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@sauvikatinnofied
Created April 11, 2017 19:41
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List Load Showing Shimmer View
import UIKit
class ShimmerView: UIView {
var primaryColor: UIColor = UIColor(red: 214.0/255.0, green: 214.0/255.0, blue: 214.0/255.0, alpha: 1.0)
var animationColor: UIColor = .white
override init(frame: CGRect) {
super.init(frame: frame)
initialSetUp()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialSetUp()
}
func initialSetUp() {
//backgroundColor = primaryColor
//layer.masksToBounds = true
//layer.cornerRadius = bounds.height / 2.0
}
}
class RoundRectView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
initialSetUp()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
initialSetUp()
}
func initialSetUp() {
layer.masksToBounds = true
layer.cornerRadius = bounds.height / 2.0
}
}
class Animate {
/// Add a persistent shimmer animation. Usage: `Animate.shimmer(myView)`
static func startShimming(view: UIView, afterDelay delay: Double) {
let gradient = CAGradientLayer()
gradient.startPoint = CGPoint(x:0, y:0)
gradient.endPoint = CGPoint(x:1, y:0.0)
gradient.frame = CGRect(x:0, y:0, width:view.bounds.size.width*3, height:view.bounds.size.height)
let lowerAlpha: CGFloat = 0.7
let solid = UIColor(white: 1, alpha: 1).cgColor
let clear = UIColor(white: 1, alpha: lowerAlpha).cgColor
gradient.colors = [ solid, solid, clear, clear, solid, solid ]
gradient.locations = [ 0, 0.3, 0.45, 0.55, 0.7, 1 ]
let theAnimation : CABasicAnimation = CABasicAnimation(keyPath: "transform.translation.x")
theAnimation.beginTime = CACurrentMediaTime() + delay
theAnimation.duration = 0.8
theAnimation.repeatCount = Float.infinity
theAnimation.autoreverses = false
theAnimation.isRemovedOnCompletion = false
theAnimation.fillMode = kCAFillModeForwards
theAnimation.fromValue = -view.frame.size.width * 2
theAnimation.toValue = 0
gradient.add(theAnimation, forKey: "animateLayer")
view.layer.mask = gradient
}
}
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