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Game of Life
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package kata | |
object GameOfLife { | |
type World = List[List[Int]] | |
type Position = (Int, Int) | |
val DEAD = 0 | |
val ALIVE = 1 | |
def run(world: World): World = { | |
val (width, length) = size(world) | |
for (x <- (0 until width).toList) | |
yield for(y <- (0 until length).toList) | |
yield nextState(world, (x, y)) | |
} | |
def nextState(world: World, p: Position) = { | |
val neighborCount = getAliveNeighborsCount(world, p) | |
world(p._1)(p._2) match { | |
case ALIVE if neighborCount < 2 || neighborCount > 3 => | |
DEAD | |
case DEAD if neighborCount == 3 => | |
ALIVE | |
case currentState: Int => | |
currentState | |
} | |
} | |
def getAliveNeighborsCount(world: World, p: Position) = { | |
(for {xOffset <- -1 to 1 | |
yOffset <- -1 to 1 | |
neighborPosition = (p._1 + xOffset, p._2 + yOffset) | |
if withinWorld(world, neighborPosition) && (xOffset, yOffset) != (0, 0)} | |
yield world(neighborPosition._1)(neighborPosition._2)).sum | |
} | |
def size(world: World): (Int, Int) = | |
(world.size, world.head.size) | |
def withinWorld(world: World, p: Position) = { | |
val (width, length) = size(world) | |
p._1 < width && p._1 >= 0 && p._2 < length && p._2 >= 0 | |
} | |
} |
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