |
r_flashlighttracedistcutoff | 128 |
Flags: cl, cheat |
r_flashlighttracedistwatercutoff | 80 |
Flags: cl, cheat |
r_flashlightvisualizetrace | false |
Flags: cl, cheat |
r_force_engine_render_frame | (cmd) | Force a single render of the engine viewport. |
r_force_no_present | false |
Flags: cheat Force the render device to not present frames. |
r_force_zprepass | -1 |
Flags: cheat 0: Force z prepass off. 1: Force on. -1: Don't force |
r_freezeparticles | false |
Flags: cheat Pause particle simulation |
r_fullscreen_gamma | 2.2 |
Flags: a Screen Gamma (only in fullscreen modes) |
r_gpu_mem_stats | (cmd) | Flags: linked Display GPU memory usage. |
r_incrementlodscale | (cmd) | Flags: linked Modifies the LOD scale |
r_indirectlighting | true |
Flags: cheat Set to use indirect lighting |
r_JeepViewDampenDamp | 1 |
Flags: sv, cl, nf, rep, cheat |
r_JeepViewDampenFreq | 7 |
Flags: sv, cl, nf, rep, cheat |
r_JeepViewZHeight | 10 |
Flags: sv, cl, nf, rep, cheat |
r_light_probe_volume_debug_colors | 0 |
Flags: cheat |
r_light_probe_volume_debug_grid | false |
Flags: cheat Show LPV debug grid, 0: off, 1: closest only 2: closest and keep 3: all |
r_light_probe_volume_debug_grid_albedo | 128 128 128 |
Flags: cheat albedo for LPV debug grid |
r_light_probe_volume_debug_grid_bbox | true |
Flags: cheat Show LPV bounding box when debug grid is on, 0: off, 1: on |
r_light_probe_volume_debug_grid_metalness | 0 |
Flags: cheat metalness for LPV debug grid |
r_light_probe_volume_debug_grid_prim | 0 |
Flags: cheat 0: spheres, 1: cubes |
r_light_probe_volume_debug_grid_roughness | 0.5 |
Flags: cheat roughness for LPV debug grid |
r_light_probe_volume_debug_grid_samplesize | 4 |
Flags: cheat sphere radius (world) for LPV debug grid |
r_lightBinnerFarPlane | 4096 |
Flags: cheat |
r_lightmap_set | lightmaps |
Flags: cheat Lightmap set to use, only works on map load |
r_mapextents | 16384 |
Flags: cl, cheat Set the max dimension for the map. This determines the far clipping plane |
r_morphing_enabled | true |
Flags: cheat |
r_muzzleflashbrightness | 0.4 |
Flags: cl, rep, cheat |
r_muzzleflashlinear | 0.05 |
Flags: cl, rep, cheat |
r_nearz | -1 |
Flags: cl, cheat Override the near clipping plane. -1 means use the default. |
r_particle_max_draw_distance | 1000000.000000 |
Flags: cheat The maximum distance that particles will render |
r_pixelvisibility_partial | true |
Flags: cheat |
r_pixelvisibility_spew | false |
Flags: cheat |
r_player_visibility_mode | 1 |
Flags: cl, a, release |
r_print_texture_stats | (cmd) | Texture stats |
r_printdecalinfo | (cmd) | Flags: cl Prints info about decals currently in the scene |
r_refraction_clip_plane_adjust | -1 |
Flags: cl, cheat |
r_render_coordination_state | (cmd) | Prints out the current render coordination state. |
r_render_world_node_bounds | false |
Flags: cheat Render world node bounds |
r_renderdoc_capture_frame | (cmd) | Flags: linked Triggers a RenderDoc capture |
r_rendersun | true |
Flags: cheat Render sun lighting |
r_replay_post_effect | -1 |
Flags: cl, cheat |
r_setpos | (cmd) | Flags: linked Moves the camera position + orientation to the specified position |
r_shadows | true |
Flags: cheat |
r_show_ao_proxies | false |
Flags: cl, cheat |
r_show_hipoly_draw_calls | 0 |
Flags: cheat Transparent wireframe overlay for draw calls with triangle count higher than specified number |
r_showdebugoverlays | false |
Flags: cheat Set to render debug overlays |
r_showdebugrendertarget | false |
Flags: cheat Set the debug render target to show, 0 == disable |
r_showsceneobjectbounds | false |
Flags: cheat Show scenesystem object bounding boxes |
r_showsunshadowdebugrendertargets | false |
Flags: cheat Set to render sun shadow render targets |
r_showsunshadowdebugsplitvis | false |
Flags: cheat Set to render sun shadow split visibility debugger |
r_size_cull_threshold_shadow | 0.2 |
Flags: cheat Threshold of sun shadow map size percentage below which objects get culled |
r_skinning_enabled | true |
Flags: cheat |
r_stereo_multiview_instancing | false |
Flags: cheat Use multiview instancing for stereo rendering. |
r_texture_lod_scale | 1 |
Flags: cheat Scale factor for requested texture size (texture streaming) |
r_textures_evict_all | (cmd) | Flags: linked Evict all resident texture. |
r_toggleviewportsize | (cmd) | Toggles viewport size between small + full window. |
r_translucent | true |
Flags: cheat Enable rendering of translucent geometry |
r_viewport | (cmd) | Slams viewport size to a specified value. |
r_worldlod | true |
Flags: cheat Set to enable world LOD |
r_zprepass_normals | false |
Flags: cheat 0: Use normals reconstructed from depth. 1: Output correct normals in z prepass. |
radarvisdistance | 1000 |
Flags: sv, cheat at this distance and beyond you need to be point right at someone to see them |
radarvismaxdot | 0.996 |
Flags: sv, cheat how closely you have to point at someone to see them beyond max distance |
radarvismethod | 1 |
Flags: sv, cheat 0 for traditional method, 1 for more realistic method |
radarvispow | 0.4 |
Flags: sv, cheat the degree to which you can point away from a target, and still see them on radar. |
radialradio | (cmd) | Flags: cl |
radialradio2 | (cmd) | Flags: cl |
radialradio3 | (cmd) | Flags: cl |
radio | (cmd) | Flags: cl Opens a radio menu |
radio1 | (cmd) | Flags: cl Opens a radio menu |
radio2 | (cmd) | Flags: cl Opens a radio menu |
radio3 | (cmd) | Flags: cl Opens a radio menu |
ragdoll_friction_scale | 0.6 |
Flags: sv, cl, rep, cheat |
ragdoll_gravity_scale | 1 |
Flags: sv, cl, rep, cheat |
ragdoll_lru_debug_removal | false |
Flags: sv, cl, rep, cheat |
ragdoll_lru_min_age | 10 |
Flags: sv, cl, rep, cheat |
rangefinder | (cmd) | Flags: sv, cheat Measures distance along a ray |
rate | 786432 |
Flags: a, user Min bytes/sec the host can receive data |
ray_bench | (cmd) | Flags: sv Load the rays and run the benchmark |
rcon | (cmd) | Flags: norecord Issue an rcon command. |
rcon_address | 0 |
Flags: norecord, release, server_cant_query Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_connected_clients_allow | true |
Flags: rep, release Allow clients to use rcon commands on server. |
rcon_password | 0 |
Flags: norecord, release, server_cant_query remote console password. |
rebuy | (cmd) | Flags: cl, clientcmd_can_execute Attempt to repurchase items with the order listed in cl_rebuy |
recast_mark_overhang | true |
Flags: rep, cheat Enable/disable overhang detection |
recast_partitioning | 0 |
Flags: rep, cheat 0 = watershed, 1 = monotone, 2 = layers |
record | (cmd) | Flags: norecord Record a demo. |
refresh_ui_audio_state | (cmd) | Flags: cl, cheat Restores audio DSP state for the UI. |
regenerate_weapon_skins | (cmd) | Flags: cl, cheat |
reload_model | (cmd) | Force a reload of a vmdl resource |
reload_store_config | (cmd) | Flags: cl |
reloadgame | (cmd) | Flags: cheat, vconsole_set_focus Reload the most recent saved game. |
remove_weapon | (cmd) | Flags: sv, cheat Remove a weapon held by the player. Arguments: <weapon subclass name> |
removeid | (cmd) | Remove a user ID from the ban list. |
removeip | (cmd) | Remove an IP address from the ban list. |
repeat_last_console_command | (cmd) | Repeat last console command. |
replay_death | (cmd) | Flags: sv, cheat start hltv replay of last death |
replay_debug | 0 |
Flags: rep, release |
replay_start | (cmd) | Flags: sv, cheat Start GOTV replay: replay_start <delay> [<player name or index>] |
replay_stop | (cmd) | Flags: sv stop hltv replay |
report_cliententitysim | false |
Flags: cl, cheat List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | false |
Flags: cl, cheat List all clientside entities thinking and time - will report and turn itself off. |
report_soundpatch | (cmd) | Flags: sv reports sound patch count |
reset_gameconvars | (cmd) | Flags: cheat Reset game convars to default values |
resource_leaks | (cmd) | resource_leaks <resource_name>: Show resource leaks for the named resource |
resource_list | (cmd) | List loaded resources matching a substring |
resource_log_allocate_timing | (cmd) | Log time spent in Allocate for all resource types |
resource_manifest_validate_modules | (cmd) | Scan all of the loaded modules and validate any resource manifests found |
resource_repeated_reload | (cmd) | resource_repeated_reload <count> <resource_name> (<resource name> ...): Load and unload the specified resource(s) |
resource_reset_allocate_timing | (cmd) | Reset tracked time spent in Allocate (see resource_log_allocate_timing) |
respawn_player | (cmd) | Flags: sv, cheat Respawns the player from death! |
restart | (cmd) | Flags: cheat, vconsole_set_focus Poor man's restart: reload the current map from disk. |
rpestats | (cmd) | dump rpe |
rr_findrules | (cmd) | Flags: sv Search and list rules by substring. |
rr_findrules_verbose | (cmd) | Flags: sv Search and list rules by substring. |
rr_followup_maxdist | 1800 |
Flags: sv, cheat 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. |
rr_forceconcept | (cmd) | Flags: sv, cheat fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:value2,...' criteria values are optional. |
rr_reloadresponsesystems | (cmd) | Flags: sv, cheat Reload all response system scripts. |
rr_thenany_score_slop | 0 |
Flags: sv, a, cheat When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered. |
run_perftest | (cmd) | Flags: cheat, norecord Execute perftest.cfg |
safezonex | 1 |
Flags: cl, a The percentage of the screen width that is considered safe from overscan. Cannot result in a width less than the height. |
safezoney | 1 |
Flags: cl, a The percentage of the screen height that is considered safe from overscan |
save | (cmd) | Flags: sv, norecord Save Game |
save_animgraph_recording | (cmd) | Flags: sv, cheat Saves all active animgraph recordings to disk |
save_clear_subdirectory | (cmd) | Flags: sv, rep |
save_finish_async | (cmd) | Flags: sv |
save_maxarray_spew | 10 |
Flags: sv, release Max number of array entries to spew when using SaveRestoreIO spewing. |
save_set_subdirectory | (cmd) | Flags: sv, rep |
save_showelapsedtime | (cmd) | Flags: sv display up-to-date elapsed play time |
save_watchclass | (cmd) | Flags: sv Restrict spew to entities with matching classname |
save_watchentity | (cmd) | Flags: sv Restrict spew to entity index |
say | (cmd) | Flags: sv Display player message |
say_team | (cmd) | Flags: sv Display player message to team |
sc_check_world | false |
Flags: cheat |
sc_disable_culling_boxes | false |
Flags: cheat |
sc_disable_procedural_layer_rendering | false |
Flags: cheat |
sc_disable_shadow_fastpath | false |
Flags: cheat |
sc_disable_shadow_materials | false |
Flags: cheat |
sc_disable_spotlight_shadows | false |
Flags: cheat |
sc_disable_world_materials | false |
Flags: cheat |
sc_disableThreading | false |
Flags: cheat |
sc_dump_lists | false |
Flags: cheat |
sc_dumpworld | (cmd) | Flags: cheat Dump a list of the objects in a sceneworld (Usage: sc_dumpworld <world_index>) |
sc_dumpworld3d | (cmd) | Flags: cheat Dump the objects in a sceneworld into a 3d geoview buffer (Usage: sc_dumpworld3d <world_index>) |
sc_extended_stats | false |
Flags: cheat |
sc_force_lod_level | -1 |
Flags: cheat |
sc_force_materials_batchable | false |
Flags: cheat |
sc_force_translation_in_projection | false |
Flags: cheat If enabled, the camera's translation will be included in the projection matrix. |
sc_list_extradata_allocations | (cmd) | Prints out the overall extra data allocation counts |
sc_listworlds | (cmd) | Flags: cheat List all the active sceneworlds |
sc_lod_distance_scale_override | -1 |
Flags: cheat |
sc_log_submits | false |
Flags: cheat Log out display list submits from scenesystem |
sc_only_render_opaque | false |
Flags: cheat |
sc_only_render_shadowcasters | false |
Flags: cheat |
sc_override_shadow_fade_max_dist | -1 |
Flags: cheat |
sc_override_shadow_fade_min_dist | -1 |
Flags: cheat |
sc_reject_all_objects | false |
Flags: cheat |
sc_setclassflags | (cmd) | Flags: cheat Low level command to set the flags byte associated with an object class. sc_SetClassFlags <classname> <value> |
sc_showclasses | (cmd) | Flags: cheat List the object class names known by scenesystem |
sc_skip_traversal | false |
Flags: cheat |
scene_flush | (cmd) | Flags: sv Flush all .vcds from the cache and reload from disk. |
scene_playvcd | (cmd) | Flags: sv, cheat Play the given VCD as an instanced scripted scene. |
screenmessage_show | -1 |
Flags: cheat Enable display of console messages on screen. 1 = Enabled, 0 = Disabled, -1 = Enabled if vgui is not present |
screenshot | (cmd) | Take a screenshot: screenshot [filename] |
script_add_debug_filter | (cmd) | Flags: sv, cheat Add a filter to the game debug overlay |
script_add_watch | (cmd) | Flags: sv, cheat Add a watch to the game debug overlay |
script_add_watch_pattern | (cmd) | Flags: sv, cheat Add a watch to the game debug overlay |
script_attach_debugger | (cmd) | Flags: sv, cheat Connect the vscript VM to the script debugger |
script_clear_watches | (cmd) | Flags: sv, cheat Clear all watches from the game debug overlay |
script_debug | (cmd) | Flags: sv, cheat Toggle the in-game script debug features |
script_dump_all | (cmd) | Flags: sv, cheat Dump the state of the VM to the console |
script_find | (cmd) | Flags: sv, cheat Find a key in the VM |
script_help | (cmd) | Flags: sv, cheat Output help for script functions |
script_help2 | (cmd) | Flags: sv Output help for script functions suitable for auto-completion |
script_reload | (cmd) | Flags: sv, cheat Reload scripts |
script_reload_code | (cmd) | Flags: sv, cheat Execute a vscript file, replacing existing functions with the functions in the run script |
script_reload_entity_code | (cmd) | Flags: sv, cheat Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts |
script_remove_debug_filter | (cmd) | Flags: sv, cheat Remove a filter from the game debug overlay |
script_remove_watch | (cmd) | Flags: sv, cheat Remove a watch from the game debug overlay |
script_remove_watch_pattern | (cmd) | Flags: sv, cheat Remove a watch from the game debug overlay |
script_resurrect_unreachable | (cmd) | Flags: sv, cheat Use the garbage collector to track down reference cycles |
script_trace_disable | (cmd) | Flags: sv, cheat Turn off a particular trace output by file or function name |
script_trace_disable_all | (cmd) | Flags: sv, cheat Turn off all trace output |
script_trace_disable_key | (cmd) | Flags: sv, cheat Turn off a particular trace output by table/instance |
script_trace_enable | (cmd) | Flags: sv, cheat Turn on a particular trace output by file or function name |
script_trace_enable_all | (cmd) | Flags: sv, cheat Turn on all trace output |
script_trace_enable_key | (cmd) | Flags: sv, cheat Turn on a particular trace output by table/instance |
scrubber | (cmd) | Scrub system off - not a dev build |
sdr | (cmd) | An old command that has been renamed to 'net_option' |
sensitivity | 1.8 |
Flags: cl, a, per_user Mouse sensitivity. |
server_game_time | (cmd) | Flags: sv Gives the game time in seconds (server's curtime) |
server_snd_cast | (cmd) | Flags: sv, cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. |
servercfgfile | server.cfg |
Flags: sv, release |
servervoice_clear | (cmd) | Flags: cl servervoice_clear |
servervoice_dump | (cmd) | Flags: cl servervoice_dump |
setang | (cmd) | Flags: sv, cheat Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats). |
setang_exact | (cmd) | Flags: sv, cheat Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats). |
setinfo | (cmd) | Flags: clientcmd_can_execute Adds a new user info value |
setmodel | (cmd) | Flags: sv, cheat Changes's player's model |
setpause | (cmd) | Set the pause state of the server. |
setpos | (cmd) | Flags: sv, cheat Move player to specified origin (must have sv_cheats). |
setpos_exact | (cmd) | Flags: sv, cheat Move player to an exact specified origin (must have sv_cheats). |
setpos_player | (cmd) | Flags: sv, cheat Move specified player to specified origin (must have sv_cheats). |
shake | (cmd) | Flags: sv, cheat Shake the screen. |
shake_stop | (cmd) | Flags: cl, cheat Stops all active screen shakes. |
shake_testpunch | (cmd) | Flags: cl, cheat Test a punch-style screen shake. |
shatterglass_break | (cmd) | Flags: sv, cheat |
shatterglass_cleanup | true |
Flags: sv, cl, rep, cheat |
shatterglass_cleanup_max | 150 |
Flags: sv, cl, rep, cheat |
shatterglass_debug | false |
Flags: sv, cl, rep, cheat |
shatterglass_distort | true |
Flags: sv, cl, rep, cheat |
shatterglass_edge_uv_scale | 0.05 |
Flags: sv, cl, rep, cheat |
shatterglass_hit_tolerance | 2 |
Flags: sv, cl, rep, cheat |
shatterglass_restore | (cmd) | Flags: sv, cheat |
shatterglass_shard_lifetime | 15 |
Flags: sv, cl, rep, cheat |
shatterglass_subdiv_size | 1.5 |
Flags: sv, cl, rep, cheat |
shatterglass_voronoi_size | 15 |
Flags: sv, cl, rep, cheat |
show_loadout_toggle | (cmd) | Flags: cl, clientcmd_can_execute Toggles loadout display |
show_visibility_boxes | false |
Flags: cl, cheat Enable or Disable debug display of visibility boxes |
showconsole | (cmd) | Flags: norecord Show the console. |
showtriggers | (cmd) | Flags: sv, cheat Enable or Disable showing trigger entities |
showtriggers_toggle | (cmd) | Flags: sv, cheat Displays the movement bounding box for the triggers in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
silence_dsp | false |
Flags: cheat When on, silences all DSP mixes. |
sk_autoaim_mode | 1 |
Flags: sv, cl, a, rep |
skel_constraints_enable | true |
Flags: rep, cheat |
skeleton_instance_smear_boneflags | false |
Flags: sv, cheat Smear boneflags across the model. Costs computation, but tests to make sure your bone flags are consistent. |
skill | 1 |
Flags: sv, cl, a, rep, per_user Game skill level. |
slot0 | (cmd) | Flags: cl, server_can_execute |
slot1 | (cmd) | Flags: cl, server_can_execute |
slot10 | (cmd) | Flags: cl, server_can_execute |
slot11 | (cmd) | Flags: cl, server_can_execute |
slot12 | (cmd) | Flags: cl, server_can_execute |
slot13 | (cmd) | Flags: cl, server_can_execute |
slot2 | (cmd) | Flags: cl, server_can_execute |
slot3 | (cmd) | Flags: cl, server_can_execute |
slot4 | (cmd) | Flags: cl, server_can_execute |
slot5 | (cmd) | Flags: cl, server_can_execute |
slot6 | (cmd) | Flags: cl, server_can_execute |
slot7 | (cmd) | Flags: cl, server_can_execute |
slot8 | (cmd) | Flags: cl, server_can_execute |
slot9 | (cmd) | Flags: cl, server_can_execute |
snapto | (cmd) | Flags: cl |
snd_arrangement_start | (cmd) | Flags: cheat Starts the specified arrangement. |
snd_async_flush | (cmd) | Flush all unlocked async audio data |
snd_async_showmem | (cmd) | Show async memory stats |
snd_async_showmem_music | (cmd) | Show async memory stats for just non-streamed music |
snd_async_showmem_summary | (cmd) | Show brief async memory stats |
snd_autodetect_latency | true |
Flags: a |
snd_break_on_start_soundevent | 0 |
Flags: sv, cl, rep, cheat Use to debug break on any soundevent that is started matching this name |
snd_cast | (cmd) | Flags: cheat Casts a ray and starts a sound event where the ray hits. The sound event will retrigger periodically if cl_snd_cast_retrigger is set. The sound event will clear previous snd_cast events if cl_snd_cast_clear is set. Usage: snd_cast <eventname> [<retrigger time>] [<max distance>]. Arguments that are specified will become defaults for the remainder of the session. |
snd_compare_soundevents | (cmd) | Flags: cheat Compare the compiled and loaded contents of 2 soundevents. |
snd_deathcamera_volume | 0.2 |
Flags: cl, a, release Volume of death camera music |
snd_disable_mixer_duck | false |
Flags: cheat |
snd_disable_mixer_solo | false |
Flags: cheat |
snd_dsp_distance_max | 2000 |
Flags: cheat |
snd_dsp_distance_min | 20 |
Flags: cheat |
snd_duckerattacktime | 0.5 |
Flags: a |
snd_duckerreleasetime | 2.5 |
Flags: a |
snd_duckerthreshold | 0.15 |
Flags: a |
snd_ducktovolume | 0.55 |
Flags: a |
snd_envelope_rate | 0.9 |
Flags: cheat |
snd_filter | 0 |
Flags: cheat |
snd_foliage_db_loss | 4 |
Flags: sv, cheat foliage dB loss per 1200 units |
snd_front_headphone_position | (cmd) | Specifies the position (in degrees) of the virtual front left/right headphones. |
snd_front_stereo_speaker_position | (cmd) | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_front_surround_speaker_position | (cmd) | Specifies the position (in degrees) of the virtual front left/right speakers. |
snd_gain | 1 |
Flags: a |
snd_gain_max | 1 |
Flags: cheat |
snd_gain_min | 0.01 |
Flags: cheat |
snd_gamevoicevolume | 1 |
Flags: a Game v.o. volume |
snd_gamevolume | 1 |
Flags: a Game volume |
snd_get_physics_surface_properties | (cmd) | Flags: cheat Get physics surface properties for all the materials. |
snd_headphone_eq | 1 |
Flags: cl, a, clientcmd_can_execute Select Headphone EQ Preset |
snd_headphone_pan_exponent | (cmd) | Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used. |
snd_headphone_pan_radial_weight | (cmd) | Apply cos(angle) * weight before pan law |
snd_list | 0 |
Flags: cheat |
snd_list_deferred_soundevents | (cmd) | Flags: cheat List all current deferred load soundevents |
snd_list_soundevents | (cmd) | Flags: cheat List all available soundevents |
snd_list_soundevents_by_stack | (cmd) | Flags: cheat List all available soundevents using specified stack name |
snd_mainmenu_music_break_time_max | 0 |
Flags: cl, cheat Maximum amount of time to pause between playing main menu music |
snd_mainmenu_music_break_time_min | 0 |
Flags: cl, cheat Minimum amount of time to pause between playing main menu music |
snd_mapobjective_volume | 0.2 |
Flags: cl, a, release Volume of map objective music |
snd_menumusic_volume | 0.2 |
Flags: cl, a, release Volume of main menu music |
snd_mixahead | 0.001 |
Flags: a |
snd_mixer_master_dsp | 1 |
Flags: cheat |
snd_mixer_master_level | 1 |
Flags: cheat |
snd_music_selection | 2 |
Flags: cl, a Tracking rotating music for players with no music packs equipped. |
snd_musicvolume | 1 |
Flags: a Music volume |
snd_mute_losefocus | true |
Flags: a |
snd_mute_mvp_music_live_players | false |
Flags: cl, a, release If set, MVP music is muted if players from both teams are still alive. |
snd_mvp_volume | 0.2 |
Flags: cl, a, release Volume of round MVP music |
snd_new_visualize | false |
Flags: sv, cheat Displays soundevent name played at it's 3d position |
snd_occlusion_bounces | 1 |
Flags: rep, cheat |
snd_occlusion_debug | false |
Flags: sv, cl, rep, cheat |
snd_occlusion_min_wall_thickness | 4 |
Flags: rep, cheat |
snd_occlusion_rays | 4 |
Flags: rep, cheat |
snd_op_test_convar | 720 |
Flags: cheat |
snd_opvar_set_point_debug | false |
Flags: sv, cl, rep, cheat |
snd_othermusic_volume | 0.2 |
Flags: cl, a, release Volume of unclassified music |
snd_print_activetracks | (cmd) | Flags: cheat List all active tracks |
snd_print_arrangements | (cmd) | Flags: cheat List all available sequence arrangments |
snd_print_current_mixer_mixgroup | (cmd) | Get data related to mix group matching string |
snd_print_samplers | (cmd) | Flags: cheat List all available samplers |
snd_print_sequences | (cmd) | Flags: cheat List all available midi sequences |
snd_rear_headphone_position | (cmd) | Specifies the position (in degrees) of the virtual rear left/right headphones. |
snd_rear_stereo_speaker_position | (cmd) | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_rear_surround_speaker_position | (cmd) | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_refdb | 60 |
Flags: cheat Reference dB at snd_refdist |
snd_refdist | 36 |
Flags: cheat Reference distance for snd_refdb |
snd_remove_all_soundevents | (cmd) | Flags: cheat Remove all soundevents |
snd_remove_soundevent | (cmd) | Flags: cheat Remove the specified soundevent |
snd_report_verbose_error | false |
Flags: cheat If set to 1, report more error found when playing sounds. |
snd_roundaction_volume | 0.2 |
Flags: cl, a, release Volume of round action music |
snd_roundend_volume | 0.2 |
Flags: cl, a, release Volume of round end music |
snd_roundstart_volume | 0.2 |
Flags: cl, a, release Volume of round start music |
snd_samplers_play_note | (cmd) | Flags: cheat Play a note from a specified sampler |
snd_samplers_stop_note | (cmd) | Flags: cheat Stop a note from a specified sampler |
snd_sequence_set_track_bpm | (cmd) | Flags: cheat Sets the tempo of the specified track |
snd_sequence_set_track_transpose | (cmd) | Flags: cheat Sets the transposition of the specified track |
snd_sequence_stop_all_tracks | (cmd) | Flags: cheat Stops all currently playing sequences |
snd_sequence_stop_track | (cmd) | Flags: cheat Stops the specified track |
snd_sequencer_show_bpm | false |
Flags: cheat |
snd_sequencer_show_events | false |
Flags: cheat |
snd_sequencer_show_quantize_queue | false |
Flags: cheat |
snd_set_physics_surface_properties | (cmd) | Flags: cheat Set physics surface properties for materials. Usage: <heuristic #> <commit> |
snd_setmixer | (cmd) | Flags: cheat Set named Mixgroup of current mixer to mix vol, mute, solo. |
snd_setmixlayer | (cmd) | Flags: cheat Set named Mixgroup of named mix layer to mix vol, mute, solo. |
snd_showclassname | 0 |
Flags: cheat |
snd_showstart | 0 |
Flags: cheat |
snd_side_surround_speaker_position | (cmd) | Specifies the position (in degrees) of the virtual rear left/right speakers. |
snd_sos_block_global_stack | false |
Flags: cheat |
snd_sos_block_stop_global_stack | true |
Flags: cheat |
snd_sos_calc_angle_debug | false |
Flags: rep, cheat |
snd_sos_cl_soundevent_pause_last | (cmd) | Flags: cl Test |
snd_sos_cl_soundevent_start | (cmd) | Flags: cl Test |
snd_sos_cl_soundevent_stop_last | (cmd) | Flags: cl Test |
snd_sos_cl_soundevent_unpause_last | (cmd) | Flags: cl Test |
snd_sos_flush_operators | (cmd) | Flags: cheat Flush and re-parse the sound operator system |
snd_sos_get_operator_field_info | (cmd) | Flags: cheat Currently gets info for a single operator field |
snd_sos_ingame_debug | false |
Flags: cheat |
snd_sos_list_operator_updates | false |
Flags: cheat |
snd_sos_opvar_debug | false |
Flags: cheat |
snd_sos_pause_soundevent | (cmd) | Flags: cheat Pause the specified soundevent in the list |
snd_sos_pause_system | false |
Flags: cheat |
snd_sos_print_class_sizes | (cmd) | Flags: cheat Prints the sizes of relevant sos classes. |
snd_sos_print_field_name_strings | (cmd) | Flags: cheat Prints a list of currently cached field name strings |
snd_sos_print_field_references | false |
Flags: cheat |
snd_sos_print_full_field_info | false |
Flags: cheat |
snd_sos_print_groups | (cmd) | Flags: cheat Prints the current state of the groups system |
snd_sos_print_operator_stack | (cmd) | Flags: cheat Prints a master list of currently exposed variables |
snd_sos_print_operator_stack_opeator | (cmd) | Flags: cheat Prints an operator from a stack |
snd_sos_print_operator_stacks | (cmd) | Flags: cheat Prints a list of currently available stacks |
snd_sos_print_operators | (cmd) | Flags: cheat Prints a list of currently available operators |
snd_sos_print_stack_exec_list | (cmd) | Flags: cheat Prints the current stack execution list |
snd_sos_print_strings | (cmd) | Flags: cheat Prints a list of currently cached strings |
snd_sos_print_tool_properties | (cmd) | Flags: cheat Prints the current state of tool properties. |
snd_sos_resolve_execute_operator | (cmd) | Flags: cheat Resolve the inputs and execute one specified operator from a specified stack |
snd_sos_set_operator_field | (cmd) | Flags: cheat Currently sets a single float operator field |
snd_sos_set_operator_field_by_guid | (cmd) | Flags: cheat Currently sets a single float operator field |
snd_sos_show_block_debug | false |
Flags: cheat Spew data about the list of block entries. |
snd_sos_show_operator_event_and_stack | true |
Flags: cheat |
snd_sos_show_operator_event_filter | 0 |
Flags: cheat |
snd_sos_show_operator_field_filter | 0 |
Flags: cheat |
snd_sos_show_operator_init | false |
Flags: cheat |
snd_sos_show_operator_not_executing | true |
Flags: cheat |
snd_sos_show_operator_operator_filter | 0 |
Flags: cheat |
snd_sos_show_operator_pause_entry | false |
Flags: cheat |
snd_sos_show_operator_shutdown | false |
Flags: cheat |
snd_sos_show_operator_stop_entry | false |
Flags: cheat |
snd_sos_show_operator_updates | false |
Flags: cheat |
snd_sos_show_opvar_updates | false |
Flags: cheat |
snd_sos_show_opvar_updates_filter | 0 |
Flags: cheat |
snd_sos_show_queuetotrack | false |
Flags: cheat |
snd_sos_show_soundevent_param_overwrite | false |
Flags: cheat |
snd_sos_show_soundevent_start | false |
Flags: cheat |
snd_sos_soundevent_filter | 0 |
Flags: cheat |
snd_sos_soundevent_profile | (cmd) | Flags: cheat Dump a record of current soundevents and profile data |
snd_sos_start_soundevent | (cmd) | Flags: cheat Starts a specified soundevent |
snd_sos_start_soundevent_at_pos | (cmd) | Flags: cheat Starts a specified soundevent at the given position |
snd_sos_stop_all_soundevents | (cmd) | Flags: cheat Stops all soundevents currently on the execution list |
snd_sos_stop_soundevent_guid | (cmd) | Flags: cheat Stops a specified soundevent |
snd_sos_stop_soundevent_index | (cmd) | Flags: cheat Stops a specified soundevent |
snd_sos_sv_soundevent_pause_last | (cmd) | Flags: sv Test |
snd_sos_sv_soundevent_start | (cmd) | Flags: sv Test |
snd_sos_sv_soundevent_stop_last | (cmd) | Flags: sv Test |
snd_sos_sv_soundevent_unpause_last | (cmd) | Flags: sv Test |
snd_sos_sv_test_gender | (cmd) | Flags: sv Test |
snd_sos_test_soundmessage | (cmd) | Flags: cheat test |
snd_sos_unpause_soundevent | (cmd) | Flags: cheat UnPause the first soundevent in the list |
snd_sound_areas_debug | false |
Flags: cl, rep, cheat |
snd_sound_areas_debug_interval | 0.2 |
Flags: cl, rep, cheat |
snd_soundevent_clear_deferred | (cmd) | Flags: cheat Clear the list of deferred soundevents for loading. |
snd_soundmixer_flush | (cmd) | Reload soundmixers.txt file. |
snd_soundmixer_list_mix_groups | (cmd) | List all mix groups to dev console. |
snd_soundmixer_list_mix_layers | (cmd) | List all mix layers to dev console. |
snd_soundmixer_list_mixers | (cmd) | List all mixers to dev console. |
snd_soundmixer_set_trigger_factor | (cmd) | Flags: cheat Set named mix layer / mix group, trigger amount. |
snd_soundmixer_setmixlayer_amount | (cmd) | Flags: cheat Set named mix layer mix amount. |
snd_steamaudio_ambisonics_order | 1 |
Flags: cheat The amount of directional detail in the simulated by Steam Audio. |
snd_steamaudio_enable_pathing | false |
Flags: cheat This variable is checked by soundstack to globally enabling pathing for audio processing. |
snd_steamaudio_export_scene | (cmd) | Flags: cheat Exports scene currently used by Steam Audio as a phononscene file. |
snd_steamaudio_halton_sequence | (cmd) | Flags: cheat Generate Halton Sequence for a given order and number of samples. |
snd_steamaudio_ir_duration | 2 |
Flags: cheat The time delay between a sound being emitted and the last audible reflection in Steam Audio. |
snd_steamaudio_load_pathing_data | true |
Flags: cheat If set, baked pathing data is loaded. Steam Audio Hammer entities can successfully use pathing in this case. |
snd_steamaudio_load_reverb_data | true |
Flags: cheat If set, baked reverb data is loaded. Reset it to zero during an format changes of baked data until all data is updated. |
snd_steamaudio_max_convolution_sources | 4 |
Flags: cheat The maximum number of simultaneous sources that can be modeled by Steam Audio. |
snd_steamaudio_max_occlusion_samples | 64 |
Flags: cheat The maximum number of rays that can be traced for volumetric occlusion by Steam Audio. |
snd_steamaudio_num_bounces | 128 |
Flags: cheat The maximum number of times any ray can bounce when using Steam Audio. |
snd_steamaudio_num_diffuse_samples | 2048 |
Flags: cheat The number of directions considered for ray bounce by Steam Audio. |
snd_steamaudio_num_rays | 65536 |
Flags: cheat The number of rays to trace for reflection modeling by Steam Audio. |
snd_steamaudio_num_threads | 2 |
Flags: cheat Sets the number of threads used for realtime reflection by Steam Audio. |
snd_steamaudio_pathing_enablevalidationvis | false |
Flags: cheat Enable visualization for pathing validation. |
snd_steamaudio_pathing_enablevis | false |
Flags: cheat Enable visualization for pathing. |
snd_steamaudio_probes_nearby | (cmd) | Load all the probes from a file and log the nearby probes within the radius. |
snd_stereo_speaker_pan_exponent | (cmd) | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
snd_stereo_speaker_pan_radial_weight | (cmd) | Apply cos(angle) * weight before pan law |
snd_surround_speaker_pan_exponent | (cmd) | Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used. |
snd_surround_speaker_pan_radial_weight | (cmd) | Apply cos(angle) * weight before pan law |
snd_tensecondwarning_volume | 0.2 |
Flags: cl, a, release Volume of ten-second warning music |
snd_toolvolume | 1 |
Flags: a Volume of sounds in tools (e.g. Hammer, SFM) |
snd_vmidi_flush | (cmd) | Flags: cheat Purge and reload all vmidi data and files. |
snd_vmix_override_mix_decay_time | -1 |
Flags: cheat If set > 0, overrides how long the decay time is on all mix graphs (in seconds). |
snd_vmix_show_input_updates | false |
Flags: cheat If set to 1, show all incoming updates to vmix inputs. |
snd_voipvolume | 1 |
Flags: a Voice volume |
sndplaydelay | (cmd) | |
sound_device_override | 0 |
Flags: a, release ID of the sound device to use |
soundinfo | (cmd) | Describe the current sound device with an active voice list. |
soundlist | (cmd) | List all known sounds. |
soundscape_debug | false |
Flags: sv, cheat When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. |
soundscape_dumpclient | (cmd) | Flags: cl, cheat Dumps the client's soundscape data. |
soundscape_fadetime | 3 |
Flags: cl, cheat Time to crossfade sound effects between soundscapes |
soundscape_flush | (cmd) | Flags: sv Flushes the server & client side soundscapes |
soundscape_radius_debug | false |
Flags: cl, cheat Prints current volume of radius sounds |
soundsysteminfo | (cmd) | Describe the current sound device without an active voice list. |
spawn_group_activate | (cmd) | Flags: sv, cheat Activate specified spawngroup. |
spawn_group_list | (cmd) | Flags: sv, cheat List all spawn groups |
spawn_group_load | (cmd) | Flags: sv, cheat Load named spawn group. |
spawn_group_unload | (cmd) | Flags: sv, cheat Unload named spawn group. |
speaker_config | -1 |
Flags: a |
spec_centerchasecam | false |
Flags: cl, a Looks at the target player's center, instead of his eye position, in chase came mode |
spec_dz_group_teams | true |
Flags: cl, release If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players |
spec_freeze_deathanim_time | 0.8 |
Flags: sv, cl, rep, release The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam. |
spec_freeze_time | 2 |
Flags: sv, cl, rep, release Time spend frozen in observer freeze cam. |
spec_freeze_time_lock | 1 |
Flags: sv, cl, rep, release Time players are prevented from skipping the freeze cam |
spec_freeze_traveltime | 0.3 |
Flags: sv, cl, rep, release Time taken to zoom in to frame a target in observer freeze cam. |
spec_glow_decay_time | 2 |
Flags: cl, release Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time. |
spec_glow_full_time | 1 |
Flags: cl, release Noisy players stay at full brightness for this long. |
spec_glow_silent_factor | 0.6 |
Flags: cl, release Lurking player xray glow scaling. |
spec_glow_spike_factor | 1.2 |
Flags: cl, release Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players |
spec_glow_spike_time | 0 |
Flags: cl, release Time for noisy player glow 'spike' to show that they made noise very recently. |
spec_hide_players | false |
Flags: cl, release, clientcmd_can_execute Toggle the visibility of scoreboard players. |
spec_pos | (cmd) | Flags: cl dump position and angles to the console |
spec_replay_autostart | true |
Flags: cl, a Auto-start Killer Replay when available |
spec_replay_bot | false |
Flags: sv, release Enable Spectator Hltv Replay when killed by bot |
spec_replay_enable | 0 |
Flags: rep, release Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force) |
spec_replay_leadup_time | 5.3438 |
Flags: rep, release Replay time in seconds before the highlighted event |
spec_replay_message_time | 9.5 |
Flags: rep, release How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time |
spec_replay_on_death | false |
Flags: rep, release When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players |
spec_replay_rate_base | 1 |
Flags: rep, release Base time scale of Killer Replay.Experimental. |
spec_replay_rate_limit | 3 |
Flags: rep, release Minimum allowable pause between replay requests in seconds |
spec_replay_round_delay | 0 |
Flags: sv, release Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second) |
spec_replay_winddown_time | 2 |
Flags: sv, release The trailing time, in seconds, of replay past the event, including fade-out |
spec_show_xray | 1 |
Flags: cl, a, release If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode |
spec_usenumberkeys_nobinds | true |
Flags: cl, a If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc). |
spec_xray_dropped_defusekits | false |
Flags: cl, release Whether to X-ray dropped defuse kits. |
spec_xray_dropped_unoccluded | false |
Flags: cl, release Whether to always X-ray dropped c4 and defuse kits. |
spew_fonts | (cmd) | Spew information about font manager fonts |
splitscreen_mode | 0 |
Flags: a |
spray_menu | (cmd) | Flags: cl |
ss_add | (cmd) | Adds a splitscreen user. |
ss_remove | (cmd) | Removes a splitscreen user. |
startdemos | (cmd) | Play demos in demo sequence. |
startmovie | (cmd) | Flags: norecord Start recording movie frames. |
stats | (cmd) | Prints server performance variables |
stats_print | (cmd) | Prints out perf statistics to the console, clears perf history |
stats_print_gpu | (cmd) | Prints out GPU perf statistics to the console. Requires stats_display > 0, and stats_collect_gpu = true. Optional argument of CSV filename |
status | (cmd) | Print connection status |
status_json | (cmd) | Print status in JSON format |
steam_controller_haptics | true |
Flags: cl, release |
stop | (cmd) | Finish recording demo. |
stopdemos | (cmd) | Stop looping demos (current demo will complete). |
stopsound | (cmd) | Flags: cheat |
stopsoundscape | (cmd) | Flags: cl, cheat Stops all soundscape processing and fades current looping sounds |
subclass_change | (cmd) | Flags: sv, cheat, vconsole_fuzzy Changes the subclass of the given entity. Arguments: <new_subclass> {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at} |
subclass_create | (cmd) | Flags: sv, cheat, vconsole_fuzzy Creates an entity of the given subclass where the player is looking. |
surfaceprop | (cmd) | Flags: sv, cheat Reports the surface properties at the cursor |
survival_check_num_possible_final_zone | (cmd) | Flags: sv print out a number of all possible final zone |
sv_accelerate | 5.5 |
Flags: sv, cl, nf, rep, release |
sv_accelerate_debug_speed | false |
Flags: sv, cl, nf, rep, release |
sv_accelerate_use_weapon_speed | true |
Flags: sv, cl, nf, rep, release |
sv_air_max_horizontal_parachute_speed | 240 |
Flags: sv, cl, rep, release |
sv_air_max_wishspeed | 30 |
Flags: sv, cl, rep, release |
sv_air_pushaway_dist | 0 |
Flags: sv, cl, rep, release |
sv_airaccelerate | 12 |
Flags: sv, cl, nf, rep, release |
sv_airaccelerate_parachute | 2.6 |
Flags: sv, cl, rep, release |
sv_airaccelerate_rappel | 2.2 |
Flags: sv, cl, rep, release |
sv_allchat | true |
Flags: sv, nf, release Players can receive all other players' text chat, no death restrictions |
sv_allow_thirdperson | false |
Flags: sv, cl, rep, release Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set) |
sv_allow_votes | true |
Flags: sv, release Allow voting? |
sv_alltalk | false |
Flags: sv, nf, release Players can hear all other players' voice communication, no team restrictions |
sv_alternateticks | false |
Flags: sp, release If set, server only simulates entities on even numbered ticks. |
sv_arms_race_vote_to_restart_disallowed_after | 0 |
Flags: sv, rep, release Arms Race gun level after which vote to restart is disallowed |
sv_auto_adjust_bot_difficulty | true |
Flags: sv, release Adjust the difficulty of bots each round based on contribution score. |
sv_auto_full_alltalk_during_warmup_half_end | false |
Flags: sv, release When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match |
sv_autobunnyhopping | false |
Flags: sv, cl, rep, release Players automatically re-jump while holding jump button |
sv_autobuyammo | false |
Flags: sv, nf, rep, release Enable automatic ammo purchase when inside buy zones during buy periods |
sv_autoexec_mapname_cfg | false |
Flags: sv, release Execute a mapname cfg file on the server automatically in custom game modes that require it. |
sv_banid_enabled | true |
Flags: release Whether server supports banid command |
sv_bot_buy_decoy_weight | 1 |
Flags: sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_flash_weight | 1 |
Flags: sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_grenade_chance | 33 |
Flags: sv, release Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0) |
sv_bot_buy_hegrenade_weight | 6 |
Flags: sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_molotov_weight | 1 |
Flags: sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bot_buy_smoke_weight | 1 |
Flags: sv, release Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars. |
sv_bots_get_easier_each_win | 0 |
Flags: sv, release If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time. |
sv_bots_get_harder_after_each_wave | 0 |
Flags: sv, release If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time |
sv_bounce | 0 |
Flags: sv, cl, nf, rep, release Bounce multiplier for when physically simulated objects collide with other objects. |
sv_breachcharge_arm_delay | 0.3 |
Flags: sv, release |
sv_breachcharge_delay_max | 0.8 |
Flags: sv, release |
sv_breachcharge_delay_min | 0 |
Flags: sv, release |
sv_breachcharge_distance_max | 1200 |
Flags: sv, release |
sv_breachcharge_distance_min | 600 |
Flags: sv, release |
sv_breachcharge_fuse_max | 1 |
Flags: sv, release |
sv_breachcharge_fuse_min | 0.7 |
Flags: sv, release |
sv_bumpmine_arm_delay | 0.3 |
Flags: sv, release |
sv_bumpmine_detonate_delay | 0.25 |
Flags: sv, release |
sv_buy_status_override | -1 |
Flags: sv, rep, release Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody |
sv_chat_proximity | -1 |
Flags: sv, cl, rep, release |
sv_cheats | false |
Flags: nf, rep, release Allow cheats on server |
sv_clientrates | (cmd) | Show client rates. |
sv_clockcorrection_msecs | 30 |
Flags: sv, release The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount |
sv_cluster | 0 |
Flags: release Data center cluster this server lives in. |
sv_competitive_minspec | true |
Flags: sv, cl, nf, rep, release Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages. |
sv_cs_dump_econ_item_stringtable | (cmd) | Flags: sv sv_cs_dump_econ_item_stringtable |
sv_cs_player_speed_has_hostage | 200 |
Flags: sv, cl, rep, release |
sv_damage_print_enable | 1 |
Flags: sv, cl, rep, release 0: no damage print in console. 1: damage print in console on death. 2: damage print in console only at next round restart. |
sv_deadtalk | true |
Flags: sv, cl, nf, rep, release Dead players can speak (voice, text) to the living |
sv_debug_overlays_bandwidth | 65536 |
Flags: release Broadcast server debug overlays traffic |
sv_debug_overlays_broadcast | false |
Flags: nf, cheat, release Broadcast server debug overlays |
sv_dev_simulate_gcdown | (cmd) | Flags: sv <state> Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) |
sv_disable_immunity_alpha | false |
Flags: sv, cl, rep, release If set, clients won't slam the player model render settings each frame for immunity [mod authors use this] |
sv_disable_observer_interpolation | false |
Flags: sv, cl, rep, release Disallow interpolating between observer targets on this server. |
sv_disable_radar | 0 |
Flags: sv, cl, rep, release 0: regular radar; 1: always disabled; 2: disabled in warmup |
sv_disconnected_player_data_hold_time | 60 |
Flags: sv, cl, rep, release Duration, in seconds, to hold onto the data of disconnected players, for scoreboard display. |
sv_dz_cash_bundle_size | 50 |
Flags: sv, rep, release Size of a cash bundle |
sv_dz_cash_mega_bundle_size | 13 |
Flags: sv, rep, release Size of a mega cash bundle |
sv_dz_contractkill_reward | 10 |
Flags: sv, rep, release Cash bundles to award for a successful contract kill |
sv_dz_enable_respawn | true |
Flags: sv, cl, rep, release |
sv_dz_enable_respawn_solos | false |
Flags: sv, cl, rep, release |
sv_dz_exploration_payment_amount | 2 |
Flags: sv, rep, release Number of cash bundles to award for exploring a new sector |
sv_dz_exploration_payment_amount_bonus | 2 |
Flags: sv, rep, release Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade) |
sv_dz_force_zone | false |
Flags: sv, cl, rep, cheat |
sv_dz_hostage_rescue_reward | 18 |
Flags: sv, cl, rep, release Number of cash bundles to award for rescuing a hostage |
sv_dz_jointeam_allowed | false |
Flags: sv, release Whether non-server admins are allowed to use the dz_jointeam command |
sv_dz_parachute_reuse | true |
Flags: sv, rep, release |
sv_dz_paradrop | (cmd) | Flags: sv |
sv_dz_player_max_health | 120 |
Flags: sv, release |
sv_dz_player_spawn_armor | 0 |
Flags: sv, release |
sv_dz_player_spawn_health | 120 |
Flags: sv, release |
sv_dz_reset_danger_zone | (cmd) | Flags: sv |
sv_dz_show_enemy_name_scope_range | 800 |
Flags: sv, release |
sv_dz_squad_wipe_reward | 2 |
Flags: sv, cl, rep, release Number of cash bundles to award for eliminating a squad |
sv_dz_team_count | 1 |
Flags: sv, cl, rep, release Max players allowed per team |
sv_dz_warmup_tablet | true |
Flags: sv, release |
sv_dz_zone_bombdrop_money_reward | 15 |
Flags: sv, cl, rep, release How many money stacks players are rewarded each danger zone wave |
sv_dz_zone_bombdrop_money_reward_bonus | 5 |
Flags: sv, cl, rep, release How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item |
sv_dz_zone_damage | true |
Flags: sv, cheat, release |
sv_dz_zone_hex_radius | 2200 |
Flags: sv, cl, rep, release |
sv_enable_alternate_baselines | 1 |
Flags: release Allow alternate baseline system, set to 2 for debugging spew. |
sv_enable_delta_packing | true |
Flags: release When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking. |
sv_enablebunnyhopping | false |
Flags: sv, cl, rep, release Allow player speed to exceed maximum running speed |
sv_ent_showonlyhitbox | -1 |
Flags: sv, cheat |
sv_ents_write_alarm | 0 |
Flags: release Print callstack every time CNetworkGameServerBase::WriteEntityUpdate takes more than this amount of milliseconds |
sv_exojump_jumpbonus_forward | 0.4 |
Flags: sv, cl, rep, release ExoJump forwards velocity bonus when duck jumping |
sv_exojump_jumpbonus_up | 0.58 |
Flags: sv, cl, rep, release ExoJump upwards bonus when holding the jump button |
sv_exostaminajumpcost | 0.04 |
Flags: sv, cl, rep, release Stamina penalty for jumping with exo legs |
sv_exostaminalandcost | 0.015 |
Flags: sv, cl, rep, release Stamina penalty for landing with exo legs |
sv_extract_ammo_from_dropped_weapons | false |
Flags: sv, cl, rep, release |
sv_fade_player_visibility_farz | false |
Flags: sv, cl, rep, release |
sv_falldamage_exojump_multiplier | 0.4 |
Flags: sv, cl, rep, release ExoJump fall damage multiplier |
sv_falldamage_scale | 1 |
Flags: sv, cl, rep, release |
sv_falldamage_to_below_player_multiplier | 1 |
Flags: sv, cl, rep, release Scale damage when distributed across two players |
sv_falldamage_to_below_player_ratio | 0 |
Flags: sv, cl, rep, release Landing on a another player's head gives them this ratio of the damage. |
sv_force_reflections | false |
Flags: sv, cl, rep, release |
sv_friction | 5.2 |
Flags: sv, cl, nf, rep, release World friction. |
sv_full_alltalk | false |
Flags: sv, cl, rep, release Any player (including Spectator team) can speak to any other player |
sv_fullupdate | (cmd) | Force a full update for all clients. |
sv_game_mode_convars | (cmd) | Flags: sv Display the values of the convars for the current game_mode. |
sv_game_mode_flags | 0 |
Flags: sv, release Dedicated server game mode flags to run |
sv_gameinstructor_disable | false |
Flags: sv, cl, rep, release Force all clients to disable their game instructors. |
sv_ggprogressive_autosniper_first | true |
Flags: sv, release Should auto snipers go first or regular snipers? |
sv_ggprogressive_shotgun_last | true |
Flags: sv, release Should auto snipers go first or regular snipers? |
sv_grassburn | false |
Flags: sv, cl, rep, release |
sv_gravity | 800 |
Flags: sv, cl, nf, rep, release World gravity. |
sv_grenade_trajectory_prac_pipreview | false |
Flags: sv, cl, rep, release Shows grenade trajectory practice picture-in-picture preview. |
sv_grenade_trajectory_prac_trailtime | 0 |
Flags: sv, cl, rep, release Shows grenade trajectory practice visualization for this number of seconds. |
sv_grenade_trajectory_time_spectator | 4 |
Flags: sv, cl, rep, release Length of time grenade trajectory remains visible as a spectator. |
sv_guardian_extra_equipment_ct | 0 |
Flags: sv, release Extra starting equipment for CT players in guardian modes |
sv_guardian_extra_equipment_t | 0 |
Flags: sv, release Extra starting equipment for Terrorist players in guardian modes |
sv_guardian_health_refresh_per_wave | 50 |
Flags: sv, release Health given to survivors per wave in guardian mode. |
sv_guardian_heavy_all | false |
Flags: sv, release |
sv_guardian_heavy_count | 0 |
Flags: sv, release |
sv_guardian_max_wave_for_heavy | 0 |
Flags: sv, release |
sv_guardian_min_wave_for_heavy | 0 |
Flags: sv, release |
sv_guardian_refresh_ammo_for_items_on_waves | 0 |
Flags: sv, release List of additional weapons to refill ammo on waves. |
sv_guardian_reset_c4_every_wave | false |
Flags: sv, release |
sv_guardian_respawn_health | 50 |
Flags: sv, release Starting health of guardian players when respawned. |
sv_guardian_spawn_health_ct | 100 |
Flags: sv, release Starting health in guardian modes. |
sv_guardian_spawn_health_t | 100 |
Flags: sv, release Starting health in guardian modes. |
sv_guardian_starting_equipment_humans | 0 |
Flags: sv, release Extra starting equipment for human players in guardian modes |
sv_health_approach_enabled | true |
Flags: sv, rep, release |
sv_health_approach_speed | 10 |
Flags: sv, rep, release |
sv_hegrenade_damage_multiplier | 1 |
Flags: sv, rep, release |
sv_hegrenade_radius_multiplier | 1 |
Flags: sv, rep, release |
sv_hibernate_postgame_delay | 5 |
Flags: release # of seconds to wait after final client leaves before hibernating. |
sv_hibernate_when_empty | true |
Flags: release Puts the server into extremely low CPU usage mode when no clients connected |
sv_hide_roundtime_until_seconds | 0 |
Flags: sv, cl, rep, release |
sv_highlight_distance | 500 |
Flags: sv, cl, rep, release |
sv_highlight_duration | 3.5 |
Flags: sv, cl, rep, release |
sv_holiday_mode | 0 |
Flags: sv, cl, rep, release 0 = OFF, 1 = Halloween, 2 = Winter |
sv_ignoregrenaderadio | false |
Flags: sv, release Turn off Fire in the hole messages |
sv_infinite_ammo | 0 |
Flags: sv, cl, rep, cheat, release Player's active weapon will never run out of ammo |
sv_invites_only_mainmenu | false |
Flags: sv, cl, rep, release If turned on, will ignore all invites when user is playing a match |
sv_jump_impulse | 301.993 |
Flags: sv, cl, rep, release Initial upward velocity for player jumps; sqrt(2*gravity*height). |
sv_jump_impulse_exojump_multiplier | 1.05 |
Flags: sv, cl, rep, release ExoJump impulse multiplier |
sv_kick_ban_duration | 15 |
Flags: sv, cl, nf, rep, release How long should a kick ban from the server should last (in minutes) |
sv_kick_players_with_cooldown | 1 |
Flags: sv, rep, release (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown) |
sv_knife_attack_extend_from_player_aabb | 0 |
Flags: sv, cl, rep, release |
sv_ladder_scale_speed | 0.78 |
Flags: sv, cl, rep, release Scale top speed on ladders |
sv_ladder_slack_z_mult | 0.026 |
Flags: sv, cl, rep, cheat Difference in Z increases toward the middle of the slack ladder. |
sv_lagcompensationforcerestore | true |
Flags: sv, cheat Don't test validity of a lag comp restore, just do it. |
sv_lan | false |
Flags: release Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) |
sv_lightquery_debug | false |
Flags: sv, cheat |
sv_load_forced_client_names_file | (cmd) | Flags: sv, release Loads a file containing SteamID64 names for clients |
sv_load_random_client_names_file | (cmd) | Flags: sv, release Loads a file containing random name words for clients |
sv_log_onefile | false |
Flags: a Log server information to only one file. |
sv_logbans | false |
Flags: a Log server bans in the server logs. |
sv_logblocks | false |
Flags: release If true when log when a query is blocked (can cause very large log files) |
sv_logecho | true |
Flags: a Echo log information to the console. |
sv_logfile | true |
Flags: a Log server information in the log file. |
sv_logflush | true |
Flags: a Flush the log file to disk on each write (slow). |
sv_logsdir | logs |
Flags: a Folder in the game directory where server logs will be stored. |
sv_mapvetopickvote_maps | ... | Default: de_anubis,de_inferno,de_mirage,de_vertigo,de_overpass,de_nuke,de_ancient Flags: sv, release Which maps are used for map veto pick sequence |
sv_mapvetopickvote_phase_duration | ... | Default: [1:12][2:25][5:12][6:11] Flags: sv, release How many seconds each phase lasts |
sv_matchend_drops_enabled | true |
Flags: sv, release Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented |
sv_matchpause_auto_5v5 | false |
Flags: sv, cl, rep, release When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team. |
sv_max_allowed_net_graph | 1 |
Flags: sv, cl, nf, rep, release Determines max allowed net_graph value for clients. |
sv_max_queries_sec | 3 |
Flags: release Maximum queries per second to respond to from a single IP address. |
sv_max_queries_sec_global | 60 |
Flags: release Maximum queries per second to respond to from anywhere. |
sv_max_queries_window | 30 |
Flags: release Window over which to average queries per second averages. |
sv_maxrate | 0 |
Flags: rep, release Max bandwidth rate allowed on server, 0 == unlimited |
sv_maxspeed | 320 |
Flags: sv, cl, nf, rep, release |
sv_maxunlag | 1 |
Flags: sv, release Maximum lag compensation in seconds |
sv_maxupdaterate | 60 |
Flags: sv, cl, rep, release Maximum updates per second that the server will allow |
sv_maxvelocity | 3500 |
Flags: sv, cl, rep, release Maximum speed any ballistically moving object is allowed to attain per axis. |
sv_memlimit | 0 |
Flags: cheat, release If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. |
sv_metaduplication | (cmd) | Flags: cheat Check serializer meta for duplication, add verbose to command for full spew |
sv_min_jump_landing_sound | 260 |
Flags: sv, cl, rep, release |
sv_minrate | 98304 |
Flags: rep, release Min bandwidth rate allowed on server, 0 == unlimited |
sv_minupdaterate | 10 |
Flags: sv, cl, rep, release Minimum updates per second that the server will allow |
sv_networkvar_perfieldtracking | true |
Flags: release Track individual field offset changes, rather than a single dirty flag for the whole entity. |
sv_networkvar_validate | false |
Flags: release Validate each StateChanged against known offsets. |
sv_noclipaccelerate | 5 |
Flags: sv, cl, a, nf, rep |
sv_noclipduringpause | false |
Flags: sv, cl, rep, cheat If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). |
sv_noclipfriction | 4 |
Flags: sv, cl, a, nf, rep Friction during noclip move. |
sv_noclipspeed | 1200 |
Flags: sv, cl, a, nf, rep |
sv_outofammo_indicator | false |
Flags: sv, cl, rep, release |
sv_packstats | (cmd) | Flags: release Show entity packing stats, pass 'clear' as argument to reset counts. |
sv_parallel_packentities | 2 |
Flags: release Set to 1 to use threaded snapshot sending on listen servers, 2 for dedicated servers. |
sv_parallel_sendsnapshot | 2 |
Flags: release Set to 1 to use threading snapshot sending on listen servers, 2 for dedicated servers. |
sv_party_mode | false |
Flags: sv, cl, rep, release Party!! |
sv_password | 0 |
Flags: prot, nf, norecord, release Server password for entry into multiplayer games |
sv_pausable | 0 |
Flags: release Is the server pausable. |
sv_pause_on_console_open | false |
Flags: a 1 = Pause the game when pressing ~ to open the console. CTRL+~ opens the console without pause. |
sv_phys_debug_callback_entities | false |
Flags: sv, cheat Print all entities that get touch callbacks. Each entity is printed only once. |
sv_phys_enabled | true |
Flags: sv, cheat Enable all physics simulation |
sv_phys_sleep_enable | true |
Flags: sv, cheat Enable sleeping for dynamic physics bodies. |
sv_phys_stop_at_collision | 0 |
Flags: sv, cheat |
sv_player_parachute_velocity | -200 |
Flags: sv, rep, release |
sv_prime_accounts_only | false |
Flags: sv, release When this setting is enabled only prime users can connect to this game server. |
sv_pure | (cmd) | Show user data. |
sv_pure_kick_clients | true |
Flags: release If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. |
sv_pure_trace | 0 |
Flags: release If set to 1, the server will print a message whenever a client is verifying a CRC for a file. |
sv_pushaway_hostage_force | 20000 |
Flags: sv, rep, cheat How hard the hostage is pushed away from physics objects (falls off with inverse square of distance). |
sv_pushaway_max_hostage_force | 1000 |
Flags: sv, rep, cheat Maximum of how hard the hostage is pushed away from physics objects. |
sv_pvs_max_distance | 0 |
Flags: rep, release if set, adds a maximum range to PVS/PAS checks |
sv_querycache_stats | (cmd) | Flags: sv Display status of the query cache (client only) |
sv_radio_throttle_window | 10 |
Flags: sv, release The number of seconds before radio command tokens refresh. |
sv_ragdoll_lru_debug | false |
Flags: sv, rep, cheat |
sv_record_item_time_data | false |
Flags: sv, release Turn on recording of per player item time data into the server log. |
sv_regeneration_force_on | false |
Flags: sv, cheat Cheat to test regenerative health systems |
sv_region | -1 |
Flags: release The region of the world to report this server in. |
sv_rethrow_last_grenade | (cmd) | Flags: sv, cheat Emit the last grenade thrown on the server. |
sv_search_key | 0 |
Flags: release |
sv_search_team_key | public |
Flags: release When initiating team search, set this key to match with known opponents team |
sv_server_graphic1 | 0 |
Flags: sv, cl, rep, release A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_graphic2 | 0 |
Flags: sv, cl, rep, release A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators. |
sv_server_verify_blood_on_player | true |
Flags: sv, cl, rep, cheat |
sv_shield_bash_damage_to_nonplayer | 30 |
Flags: sv, cl, rep, release |
sv_shield_bash_damage_to_players | 90 |
Flags: sv, cl, rep, release |
sv_shield_explosive_damage_cap | 99 |
Flags: sv, cl, rep, release |
sv_shield_explosive_damage_crouch_bonus | 10 |
Flags: sv, cl, rep, release |
sv_shield_explosive_damage_mindist | 30 |
Flags: sv, cl, rep, release |
sv_shield_explosive_damage_mult | 4 |
Flags: sv, cl, rep, release |
sv_shield_explosive_damage_scale | 0.5 |
Flags: sv, cl, rep, release |
sv_shield_hitpoints | 850 |
Flags: sv, cl, rep, release |
sv_show_ragdoll_playernames | false |
Flags: cl, rep, release |
sv_show_team_equipment_force_on | false |
Flags: sv, cl, rep, release Force on if not prohibited |
sv_show_team_equipment_prohibit | false |
Flags: sv, cl, nf, rep, release Determines whether +cl_show_team_equipment is prohibited. |
sv_show_voip_indicator_for_enemies | false |
Flags: sv, rep, release Makes it so the voip icon is shown over enemies as well as allies when they are talking |
sv_showbullethits | 0 |
Flags: sv, cl, rep, release 1=show hits and near misses, 2=show hits only |
sv_showhitregistration | 0 |
Flags: sv, cl, rep, cheat Display lag_compensated hitboxes. 0 = off, 1 = server only, 2 = client only, 3 = both server and client |
sv_showimpacts | 0 |
Flags: sv, cl, rep, release Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only) |
sv_showimpacts_penetration | 0 |
Flags: sv, cl, rep, release Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown) |
sv_showimpacts_time | 4 |
Flags: sv, cl, rep, release Duration bullet impact indicators remain before disappearing |
sv_showtags | (cmd) | Describe current gametags. |
sv_shutdown | (cmd) | Sets the server to shutdown when all games have completed |
sv_skel_constraints_enable | false |
Flags: rep, cheat |
sv_skirmish_id | 0 |
Flags: sv, cl, rep, release Dedicated server skirmish id to run |
sv_skyname | sky_urb01 |
Flags: sv, cl, a, rep Current name of the skybox texture |
sv_snapshot_unlimited | false |
Flags: rep, release For debugging, don't throw away old snapshots so that if you break in debugger (on remote client or server) it won't require an uncompressed update to resume. You may run out of memory of course... |
sv_soundscape_printdebuginfo | (cmd) | Flags: sv, cheat print soundscapes |
sv_spawn_afk_bomb_drop_time | 15 |
Flags: sv, rep, release Players that have never moved since they spawned will drop the bomb after this amount of time. |
sv_spawn_rappel_min_duration | 8 |
Flags: sv, rep, release |
sv_spawn_rappel_min_duration_with_chute | 2.5 |
Flags: sv, rep, release |
sv_spec_hear | 1 |
Flags: sv, cl, nf, rep, release Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody |
sv_spec_use_tournament_content_standards | false |
Flags: sv, cl, rep, release |
sv_specaccelerate | 5 |
Flags: sv, cl, a, nf, rep |
sv_specnoclip | true |
Flags: sv, cl, a, nf, rep |
sv_specspeed | 1200 |
Flags: sv, cl, a, nf, rep |
sv_spewmeta | (cmd) | Flags: cheat Spew serializer meta |
sv_staminajumpcost | 0.08 |
Flags: sv, cl, rep, release Stamina penalty for jumping |
sv_staminalandcost | 0.05 |
Flags: sv, cl, rep, release Stamina penalty for landing |
sv_staminamax | 80 |
Flags: sv, cl, rep, release Maximum stamina penalty |
sv_staminarecoveryrate | 60 |
Flags: sv, cl, rep, release Rate at which stamina recovers (units/sec) |
sv_steamgroup | 0 |
Flags: nf, release The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community. |
sv_steamgroup_exclusive | false |
Flags: release If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players. |
sv_stopspeed | 80 |
Flags: sv, cl, nf, rep, release Minimum stopping speed when on ground. |
sv_stressbots | false |
Flags: release If set to 1, the server calculates data and fills packets to bots. Used for perf testing. |
sv_tablet_show_path_to_nearest_resq | false |
Flags: sv, cl, rep, release |
sv_tags | 0 |
Flags: nf, release Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. |
sv_talk_after_dying_time | 0 |
Flags: sv, cl, rep, release The number of seconds a player can continue talking after dying as if they were still alive |
sv_talk_enemy_dead | false |
Flags: sv, cl, rep, release Dead players can hear all dead enemy communication (voice, chat) |
sv_talk_enemy_living | false |
Flags: sv, cl, rep, release Living players can hear all living enemy communication (voice, chat) |
sv_teamid_overhead | true |
Flags: sv, cl, nf, rep, release Shows teamID over player's heads. 0 = off, 1 = on |
sv_teamid_overhead_always_prohibit | false |
Flags: sv, cl, nf, rep, release Determines whether cl_teamid_overhead_always is prohibited. |
sv_teamid_overhead_maxdist | 0 |
Flags: sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist |
sv_teamid_overhead_maxdist_spec | 0 |
Flags: sv, cl, rep, release If >0, server will override cl_teamid_overhead_maxdist_spec |
sv_timebetweenducks | 0.4 |
Flags: sv, cl, rep, release Minimum time before recognizing consecutive duck key |
sv_tripwirefire_trace_length | 180 |
Flags: sv, release |
sv_turning_inaccuracy_angle_min | 4 |
Flags: sv, cl, rep, cheat, release |
sv_turning_inaccuracy_decay | 0.8 |
Flags: sv, cl, rep, cheat, release |
sv_turning_inaccuracy_enabled | false |
Flags: sv, cl, rep, cheat, release |
sv_unlockedchapters | 1 |
Flags: a Highest unlocked game chapter. |
sv_update_animgraph_movement_in_finish | true |
Flags: sv, cl, rep, cheat Whether we should update animgraph movement in FinishMove. |
sv_usercmd_queue_spew_threshold | 10 |
Flags: sv, release Spew warning if command queue has grown above this many backlogged commands. |
sv_versus_screen_scene_id | 0 |
Flags: sv, release Determines which scene is used for the versus screen. |
sv_visiblemaxplayers | -1 |
Flags: release Overrides the max players reported to prospective clients |
sv_voice_proximity | -1 |
Flags: sv, cl, rep, release |
sv_voicecodec | vaudio_speex |
Flags: release Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension. |
sv_voiceenable | true |
Flags: a, nf, release |
sv_vote_allow_in_warmup | false |
Flags: sv, release Allow voting during warmup? |
sv_vote_allow_spectators | false |
Flags: sv, release Allow spectators to initiate votes? |
sv_vote_command_delay | 2 |
Flags: sv, release How long after a vote passes until the action happens |
sv_vote_count_spectator_votes | false |
Flags: sv, release Allow spectators to vote on issues? |
sv_vote_creation_timer | 120 |
Flags: sv, release How often someone can individually call a vote. |
sv_vote_disallow_kick_on_match_point | false |
Flags: sv, release Disallow vote kicking on the match point round. |
sv_vote_failure_timer | 300 |
Flags: sv, release A vote that fails cannot be re-submitted for this long |
sv_vote_issue_kick_allowed | true |
Flags: sv, nf, rep, release Can people hold votes to kick players from the server? |
sv_vote_issue_loadbackup_allowed | true |
Flags: sv, nf, rep, release Can people hold votes to load match from backup? |
sv_vote_issue_loadbackup_spec_authoritative | false |
Flags: sv, release When enabled, admins load match from backup without players vote |
sv_vote_issue_loadbackup_spec_only | false |
Flags: sv, nf, rep, release When enabled, only admins load match from backup |
sv_vote_issue_loadbackup_spec_safe | true |
Flags: sv, release When enabled, admins load match from backup in safe time of the round only |
sv_vote_issue_pause_match_spec_only | false |
Flags: sv, nf, rep, release When enabled, only admins start technical pause |
sv_vote_issue_restart_game_allowed | false |
Flags: sv, release Can people hold votes to restart the game? |
sv_vote_kick_ban_duration | 15 |
Flags: sv, nf, rep, release How long should a kick vote ban someone from the server? (in minutes) |
sv_vote_quorum_ratio | 0.501 |
Flags: sv, release The minimum ratio of players needed to vote on an issue to resolve it. |
sv_vote_timer_duration | 15 |
Flags: sv, release How long to allow voting on an issue |
sv_vote_to_changelevel_before_match_point | false |
Flags: sv, rep, release Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed) |
sv_warmup_to_freezetime_delay | 4 |
Flags: sv, cl, rep, release Delay between end of warmup and start of match. |
sv_watchtransmit | -2 |
Flags: sv, release Watch NetworkStateChanged info for this entity index. |
sv_wateraccelerate | 10 |
Flags: sv, cl, nf, rep, release |
sv_waterfriction | 1 |
Flags: sv, cl, nf, rep, release |
sv_weapon_encumbrance_per_item | 0.85 |
Flags: sv, cl, rep, release |
sv_weapon_encumbrance_scale | 0 |
Flags: sv, cl, rep, release |
sv_weapon_require_use_grace_period | 1 |
Flags: sv, release |
sv_workshop_allow_other_maps | true |
Flags: sv, release When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection. |
sys_info | (cmd) | Print system information to the console |
sys_minidumpspewlines | 2000 |
Flags: release Lines of crash dump console spew to keep. |
tablet_c4_dist_max | 3000 |
Flags: sv, cl, rep, release |
tablet_c4_dist_min | 400 |
Flags: sv, cl, rep, release |
teammenu | (cmd) | Flags: cl, server_can_execute Show team selection window |
telemetry_message | (cmd) | Flags: sv, cheat Place a message in the telemetry timeline |
telemetry_toggle_timespan | (cmd) | Flags: sv, cheat Starts/stops a timespan with an ever increasing name. |
tenfoot_match | (cmd) | Flags: cl, linked [prefix]: matches a string prefix |
tenfoot_pickle_dictionaries | (cmd) | Flags: cl, linked compiles daisy wheel input dictionaries to more performant form |
tenfoot_pickle_single_dictionary | (cmd) | Flags: cl, linked [language] compiles one daisy wheel input dictionary |
tenfoot_text_hotspots | (cmd) | Flags: cl, linked find text autosuggest hot spots |
Test_Checkpoint | (cmd) | Indicate to a test script that a checkpoint has been reached |
Test_CreateEntity | (cmd) | Flags: sv, cheat |
test_dispatcheffect | (cmd) | Flags: sv, cheat Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0> |
Test_EHandle | (cmd) | Flags: sv, cheat |
test_entity_blocker | (cmd) | Flags: sv, cheat Test command that drops an entity blocker out in front of the player. |
Test_ExitProcess | (cmd) | Flags: cheat Test_ExitProcess <exit code> - immediately kill the process. |
test_list_entities | (cmd) | Flags: sv, cheat test-list entities |
Test_Loop | (cmd) | Test_Loop <loop name> - loop back to the specified loop start point unconditionally. |
Test_LoopCount | (cmd) | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. |
Test_LoopForNumSeconds | (cmd) | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. |
Test_RandomChance | (cmd) | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. |
Test_RandomPlayerPosition | (cmd) | Flags: sv, cheat |
Test_StartLoop | (cmd) | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. |
Test_StartScript | (cmd) | Start a test script running.. |
think_limit | 0 |
Flags: sv, cl, rep, release Maximum think time in milliseconds, warning is printed if this is exceeded. |
thirdperson | (cmd) | Flags: cl, cheat, execute_per_tick Switch to thirdperson camera. |
thirdperson_lockcamera | false |
Flags: cl, rep, cheat |
thirdperson_mayamode | (cmd) | Flags: cl, cheat Switch to thirdperson Maya-like camera controls. |
thirdpersonshoulder | (cmd) | Flags: cl Switch to thirdperson-shoulder camera. |
timedemo | (cmd) | Play a demo and report performance info. |
timedemoquit | (cmd) | Play a demo, report performance info, and then exit |
timeleft | (cmd) | Flags: sv prints the time remaining in the match |
timeout_ct_start | (cmd) | Flags: sv |
timeout_terrorist_start | (cmd) | Flags: sv |
toggle | (cmd) | Flags: norecord Toggles specified convar value on and off. |
toggleconsole | (cmd) | Flags: norecord Show/hide the console. |
tr_do_reduce | true |
Flags: rep, cheat |
tr_epsilon_t_junction | 0.01 |
Flags: rep, cheat |
tr_max_acceptable_edge_length | 10000 |
Flags: rep, cheat |
tr_openedge_penalty | 10 |
Flags: rep, cheat |
traceattack | (cmd) | Flags: sv traceattack damage hitgroup |
trusted_launch | 0 |
Flags: cl, a Trusted launch status |
tv_advertise_watchable | false |
Flags: prot, nf, norecord, release GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password |
tv_allow_autorecording_index | -1 |
Flags: sv, release When >=0 restricts autorecording only to the specified TV index |
tv_allow_camera_man_override | false |
Flags: release Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not. |
tv_allow_camera_man_steamid | 0 |
Flags: sv, release Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man. |
tv_allow_camera_man_steamid2 | 0 |
Flags: sv, release Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man. |
tv_allow_static_shots | true |
Flags: sv, release Auto director uses fixed level cameras for shots |
tv_autorecord | false |
Flags: release Automatically records all games as SourceTV demos. |
tv_autoretry | true |
Flags: release Relay proxies retry connection after network timeout |
tv_broadcast | false |
Flags: release Automatically broadcasts all games as GOTV demos through Steam. |
tv_broadcast1 | false |
Flags: release Automatically broadcasts all games as GOTV[1] demos through Steam. |
tv_broadcast_keyframe_interval | 3 |
Flags: release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server |
tv_broadcast_keyframe_interval1 | 3 |
Flags: release The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server |
tv_broadcast_max_requests | 20 |
Flags: release Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. |
tv_broadcast_max_requests1 | 20 |
Flags: release Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped. |
tv_broadcast_resend | (cmd) | resend broadcast data to broadcast relay |
tv_broadcast_startup_resend_interval | 10 |
Flags: release The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails) |
tv_broadcast_status | (cmd) | Print out broadcast status |
tv_broadcast_url | ... | Default: http://localhost:8080 Flags: release URL of the broadcast relay |
tv_broadcast_url1 | ... | Default: http://localhost:8080 Flags: release URL of the broadcast relay1 |
tv_chatgroupsize | 0 |
Flags: release Set the default chat group size |
tv_chattimelimit | 0.2 |
Flags: release Limits spectators to chat only every n seconds |
tv_clients | (cmd) | Shows list of connected SourceTV clients. |
tv_debug | 0 |
Flags: release SourceTV debug info. |
tv_delay | 105 |
Flags: sv, release SourceTV broadcast delay in seconds |
tv_delaymapchange | true |
Flags: sv, release Delays map change until broadcast is complete |
tv_deltacache | 2 |
Flags: release Enable delta entity bit stream cache |
tv_dispatchmode | 1 |
Flags: release Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always |
tv_enable | false |
Flags: nf, release Activates SourceTV on server. |
tv_enable1 | false |
Flags: nf, release Activates SourceTV[1] on server. |
tv_enable_delta_frames | true |
Flags: release Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory. |
tv_listen_voice_indices | 0 |
Flags: cl, user Bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none |
tv_listen_voice_indices_h | 0 |
Flags: cl, user High 32 bits of bitfield of playerslots to listen to voice messages from when connected to SourceTV, default is none |
tv_maxclients | 128 |
Flags: release Maximum client number on SourceTV server. |
tv_maxclients_relayreserved | 0 |
Flags: release This number of relay client connections are reserved for SourceTV relays. |
tv_maxrate | 0 |
Flags: release Max SourceTV spectator bandwidth rate allowed, 0 == unlimited |
tv_mem | (cmd) | hltv memory statistics. Use with 'ent 10' (dump entity 10 memory usage) or 'top 8' (dump top 8 memory users) or 'class' CWorld (dump CWorld class) |
tv_msg | (cmd) | Flags: sv Send a screen message to all clients. |
tv_name | SourceTV |
Flags: release SourceTV host name |
tv_nochat | false |
Flags: a, user Don't receive chat messages from other SourceTV spectators |
tv_overridemaster | false |
Flags: release Overrides the SourceTV master root address. |
tv_password | 0 |
Flags: prot, nf, norecord, release SourceTV password for all clients |
tv_playcast_delay_prediction | true |
Flags: release |
tv_playcast_delay_resync | 0 |
Flags: release To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure |
tv_playcast_retry_timeout | 12 |
Flags: release In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync |
tv_port | 27020 |
Flags: release Host SourceTV port |
tv_record | (cmd) | Starts SourceTV demo recording. |
tv_relay | (cmd) | Connect to SourceTV server and relay broadcast. |
tv_relaypassword | 0 |
Flags: prot, nf, norecord, release SourceTV password for relay proxies |
tv_relayradio | false |
Flags: sv, release Relay team radio commands to TV: 0=off, 1=on |
tv_relayvoice | true |
Flags: release Relay voice data: 0=off, 1=on |
tv_retry | (cmd) | Reconnects the SourceTV relay proxy. |
tv_show_allchat | true |
Flags: sv, release |
tv_snapshotrate | 20 |
Flags: rep, release Snapshots broadcast per second |
tv_snapshotrate1 | 32 |
Flags: release Snapshots broadcast per second, GOTV[1] |
tv_spectator_port_offset | 0 |
Flags: cl, release |
tv_status | (cmd) | Show SourceTV server status. |
tv_stop | (cmd) | Stops the SourceTV broadcast. |
tv_stoprecord | (cmd) | Stops SourceTV demo recording. |
tv_time_remaining | (cmd) | Flags: sv, release Print remaining tv broadcast time |
tv_timeout | 20 |
Flags: release SourceTV connection timeout in seconds. |
tv_title | SourceTV |
Flags: release Set title for SourceTV spectator UI |
tv_transmitall | false |
Flags: rep, release Transmit all entities (not only director view) |
ui_deepstats_radio_heat_figurine | 0 |
Flags: cl, a, release |
ui_deepstats_radio_heat_tab | 0 |
Flags: cl, a, release |
ui_deepstats_radio_heat_team | 0 |
Flags: cl, a, release |
ui_deepstats_toplevel_mode | 0 |
Flags: cl, a, release |
ui_inventorysettings_recently_acknowledged | 0 |
Flags: cl, a, release |
ui_lobby_draft_enabled | false |
Flags: cl, release |
ui_mainmenu_bkgnd_movie_94408AE3 | dust2 |
Flags: cl, a, release Main menu background movie |
ui_nearbylobbies_filter3 | competitive |
Flags: cl, a, release |
ui_news_last_read_link | 0 |
Flags: cl, a, release |
ui_playsettings_custom_preset | 0 |
Flags: cl, a, release |
ui_playsettings_directchallengekey | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_casual | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_competitive | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_cooperative | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_deathmatch | 32 |
Flags: cl, a, release |
ui_playsettings_flags_listen_scrimcomp2v2 | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_skirmish | 0 |
Flags: cl, a, release |
ui_playsettings_flags_listen_survival | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_casual | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_competitive | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_cooperative | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_deathmatch | 32 |
Flags: cl, a, release |
ui_playsettings_flags_official_scrimcomp2v2 | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_skirmish | 0 |
Flags: cl, a, release |
ui_playsettings_flags_official_survival | 0 |
Flags: cl, a, release |
ui_playsettings_maps_listen_casual | mg_de_dust2 |
Flags: cl, a, release |
ui_playsettings_maps_listen_competitive | mg_de_dust2 |
Flags: cl, a, release |
ui_playsettings_maps_listen_deathmatch | mg_de_dust2 |
Flags: cl, a, release |
ui_playsettings_maps_listen_scrimcomp2v2 | mg_de_inferno |
Flags: cl, a, release |
ui_playsettings_maps_listen_skirmish | mg_skirmish_armsrace |
Flags: cl, a, release |
ui_playsettings_maps_official_casual | mg_dust247 |
Flags: cl, a, release |
ui_playsettings_maps_official_deathmatch | mg_dust247 |
Flags: cl, a, release |
ui_playsettings_maps_workshop | 0 |
Flags: cl, a, release |
ui_playsettings_mode_listen | deathmatch |
Flags: cl, a, release |
ui_playsettings_mode_official_v20 | deathmatch |
Flags: cl, a, release |
ui_playsettings_prime | 1 |
Flags: cl, a, release |
ui_playsettings_survival_solo | 0 |
Flags: cl, a, release |
ui_playsettings_warmup_map_name | de_mirage |
Flags: cl, a, release |
ui_popup_weaponupdate_version | 2303 |
Flags: cl, a, release |
ui_setting_advertiseforhire_auto | 1 |
Flags: cl, a, release Whether users will automatically advertise for invites (0: off; 1: last; 2: auto) |
ui_setting_advertiseforhire_auto_last | /competitive |
Flags: cl, a, release Which game mode users last used to advertise for invites |
ui_show_subscription_alert | 0 |
Flags: cl, a, release |
ui_show_unlock_competitive_alert | 0 |
Flags: cl, a, release |
ui_steam_overlay_notification_position | bottomleft |
Flags: cl, a Steam overlay notification position |
ui_steam_overlay_notification_position_horz | 0 |
Flags: cl, a Steam overlay notification position horizontal offset |
ui_steam_overlay_notification_position_vert | 0 |
Flags: cl, a Steam overlay notification position vertical offset |
ui_vanitysetting_loadoutslot_ct | secondary2 |
Flags: cl, a, release |
ui_vanitysetting_loadoutslot_t | rifle4 |
Flags: cl, a, release |
ui_vanitysetting_team | ct |
Flags: cl, a, release |
unbind | (cmd) | Flags: release Unbind a key. |
unbindall | (cmd) | Flags: release Unbind all keys. |
unpause | (cmd) | Clear the pause state of the server. |
UpdateBinarySizes | (cmd) | Dumps the binary sizes to use for the game in loadaddress.vpc |
url_execute | (cmd) | Flags: cl Executes url-based commands, used for incoming commands from url-based launches when the game's already running. |
users | (cmd) | Show user info for players on server. |
vconsole_rcon_server_details | 0 |
Flags: norecord, release, server_cant_query when non-empty allows for easy vconsole connection to the dedicated server. |
view_punch_decay | 18 |
Flags: sv, cl, rep, cheat, release Decay factor exponent for view punch |
viewmodel_always_on | false |
Flags: cl, cheat Force the view model to draw, even when in 3rd person |
viewmodel_fov | 68 |
Flags: cl, a Viewmodel FOV |
viewmodel_offset_randomize | false |
Flags: cl, cheat randomly change viewmodel offsets to visualize range |
viewmodel_offset_x | 1 |
Flags: cl, a viewmodel_offset_x |
viewmodel_offset_y | -2 |
Flags: cl, a viewmodel_offset_y |
viewmodel_offset_z | 0 |
Flags: cl, a viewmodel_offset_z |
viewmodel_presetpos | 1 |
Flags: cl, a 1:'Desktop', 2:'Couch', 3:'Classic' |
violence_ablood | true |
Flags: a Draw alien blood |
violence_agibs | true |
Flags: a Show alien gib entities |
violence_hblood | true |
Flags: a Draw human blood |
violence_hgibs | true |
Flags: a Show human gib entities |
vis_debug_currentcluster | (cmd) | Show the current cluster number |
vis_debug_drawcluster | (cmd) | Add cluster # to visualization, (-1) to clear |
vis_debug_dumpvisibleclusters | (cmd) | Show the list of visible clusters |
vis_debug_find_los | (cmd) | Find or clear the vis LOS to here |
vis_debug_lock | (cmd) | Lock vis LOS origin to current |
vis_debug_record_start | (cmd) | Record a path to debug vis |
vis_debug_record_stop | (cmd) | Record a path to debug vis |
vis_debug_show | (cmd) | Show/hide the vis debug visualization |
vis_debug_sphere | (cmd) | Draw clusters in a sphere of radius around the camera |
vis_debug_sunclusters | (cmd) | Showing clusters for sun/csm rendering. Red (full sun csm & lighting), Orange (no viewmodel sun or csm), Green (no sun at all) |
vis_debug_tracelos | (cmd) | Trace rays and check vis from the current camera |
vis_force | false |
Flags: sv, cheat |
vismon_poll_frequency | 0.5 |
Flags: sv, cheat |
vismon_trace_limit | 12 |
Flags: sv, cheat |
vmem_dump | (cmd) | Dump memory stats to log. |
vmix_debug_list | (cmd) | Debug dump the list of available vmix graphs |
vmix_input | (cmd) | Flags: cheat Set an input mix value |
vmix_output | (cmd) | Flags: cheat Dump main graph control output values |
voice_always_sample_mic | false |
Flags: a For systems experiencing a hang/stall when using voice chat. |
voice_loopback | false |
Flags: user |
voice_modenable | true |
Flags: cl, a, clientcmd_can_execute Enable/disable voice in this mod. |
voice_modenable_toggle | (cmd) | Flags: cl Toggle the voice_modenable convar. |
voice_mute | (cmd) | Mute a specific Steam user |
voice_player_speaking_delay_threshold | 0.5 |
Flags: sv, cheat |
voice_reset_mutelist | (cmd) | Reset all mute information for all players who were ever muted. |
voice_scale | 0.6 |
Flags: cl, a, release Volume of incoming VOIP |
voice_show_mute | (cmd) | Show whether current players are muted. |
voice_test_log_send | false |
Flags: release |
voice_threshold | 4000 |
Flags: cl, a |
voice_unmute | (cmd) | Unmute a specific Steam user, or `all` to unmute all connected players. |
voice_vox | 0 |
Flags: cl, a, per_user Voice chat uses a vox-style always on |
volume | 1 |
Flags: a Sound volume |
volume_fog_clipmap_update | 1 |
Flags: cheat |
volume_fog_clipmaps_enabled | true |
Flags: cheat |
volume_fog_disable | false |
Flags: cheat |
volume_fog_dither_scale | 3 |
Flags: cheat |
volume_fog_enable_jitter | true |
Flags: cheat |
volume_fog_enable_stereo | true |
Flags: cheat |
volume_fog_enlarge_frusta | 2 |
Flags: cheat |
volume_fog_show_volumes | false |
Flags: cheat |
vphys2_friction_factor | 1 |
Flags: cheat Change global friction factor |
vphys2_restitution_factor | 1 |
Flags: cheat Change global restitution factor |
vprof_dump_counters | (cmd) | Dump vprof counters to the console |
vprof_generate_report | (cmd) | Generate a report to the console. |
vprof_generate_report_budget | (cmd) | Generate a report to the console based on budget group. |
vprof_generate_report_hierarchy | (cmd) | Generate a report to the console. |
vprof_off | (cmd) | Disable vprof |
vprof_on | (cmd) | Enable vprof |
vprof_remote_start | (cmd) | Request a VProf data stream from the remote server (requires authentication) |
vprof_remote_stop | (cmd) | Stop an existing remote VProf data request |
vprof_reset | (cmd) | Reset the stats in VProf profiler |
vprof_reset_peaks | (cmd) | Reset just the peak time in VProf profiler |
vprof_vtrace | (cmd) | Toggle whether vprof data is sent to VTrace |
vtune | (cmd) | Controls VTune's sampling. |
weapon_accuracy_forcespread | 0 |
Flags: sv, cl, rep, release Force spread to the specified value. |
weapon_accuracy_nospread | false |
Flags: sv, cl, rep, release Disable weapon inaccuracy spread |
weapon_accuracy_reset_on_deploy | false |
Flags: sv, cl, rep, cheat, release On deploy, forcibly reset weapon accuracy to zero. |
weapon_accuracy_shotgun_spread_patterns | true |
Flags: sv, cl, rep, release |
weapon_air_spread_scale | 1 |
Flags: sv, cl, rep, release Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing |
weapon_auto_cleanup_time | 0 |
Flags: sv, cl, rep, release If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near. |
weapon_debug_spread_gap | 0.67 |
Flags: cl, cheat, per_user |
weapon_debug_spread_show | 0 |
Flags: cl, cheat, per_user Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair |
weapon_max_before_cleanup | 0 |
Flags: sv, cl, rep, release If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world. |
weapon_near_empty_sound | true |
Flags: sv, cl, rep, cheat |
weapon_reticle_knife_show | true |
Flags: sv, cl, rep, release When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife. |
weapon_sound_falloff_multiplier | 1 |
Flags: sv, cl, rep, cheat, release Scaling for falloff of weapon firing sounds |
world_dump_loaded_worlds | (cmd) | Dump all of the worlds that we know about |
world_layer_list | (cmd) | List all world layers |
world_layer_set_visible | (cmd) | Show or hide the specified world layer |
writeid | (cmd) | Writes a list of permanently-banned user IDs to file. |
writeip | (cmd) | Save the ban list to file. |
writekeybindings | (cmd) | Flags: release Saves current key bindings to disk. |
zoom_sensitivity_ratio | 1 |
Flags: cl, a, per_user Additional mouse sensitivity scale factor applied when FOV is zoomed in. |
Created
March 25, 2023 09:18
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Counter-Strike 2 (version 47/13858 9640) cvar list
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