Skip to content

Instantly share code, notes, and snippets.

@sc0ttj
Created April 13, 2020 21:14
Show Gist options
  • Save sc0ttj/54b8447255699b8b4f0c361ab386888d to your computer and use it in GitHub Desktop.
Save sc0ttj/54b8447255699b8b4f0c361ab386888d to your computer and use it in GitHub Desktop.
CSS Animations Examples
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title><!-- Insert your title here --></title>
<style>
* {
box-sizing: border-box;
}
.green {
background-color: green;
}
.red {
background-color: red;
}
.orange {
background-color: orange;
}
.blue {
background-color: blue;
}
.circle {
border-radius: 50%;
border: 1px solid #900;
display: inline-block;
width: 50px;
height: 50px;
}
.square {
border: 1px solid #900;
display: inline-block;
width: 50px;
height: 50px;
}
/** define the animation keyframes */
@keyframes leftAndRight {
from { transform: translateX(0px) }
to { transform: translateX(100px) }
}
/** up and down overwrites the transforms of animations above if
* applied to the same element, to go up/down AND left right, attach
* both anims to separate elems (one inside the other)
*/
@keyframes upAndDown {
from { transform: translateY(0px) }
to { transform: translateY(100px) }
}
/** up,down,left,right at same time, no need for multiple elems */
@keyframes leftRightUpDown {
from {
transform: translateX(0px) translateY(0px);
}
to {
transform: translateX(100px) translateY(100px);
}
}
@keyframes spinScale {
50%{
transform: rotate(180deg) scale(2);
}
100% {
transform: rotate(360deg) scale(1);
}
}
@keyframes fadeInOut {
0% {
opacity: 1;
transform: scale(1);
}
100% {
opacity: 0;
transform: scale(2);
}
}
/** to create a looping sequence of animations, define them all as one keyframes animation: */
@keyframes upDownThenLeftRight {
0% {
transform: translateX(0px) translateY(100px);
}
50% {
transform: translateX(0px) translateY(0px);
}
100% {
transform: translateX(100px) translateY(0px);
}
}
/** define the animations themselves - classes to be attached to elems */
.leftAndRight {
animation: leftAndRight 1s 0.5s infinite alternate ease-in forwards;
}
.upAndDown {
animation: upAndDown 1s 0.5s infinite alternate ease-in forwards;
}
/** combine the previous animations, run once after other..
* - NOTE: the durations and delays are timed follow on from each other...
* - NOTE: you CANNOT play the whole sequence in a loop!!
- ..you can only make either of the animations IN the sequence loop forever
*/
.upDownThenLeftRightNoRepeat {
animation: upAndDown 1s 0.5s 2 alternate ease-in forwards,
leftAndRight 1s 2.5s 2 alternate ease-in forwards;
}
.upDownThenLeftRight {
animation: upDownThenLeftRight 2s 0.5s infinite alternate ease-in-out backwards;
}
.spinScale {
animation: spinScale 2s 0.5s infinite normal linear forwards;
}
.leftRightUpDown {
animation: leftRightUpDown 1s 0.5s infinite alternate ease-in forwards;
}
.fadeInOut {
animation: fadeInOut 1s 0.5s infinite alternate ease-in forwards;
}
/** pause the animation if hovering on the element */
.circle:hover,
.square:hover {
animation-play-state: paused;
}
</style>
</head>
<body>
<!-- GOOD: goes up and down -->
<div class="circle green upAndDown"></div>
<!-- GOOD: goes left and right -->
<div class="circle green leftAndRight"></div>
<!-- CAREFUL! You cannot simply apply multiple classes to enable multiple animations: -->
<div class="circle red leftAndRight upAndDown"></div> <!-- BAD: only goes up and down -->
<div class="circle red upAndDown leftAndRight"></div> <!-- BAD: only goes up and down -->
<!-- NOT GREAT: goes up/down/left/right all at the same time (multiple animations at once, using wrapped elems) -->
<div class="upAndDown">
<div class="circle orange leftAndRight"></div>
</div>
<!-- GOOD: goes left/right/up/down all at once, using a single elem and single animation -->
<div class="square green leftRightUpDown"></div>
<!-- GOOD: spins and scale at the same time -->
<div class="square green spinScale"></div>
<!-- GOOD: fades and scales in/out at the same time -->
<div class="square green fadeInOut"></div>
<!-- BAD: goes up and down, then left and right (sequential animations, cannot be looped!) -->
<div class="circle red upDownThenLeftRightNoRepeat"></div>
<!-- GOOD: up,down, then lfet, right (a single, sequential animation, _can_ be looped!) -->
<div class="circle green upDownThenLeftRight"></div>
</body>
</html>
@sc0ttj
Copy link
Author

sc0ttj commented Apr 13, 2020

      .paused {
        animation-play-state: paused;
     }
      .playing {
       animation-play-state: running;
      }

@sc0ttj
Copy link
Author

sc0ttj commented Apr 13, 2020

@sc0ttj
Copy link
Author

sc0ttj commented Apr 13, 2020

@sc0ttj
Copy link
Author

sc0ttj commented Apr 13, 2020

https://css-tricks.com/restart-css-animation/

Explains how to re-trigger animations that already finished, and pause them nicely at the end - 2 ways to handle animations 'resetting' on you.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment